View Full Version : Group 3 Gameplay Issues Discussion Thread
Lycos
21st August 2008, 01:01 PM
I am adding Roleplay Color to Lance of Faith.
How do you sting with a Morning Star? Wouldn't that be Sehaine's Smash??? :D
Shiz
21st August 2008, 01:03 PM
It is a ranged, radiant attack. I imagine Trask holding up his fist with holy symbol grasped and a beam of moonlight lasers at the target. Morninstar can be held (but not wielded) in other hand. Holy symbol on a necklace so easy to access.
DinbinFanfoom
21st August 2008, 01:13 PM
There will be a tendency to hoard Daily powers. Be wary of that, though. I am not criticizing Amaril's tactics at all, but this was clearly "the boss fight" when Daily Powers are good.Yeah, that was my take, even though I thought "Big Orc" WAS the boss. I decided that I'd rather use my daily and get some use from it instead of hoarding it for opportunities that might never arise. I also figured that the battle we're currently in (going into it's 8th round vs about 15 orcs so far) probably wouldn't happen more than once a day. At least I hope not. :eek!:
Sagar
21st August 2008, 04:05 PM
Overall, I thought you guys did really well. You could have used more tactics (flanking, fighting the same mob, etc) but as DM, I am pleased with how well you did and that the mobs seemed to challenge you at least a little :p
DinbinFanfoom
21st August 2008, 04:07 PM
I thought it went pretty well too. Good risk vs. reward, but the two half-orcs certainly made things easier. The openness and trees made flanking difficult, as mobs could just shift away from it.
Lycos
21st August 2008, 04:15 PM
Yeah, the problem with a spread out group and lots of mobs. Almost no one has a chance to concentrate on any one target with out giving the enemy opportunity attacks.
One lesson I learned was to try and always stay within 5 squares of the cleric, it is very helpful.
Also, I have to say I learned a lot on this battle. Our following battles should go much quicker.
Sagar
21st August 2008, 04:17 PM
Yeah, the problem with a spread out group and lots of mobs. Almost no one has a chance to concentrate on any one target with out giving the enemy opportunity attacks.
Your next encounter will be much more...contained.
Shiz
21st August 2008, 04:30 PM
XP value for that encounter? Just curious. I would guess 400ish?
Sagar
21st August 2008, 04:53 PM
Exp will depend on how you play out the end of the encounter.
Shiz
21st August 2008, 04:54 PM
Healing Surges:
You get a set amount that reset after an extended rest (6 hours?). They can be used freely after an encounter. There use is limited to Second Wind and healing powers during combat.
Shiz
21st August 2008, 06:55 PM
Point of information: my Healing Word does +1d6+[wis mod], not just +1d6. So that will be nice next fight.
DinbinFanfoom
21st August 2008, 08:18 PM
Brun also uses a surge, to heal up to near max.
Asharad
22nd August 2008, 08:34 AM
How do I share information that I know that the rest of the party doesn't without alerting npcs in the area?
DinbinFanfoom
22nd August 2008, 08:37 AM
I'd just "whisper" it in in-character dialog.
Asharad
22nd August 2008, 08:38 AM
I'd just "whisper" it in in-character dialog.
Yeah, that'd work I suppose.
DinbinFanfoom
22nd August 2008, 09:34 AM
Kalak reaches into a belt pouch and pulls out two magnificent moonstones and hands them to Baladir. From another pouch, he takes two small flasks and gives those to Baladir.
What's a "moonstone"?
Sagar
22nd August 2008, 09:43 AM
A low level gem worth typically about 100g.
These are nicer than average, though.
DinbinFanfoom
22nd August 2008, 09:53 AM
A low level gem worth typically about 100g.
These are nicer than average, though.
Brunhilde swears she can hear the high-pitched whine.
"Were any wisps harmed in the harvesting of these moonstones? I SURE HOPE SO!" :mrgreen:
GravenStone
22nd August 2008, 10:49 AM
Brunhilde swears she can hear the high-pitched whine.
"Were any wisps harmed in the harvesting of these moonstones? I SURE HOPE SO!" :mrgreen:
*snicker*
Sagar
22nd August 2008, 12:57 PM
Question:
Do you prefer spoilers or PM's for receiving information only you would know?
Did you ever look at a spoiler that didn't have your name on it?
EricStratton
22nd August 2008, 01:03 PM
Question:
Do you prefer spoilers or PM's for receiving information only you would know?
Did you ever look at a spoiler that didn't have your name on it?
I like the spoilers.
I admit I did. Once the battle was in full swing I went back and looked at why Shiz (IIRC) was yelling about dragons. :lowlol:
DinbinFanfoom
22nd August 2008, 01:07 PM
I look at them too, but I've been RPing long enough to know that I can't act in a way that my character couldn't... that is, on the basis of info she/he wouldn't have.
DinbinFanfoom
22nd August 2008, 01:07 PM
I admit I did. Once the battle was in full swing I went back and looked at why Shiz (IIRC) was yelling about dragons. :lowlol:
Brun STILL doesn't know why he was yelling about dragons. :mrgreen:
Lycos
22nd August 2008, 01:11 PM
I have stayed pretty faithful about not looking at spoilers. I think spoilers would be easier for you Sagar. I'm ok with them.
Zyzzyx
22nd August 2008, 01:16 PM
(and spoilers work well for the audience too) ;)
Shiz
22nd August 2008, 01:25 PM
I look at them later on.
Sagar
22nd August 2008, 01:38 PM
I'll put stuff in spoilers that will probably go to the party.
I'll put stuff in PM's that you may not want others to know (just in case you want to pocket one of those 3 gems you found in the box or something).
Sagar
22nd August 2008, 01:41 PM
About leveling:
The DMG leaves this open so the way I prefer is:
When you level, you get skills, HP's and attack/defese bonuses immediately. That could even be in the middle of combat. It is up to you, though, to remind me to give you exp values during combats where you are close to dinging.
You don't get new skills / feats from a level until you have time to stop and breathe a bit. I prefer to require an extended rest for that, but, if you ask at the time, I might allow a skill / feat gain from a much shorter rest - especially if the skill could reasonably derive from something you learned during the last encounter or two.
Sound fair?
Asharad
22nd August 2008, 01:59 PM
I haven't looked at any of the spoilers as of yet.
And that sounds fair, Sagar.
Shiz
22nd August 2008, 02:06 PM
About leveling:
The DMG leaves this open so the way I prefer is:
When you level, you get skills, HP's and attack/defese bonuses immediately. That could even be in the middle of combat. It is up to you, though, to remind me to give you exp values during combats where you are close to dinging.
You don't get new skills / feats from a level until you have time to stop and breathe a bit. I prefer to require an extended rest for that, but, if you ask at the time, I might allow a skill / feat gain from a much shorter rest - especially if the skill could reasonably derive from something you learned during the last encounter or two.
Sound fair?
I will defer to you since it has been sooooo long since I actually played D&D, but dinging in the middle of an encounter seems unnecessarily cumbersome. Anyway, if a fight like that is 180xp, it will be some time before we have to worry about dinging.
DinbinFanfoom
22nd August 2008, 02:14 PM
I will defer to you since it has been sooooo long since I actually played D&D, but dinging in the middle of an encounter seems unnecessarily cumbersome. Anyway, if a fight like that is 180xp, it will be some time before we have to worry about dinging.
Most of us are about 25% the way to dinging, to be fair, which isn't bad.
Shiz
22nd August 2008, 02:18 PM
If everyone could PM me their $ position. I can do the xp easily enough. I am assuming Trask can keep both moonstones for now.
Sagar
22nd August 2008, 02:18 PM
Oops, wrong thread...
DinbinFanfoom
22nd August 2008, 02:22 PM
How about you just use the "XP" field in the RPG tool in the PC edit screen, Sagar, and update our XP yourself? :D
I'll add one for money. And maybe an inventory text box.
Edit: Money and Inventory boxes added, neither show up on live map
Edit: XP now shows in the pop-up next to level
Shiz
22nd August 2008, 02:30 PM
Keep the info boxes on the map for battle effects if you can. And this kind of discussion in ther other thread. :lowrazz:
Lycos
22nd August 2008, 03:04 PM
Mine,
100 g
-20 g to the temple of Pelor
plus whatever we got here in this battle.
I'm ok with Trask keeping the moonstones.
I have one of the healing potions.
And I got a total of 380 xp.
Sagar
22nd August 2008, 03:08 PM
Other suggestions for the mapping tool:
For the stats section:
Put ability scores together, Initiative and AC / Ref / Will / Fort together.
On design screen - allow pop-ups when mousing over the sprites like on the screen the players see. At least pop-up the name. it's hard to tell whether that is orc 2A or 3G otherwise.
When going from scene to NPC or PC editing screens, provide a back key to return directly to the scene instead of having to reselect game, then reselect scene..
EricStratton
22nd August 2008, 03:11 PM
Amaril has 37.9g.
DinbinFanfoom
22nd August 2008, 03:15 PM
Other suggestions for the mapping tool:
For the stats section:
Put ability scores together, Initiative and AC / Ref / Will / Fort together.The tool itself isn't ONLY D&D oriented, is the issue... "stats" aren't directly tied to a character, a "Game System" has a set of stats, each of which is loaded (zero if null) for any character using that system. And they are loaded in alphabetical order... I'd have to implement some other "order" system... like an "appears in" order that could be changed so "like" stats would stay together. I'll see what I can do.
On design screen - allow pop-ups when mousing over the sprites like on the screen the players see. At least pop-up the name. it's hard to tell whether that is orc 2A or 3G otherwise.Should be do-able.
When going from scene to NPC or PC editing screens, provide a back key to return directly to the scene instead of having to reselect game, then reselect scene..Yeah, I hate that too. I'll just have to change the jabbascript on the "cancel" button.
Shiz
22nd August 2008, 03:52 PM
I split the 47sp between Amaril and Fandango if that's ok.
DinbinFanfoom
22nd August 2008, 03:56 PM
Fine by me.
Lycos
22nd August 2008, 03:57 PM
I split the 47sp between Amaril and Fandango if that's ok.
Fandango has his orc minions to bring him booty. He doesn't need it. Give it to Amaril! Bam! ;)
EricStratton
22nd August 2008, 04:05 PM
Woo!
Shiz
22nd August 2008, 04:12 PM
All character sheets updated.
http://www.legendsofwestwood.org/forum/showthread.php?p=212969#post212969
Asharad
22nd August 2008, 08:35 PM
gracias. I also picked up 200 silver gambling in town.
Shiz
22nd August 2008, 09:28 PM
Is that 2g or 20g?
EricStratton
23rd August 2008, 10:17 AM
Is that 2g or 20g?
20g.
Asharad
23rd August 2008, 10:31 AM
Wow...I'm an ace gambler!
Asharad
23rd August 2008, 11:49 AM
Also, a question about weapon proficiency bonuses (I've been reading my handbook):
Are we using them on attack roles?
For example, I'm proficient with shuriken and short swords because of my class. I get a +3 to attack with both.
Is that being added in? I see on most of my attacks (sly flourish) I get my dex bonus (+4), but it seems like I should be getting the attack bonus I get for using a weapon I am proficient with as well.
Edit: its not just me, every class has weapons it is automatically proficient in just as if they had chosen it as a feat.
DinbinFanfoom
23rd August 2008, 12:17 PM
It should be. I was, and it was something I asked about early on.
Brun's attacks are typically:
1d20 + 4[str] + 2[prof] + 1 [2h specialist] +1[named axe]
Those applied to special attacks too (at-will, encounter, daily). So if your special was +4 dex, I'd say it was whatever your base attack was (like mine above) plus the 4, though I think you only take the highest of any given stat boost... not sure...
Asharad
23rd August 2008, 12:30 PM
Yeah, mine should have been (I think) 1d20+4 dex+3 Prof
Shiz
23rd August 2008, 01:03 PM
Correct and you were getting credit for proficiency:
Fandango rises up and whips a shuriken at orc 2A and (11+7+2(CA)-2(concealment) vs AC 17) and hits hard (2+8+9) as the weapon is buried deeply in the orcs side.
It is worth noting that Fandango's highest +ATK is with a THROWN dagger (+4[dex]+3[prof]+1[rogue weapon talent]). Damage is less (d4 vs d6) but when you need to hit, you should use a dagger.
Dagger Sly Flourish: 9-12 = 10.5avg dmg
Shuriken Sly Flourish: 9-14= 11.5avg dmg
But when you add in the +2d6 from CA/sneak attack, the difference becomes almost nothing.
You might need more daggers for that AE attack, though.
Sagar
23rd August 2008, 01:24 PM
I do add proficiency when I know about it, Ash.
Does the extra damage level apply to daggers also, or just to Shuriken?
Asharad
23rd August 2008, 01:29 PM
It applies to shuriken and my short sword (+3). Daggers too. Sorry, that is the attack, not damage.
No the extra damage is just shuriken.
it does look like if I use a shuriken I give up +1 attack but gain a potential (but not cetain) +2 damage and if I use a dagger I get a certain +1 attack and lose a potential (but not certain) +2 damage. Hmm.
It's no biggie, I didn't know about it until I read all through the manual. There is a lot to keep track of!
Sagar
23rd August 2008, 01:32 PM
It's easiest to figure it all out once, write in on the character sheet, and move on :p
Asharad
23rd August 2008, 02:25 PM
For the record, I am having a huge amount of fun with this, if I haven't mentioned it previously.
Sagar
23rd August 2008, 04:42 PM
I noticed when perusing the PHB today that you can opt to knock someone out rather than kill them. You have to declare your intent not to kill on the attack that drops the opponent 0 hp.
Not sure how this works with melee weapons, though. I guess you can do a leg shot or something and let the accumulated shock take them down.
Sagar
23rd August 2008, 05:00 PM
Trask,
What is your second known ritual? You get Gentle Repose and one other level 1 ritual.
Sagar
23rd August 2008, 05:04 PM
For the record, I am having a huge amount of fun with this, if I haven't mentioned it previously.
Thanks! So am I.
(And it helps Jennifer not resent the time I spend when she knows we all are enjoying this :lowrazz:)
Sagar
23rd August 2008, 06:17 PM
Din, I tried the map tool with FF and when making maps, it does not show the tile laid down until the map is updated.
Shiz
23rd August 2008, 06:39 PM
I do add proficiency when I know about it, Ash.
Does the extra damage level apply to daggers also, or just to Shuriken?
Daggers get +1 damage and shuriken get d6 damage for rogues. The +1 dmg does not apply to shuriken since they already get a die boost.
Trask's second ritual is Comprehend Languages (Arcana):
Comprehend Language
As you finish the ritual, the guttural language of the creatures
before you clarifies into something you understand.
Level: 1
Category: Exploration
Time: 10 minutes
Duration: 24 hours
Component Cost: 10 gp
Market Price: 50 gp
Key Skill: Arcana
When beginning the ritual, choose a language you have
heard or a piece of writing you have seen within the past
24 hours.
Using this ritual on a language you have heard allows
you to understand it when spoken for the next 24 hours
and, if your Arcana check result is 35 or higher, to speak
the language fluently for the duration.
Using this ritual on a language you have seen as a piece
of writing allows you to read the language for the next 24
hours and, if your Arcana check result is 35 or higher, to
write the language in its native script or in any other script
you know for the duration.
Using this ritual on a language you have both heard and
seen as a piece of writing within the past 24 hours allows
you to understand it in both forms for the next 24 hours,
and an Arcana check result of 35 or higher allows you to
speak and write the language.
Zyzzyx
23rd August 2008, 08:23 PM
For the record, I am having a huge amount of fun with this, if I haven't mentioned it previously.
I wouldn't have had the time to participate in this one, but I have had the time to be reading along. And I'm enjoying that part of it. :D
Lycos
24th August 2008, 11:19 PM
Sagar, how does this play out when I don't have the initiative and the target of my spell Divine Challenge has attacked someone other than me before my init turn?
Divine Challenge
Paladin Feature
You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge.
At-Will ✦ Divine, Radiant
Minor Action Close burst 5
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a ?2 penalty to attack rolls for any attack that doesn?t include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn?t include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier at 11th level, and to 9 + your Charisma modifier at 21st level.
On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can?t use divine challenge
on your next turn. You can use
divine challenge once per turn.
Special: Even though this ability is called a challenge, it doesn?t rely on the intelligence or language ability of the target. It?s a magical compulsion that affects the creature?s behavior, regardless of the creature?s nature. You can?t place a divine challenge on a creature that is already affected by your or another character?s divine challenge.
What's your call?
Sagar
25th August 2008, 12:01 AM
You challenge, you engage.
If, before your next turn, it attacks someone else - it takes it in the shorts.
Pretty clear to me :p
GravenStone
25th August 2008, 07:47 AM
Quoted from Sagar in the G3A1 thread (which I didn't want to clutter up)
That would give 4 wolves opportunity attacks.
If I might suggest, stand and shift to the south as one move (I know the PHB doesn't specifically allow this, but if you can do it when your space is occupied, I think you should be able to do it anytime). Then, for your attack, hit wolf 1 and you have CA (and hope for good rolls).
Then you can either stay or move away with your action point.
If you stay, use the action point for second wind - you use a surge and get +2 to defense.
It's never a good sign when the GM starts explaining your slim chances of not dying. :eek!: Or to put it in more Rolemastercentric terms (which Sagar might appreciate) -"please tell me you're wearing a helmet".
Sagar
25th August 2008, 08:28 AM
Quoted from Sagar in the G3A1 thread (which I didn't want to clutter up)
It's never a good sign when the GM starts explaining your slim chances of not dying. :eek!: Or to put it in more Rolemastercentric terms (which Sagar might appreciate) -"please tell me you're wearing a helmet".
Ok.. that got a true LOL.
:lowlol:
Lycos
25th August 2008, 09:52 AM
You challenge, you engage.
If, before your next turn, it attacks someone else - it takes it in the shorts.
Pretty clear to me :p
So, since I don't have initiative, it takes effect on the next round, right?
Shiz
25th August 2008, 09:55 AM
Sagar just burned a wolf with it on an OA which was nice of him. I didn't interpret it that way, but it does just reference an attack without specifying what kind of attack.
Sagar
25th August 2008, 08:41 PM
Sagar just burned a wolf with it on an OA which was nice of him. I didn't interpret it that way, but it does just reference an attack without specifying what kind of attack.
I figured a wolf's natural instinct was to stick with the target it had.. at least for one attack.
Shiz
26th August 2008, 08:58 AM
I updated the xp on the database where the characters are but I am not going to re-upload the updated .pdfs for 90xp.
If anyone wants access to my login on that site, I can PM the URL and login info.
EricStratton
26th August 2008, 09:23 AM
I updated the xp on the database where the characters are but I am not going to re-upload the updated .pdfs for 90xp.
If anyone wants access to my login on that site, I can PM the URL and login info.
Next time you upload the pdfs, can you throw them into the Character Roster thread or maybe even a new "Adverture 3 pdfs" thread? I can never find them.
Shiz
26th August 2008, 10:47 AM
Can you look under my user and see them?
EricStratton
26th August 2008, 10:55 AM
Can you look under my user and see them?
Sorry, I'm still pretty tired. I should look under what now?
Shiz
26th August 2008, 10:56 AM
Click on my name next to my post and View Public Profile.
EricStratton
26th August 2008, 11:19 AM
Click on my name next to my post and View Public Profile.
No, I don't see anything there. Altho I was able to add you to my ignore list. ;)
Shiz
26th August 2008, 05:18 PM
I was reading the PHB errata and found two things:
Guardian of Faith: you can move through its square, but still no mention (and therefore no permission) to share the square.
Quarry: I can only Quarry the "nearest enemy that I can see"
Asharad
26th August 2008, 05:42 PM
You know what's funny about our whole current rootball-raccoon-tunnel situation is that we are fairly obviously supposed to go down there but we are all acting like we are considering just letting the animal have whatever it took and go on about our business.
Asharad
26th August 2008, 05:47 PM
I guess we just aren't morning adventurers.
"Oh hey, raccoon stole something and ran down that ominous looking tunnel thing."
"Bummer."
"Yeah, total bummer."
"Maybe we should..."
"Huh?"
"What was it?"
"A raccoon, I said that."
"No, I mean what did it take? Was it..you know...a valuable type thing?"
"I dunno, there's a lot of stuff in that pack. Could've been."
"Seems silly to go chasing after it if it was just...I dunno...a biscuit tin or something."
"Could be dangerous."
"We'll I mean we've got these weapons..."
"Yeah, but, I mean...**** man it's still kinda early."
"Yeah, and we were up late with that weird wolf attack thing, I mean...I guess we could..."
"Does anyone know fireball? No? ****."
"Listen, how about we hit snooze on this particular thing, take a little break, nap for a bit longer and the decide."
Shiz
26th August 2008, 05:50 PM
You know what's funny about our whole current rootball-raccoon-tunnel situation is that we are fairly obviously supposed to go down there but we are all acting like we are considering just letting the animal have whatever it took and go on about our business.
Don't take Sagar's delayed response for our reticence to get dirty. If that 'coon took my precious moonstone, Trask will be getting dirty headfirst!
/ooc time to fight some undead anyway!
Sagar
26th August 2008, 06:44 PM
Don't take Sagar's delayed response for our reticence to get dirty. If that 'coon took my precious moonstone, Trask will be getting dirty headfirst!
/ooc time to fight some undead anyway!
Funny you should say that since, ever since your response to the moonstones, I knew that was what it would take :lowrazz:
Oh, and I am back from my class.
EricStratton
26th August 2008, 06:53 PM
You know what's funny about our whole current rootball-raccoon-tunnel situation is that we are fairly obviously supposed to go down there but we are all acting like we are considering just letting the animal have whatever it took and go on about our business.
See, I'm looking at it as "Will they be good little adventurers and stick w/ the plot or tweeners w/ ADHD and chase any lil' ol' raccoon that I throw at them? Let's find out!" I don't want to be wrong. I hate being wrong, man!
Lycos
26th August 2008, 10:24 PM
Don't take Sagar's delayed response for our reticence to get dirty. If that 'coon took my precious moonstone, Trask will be getting dirty headfirst!
/ooc time to fight some undead anyway!
Yeah, we're going for it. We just needed some more of the story.
Sagar
26th August 2008, 10:46 PM
Din, thanks for the popup names on the scene design screen. That makes life SOOOO much easier!!!
Asharad
26th August 2008, 10:50 PM
Sagar, on the map screen I am still torn up from the wolf fight but I think we have rest since then.
Shiz
26th August 2008, 10:58 PM
Well we didn't specifically spend surges to heal before the rest but we should have.
Asharad
26th August 2008, 10:59 PM
I thought sleeping would make me feel better.
Sagar
26th August 2008, 11:00 PM
You all had time enough to surge full and then recover them all.
You also have 1 action point.
And, as far as I am concerned, you have one encounter towards gaining another action point for the day (meaning you get another action point after one more encounter.)
Shiz
26th August 2008, 11:01 PM
Oo a milestone!
Spend those APs when you need em gang.
Asharad
26th August 2008, 11:21 PM
I don't remember much about swarms.
Lycos
27th August 2008, 09:49 AM
I don't remember much about swarms.
Ditto. Can someone provide a quick summary?
Shiz
27th August 2008, 09:53 AM
A swarm is a group of small creatures that act like one mob. You can attack them normally. None of the individual parts of a swarm are really a threat, but together they can be dangerous.
Conceptually, think of every point of dmg as killing one member of the swarm. An AE attack is no more effective vs a swarm than vs a single wolf or orc.
Lycos
27th August 2008, 10:02 AM
Thanks Shiz.
EricStratton
27th August 2008, 11:08 AM
I just listened to the part in the PA/DnD podcast (6 mins from the end of #1 if anyone wants to do so as well) where they meet the swarm. Here's what they said:
Swarms take 1/2 dmg from ranged and melee attacks. But they are very vulnerable to area and close effect attacks.
Lycos
27th August 2008, 11:19 AM
A vial of oil and some fire would do nicely against them. Do we have any fire except for the fire above ground?
GravenStone
27th August 2008, 11:25 AM
A vial of oil and some fire would do nicely against them. Do we have any fire except for the fire above ground?
Keep in mind, large fires in relatively small places can be very very bad. Hate to see my daily entertainment derailed by mass asphyxiation...
Lycos
27th August 2008, 11:38 AM
Keep in mind, large fires in relatively small places can be very very bad. Hate to see my daily entertainment derailed by mass asphyxiation...
We have an exhaust hole. :D
Lycos
27th August 2008, 11:43 AM
Swarms take 1/2 dmg from ranged and melee attacks. But they are very vulnerable to area and close effect attacks.
What was that about Area of Effect spells would not be much more useful?
Lycos
27th August 2008, 11:46 AM
The shuriken slices through the mass ((6+6+1+8)/2 = 10 damage) but the rodents do not seem impressed.
Ash, those are some awesome shurikens. Are they the size of a discus?? :eek!:
Asharad
27th August 2008, 11:52 AM
Ash, those are some awesome shurikens. Are they the size of a discus?? :eek!:
Manhole covers.
Shiz
27th August 2008, 11:56 AM
What was that about Area of Effect spells would not be much more useful?
Ok OK I was not all the way right...
Sagar
27th August 2008, 12:25 PM
Ash, those are some awesome shurikens. Are they the size of a discus?? :eek!:
I was shaking my head at that too. I figured there are lots of rats missing legs and flopping around on the floor.
Lycos
27th August 2008, 12:28 PM
I was shaking my head at that too. I figured there are lots of rats missing legs and flopping around on the floor.
Nerf da roguz! ;)
Asharad
27th August 2008, 12:34 PM
As per the players manual I do lots of damage to one target at a time.
fear me!
But don't hit me please, I am fragile.
Lycos
27th August 2008, 01:52 PM
I seem to really be getting bad initiative. Is it that my rolls just suck or what?
Sagar
27th August 2008, 01:58 PM
Your rolls just suck so far.
Lycos
27th August 2008, 02:00 PM
Ok, that's what I thought. They have really sucked today. :(
Shiz
27th August 2008, 02:01 PM
I told you to take Group Insight! By the time you get to town to buy a Bastard Sword, you will be level 2! hehe
Lycos
27th August 2008, 02:03 PM
I told you to take Group Insight! By the time you get to town to buy a Bastard Sword, you will be level 2! hehe
Oh be quiet! :roll:
Who would've thought we were going to basically fall into an ancient passageway to some "unknown location of magical goodness"? :lowlol:
Shiz
27th August 2008, 02:04 PM
Are there Wal-Marts in the Barony of Diert?
Sagar
27th August 2008, 02:42 PM
Not yet. The local planning board keeps saying something about protecting the small businessmen (who, coincidentally, make up the planning board).
Sagar
27th August 2008, 03:07 PM
Sorry about the Sting vs AC. Ref was easier to hit.
I try to do better :p
Shiz
27th August 2008, 10:54 PM
The exp on the map is 2 encounters stale, but I updated the character sheets for the swarms.
Lycos
28th August 2008, 02:36 PM
Do you guys think we can kite the zombies?
The terrain might slow us down. ;)
Sagar, I have a question for you. I need you to interpret Divine Strength. If I use that with another power such as Holy Strike, do I then double my strength modifier?
Asharad
28th August 2008, 02:52 PM
This is my daily:
Blinding Barrage Rogue Attack 1
A rapid barrage of projectiles leaves your enemies clearing the
blood from their eyes.
Daily ✦ Martial,Weapon
Standard Action Close blast 3
Requirement: You must be wielding a crossbow, a light
thrown weapon, or a sling.
Target: Each enemy in blast you can see
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is
blinded until the end of your next turn.
Miss: Half damage, and the target is not blinded.
It's pretty great but the close blast thing seems a bit odd. The attack originates (if I understand correctly) from me and takes up a three by three square anywhere I choose. Excellent.
However it is a ranged attack, or at least it uses ranged weapons. Which means I've got to get right up on my targets before I use it.
Seems like that would potentially open me up to an OA, which doesn't seem right when I am using a daily power.
Shiz
28th August 2008, 02:53 PM
Lycos, Divine Strength is clearly additive so Holy Strike is W+str+[wis from divine challenge]+[str from divie strength].
Shiz
28th August 2008, 02:54 PM
Ash, a close blast has to include a square adjacent to you. If you wanted to hit 9 targets, yes you would have to move adjacent and take an OA, but since it specifices enemies, you can do it from behind an ally.
Asharad
28th August 2008, 02:56 PM
Ash, a close blast has to include a square adjacent to you.
yeah, so i guess I have to be close enough to hit my target in a three by three square but not right up on them.
Which does make sense.
Lycos
28th August 2008, 05:52 PM
With getting the attention of the undead, would it help us to pull back to just around the corner behind us? The undead archers are killing us.
Asharad
28th August 2008, 05:58 PM
I know DinBin isn't really around, but if he checks this, I've got a question:
What program do you use to make the tiles and the little character sprites?
Sagar
28th August 2008, 06:09 PM
With getting the attention of the undead, would it help us to pull back to just around the corner behind us? The undead archers are killing us.
No, they are just killing you :lowrazz:
What program do you use to make the tiles and the little character sprites?
I think he said he found them somewhere.
Shiz
28th August 2008, 06:16 PM
Trask and Brun are about to become undead archery targets. You have done your work, Baladir, and done it well!
Asharad
28th August 2008, 06:33 PM
I could move up and engage the archererers now, I suppose.
If Trask's big hit on the main zombie is successful I may do so.
Zyzzyx
28th August 2008, 08:26 PM
Standard affair for Amaril:
<snip>
What is this, the XP grind? :rotflmao:
(and note, I even managed to not comment in the gameplay thread ;))
EricStratton
28th August 2008, 10:37 PM
WRT skills that do dmg even when they miss (specifically Turn Undead) do they still do miss dmg when a natural 1 is rolled?
Sagar
28th August 2008, 10:39 PM
No. 1 is an automatic miss but those skills do damage on a miss.
Minions, however, take no damage on a miss regardless of the skill used.
EricStratton
28th August 2008, 10:52 PM
No. 1 is an automatic miss but those skills do damage on a miss.
Minions, however, take no damage on a miss regardless of the skill used.
Ooooh, yeah. That's not the first time someone (here or on the PA/DnD podcast) mentioned that and I'd forgotten. Thanks!
Sagar
28th August 2008, 11:24 PM
Lycos, you are done for round 3. You take damage first thing in a turn and fall unconscious was all you could do after that.
Had you come later in the initiative order, someone may have had a chance to heal you before you took that damage.
High initiative isn't always good. :p
Shiz
29th August 2008, 09:16 AM
Can someone check the PHB and see about a cleric's ability to use a heal check to cause a Second Wind?
Shiz
29th August 2008, 09:55 AM
Abbreviation for all of our sakes: eomnt = end of my next turn
Lycos
29th August 2008, 10:06 AM
Can someone check the PHB and see about a cleric's ability to use a heal check to cause a Second Wind?
Still need this?
I don't think you can cause someone to use Second Wind. You can allow someone to use a surge, but even then I don't think they have to take it.
I'll check on Second Wind... (time passes)
You can't cause someone to use Second Wind. You eventually get a Lv. 6 Utility spell called Divine Vigor which allows everyone another round of Second Wind in the party.
Shiz
29th August 2008, 11:20 AM
Thanks. I read something on a D&D forum about clerics making a heal check to help in combat but I will look for it this weekednd
Lycos
29th August 2008, 11:35 AM
Thanks. I read something on a D&D forum about clerics making a heal check to help in combat but I will look for it this weekednd
Heal (Wisdom)
You know how to help someone recover from wounds or debilitating conditions, including disease.
First Aid
Make a Heal check to administer first aid.
First Aid: Standard action.
✦ DC: Varies depending on the task you're attempting.
✦ Use Second Wind: Make a DC 10 Heal check to allow an adjacent character to use his or her second wind (page 291) without the character having to spend an action. The character doesn't gain the defense bonuses normally granted by second wind.
✦ Stabilize the Dying: Make a DC 15 Heal check to stabilize an adjacent dying character. If you succeed, the character can stop making death saving throws until he or she takes damage. The character's current hit point total doesn't change as a result of being stabilized.
✦ Grant a Saving Throw: Make a DC 15 Heal check. If you succeed, an adjacent ally can immediately make a saving throw, or the ally gets a +2 bonus to a saving throw at the end of his or her next turn.
Treat Disease
Make a Heal check to treat a character suffering from a disease. Chapter 3 of the Dungeon Master?s Guide has more information about disease.
Treat Disease: Part of the diseased character's extended rest. You must attend the character periodically throughout the extended rest, and you make your Heal check when the rest ends.
✦ Replaces Endurance: Your Heal check result determines the disease's effects if the result is higher than the diseased character's Endurance check result.
Asharad
29th August 2008, 11:43 AM
A miss with an encounter power still counts as a use of it, yes?
Sagar
29th August 2008, 11:46 AM
Generally. Sometimes. If the power has a keyword "reliable" then if you miss, it isn't used.
Lycos
29th August 2008, 11:51 AM
Baladir uses LoH on himself and again gets the distinct impression that that is NOT how the power is be used. He also gets the impression that there will be repercussions to this use... but he is healed 8 and is no longer bloodied.
So, from this, I take it that you have been letting me do this, but I should not be doing this in the future? Sorry, if I had known that I wouldn't have used that. Can I do a do over? :D
Sagar
29th August 2008, 11:54 AM
Last time you got a bad feeling about trying it again. But you did it again.
Sorry.. no do overs, though. Go forth and sin no more!
Lycos
29th August 2008, 11:57 AM
Last time you got a bad feeling about trying it again. But you did it again.
Sorry.. no do overs, though. Go forth and sin no more!
I thought it was you giving some added style to my misses.
Ok... :( *uses his best puppy dog eyes*
http://www.whataboutmomblog.com/wp-content/uploads/2008/01/puss-in-boots.jpg (http://tbn0.google.com/images?q=tbn:jFE8lua-s5zk5M:http://www.whataboutmomblog.com/wp-content/uploads/2008/01/puss-in-boots.jpg)
Zyzzyx
29th August 2008, 12:00 PM
I'm looking forward to what the 'repercussions' will be. :D
Lycos
29th August 2008, 12:00 PM
I'm looking forward to what the 'repercussions' will be. :D
You be quiet! :evileye: :D
Sagar
29th August 2008, 12:11 PM
I'm looking forward to what the 'repercussions' will be. :D
You won't have to wait long.
Asharad
29th August 2008, 02:40 PM
Why can't you lay hands on yourself?
I find that just as helpful as him doing it to me. I need him up and fighting.
Sagar
29th August 2008, 02:43 PM
LoH is a paladin heroic action to use his surge to heal someone else.
On his own, he should just use his own surge (2nd wind).
LoH on yourself does 2 things: Allows healing as a minor action and avoids use of 2nd wind. It is not specifically allowed. It IS indirectly contra-indicated. It certainly does not meet the intent of the noble, self-less warrior of <insert your god here>
I've chosen to allow such actions, but with.. repercussions.
Shiz
29th August 2008, 02:44 PM
The power description does not say "self or ally" it says "expend one of your healing surges to heal an ally."
note: despite the " " I am just paraphrasing.
Shiz
29th August 2008, 02:45 PM
LoH is a paladin heroic action to use his surge to heal someone else.
On his own, he should just use his own surge (2nd wind).
LoH on yourself does 2 things: Allows healing as a minor action and avoids use of 2nd wind. It is not specifically allowed. It IS indirectly contra-indicated. It certainly does not meet the intent of the noble, self-less warrior of <insert your god here>
I've chosen to allow such actions, but with.. repercussions.
Whatever you do, just please put a Bastard Sword in the loot tables before we ding! :rotflmao:
Zyzzyx
29th August 2008, 02:52 PM
I've chosen to allow such actions, but with.. repercussions.
hee hee hee...
Lycos
29th August 2008, 02:52 PM
Whatever you do, just please put a Bastard Sword in the loot tables before we ding! :rotflmao:
Actually, my insight tells me that the doors the zombies were hitting are actually the doors to the clandestine Wal-Mart that we have been searching for! :D
Sagar
29th August 2008, 02:54 PM
Insight can be.. misleading.
Lycos
29th August 2008, 02:56 PM
Insight can be.. misleading.
There's the repercussion! :mad: :rotflmao:
Sagar
29th August 2008, 03:08 PM
The third wolf is the repercussion. There were going to be only 2. But Ash and Din made a 3rd corpse unpaladin behavior gave it a solid target.
Asharad
29th August 2008, 04:15 PM
Why can't you bank action points?
Can I only have one action point at a time then?
Lycos
29th August 2008, 04:18 PM
Why can't you bank action points?
Can I only have one action point at a time then?
Yeah, after an extended rest, you get an action point or after a milestone. You can never have more than one.
Sagar
29th August 2008, 04:22 PM
You reset to 1 AP after each extended rest.
You can accrew them up to that point, though. If you guys decide to keep going, some of you may have 2 APs (if you haven't used them, yet)
None of you would have less than 1 if you didn't stop, iirc.
Sagar
29th August 2008, 04:23 PM
Yeah, after an extended rest, you get an action point or after a milestone. You can never have more than one.
Yes you can. I think the sheets I use have space for 3.
Lycos
29th August 2008, 04:24 PM
Yes you can. I think the sheets I use have space for 3.
Ah, ok, my bad.
Lycos
29th August 2008, 04:28 PM
You reset to 1 AP after each extended rest.
You can accrew them up to that point, though. If you guys decide to keep going, some of you may have 2 APs (if you haven't used them, yet)
None of you would have less than 1 if you didn't stop, iirc.
Continuing on might be a good idea since some of us have not used their AP. And we don't lose any.
Shiz
29th August 2008, 04:38 PM
I tend to spend them early because ending a fight early means less surges spent after the fight. Although I might re-evaluate that since we would need five or more fights like me just had to use up all our surges.
Zyzzyx
29th August 2008, 05:01 PM
(ok, you should be used to my audience commentary, right?)
...but missing narrowly (2+2+2 vs R12). Yelling "MULLIGAN", he casts again...
HA! Well written. Always good (or not) when I'm made to honestly LOL at work.
Lycos
29th August 2008, 05:25 PM
What was the MULLIGAN reference???
Zyzzyx
29th August 2008, 06:07 PM
Elven Accuracy, as I recall. Something about getting a second chance at an attack.
Asharad
29th August 2008, 09:14 PM
And in golf a mulligan is when you hit a shot and then take another one because the first one was so bad.
Shiz
29th August 2008, 09:23 PM
Amarilspent his AP to take a second shot.
Zyzzyx
30th August 2008, 12:55 AM
Oh, and Trask thinks he might have heard something past the doorway, but if so, it was small and somewhat distant.
Balrog!!1!
:twisted:
Well, maybe a baby one?
(I'll try to stop or limit my commentary if its too annoying)
Sagar
30th August 2008, 01:11 AM
Balrog!!1!
:twisted:
Well, maybe a baby one?
(I'll try to stop or limit my commentary if its too annoying)
I'm enjoying them...
And maybe getting ideas :p
Shiz
30th August 2008, 03:54 PM
This is the thread to do it in, Zyzzyx. We don't mind.
Zyzzyx
31st August 2008, 01:11 AM
Curious question:
I can see there's generally no problems attacking something in a square diagonal to you. Especially in the open. But on the current map, can Baladir at F5 attack the Giant Rat 2 at E4? Would kinda have to get around the corner. Or would he be able to, but just at a deficit on the 'to hit' roll, perhaps similar to being in cover?
I guess the related question would then be: Would it be better to back up one square and fight in the hall, not in the opening to the room?
Sagar
31st August 2008, 01:25 AM
Curious question:
I can see there's generally no problems attacking something in a square diagonal to you. Especially in the open. But on the current map, can Baladir at F5 attack the Giant Rat 2 at E4? Would kinda have to get around the corner. Or would he be able to, but just at a deficit on the 'to hit' roll, perhaps similar to being in cover?
I guess the related question would then be: Would it be better to back up one square and fight in the hall, not in the opening to the room?
Good question.
The PHB doesn't specifically state how to handle this kind of combat.
The two do have LoS (you can draw a line from a corner of one box to a corner of the other that does not hit the wall).
If they were even one block apart, both would have partial cover (-2).
Since they are adjacent and since the rats are small creatures, I decided to assume the rats were shifted to one side of the box and both could attack without penalty.
Good question.
Shiz
31st August 2008, 10:33 AM
That matches my interpretation of the rules too,.
Sagar
31st August 2008, 11:46 AM
When I end a post with your character name and ... I mean that as an easy way to show you're action is next.
I am not in any way trying to hint that you are slack or we're waiting on you or whatever. This is a fun game. I expect you to respond when if fits your schedule :)
Just thought I should make that plain just in case anyone wondered.
EricStratton
31st August 2008, 02:33 PM
When I end a post with your character name and ... I mean that as an easy way to show you're action is next.
I am not in any way trying to hint that you are slack or we're waiting on you or whatever. This is a fun game. I expect you to respond when if fits your schedule :)
Just thought I should make that plain just in case anyone wondered.
I never thought otherwise. Thanks, Sagar.
Lycos
31st August 2008, 04:37 PM
I never thought otherwise. Thanks, Sagar.
I did! You know Sagar. Mr. Pushy!!!
;) :rotflmao:
EricStratton
31st August 2008, 05:13 PM
Amaril launches a blast at GR3 but misses the nimble little bastard (4+3 vs Ref 15).
Oh for.... I need a real wand or *something*.
Lycos
31st August 2008, 08:02 PM
Oh for.... I need a real wand or *something*.
Did you get Ron's old wand? :mrgreen:
DinbinFanfoom
31st August 2008, 10:10 PM
RPG Tool Update:
- NPC's can now be deleted (from the NPC screen. Just pick the NPC, and click "Delete")
- There are now sprites for skeletons, skeleton archers, a rat, and a few other things.
Sagar
31st August 2008, 10:35 PM
RPG Tool Update:
- NPC's can now be deleted (from the NPC screen. Just pick the NPC, and click "Delete")
- There are now sprites for skeletons, skeleton archers, a rat, and a few other things.
Sweet! Thanks!
Sagar
31st August 2008, 10:36 PM
Brunhilde will trigger her Dwarven Scale Armour daily heal (1 free-action surge) and strike at the remaining swarm with Reaping Strike (+8 vs AC, d12+5, Miss: 4 dmg). She won't move at this point. Or is that 5 dmg? Does the weapon +1 get added to that special on-miss? I dunno.
The weapon adds +1 to damage and a miss does damage so +5 afaiac.
Zyzzyx
31st August 2008, 11:41 PM
Sagar - minor bit, but its driving me nuts, even just as an 'outside observer'. Need to fix the character name of Fandango on the mapping site. ;)
Asharad
31st August 2008, 11:48 PM
Sagar - minor bit, but its driving me nuts, even just as an 'outside observer'. Need to fix the character name of Fandango on the mapping site. ;)
I noticed awhile back but figured he has his hands full.
Nice rat, btw!
Sagar
31st August 2008, 11:57 PM
Sagar - minor bit, but its driving me nuts, even just as an 'outside observer'. Need to fix the character name of Fandango on the mapping site. ;)
Din put those names there. I was leaving it until someone mentioned it :p
Oh, and if Ash said something smartsass like "Oh, that dragon ate some dude named Fandago, not me" I was gonna agree with him and let Fandango live.
Sagar
1st September 2008, 09:25 AM
ooc: did the init order change? How did Brun drop to the bottom? my is confuzed!
Surprise round over.
Picking up initiative where we left off gives
The surprise attack by the rats interrupted the normal flow of combat. When normal combat resumed, I picked up the initiative where we left off. Everyone down to Fandango already had an action so we picked up from there.
EricStratton
1st September 2008, 09:31 AM
Sagar, minor request. Would it be possible for you to paste the map URL whenever you post a new round (like when you post the Init order). I've found it annoying to have to go look thru the thread for the current map URL.
Or DinBin, alias your URLs such that they are intuitive. http://www.primeaxiom.com/rpgt/games/3/adventures/2 (game 3, adventure 2).
Sagar
1st September 2008, 09:43 AM
Sagar, minor request. Would it be possible for you to paste the map URL whenever you post a new round (like when you post the Init order). I've found it annoying to have to go look thru the thread for the current map URL.
Or DinBin, alias your URLs such that they are intuitive. http://www.primeaxiom.com/rpgt/games/3/adventures/2 (game 3, adventure 2).
I suppose I can do that.
I just bookmark the site the first time I use it and erase the old map bookmark.
Asharad
1st September 2008, 09:47 AM
I'm confused.
Did a few new giant rats show up along with the dire ones?
I thought we killed all the giant rats save maybe one, but there are a bunch on the map now.
It's only important as I am trying to figure my attack. Is the map correct and those are all the mobs we have to face?
DinbinFanfoom
1st September 2008, 09:54 AM
Or DinBin, alias your URLs such that they are intuitive. http://www.primeaxiom.com/rpgt/games/3/adventures/2 (game 3, adventure 2).
The reason I do that (obfuscate the URL with a unique string) is so that there is no way to "anticipate" future scenes by just incrementing the number, as the GM sets them up in advance. Plus it allows you to view it even if you're not playing or on the scene.
Asharad
1st September 2008, 09:59 AM
NM, I think I understand.
The dire rats where the only ones who got surprise on us, there were actually lots of rats hidden in the room, right?
I might as well wait to post my action because, as elusive as I am, I'll probably be dead by my turn. :)
DinbinFanfoom
1st September 2008, 10:04 AM
The surprise attack by the rats interrupted the normal flow of combat. When normal combat resumed, I picked up the initiative where we left off. Everyone down to Fandango already had an action so we picked up from there.
Ah, OK, I understand.
EricStratton
1st September 2008, 12:40 PM
The reason I do that (obfuscate the URL with a unique string) is so that there is no way to "anticipate" future scenes by just incrementing the number, as the GM sets them up in advance. Plus it allows you to view it even if you're not playing or on the scene.
Ok, but there must be a way to obfuscate the URL in a more memorable manner.
As to why I don't bookmark it, I do. But I'm not always at my machine like now.
Sagar
1st September 2008, 12:50 PM
Ok, but there must be a way to obfuscate the URL in a more memorable manner.
As to why I don't bookmark it, I do. But I'm not always at my machine like now.
Good Point
Zyzzyx
1st September 2008, 02:33 PM
I gotta say... this adventure is bringing back some fun memories.
Years ago when I was at college in Missouri and completely hooked on EQ1... yeah, way back then. Straxus was just a couple rooms down the hall from me in the dorm. We'd often yell at each other while gaming, even if not in the same group. One time he rolled up a new character, out of Freeport I think, and went out to the newbie grounds and proceeded rat-killing. Being the bit zany guy he was, (and probably it being late, and also probably after a wee bit ;) of alcohol), ended up with his battle cry.
On engaging each one, you'd hear him yelling "You're gonna DIE, rat!!!", in a slightly slowed down voice.
Ah... college, friends, and the EQ1 addiction. :mrgreen:
Sagar
1st September 2008, 02:48 PM
I gotta say... this adventure is bringing back some fun memories.
On engaging each one, you'd hear him yelling "You're gonna DIE, rat!!!", in a slightly slowed down voice.
:mrgreen:
The question is, does he STILL use that battle cry?
Zyzzyx
1st September 2008, 04:04 PM
Still? I dunno... he did use it for a long time after that though. Just kinda became a running joke.
Sagar
1st September 2008, 06:05 PM
I was thinking of him using it in his law enforcement duties. :p
GravenStone
1st September 2008, 10:53 PM
I'm guessing the players aren't having this issue, but the last couple of times you've posted the map URL, I've gotten a "page not found" error. Just so you know something may be amiss with the link.
Sagar
1st September 2008, 11:14 PM
I'm guessing the players aren't having this issue, but the last couple of times you've posted the map URL, I've gotten a "page not found" error. Just so you know something may be amiss with the link.
Fixed. Try it now.
EricStratton
2nd September 2008, 08:24 PM
DinBin, suggestion for the RPG Tools site.
Unless you're planning on adding tiles for every conceivable item it might be easier to add mouseover events to the tiles and allow the DM to add flavor text to them. For instance, F5/F6 and Q5/Q6 in the latest map (http://www.primeaxiom.com/rpgt/scene.asp?ID=kv54hezjg8i23quryomur6mn8fdhytkxqh1ft rpxt9z3ksdbax5d4om8r4e1itt9) use the same tiles but one was a door, the other columns. If Sagar could add mouseover text to one (or both) stating what they are, we wouldn't have to have him repeat himself or go back thru the thread attempting to find where he described it.
Lycos
2nd September 2008, 09:26 PM
Also, we could use some background music on the page. Something like...
Wind Beneath My Wings...
Or maybe we can change the songs like on a radio station.
I know I'm being an ass. ;) :rotflmao:
Shiz
2nd September 2008, 11:19 PM
There is a Cure Disease ritual, Lycos:
Cure Disease
Even the most horrid affliction disappears in response to
your healing touch.
Level: 6
Category: Restoration
Time: 10 minutes
Duration: Instantaneous
Component Cost: 150 gp
Market Price: 360 gp
Key Skill: Heal
The Cure Disease ritual wipes away a single disease
afflicting the subject, whether the disease is active or still
incubating. The subject is completely cured and loses any
negative side effects and symptoms of the disease.
This ritual is physically taxing to the recipient; if used
on an injured character, it can even kill him or her. Upon
completing this ritual, make a Heal check, using the level of
the disease as a penalty to this check. The result indicates
the amount of damage the character takes. Assuming the
character survives, this damage can be healed normally.
Heal Check
Result Effect on Target
0 or lower Death
1–9 Damage equal to the target’s maximum hit
points
10–19 Damage equal to one-half of the target’s
maximum hit points
20–29 Damage equal to one-quarter of the
target’s maximum hit points
30 or higher No damage
If you know that your subject is suffering from multiple
diseases, you must choose which one this ritual will cure.
Otherwise, the ritual affects whichever single disease you
knew about. You learn the disease level when you begin
the ritual, and at that point you can choose not to continue,
without expending any components.
Only Clerics and Wizards get Ritual Casting as a free feat, though.
DinbinFanfoom
3rd September 2008, 08:36 AM
DinBin, suggestion for the RPG Tools site.
Unless you're planning on adding tiles for every conceivable item it might be easier to add mouseover events to the tiles and allow the DM to add flavor text to them. For instance, F5/F6 and Q5/Q6 in the latest map (http://www.primeaxiom.com/rpgt/scene.asp?ID=kv54hezjg8i23quryomur6mn8fdhytkxqh1ft rpxt9z3ksdbax5d4om8r4e1itt9) use the same tiles but one was a door, the other columns. If Sagar could add mouseover text to one (or both) stating what they are, we wouldn't have to have him repeat himself or go back thru the thread attempting to find where he described it.
Yeah, I was thinking of doing that, but just allowing the GM to add a note (popup) for any tiles of interest, and maybe a default note for untagged ones..
Lycos
3rd September 2008, 03:49 PM
Din, did Brunhilde always have the german accent? Or are you playing around?
DinbinFanfoom
3rd September 2008, 03:51 PM
Din, did Brunhilde always have the german accent? Or are you playing around?It's more pronounced now because I've had time to work on it. She's of a northern lumberjack tribe, very Germanic. :D I think it fits her persona. If it's too hard to "unnerschtand", lemme know.
Sagar
3rd September 2008, 03:52 PM
It's more pronounced now because I've had time to work on it. She's of a northern lumberjack tribe, very Germanic. :D I think it fits her persona. If it's too hard to "unnerschtand", lemme know.
It's fine, frauline.
:lowrazz:
DinbinFanfoom
3rd September 2008, 03:59 PM
You have no idea how close I came to saying "I see NUH-ZZZZZIIIINK!" a-la Shultzie, on one of my failed perception rolls. ;)
Lycos
3rd September 2008, 04:04 PM
It's more pronounced now because I've had time to work on it. She's of a northern lumberjack tribe, very Germanic. :D I think it fits her persona. If it's too hard to "unnerschtand", lemme know.
No it's fine. I was just wondering why it just popped up. :mrgreen:
DinbinFanfoom
3rd September 2008, 04:05 PM
You can start worrying if she starts goose-stepping around.
EricStratton
3rd September 2008, 05:03 PM
This should be interesting w/ 4 of us yelling at him at once. :lowlol: Maybe he'll just get confused and give up.
Asharad
3rd September 2008, 05:05 PM
I don't feel like he's particularly intimidatable.
Lycos
3rd September 2008, 05:09 PM
I don't feel like he's particularly intimidatable.
Ummm, no. He knows he has the upper hand. Usually when things are locked away it's because the people before couldn't kill him and this is the best they could do. :eek!:
More than likely we are looking at a Liche Lord which is so far beyond our level, we should have been running out of here screaming 2 minutes ago.
EricStratton
3rd September 2008, 05:09 PM
Agreed. Amaril's going to get flung into a pillar.
DinbinFanfoom
3rd September 2008, 05:10 PM
The only scream Brun knows is a battle-cry. She SO wants a shot at him. :twisted:
EricStratton
3rd September 2008, 05:11 PM
Ummm, no. He knows he has the upper hand. Usually when things are locked away it's because the people before couldn't kill him and this is the best they could do. :eek!:
More than likely we are looking at a Liche Lord which is so far beyond our level, we should have been running out of here screaming 2 minutes ago.
Lycos, you forget - Amaril is level TWO. I think he can handle a Lich Lord.
:lowlol:
http://hcontrol.files.wordpress.com/2008/01/wrath_of_the_lich_king.jpg
Asharad
3rd September 2008, 05:11 PM
Should we run? I'd feel bad having loosed him on the world.
Maybe he is a lower level lich lord. Maybe back then everybody was wussier.
Also, it would feel kind unsatisfying if we fought our way to the bottom of this temple, figure out the puzzles and then got wiped in a round.
Lycos
3rd September 2008, 05:11 PM
The only scream Brun knows is a battle-cry. She SO wants a shot at him. :twisted:
We'll come back to rez you when we get the cash. I swear! :lowlol:
EricStratton
3rd September 2008, 05:12 PM
If you guys all die, I promise to have Amaril compose a song to you once he's safely back in town.
Asharad
3rd September 2008, 05:12 PM
It doesn't seem really...I dunno...sporting to have a lower level, small dungeon with a mob in the basement we can't kill with a little skill/luck.
Lycos
3rd September 2008, 05:13 PM
Should we run? I'd feel bad having loosed him on the world.
Maybe he is a lower level lich lord. Maybe back then everybody was wussier.
Also, it would feel kind unsatisfying if we fought our way to the bottom of this temple, figure out the puzzles and then got wiped in a round.
Well, in old D & D, Liches were end game type of adventures. Weak or strong. :D
EricStratton
3rd September 2008, 05:13 PM
Maybe Jennifer told Sagar to "wrap it up" and this is his way. :lowlol:
Lycos
3rd September 2008, 05:13 PM
It doesn't seem really...I dunno...sporting to have a lower level, small dungeon with a mob in the basement we can't kill with a little skill/luck.
Actually, it's a pretty good way to start another story arc.
EricStratton
3rd September 2008, 05:16 PM
IRL, if I was given a speech like that, I think I would just go ahead and serve him.
Asharad
3rd September 2008, 05:18 PM
Actually, it's a pretty good way to start another story arc.
yeah, but for another group of adventurers, since we are about to get our asses handed to us.
Zyzzyx
3rd September 2008, 05:19 PM
... lumberslut...
HAHAHAaa1!!!1!!
EricStratton
3rd September 2008, 05:20 PM
yeah, but for another group of adventurers, since we are about to get our asses handed to us.
One thing I learned listening to the PA/DnD podcasts was that, some times, you're supposed to lose.
Zyzzyx
3rd September 2008, 05:20 PM
One thing I learned listening to the PA/DnD podcasts was that, some times, you're supposed to lose.
Ya mean that sometimes, "happily ever after", refers to a cemetary? (if you're lucky)
Asharad
3rd September 2008, 05:21 PM
Maybe the "other ability" my fancy new dagger has it that it is kryptonite to this guy.
Asharad
3rd September 2008, 05:24 PM
We need some sort of consensus.
We are this guys servants thus far. do we get all panties in a wad about it and fight, even though we know it means we'll get iced, or do we say "oh yeah, what can I get you, massa?" and see what happens?
Zyzzyx
3rd September 2008, 05:28 PM
By the name of Pelor, GET BACK!
"Get back, get back to where you once belonged." ;)
Lycos
3rd September 2008, 05:28 PM
I can't. I'm a paladin. If I don't stand for Pelor, I don't stand for jack.
Asharad
3rd September 2008, 05:29 PM
I can't. I'm a paladin. If I don't stand for Pelor, I don't stand for jack.
If I get re-incarnated, I'm gonna be a baker.
Shiz
3rd September 2008, 05:32 PM
Don't worry. I bet he just summons some undead to fight us and then he will vanish in a puff of smoke, cackling.
At least I hope so.
Oh ****. The corpses!
EricStratton
3rd September 2008, 05:34 PM
Cool dagger, Fandango!
Nice Init roll, Baladir.
Asharad
3rd September 2008, 05:35 PM
Don't worry. I bet he just summons some undead to fight us and then he will vanish in a puff of smoke, cackling.
At least I hope so.
Oh ****. The corpses!
We were all respectable to them, they should be on our side!
Sagar
3rd September 2008, 05:36 PM
So how was the build-up to your first boss mob?
Shiz
3rd September 2008, 05:36 PM
Awesome!
Asharad
3rd September 2008, 05:37 PM
So how was the build-up to your first boss mob?
Very nice!
Sagar
3rd September 2008, 05:37 PM
We were all respectable to them, they should be on our side!
You took away their magical holy protection and left them open to his undead raising ability..
Which is, of course, what he wanted you to do..
Asharad
3rd September 2008, 05:37 PM
Should we all focus on the main guy, or worry about his minons? The minons who ain't us, I mean.
Sagar
3rd September 2008, 05:37 PM
After 500 years in a 10x10 box, he just HAD to monolog... :p
Asharad
3rd September 2008, 05:37 PM
You took away their magical holy protection and left them open to his undead raising ability..
Which is, of course, what he wanted you to do..
This guy is a total dick.
Shiz
3rd September 2008, 05:39 PM
Let's focus on one to the best we can. I have no idea if the new friends have ranged attacks.
I say Brun and I work Malacon and you guys take on the other two. Or Baladir can help Brun. Someone call it.
Lycos
3rd September 2008, 05:39 PM
Nice Init roll, Baladir.
Yeah, it was my plan to let you guys die first so I can run. :lowlol:
Asharad
3rd September 2008, 05:40 PM
After 500 years in a 10x10 box, he just HAD to monolog... :p
"So...was that good?"
"Err...yeah, very scary and, I can's speak for the rest of the party, but I felt really duped."
"I didn't rush it?"
"No!"
"Cause I've been practicing it for literally ages and sometimes I just get going and I have to remind myself to slow down."
"No, you have us hanging on every word. It was great."
"Super. Just, super. So...I kill you now?"
"Looks that way."
"Okay, well, you know, thanks for being so great."
"My pleasure!"
Asharad
3rd September 2008, 05:42 PM
Let's focus on one to the best we can. I have no idea if the new friends have ranged attacks.
I say Brun and I work Malacon and you guys take on the other two. Or Baladir can help Brun. Someone call it.
Soo...all on one or split targets? cause you see to change mid-stride.
Lycos
3rd September 2008, 05:42 PM
After 500 years in a 10x10 box, he just HAD to monologue... :p
It reminded me of the scene in The Incredibles.
"So, the guy starts monologuing about how pathetic we are and how omnipotent he is... blah blah blah." :mrgreen:
Sagar
3rd September 2008, 05:43 PM
"So...was that good?"
"Err...yeah, very scary and, I can's speak for the rest of the party, but I felt really duped."
"I didn't rush it?"
"No!"
"Cause I've been practicing it for literally ages and sometimes I just get going and I have to remind myself to slow down."
"No, you have us hanging on every word. It was great."
"Super. Just, super. So...I kill you now?"
"Looks that way."
"Okay, well, you know, thanks for being so great."
"My pleasure!"
Thanks for all the LOLs.. You've had a bunch of them in this last run.
Which reminds me.. I need to give xp for making the DM laugh...
Well..to your corpses...
Shiz
3rd September 2008, 05:51 PM
Soo...all on one or split targets? cause you see to change mid-stride.
I did didn't I? Baladir and Brun at malacon. We want to maneuver the others close together for AEs. I recommend spending APs and Dailies early to bring one down ASAP.
If Brun and Baladir box him in, I can drop the pet, too. I expect Amaril to teleport around the battlefield.
Shiz
3rd September 2008, 05:52 PM
NM.
Malacon leans back to watch his minions do their work...
To the Zombie!
DinbinFanfoom
3rd September 2008, 05:53 PM
No Sagar's Allowed! :P
My intention is to keep him from getting out into the open room and thereby limit his maneuverability. Less chance of getting flanked in here too.
Sagar
3rd September 2008, 05:53 PM
I really don't read spoilers that are not for me.
I don't even wonder what they say
much.
:p
DinbinFanfoom
3rd September 2008, 05:56 PM
NM. To the Zombie!I'd like to, but Brun's committed (at least for this round) to taking a swing at Malacon-tent. Plus he's the only mob within 5 squares. And she really, REALLY must hit something like, NOW. :D
Asharad
3rd September 2008, 05:58 PM
I'm torn (hopefully not literally).
Weird that this guy doesn't seem super eager to fight, personally 9the sitting back and watching his minons thing). I'd think we have to take out his minon things first, but he is in the init order and so i assume is going to attack us.
I dunno. I may be reading too much into one line. He will probably eat me this round.
EricStratton
3rd September 2008, 06:07 PM
If I was a Sauron wanna-be, I'd be perfectly content to sit on my throne of blood and let my minions do the work.
Shiz
3rd September 2008, 06:24 PM
I think Sagar gave us his move, that is, no move. Brun's turn.
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