deepfred
2nd December 2007, 05:02 PM
made this post over on AKS, cause they play a lot of FPS games, but thought i'd repost here too:
i finally got hold of CoD4 and have to say it's the kind of progression of the CS game i'd always hoped for. The game's multiplayer gives CS:S a true run for it's money by bringing all the realism into play, while making the game more realistic.
there's far less (if any) hopping around and sniping is truly difficult. the cost of using an assaut rifle over an smg and vice versa is finally a balanced one (where assault rifles slow you down a bit more, but will go through many surfaces) - but the array of weapons and teir attachments is quite stunning, and mostly realistic. the uzi feels like what you'd an expect an uzi to feel like, as do all the other weapons you'll see.
the sound in the game is just as important as it is in a game like CS or indeed PS, as are a lot of the other atmospheric effects. the visuals of the game are as good as anything else out there (and which shine during the brilliant, albeit short, single player campaign). the depth of field effects are really engaging without penalizing your ability to play effectively, and the effects of stun grenades or getting hurt really make the game impressive to play.
on top of it all, the "levelling" system in multiplayer is actually quite fun. there is a level system for which each game you play online contributes points, and which unlocks access to various weapons and "perks" every few levels. you start out with access to all the fundamentals, and the levels unlock variations of weapons, so it's not like the level 50ish person has a huge advantage over a level 1 person, although the 50ish person will have more options.
i'm guessing after 10-20 hours of online play you'll have maxed out the system to the level 50ish general rank is possible for anyone, even if you stink at the game. there is also a challenge system however, that unlocks various perks and accessories for individual weapons that might require more skill/success at weilding a given weapon.
so you might get access to a Colt M4 at around level 10 for example, but to unlock a laser sight or silencer for the wepoan, you need to complete a challenge or two to get access to them - usually a kill count, eg 100 kills using the weapon.
this is primarily fun as it gives you things to "work on" as you enjoy the game otherwise, and ultimately makes the depth of the game seem much more than if they had just opened up access to everything at once.
the perks are things like +stamina for sprinting, or improved accuracy shooting "from the hip" and ultimately becomes a very long list of abilities. however there is a limit to only using a few perks of a given type for each "class" that you build with these abilities.
which brings up another nice element of the game: the class system lets you build ideal loadouts for up to 6 different "classes", which can be any arrangement you'd like. so for example, i have a sniper loadout, an assault, heavy assault, spec ops, and shotgun/demo style loadout currently.
once you earn experience, it's kept, although it seems that different servers can scale experience so that on one server it translates into a given rank, while on another server it translates into less rank - not too sure how this exactly works, but it's no big deal.
the game styles are simple enough, team deathmatch, free for all, domination - all what you'd expect. the headquarters style is a capture the flag style game and while i don't yet know what the "sabatoge" game is, i assume it's something akin to a bomb round in CS.
whatever the case, all i can say is i am really enjoying this game at the moment, and am guessing it will replace CS completely for me: the ability to find a decent CS server that isn't filled with guys hopping around with an AWP they don't even need to aim just blows in comparison with the experience CoD4 brings.
i finally got hold of CoD4 and have to say it's the kind of progression of the CS game i'd always hoped for. The game's multiplayer gives CS:S a true run for it's money by bringing all the realism into play, while making the game more realistic.
there's far less (if any) hopping around and sniping is truly difficult. the cost of using an assaut rifle over an smg and vice versa is finally a balanced one (where assault rifles slow you down a bit more, but will go through many surfaces) - but the array of weapons and teir attachments is quite stunning, and mostly realistic. the uzi feels like what you'd an expect an uzi to feel like, as do all the other weapons you'll see.
the sound in the game is just as important as it is in a game like CS or indeed PS, as are a lot of the other atmospheric effects. the visuals of the game are as good as anything else out there (and which shine during the brilliant, albeit short, single player campaign). the depth of field effects are really engaging without penalizing your ability to play effectively, and the effects of stun grenades or getting hurt really make the game impressive to play.
on top of it all, the "levelling" system in multiplayer is actually quite fun. there is a level system for which each game you play online contributes points, and which unlocks access to various weapons and "perks" every few levels. you start out with access to all the fundamentals, and the levels unlock variations of weapons, so it's not like the level 50ish person has a huge advantage over a level 1 person, although the 50ish person will have more options.
i'm guessing after 10-20 hours of online play you'll have maxed out the system to the level 50ish general rank is possible for anyone, even if you stink at the game. there is also a challenge system however, that unlocks various perks and accessories for individual weapons that might require more skill/success at weilding a given weapon.
so you might get access to a Colt M4 at around level 10 for example, but to unlock a laser sight or silencer for the wepoan, you need to complete a challenge or two to get access to them - usually a kill count, eg 100 kills using the weapon.
this is primarily fun as it gives you things to "work on" as you enjoy the game otherwise, and ultimately makes the depth of the game seem much more than if they had just opened up access to everything at once.
the perks are things like +stamina for sprinting, or improved accuracy shooting "from the hip" and ultimately becomes a very long list of abilities. however there is a limit to only using a few perks of a given type for each "class" that you build with these abilities.
which brings up another nice element of the game: the class system lets you build ideal loadouts for up to 6 different "classes", which can be any arrangement you'd like. so for example, i have a sniper loadout, an assault, heavy assault, spec ops, and shotgun/demo style loadout currently.
once you earn experience, it's kept, although it seems that different servers can scale experience so that on one server it translates into a given rank, while on another server it translates into less rank - not too sure how this exactly works, but it's no big deal.
the game styles are simple enough, team deathmatch, free for all, domination - all what you'd expect. the headquarters style is a capture the flag style game and while i don't yet know what the "sabatoge" game is, i assume it's something akin to a bomb round in CS.
whatever the case, all i can say is i am really enjoying this game at the moment, and am guessing it will replace CS completely for me: the ability to find a decent CS server that isn't filled with guys hopping around with an AWP they don't even need to aim just blows in comparison with the experience CoD4 brings.