View Full Version : Character Creators
DinbinFanfoom
4th July 2008, 01:11 PM
Here's one to play with:
http://www.pathguy.com/cg4.htm
It's not "pretty" but it does the job.
noptov52
7th July 2008, 10:57 AM
Maybe I'll play a warlord, they sound interesting. Are there minotaurs or something akin to a Yeti in 4.0? I want to me a monstrous leader of men ;)
attriel
7th July 2008, 11:15 AM
Maybe I'll play a warlord, they sound interesting. Are there minotaurs or something akin to a Yeti in 4.0? I want to me a monstrous leader of men ;)
not yet
Human, 3 kinds of elves, dwarfs, halflings, tieflings, and dragonborn
noptov52
7th July 2008, 11:21 AM
What, there aren't five kinds of elves? Outrageous!
DinbinFanfoom
7th July 2008, 11:22 AM
So what kind of point system do you plan on, Attriel? I now there are different (and house) ways of doing it.
attriel
7th July 2008, 12:17 PM
tabletop I usually do 4d6-choose 3, x7 choose 6
but for online, i think the standard point system makes the most sense. Uh, someone who has the book with them wanna post what that is ? :o My PHB is at home :o
noptov52
7th July 2008, 12:19 PM
There are dice generators online, I kind of prefer the element of randomness. Not all heroes are well equipped for the task ;)
DinbinFanfoom
7th July 2008, 12:23 PM
I think I posted it in another thread but this one: http://www.rpglibrary.org/software/securedice/index.php can email you and the GM the result, so no cheatsies.
So if I understand you right, Attriel, you roll 4d6 7 times, each time choosing the best 3d6 and then use the best 6 totals for your stats? Given that, the above link by default gets me:
-- verified message begins here ---
RPG Library Secure Dice generated the following rolls for *email snipped*
4d6, with the lowest die dropped, rolled 7 times.
Roll set 1
Die rolls: 6, 5, 4, [1]
Roll total: 15
Roll set 2
Die rolls: 6, 4, 3, [2]
Roll total: 13
Roll set 3
Die rolls: 6, 3, 2, [2]
Roll total: 11
Roll set 4
Die rolls: 4, 3, 2, [1]
Roll total: 9
Roll set 5
Die rolls: 4, 3, 1, [1]
Roll total: 8
Roll set 6
Die rolls: 6, 5, 5, [4]
Roll total: 16
Roll set 7
Die rolls: 6, 6, 5, [4]
Roll total: 17
Dice rolls generated by RPG Library Secure Dice http://www.rpglibrary.org/software/securedice/ (http://www.rpglibrary.org/software/securedice/)
--- verified message ends here ---
Roll ID: 21667
MD5 checksum: 4effffb24b13655e279c1a0b0e8e0a8e
Which would allow me to allocate 17, 16, 15, 13, 11, 9 to my char's stats as I choose? You can use that Roll ID and Checksum on their verification page: http://www.rpglibrary.org/software/securedice/verify.php to ensure that the roll was legit. The key will be that we "call" our rolls beforehand, I assume. No, "haha i was just goofin".
Edit: Dang. Those were decent rolls!
attriel
7th July 2008, 12:33 PM
OK, those are some sweeeet rolls. and yeah, if it allows for verification and checking, then we can go ahead with that then and do the stats by rolls.
And you can keep those, if you'd like, Din ;)
I think I posted it in another thread but this one: http://www.rpglibrary.org/software/securedice/index.php can email you and the GM the result, so no cheatsies.
So if I understand you right, Attriel, you roll 4d6 7 times, each time choosing the best 3d6 and then use the best 6 totals for your stats? Given that, the above link by default gets me:
Which would allow me to allocate 17, 16, 15, 13, 11, 9 to my char's stats as I choose? You can use that Roll ID and Checksum on their verification page: http://www.rpglibrary.org/software/securedice/verify.php to ensure that the roll was legit. The key will be that we "call" our rolls beforehand, I assume. No, "haha i was just goofin".
Edit: Dang. Those were decent rolls!
DinbinFanfoom
7th July 2008, 12:37 PM
OK, those are some sweeeet rolls. and yeah, if it allows for verification and checking, then we can go ahead with that then and do the stats by rolls.
And you can keep those, if you'd like, Din ;)
Though it occurs to me that we MUST make sure the results are emailed to you (address?) as otherwise we could just roll as many times as we want and just post the verification code from the best roll! (Not that I did that!) You have the option (on the roll) to email both the GM and yourself with the result.
attriel
7th July 2008, 12:39 PM
Though it occurs to me that we MUST make sure the results are emailed to you (address?) as otherwise we could just roll as many times as we want and just post the verification code from the best roll! (Not that I did that!) You have the option (on the roll) to email both the GM and yourself with the result.
yeah, ping it to attriel@gmail.com, since thats the non-work one i check regularly :)
DinbinFanfoom
7th July 2008, 12:42 PM
And you can keep those, if you'd like, Din ;)You're one of those GM's who likes to kill off the maxxord chars first, aren't you? :D
Shiz
7th July 2008, 12:53 PM
Roll set 1
Die rolls: 6, 5, 3, [1]
Roll total: 14
Roll set 2
Die rolls: 4, 4, 3, [2]
Roll total: 11
Roll set 3
Die rolls: 6, 4, 3, [1]
Roll total: 13
Roll set 4
Die rolls: 6, 6, 5, [4]
Roll total: 17
Roll set 5
Die rolls: 6, 5, 4, [3]
Roll total: 15
Roll set 6
Die rolls: 6, 5, 4, [1]
Roll total: 15
Roll set 7
Die rolls: 5, 5, 5, [4]
Wow, I like atty's method! This was first roll.
Shiz
7th July 2008, 01:01 PM
Sending atty an official roll because I know I will die instantly with those stats.
12,10,12,10,13,15,8
Fugly but there ya go. Character creator next.
Kiir
7th July 2008, 01:18 PM
You're one of those GM's who likes to kill off the maxxord chars first, aren't you? :D
Just the stupid ones.
Can we use the standard array 16, 14, 13, 12, 11, 10
or Point Buy
start with 8 put 32 points where you want with posts being:
1 for 9
2 for 10
3 for 11
4 for 12
5 for 13
7 for 14
9 for 15
11 for 16
14 for 17
16 for 18
attriel
7th July 2008, 01:23 PM
Sending atty an official roll because I know I will die instantly with those stats.
12,10,12,10,13,15,8
Fugly but there ya go. Character creator next.
you can keep your first stats if you'd like, shiz
DinbinFanfoom
7th July 2008, 01:26 PM
you can keep your first stats if you'd like, shizHA! As the more uber of us, I expect you to die first. But... since I expect that, he'll kill me first... OK, I DON'T expect it.. but...
attriel
7th July 2008, 01:30 PM
the standard array 16, 14, 13, 12, 11, 10
or Point Buy
start with 8 put 32 points where you want with posts being:
Anyone who wants to use one of these two alternatives to the rolling can do so. Or if you dislike your roll you can swap to one of these builds instead.
Kiir
7th July 2008, 01:33 PM
My roll:
4d6, with the lowest die dropped, rolled 7 times.
Roll set 1
Die rolls: 6, 6, 3, [1]
Roll total: 15
Roll set 2
Die rolls: 6, 4, 3, [1]
Roll total: 13
Roll set 3
Die rolls: 6, 6, 2, [1]
Roll total: 14
Roll set 4
Die rolls: 6, 2, 2, [1]
Roll total: 10
Roll set 5
Die rolls: 5, 3, 3, [2]
Roll total: 11
Roll set 6
Die rolls: 6, 5, 2, [1]
Roll total: 13
Roll set 7
Die rolls: 6, 5, 2, [2]
Roll total: 13
I'm either going to do the Standard array or point buy method, because it will work out slightly better for me that way.
EricStratton
7th July 2008, 01:56 PM
My first roll. Results sent to atty.
Roll set 1
Die rolls: 5, 2, 1, [1]
Roll total: 8
Roll set 2
Die rolls: 4, 3, 3, [1]
Roll total: 10
Roll set 3
Die rolls: 5, 5, 3, [1]
Roll total: 13
Roll set 4
Die rolls: 5, 3, 2, [2]
Roll total: 10
Roll set 5
Die rolls: 6, 4, 3, [2]
Roll total: 13
Roll set 6
Die rolls: 6, 4, 2, [1]
Roll total: 12
Roll set 7
Die rolls: 6, 5, 1, [1]
Roll total: 12
Guess I should be glad I didn't end up w/ a bunch of 3s. I don't have any problem sticking w/ these. I'll be a nice change to not be perfect. ;)
DinbinFanfoom
7th July 2008, 02:11 PM
My first roll. Results sent to atty.
Guess I should be glad I didn't end up w/ a bunch of 3s. I don't have any problem sticking w/ these. I'll be a nice change to not be perfect. ;)
In your case, I'd go with "Atty's Opt Out" above and use Kiir's standad array: 16, 14, 13, 12, 11, 10, placed how you like em. Your 67'ish total is pretty... average for an adventurer!
DinbinFanfoom
7th July 2008, 02:12 PM
Just the stupid ones.He'll likely get lots of chances, then, as this is the "first time" for a lot of us.
attriel
7th July 2008, 02:20 PM
He'll likely get lots of chances, then, as this is the "first time" for a lot of us.
Quick question: You're being fired on by goblin archers from a run down castle keep. You're running across an open field to get to them.
The cleric and a fighter go down.
Do the rest of you charge across the other two-thirds of the field and presume that they'll start missing now? Or do you run back to cover and get your companions and try a new plan?
One is certain death :o
DinbinFanfoom
7th July 2008, 02:32 PM
Clarifying question: How long does it TYPICALLY take to loot a prone cleric and fighter?
OK, OK. It wouldn't be right to do that and leave them.
Would I be encumbered if I used one of them as a shield as I retreated?
Shiz
7th July 2008, 03:41 PM
you can keep your first stats if you'd like, shiz
Cool! Re-making Sarz.
DinbinFanfoom
7th July 2008, 04:32 PM
Cool! Re-making Sarz.
Glad you did! More tanky now! I suspect Atty will go over our "sheets" to verify... I've "simplified" mine a bit, and likely will more. I hope it reflects a proper understanding...
Lycos
7th July 2008, 04:44 PM
Here's my roll:
4d6, with the lowest die dropped, rolled 7 times.
Roll set 1
Die rolls: 6, 3, 3, [2]
Roll total: 12
Roll set 2
Die rolls: 3, 3, 1, [1]
Roll total: 7
Roll set 3
Die rolls: 4, 4, 3, [2]
Roll total: 11
Roll set 4
Die rolls: 6, 3, 1, [1]
Roll total: 10
Roll set 5
Die rolls: 5, 5, 3, [1]
Roll total: 13
Roll set 6
Die rolls: 3, 3, 2, [2]
Roll total: 8
Roll set 7
Die rolls: 6, 5, 3, [1]
Roll total: 14
I'll take the best 6 then which gives me
14, 8, 13, 10, 11, 12
noptov52
7th July 2008, 05:34 PM
Roll set 1
Die rolls: 6, 5, 3, [2]
Roll total: 14
Roll set 2
Die rolls: 4, 2, 1, [1]
Roll total: 7
Roll set 3
Die rolls: 4, 4, 2, [2]
Roll total: 10
Roll set 4
Die rolls: 4, 4, 2, [2]
Roll total: 10
Roll set 5
Die rolls: 4, 3, 3, [1]
Roll total: 10
Roll set 6
Die rolls: 3, 2, 2, [1]
Roll total: 7
Roll set 7
Die rolls: 6, 6, 4, [2]
Roll total: 16
16, 14, 10, 10, 10, 7
Now to pick the stat I'm cripplingly weak in...
noptov52
7th July 2008, 06:14 PM
I need to find a complete list of feats and at will powers. The ones in the writeup linked by dinbin seem incomplete or at odds with the character generator.
Kiir
7th July 2008, 07:07 PM
16, 14, 10, 10, 10, 7
Now to pick the stat I'm cripplingly weak in...
Noptov I would use the standard array, it gives you a slightly better range then what you rolled. Remember you don't want an underpowered character anymore then you want an overpowered character.
Shiz
7th July 2008, 07:45 PM
I have the 4e rules in pdf. Let me see if I can up load the PHB here.
Shiz
7th July 2008, 07:48 PM
Nope too big. You can easily find a torrent of it or I can send it to Atty so he can post it on the server.
attriel
7th July 2008, 10:27 PM
Nop, Lycos, ES -- You really might want to take a look at using the standard array (16 14 13 12 11 10), because all your characters look ... a little light
The "standard array" gives your character a total of +7 (16 is 3, 14 is 2, 13 and 12 are each 1)
ES: 13 13 12 12 10 10 -- +4
Lycos: 14 13 12 11 10 8 -- +3
Noptov: 16 14 10 10 10 7 -- +3
Kiirs, on rolling: 15 14 13 13 13 11 -- +6 (it's actually good numbers; jack of all trades, master of none, but your racials might help it out)
Shiz: 17 15 15 14 13 11 -- +10
Shiz's Second: 15 13 12 12 10 10 -- +5
Dinbin: 17 16 15 13 11 9 -- +8
What I'm trying to say is that you guys are, frankly, crippled. If there were an adventurers school, you'd be C- students with those stats :o Take the standard. Or take a second roll (and please roll better this time :) ). I just think a standard encounter is going to eat your lunch with those stats, and it's easier for you to make new stats now than a new character next week :/
If you REALLY want to play the stats you rolled the first time, I'll let you. Just realize that on a team of first draft picks, you're only there because your dad owns the stadium.
attriel
7th July 2008, 10:29 PM
Nope too big. You can easily find a torrent of it or I can send it to Atty so he can post it on the server.
I don't believe there's a legitimate PDF sanctioned by TSR (WotC, whatever), so I'm going to pass on this unless it really is legit?
noptov52
7th July 2008, 10:37 PM
Haha, okay. Fine, I won't be the retarded kid who plays left bench 'cause his daddy has a building named after him. Rerolling...
Edit: Uh, so my second time around was just a *little* bit better:
4d6, with the lowest die dropped, rolled 7 times.
Roll set 1
Die rolls: 4, 3, 3, [2]
Roll total: 10
Roll set 2
Die rolls: 6, 5, 5, [2]
Roll total: 16
Roll set 3
Die rolls: 6, 3, 2, [2]
Roll total: 11
Roll set 4
Die rolls: 6, 5, 4, [3]
Roll total: 15
Roll set 5
Die rolls: 6, 4, 4, [3]
Roll total: 14
Roll set 6
Die rolls: 5, 4, 1, [1]
Roll total: 10
Roll set 7
Die rolls: 6, 6, 4, [4]
Roll total: 16
16, 16, 15, 14, 11, 10
Lycos
8th July 2008, 10:50 AM
Nop, Lycos, ES -- You really might want to take a look at using the standard array (16 14 13 12 11 10), because all your characters look ... a little light
The "standard array" gives your character a total of +7 (16 is 3, 14 is 2, 13 and 12 are each 1)
Yeah, but I didn't want to re-roll without your ok.
I'll use the standard array. Thanks.
DinbinFanfoom
8th July 2008, 10:52 AM
Yeah, but I didn't want to re-roll without your ok.
And I'm still a little clueless about the standard array? How does that work?
Take the numbers 16 14 13 12 11 10 and assign them to your stats, using them all. Obviously from "most important" stat down to "least important". In Tess' case, intelligence is her "dump" stat (lowest) because it's least useful to her (and it's fun to RP). That said, her perception rolls (to see if she "noticed" stuff) may suffer. Or is that based on wisdom? Can't remember...
Edit: It's off wisdom, which is good. No penalty for me. My only penalties will be in the "book learnin'" areas (history, lore, etc).
attriel
8th July 2008, 10:54 AM
Yeah, but I didn't want to re-roll without your ok.
I'll use the standard array. Thanks.
Standard array means that instead of rolling you just use those 6 numbers for your stats. Rolling gives you a shot at getting some higher scores, with the balance of risking a few lower. The array gives you one good (16) a handful of decent (13s and 14s) and then a couple run-of-the-mill scores (10, 11)
Basically it's for when you don't want to roll, or when you want to make srue everyone in the party is about the same. In this case, we've got it for an easy out if you don't want to re-roll or if your second roll is as bad as or worse than the first
EricStratton
8th July 2008, 11:40 AM
I went ahead and rolled again and here's what I got this time. It's, uh, better: 17, 16, 15, 14, 13, 10.
Is that too powerful?
DinbinFanfoom
8th July 2008, 11:42 AM
I went ahead and rolled again and here's what I got this time. It's, uh, better: 17, 16, 15, 14, 13, 10.
Is that too powerful?
AFAIK, that's a total of 85, and are good rolls. I think it's the best in the party, but that's not a bad thing!
Shiz
8th July 2008, 11:45 AM
+11 (3+3+2+2+1+0) is a bit high, but it is atty's call. Maybe drop the 15 to 12.
attriel
8th July 2008, 11:49 AM
I went ahead and rolled again and here's what I got this time. It's, uh, better: 17, 16, 15, 14, 13, 10.
Is that too powerful?
play it where it lays
(you rolled it, you get to use it)
Shiz
8th July 2008, 11:50 AM
Weeeeee!
Lycos
8th July 2008, 11:50 AM
Can I multi-class? Cleric/Fighter Dwarf?
DinbinFanfoom
8th July 2008, 11:59 AM
Another one, this one lets you save your chars and generate a PDF, though you have to sign up (and do a BIT of math yourself).
http://www.emass-web.com/index.php
attriel
8th July 2008, 12:15 PM
Can I multi-class? Cleric/Fighter Dwarf?
not really, per se
There are feats that give you a feature of another class and are the current equivalent of multi-classing
I think they did it that way because they're going for a more mmorpg-like style, ala eq or wow, and since you can't really create a hunter/warden in wow, they cut it
and the ruleset is still too new for people to have built custom rules for putting things like that back in
Shiz
8th July 2008, 12:21 PM
Can I multi-class? Cleric/Fighter Dwarf?
Lycos, I can assure you that a pure cleric will be attacking just as much as a fighter would be. You will have at will attacks that are str or wis based.
For example, Lance of Faith is a ranged attack dealing 1d8+wis mod that gives and ally +2 against the target for a round.
Another: Healing Strike is a str based encounter power that allows you or an ally to spend a healing surge (usually reserved for out of combat).
I have no problem re-rolling a cleric if you really don't want to do it. I am completely indifferent.
DinbinFanfoom
8th July 2008, 12:23 PM
If we DO in fact have 7-8 people playing, we might wanna consider two games... Only Atty can speak to this but with the "newness" of a lot of us (self included, for sure) 8 people will probably bog quite a bit...
noptov52
8th July 2008, 10:33 PM
I'm looking at the various classes level one at-will attacks for my racial special, but there is a bit that confuses me. Some attacks say "This power counts as a ranged basic attack. When a
power allows you to make a ranged basic attack, you can use this power." Does that mean I have to have something like a sling or crossbow to use it or ...?
Shiz
9th July 2008, 10:30 AM
Depends on the class. Lance of Faith (cleric) is a ranged attack that doesn't require any item. The ranger ranged powers require a bow, though. If an attack power is labelled as ranged, it means you cannot use it on an adjacent enemy.
Draknor
9th July 2008, 09:51 PM
Guenter is using the 22 point buy option in his upcoming 4e game, it might make things simpler to use that.
Draknor
10th July 2008, 08:50 PM
Quick question: You're being fired on by goblin archers from a run down castle keep. You're running across an open field to get to them.
The cleric and a fighter go down.
Do the rest of you charge across the other two-thirds of the field and presume that they'll start missing now? Or do you run back to cover and get your companions and try a new plan?
One is certain death :o
In a recent similar situation, I reasoned that my character (having an above average intelligence stat), faced with an obviously insurmountable situation, would start running and keep running.
Asharad
18th July 2008, 05:55 PM
So we can use whichever method of generating stats we want?
(rolling, standard or the +22)
Sagar
18th July 2008, 08:23 PM
yes sir.
Asharad
18th July 2008, 08:28 PM
I used that random roller thingy of DinBins and got this:
4d6, with the lowest die dropped, rolled 7 times.
Roll set 1
Die rolls: 6, 6, 5, [4]
Roll total: 17
Roll set 2
Die rolls: 6, 5, 2, [1]
Roll total: 13
Roll set 3
Die rolls: 5, 2, 1, [1]
Roll total: 8
Roll set 4
Die rolls: 6, 4, 3, [2]
Roll total: 13
Roll set 5
Die rolls: 6, 3, 2, [1]
Roll total: 11
Roll set 6
Die rolls: 5, 5, 4, [3]
Roll total: 14
Roll set 7
Die rolls: 6, 4, 2, [1]
Roll total: 12
Now I just plug those numbers (the bolded ones) into the character creator from the other post and go from there, I assume.
If not, I'll re-do it.
Shiz
18th July 2008, 10:15 PM
Right. That series is very close to the standard set so it should be fine.
vBulletin® v3.8.6, Copyright ©2000-2012, Jelsoft Enterprises Ltd.