leng
5th July 2007, 06:01 AM
Well, my first BC was destroyed by a Chaos Reborn gate camp consisting of 6 battleships, 2 command ships and a battlecruiser. There is not much you can do about a concentration of firepower like that! This is my new improved model, rigged for PvP (I'll add the actual names later).
High:
4 Heavy Electron blasters I
2 Medium Nosferatu I
Mid:
10MN MicroWarp Drive
'Langour' Drive Disruptor I
J5B Phased Prototype Warp Inhibitor I
Medium Capacitor Battery I
Medium Electrochemical Capacitor Booster I (800 unit load)
Low:
Medium Inefficient Armor Repair Unit
N-Type Kinetic Hardener
N-Type Explosive Hardener
Shadow Serpentis Armor Thermic Hardener
Engergized Adaptive Nano Membrane I (passive armor hardener, all damage types)
Emergency Damage Control I (shield, armor and structure hardener, all damage types)
Drone Bay:
4x Ogre I heavy drone
5x light scout drones (to chase down frigates - need to be upgraded to T2)
The loadout above just about fits with my current skill level - the limiter being CPU running at 470+ out of 480.
With all the active hardeners running I get 65/70/75/78 as resists in armor. I also get 52% resist across the board in hull (from the EDC) and the drain is minimal.
I have the following options:
Against known opponents:
Swap Hardeners as appropriate (eg serpentis do only kinetic & thermal damage)
For ratting:
swap Nos's for additional blasters (or maybe keep one Nos as a charger)
swap webifier and warp inhibitor for targeting enhancers/disruptors
For missions:
As ratting, plus
swap MWD for afterburner as MWDs don't work in deadspace.
consider a target painter as a pulling device
For travelling in low-sec:
2 or 3 warp stabilizers in the lows
Other options:
swap cap booster for something more useful (need to experiment there)
medium T2 drones seem to offer as much damage as heavy T1s, although they are not as robust). If this is the case then a drone loadout of 5xmedium T2 and 5xsmall T2 will be better for missions and ratting (where I can be reasonably sure the drones will not become targets).
Drop a hardener in favour of a second repper? Need to check the effect of this on cap drain.
Future enhancement:
Eventually I'd like to fly an Astarte (force command ship) or Eos (fleet command ship) but the piloting skills alone for those are a long slog so I need first to consolidate my skills on the BC.
Drones:
Currently my skills in this area are fairly good, except for Heavy Drones. This is a tier 5 skill and I need to max it out for Ogre II's. I'd also like to take the skills which enhance speed & durability to lvl 4 (currently at 3).
Tanking:
Whatever it takes to use T2 hardeners.
Gunnery:
T2 gunnery skills are painful. From memory you need to max out the appropriate turret (medium hybrid) then max out a specialty in the gun type (medium blaster). Plus max sharpshooting and one or two other things. To add insult to injury to do this for medium you must first have done it for small. The upside is that once I have T2 small I can replace the medium electrons with small neutrons for the same damage rate vs. large ships and improved tracking vs frigates. I can also take a minor diversion into T2 frigates at that stage (assault ships and/or covert ops) and be able to arm them appropriately.
I've laid this out partly in case anyone else is interested and also because I have a bad case of TASS (train another skill syndrome) which leaves me with a lot of half-trained skill areas without major benefits for the time spent. So I'll attempt to stick to the above schedule (although I may defer the heavy drone grind if I am right about the damage potential of medium T2 drones).
High:
4 Heavy Electron blasters I
2 Medium Nosferatu I
Mid:
10MN MicroWarp Drive
'Langour' Drive Disruptor I
J5B Phased Prototype Warp Inhibitor I
Medium Capacitor Battery I
Medium Electrochemical Capacitor Booster I (800 unit load)
Low:
Medium Inefficient Armor Repair Unit
N-Type Kinetic Hardener
N-Type Explosive Hardener
Shadow Serpentis Armor Thermic Hardener
Engergized Adaptive Nano Membrane I (passive armor hardener, all damage types)
Emergency Damage Control I (shield, armor and structure hardener, all damage types)
Drone Bay:
4x Ogre I heavy drone
5x light scout drones (to chase down frigates - need to be upgraded to T2)
The loadout above just about fits with my current skill level - the limiter being CPU running at 470+ out of 480.
With all the active hardeners running I get 65/70/75/78 as resists in armor. I also get 52% resist across the board in hull (from the EDC) and the drain is minimal.
I have the following options:
Against known opponents:
Swap Hardeners as appropriate (eg serpentis do only kinetic & thermal damage)
For ratting:
swap Nos's for additional blasters (or maybe keep one Nos as a charger)
swap webifier and warp inhibitor for targeting enhancers/disruptors
For missions:
As ratting, plus
swap MWD for afterburner as MWDs don't work in deadspace.
consider a target painter as a pulling device
For travelling in low-sec:
2 or 3 warp stabilizers in the lows
Other options:
swap cap booster for something more useful (need to experiment there)
medium T2 drones seem to offer as much damage as heavy T1s, although they are not as robust). If this is the case then a drone loadout of 5xmedium T2 and 5xsmall T2 will be better for missions and ratting (where I can be reasonably sure the drones will not become targets).
Drop a hardener in favour of a second repper? Need to check the effect of this on cap drain.
Future enhancement:
Eventually I'd like to fly an Astarte (force command ship) or Eos (fleet command ship) but the piloting skills alone for those are a long slog so I need first to consolidate my skills on the BC.
Drones:
Currently my skills in this area are fairly good, except for Heavy Drones. This is a tier 5 skill and I need to max it out for Ogre II's. I'd also like to take the skills which enhance speed & durability to lvl 4 (currently at 3).
Tanking:
Whatever it takes to use T2 hardeners.
Gunnery:
T2 gunnery skills are painful. From memory you need to max out the appropriate turret (medium hybrid) then max out a specialty in the gun type (medium blaster). Plus max sharpshooting and one or two other things. To add insult to injury to do this for medium you must first have done it for small. The upside is that once I have T2 small I can replace the medium electrons with small neutrons for the same damage rate vs. large ships and improved tracking vs frigates. I can also take a minor diversion into T2 frigates at that stage (assault ships and/or covert ops) and be able to arm them appropriately.
I've laid this out partly in case anyone else is interested and also because I have a bad case of TASS (train another skill syndrome) which leaves me with a lot of half-trained skill areas without major benefits for the time spent. So I'll attempt to stick to the above schedule (although I may defer the heavy drone grind if I am right about the damage potential of medium T2 drones).