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Sagar
14th August 2008, 12:07 AM
Manchester, Baron of Diert, called for a competition. Trials of knowledge, skill, and combat that would identify the best and brightest of the new generation. The festival was held 3 days west of the Capital of Circa in the town of Bracken. Lord Felstaff of Bracken hosted the 2 week event which culminated in a full day finale.

During the festival, there was much speculation about WHY the Baron wanted to find the best young adventurers in the lands. Some say that the Augeries dictated that the Baron find a band of new Heros. Others say he is looking for elite assassins. In rougher taverns, it is banded about that the Baron is.. barren and he needs a REAL man to beget his heir.

You 5 have been declared the winners. Lauded by Lord Felstaff during the victory feast, you were just leaving the victory tent when a guard asks you to follow him. You hear low voices as you approach the tent. The voices stop abruptly when the guard rings a small gong. A few moments later, the tent door opens and you are ushered inside.

Trask only-
As you near the tent, you hear a man's voice say, "Well this should put the wee bastard's purse in a right twist, eh, Baron. I daresay we won't be hearing of more trouble from this region for at least 5 years.. maybe 10.."
Another voice, smoother and quieter, says "Hush, Hargrove. This area is not secure and the kids should be here shortly."


Baron Manchester of Diert is a man of medium height, medium weight and with relatively forgettable features. His short dusty brown hair frames slightly unfocused brown eyes.

"I know you wish to get to the celebration as soon as you may so I will not keep you long.

I held this competition because I want a small, elite team that can handle delicate or dangerous situations unsuited to militia or other "official" forces.

You are under no obligation to take this assignment, but I hope that you will consider it. I assure you that the tasks you undertake for me will be rewarding - financially and in other ways.

This is Captain Hargrove (he gestures to a sturdy human standing next to him). He will meet with you at noon tomorrow to see if you wish to take my offer. In the meantime, please accept your winnings and congratulations! No go and enjoy the festivities!

As you leave, an aid hands each of you a pouch containing 100g.

Outside, a victory festival is in full swing. You can relax in your tents or you can enjoy the festivities - and the celebrants wishing to buy you a drink.. and the winsome ladies and lasses that wish to show their appreciation of your exploits in more.. personal.. ways. I am sure you will have time to spend some of your wealth tomorrow before meeting the Captain (if you wish).

Please post how you would like to celebrate. Also, please post a D20 roll.

You may also wish to consider a group name. It's not mandatory, of course, but in a vacuum, who knows what the masses will call you...

DinbinFanfoom
14th August 2008, 01:20 AM
"Vun hunnerd golt? Mein eyes have not before seen such weath!" Brunhilde gasped. "I should send some of this back to mein family up north... Or... maybe I find some good vodka..." Brunhilde goes off to find vodka and an armwrestling competition.
In rougher taverns, it is banded about that the Baron is.. barren and he needs a REAL man to beget his heir.
Though she may be rugged for a woman, Brunhilde certainly can't help him there... :lowrazz:

Please post how you would like to celebrate. Also, please post a D20 roll.9.

Lycos
14th August 2008, 09:51 AM
Alright, alright, alright. From henceforth, we're all to be known as Team Alpha Super Awesome Cool Dynamite Wolf Squadron.

Sorry it had to be said. :mrgreen:


1d20, with the lowest die dropped, rolled once.
Roll set 1
Die rolls: [1]



Nice... :roll:



One question, how well do we know this Baron? I would not feel comfortable if he sends us off to do his bidding which turns out to be an act of evil. I am interested in hearing his offer. If he's a good man then I would have no problem working for him.


I need to come up with a diety because I will be giving some of these winnings to the temple.

Shiz
14th August 2008, 09:54 AM
d20: 17

Trask has no idea if 100g is a lot or a little. Money was rarely used in his community as it was mostly barter. He stashes it under his tunic in the hope that he can find a way to support Sehanine with it in some way since he is wise enough to see that money means more here.

As far as the festivities go, Trask introduces himself to and congratulates the other winners before he strolls around and through the festivities, grabbing a bite here and a drink there. He will participate in friendly competitions of archery or foot races, but won't gamble.

Lycos
14th August 2008, 10:03 AM
Baladir is worshipping Pelor. He decides to go out and find the local temple if there is one. If one is found, they get 20 gold. The rest of his day, he will look for deserving people in the country who could use up to 30 gold to improve their life. He will help as many as he can. If no temple is available, he will use the entire 50 gold to help others. And he will say that it is a gift from Pelor and preach the good news of Pelor. :D

Asharad
14th August 2008, 10:10 AM
Fandango is not at all unpleased with this turn of events.

He'll spend the day moving about the people, drinking a bit, gambling a bit, and convincing two or three women they should have sex with him at the same time. He'll also use streetwise (+9) to learn all he can about the baron and the captain as well as to try and gain insight to some of the local power groups. Finally, he'll see if there is anything interesting to buy in the town magic item wise, since he has all this cash and not a lot to spend it on.

edit: Sorry, d20 rolled a 20 on this :http://www.wizards.com/dnd/dice/dice.htm

Two things- I am away from the house for another week and so don't have access to my players manual. I may need someone to tell me what the hell my spells and abilities do, unless that online version is still available. Also, I haven't sussed out Fandagos motivation as of yet.

Sagar
14th August 2008, 10:17 AM
"Vun hunnerd golt? Mein eyes have not before seen such weath!" Brunhilde gasped. "I should send some of this back to mein family up north... Or... maybe I find some good vodka..." Brunhilde goes off to find vodka and an armwrestling competition.

Though she may be rugged for a woman, Brunhilde certainly can't help him there... :lowrazz:

9.[/i]

You are never allowed to touch your money as everyone seems to want to buy you a drink. In some of the rowdier taverns, you find ample opportunity to armwrestle and somehow manage to gain about 90 silver in bets and tips from your wrestling prowness. You also hear that maybe it's the Baroness that's barren and perhaps the Baron wants a woman with a bit more meat on her bones *nudge nudge wink wink* There's many a toast about how YOU could give him a strapping young lad and no mistake! There are also several offers to help you along that path this very night from some of the strapping young (and older) lads present. The night is spent in good cheer and somehow you find yourself staggering back to the victor's tent in the wee hours of the morning...or thereabouts.

Sagar
14th August 2008, 10:23 AM
d20: 17

Trask has no idea if 100g is a lot or a little. Money was rarely used in his community as it was mostly barter. He stashes it under his tunic in the hope that he can find a way to support Sehanine with it in some way since he is wise enough to see that money means more here.

As far as the festivities go, Trask introduces himself to and congratulates the other winners before he strolls around and through the festivities, grabbing a bite here and a drink there. He will participate in friendly competitions of archery or foot races, but won't gamble.

100g is a fair amount. It will buy a good horse with full tack and leave you with some left over. It would equate to several years wages for a peasant or one really fancy outfit for a noble.

The day is well advanced as you leave the baron. Most of the competitions are over, and it's time for feasting, drinking and partying. You find many eager citizens pressing food and drink of all sorts on you (please let me know if you plan to go with the flow or moderate your intake.) The celebratory atmosphere is almost electric and certainly infectious. It will take some will to resist.

Lycos
14th August 2008, 10:27 AM
I also will check up on the reputation of the Baron when I am out with the people in the country.

Shiz
14th August 2008, 10:29 AM
Trask does not like to imbide to the level he becomes noticeably physically impaired and will resist more than a few drinks quite vociferously - which for him means saying no a few times and then just walking out if pressed too much. Peer pressure has never been very effective on him.

If it is a full moon or a new moon, he will find a quiet place for some prayers of thanks to Sehanine before heading back to the tents.

Sagar
14th August 2008, 10:48 AM
Baladir is worshipping Pelor. He decides to go out and find the local temple if there is one. If one is found, they get 20 gold. The rest of his day, he will look for deserving people in the country who could use up to 30 gold to improve their life. He will help as many as he can. If no temple is available, he will use the entire 50 gold to help others. And he will say that it is a gift from Pelor and preach the good news of Pelor. :D

There is certainly a temple of Pelor available and they graciously accept your offer.. and ask if you will spend some time with them.

As for the rest, the evening is approaching and the the celebratory air is such that it is very difficult to really identify the "deserving" people (perception 1+2). Also, you have trouble preaching the good news or Pelor as people seem much more interested in the good news of Vino.. and mead.. and Gin.. and .. Perhaps tomorrow you will have better luck.

The Barony is a well run place. People are, in general, treated fairly. Different races interact well and differences in religion are accepted as the norm. Indeed, the general attitude is that you all live in a dangerous land at the edge of the greater kingdom and you all have to hang together against the dangers around you. (I'll get a general map of the area up later). The Baron himself is well regarded. In the taverns, people are much more likely to toast to his health than wish him ill.

Sagar
14th August 2008, 10:55 AM
Fandango is not at all unpleased with this turn of events.

He'll spend the day moving about the people, drinking a bit, gambling a bit, and convincing two or three women they should have sex with him at the same time. He'll also use streetwise (+9) to learn all he can about the baron and the captain as well as to try and gain insight to some of the local power groups. Finally, he'll see if there is anything interesting to buy in the town magic item wise, since he has all this cash and not a lot to spend it on.

edit: Sorry, d20 rolled a 20 on this :http://www.wizards.com/dnd/dice/dice.htm

Two things- I am away from the house for another week and so don't have access to my players manual. I may need someone to tell me what the hell my spells and abilities do, unless that online version is still available. Also, I haven't sussed out Fandagos motivation as of yet.

Your gambling is quite successful (+200 silver) as is your quest for companionship. One tavern offers to host the love fest and 3 women drag you upstairs amidst a tavern full of catcalls and toasts to your virility.
As for shopping, the vendors of serious wares are closed for the celebration and the vendors hawking items are quite obviously frauds and charlatans (perception 20+) selling junk to the gullible.

You stagger back to the victor's tents in the wee hours of the morning and are pretty sure you didn't marry anyone during the night.

Lycos
14th August 2008, 11:08 AM
Baladir will drink and celebrate a little. He's not a total stuff shirt. He'll hold on to the rest of his 80 gold since no one is in need at the present. :mrgreen:

Shiz
14th August 2008, 11:11 AM
Trask likes the group name Diert's Diehards!

Asharad
14th August 2008, 11:12 AM
So...up at ten and off to meet the captain at noon for me.

Asharad
14th August 2008, 11:13 AM
Trask likes the group name Diert's Diehards!

Heheh.

I wish there were six of us, we could be the Dierty Half-Dozen.

Lycos
14th August 2008, 11:26 AM
So...up at ten and off to meet the captain at noon for me.

I'll follow Fandango out if he'll have me join him.

Asharad
14th August 2008, 11:28 AM
Certainly.

EricStratton
14th August 2008, 11:34 AM
Amaril has found the whole contest and the reactions from the city's people and contestants fairly amusing. The gold is welcomed and he uses it to buy a horse, giving the rest to a temple of Corellon. To "celebrate", Amaril spends his time observing his potential companions and wandering the forest (assuming there's one nearby).

1d20 = 10

EricStratton
14th August 2008, 11:39 AM
Amaril arrives by himself to the meeting w/ the Captain a bit before noon.

Sagar
14th August 2008, 11:40 AM
Amaril has found the whole contest and the reactions from the city's people and contestants fairly amusing. The gold is welcomed and he uses it to buy a horse, giving the rest to a temple of Corellon. To "celebrate", Amaril spends his time observing his potential companions and wandering the forest (assuming there's one nearby).

1d20 = 10

The horse sellers are out celebrating. There are priests of Corellon available to take your donation (how much). The local "forest" is a bit far from town and is fairly tame, even by civilized standards (just a large stand of trees maintained and cultivated by the local Woodsmen's Guild.)

As you wander, you hear no new rumors or items of interest.

EricStratton
14th August 2008, 11:43 AM
With no horse sellers about, Amaril goes ahead and gives all 100g to the priests. W/ the forest so far away, after doing a small bit of wandering he'll head back to the temple of Corellon to meditate and speak with the priests (about the city, religion, and life in general).

Shiz
14th August 2008, 11:46 AM
Trask heads to the Captain's meeting.

DinbinFanfoom
14th August 2008, 11:51 AM
Brunhilde buys a schnitzel on a stick for breakfast and washes it down with two beers and heads out to meet up with the others at the Captain around noon.

Sagar
14th August 2008, 03:00 PM
At the crack of dawn, the flap to the victor's tent it thrown back and 3 figures barge in. All of you wake quickly (except for Brun and Fandango). The first figure whistles and a 4th figure stalks in holding a bucket. Moments later, Brun and Fandango, wet and sputtering, stagger to their feet.

You recognize Captain Hargrove as he begins to speak.

"Good morning, junior heros. I am afraid the plans have changed.
"The augeries cast this morning indicate that your presence is needed about a half day's ride from here and is needed about a half day from now. We need to know if you are going to accept the Baron's offer and we have no time to lose.

"You have 15 minutes to pack and meet us outside. If you wish to forego the Baron's offer, don't show. We'll have horses saddled and packed for your use. Plan on traveling lightly."

He turns to the other men - a human, a half-elf, and a dwarf - and barks, "Gentlemen," and all 4 head out briskly.


Since you all indicated you were going to the midday meeting, I'll assume you all show up.

When you get to the horses, the Captain introduces you to the other 3 men.

"Lt. Crispin he gestures to the half-elf will be in charge of this expedition. With him are Sgt. Strock he gestures to the human and Sgt Hammertoe he gestures at the dwarf.

Time is of the essence so you need to travel quickly. The augeries were not clear what is going to happen, but I am sure young and talented people as such as yourselves will have little trouble with whatever it is.

As he has talked, scouts have secured your belongings on the horses and have given you meat or veggie filled pastries to eat as you ride.

"MOUNT UP!"


Brun and Fandango.. you feel like something a coyote ate and shat off a cliff. Your horse's every step feels like it is being placed behind your eyes, not on the ground. The breakfast roll sits like a volcanic rock in your stomach - burning and threatening to spew forth at any second. You will be at -1 to all rolls until your next extended rest.

Notes: Four mounted scouts fall in behind you as you leave. You will be riding hard for almost 5 hours with only 2 short breaks. Feel free to talk as you ride. For the most part, the others seem to be giving you privacy.

Shiz
14th August 2008, 03:12 PM
"So, paladin, tell me something of Pelor. He is of the sun and my goddess is of the moon, opposite but not opposed. Growing up for me was all about Corellon, but I found a different calling. I wonder how we will work together."

As everyone can probably tell, Trask is comfortable getting dragged along. He feels he is on a path that will lead to his testing, and later, a true destiny that will bring glory to his goddess.

DinbinFanfoom
14th August 2008, 03:13 PM
At the crack of dawn, the flap to the victor's tent it thrown back and 3 figures barge in. All of you wake quickly (except for Brun and Fandango). The first figure whistles and a 4th figure stalks in holding a bucket. Moments later, Brun and Fandango, wet and sputtering, stagger to their feet.
Brunhilde grits her teeth and looks around for someone to punch.
You recognize Captain Hargrove as he begins to speak.
Brunhilde thinks more clearly for a second and resists the urge.
Brun and Fandango.. you feel like something a coyote ate and shat off a cliff. Your horse's every step feels like it is being placed behind your eyes, not on the ground. The breakfast roll sits like a volcanic rock in your stomach - burning and threatening to spew forth at any second. You will be at -1 to all rolls until your next extended rest.
"Probably because we had... augh... pastries for breakfast, 'dango. Who eats pastries for breakfast? Where was the bacon-fried steak and eggs? And the beer!?"

Brunhilde attempts to find out more about what the mission actually entails. Of course, her query tactfully comes out as:

"Any of you lunkheads know where the hell we're going?"

Lycos
14th August 2008, 03:20 PM
"So, paladin, tell me something of Pelor. He is of the sun and my goddess is of the moon, opposite but not opposed. Growing up for me was all about Corellon, but I found a different calling. I wonder how we will work together."

Well, I have no problems with Corellon. Do you think we'll have a problem?

My calling came later in life. I've seen enough people abused in my younger days. I'm looking to fix some wrongs. Hopefully, you and I are on the same page.

*glances over to the cleric inquisitively*

EricStratton
14th August 2008, 03:43 PM
Amaril settles in for the ride and listens in on the conversation between Baladir and Trash.

Lycos
14th August 2008, 03:45 PM
After talking to the cleric, I move over to the closest guard, and I strike up a conversation using my Diplomacy +11 and Insight + 9 to strike up a conversation in order to get more information on what's going on.

Good morning. My name is Baladir. Seeing that you are a seasoned veteran perhaps you could help me. Do you have any information on what we are doing or where we are going?

(More minor conversation... Find out how long he has been with the captain. Find out what I can about what type of fellow the captain is.)

Does your captain always wake you up with buckets of water??? *laugh*

Depending on how this goes, there might be more conversation.

Shiz
14th August 2008, 03:45 PM
Trask waxes in progressively more enthusiastic tones about his "conversion" and Sehanine's love for trickery and illusions, his usual thoughtful and quiet self lost for a while.

Lycos
14th August 2008, 04:12 PM
As the cleric speaks more about his conversion, Baladir begins to feel the need to share his experience.

Well, I never understood my path until later in life. But even when I was a child, Pelor was guiding me to this. My Mother was a beautiful human woman. She lived close to a wood that was known for having wood elves in it. It is not common, but a male wood elf came to her and fell in love with her. She said he told her that he had been watching her for the longest time. Her passions over came her wisdom and they were both fell in love with each other. They were trying to make both of their families understand that they wanted to be married. But as you know the elves and humans don't inter mix very well. Prejudice is very common even today.

Well, to make a long story short. My Mother became pregnant with me. And my father, stopped seeing her for some reason. He never said good bye. So, my mother stayed with her family until it was obvious that she was with child. Her father became furious and struck her many times one night. She knew that she could not stay. She left and found another town to live in. I was born there. There again, once it was discovered that I was a half elf, we were not wanted. She had to keep us moving. People would blame me if something bad happened when we came to town. My mother was man handled more times than I care to count. And she was always an outcast. But she said that she would not trade me or her memories of my Father for the world.

Baladir gives the impression to the group that he's done with this topic.

Shiz
14th August 2008, 04:21 PM
"So we conceivably could be half-brothers who worship the sun and the moon?" Trask jokes. "Wouldn't that be something...but even a hungover warrior can see this is not your favorite topic so I say thank you for sharing and won't pester you further."

"Feeling better yet, 'dango?"

Sagar
14th August 2008, 09:22 PM
After talking to the cleric, I move over to the closest guard, and I strike up a conversation using my Diplomacy +11 and Insight + 9 to strike up a conversation in order to get more information on what's going on.

Good morning. My name is Baladir. Seeing that you are a seasoned veteran perhaps you could help me. Do you have any information on what we are doing or where we are going?

(More minor conversation... Find out how long he has been with the captain. Find out what I can about what type of fellow the captain is.)

Does your captain always wake you up with buckets of water??? *laugh*

Depending on how this goes, there might be more conversation.

At first, Sgt Strock is a bit reluctant and distantly polite to you. Eventually, though you manage to pry out a few things.

1. Only the Lt knows where you are going. You are heading into the Basker foothills, though, and they are no place for the faint of heart.

2. Sgt Hammertoe loves using a bucket to wash the swill of late night partying off of his soldiers.

3. The Captain is a solid sort. Tough but fair and definately dedicated to the Baron and Barony.

And lastly, after extended conversation, the Sgt blurts out..
"I don't know why the Baron can't trust us guardsmen with his delicate work. Why he needs a bunch of snot-nosed little brats... err.. sorry there. No offense intended. Ahem... " and he moves off to talk to the Lt.

Sagar
14th August 2008, 10:04 PM
After 5 hours of hard travel, the party stops. The scouts peel off to check the area and the Lt comes to talk to you.

"Ok, men. The augeries indicated you needed to be in this area. Around the corner the trees begin to encroach on the road and it's a prime spot for an ambush. I don't don't know why you are here, but the Baron said we are to let you handle it. We can, though, come to help if you are overwhelmed. Just whistle and we'll come as soon as we can.

The Lt looks at the sun for a few moments before continuing.

"Near as I can tell, you have between 20 minutes and 2 hours to get set. We'll move back off the road and erase our tracks. I suggest you do the same. Oh, and give us the horses. They'll only get in your way here."

The Lt whistles and the scouts come back and take the horses and they all vanish in to the woods as one of the scouts erases the tracks.

You round the corner and see that the trail continues on about 100 yards and disappears into a thick wood. As the road nears the woods, trees and heavy brush gradually grow closer and closer to the road. There is a fairly large area where you could set up with good cover but within 25 feet of the road if you should choose.

I'll try to get a map posted tomorrow in the morning and begin the encounter at lunchtime. In the meantime, feel free to discuss tactics and how you might like to set yourselves.

Shiz
14th August 2008, 10:16 PM
"Now Lt. This is ridiculous. We ride out here five hours and you go tell us to set up an ambush for no reason? What or who is coming? Why do we have to ambush them? Why here? I doubt any of us feel comfortable using lethal force from ambush against a target we know nothing about. How about we just stand right here in the road with you and your sergeants and see what comes, heh"?

DinbinFanfoom
14th August 2008, 11:29 PM
Brunhilde shrugs.

"I'll admit I'm not too fond of being kept in the dark either, but I've done a lot stupider things for a lot less money, so bring it on, whatever it is, I say..."

She moves to fell a few trees to create some sort of crude half-wall off to one side of the road to take some cover behind.

Sagar
15th August 2008, 12:12 AM
The Lt told you he had no idea why you were there or what you needed to do. Just that the augeries said you needed to be there.

Oh, and Brun, you may have as little as 20 minutes.. do you REALLY want to start cutting down trees?

Asharad
15th August 2008, 12:28 AM
"Now Lt. This is ridiculous. We ride out here five hours and you go tell us to set up an ambush for no reason? What or who is coming? Why do we have to ambush them? Why here? I doubt any of us feel comfortable using lethal force from ambush against a target we know nothing about. How about we just stand right here in the road with you and your sergeants and see what comes, heh"?


I have to concur with my friend here. I'm not sure I'm clear as to why we are here or what we are supposed to be doing. Which makes sense cause nobody else seems to know either.

If there is some horrible evil approaching, we might as well co-opt the Lt and his guys to help deal with it.

I'll stand over in the woods but I'm not entirely sure I'm going to actually "deal" with whatever shows up.

DinbinFanfoom
15th August 2008, 12:35 AM
Oh, and Brun, you may have as little as 20 minutes.. do you REALLY want to start cutting down trees?
Well, when a GM says "REALLY?", it's usually a strong hint, but Brun heard "up to 2 hours" and figured a little cover might not hurt. If she can't fell a few trees in an hour, she isn't much of a lumberjack! (ess?).

"I suppose we could waste 20 minutes standing around and talking about how we might be getting sacrificed to something, but I'm more a lady of action..."

At the very least, she'll make use of the cover of the largest tree she can find.

Sagar
15th August 2008, 07:53 AM
There are adequate underbrush and trees available to provide total or normal concealment or total or normal cover.

I will try to get the map posted before lunch and start the encounter this afternoon. Do you guys want this to continue through the weekend or wait until next week. I can do one or two updates a day depending on your schedules..

EricStratton
15th August 2008, 08:06 AM
"This is quite hasty. But I agreed to help so...." Amaril moves into the trees and takes (total) cover, taking up his longsword in one hand and his wand in the other.

Shiz
15th August 2008, 08:55 AM
"Fine. Let me scout the road a bit then while we still have time. Why don't the rest of you set up on either side of the road with your backs to the open fields so your eyes adjust a bit the dimmer light under the cover."

Trask will dismount, enter the woods and then move parallel to the road about 500 feet past where the woods begin. If he sees nothing of note that might make a better vantage point for the group - rocky outcroppings, small ravines or dry streambeds - he will return.

I know you said a map is coming, but where exactly are the Lt and the sgts going to be standing? Will they be visible to whomever or whatever comes down the road out of the woods?

Lycos
15th August 2008, 10:15 AM
Hopefully, at the least we can find somewhere that is high ground and we have the sun to our back. Any natural barriers as cover would be nice.

I am taking with me my shield, long sword, great sword and dagger. I place them on the ground to have them all available to me in case I want to switch weapons, or to give me a better choice when I see what we are facing.

Hopefully, the mages are far enough back to stay out of the fight directly, but within range.

I'll make sure everyone has ranged weapons as well except for me. :D

Shiz
15th August 2008, 10:57 AM
Yes, the cleric is scouting, rogue. He is at home in the woods, even if he isn't a great sneak.

Lycos
15th August 2008, 11:18 AM
Keep in mind everyone that while it is most likely something on the ground, it could be something from the air.

Let's hope that they have us watching the road because whatever it is will be using it.

On the other hand, with my luck, we'll be watching the road, picked up by wyverns from behind, and dropped to our deaths against the rocks below. :eek!: :lowlol: :lowrazz:

Asharad
15th August 2008, 11:19 AM
I suppose I could and should scout, but I don't understand where I should be scouting. I mean, it's a really nebulous threat.

EricStratton
15th August 2008, 11:21 AM
Just put your ear to the ground and listen for...something.

Lycos
15th August 2008, 11:26 AM
I suppose I could and should scout, but I don't understand where I should be scouting. I mean, it's a really nebulous threat.

If you're laying an ambush, scouting is not what you want to do. You wait for them to come to you, and get the element of surprise. Your movement could give away our positions and we lose the surprise.

Shiz
15th August 2008, 11:39 AM
But you are assuming there is a "them". Maybe a meteor is going to drop out of the sky. Or a donkey.

Lycos
15th August 2008, 11:42 AM
But you are assuming there is a "them". Maybe a meteor is going to drop out of the sky. Or a donkey.

Damn you!

/set paranoid = on

*starts looking up at the sky for falling donkeys*

:lowlol:

Shiz
15th August 2008, 12:42 PM
Trask is a hunter. Sometimes that means waiting. Sometimes that means chasing. He is just scouting to see if where we got dropped is the best place to wait.

Sagar
15th August 2008, 12:49 PM
Attached is a general outline of the encounter site. Your group came up to the T-intersection from the east. The guardsmen left you then and disappeared into the trees to the northeast.

The road to the north continues about 100 yards from the T to the trees.
To the west, it winds up into some foothills and is lost from site about after about 1/4 of a mile.

I'll post the updated Din-map and you guys can say where you are locating yourselves.

Shiz, are you going 500 feet into the woods ON the road or just off the road but close enough to see it. If off the road, will you be to the E or W of the road.

Sagar
15th August 2008, 12:58 PM
You see and hear nothing (2+ perception) on the road or in the woods. The only disturbances in woodlife that you can detect are probably caused by your passing.

Lycos
15th August 2008, 01:02 PM
I'm going to say that I am between our target and the casters. If casters are East then I'm on the East side. If they are on the West side then I am on the West side.

/ooc Just a side question. Can paladins use bow and arrow in this version?

DinbinFanfoom
15th August 2008, 01:10 PM
Brun moves to (12,6) and takes cover, axe drawn and in-hand, but on the ground covered with a thin layer of leaves. Less shiny is better.

Asharad
15th August 2008, 01:16 PM
I'll be hunkered down at 11,3, which judging by Sagar's map, should be good cover.

Shiz
15th August 2008, 01:34 PM
4/4, bow ready

EricStratton
15th August 2008, 02:08 PM
Amaril takes position at 3/7.

Lycos
15th August 2008, 02:51 PM
I'm at 4/3.

My swords, dagger and shield are laid on the ground in front of me. The swords and dagger are unsheathed and ready to grab.

Sagar
15th August 2008, 03:09 PM
map updated.

You wait with varying degrees of patience for almost an hour.

At that time, the party sees a pair of humanoids come down the road from the west and turn north in your direction. Those of you with clear views are pretty sure they are orcs. One appears to be much younger than the other. Both are fairly well dressed.. well.. for an orc.

They are heading in your direction but at this point they are about 80 yards away.

Lycos
15th August 2008, 03:13 PM
*waiting to see if anyone is following them*

*Tries to let everyone know that they should hold position.*

EricStratton
15th August 2008, 03:14 PM
Whispers to Trask, "Two orcs? This can't possibly be why the kingdom's finest were brought here."

Lycos
15th August 2008, 03:15 PM
I'm not interested in jumping them until they reach 7/2 or 8/2.

DinbinFanfoom
15th August 2008, 03:19 PM
Brunhilde peers out of the trees.

"These can't be who we were sent to intercept..."

She waits.

ooc: if we DO decide to challenge them, I think only 1 or 2 of us should, keeping the rest in reserve at least until we know their intentions. That said, do you jump them just because they're orcs? Are there peaceful orcs in Sagar's universe? :) I mean, what do we say to them? "Hey, you guys! Where you going? We might be here to intercept you, but we're not sure..."

Sagar: I cleaned up a bit of data in the tools DB... you managed to create a new game and a new scene with nothing in it. A game (the existing "LoW Game 3") can have multiple scenes, each with it's own map. No need to create a new game.

Lycos
15th August 2008, 03:22 PM
/ooc Common knowledge question...

Are orcs considered kos in this area? I'm assuming so, but I've been in campaigns where even the monsters can be friendly.

Lycos
15th August 2008, 03:52 PM
Baladir sees what Trask is doing and holds his position and watches to see how this plays out.

Asharad
15th August 2008, 03:56 PM
I'd be happy to talk to them while everyone stays hidden, after we find out Trask's intentions.

Shiz
15th August 2008, 04:07 PM
For Baladir (and GM) only:

I whisper: There is a hostile force behind us in the woods. Follow my lead. Do not attack the orcs in the road.


I stand up and run toward 8,12 screaming "Dragon in the sky, dragon in the sky, someone help us!" I do my best to act terrified and paniced, bow in hand.

Asharad
15th August 2008, 04:12 PM
I'll stay put till I figure out what the play is.

Lycos
15th August 2008, 04:16 PM
I stand up and run toward 8,12 screaming "Dragon in the sky, dragon in the sky, someone help us!" I do my best to act terrified and paniced, bow in hand.

*As Trask moves away from me*

I sheath my dagger, grab my long sword and my shield.


And I run after Trask once he starts shouting. Baladir mumbles "Dragons? Couldn't he come up with something more believeable?" ;) I scream "Help! Help!" as well. I am looking up, but keeping an eye on where we have just left.

DinbinFanfoom
15th August 2008, 04:16 PM
Brun will remain where she is, for now, her brow furrowed in confusion.

Sagar: NPC's are in. Kinda. Right now you can create instances of NPC's from templates (in the GM menu). I've created two orcs ("Orc 1" and "Orc 2"). Right now templates only exist for 2 kinds of goblins and 1 kind of orc... I'll add more as I go, but in the mean-time, you can use the templates to create whatever the heck you want... The templates are VERY loose, so you could create a human NPC from an orc one, as long as you pick the right avatar in the NPC screen and name it right. NPC's are added the same way as characters. For example, if you wanna show the Lt on the map, create an NPC from the Orc template but change his name to "Lt. Whoever" and pick an appropriate avatar from the list. Make sure his record has the right game selected ("Low 3") and he should magically appear in the NPC dropdown in the scene, where you can add him. Basically, the same as PC's, but with templating. If those orcs aren't in the right place, move em.

Sagar
15th August 2008, 04:35 PM
/ooc I forgot how often adventures do NOT work out at all like you expect...

The next few seconds prove to be very interesting...

The orcs move rapidly up the road and get very close to 7,12 when the older orc suddenly stops and barks something to his compatriot and both draw weapons.

Baladir
You realize (insight 23) that no one obscured your tracks and the creatures must have seen them).

At almost the same time:

Whispers to Trask, "Two orcs? This can't possibly be why the kingdom's finest were brought here."

Amaril sees Trask's stricken face and almost immediately sees (perception 21) the creatures surrounding them.

Trask bursts out of the trees, bow in hand, yelling something about dragons.

Amaril
As you see the creatures behind Trask, you realize (insight 24) that they are orcs and the creatures on the road are half-orcs at best)

And now you will have to wait until I get home because:
1. I forgot my folder with the encounter information, and
2. I am at the tire store getting my car worked on and the internet connection (from the coffee place down the road) is really spotty.

Lycos
15th August 2008, 04:49 PM
*Expletive*

Well, here are my actions.

I yell to Trask, "Tracks! Our tracks weren't covered up." :mad:

At 3 squares away (if I still have the distance), I yell to the two orcs (in common I assume, I don't think Half Elves know orcish), "DROP YOUR WEAPONS OR YOU WILL BE SLAIN!" (Intimidate +4)

Also, I am trying to determine if we are completely surrounded or only flanked on one side.

Depending on the actions of the two orcs and the surrounding situation, that will determine my future actions.

Shiz
15th August 2008, 04:51 PM
When I see the "orcs" draw weapons, I drop the charade of panic and head for 12,8, shouting "Orcs in the woods! Baladir, Amaril to me."

I stop and turnaround at 12,8 and ready Guardian of Faith to be cast 7,8 (range 5) when a hostile emerges from the woods.

EricStratton
15th August 2008, 04:55 PM
A quiet chuckle escapes from Amaril as he too bursts out of the woods following Trask. Looking behind him he yells "Dragons! At 6 o' the clock!"

EricStratton
15th August 2008, 05:02 PM
When I see the "orcs" draw weapons, I drop the charade of panic and head for 12,8, shouting "Orcs in the woods! Baladir, Amaril to me."

I stop and turnaround at 12,8 and ready Guardian of Faith to be cast 7,8 (range 5) when a hostile emerges from the woods.
Amaril runs to 10/5, turns and readies Eldritch Blast (which I'm having use Charisma (I'll make a note in my post in the Roster thread)).

To no one in particular, "Orcs in the woods!"

To Trask, "Watch your back, Trask. They could be in these woods as well. And those two aren't orcs, half-orcs maybe."

Lycos
15th August 2008, 05:16 PM
I'm covering Trask and Amaril.

DinbinFanfoom
15th August 2008, 05:43 PM
Still hidden in the brush, Brun still has a "WTF?" look on her face. She's all for charging at enemies, but they'd better show themselves first. She takes a careful and quiet look around to see if there are any orcs in THESE woods. (Straight up perception check, +0)

IE: on the map

Asharad
15th August 2008, 05:55 PM
I'm dropping into stealth (+9) and moving around Brun to 13 /7 or so, staying wide into the woods to check for anyone else coming up behind Brun and I.

Sagar
15th August 2008, 08:06 PM
Surprise Round:

All but the two on the road, Trask and Baladir are suprised.

Trask races out towards the road yelling and makes it to the indicated location. As he nears the orcs, he stumbles (low init) and draws up short as he faces two armed and hostile creatures.

The older guy realizes (perception 25) that Trask is not the enemy and barks something at the younger orc.

The younger orc interrupts (just in time) throwing an axe at Trask and looks to the woods.

Baladir sheathes his dagger and draws his sword and shield. (surprise is only one action.. no moving allowed yet.)

The rest of the mobs and party stand dumbfounded for a moment.

END Suprise Round
START Round 1

Initiative:

Old Guy: (Readied from last round)
Young Guy: (readied from last round)
Brunhilde 27
Orc 23
Baladir 22
Fandango 15
Orc 14
Amaril 13
Orcs 12
Big Orc 9
Trask 6

The young and old guys maintain their distance from Trask and watch the woods, ready to attack.

In the woods, the rest of you see at least 7 orcs standing and beginning to move.

(I'll place the orcs in a minute)

Asharad
15th August 2008, 08:31 PM
Assuming nobody steps to me, and since it is a surprise round and I can either fight or move, I'm going to chuck a Shuriken at the big orc (+7 vs Ac to hit, 1d6+4 damage).

/ooc Question: at lot of my skills say things like 1[W] + Dexterity modifier + Charisma modifier damage.
That means it is +8 total, correct?

DinbinFanfoom
15th August 2008, 08:37 PM
Unable to bridle her battle-lust any longer, Brunhilde moves quickly to 7,2 (move: 5) and attempts to execute Spinning Sweep (Encounter Special) on the Big Orc (+4 vs AC) (or is that +5 with this axe bonus? I'm not sure if that applies to specials... do weapon proficiencies play into specials? I admit I don't know... I don't think so... I think Spinning Sweep is a basic D20+4 vs AC). (Potential damage: 1d12+4, knocked prone) (I assumed the +1 axe was for to-hit, not damage)

"Hey, Orkie! Got somethin' for ya!", she yells.

Sagar
15th August 2008, 09:29 PM
FYI: Until they move out from the trees, all of the combatants not currently in the grass are assumed to have complete cover (-5 to hit).

Once any of them (or you) attack, I will assume you will have partial cover or concealment (-2 to hit) unless you move out to the grass and then it's normal.

Sagar
15th August 2008, 10:18 PM
Unable to bridle her battle-lust any longer, Brunhilde moves quickly to 7,2 (move: 5) and attempts to execute Spinning Sweep (Encounter Special) on the Big Orc (+4 vs AC) (or is that +5 with this axe bonus? I'm not sure if that applies to specials... do weapon proficiencies play into specials? I admit I don't know... I don't think so... I think Spinning Sweep is a basic D20+4 vs AC). (Potential damage: 1d12+4, knocked prone) (I assumed the +1 axe was for to-hit, not damage)

"Hey, Orkie! Got somethin' for ya!", she yells.

Brunhilde regains her composure with amazing speed and rushes into the fray. She slides between two of the largest orcs - giving both attacks of opportunity.

Orc 2A moves from cover and swings with the handaxe it is holding and hits (17+7 vs AC 18) for 4 (1d6+3) damage.

Big Orc slides from cover to swing great axe and hits (17+8) solidly for 10 (5+5) damage.

Brunhilde, incensed by the orcs, spins around and catches the big orc just under his armor (20+8 - 2 cover, crit) and the Little Hatchet cleaves deep into his side, spinning him around and down (12+5+9=26 damage).

ooc: + on weapons is both for hit and damage. All weapon bonuses apply to hit and to damage when using a weapon for a special.
And leave it to me to do DM my first combat in 25 years.. using new rules.. in complex terrain.. with half a bazillion mobs :lowrazz:

Sagar
15th August 2008, 10:37 PM
One of the orcs moves out of the woods and whips an axe at the older half-orc on the road. He hits (17+7) for moderate damage (7).

The old guy glares at the orc and, as his eyes glow red, the orc cowers in fear (5+7 vs 12 will). (-4 to ac, save ends).

The younger guy whips an axe at the orc and hits (19+7 vs AC 17-4) for moderate (3+3) damage.

Baladir is next, but since his earlier posted actions don't seem to apply to the current situation, I'll wait for his post before continuing.

Shiz
15th August 2008, 11:17 PM
Trask shoots his bow at the orc (2B at 5,7?) cowering in fear, +6 base vs AC, d10+4.

Then he moves 6 north to 8,4 to backup Brunhilde.

EricStratton
16th August 2008, 11:05 AM
/ooc The above being said I'm not sure when I'll make it back to the computer today so even tho Baladir hasn't posted (I don't think) here's Amaril's move.

--

Amaril runs out of the trees to 7/10 (I think that's as far to the other side of the road I can make it w/o provoking an OA from Orc 2B. Also I don't remember if moving out of the woods requires 2 moves so if I'm at 6/10, that's fine too), turning and hitting Orc 2B w/ Eldritch Blast (to hit: CHA (+3) vs reflex; dmg: 1d10 + 3 (CHA modifier)).

/ooc While I'm tempted to go ahead and whip out my encounter power to try to take the orc down before it can come at me and Trask, I'll hold back for now.

ETA: Still getting used to being a Warlock. I put a Curse on Orc 2B before my move. "May your garden wilt and die!"

Asharad
16th August 2008, 11:13 AM
Are we still surprised? By which I mean, can I move?

If not, I'll still do:

Okay, then since I am still waiting and my previous target is dead (or knocked down in this case and so harder to hit ranged), I am going to sly flourish (Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier + Charisma modifier damage.) orc 2a with a shirken. My hit modifer is +7 and my total damage modifiers are actually maybe as much as +12 with sly flourish. I get a +4 damage modifier because of my dexterity just for using a shurken. I then get a +8 modifer on damage because I am doing sly flourish due to an additional dex mod and my charisma.

But I also have combat advantage on it so I will make that a sneak attack with backstabber and add my +2d8 add-on (assuming I hit it, that is).

If I can move...actually I won't because I don't see any advantage in moving.


[quote]

Sagar
16th August 2008, 03:47 PM
You guys waiting on me?

Is this the correct view of what is going on?

http://www.primeaxiom.com/rpgt/scene.asp?ID=o8r4td2kywpulqb318omt2yrhxzxgvtrbjjr4 ufydx51l7jgwt738bry4a39mxxj

I'm confused because I said I was following Trask, and he is down the road from me. Way down that road.

Also, are these half-orcs attacking us or the orcs?

And how many squares can I move in a turn?

You said you were going to put away dagger and get shield / sword (which you did in your surprise round) and then follow Trask - which would be your action during Round 1 (when everyone gets to move, which is now). But you also said you were covering Trask and Amaril but Trask has run off and Amaril is still in the woods (at the time of your initiative) so I didn't know how to resolve that and was waiting.

Now that Amaril announced he is moving, I can resolve your turn by moving you near them unless you want to do something different.

You can move 6, 8 if you run.

Sagar
16th August 2008, 05:50 PM
Baladir evades the still flatfooted sorc in the wood (3+9-5 vs AC 18) and moves briskly after Trask but not rushing so fast as to be open to attack (move 6).

Fandango rises up and whips a shuriken at orc 2A and (11+7+2(CA)-2(concealment) vs AC 17) and hits hard (2+8+9) as the weapon is buried deeply in the orcs side.

Enraged, the orc spins and hurls a hand axe at Fandango (8+7-2(concealment) vs AC 16) and misses as the axe gets blocked by the bush.

Amaril curses the second orc raider, then moves over to his friends and turns and fires back at that raider (18+3) hitting for (9+3+1(curse effect which I assume you want to use)).

The 4 rough looking orcs seem intent on reaching the half-orcs. One of them reaches the older half-orc and swings a club (11+9 vs AC 18) and hits solidly (5 damage).

The large, prone orc hops back up, his attention now firmly fixed on Brun.
He swings his great axe wildly at Brun (natural 1) but misses horribly.

Trask shoots at Orc 2B (15+6 vs AC 17-4) hitting it solidly (6+4 damage).

Orc 2B is now bloodied.

Trask then moves north to help Brunhilde.

END OF ROUND 1

And you guys got a bunch of wicked lucky rolls that round.

START ROUND 2

Initiative:

Brunhilde (no damage)
Orc 2B (29 damage, bloodied)
Old Guy: (12 damage)
Young Guy: (no damage)
Baladir (No damage)
Fandango (No damage, no CA anymore)
Orc 2A (19 damage)
Amaril (no damage)
Orcs (1A - 1D) (No damage)
Big Orc (26 damage)
Trask (no damage)

(does this summary help?)

Shiz
16th August 2008, 06:13 PM
Guys, we are allowed to communicate without taking a turn.

Trask shouts:

"Baladir, do not let the half-orcs die. Help them any wy you can. Heal them if you have to. Brunhilde and I want to take down the leader, first."

DinbinFanfoom
16th August 2008, 07:47 PM
Since only Old/Young half orcs did better than Brun in initiative and they are far enough to not be able to affect what she does, Brun will:

1) Attempt to Cleave (+8 vs AC [+4 str, +2 prof, +1 2h style, +1 weapon bonus, Damage 1d12+4 [+4 str]) Big Orc. Secondary target (if cleave hits Big Orc, is Orc 2a, Damage is an automatic 4 [str bonus] if primary is hit)
2) Shift E one square (no AoO's on Shift!) to 8,2.

Lycos
16th August 2008, 10:07 PM
Baladir, yells back to Trask, "I'm on it!'

With shield in hand, and long sowrd in the other, Baladir attacks orc 1D. "By the light of Pelor, I challenge you!" (I use divine challenge.) If I can use another power, I will use Holy Strike on 1D as well.

Edit: If I can move towards the Older Half Orc, I will do that as well. My goal is to put me between the casters and the orcs.

Shiz
16th August 2008, 10:42 PM
Brunhilde (no damage)
Orc 2B (29 damage, bloodied)
Old Guy: (12 damage)
Young Guy: (no damage)
Baladir (No damage)
Fandango (No damage, no CA anymore)
Orc 2A (19 damage)
Amaril (no damage)
Orcs (1A - 1D) (No damage)
Big Orc (26 damage)
Trask (no damage)

(does this summary help?)

YES!

Asharad
16th August 2008, 10:56 PM
I will sly flourish the big the big orc, since it is up and moving again, unless it is dead, in which case I'll do it to Orc 2A instead.

Shiz
16th August 2008, 11:01 PM
Trask shoots his bow at the Big Orc (+6 vs AC, d10+4) and then spends his action point to summon Sehanine's Sting (Lance of Faith: +4 vs REF, d8+4 radiant) that will give Brunhilde +2 to hit Big Orc on her next attack against him (doesn't have to be next round.)

If the Sehanine's Sting misses, Trask will trigger his racial encounter power Elven Accuracy to re-roll that attack.

Sagar
17th August 2008, 12:07 AM
Brun goes first (the half orcs waited last round for the orcs to come out into the open).
She heaves a mighty swing at the Big Orc (13+8-2 cover vs AC15) and just clips him (1+4) for 5 damage. Her mighty cleave, however, wings Orc 2A as well (4 damage) and bloodies it. She then sidesteps to the east.

Orc 2B moves into better position and heaves another axe at the older half orc. (11+7 vs AC 18) The axe hits the half-orc solidly (3+3 damage)

The old guy glares at orcs 1B and 1D (7+7 vs 12 reflex and 18+7 vs 12 reflex) and both quail in terror (-4 to AC). He then casts Chaos Hammer (burst 1) at 5,10 (but opens himself to an AO from Orc 1B...(6+9 vs AC 18). The ragged orc misses.
The chaos hammer explodes (1A: 14+7 vs 12 reflex, 1B: 18+7 vs 12, 1C: 7 + 7 vs 12, 1D: 4+7 vs 12) and hits all but one. The first 3 take 8 damage each and all fall to the ground dead.

NOTE: The map would not let me remove the orcs so I moved them out of the way.

The younger half-orc whips a handaxe at orc 1D (8+7 vs AC 16-4) and sinks the axe into the orc's head (6+3 damage) and the orc falls dead.

Asharad
17th August 2008, 12:17 AM
Fandango is impressed with the Old Guy's pluck.

Sagar
17th August 2008, 12:48 AM
Baladir, yells back to Trask, "I'm on it!'

With shield in hand, and long sowrd in the other, Baladir attacks orc 1D. "By the light of Pelor, I challenge you!" (I use divine challenge.) If I can use another power, I will use Holy Strike on 1D as well.

Edit: If I can move towards the Older Half Orc, I will do that as well. My goal is to put me between the casters and the orcs.
I adapted this as best I could. Let me know if this is ok...

Baladir moves south to place himself between the orc and the axe thrower (move action) and casts a divine challenge at the orc (minor action) and follows that with a holy strike (16+7 vs AC 17-4) which sears (4 + 4 (str) + 2 (wis because marked) the orc with holy light. The orc is reeling from the damage taken.

Fandango (no combat advantage that I can find) whips another shuriken at the Big Orc (5+7 - 2 cover vs AC 15) but the trees interfer with the throw and he misses.

Orc 2A is distracted by Trask's appearance and whips an axe at him (18+7 vs AC 17) and hits moderately hard (2+3).

Amaril....(to be continued)

EricStratton
17th August 2008, 12:41 PM
Baladir and the half-orcs appear to have Orc2B taken care of so...

Amaril will move to 9/7, Curse Orc2A and then hit him w/ Eldritch Blast (1d10 + 3 (CHA) + 1d6 (curse)). "Bam!"

DinbinFanfoom
17th August 2008, 01:17 PM
Brunhilde had a sudden and very infrequent moment of clarity.

"Our name..." she thought. "What about... 'Manchester's United'?"

The thought fled and she continued with the busy-work of cleaving orcs in twain.

Sagar
17th August 2008, 02:46 PM
Brunhilde had a sudden and very infrequent moment of clarity.

"Our name..." she thought. "What about... 'Manchester's United'?"

The thought fled and she continued with the busy-work of cleaving orcs in twain.

Or MU for short?

Sagar
17th August 2008, 03:11 PM
Amaril moves, curses Orc 2A, and then casts Eldritch Blast (5+3 vs ref 14) and misses.

The orc minions continue to be dead during their round.

The big orc moves north of Brun to cut off (what he sees as) her attempt to flee and attacks. He swings his great axe (12+8 vs AC 18) and hits solidly (11 damage).

END OF ROUND 2

My intent was that you guys would be FIGHTING the Old Guy. Against minions, he kicks ass!


START ROUND 3

Initiative:

Brunhilde (11 damage)
Orc 2B (39 damage, bloodied, reeling)
Old Guy: (18 damage)
Young Guy: (no damage)
Baladir (No damage)
Fandango (No damage, no CA anymore)
Orc 2A (23 damage, bloodied)
Amaril (no damage)
Big Orc (31 damage)
Trask (5 damage)

Shiz
17th August 2008, 03:40 PM
Umm you forgot my attack

Trask shoots his bow at the Big Orc (+6 vs AC, d10+4) and then spends his action point to summon Sehanine's Sting (Lance of Faith: +4 vs REF, d8+4 radiant) that will give Brunhilde +2 to hit Big Orc on her next attack against him (doesn't have to be next round.)

If the Sehanine's Sting misses, Trask will trigger his racial encounter power Elven Accuracy to re-roll that attack.

Lycos
17th August 2008, 03:46 PM
My actions for the day will be to continue to mop up said Orcs. I will use the combination of Divine Challenge and Holy Strike, and I will heal those who are injured as needed. That should handle the rest of the rounds while I cut the grasss, and deal with the kids.

Sagar, my actions were perfect. Thanks for the interpretation.

Sagar
17th August 2008, 04:55 PM
Umm you forgot my attack

But I snuck out a last second victory in Catan :lowrazz:

Ahem.. sorry. I'll resolve that when I get back from the concert.

Laters!

Asharad
17th August 2008, 08:29 PM
Weird. Now I am wondering if we are killing allies.

I'll take another whack, same as before, at the big orc.

DinbinFanfoom
17th August 2008, 09:00 PM
Weird. Now I am wondering if we are killing allies.
I'll take another whack, same as before, at the big orc.
Well, to be fair, our RoE weren't the clearest, through no fault of our own. :lowrazz:

I'll wait for Trask to resolve his combat before posting Brunhilde's move for the new round.

EricStratton
17th August 2008, 10:31 PM
My intent was that you guys would be FIGHTING the Old Guy. Against minions, he kicks ass!
I'm so confused....

Shiz
17th August 2008, 10:40 PM
It didn't makes sense to attack someone openly walking down a road. At least it didn't make sense to me.

EricStratton
17th August 2008, 10:44 PM
The older guy realizes (perception 25) that Trask is not the enemy and barks something at the younger orc.

The younger orc interrupts (just in time) throwing an axe at Trask and looks to the woods.

Going over older posts, I re-found this. Makes me think we weren't supposed to be fighting the half-orcs. :confused:

ETA: Oooh, unless we were *supposed* to be confused and got it figured it out at the DM's annoyance. :lowlol:

Sagar
17th August 2008, 11:48 PM
The initial encounter plan was seriously stacked against you. If you attacked early, you probably kill the half-orcs and the orcs would melt away, mission completed. Attack by suprise at the right time, and the surprised half-orcs react aggressively against you. Withhold your attack, and you see the orcs ambush the half-orcs and have a hard time saving them.

But you guys forgot to cover your tracks even though the Lt reminded you to. The orc saw the traps with a wicked good perception so wasn't suprised. Then got a natural 20 on perception / insight and so recognized that Trask was not the danger. (If he hadn't made a high DC check, he would have attacked Shiz and needed a saving throw to switch to orcs.)

So instead of having a big confusing melee, by dint of party mistakes, good luck, and wise choices, you wound up with two fairly strong NPC's on your side instead of at least partially fighting against you.

While it is NOT what I planned.. it IS the way legends begin...

So in that respect, it's kinda cool.

Sagar
18th August 2008, 12:26 AM
UPDATED:

To finish up the round, Trask shoots at the Big Orc (9+6 vs AC 15) and hits solidly (10+4). The big orc is now bloodied and it lets out a roar!
Trask then quickly casts his sting, using elven accuracy (rolled 4 first time) to assure a hit (12+4 VS Ref 13) and burns the Big orc for (7+4) radiant damage. The Big Orc is now reeling slightly.

FANDANGO
To you, that last roar sounded more like a call or shout in orcish that it did a simple roar of pain



START ROUND 3

Initiative:

Brunhilde (11 damage)
Orc 2B (39 damage, bloodied, reeling)
Old Guy: (18 damage)
Young Guy: (no damage)
Baladir (No damage)
Fandango (No damage, no CA anymore)
Orc 2A (23 damage, bloodied)
Amaril (no damage)
Big Orc (56 damage), bloodied, reeling
Trask (5 damage)

FYI: Fandango and Baladir each have 1 extra language that they have not specified. Please let me know what they are.

DinbinFanfoom
18th August 2008, 12:36 AM
Round 3: Brunhilde takes advantage of Sehanine's Sting, provided by Trask, and takes a mighty swing at Big Orc with a Comeback Strike. (Daily: 1d20+10 vs AC [that includes the +2 from Trask's debuff], damage 2d12+5[str][weapon], and triggers a healing surge of 9). She then shifts south.

Sagar
18th August 2008, 12:49 AM
Brunhilde takes advantage of Sehanine's Sting, provided by Trask, and takes a mighty swing at Big Orc with a Comeback Strike. (Daily: 1d20+10 vs AC [that includes the +2 from Trask's debuff], damage 2d12+5[str][weapon], and triggers a healing surge of 9). She then shifts south.

Round 3: Brunhilde swings a bit wildly (4+10 vs AC 15) but the orc reels out of the way. Brun's momentum takes her a step to the south.

Lycos
18th August 2008, 01:14 AM
Going over older posts, I re-found this. Makes me think we weren't supposed to be fighting the half-orcs. :confused:

ETA: Oooh, unless we were *supposed* to be confused and got it figured it out at the DM's annoyance. :lowlol:

That's why I had yelled at the half orcs to drop their weapons and I knew we were in trouble when we had two groups after us at the same time, but then the half orcs started to help us??? That's where I got confused and I didn't know if the orcs were attacking me or the half orcs. Direction of the mobs would've helped IMO.

Lycos
18th August 2008, 01:17 AM
Round 3: I'm still on 2B until he dies.

I will take a Holy Strike against him.

Sagar
18th August 2008, 01:59 AM
Orc 2B uses warrior surge and heals 11 damage as he swings (4+7 vs AC 18) and misses.

Baladir unleashes a holy strike (12+7 vs AC 17-4) which burns the marked target for (7+4+2 marked, wisdom) radiant damage.

The older half-orc moves up next to Baladir and attacks the orc raider with a Warrior's surge. He heals 15 HP and his spear enters the raider's back (14+9 vs AC 17-4) and sticks out through the orc's chest (11 damage) - killing it.

The younger half-orc moves up the road and throws his last axe at the other raider. His killer eye ability wipes out any advantage the raider gains by partial concealment. The axe (6+7 vs AC 17) misses.

Lycos
18th August 2008, 09:22 AM
Round 4:

I'll charge Orc 2A, and mark him with Divine Challenge [ -2 ATK to attack anyone other than me, must attack me or take 7 pts of damage 3 + 4 (CHA mod).] , and if he's not dead by the time I get there, I'll attack with Holy Strike [1d8 + 7 (str & prof) + 2 Wis]. I suspect he'll be dead by then.

Shiz
18th August 2008, 09:40 AM
Are you Charging (+2 ATK but cannot use an at-will), or just moving to him with the help of a colorful adjective?

Lycos
18th August 2008, 09:45 AM
Are you Charging (+2 ATK but cannot use an at-will), or just moving to him with the help of a colorful adjective?

I can't use an at-will? Darn. Yeah, I will not be "charging" then. :roll: Just a normal run with my At-Will power.

Asharad
18th August 2008, 10:19 AM
Sagar, changing my attack, if there is time.

Fandango yells, "Guys, that didn't sound like a roar of pain to me from the big guy, more like a call. Watch our asses."

Asharad
18th August 2008, 10:49 AM
Round Three:

Fandango suspect that the Big Orc is calling for a retreat (or help) but doesn't have any way of stopping him from running other than moving into his way.

Fandango closes on the big orc (to 8,2) that should be my move action.
He pulls his short sword (minor action)
And uses sly flourish again (Attack: +4 (I think) vs. AC Hit: 1[W] + 8)., saving his encounter stirke in case that was a call for help.

Sagar, I'll take giant as my language. I was inspired by our first encounter. Also, I may change my encounter power, but want to consult with the group.

EricStratton
18th August 2008, 11:15 AM
Fandango yells, "Guys, that didn't sound like a roar of pain to me from the big guy, more like a call. Watch our asses."
<insert Eladrin expletive here>

Round 3:

Amaril curses Orc 2A. Then, if Big Orc still lives after Fandango's move, he'll hit Big Orc w/ Eldritch Blast (to hit: +3 (CHA) vs reflex; dmg: 1d10 + 3 (CHA)).

If Big Orc is dead, he'll hit Orc 2A w/ Eldritch Blast (same as above except add 1d6 to dmg for the curse).

Sagar
18th August 2008, 12:04 PM
Fandango slides through the woods appearing behind the Big Orc and attacks with his sword. Fan sees an opening (17+5-1 vs ac 15) and, with a flourish, whips his sword across and through the orcs throat (2+4+4), killing.

The last orc raider whips an axe at Brun (5+7 vs AC 18-1) and misses, then turns and retreats through the woods.

Amaril & Trask: You cannot hit the orc in the second rank of trees. Do you want to follow it into the woods or ready an action in case he comes back out?

As the round ends, a powerful orc appears next to the retreating raider and shouts out in Orcish, "KALAK! Na coloig e na viga el grong! Ru wei curogs nago resco Rue ba!

Baladir
The older orc mutters a translation to Baladir.. "Kalak! Your mission and your life are mine! Your little puppies can't save you now!"

I gotta run. I'll update initiative and stuff when I get back home.. but that will be later tonight.

DinbinFanfoom
18th August 2008, 12:20 PM
"That was my kill!" Brunhilde howls at Fandago. "Regroup, fellas!"

OOC: I don't think this is a new encounter... looks like a reinforcement. From PHB p. 267:


End the encounter:
Repeat steps 5 and 6 (turns) until the the combatants on one side are captured, fleeing, unconscious, or dead. The encounter ends when the other side then takes a short rest or an extended rest.

We haven't done / can't do that, so it's still go-time. I'll wait until I see where the new orc falls in the init order before acting in Round 4. If he falls in init order before Fandango (who's fandangling out there in the breeze a bit right now), I'll likely move to intercept. If not, 'dango can scurry back to us before Orc Leader moves, so we're good there. We'll see. I'm not too crazy about pursuing orcs all the way up the road since we're so spread out already.

Shiz
18th August 2008, 12:36 PM
/ooc is this a new encounter since you are going to re-roll initiative or did you mean that you had to add the new guy to the init order?

Assuming same encounter, still in Round 3:

"Fandango, fall back as far as you can!" I cast Sehanine's Ward (Guardian of Faith, automatic d8+4 radiant dmg to any hostile adjacent at the start of that hostile's turn) at 6,2. It lasts for the encounter and I can move it 3/turn as my move action.

Then Healing Word (minor action, target may spend a Healing Surge +1d6) on Brunhilde at her option.

Then fall back to 5,8 (move action).

Lycos
18th August 2008, 01:35 PM
Ah, I read it a little more clear this time.

I turn to the older half-orc. You're Kalak? What is your mission? I lower my weapons to show I am no threat to him.

EricStratton
18th August 2008, 01:36 PM
I also believe this is the same encounter.

I'm going to revise Amaril's round 3 turn as thus:

Round 3:

I'm guessing it's going to take ~20 more dmg to kill Orc2A so Amaril will only curse the cowardly orc and not waste an attack on him.

Then he'll move to 9/7 and ready[1] his encounter power Witchfire[2] for when Orc Leader comes out of the woods.

1. pg 291 PHB for more info on "readying an action".
2. Witchfire - Arcane, Fire. To hit: +3 (CHA) vs reflex. On hit: 2d6 + 3 (CHA) fire dmg and the target gets -6 (base 2 + 4(INT) due to Amaril making his Warlock pact with the powers of the Feywild) to attack rolls until the end of my next turn)

--

/ooc I'm also assuming that Orc Leader has total cover just like 2A has which is why I'm not trying to hit him immediately.

Asharad
18th August 2008, 08:54 PM
I'd like to move to 7,7 but a lot of what I do depends on initiative and what the orc leader does.

Sagar
18th August 2008, 10:30 PM
I plan to reroll initiative since the encounter is about to change so significantly. It is not a new encounter, though, since there wasn't a 5 minute break. Indeed, the timing worked out perfectly for a seamless continuation.

EricStratton
18th August 2008, 11:06 PM
I plan to reroll initiative since the encounter is about to change so significantly. It is not a new encounter, though, since there wasn't a 5 minute break. Indeed, the timing worked out perfectly for a seamless continuation.
Hmm. Well, ok. I'm going to leave my post but if Amaril doesn't go relatively soon, I'll probably change it.

Sagar
18th August 2008, 11:53 PM
After the orc leader's pronouncement, you notice orc reinforcements have arrived.

Round 4:

Initiative:

Young half-orc
Trask
Baladir
Orc Leader
Brunhilde
Half-orc Kalak
Amaril
Fandango
Orc 2A
Orc 2C
Orc Drudges

Given the change in circumstances, please re-post your actions for this round.

The younger orc readies an axe to attack the first opponent that moves from cover.

Asharad
19th August 2008, 12:35 AM
Crap sandwiches!

Assuming the orc leader doesn't kill Fandango outright, first hes move to 9,7. Then he will sly flourish (Attack: DEX+4 (I think) vs. AC Hit: 1d6 + 8) the orc leader, but I reserve the right to change that depending on what the orc leader does.

Sagar
19th August 2008, 08:19 AM
The rest of round 3...

Amaril curses orc 2A, moves north a few steps, and readies a spell.

Trask summons a guardian of faith on the trail (the space you indicated is occupied by an orc). He then sends a healing surge to Brun (8+3) returning her to full health and then slides a few steps to the southwest.

Round 4 - Updated

Initiative:

Young half-orc (no damage)
Trask (5 damage)
Baladir (no damage)
Orc Leader (no damage)
Brunhilde (fully healed)
Half-orc Kalak (3 damage)
Amaril (no damage)
Fandango (no damage)
Orc 2A (bloodied, cursed, full cover)
Orc 2C (no damage)
Orc Drudges (no damage, full cover except C, D, F have partial cover)

EricStratton
19th August 2008, 08:32 AM
That's...a lot of orcs.

"Fandango! Run!"

Amaril curses Orc Drudge 3F and moves to 9/9. Turning around he casts Eldritch Blast[1] on Orc Raider 2C.

1. Eldritch Blast - To hit: +3 (CHA) vs Reflex. Dmg: 1d10 + 3 (CHA).

EricStratton
19th August 2008, 08:43 AM
I changed my target when I realized there was an orc out of the woods.

Shiz
19th August 2008, 08:56 AM
Just so everyone knows, the Guaridan of Faith is non-corporeal so anyone can share space/move through it. The former might break the map, though.

Round 4 action:

Since Trask cannot get a good visual on any targets, he is going to fall back to 8,12 in the hopes that some get drawn out of the trees.

He will prepare a conditional action: the first orc that emerges into the open will get an arrow in the face (Longbow: +6 vs AC, d10+4). This will unfortunately move Trask to that point in the initiative order for the duration of the encounter.

"Guys, I will move my Guardian next to force them out of the trees. Let's pull back but spread out. Do not charge the tree line. The leader might be a caster!"

DinbinFanfoom
19th August 2008, 09:28 AM
*waiting on Orc Leader*

Lycos
19th August 2008, 09:42 AM
Baladir yells, "Casters should get to some cover."

The older half orc never answered my questions from my previous turn. Is he ignoring me?

Sagar
19th August 2008, 09:59 AM
Baladir yells, "Casters should get to some cover."

The older half orc never answered my questions from my previous turn. Is he ignoring me?

DM didn't get much sleep and had a busy morning.

Kalak tells you (in common), "Yes, I am Kalak.. and keep your weapons up, Pup, more are coming!"

Lycos
19th August 2008, 10:23 AM
Round 4 - I am doing 2 things. I am staying with Kalak. But I am urging him to get up to help Brunhilde. I tell him we need to create a buffer for our Warlock. Also, I need him to tell me what his mission is.

Can I tell if the bulk of the orcs are running towards Kalak or towards us?

Sagar
19th August 2008, 11:43 AM
Round 4 - I am doing 2 things. I am staying with Kalak. But I am urging him to get up to help Brunhilde. I tell him we need to create a buffer for our Warlock. Also, I need him to tell me what his mission is.

Can I tell if the bulk of the orcs are running towards Kalak or towards us?

Stay with Kalak - check. I will assume a readied action and move your initiative to coincide with his.
Urge , tell, and tell - he really seems more interested in the fight than in your chatter.

...orc are running.. Mostly to the nearest targets. For more detail, you will have to wait until they act.

ooc: I have meetings almost solidly until 3. I'll try to updat this then or before, if something runs short.. (as if that ever happens)

Lycos
19th August 2008, 12:46 PM
Mostly to the nearest targets. For more detail, you will have to wait until they act.

ooc: I have meetings almost solidly until 3. I'll try to updat this then or before, if something runs short.. (as if that ever happens)

Skip that!

If he's on auto pilot then I am going to move up to Trask at (6,8). I'll see what happens at that point.

Have fun at your meetings.

Sagar
19th August 2008, 02:10 PM
The orc leader barks out commands and orcs appear in the woods and path to the north and west. Most of the orcs looks a bit bedraggled (even for orcs) and carry only a club. Another raider appears to the north, though, and he looks much better equipped.
An odd aura seems to pervade the area and it seems to originate from the orc leader.

The young half-orc throws his last axe at the closest orc (3F), his killer eye eliminating any advange the orc gets from cover. The axe (9+7 vs AC 16) hits and sinks deep into the orcs head, killing it (4 damage).

Trask moves back to the road, somewhat south of the half-orc, and readies his bow.

Baladir moves briskly up to where Trask formerly was and (action to be named later. I will presume you are readying an attack for the first orc to get in range. Please let me know what said attack is or if there is something else you plan to do..)

The orc leader moves south (6,4) and, maintaining partial cover, uses eye of wrath on Fandango and Brun. Fandango is feared (16+7 vs will 14)(-4 to ac, save ends). Brun is (10+7 vs 11 will) also feared.

now waiting on Brun's actions.

Lycos
19th August 2008, 02:33 PM
(action to be named later. I will presume you are readying an attack for the first orc to get in range. Please let me know what said attack is or if there is something else you plan to do..)

You got it. I am readying an attack. If I have to specify an attack then I am not readying one because it will differ depending on who steps close to me first.

DinbinFanfoom
19th August 2008, 02:38 PM
OOC: Sagar: Don't forget the orcs adjacent to the Guardian of Faith take POTENTIAL damage at the END of their turns. Doesn't apply yet, but might in the future. "Any creature that ends its turn next to the conjured guardian is subject to a Wisdom vs. Fortitude attack. On a hit, the attack deals 1d8 + Wisdom modifier radiant damage."

Brunhilde slides sideways to intercept the orc caster (moves to 7,5).

"Not so fast, ugly!", she yells, as she swings her axe. (Reaping Strike: +8 vs AC; damage 1d12+4, 4 damage on miss. Brun will also mark the leader).

Asharad
19th August 2008, 02:43 PM
Fandango grins and uses his daily, Blinding Barrage with a handful of shuriken, which is the following:

Standard Action Close blast 3 (I assume this means it only effects out three squares)
Requirement: You must be wielding a crossbow, a light
thrown weapon, or a sling.
Target: Each enemy in blast you can see
Attack: +4 vs. AC
Hit: 2[1d6] + 4, and the target is
blinded until the end of your next turn.
Miss: Half damage, and the target is not blinded.

By my calculations, that should hit Orc raider 2c, Orc 3c, orc 2a, and the orc leader.

After the attack, he falls back to 8,8.

Asharad
19th August 2008, 02:46 PM
I assume I can attack and then move and don't have to move and then attack.

Oh, also as a free action I'd like to yell, in orcish (technically giant, I guess) "There are more of them behind us!" My bluff skill is +9, so hopefully that will confuse the hell out of the little ones. If that counts as a standard action, then never mind.

Shiz
19th August 2008, 03:29 PM
As a free action, I am also going to whistle for the Lt. and Sgts. to come help us like they said they would since I am the closest to their position. No idea if they cam hear me.

EricStratton
19th August 2008, 03:33 PM
Posting my turn again now that I've seen what happened before me. Sorry for posting this turn like 3 times. I just get so excited!

--

Amaril curses the Orc Leader ("May you smell like daisies on a cool Spring day!") and moves to 9/9. Turning around he takes a chance and casts Eldritch Blast on the Orc Leader. "Bam!"

1. Eldritch Blast - To hit: +3 (CHA) - 2 (cover) vs Reflex. Dmg: 1d10 + 3 (CHA) + 1d6 (curse).

--

As soon as that bad boy gets out of the woods I'll use either my daily or encounter.

Also, anyone else notice the ragged looking orcs have all of 4 hp?

Sagar
19th August 2008, 04:38 PM
Brun slides east and takes a wicked swing at the orc leader (9+8-2 cover - 1 hangover vs AC 19) and just manages to knick the orc (4 damage). Brun fails her ST (3) and remains feared.

Kalak, the half-orc moves to stand by the other half-orc and fires eye of wrath at the orc leader and orc 3B. The leader (9+7-2 cover vs 15) and the drudge (6+7-2 cover vs 12 will) dodge behind trees and both attacks miss.

Amaril curses the orc leader, moves south and then casts Eldrich Blast (15+3 vs Ref 14) and hits quite solidly (4+3+4).

Fandango cuts loose a blinding barrage of shurikens and (18+4-1-2 vs AC 19) hits the orc boss and (16+4-1 vs AC 17) orc 2C. Orc 3C dodges the wild throw (2+4-2 vs AC 16) and Orc 2A is completely covered by trees and is essentially unattackable. The 2 orcs are hit for (6+4+4) damage and are blinded! Unfortunately, Orc 3C swings quickly at Fan as he throws (opportunity attack 17+8 vs AC 16-4) and hits soundly (10 damage).
Fan spins around with the blow and moves rapidly south. (Fan fails his saving throw (1) and is still feared).

Orc 2A moves back down to attack Brun (12+8 vs AC 18-4) and his hard blow is partially deflected (4+4).

Orc 2B is roars with outrage at it's blindness, but doesn't move. It does, however, stagger far enough from the EoF (5+4 vs fort 15) to avoid damage.

Orc 3C moves down to flank Brun and hits with his club (16+9 + something for flanking vs AC 18-4) and hits solidly (5 damage).

(more later)

Lycos
19th August 2008, 04:57 PM
My attack this round now that I have a target is to mark Orc 3D with Divine Challenge. (He takes damage if he doesn't attack me. I feel certain he will attack me.) And I will use my Daily Cleave Power which will do [1[W] + Strength modifier damage (+4), and an enemy adjacent
to you takes damage equal to your Strength modifier. (+4)] The adjacent enemy will be the Orc Drudge to my left.

Sagar
19th August 2008, 05:01 PM
Trask's whistle splits the air as the orc drudges surge forward to attack.
Orc 3C is the first out of the woods and as soon as it clears Brun, Trask shoots (5+6 vs AC 16) and misses.

2 more orcs attack Brun and one misses wildly (3) while the other fetches a fantastic blow to her head (natural 20) (crit, 10 damage).

3 orcs surge towards Baladir.
I am readying an attack. If I have to specify an attack then I am not readying one because it will differ depending on who steps close to me first.
Baladir hesitates, losing his attack (and therefor keeping initiative) and two of he orcs (15,2,15 +9 vs AC 18) pound the paladin with their clubs (5, 5 damage).

End of round 4

Round 5
Initiative:

Young half-orc (no damage)
Baladir (10 damage)
Orc Leader (29 damage, blinded)
Brunhilde (13 damage, feared -4AC)
Half-orc Kalak (3 damage)
Amaril (no damage)
Fandango (10 damage, feared -4AC)
Orc 2A (23 damage, bloodied, cursed, full cover)
Orc 2C (16 damage, blinded)
Trask (5 damage)
Orc Drudges (no damage, H has partial cover)

Lycos
19th August 2008, 05:05 PM
Round 5:

My attack this round now that I have a target is to mark Orc 3D with Divine Challenge. (He takes damage if he doesn't attack me. I feel certain he will attack me.) And I will use my Daily Cleave Power (Attack: Strength vs. AC) which will do [1[W] + Strength modifier damage (+4), and an enemy adjacent
to you takes damage equal to your Strength modifier. (+4)] The adjacent enemy will be the Orc Drudge to my left.

My Long Sword stats - Longsword: +7 vs AC [+4 strength] [+3 proficiency]; damage 1[W]=1d8+4 [strength]

Sagar
19th August 2008, 05:06 PM
My attack this round now that I have a target is to mark Orc 3D with Divine Challenge. (He takes damage if he doesn't attack me. I feel certain he will attack me.) And I will use my Daily Cleave Power which will do [1[W] + Strength modifier damage (+4), and an enemy adjacent
to you takes damage equal to your Strength modifier. (+4)] The adjacent enemy will be the Orc Drudge to my left.

To ready an attack, you MUST specify the attack and the target when you ready it (See Shiz's "I'll use my bow to shoot off the first orc nose I see.") I'll accept conditional targets but not conditional attacks. They are supposed to be instaneous reactions. You didn't attack, but you did keep your initiative - which, since you are second, is about the same thing.

Lycos
19th August 2008, 05:11 PM
To ready an attack, you MUST specify the attack and the target when you ready it (See Shiz's "I'll use my bow to shoot off the first orc nose I see.") I'll accept conditional targets but not conditional attacks. They are supposed to be instaneous reactions. You didn't attack, but you did keep your initiative - which, since you are second, is about the same thing.

I understand calling the attack that I am going to use, but if I don't know who is going to coming to me. How do I know which attack to prepare?

I would not use a Cleave attack if it is just one mob on me. But if I see three mobs coming to me, I will use a Cleave attack.

I just don't see my character standing there getting hit. They get 2 attacks on me without a response? I'm not arguing this any further until after the fight is done.

Shiz
19th August 2008, 05:33 PM
2C ended the turn next to the Guardian.

I also need a ruling on whether or not the Guardian needs its own square. It is basically a ball of radiance so I don't think so, but I will defer to Sagar.

The flanking bonus is +2 (Combat Advantage) and Sagar applied it perfectly. Take note, Fandango!

Hard to see how Brun didn't get at least one OA, but then I don't remember the field exactly.

Baladir should have gotten to make at least a basic attack, if not an at-will since he did say he would attack, but GM is final arbiter and I like the flavor of the poor Pally being confused by all the action!

Lycos
19th August 2008, 05:34 PM
...I like the flavor of the poor Pally being confused by all the action!

:lowrazz: Just wait until this is over. :lowlol:

Sagar
19th August 2008, 05:53 PM
2C ended the turn next to the Guardian.

I also need a ruling on whether or not the Guardian needs its own square. It is basically a ball of radiance so I don't think so, but I will defer to Sagar.

The flanking bonus is +2 (Combat Advantage) and Sagar applied it perfectly. Take note, Fandango!

Hard to see how Brun didn't get at least one OA, but then I don't remember the field exactly.

Baladir should have gotten to make at least a basic attack, if not an at-will since he did say he would attack, but GM is final arbiter and I like the flavor of the poor Pally being confused by all the action!

I move mobs (and characters) one square at a time to make sure they can get where they want, how they want. I am pretty sure they all make it ok. 3C might have incurred one but I don't know whether the OAs apply when moving from one adjacent to another adjacent square or just when moving from adjacent to non-adjacent. I decided to give the orc the benefit like I did Amaril.

I'll check up on it when I get home.

Sagar
19th August 2008, 06:00 PM
2C ended the turn next to the Guardian. Guardian's attack missed.

I also need a ruling on whether or not the Guardian needs its own square. It is basically a ball of radiance so I don't think so, but I will defer to Sagar. I am assuming it does.

Baladir should have gotten to make at least a basic attack, if not an at-will since he did say he would attack, but GM is final arbiter and I like the flavor of the poor Pally being confused by all the action!

A readied attack is a prepared REACTION and not an action (iirc). He wasn't prepared to react (by specifying the attack).
I thought about giving him a basic attack, but the flavor of his text was indecision so I let that rule the encounter. He IS a level 1 character.


In the future, please specify what attack.

Oh, and the mobs move one at a time too. So a single attack is safest. If you want to use cleave, you would have to specify the trigger of 'when two or more mobs are near me...' or something like that.

DinbinFanfoom
19th August 2008, 06:04 PM
2C ended the turn next to the Guardian.The GoF doesn't do automatic damage... it makes a check, which Sagar put in there. (must be fun keeping track of all this, eh Sagar?)

Sagar
19th August 2008, 06:19 PM
The GoF doesn't do automatic damage... it makes a check, which Sagar put in there. (must be fun keeping track of all this, eh Sagar?)
It do take time.

I made my life easier this round by pre-generating about 20 d20 rolls and just checking them off in order as I needed them.

But as for the rest, Din's map is a GODSEND! (and you just need to take it all one thing at a time.)

Shiz
19th August 2008, 06:20 PM
Round 5
Initiative:

Young half-orc (no damage)
Baladir (10 damage)
Orc Leader (29 damage, blinded)
Brunhilde (13 damage, feared -4AC)
Half-orc Kalak (3 damage)
Amaril (no damage)
Fandango (10 damage, feared -4AC)
Orc 2A (bloodied, cursed)
Orc 2C (14 damage, blinded)
Trask (15 damage)
Orc Drudges (no damage, H has partial cover)

Shiz
19th August 2008, 06:21 PM
Baladir:

Round 5:

My attack this round now that I have a target is to mark Orc 3D with Divine Challenge. (He takes damage if he doesn't attack me. I feel certain he will attack me.) And I will use my Daily Cleave Power (Attack: Strength vs. AC) which will do [1[W] + Strength modifier damage (+4), and an enemy adjacent
to you takes damage equal to your Strength modifier. (+4)] The adjacent enemy will be the Orc Drudge to my left.

My Long Sword stats - Longsword: +7 vs AC [+4 strength] [+3 proficiency]; damage 1[W]=1d8+4 [strength]

Sagar
19th August 2008, 07:57 PM
Baladir:

Round 5:

My attack this round now that I have a target is to mark Orc 3D with Divine Challenge. (He takes damage if he doesn't attack me. I feel certain he will attack me.) And I will use my Daily Cleave Power (Attack: Strength vs. AC) which will do [1[W] + Strength modifier damage (+4), and an enemy adjacent
to you takes damage equal to your Strength modifier. (+4)] The adjacent enemy will be the Orc Drudge to my left.

My Long Sword stats - Longsword: +7 vs AC [+4 strength] [+3 proficiency]; damage 1[W]=1d8+4 [strength]

Why are you posting for Baladir?

Asharad
19th August 2008, 07:59 PM
Round Five:

Fandango will sly flourish (To Hit: +4 vs Ac/ Damage:1d6+8) orc 3c.

Lycos
19th August 2008, 08:23 PM
Why are you posting for Baladir?

I was wondering the same thing. :rotflmao:

Shiz
19th August 2008, 08:31 PM
I cut and pasted from the other page we don't have to go back and forth,

Sagar
19th August 2008, 09:21 PM
Round 5:

The young half-orc slides over and attacks orc 3B with his great axe (11+8 vs AC 16), hitting it solidly (8 damage) and killing it instantly. The wierd aura in the area inflames the orc to take a deathstrike at the half-orc (5+9 vs AC 17) but it misses as it collapses.

Baladir uses divine challenge on orc 3D and then swings his longsword in a great cleaving arc. Baladir hits (15+7 vs ac 16) cleaving through the orc (12 damage) and his blow continues on to behead orc 3E (4 damage). Both orcs, take a death swing at Baladir (16+7, 5+7 vs AC 18) - one hits him for 5 damage.

The orc leader, blinded, opts not to attack directly. Instead, he lends an orc raider (2A) the Swift Arm of Destruction. With that, orc 2A attacks Brun with a great axe (7+8 vs AC 18-4) connecting solidly (14 damage) and healing itself for 15 damage. Brunhilde falls to the ground, unconcious and dying.
At the end of his turn, the orc leader regains his sight.

Brun continues dying during her turn. However, with a death roll of 15, Brun fails at dying.

Kalak, the half orc, casts eye of wrath at the orc leader, orc 2A and orc 3C. He hits (16+7 vs will 15, 5+7 vs will 12, 8+7 vs will 12) all three and each is feared (-4 AC).

Amaril next.

Lycos
19th August 2008, 09:57 PM
Round 5:

The young half-orc slides over and attacks orc 3B with his great axe (11+8 vs AC 16), hitting it solidly (8 damage) and killing it instantly.

Baladir uses divine challenge on orc 3D and then swings his longsword in a great cleaving arc. Baladir hits (15+7 vs ac 16) cleaving through the orc (12 damage) and his blow continues on to behead orc 3E (4 damage).

Nice imagery. Good use of powerful words. :D

DinbinFanfoom
19th August 2008, 10:09 PM
*waiting on Orc Leader*

EricStratton
19th August 2008, 10:13 PM
"Brunhilde, I know you'd be risking an OA but is there anyway you can attempt to move the fight south some? Draw the leader out of the trees!"

DinbinFanfoom
19th August 2008, 10:16 PM
"Brunhilde, I know you'd be risking an OA but is there anyway you can attempt to move the fight south some? Draw the leader out of the trees!"
"I'll try but... he can't follow what he can't see... he's blind, remember?"

EricStratton
19th August 2008, 10:17 PM
"I'll try but... he can't follow what he can't see... he's blind, remember?"
"He can probably smell you. *I* can smell you. Boozehound...."

Sagar
19th August 2008, 10:44 PM
Please see the round 5 attacks post. I didn't see any other posts so I edited it.

Brun is down and unconcious. I almost forgot the dying orcs now get a death strike.

EricStratton
19th August 2008, 10:55 PM
Amaril is a tad concerned. He curses Orc 3C ("Your children will be Human!") and retreats a bit to 10/11 and flings Eldritch Blast at Orc 3C (to hit: +3 (CHA) vs reflex; dmg: 1d10 + 3 (CHA) + 1d6 (curse)).

/ooc Does Orc 2A still have total cover?

Lycos
19th August 2008, 11:16 PM
In preparation of Round 6:

I am moving forward to Brun (6,6) as a minor action? Then I Lay Hands on Brun. And I am spending an action point to use Second Wind (8 points to my hp, and +2 to Defense). I am working to pull Brun behind me in (6,6).

Shiz
19th August 2008, 11:25 PM
Lycos, you are going to set off 3 Opportunity Attacks if you run to Brunhilde. You don't have to rush to her side. The death mechanic in 4E is different. She won't die unless she fails 3 saving throws. Please reconsider.

Round 5:

Move the GoF 3 squares south (7,5 on top of Brunhilde). Sehanine's Sting (+4 vs REF, d8+4) at Orc Drudge 3E by Baladir who gets the +2 buff against it if I hit it and it doesn't die for some reason.

GoF: If 7,5 is not an option, then 6,5 or 5,5 in that order of preference.

Sagar
20th August 2008, 12:09 AM
Orc 2A is open to attack, now.

Amaril curses orc 3C, retreats a few steps, then casts eldrich blast at the same orc (10+3 vs ref 12), burning it to a cinder (15 damage). The flaming orc corpse attempts to strike out in death, but there is no rational target and it falls to ashes unavenged.

Fandango, with a sly flourish, whips a shuriken at Orc 3c.. er.. uh.. 3G but misses miserably (natural 1). He does just manages to shake off the fear effect (st=10), though.

Orc 2a whips an axe at the older half-orc (his killer eye negating cover) and (11+7 vs AC 18) but gets only a glancing (1+3) blow.

Orc 2C , still blinded, manages to stagger forward a step, but winds up too close the the guardian (11+4 vs fort 15) and gets seriously burned (8+4) and bloodied. At the end of the turn, the blindness effect expires.

The GoF moves to stand guard over Brun (can't show that on the map).
Trask fires at Orc 3A before it can get to Baladir (don't see 3E) striking it in the head (natural 20) and killing it instantly. The expiring orc does not have any target to take it's death strike and it expires frustrated.

The rest of the orc drudges surge forward to attack. Drudge 3G attacks Fandango (10+9 vs AC 16) and hits solidly with it's club (5 damage). Fandango is bloodied.

Drudge 3H moves to beside Baladir and hits (11+9 vs AC 18) for 5 damage. Baladir is bloodied.

don't forget second wind

End of round 5.

Round 6

Initiative

Young half-orc (no damage)
Baladir (20 damage, bloodied)
Orc Leader (29 damage, -4 AC)
Brunhilde (unconcious, no strikes)
Half-orc Kalak (7 damage)
Amaril (no damage)
Fandango (15 damage, bloodied)
Orc 2A (8 damage,fear -4 ac, cursed)
Orc 2C (26 damage, bloodied )
Trask (5 damage)
Orc Drudges (no damage)

Asharad
20th August 2008, 01:40 AM
Round 6:

If orc 3g is still alive and standing in front of him, Fandango will Sly Flourish (To Hit: +4 vs Ac/ Damage:1d6+8) it and then spend an action point (if neccessary) to second wind.

If it is dead, I'll determine what to do at that point.

Sagar
20th August 2008, 07:59 AM
In preparation of Round 6:

I am moving forward to Brun (6,6) as a minor action? Then I Lay Hands on Brun. And I am spending an action point to use Second Wind (8 points to my hp, and +2 to Defense). I am working to pull Brun behind me in (6,6).
You can move (move action), LoH (standard action) and that's basically it. If you want to use Second Wind, then you need to use an action point, if you have one available.

Brun cannot stand up and stay where the GoF is (which is actually in her square). She can, though, shift as part of her "stand up" move option and not incur an OA.

Sagar
20th August 2008, 08:11 AM
The younger half-orc slashes his axe deeply into drudge 3H (9+8 vs AC 16) killing it (9 damage). The drudge lashes out with a death strike (11+9 vs AC 17) and connects solidly (5 damage).

Baladir, heedless of danger to himself, rushes to Brunhilde's aid.
He darts past the last drudge (OA - 15+9, 5 damage) and lay's hands on her (Baladir loses a surge, Brun gets 9 hp). Brun is concious but prone. Baladir then uses an action point for second wind (getting 8 HP and +2 to all defenses)

Sagar
20th August 2008, 11:02 AM
Wasn't I down to 10hps? And a lot of orcs seem to have disappeared but only 2 died in round 5.

I only have 5 damage recorded for you and can't find any more.
I can add 10 more, though, if it will make you feel better.

Sagar
20th August 2008, 11:08 AM
The orc leader casts Chaos Hammer at 7,9 which blasts Kalak and the younger half orc (10+7 vs 14 and 16+7 vs 14 ref) for 10 damage and knocking them prone. Fandango skips nimbly out of the way and takes only 5 damage as a glancing blow but stays standing. Orc leader fails save (3) and remains feared. It then shifts away from the GoF (avoiding the OA since Brun is prone and can't attack).

Brun, rounds take place almost simultaneously.. that is, it all happens in about 6 seconds. Please don't wait for the actions of the person immediately before you unless doing so is critical (like waiting to find out if you are still dead). Thanks :)

DinbinFanfoom
20th August 2008, 11:16 AM
The orc leader casts Chaos Hammer at 7,9 which blasts Kalak and the younger half orc (10+7 vs 14 and 16+7 vs 14 ref) for 10 damage and knocking them prone. Fandango skips nimbly out of the way and takes only 5 damage as a glancing blow but stays standing.

Brun, rounds take place almost simutaneously.. that is, it all happens in about 6 seconds. Please don't wait for the actions of the person immediately before you unless doing so is critical (like waiting to find out if you are dead). Thanks :)
Uh... almost simultaneously, yes, but init order is there for a reason. If he runs up to me, I'll know which direction to scurry, for example. Plus that way I don't telegraph my intentions to the GM. :D

Brun staggers to her feet, grumbling, and shifts south as part of that move. She attempts to hit Orc 2A (who is at -4) with "Comeback Strike" (1D20+8 vs AC, damage 2d12+4+1, triggers a healing surge). She also activates the special on her Dwarven Armour (Free Action: Healing Surge). She burns an action point and triggers Second Wind too (Another Healing Surge).

Shiz
20th August 2008, 11:18 AM
Round 6:

Trask puts his bow on his shoulder and draws his morningstar to CHARGE (+2ATK) 2A (move to 6,6). He will call out that orc as his Quarry (Ranger granted encounter power) and make a basic attack (+7 vs AC, 1d10+4+1d6 for quarry) and heal Fandango (or Baladir if Fandango is out of range for some reason) with Healing Word (surge value + 1d6).

EricStratton
20th August 2008, 11:19 AM
Amaril - Round 6:

He'll move to 6/11 (triggering Shadow Walk). Then curse Orc Drudge 3G ("Something bad!") and fling an Eldritch Blast at him.

Shadow Walk - On your turn, if you move at least 3 squares away from
where you started your turn, you gain concealment until the end of your next turn.

EB - ATK: +3 (CHA) vs reflex; Dmg: 1d10 + 3 (CHA) + 1d6 (curse).

Sagar
20th August 2008, 01:47 PM
Incensed, Brunhilde crawls to the side and stands up and then launches a brutal comeback attack (3+8-1 vs AC 17) and, in her semiconcious rage, misses badly. Almost instinctively, though, she pulls healing from her armour (+9 hp) and then uses her extra action to back off and catch a second wind (+9, +2 def).

Kalak eyes the drudge(3G) (19+7 vs 12 ref) and fears it (-4 AC).
Kalak then slides north and attempts to spear the last drudge (4+9 vs AC 16-4), impaling it for 11. The drudge forces itself farther down the spear in an attempt to club Kalak (2+9 vs AC 18) but expires before doing damage.

Amaril vanishes from site, slides in shadow to the west, curses the orc leader (next closest target) and shoots an eldritch blast at it. Amaril (11+4-2 vs ref 14) (-4 is to AC, not reflex) and blasts the bejesus out of a branch, but the orc leader dodges away unscathed.

Fandango uses his second wind (+6) and....

Asharad
20th August 2008, 01:49 PM
Wait for it!

I'll switch targets (since the drudge is dead) and eyebite (+4 vs.will/ damage 1d6+4) the orc leader. If I hit, I'll be invisible to him for one round, which is a nice bonus.

I chose this attack because I assume the orc leader is under some sort of cover and that a physical attack will suffer a penalty as such. If I am understanding correctly, my eyebite attack will not suffer this penalty.

However, if it does, then I will go ahead and just sly flourish him, as the odds to hit are more or less the same, I'd imagine (+4 vs. Ac) but damage is better (1d6+8).

I assume I'll have to use an action point.

Sagar
20th August 2008, 02:15 PM
Fandango casts eyebite on the orc leader (11+4 vs will 15) and hits for 7 damage, then uses his action point to catch a second wind (already credited), healing himself and giving himself +2 defense. The orc leader is bloodied.

Orc raider 2A slides away from the glowy -thing-that-hurts (tm) and hurls an axe at Brun. He hits (16+7 vs AC 18+2) with an audible THUNK (8 damage).

Orc raider 2C flips an axe at Baladir and just hits (13+7 vs AC 18+2, 2+3 damage).

Trask uses a special move that I can't remember or see from this thread because someone moved it but it doesn't matter because it (5+5 vs AC 19-4) misses.

End of round 6.

Round 7

Initiative

Young half-orc (15 damage, prone)
Baladir (22 damage, bloodied, +2 def)
Orc Leader (36 damage, -4 AC, bloodied)
Brunhilde (19 damage, +2 def)
Half-orc Kalak (17 damage)
Amaril (no damage, concealed in plain sight)
Fandango (20 damage, bloodied)
Orc 2A (16 damage,fear -4 ac, cursed)
Orc 2C (26 damage, bloodied )
Trask (5 damage)

(oops. I forgot the orc leader was prone at the start of his turn. Hmm.. I guess he got up and moved 2. Old guys can be very nimble.)

Lycos
20th August 2008, 02:49 PM
Round 7:

I Lay Hands on myself for 8 hp.

FYI, I have no more Lay on Hands left.

I then move up to Orc 2A (going to 6,6 unless he moves), and do a Piercing Smite (Attack: Strength vs. Reflex
Hit: 2[1d8] + 4 Strength modifier damage, and the target and a number of enemies adjacent to you equal to your Wisdom modifier are marked until the end of your next turn.)

Shiz
20th August 2008, 03:36 PM
Round 7:

Minor: Healing Word to Baladir (5 sq range) or Brunhilde if he is out of range, for surge+1d6

Move action: GoF to 4,5. (This power kind of blows outdoors, huh?)

Standard: Melee attack 2A w/ Righteous Brand (+5 vs AC, 1d10+3) which gives an ally w/in 5 (Brunhilde) my str bonus (+3) to melee attacks until the end of my next turn. The short decription does not specify if the target has to be the same, though.

If 2A is dead, then Sehanine's Sting (+4 vs REF, 1d8+4, +2 to Brunhilde vs that target) on the Orc Leader.

DinbinFanfoom
20th August 2008, 03:44 PM
Round 7:

Brunhilde shifts NW (into the bushes) and again attempts to hit Orc 2A (who is at -4) with "Comeback Strike" (1D20+8 vs AC, damage 2d12+4+1, triggers a healing surge).

EricStratton
20th August 2008, 04:34 PM
Round 7:

Amaril stays put, and casts his encounter power Witchfire (Atk: +3 (CHA) -2 (cover, I think) vs Reflex; Dmg: 2d6 + 3 (CHA) fire damage + 1d6 (curse), and the target gets -2 to attack rolls until the end of my next turn) on the Orc Leader. W/ the Leader under some cover, he's crossing his fingers. "Bam?"

---

It doesn't say so on the map but I'm pretty sure I cursed the orc leader at some point in the fight. Found it - here (http://www.legendsofwestwood.org/forum/showpost.php?p=212889&postcount=153).

Sagar
20th August 2008, 08:40 PM
The younger half-orc starts round 7 by standing up and dusting off and, in the process, picks up an axe from the ground, and hurls it at the orc leader (7+7 vs 19-4) and just misses. (killer eye negates cover)

Baladir uses LoH on himself and, while it works, gets the distinct feeling that that is NOT how the ability is to be used. In fact, he feels he may have lost any divine favor he gained with his heroic rescue of Brunhilde.
He then attempts a piercing strike but critically misses (natural 1).

The orc leader glares at Trask (5+7 vs will 16) but Trask is not affected. The orc leader then moves forward and uses a warrior's surge against Trask (8+9 vs AC 17) hitting with his spear for 10 damage and healing himself for 15. Trask is bloodied and the orc leader shakes off it's fear.

Brunhilde shifts behind a bush and then explodes out of it, slamming the orc raider (2A) (18+8-1 vs AC 17-4, 8+4+1 damage) and getting a healing surge of satisfaction (9 healing).

Kalak glares at the orc leader (6+7 vs 15 will) but the leader resists. Kalak then charges forward and stabs the leader with his spear (10+9+1 vs AC 18) (10 damage)

Sagar
20th August 2008, 08:51 PM
Amaril casts witchfire on the orc leader (8+3 vs Ref 14) but the orc leader dodges.

Fandango, you have CA on the orc leader and how many shuriken did you bring and how many have you used?
And I'll need Fandango's input to proceed.

Shiz
20th August 2008, 08:58 PM
Changing my action:

Move: shift East 1 square (GoF stays put)

Minor: Healing Word on myself (surge+1d6)

Standard: Sting Orc 2A (+4 vs REF, 1d8+4, +2 ATK bonus to Brunhilde against it next round.)

Lycos
20th August 2008, 09:42 PM
How did I get from 6/6 to 8/5?

Lycos
20th August 2008, 09:47 PM
Round 8:

I would like to get to the Orc Leader (preferably without being open to an OA), I am going to use Paladin's Judgement on the Orc Leader.

Attack: Strength vs. AC

Hit: 3[1d8] + 4 Strength modifier damage, and one ally within 5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing surge.

Unless Brunhilde gets some awesome healing done before my turn, he will be the target of my surge.

Asharad
21st August 2008, 12:02 AM
Sorry, was on the road. I started with 20 shuriken and have used 6.

Via the southern route, Fandango moves to 4,8.

Drawing his short sword and taking advantage of his CA, he uses his Dazing Strike
Attack: +6 (+4 for dex and then +2 (I think) for CA)total vs. AC
Hit: 1d6 + 4, and the target is
dazed until the end of your next turn.)

so hopefully ca for everyone.

Sagar
21st August 2008, 08:05 AM
Fandango slides silently to the west and stabs the unexpecting orc wickedly in the back (16+6 vs AC 19). The orc seems frozen with pain as Fan's blade slides home (6+4+8 suprise damage since you have CA). The orc leader is dazed and bloodied.

Orc raider 2A, enraged by Brun's attack, attacks back with his great axe (13+8 vs ac 18) and slams his blade into Brunhilde's side (8+4 damage).
Brunhilde is bloodied (again). The orc, however, is still feared.

Orc raider 2C hurls another axe at Baladir but the paladin, getting the hang of this attack, (4+7 vs AC 18) dodges nimbly aside.

Trask, after thinking furiously, shifts to the east, heals himself (6+1), and casts sehaine's stings the nearby orc raider (2A) (13+4 vs ref R14) hitting it weakly (2+4) and granting Brun advantage (+2 atk) against it.
The orc raider is bloodied.

Round 8

Initiative

Young half-orc (15 damage)
Baladir (14 damage,)
Orc Leader (39 damage, dazed (all have CA, only one action), bloodied)
Brunhilde (21 damage, +2 to attack orc 2A, bloodied)
Half-orc Kalak (17 damage)
Amaril (no damage)
Fandango (20 damage, bloodied)
Orc 2A (27 damage,fear -4 ac, cursed, bloodied)
Orc 2C (26 damage, bloodied )
Trask (5 damage)

Lycos
21st August 2008, 09:22 AM
Round 8:

I would like to get to the Orc Leader (preferably without being open to an OA), I am going to use Paladin's Judgement on the Orc Leader.

Attack: Strength vs. AC

Hit: 3[1d8] + 4 Strength modifier damage, and one ally within 5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing surge.

Unless Brunhilde gets some awesome healing done before my turn, he will be the target of my surge.


I edited my decision for this round. Brun is my surge target.

Asharad
21st August 2008, 10:01 AM
I am on the road all day, so bear with me.

Round 8:

Fandango, assuming the orc leader hasn't killed him, will sly flourish said leader with his shortsword (Attack:+6 vs AC/ Damage 1d6+2d8 (due to combat advantage sneak attack+8).

If it is dead I will sly flourish anything in range.

edit: numbers for Sagar, assuming CA is still in effect, CA bonuses in [ ]

melee w/ sword: +5[+2] vs AC, 1d6+4+4[+1d8]
ranged w/ shuriken: +7[+2] vs AC, same

Shiz
21st August 2008, 10:39 AM
Round 8:

Melee wpn still equipped so Trask can make an OA if needed.

Minor: Mark my target as Quarry for dmg bonus.

Attack: Sting Orc Leader/2A in that order depending on who is alive/in range (Lance of Faith: +6 [incl +2 CA from dazed] vs REF, 1d8+4+1d6, +2 ATK to Brunhilde).

Move: pet to 4,7 (if it can pass through occupied squares) or 6,7 or 6,6 or wherever it can hit both orcs.

Trask is out of all healing options, other than Second Wind for himself.

EricStratton
21st August 2008, 10:48 AM
Round 8:

Amaril will move to 10/9 triggering Shadow Walk. Then fling Eldritch Blast at Orc Leader (else Orc 2A else Orc Raider 2C)

SW - On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.

EB - +3 (CHA) +2 (CA on Leader) vs reflex; dmg: 1d10 + 3 (CHA) + 1d6 (curse on Leader and 2A)

Amaril is tempted to use his daily but for the moment we appear to have this fight in hand.

DinbinFanfoom
21st August 2008, 12:14 PM
You cannot move, though, without provoking an OA so if you were ever going to just attack without worrying about actions prior to yours, now is the time!
Not necessarily. If OL bolts NW, I wanna make sure I know it before I move. Brun has zero ranged capability. Plus one of my options involves hitting two targets which might change if two aren't hittable. I'm just trying to avoid subjecting Sagar to an elaborate IF/THEN/ELSE statement. :D

Edit: Heehee, fine!

If Orc Leader doesn't move away and nobody is S of me:
- Brunhilde shifts south and attempts to Cleave Orc Leader [+8 str/prof/weapon -1 hangover +2 CA] vs AC, damage 1d12 [+4 str + 1 weapon] and Orc 2A [4 damage if OL is hit) (Marking Orc Leader)

If Orc Leader moves NW (taking an AoO from Fandango and Old Guy) or my way S is obstructed:
- Brunhilde shifts W and attempts to hit Orc 2A with Reaping Srike [+8 str/prof/weapon -1 hangover] vs AC [-4 feared], damage 1d12 [+4 str +1 weapon), 4 damage on a miss. (Marking Orc 2A)

If Orc Leader shifts NW:
- Brunhilde shifts W and attempts to Cleave Orc Leader [+8 str/prof/weapon -1 hangover +2 CA] vs AC, damage 1d12 [+4 str + 1 weapon] and Orc 2A [4 damage if OL is hit) (Marking Orc Leader)

Of both OL and Orc 2A are dead:
- Brunhilde moves to 8,3 and attempts to hit Orc 2C with Reaping Srike [+8 str/prof/weapon -1 hangover] vs AC, damage 1d12 [+4 str +1 weapon), 4 damage on a miss. (Marking Orc 2C)

Sagar
21st August 2008, 03:59 PM
The younger half-orc moves around Kalak and Trask to flank the orc leader and swings his great axe. He hits (13+8+2+2 vs 19-4) solidly (10 damage). The leader is now feared, cursed, dazed, bloodied and reeling.

Baladir slides forward between the half-orc and Trask and, inspired by Fandango, opens a serious can of whoop-ass on the orc leader (17+4+2 vs AC 19-4) looping his head clear off (18 damage) and cheering Brunhilde to no end (+9 hp). The aura that permeated the battlefield suddenly ceases.

The orc leader forfeits his turn by way of being recently deceased... but he is no longer feared, cursed, or dazed so perhaps this is an improvement.

Brun shifts west one step and swings a reaping strike at the only original orc still standing. Orc 2A (12+8-1 vs AC 17-4) takes a terrific blow to the back (16 damage) and is now cursed, marked, feared, and reeling.

Kalak casts slides forward to flank the orc raider and stabs with his spear (4+9+2 vs AC 17-4) and hits a glancing blow (4 damage) that is JUST enough to fell the beleaguered orc.

Amaril shifts with a shadow step (I adjusted position so the orc didn't have cover as he would if you went to 10,9) and shoots and then curses and eldrich blasts at the last remaining orc. He hits (15+3 vs R14) the newly cursed orc for 11 damage. The orc raider is now reeling.

Orc 2A twitches feebly and goes still.

Orc 2C turns to run.

Trask shoots a sting (LoF) at the retreating orc, hitting it (18+4+2 (ca) vs 14 ref). The lance of light blasts clear through the orc (13 damage). The orc, looking surprise, slowly falls face down in the trail.

As the battleground falls silent, the two half-orcs shift to stand together just south of you on the trail. They regard you silently with their weapons ready but not, apparently, with hostile intent.

Off to the south east, you hear the pounding of hooves.

Sagar
21st August 2008, 03:59 PM
By the way, you guys got some serious kick-ass rolls that round.

Lycos
21st August 2008, 04:06 PM
By the way, you guys got some serious kick-ass rolls that round.

Yay, us! :D

Shiz
21st August 2008, 04:22 PM
Starting a new thread.