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EricStratton
3rd September 2008, 06:27 PM
If this one still counts, Brun did give us her's.

Brunhilde hears, "blah blah blah lumberwench blah blah blah" The split second she can move again, she launches herself (charges) at Malacon (regular attack +1 so: +9 vs AC, damage 1d12+5)

DinbinFanfoom
3rd September 2008, 06:48 PM
How did Malacon pull out a burst attack before my superior init attack?

Sagar
3rd September 2008, 06:50 PM
How did Malacon pull out a burst attack before my superior init attack?

yeahbaby. Wicked bastard, isn't he.

Shiz
3rd September 2008, 06:56 PM
Roll with it!

Zyzzyx
3rd September 2008, 07:09 PM
Amaril responds ferociously, cursing the skeleton soundly then nailing him with eyebite (natural 20, crit, 6+5+6 +5 crit bonus from the rod). Jeez, man. See if I let a mob hit YOU ever again!
Ah... is that the first damage that Amaril has taken. Ever?

Sagar
3rd September 2008, 07:25 PM
Ah... is that the first damage that Amaril has taken. Ever?

Yes.. ever!

EricStratton
3rd September 2008, 07:31 PM
Yes.. ever!
You see?! You see what happens when you mess with the Warlock??!!

Asharad
3rd September 2008, 07:38 PM
You see?! You see what happens when you mess with the Warlock??!!

This is what happens, Donny!

EricStratton
3rd September 2008, 07:48 PM
This is what happens, Donny!
I was going for this (http://www.youtube.com/watch?v=LlEYCQHA4sg&NR=1) (replace warrior w/ warlock) but that also works.

Lycos
3rd September 2008, 09:32 PM
I've got meade! I'm ready to kick some butt! :D

EricStratton
3rd September 2008, 09:59 PM
I just looked up Invisible (b/c of Eyebite I'm invisible to the Skelly and I've never been invisible before). Turns out invis gives me CA on the skelly. And he can't OA me. :D

Sagar
3rd September 2008, 10:42 PM
Wow.. it only took one round to bring the big guy into the battle...

Sagar
3rd September 2008, 10:42 PM
Immobilize means you can't MOVE.. but you can do everything else.

EricStratton
3rd September 2008, 11:04 PM
Wow.. it only took one round to bring the big guy into the battle...
And yet none of us are at full health, one's bloodied and one is reeling. I'd say evil is doing ok. :lowlol:

BTW, w/ the zombie dead did anyone ding?

Lycos
3rd September 2008, 11:07 PM
Immobilize means you can't MOVE.. but you can do everything else.

He can still cast spells?

Sagar
3rd September 2008, 11:13 PM
He can still cast spells?

Yes, he can.

EricStratton
4th September 2008, 08:54 AM
Fandango will use a healing surge and then an action point to use another healing surge, staying put for now.
Can you use a healing surge like that? I thought you had to use Second Wind to use a surge and then can't use another surge until something else gives you the ability to.

I haven't had to use one yet so I'm trying to plan my turn. If what Fandango is doing is kosher, Amaril will do something very similar.

Asharad
4th September 2008, 08:55 AM
Can you use a healing surge like that? I thought you had to use Second Wind to use a surge and then can't use another surge until something else gives you the ability to.

I haven't had to use one yet so I'm trying to plan my turn. If what Fandango is doing is kosher, Amaril will do something very similar.

You can't.

As soon as I typed it I looked it up. You can only use second wind once per encounter.

Shiz
4th September 2008, 08:58 AM
Yeah clerics wouldn't need healing powers if characters could just surge all day long at will.

Lycos
4th September 2008, 09:40 AM
Can we get to Malacon? If not then we should leave the room to draw him out if we can.

Sagar
4th September 2008, 09:54 AM
Can we get to Malacon? If not then we should leave the room to draw him out if we can.

Have you really tried?

EricStratton
4th September 2008, 10:08 AM
Have you really tried?
Well, someone did and Malacon's face opened up.

Shiz
4th September 2008, 10:24 AM
That is actually a good idea. Just disengage and leave him. Or just engage him at range. We have a few of us to do that.

Lycos
4th September 2008, 10:26 AM
That is actually a good idea. Just disengage and leave him. Or just engage him at range. We have a few of us to do that.

Well, you make the call. I'll do either.

Sagar
4th September 2008, 10:48 AM
That is actually a good idea. Just disengage and leave him. .


Now THERE's and option I hadn't considered...

Shiz
4th September 2008, 10:52 AM
I say fight. Even if this guy has 100hp I think we can take him down.

DinbinFanfoom
4th September 2008, 12:21 PM
Re: Slides

I don't think they provoke AoO's.

Lycos
4th September 2008, 03:42 PM
Well, after playing this paladin for a while, I am starting to wonder about the usefulness of Divine Mettle. It sounds nice. I can give someone a +4 on their saving throws. The problem is that sometimes I don't know when a saving throw is going to come up, and I don't know when I have the opportunity to effect them. For instance, I have made my moves for the round and someone doesn't make their saving throw. Is it ok for me to use it on the next round to effect the outcome of the previous round? Or if I'm last in the order list, can I use Divine Meddle to effect a saving throw of another character thus possibly saving them from a bad situation?

Sagar
4th September 2008, 03:52 PM
What is the effect of weakness. I don't have a PHB handy and I don't know how it would affect Fandango's attack.

Asharad
4th September 2008, 03:56 PM
sagar, dont forget that everyone after me gets +2 to their attacks because of CA.

Lycos
4th September 2008, 03:57 PM
What is the effect of weakness. I don't have a PHB handy and I don't know how it would affect Fandango's attack.

WEAKENED
✦ Your attacks deal half damage. Ongoing damage you
deal is not affected.

Sagar
4th September 2008, 03:57 PM
sagar, dont forget that everyone after me gets +2 to their attacks because of CA.

Good point.

And weakened is half damage as far as I can tell.

I'll go adjust the last few attacks.

Lycos
4th September 2008, 03:57 PM
sagar, dont forget that everyone after me gets +2 to their attacks because of CA.

I didn't add that in to my attacks. :roll:

DinbinFanfoom
4th September 2008, 04:03 PM
The +4 to saving throws would be great when someone is down unconscious and making a saving throw vs dying each round. Or someone has a persistent DoT on them (fire, poison, disease, etc).

Lycos
4th September 2008, 04:10 PM
The +4 to saving throws would be great when someone is down unconscious and making a saving throw vs dying each round. Or someone has a persistent DoT on them (fire, poison, disease, etc).

Yeah, I've used it during those times. That's about it.

Asharad
4th September 2008, 04:14 PM
How do I cure weakness? I'm a damage machine and this **** is throwing sand in my gears.

DinbinFanfoom
4th September 2008, 04:15 PM
Yeah, I've used it during those times. That's about it.
Paladin: "Meh. I saved 6 people from certain death today. Nothing much to write home about..." :rotflmao:

Lycos
4th September 2008, 04:23 PM
How do I cure weakness?

Start lifting weights you wimp! ;)

Actually, Trask and I will probably have to work on you again.

Lycos
4th September 2008, 04:52 PM
Paladin: "Meh. I saved 6 people from certain death today. Nothing much to write home about..." :rotflmao:

When I was a kid I was told, "If you're not saving the world, don't bother coming home." :D

Sagar
4th September 2008, 05:17 PM
So you haven't seen your folks in a decade? :p

Asharad
4th September 2008, 05:27 PM
Seriously, how long does "weakened" last?

do I get a saving throw against it at the start of each round? Should Fandango just retire?

Lycos
4th September 2008, 05:30 PM
Seriously, how long does "weakened" last?

Durations
Many powers take effect and then end; their effects
are instantaneous, perhaps as brief as a single swing
of your sword. Some powers last beyond your turn,
however.
Unless otherwise noted, a power is instantaneous
and has no lasting effect. The two types of durations
are conditional and sustained.
DURATIONS
✦ Conditional Durations: These effects last until a
specified event occurs.
Until the Start of Your Next Turn: The effect ends
when your next turn starts.
Until the End of Your Next Turn: The effect ends
when your next turn ends.
Until the End of the Encounter: The effect ends
when you take a rest (short or extended) or after 5
minutes.
Save Ends: The effect ends when the target
makes a successful saving throw against it.
✦ Sustained Durations: An effect that has a ?sustain
standard,? a ?sustain move,? or a ?sustain minor?
duration lasts as long as you sustain it. Starting on
the turn after you create an effect, you sustain the
effect by taking the indicated action: a standard
action, a move action, or a minor action. (You can
sustain an effect once per turn.) Some effects do
something, such as attack, when you sustain them.
A power?s description indicates what happens when
you sustain it or let it lapse. At the end of your turn, if
you haven?t spent the required action to sustain the
effect, the effect ends.
✦ Overlapping Durations: If a target is affected by
multiple powers that have the same effect but end
at different times, the effect with the most time
remaining applies.
Unless a description says otherwise, you can sustain a
power with a sustained duration for as long as 5 minutes.
However, you can?t rest while sustaining a power,
so you can?t regain the use of your encounter powers or
second wind until you stop sustaining a power.
Rituals (see Chapter 10) can create effects that last
for hours, days, or years.

DinbinFanfoom
4th September 2008, 05:42 PM
Brunhilde is knocked off balance, though, trying to get her axe of of his ribcage and misses her follow-up attack (4+10 vs AC 18).You probably did, but ensure he took the 5 damage from that last hit/miss. :D Gotta take em how I can get em.

Sagar
4th September 2008, 05:44 PM
Seriously, how long does "weakened" last?

do I get a saving throw against it at the start of each round? Should Fandango just retire?
You get a ST at the end of your turn. Last time, you got a 3 or 5. You need 10 or better.

Asharad
4th September 2008, 06:12 PM
You get a ST at the end of your turn. Last time, you got a 3 or 5. You need 10 or better.

cool, gracias!

Sagar
4th September 2008, 11:55 PM
I just thought you might like to know that you guys seem to be able to handle at least 25% more than a group your level should. A difficult encounter for you should be about 500xp total. You can pretty much make mincemeat of even 600-700 xp worth.

That last set of mobs was levels 4, 4, and 5+. You pretty much waxed them.
Overall, I think your attacks are 3+ levels higher than your level would indicate. Your defenses are a level or 2 higher. Your hit points are your most vulnerable spot.

Big, large mobs should be your forte, then - provided they can't one-shot kill you. Lots of minion mobs may give you trouble.

I've kept the game pretty focused thus far. I wanted to give you guys time to get used to the game and give me time to get used to being a DM again.

From here on out, you will find yourselves with more options. I may give you options that I think are beyond you. Take them if you want. Look for others if you prefer. Just remember that I will try very hard to weave all that you do into a coherent tapestry. Very little will not have an effect or repercussion somehow - for good or ill.. and sometimes for both.

I'd like some feedback at this point.

What have you liked so far?

What would you like to see me do differently?

Asharad
5th September 2008, 12:27 AM
I will get into more detail tomorrow, but I just wanted to give you a great big "awesome job."

This is amazingly fun- just fantastic.

Lycos
5th September 2008, 12:31 AM
I will get into more detail tomorrow, but I just wanted to give you a great big "awesome job."

This is amazingly fun- just fantastic.

Yeah, seriously, I can't add much more to what Ash said. I'll be more specific about my comments tomorrow. Let me think on it tonight, I might have some more comments tomorrow.

DinbinFanfoom
5th September 2008, 01:05 AM
Lovin' it! Can't say a bad thing about your GM'ing.

Shiz
5th September 2008, 09:01 AM
Enjoying it a lot. This format is actually quite satisfying.

On our ability to beat higher level mobs, remember that we have stats 20%+ better than standard. That should become less and less of a relative benefit as we level, I imagine, but it is hard to tell.

Lycos
5th September 2008, 09:59 AM
More detail comments:

You're telling of the fight scenes... Awesome. They play out in my mind like a movie which is very satisfying and fun. I know it takes more time, but well worth the extra effort. I appreciate it.

I got right into my character on this adventure. He has developed in my mind pretty well. I have him fleshed out in my mind pretty well. And in conjunction with that. My hats off to the other players, our banter, and situations have made interaction with the others less mechanical. I feel like I know how I will interact with each of them much better.

The story line is great. That has helped me to get into it.

The monologue was great. :D

The only thing even close to a criticism is the maps. I lose my url for the map when I switch from my home and work computers. This is a minor inconvenience, but if there were a way to put the url more often, it would be appreciated.

Again, my hats off to Din for putting the work into the map software. It's just awesome. :D

And again, overall, it was awesome. :biggrin:

EricStratton
5th September 2008, 10:58 AM
What those guys said - I'm having a great time.

I'm a tad worried (personally) about being given more choices. I still feel so new to DnD that I think I need more hand holding than some others may need. For an example, see Atty's game. He's been pretty hands off and I just sorta go "Uh...I have no idea what to do, sorry." But I'm willing to try.

Sagar
5th September 2008, 11:08 AM
How about I do this.
When you face choices, I'll give you an idea of what that adventure will entail.

That is, I'll let you know if its a dungeon crawl, a quicky job, an exploration with random encounters.

I will, however, leave it to you to discuss the moral and political implications. :p

Shiz
5th September 2008, 11:25 AM
Cool.

Lycos
5th September 2008, 11:33 AM
How about I do this.
When you face choices, I'll give you an idea of what that adventure will entail.

That is, I'll let you know if its a dungeon crawl, a quicky job, an exploration with random encounters.

I will, however, leave it to you to discuss the moral and political implications. :p

Sounds good.

Asharad
5th September 2008, 12:30 PM
More comments:

The maps make playing a thousand times easier. It's just a great tool. I'm trying to figure out how to make the sprites so we can build up a library of them.

Your descriptive stuff is great. I know it makes it harder for you but it really adds to the whole experience.

It is way more exciting than it should be, given the format. I obsessively refresh hoping for updates. Having said that, if you even want to take a week off to refresh, feel free.

Zyzzyx
5th September 2008, 12:48 PM
Heck, I'm loving it too. Don't know if much of the rest of LoW that isn't playing is reading along, but I am, and having fun doing so.

Asharad
5th September 2008, 01:14 PM
We, all proud like, are going to take this robe to the temple of Pelor and be "Don't worry priests, we braved the depths of the temple and killed the big evil guy."

And they are going to be all, "You did WHAT? Why the hell would you do that?

We are naomi watts in The Ring.

GravenStone
5th September 2008, 01:20 PM
From the 3/3 thread:

:lowlol: Awesome. I wouldn't have thought of it.

Can we put the robe in the chest?

Yes, the robe fits very nicely in the chest.


And when you next open the chest, you find all the gold formerly contained therein is melted into the material of the robe. The temple priests kindly thank you for the oh so generous tithe to their god.

DinbinFanfoom
5th September 2008, 01:44 PM
"Who let the wights out? Who, who? Who let the wights out?"

We did, I guess...

GravenStone
5th September 2008, 01:47 PM
You do know the GM can take back exp too, right?

DinbinFanfoom
5th September 2008, 01:50 PM
Brun could always pipe up and say "I told them so!" :D

EricStratton
5th September 2008, 02:17 PM
It is way more exciting than it should be, given the format. I obsessively refresh hoping for updates. Having said that, if you even want to take a week off to refresh, feel free.
Seconded - all of that.

Sagar
6th September 2008, 10:36 AM
More comments:

The maps make playing a thousand times easier. It's just a great tool. I'm trying to figure out how to make the sprites so we can build up a library of them.

It is way more exciting than it should be, given the format. I obsessively refresh hoping for updates.

I have to agree with both of these. I can't imagine how much harder this would be without the maps.. (DIN, YOU ROCK!!).

And I, too, refresh obsessively. I can't wait to find out what happens next. (The excitement of random numbers). And I really have called you guys bad names when you've done particularly well..

Me: Those bastards just waxed my uber-skeleton. He only got to throw ONE firelball!

Jennifer: That's nice dear.

Me: And the stench zombie. He only got to ... (decides not to describe the zombie throwing intestinal necrotic goo at the group.) They waxed it in only ONE round!

Jennifer: Weren't they SUPPOSED to kill it? I mean, they ARE supposed to win, aren't they?

Me: Well.. yeah..

:lowrazz:

DinbinFanfoom
6th September 2008, 12:49 PM
Maybe they just need more HP?

Sagar
6th September 2008, 06:26 PM
One of the things I've thought about weaving into the game is a module U1 called "Sinister Secret of Saltmarsh". Have any of you played this before?

EricStratton
6th September 2008, 06:55 PM
I certainly haven't.

Shiz
6th September 2008, 08:33 PM
I played Six Sinister, Sexy Sisters of the Secret Saltmarsh!

No. I haven't played any dungeon adventure seriously since Against the Giants.

DinbinFanfoom
6th September 2008, 08:58 PM
Never heard of it.

Asharad
6th September 2008, 10:11 PM
Nope.

Lycos
6th September 2008, 11:03 PM
Never heard of it either.

DinbinFanfoom
7th September 2008, 07:03 PM
Maybe Sagar can have whoever has the best nature (or arcana?) skill make some kind of roll to see what we know about hippogriffs? IIRC, they fly and can be mounts, but Brun might not know that. Amaril? Trask maybe?

DinbinFanfoom
7th September 2008, 07:46 PM
I made that last suggestion OOC because I wasn't sure who was in the room. I knew Brun would have absolutely nothing to add except to maybe ask Amaril "Vat is a hippogriff? Is it sumpzink like za grizzly bear?" or something dorky like that, though it would have triggered him to do an Arcana/Nature check anyway, which I'm sure he'd have thought of by himself, hence my "prodding" in the OOC thread. :lowsmile:

Brun is still drinking and trying to listen, but probably not hearing anything (crappy perception).

EricStratton
7th September 2008, 08:42 PM
...it would have triggered him to do an Arcana/Nature check anyway, which I'm sure he'd have thought of by himself, hence my "prodding" in the OOC thread. :lowsmile:
I laugh at your assumptions of my DnD abilities. Ha! :lowlol:

I had no idea I could do monster checks w/ Arcana. Even if it seems obvious to you guys, feel free to point stuff out to me.

For instance, today I realized that, during the boss fight, I forgot to use my Warlock freature Prime Shot to give me +1 roll on ranged attacks against the skelly during the first round. Turned out not to matter but I don't know if I can remember all this stuff so feel free to remind me.

Shiz
7th September 2008, 08:43 PM
It will become habit.

Sagar
7th September 2008, 08:45 PM
I laugh at your assumptions of my DnD abilities. Ha! :lowlol:

I had no idea I could do monster checks w/ Arcana. Even if it seems obvious to you guys, feel free to point stuff out to me.

For instance, today I realized that, during the boss fight, I forgot to use my Warlock freature Prime Shot to give me +1 roll on ranged attacks against the skelly during the first round. Turned out not to matter but I don't know if I can remember all this stuff so feel free to remind me.

Your ability at Warlocking has improved (2).

The characters aren't all that improve with level. The players get better too.

Lycos
7th September 2008, 10:20 PM
For instance, today I realized that, during the boss fight, I forgot to use my Warlock freature Prime Shot to give me +1 roll on ranged attacks against the skelly during the first round. Turned out not to matter but I don't know if I can remember all this stuff so feel free to remind me.

What are you doing with that 18 Intelligence??? COME ON!! ;) :mrgreen:

Lycos
7th September 2008, 10:21 PM
It will become habit.

Usually because we had a bunch of party wipe outs and you'll remember then. :rotflmao:

Shiz
8th September 2008, 11:29 PM
I also want to commend Sagar for his custom magic items. The +1 Sun Rod and the +1 Symbol of Healing are not standard magic items but they are cool nonetheless.