View Full Version : Anyone interested in a 3rd group?
Sagar
7th August 2008, 01:10 PM
These threads and getting the books have re-ignited my DM urges.
I resisted for a while, but it seems like these games move deliberately enough that the boards could support a 3rd party.
Anyone interested in making one?
If so, let me know here (before you make your characters) and I'll post the setup.
Zyzzyx
7th August 2008, 01:14 PM
Been contemplating a bit, having been following both of the other adventures.
*continues to ponder*
Shiz
7th August 2008, 01:32 PM
If you don't mind me doing double duty I would like to try a different class.
Lycos
7th August 2008, 01:42 PM
I'm all for playing as well. I was even thinking of doing the "DM thang" as well. I wonder if we could make it work as a DM team??
Shiz
7th August 2008, 02:38 PM
I am going to roll up a character. Standard stats ok?
Sagar
7th August 2008, 04:54 PM
Standard stats are not ok.
The party will come from the Barony of Diert. The Barony of Deirt covers a wide range of landscapes and populations and is one of the most diverse of all the lands. It is also on the ragged edge of civilization and all young men and those women who wish it are given militia / weapons training starting in their early teens.
The Baron issued a challenge to all the towns and villages. Send me your best and brightest and the villages responded. Over the ensuing weeks, various competions were held and you (the party) were the overall top competitors in each of your chosen professions.
As a reward, each of your towns has had their taxes reduced by 10% for 3 years and your families are exempt from taxes for the next three years.
You are put together as a party but for what reason you do not know.
(When making your character, you MUST have at least one stat 17 or higher and no stat less than 8. Your total bonuses (after racial stat modification) must be greater than 10. You can roll randomly until you get a set of stats that work or you can use the point assignment thing (with the number of points allowed to be named later.. I gotta run to a meeting.) Also, when you post your character, roll 1d6 and give me the number (or just pick a number between 1 and 6). I'll tell you why later.
Use 33 points for buying if you want to use that method.
Also, feel free to include a personal / family vendata / quest in your character description if you want. I'll be glad to work them into the story as time goes on.
Asharad
7th August 2008, 05:14 PM
damn.
Sounds interesting.
Shiz
7th August 2008, 06:13 PM
Just a thought, but if we are going to have high stats that really benefits Half-elves because they get to pick a power from different class. Different classes value different stats, obviously, so while it would be hard for a standard fighter to get use of a wizard power since his INT would be low, it would make sense here.
Just your min/max thought for the day! I don't intend to play a half-elf but I'll see.
Zyzzyx
7th August 2008, 06:14 PM
Hmm... I might just have to read up on some stuff this weekend and get a character together.
*goes off to look at the initial discussions in this forum*
Lycos
8th August 2008, 12:02 PM
Baladir reporting for evil stomping. :D
I'm guessing a 5. It's my number. :D
Shiz
8th August 2008, 12:03 PM
Pinch rolled a 2 on a d6, btw.
Draknor
8th August 2008, 06:15 PM
Just a thought, but if we are going to have high stats that really benefits Half-elves because they get to pick a power from different class. Different classes value different stats, obviously, so while it would be hard for a standard fighter to get use of a wizard power since his INT would be low, it would make sense here.
Just your min/max thought for the day! I don't intend to play a half-elf but I'll see.
I disagree. The half elf racial lets you pick one at will power from another class that you can use as an encounter power. It sounds good and it's excellent for roleplaying/flavor reasons, but it's not really all that useful ultimately. You're better off picking another race that has a granted power. The hardcore players on the official boards seem to agree.
If you want to branch out a bit you're better off burning a feat to gain a multiclass - that usually grants you a skill from the other class plus a daily power useable as an encounter power, plus it meets the prerequisite for later multiclass power swap feats.
The ability doesn't suck, but if you're looking at it from a powergamer perspective it isn't as good as it sounds.
I didn't count how many people have joined up, but if you need another I'm game.
DinbinFanfoom
8th August 2008, 06:17 PM
You half elves can hop around on your one feats. I'll stick to my two human feats!
Sagar
8th August 2008, 10:23 PM
I didn't count how many people have joined up, but if you need another I'm game.
We have 3 confirmed so far. I would like 5 (and I strongly suggest a cleric).
Lycos, I would be game to try team DMing if you want. I pretty much know what the first 3 adventures are, though.
About my DM style, I plan to use PMs at times. If you want to do something either the group wouldn't know or you'd rather they didn't know, send me a PM with your action. If you make a perception/insight/arcana/religion check, I'll probably PM you with what you've discovered and you can tell the party or not at your discretion.
Also, I have been known to ask for rolls when there is nothing going on to keep the game honest. I also pick target values that, if a character rolls, enables special perceptions or benefits. (The 1d6 roll on character creation is an example. When I get all the results, I'll tell you what you were rolling for. ) I may, at random time, invert rolls just so you don't "know" that that 19+8 perception roll means there is nothing there. But I don't do it often so you can be pretty sure.. most of the time.
(this last is open to input. If you'd rather I didn't do that, I can leave it.)
Shiz
9th August 2008, 11:20 AM
Instead of PMs, it would be easier maybe to just use the spoiler tag or white text.
On the inverting rolls, that is up to you since it is in effect just deus ex machina anyway which is what a DM can do at any time. I wouldn't expect it on attack rolls or saving throws though.
Shiz
9th August 2008, 11:21 AM
If you want to branch out a bit you're better off burning a feat to gain a multiclass - that usually grants you a skill from the other class plus a daily power useable as an encounter power, plus it meets the prerequisite for later multiclass power swap feats.
How do I do that? A PHB page reference is fine.
Shiz
10th August 2008, 09:50 PM
33 point buy would get me a
16 (9)
16 (18)
16 (27)
13 (30)
10 (32) this is the initial 8
11 (33)
Sagar
11th August 2008, 09:47 AM
And if you add the racial bonuses, you could get a pair of 18s. Yup, that is about right.
Your character is fine as is.
Lycos
11th August 2008, 09:58 AM
Lycos, I would be game to try team DMing if you want. I pretty much know what the first 3 adventures are, though.
Nevermind. I can't figure out how to make it work. I'll just play. Just as fun if not a little more. :mrgreen:
Shiz
11th August 2008, 10:30 AM
And if you add the racial bonuses, you could get a pair of 18s. Yup, that is about right.
Your character is fine as is.
I wasn't complaining about Pinch. He is fine, I agree.
The character creator linked in this forum does not give one the option of a 33 point buy so I figured I would do it for everyone. Maybe someone would want to go a different route than 3 16s, but buying to 18 doesn't really make sense since you would be gaining +2 in one stat but losing 6 bonus points from others in aggregate.
Zyzzyx
11th August 2008, 12:41 PM
I'll be passing. I'm a bit interested, but can see myself, as usual, not sticking with it.
Sagar
11th August 2008, 12:53 PM
Instead of PMs, it would be easier maybe to just use the spoiler tag or white text.
On the inverting rolls, that is up to you since it is in effect just deus ex machina anyway which is what a DM can do at any time. I wouldn't expect it on attack rolls or saving throws though.
No, not on attacks and saves.
Just on perception, etc.
The guys I used to play with were bad about using rolls to predict what was going on. To combat that, I would have them roll perception at random times and sometimes "slip" with something like "Nope. You didn't find it..."
That doesn't work so well in this format, though. So I'll just randomly invert rolls instead. Probably won't do that at the start, though. I'll see how it goes.
Sagar
11th August 2008, 01:10 PM
AFAIK, we have 3 so far: Ash, Lycos and Shiz. I really think we need at least one more to start.
Anyone?
Anyone?
Bueller?
DinbinFanfoom
11th August 2008, 01:11 PM
Lemme see what I can whip up. Please describe 33-point buy. Assuming we currently have Cleric, Rogue, Pally, I might go Fighter.
EricStratton
11th August 2008, 01:20 PM
If no one else wants to take the 5th spot, I'll join.
Shiz
11th August 2008, 01:33 PM
Lemme see what I can whip up. Please describe 33-point buy. Assuming we currently have Cleric, Rogue, Pally, I might go Fighter.
See my post above. You start with 8, 10, 10, 10, 10, 10 and have 33 points to buy scores up. The incremental cost increases with every point. Check the PHB for exact costs if you don't want to use my buy example.
DinbinFanfoom
11th August 2008, 02:00 PM
See my post above. You start with 8, 10, 10, 10, 10, 10 and have 33 points to buy scores up. The incremental cost increases with every point. Check the PHB for exact costs if you don't want to use my buy example.
Check my entry in the roster... I used the site and selected the 22 pt buy and just purchased 33pts of value, then flipped to static entry and put those values back in. (2 str from human)
EricStratton
11th August 2008, 02:43 PM
FYI, if I am the 5th I won't be making a wizard. I'm playing one in atty's game.
Shiz
11th August 2008, 03:00 PM
Pick what you want to play and I will fill the gap. Doesn't look like Pinch will make this one, though.
Sagar
11th August 2008, 03:02 PM
Can Warlocks fill a Wizard's role in 4th ed?
Asharad
11th August 2008, 03:12 PM
Can Warlocks fill a Wizard's role in 4th ed?
Looks like wizards do aoe damage and warlocks do dd.
Shiz
11th August 2008, 03:32 PM
Warlocks are also debuffers. They do get some AEs but much less frequently.
Sagar, we don't NEED a wizard, especially if you tailor encounters to have fewer but tougher mobs.
Draknor
11th August 2008, 07:01 PM
How do I do that? A PHB page reference is fine.
Page 208-209.
I'm afraid I'll have to pass, though I'd like to do this. I don't even have time for my local game right now.
Sagar
12th August 2008, 12:02 PM
FYI, if I am the 5th I won't be making a wizard. I'm playing one in atty's game.
If you want to play, make what you want and I will adjust the encounters accordingly.
I'll be back from vacation tomorrow and I'd like to start tomorrow night or Thursday at the latest if you guys don't mind.
EricStratton
12th August 2008, 12:10 PM
I'll do my best to have a toon made by tonight.
Shiz
12th August 2008, 02:58 PM
Eric, Amaril needs to roll a d6 for some reason Sagar hasn't told us.
Other than that, we are good to go.
EricStratton
12th August 2008, 02:59 PM
I just posted a Cleric as well if you, Shiz, want to multiclass. Along w/ that toon's post, I posted my 1d6 roll - a big ol' 1. Let me know what you want to do, and I'll pick a toon.
EricStratton
12th August 2008, 03:31 PM
Ok, Shiz has chosen to multi-class *and* be a cleric. My if/else code explodes in a shower of edge cases untested for. ;)
So I'm using Emeril, I mean Amaril, the Warlock.
Shiz
12th August 2008, 04:08 PM
Multi-class isn't what it used to be. By multi-classing ranger Trask gets one skill option from the ranger list (check out his Perception!) and the Quarry damage bonus although I will have to read the PHB to see if that applies at-will or once per encounter.
Multi-classing rogue gives the Sneak Attack bonus. Multi-classing Fighter gives +1 ATK with chosen weapon style.
edit: It is an encounter power, not at-will. I can also take Ranger feats going forward. So it is not noticeably more powerful than a normal feat but it adds good flavor.
Draknor
12th August 2008, 06:48 PM
Exactly - multiclassing seems to be mostly for flavor. Sometimes you can also use it to qualify for another class's paragon path.
I'm not that fond of it, but I think we're going to see a ton of alternate classes in future books designed to replace the 3rd ed. multiclass/prestige classes.
Sagar
13th August 2008, 11:05 PM
Since you were competeing for the honor (and financial advantage) of your families and villages, there was a chance that you would be given a minor magic item to help you during the trials. (the target value was 4, which no one got :lowsad: ). In the event no one rolled a 4, I decided to give a minor magic item to the person with the lowest total bonuses. However, since that person also has a bonus lower than +10, I decided to give her 2 items (or she probably wouldn't have made it through the competition)
However, Brunhilde was suprised when her Uncle showed up.
Brunhilde, your uncle told you about your Great Aunt and namesake who was an accomplished adventurer. Your parents didn't really want you to know about her, but he tells you the stories of her exploits... and gives you as a present, her armour and weapon.
The armor is Dwarven Scale armor (+1) given to your aunt in reward for a great service to their king. The weapon is a wicked looking Great Axe (+1) she called her "Little Hatchet".
DinbinFanfoom
14th August 2008, 01:25 AM
The armor is Dwarven Scale armor (+1) given to your aunt in reward for a great service to their king. The weapon is a longsword (+1) she called "Scorpion".
Hey, thanks! Cruel to give her a 1h when her specialty is 2h though, haha!
Sagar
14th August 2008, 07:45 AM
Hey, thanks! Cruel to give her a 1h when her specialty is 2h though, haha!
Oops.. I though it said 2 bladed, not 2 handed... and I saw the longsword in your weapon damages....
I'll fix it..
attriel
14th August 2008, 09:55 AM
Hey, thanks! Cruel to give her a 1h when her specialty is 2h though, haha!
turns out, your uncle never really liked you much anyway :o
Shiz
14th August 2008, 10:00 AM
So now she can call it Auntie's Hatchet!
Din, if you don't now, Dwarven Armor gives you a daily power: spend a healing surge (free action?)
Sagar
14th August 2008, 10:08 AM
So now she can call it Auntie's Hatchet!
Din, if you don't now, Dwarven Armor gives you a daily power: spend a healing surge (free action?)
If I read it correctly, you don't have to spend a surge. As a free action, you get a healing surge but it doesn't count against your total for the day.
Shiz
14th August 2008, 10:31 AM
Even better!
DinbinFanfoom
14th August 2008, 11:56 AM
Oops.. I though it said 2 bladed, not 2 handed... and I saw the longsword in your weapon damages....
I'll fix it..
Heh, felt like I was in an MMO there for a sec!
Yeah, I dunno why. Maybe I clicked the wrong weapon in the char creator. Regardless, I meant for a greataxe, given Brunhilde's lumberjacking experience.
noptov52
14th August 2008, 12:51 PM
Damn, I forgot all about the third group. Is a late entry possible? Perhaps my sense heading skill was low...
Sagar
14th August 2008, 02:17 PM
You have a great axe and a longsword.
DinbinFanfoom
14th August 2008, 02:27 PM
You have a great axe and a longsword.
Good backup weapon, I suppose.
Shiz
14th August 2008, 02:47 PM
She's butch. She needed something phallic. I find it funny that (almost?) every melee class rolled so far in the 3 groups has eschewed sword and board.
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