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leng
5th July 2007, 06:01 AM
Well, my first BC was destroyed by a Chaos Reborn gate camp consisting of 6 battleships, 2 command ships and a battlecruiser. There is not much you can do about a concentration of firepower like that! This is my new improved model, rigged for PvP (I'll add the actual names later).

High:
4 Heavy Electron blasters I
2 Medium Nosferatu I

Mid:
10MN MicroWarp Drive
'Langour' Drive Disruptor I
J5B Phased Prototype Warp Inhibitor I
Medium Capacitor Battery I
Medium Electrochemical Capacitor Booster I (800 unit load)

Low:
Medium Inefficient Armor Repair Unit
N-Type Kinetic Hardener
N-Type Explosive Hardener
Shadow Serpentis Armor Thermic Hardener
Engergized Adaptive Nano Membrane I (passive armor hardener, all damage types)
Emergency Damage Control I (shield, armor and structure hardener, all damage types)

Drone Bay:
4x Ogre I heavy drone
5x light scout drones (to chase down frigates - need to be upgraded to T2)

The loadout above just about fits with my current skill level - the limiter being CPU running at 470+ out of 480.
With all the active hardeners running I get 65/70/75/78 as resists in armor. I also get 52% resist across the board in hull (from the EDC) and the drain is minimal.

I have the following options:

Against known opponents:
Swap Hardeners as appropriate (eg serpentis do only kinetic & thermal damage)

For ratting:
swap Nos's for additional blasters (or maybe keep one Nos as a charger)
swap webifier and warp inhibitor for targeting enhancers/disruptors

For missions:
As ratting, plus
swap MWD for afterburner as MWDs don't work in deadspace.
consider a target painter as a pulling device

For travelling in low-sec:
2 or 3 warp stabilizers in the lows

Other options:
swap cap booster for something more useful (need to experiment there)
medium T2 drones seem to offer as much damage as heavy T1s, although they are not as robust). If this is the case then a drone loadout of 5xmedium T2 and 5xsmall T2 will be better for missions and ratting (where I can be reasonably sure the drones will not become targets).
Drop a hardener in favour of a second repper? Need to check the effect of this on cap drain.


Future enhancement:
Eventually I'd like to fly an Astarte (force command ship) or Eos (fleet command ship) but the piloting skills alone for those are a long slog so I need first to consolidate my skills on the BC.

Drones:
Currently my skills in this area are fairly good, except for Heavy Drones. This is a tier 5 skill and I need to max it out for Ogre II's. I'd also like to take the skills which enhance speed & durability to lvl 4 (currently at 3).

Tanking:
Whatever it takes to use T2 hardeners.

Gunnery:
T2 gunnery skills are painful. From memory you need to max out the appropriate turret (medium hybrid) then max out a specialty in the gun type (medium blaster). Plus max sharpshooting and one or two other things. To add insult to injury to do this for medium you must first have done it for small. The upside is that once I have T2 small I can replace the medium electrons with small neutrons for the same damage rate vs. large ships and improved tracking vs frigates. I can also take a minor diversion into T2 frigates at that stage (assault ships and/or covert ops) and be able to arm them appropriately.

I've laid this out partly in case anyone else is interested and also because I have a bad case of TASS (train another skill syndrome) which leaves me with a lot of half-trained skill areas without major benefits for the time spent. So I'll attempt to stick to the above schedule (although I may defer the heavy drone grind if I am right about the damage potential of medium T2 drones).

Aananla
5th July 2007, 11:41 AM
Not bad Leng. The drones alone are impressive. The Caldari ships can't compare with Gallente drone capacity.

leng
5th July 2007, 03:18 PM
Not bad Leng. The drones alone are impressive. The Caldari ships can't compare with Gallente drone capacity.
Caldari get missiles instead :lowlol:

Aananla
5th July 2007, 04:04 PM
Caldari get missiles instead :lowlol:

I almost nailed a guy who jumped me in an asteroid field. He was in a Gallente BC. I was in my Blackbird. I had his shields down to nothing and was working away at his armor. Then he released his Ogre drones. They freaking tore me up! I couldn't target them fast enough to jam them, and they were really too close for my jammers to be affective.

leng
5th July 2007, 05:29 PM
I almost nailed a guy who jumped me in an asteroid field. He was in a Gallente BC. I was in my Blackbird. I had his shields down to nothing and was working away at his armor. Then he released his Ogre drones. They freaking tore me up! I couldn't target them fast enough to jam them, and they were really too close for my jammers to be affective.
One of the major tactical advantage of the drone swarm is the panic it can induce in the unwary.:eek1:

leng
5th July 2007, 05:46 PM
OK - just for fun, here is the skill progression chart for my current plan. Actually, all dates should be 24 hours later to allow me to complete drone interfacing IV.

For T2 hardeners and adaptive plating:
1. Hull Upgrades V (10 days, 15 hours, 4 minutes, 38 seconds; Finish: 16/07/2007 13:30:23)

For T2 Damage Control (requires T2 hardeners)
2. Repair Systems IV (22 hours, 32 minutes, 45 seconds; Finish: 17/07/2007 12:03:08)

For T2 Light Neutron Blaster
3. Small Hybrid Turret IV (1 day, 7 hours, 4 minutes, 36 seconds; Finish: 18/07/2007 19:07:45)
4. Motion Prediction I (25 minutes, 1 second; Finish: 18/07/2007 19:32:47)
5. Motion Prediction II (1 hour, 56 minutes, 33 seconds; Finish: 18/07/2007 21:29:21)
6. Motion Prediction III (10 hours, 59 minutes, 12 seconds; Finish: 19/07/2007 08:28:33)
7. Small Hybrid Turret V (7 days, 7 hours, 47 minutes, 47 seconds; Finish: 26/07/2007 16:16:21)
8. Small Blaster Specialization I (37 minutes, 32 seconds; Finish: 26/07/2007 16:53:53)

For T2 Heavy Electron Blaster (requires T2 LNB)
9. Motion Prediction IV (2 days, 14 hours, 9 minutes, 13 seconds; Finish: 29/07/2007 07:03:07)
10. Small Blaster Specialization II (2 hours, 54 minutes, 49 seconds; Finish: 29/07/2007 09:57:57)
11. Small Blaster Specialization III (16 hours, 28 minutes, 50 seconds; Finish: 30/07/2007 02:26:47)
12. Small Blaster Specialization IV (3 days, 21 hours, 13 minutes, 50 seconds; Finish: 02/08/2007 23:40:38)
13. Medium Hybrid Turret V (21 days, 23 hours, 23 minutes, 23 seconds; Finish: 24/08/2007 23:04:01)
14. Medium Blaster Specialization I (1 hour, 2 minutes, 33 seconds; Finish: 25/08/2007 00:06:35)

For T2 Heavy Drones (Ogre II)
15. Heavy Drone Operation II (3 hours, 59 minutes, 35 seconds; Finish: 25/08/2007 04:06:10)
16. Heavy Drone Operation III (22 hours, 35 minutes, 3 seconds; Finish: 26/08/2007 02:41:14)
17. Heavy Drone Operation IV (5 days, 7 hours, 45 minutes, 38 seconds; Finish: 31/08/2007 10:26:52)
18. Heavy Drone Operation V (30 days, 2 hours, 43 minutes, 10 seconds; Finish: 30/09/2007 13:10:02)
19. Gallente Drone Specialization III (22 hours, 35 minutes, 3 seconds; Finish: 01/10/2007 11:45:06)
20. Gallente Drone Specialization IV (5 days, 7 hours, 45 minutes, 38 seconds; Finish: 06/10/2007 19:30:44)

For piloting an Astarte (Force Command Ship)
21. Gallente Cruiser IV (6 days, 11 hours, 23 minutes, 4 seconds; Finish: 13/10/2007 06:53:49)
22. Gallente Cruiser V (36 days, 14 hours, 58 minutes, 59 seconds; Finish: 18/11/2007 21:52:48)
23. Battlecruisers V (43 days, 22 hours, 46 minutes, 47 seconds; Finish: 01/01/2008 20:39:35)
24. Leadership I (14 minutes, 56 seconds; Finish: 01/01/2008 20:54:31)
25. Leadership II (1 hour, 9 minutes, 35 seconds; Finish: 01/01/2008 22:04:07)
26. Leadership III (6 hours, 33 minutes, 22 seconds; Finish: 02/01/2008 04:37:29)
27. Leadership IV (1 day, 13 hours, 5 minutes, 30 seconds; Finish: 03/01/2008 17:43:00)
28. Leadership V (8 days, 17 hours, 49 minutes, 18 seconds; Finish: 12/01/2008 11:32:18)
29. Warfare Link Specialist I (1 hour, 29 minutes, 36 seconds; Finish: 12/01/2008 13:01:54)
30. Warfare Link Specialist II (6 hours, 57 minutes, 19 seconds; Finish: 12/01/2008 19:59:14)
31. Warfare Link Specialist III (1 day, 15 hours, 20 minutes, 27 seconds; Finish: 14/01/2008 11:19:41)
32. Warfare Link Specialist IV (9 days, 6 hours, 33 minutes, 2 seconds; Finish: 23/01/2008 17:52:44)
33. Spaceship Command V (7 days, 7 hours, 47 minutes, 47 seconds; Finish: 31/01/2008 01:40:32)
34. Command Ships I (1 hour, 30 minutes, 20 seconds; Finish: 31/01/2008 03:10:52)
35. Assault Ships I (45 minutes, 10 seconds; Finish: 31/01/2008 03:56:02)
36. Assault Ships II (3 hours, 30 minutes, 20 seconds; Finish: 31/01/2008 07:26:22)
37. Assault Ships III (19 hours, 49 minutes, 50 seconds; Finish: 01/02/2008 03:16:13)
38. Assault Ships IV (4 days, 16 hours, 10 minutes, 48 seconds; Finish: 05/02/2008 19:27:01)
39. Weapon Upgrades IV (2 days, 10 hours, 47 minutes, 15 seconds; Finish: 08/02/2008 06:14:16)
40. Weapon Upgrades V (13 days, 21 hours, 33 minutes, 46 seconds; Finish: 22/02/2008 03:48:02)
41. Heavy Assault Ships I (1 hour, 7 minutes, 45 seconds; Finish: 22/02/2008 04:55:47)
42. Heavy Assault Ships II (5 hours, 15 minutes, 32 seconds; Finish: 22/02/2008 10:11:20)
43. Heavy Assault Ships III (1 day, 5 hours, 44 minutes, 44 seconds; Finish: 23/02/2008 15:56:04)
44. Heavy Assault Ships IV (7 days, 16 minutes, 12 seconds; Finish: 01/03/2008 16:12:16)

For piloting the Eos (Fleet Command Ship) (requires some of Astarte)
45. Signature Analysis I (9 minutes, 4 seconds; Finish: 01/03/2008 16:21:21)
46. Signature Analysis II (42 minutes, 18 seconds; Finish: 01/03/2008 17:03:39)
47. Signature Analysis III (3 hours, 59 minutes, 6 seconds; Finish: 01/03/2008 21:02:45)
48. Signature Analysis IV (22 hours, 32 minutes, 45 seconds; Finish: 02/03/2008 19:35:31)
49. Signature Analysis V (5 days, 7 hours, 32 minutes, 19 seconds; Finish: 08/03/2008 03:07:50)
50. Long Range Targeting III (7 hours, 58 minutes, 14 seconds; Finish: 08/03/2008 11:06:05)
51. Long Range Targeting IV (1 day, 21 hours, 5 minutes, 31 seconds; Finish: 10/03/2008 08:11:36)
52. Long Range Targeting V (10 days, 15 hours, 4 minutes, 38 seconds; Finish: 20/03/2008 23:16:15)
53. Logistics I (1 hour, 7 minutes, 45 seconds; Finish: 21/03/2008 00:24:00)
54. Logistics II (5 hours, 15 minutes, 32 seconds; Finish: 21/03/2008 05:39:33)
55. Logistics III (1 day, 5 hours, 44 minutes, 44 seconds; Finish: 22/03/2008 11:24:17)
56. Logistics IV (7 days, 16 minutes, 12 seconds; Finish: 29/03/2008 11:40:29)

EveMon suggests that I train several more learning skills, for a total overall saving of 10 days.

Aananla
5th July 2007, 06:30 PM
I've been all over the place. I get tired of training one particular skill for days and days. My final goal is about 119 days away.

The suggested learning are helpful but extremely expensive! I paid close to 5 mil for Focus, another 5 mil for Clarity. I can't remember what for Empathy and Spatial Awareness. Thankfully, I am finally done with the recommended learning skills and can focus on the bigguns, like Astrobiology V, Mining Barge V.

I am going to throw some skills in there somewhere so I can fly the Scorpion. Nice little ship.

leng
6th July 2007, 05:29 AM
I've been all over the place. I get tired of training one particular skill for days and days. My final goal is about 119 days away.

The suggested learning are helpful but extremely expensive! I paid close to 5 mil for Focus, another 5 mil for Clarity. I can't remember what for Empathy and Spatial Awareness. Thankfully, I am finally done with the recommended learning skills and can focus on the bigguns, like Astrobiology V, Mining Barge V.

I am going to throw some skills in there somewhere so I can fly the Scorpion. Nice little ship.
Yeah, I have the same problem. I've been trying to clean up my act recently, however, because you get a lot more benefit if you are more focused. AFAIK, all the second-level learning skills are 4.5 million apiece. I think I have them all except for the charisma-enhancing one.

Oh, and one comment on your fight with the Gallente BC - taking down the shields on a Gallente ship doesn't mean a lot. You can shield tank with a Myrmidon, to a certain extent, but the strength is really in the armour. The setup I've put together should be able to tank a battleship almost indefinitely unless it uses energy vampires to drain my cap (this from research, I've yet to try it). The shields are really only to give me time to get the active hardeners running before I start taking armour damage.