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Shiz
15th August 2008, 05:07 PM
/ooc IIRC, stealth means move of 2 per round. I don't know if the encounter has officially started, but it might take you some time to get to 13,7.

Shiz
15th August 2008, 05:12 PM
/ooc heading home. Will check here again about 6:30.

DinbinFanfoom
15th August 2008, 07:46 PM
Assuming nobody steps to me, and since it is a surprise round and I can either fight or move, I'm going to chuck a Shuriken at the big orc (+7 vs Ac to hit, 1d6+4 damage).As a BS rogue, you can surprise attack at the beginning of any encounter where you have combat advantage, which you have, against anything lower in initiative, I think. (Edit: Not as a BS rogue, as ANY rogue. BS just adds 2d6 or something crazy to Sneak Attack damage)
/ooc Question: at lot of my skills say things like 1[W] + Dexterity modifier + Charisma modifier damage.
That means it is +8 total, correct?For damage, that would be weapon damage + dex mod + cha mod. Assuming those are both 4, yes.

Sagar
15th August 2008, 08:10 PM
Assuming nobody steps to me, and since it is a surprise round and I can either fight or move, I'm going to chuck a Shuriken at the big orc (+7 vs Ac to hit, 1d6+4 damage).

/ooc Question: at lot of my skills say things like 1[W] + Dexterity modifier + Charisma modifier damage.
That means it is +8 total, correct?

You were surprised and could not move during the surprise round.

As to the Shuriken: They don't add. you choose one or the other (iirc)

I just checked. Only one skill, sly flourish, uses both Dex and Cha and it IS additive (+8) but that is for damage only. Also, it can only be used with light blade, crossbow or sling.

Ahh but the shuriken is a light blade.. interesting.

Anyway, general attacks just use dex +4.

Shiz
15th August 2008, 09:39 PM
/ooc How did the Big Orc go so soon? Was that b/c they surprised us?

/ooc I just realized that I wasn't up so forget my action until it gets to me. I'll repost then.

/ooc I don't see from the map how Brun offered an OA unless she ran to 7,4 then 7,2 in which case she would only offer 1 but then that would be more than 5. Even moving from 7,4 to 7,2 shouldn't OA from Orc2A because she is still adjacent to him (corners are adjacent in 4E).

/ooc As far as Din's question on +ATK modifiers, at-wills that ise the same stat as a basic attack get the same +ATK. In other words, the proficiency applies. So Brun is +6 vs AC with a +1 wpn and Spinnnig Sweep.

/ooc page 290 "If an enemy leaves a square
adjacent to you, you can make an opportunity attack
against that enemy. However, you can?t make one
if the enemy shifts or teleports or is forced to move
away by a pull, a push, or a slide."

Not trying to be a rules nazi here, since we are all learning, but Brun was not adjacent at the beginning of her turn and is still adjacent to both at the end of her turn, so an OA couldn't have happened. If she turns and runs toward Fandango, she would provoke two OAs. If she shifts one square to 8,2 and stops there, she does not provoke.

edit: I was half right. According to the picture on 290, if Brun ran to 7,4 then up to 7,2, she would provoke an OA from Orc 2A but why would she do that? I don't think she has enough move to do anything but move directly to 7,2. In that case, no OAs.

Sagar
15th August 2008, 09:54 PM
/ooc How did the Big Orc go so soon? Was that b/c they surprised us?

/ooc I just realized that I wasn't up so forget my action until it gets to me. I'll repost then.

Almost everyone was surprised - only 4 had actions.

After the surprise round, big orc got an AoO when Brun moved adjacent.

Shiz
15th August 2008, 10:07 PM
Anyway, general attacks just use dex +4.

There is never any reason NOT to use an at-will power if you have one for the weapon you want to use. Trask, for example, has not at-will power for his bow but he would never swing his morningstar as a basic-attack since the at-wills offer a little extra and they are at-will.

Only Opportunity Attacks are basic attacks - unless you take a Paragon Feat later than let's you use an at-will for OAs.

/ooc I don't see from the map how Brun offered an OA unless she ran to 7,4 then 7,2 in which case she would only offer 1 but then that would be more than 5. Even moving from 7,4 to 7,2 shouldn't OA from Orc2A because she is still adjacent to him (corners are adjacent in 4E).

/ooc As far as Din's question on +ATK modifiers, at-wills that ise the same stat as a basic attack get the same +ATK. In other words, the proficiency applies. So Brun is +6 vs AC with a +1 wpn and Spinnnig Sweep.

I apologize. I thought OAs were incurred when ENTERING a square near an enemy. Rereading it, it only occurs when LEAVING a square near an enemy. Brun has taken no damage.. but the big orc has.

But she does get +8 to hit (4 str, 2 prof, 1 2H, 1 weapon) according to her character sheet.

I agree on +8 for her.

I'll be traveling in the morning and may not get to update stuff until later tomorrow. Feel free to post your next actions, though (and an alternate action, if you wish - like if the mob you want to attack is dead.)

Sagar
15th August 2008, 10:13 PM
/ooc I just realized that I wasn't up so forget my action until it gets to me. I'll repost then.

All of you, feel free to post your actions for this round when you want.. I'll resolve them as they come up (or allow you to adjust if the original one is not appropriate).

Asharad
15th August 2008, 11:59 PM
There is never any reason NOT to use an at-will power if you have one for the weapon you want to use. Trask, for example, has not at-will power for his bow but he would never swing his morningstar as a basic-attack since the at-wills offer a little extra and they are at-will.

Only Opportunity Attacks are basic attacks - unless you take a Paragon Feat later than let's you use an at-will for OAs.

Yeah, I didn't realize my sherken counted as a light blade and wanted to attack rather than move, so I went with a ranged attack. or rather I didn't, since the dude is now dead.

You were surprised and could not move during the surprise round.

As to the Shuriken: They don't add. you choose one or the other (iirc)

I just checked. Only one skill, sly flourish, uses both Dex and Cha and it IS additive (+8) but that is for damage only. Also, it can only be used with light blade, crossbow or sling.

Ahh but the shuriken is a light blade.. interesting.

Anyway, general attacks just use dex +4.

Okay, then since I am still waiting and my previous target is dead, I am going to sly flourish (Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier + Charisma modifier damage.) orc 2a with a shirken. My hit modifer is +7 and my total damage modifiers are actually maybe as much as +12 with sly flourish. I get a +4 damage modifier because of my dexterity just for using a shurken. I then get a +8 modifer on damage because I am doing sly flourish due to an additional dex mod and my charisma.

Interestingly, the character sheet generated by the character generator we have all been using doesn't match up what the players manual says. I'm going with the manual cause it makes me more bad ass.

As a BS rogue, you can surprise attack at the beginning of any encounter where you have combat advantage, which you have, against anything lower in initiative, I think.
For damage, that would be weapon damage + dex mod + cha mod. Assuming those are both 4, yes.

Honestly, I don't know what the first part of that means. Or maybe I do and don't know I do.

Also, nobody attack those two first half orc fellas, cause they seem to be on our side, at least for now, since this bigger force is more concerned with killing them.

DinbinFanfoom
16th August 2008, 06:48 AM
It's cool, we're ALL learning this system as we go. Working backwards:

Yeah, I didn't realize my sherken counted as a light blade and wanted to attack rather than move, so I went with a ranged attack. or rather I didn't, since the dude is now dead.He's not dead. My spinning attack is a strike plus a leg sweep. He took 26 damage and has been knocked down (we get a bonus to hit him with melee, I think, but a penalty to hit him with ranged, and he has to use an action to stand up, or crawl next turn) So PLEASE, feel free to hit him again, though ranged might not be the best idea.
Interestingly, the character sheet generated by the character generator we have all been using doesn't match up what the players manual says. I'm going with the manual cause it makes me more bad ass.Yeah, that's where my query came from too... the generator doesn't add weapon proficiencies to at-will or encounter or daily powers, AFAICT.
Honestly, I don't know what the first part of that means. Or maybe I do and don't know I do.I meant that as a rogue, you have "combat advantage" against anything that hasn't yet taken a turn at the beginning of every encounter (you're THAT quick). Since you have CA on them, you can Sneak Attack and benefit from your extra Backstabber (BS) damage.
I apologize. I thought OAs were incurred when ENTERING a square near an enemy. Rereading it, it only occurs when LEAVING a square near an enemy. Brun has taken no damage.. but the big orc has.Haha, thanks. Yeah, I was like, "heyyyyyy... are there orcs there I can't see?" :lowrazz: Yes, if I'd gone from 7,4 to 7,3, I'd incur an AoO from Orc 2A (but not Big Orc). If I'd gone from 7,3 to 7,1, I'd incur AoO from both. That is my understanding. Brun definitely entered melee range from 8,3. Remember, you can move diagonally for no penalty, as long as it's not around the corner of something like a wall.

Also, I don't have my PHB handy... can someone check the rules for cover when you are adjacent to your target? Not that it mattered in my particular round, but still a good thing to know.

And like I said, it's all good, we're learning.

Sagar
16th August 2008, 07:53 AM
Concealment works against ranged attacks.
Cover works against melee and ranged (iirc).

The ones in bushes have concealment. The ones on tree squares have cover. Also, IMHO, you should only be able to use spells or a bow from total cover. Any other attack and you need room to swing.

(I would check, but I packed my PHB already.)

Oh, and if in battle Fan thinks the orc is dead, that's cool. It sure LOOKED like you could have killed him.

Oh, part 2, I'll let you know when a mob gets bloodied. None of them are, yet.

Oh, part 3, if you say you want to move to a particular location, I will automatically assume you will move to avoid opportunity attacks if you possibly can.

EricStratton
16th August 2008, 09:56 AM
All of you, feel free to post your actions for this round when you want.. I'll resolve them as they come up (or allow you to adjust if the original one is not appropriate).
It makes me happier to go when I know what everyone else has done. :)

DinbinFanfoom
16th August 2008, 12:04 PM
Oh, and is "Big Orc" marked now?

Lycos
16th August 2008, 02:30 PM
You guys waiting on me?

Is this the correct view of what is going on?

http://www.primeaxiom.com/rpgt/scene.asp?ID=o8r4td2kywpulqb318omt2yrhxzxgvtrbjjr4 ufydx51l7jgwt738bry4a39mxxj

I'm confused because I said I was following Trask, and he is down the road from me. Way down that road.

Also, are these half-orcs attacking us or the orcs?

And how many squares can I move in a turn?

Lycos
16th August 2008, 02:57 PM
I don't want to give orc 1A or 2A a free attack. If I'm engaged with 1A then my action will be different. What's the situation?

Sagar
16th August 2008, 03:11 PM
Oh, and is "Big Orc" marked now?

You can mark at will - and by that question, I assume you will it.

Big Orc is marked by Brun.

Also, are these half-orcs attacking us or the orcs?


They are attacking the orcs.

Also, I can't see a way to move Baladir towards the half-orcs without at least one orc getting an OA.

Shiz
16th August 2008, 05:16 PM
My read of the battlefield:

If Orc 2A moves, Hilde gets an OA against it. If 1D or 1B moves, they will provoke an OA from Baladir or Amaril.

Shiz
16th August 2008, 05:35 PM
Fandango rises up and whips a shuriken at orc 2A and (11+7+2(CA)-2(concealment) vs AC 17) and hits hard (2+8+9) as the weapon is buried deeply in the orcs side.

I don't know why Fandango gets CA (and it is key since he misses without it.) Orc 2A had acted in the encounter (moved) before Fandango attacked. That negates First Strike, the rogue ability. The only other way to get CA is by flanking which you clearly are not.

The dmg is wrong. See the Hit/Damage thread. Assuming the 2 was the die roll (a d6 since Shurikens get boosted to a d6 for rogues). Then dex+cha = 4+4 for Sly Flourish. The 9 confuses me.

DinbinFanfoom
16th August 2008, 06:26 PM
And you guys got a bunch of wicked lucky rolls that round.Yes, we did. That Encounter special worked better than I could have ever imagined. :lowlol: Must be Karma for Tess getting crit'd in her first combat in Attriel's game. :lowlol:

Sagar
16th August 2008, 06:42 PM
I don't know why Fandango gets CA (and it is key since he misses without it.) Orc 2A had acted in the encounter (moved) before Fandango attacked. That negates First Strike, the rogue ability. The only other way to get CA is by flanking which you clearly are not.

The dmg is wrong. See the Hit/Damage thread. Assuming the 2 was the die roll (a d6 since Shurikens get boosted to a d6 for rogues). Then dex+cha = 4+4 for Sly Flourish. The 9 confuses me.

After taking away the OA that Orc 2A wasn't supposed to get, Orc 2A had yet to act aside from standing up and gawking during surprise. I thought about leaving him in complete cover, but I gave him a 25% chance to stand up from hiding in his surprise and he did it - thus the partial cover modifier. Since he hadn't taken an official action, the rogue had CA. Rogues can do 2d6 extra damage when they have CA. I don't know if it stacks with the special, but I couldn't find anything that said it didn't (I was, however, playing Settlers of Catan at the time so I might have missed it.) Even so, the attack will stand as enacted if it was my mistake.

I'll research that more later.

EricStratton
16th August 2008, 06:43 PM
Would it be possible to post on the map how much dmg we've done to these guys? I know I could go back and figure it out but a running total on the map would be cool.

EricStratton
16th August 2008, 06:48 PM
Amaril curses the second orc raider, then moves over to his friends and turns and fires back at that raider (18+3) hitting for (9+3+1(curse effect which I assume you want to use)).
I did, thank you. Forgot all about the extra dmg roll.

Sagar
16th August 2008, 06:49 PM
Would it be possible to post on the map how much dmg we've done to these guys? I know I could go back and figure it out but a running total on the map would be cool.

The NPCs have HPs and I update them, but the PCs can't see the values.
I can (and do) note if the mob is bloodied and I can note if they are reeling and about to go down.

I think I will do that. Less than 10 hp = reeling.

Sound good?

DinbinFanfoom
16th August 2008, 06:53 PM
The NPCs have HPs and I update them, but the PCs can't see the values.That's the way I coded the scene viewer too... the HP values are there, but you can only see PC HP's. Only the GM knows how "tough" an NPC truly is, though he can put "notes" on an NPC (that show to all) like "bloodied", etc. How the GM uses them is up to him.

EricStratton
16th August 2008, 06:57 PM
The NPCs have HPs and I update them, but the PCs can't see the values.
I can (and do) note if the mob is bloodied and I can note if they are reeling and about to go down.

I think I will do that. Less than 10 hp = reeling.

Sound good?
I know we shouldn't know how much HP they have. I was talking about just a running total of how dmg we've done. See atty's game for an example. If you don't want to do that, no prob. I can count and do it myself. :lowlol:

Shiz
16th August 2008, 07:06 PM
After taking away the OA that Orc 2A wasn't supposed to get, Orc 2A had yet to act aside from standing up and gawking during surprise. I thought about leaving him in complete cover, but I gave him a 25% chance to stand up from hiding in his surprise and he did it - thus the partial cover modifier. Since he hadn't taken an official action, the rogue had CA. Rogues can do 2d6 extra damage when they have CA. I don't know if it stacks with the special, but I couldn't find anything that said it didn't (I was, however, playing Settlers of Catan at the time so I might have missed it.) Even so, the attack will stand as enacted if it was my mistake.

I'll research that more later.

Nope, you are right then. Was just hard to follow the surprise round. I completely spaced the 2d6 sneak attack dmg.

DinbinFanfoom
16th August 2008, 07:17 PM
All non RP stuff here, please, to help the flow.

Shiz
16th August 2008, 07:19 PM
I asked Sagar for a final ruling, but I imagine the dark green parts of the map are "difficult terrain" which means it costs one extra move point to enter/traverse and you cannot shift into it unless a power allows you to shift 2 or more squares. This makes it impossible for Trask to flank in one turn without invoking multiple OAs.

Sagar
16th August 2008, 07:45 PM
Dark green is difficult terrain. Elves can shift through difficult terrain as if it is normal.

DinbinFanfoom
16th August 2008, 07:47 PM
Argh. I'm trying to figure out what CSS z-index is required to get the pop-up always on TOP of the graphics... no luck so far. Still workin on it.

Shiz
16th August 2008, 07:49 PM
Dark green is difficult terrain. Elves can shift through difficult terrain as if it is normal.

Oh yeah...

DinbinFanfoom
16th August 2008, 07:55 PM
Makes me wonder what would have happened if Brun had insisted on chopping down some trees.

*chop* *chop* *chop* *chop* *chop*
Brunhilde: "TIMBER!"
*crunch*
Orcs: "OW! Tree get crit on Zontark!"

Lycos
16th August 2008, 09:16 PM
You know, my indecision on the last round was mostly because I had no idea which mob was intending on attacking whom. It would be nice to have a way to determine direction of their movements or where they are facing. That is the difference in a game board. You can see the general direction of the mobs.

DinbinFanfoom
16th August 2008, 09:19 PM
You know, my indecision on the last round was mostly because I had no idea which mob was intending on attacking whom. It would be nice to have a way to determine direction of their movements or where they are facing. That is the difference in a game board. You can see the general direction of the mobs.
I don't think there is a concept of facing per se. The only time "in front" and "behind" is an issue is when flanking comes into play, and that's relatively easy to ascertain... draw a straight line from center of PC A's square to PC B's square and if it passes through opposite sides of the NPC's square (between them), it's a flank. And as far as intent goes, who knows what an orc plans to do until he/she does it?

DinbinFanfoom
16th August 2008, 09:39 PM
Argh. I'm trying to figure out what CSS z-index is required to get the pop-up always on TOP of the graphics... no luck so far. Still workin on it.
I think I fixed it. Stupid IE CSS non-compliance!

Sagar
16th August 2008, 09:44 PM
I think I fixed it. Stupid IE CSS non-compliance!

Looks good now.

WTG Din!!!

Asharad
16th August 2008, 09:49 PM
Shiz, at the begining of each encounter I always have combat advantage against any mob that acts after I do.

Shiz
16th August 2008, 09:49 PM
You know, my indecision on the last round was mostly because I had no idea which mob was intending on attacking whom. It would be nice to have a way to determine direction of their movements or where they are facing. That is the difference in a game board. You can see the general direction of the mobs.

As Din said facing isn't important. Flanking comes when a mob has been attacked by one person and the next attack (could be in different rounds) comes from the flank, opposite corners or opposite sides. You cannot have two flankers unless the mob takes up more than one square.

Shiz
16th August 2008, 09:55 PM
Everyone, don't forget that you can spend an action point and take two standard actions: move, attack, move or attack, move, move or attack, attack. You get at least one per day, sometimes more. After a second encounter in a day, you can earn a second but you cannot spend more than one an encounter and you lose all but one on an extended rest so you cannot bank them.

Page 286

Action Points
Once per encounter, you can spend an action point.
When you spend an action point, it’s gone, but you can
earn more.
EARNING ACTION POINTS
✦ You start with 1 action point. (Monsters usually have
no action points.)
✦ You gain 1 action point when you reach a milestone
(page 259).
✦ After you take an extended rest (page 263), you lose
any unspent action points, but you start fresh with 1
action point.
Most often, you spend an action point to take an extra
action during your turn.
SPEND AN ACTION POINT: FREE ACTION
✦ During Your Turn: You can spend an action point
only during your turn, but never during a surprise
round.
✦ Gain an Extra Action: You gain an extra action this
turn. You decide if the action is a standard action, a
move action, or a minor action.
✦ Once per Encounter: After you spend an action
point, you must take a short rest (page 263) before
you can spend another. (Some monsters can spend
more than 1 action point per encounter.)

Lycos
16th August 2008, 10:01 PM
Actually, I think facing is important. I need to know if the group of 4 orcs are facing me and coming to kill me or facing an ally, and ready to mangle him or her.

Depending on the situation, that would determine my actions.

Shiz
16th August 2008, 10:05 PM
Well, they can turn and change direction without any warning but the way Sagar has described it so far, they are gunning for the half-orcs.

DinbinFanfoom
16th August 2008, 10:20 PM
RPG Tool Update:
- Info box now correctly on top
- Info box now correctly shows multi-line PC/NPC notes (woo line breaks!)
- Session timeout is now 60 minutes for when it takes a while between saves

Sagar
16th August 2008, 10:23 PM
RPG Tool Update:
- Info box now correctly on top
- Info box now correctly shows multi-line PC/NPC notes (woo line breaks!)
- Session timeout is now 60 minutes for when it takes a while between saves

WOOT!

Lycos
17th August 2008, 02:35 PM
I'd like to change my feat after this battle. This feat smells! :D

Lycos
17th August 2008, 05:54 PM
I would like to switch to Group Insight. +1 to the entire group's insight and to initiative.

EricStratton
17th August 2008, 09:33 PM
Brunhilde (11 damage)
FYI, this isn't reflected in the latest map (that I can see).

Lycos
18th August 2008, 12:25 AM
I couldn't stay away from picking Giant as my language because of our current situation, and my background doesn't gie me much to go on as well. So, I am going to use the dice to decide.

And the winner is Supernal. That's my third langauge.

Sagar
18th August 2008, 01:06 AM
FYI, this isn't reflected in the latest map (that I can see).

Saw that.. fixed. Thanks :)

DinbinFanfoom
18th August 2008, 08:32 AM
Remind me that I want to change my daily at the end of this as well. I didn't even see the one I wanted in the list, and the one I have is more of a "defender" type, Brun is more of a 'zerker.

DinbinFanfoom
18th August 2008, 08:46 AM
New idea... when posting a character action, please indicate the round number in front of the action, as some people are posting rounds in advance. IE:

"Round 3: Jojo lobs a snowball at the fire-elemental..."

Lycos
18th August 2008, 08:47 AM
New idea... when posting a character action, please indicate the round number in front of the action, as some people are posting rounds in advance. IE:

"Round 3: Jojo lobs a snowball at the fire-elemental..."


Ok, sorry, my bad. I just don't want to hold people up if there is a lot of time between the time I can post again.

DinbinFanfoom
18th August 2008, 08:50 AM
Ok, sorry, my bad. I just don't want to hold people up if there is a lot of time between the time I can post again.
Nono, no problem, nothing wrong with it. Just wanted to make sure Sagar doesn't have an aneurism trying to figure out who moved when.

DinbinFanfoom
18th August 2008, 08:58 AM
Something interesting about the RPG tool... if we don't KNOW about the terrain in a given area (like say, more than visual range into the forest) the GM can leave that area "blank" (grey), IE: unexplored. I think that's kinda neat, though I didn't plan it that way... it acts just like a paper map a GM would normally expand. Edit: I see Sagar is expanding it as we move. Nice.

Lycos
18th August 2008, 09:19 AM
Something interesting about the RPG tool... if we don't KNOW about the terrain in a given area (like say, more than visual range into the forest) the GM can leave that area "blank" (grey), IE: unexplored. I think that's kinda neat, though I didn't plan it that way... it acts just like a paper map a GM would normally expand. Edit: I see Sagar is expanding it as we move. Nice.

Do you know what I would like to see with the RPG tool is the scale of the squares to be consistent. When you have an image in a cell, the cell expands, but that tends to make the cell bigger than the surrounding cell. A standard sizing I think would be best, IMO.

But overall, that tool is great for this.

DinbinFanfoom
18th August 2008, 09:25 AM
Do you know what I would like to see with the RPG tool is the scale of the squares to be consistent. When you have an image in a cell, the cell expands, but that tends to make the cell bigger than the surrounding cell. A standard sizing I think would be best, IMO.What browser are you using? I'm seeing consistent sizes with IE.

Edit: OMG. Looks terrible in FF. Must be my "fix" for the pop-ups to show OVER the icons... I'll experiment later tonight.

Shiz
18th August 2008, 09:55 AM
Yeah, FF looks bad. IE looks nice.

Asharad
18th August 2008, 10:12 AM
Right now I've got dazing strike, which dazed the target until the end of my next turn. This seems like the best encounter power for me to take cause it gives everyone else CA.

I thought about taking positioning strike instead because it lets me move the target 4 squares or so.

But it seems like Dazing is actually more useful.

Lycos
18th August 2008, 10:17 AM
IMO, I think the dazing would be more useful more often than the positioning strike. Dazing the enemy stops them from casting, running well, and makes them a great target for everyone else.

Sagar
18th August 2008, 10:33 AM
When you post your attack, please put in the vital info (to hit, damage, vs AC, Ref, Fort, or Will; type of damage; other special stuff) so I don't have to look stuff up (which takes 4x as long).

Thanks!

Shiz
18th August 2008, 10:41 AM
Push powers are VERY situational. I like Dazing Strike as I said in my PM.

DinbinFanfoom
18th August 2008, 11:42 AM
Should look relatively consistent in IE and FF now.

Lycos
18th August 2008, 11:50 AM
Should look relatively consistent in IE and FF now.

Yup, looks great! Thanks.

EricStratton
18th August 2008, 12:00 PM
Indeed. Looks really good in FF.

DinbinFanfoom
18th August 2008, 12:05 PM
Great. Oh, and I'm having a blast, by the way.

Lycos
18th August 2008, 12:08 PM
Me too!

EricStratton
18th August 2008, 12:50 PM
Should look relatively consistent in IE and FF now.
BTW, did you just add "position: absolute" to the popup div to fix that?

DinbinFanfoom
18th August 2008, 12:52 PM
BTW, did you just add "position: absolute" to the popup div to fix that?
Yup. Which kinda doesn't make sense, but there you have it.

EricStratton
18th August 2008, 02:02 PM
I gotta run. I'll update initiative and stuff when I get back home.. but that will be later tonight.
W/ the pace we've been keeping the last few days, this is killer. *Especially* w/ the introduction of what I'm assuming is a boss character. :lowlol:

EricStratton
18th August 2008, 02:16 PM
I was reading thru the PHB and I saw this:

Once per encounter, you can try to gain combat advantage against a target by making a Bluff check (pg 183).

Bluff: Standard action in combat or part of a skill challenge.
So that means that instead of attacking, I'd (attempt to) bluff and then the *next* attack I'd get the +2 that CA grants?

Shiz
18th August 2008, 03:58 PM
Bluff before your attack action? I am going to have to read up on that. I dun unnerstan.

Lycos
18th August 2008, 04:07 PM
Bluff before your attack action? I am going to have to read up on that. I dun unnerstan.


Drop your weapons!

Right now, you're surrounded by 50 deadly ninjas... *waits*

Would you believe 25 hungover guards? *waits*

Would you believe an angry girl scout troop?

I didn't think so.


Oooof! :eek!:

EricStratton
18th August 2008, 04:17 PM
Bluff before your attack action? I am going to have to read up on that. I dun unnerstan.
When I saw that Bluff could give you CA, I was going to attempt it (since Amaril has +8 to Bluff). But reading up on Bluff it looks like that it's a Standard Action. So if I'm reading that, and the rules on Actions, right you can't Bluff *and* attack in the same turn w/o using an Action Point (since attacking is also a Standard Action and you only get one per turn). You'd have to Bluff on one turn and then attack on the next turn if you want to take advantage of the CA bonus.

I'd actually forgotten about Action Points when I wrote my original question. Now that I've remembered them, using one to get two attacks w/ the CA bonus doesn't sounds like a bad idea.

Lycos
18th August 2008, 04:22 PM
Also, Sagar, I am thinking of switching to the Bastard Sword. Is that ok? It's in the same class as the long sword except it uses a 1d10 instead of a 1d8.

Shiz
18th August 2008, 04:49 PM
Do paladins have full martial weapon proficiency? I don't think you can wield Bastard + shield. Remember, if you want to 2H, any one-handed weapon labelled as Versatile (like the Longsword) deals +1 dmg when wielded in two hands and the longsword then becomes equal to the Greatsword.

1d8+1 = 5.5 avg dmg
1d10 = 5.5 avg dmg

The only real benefit to a two-handed weapon accrues to fighters who take that fighting style because fighters have feats that deal extra damage from 2Hers (like Reaping Strike which deals full str mod dmg on a miss if using a 2H, but only 1/2 str mod with a 1H.)

If I were Baladir, just go longsword and then pick some ranged weapon like a a few throwing hammers or axes. Slings are also good, but they are kind of un-paladin-y.

EricStratton
18th August 2008, 05:24 PM
I don't see anything that says Pallies can't take the Bastard Sword Weapon Prof. But I believe Lycos would have to take that Prof in order to use the Bastard sword which would mean dropping the Two Weapon Fighting Prof.

Also Bastard swords are 1H.

Shiz
18th August 2008, 10:17 PM
Just so we all know since we seem to be spread out quite a bit, there are three ways to move more than your speed around the battlefield

RUN
✦ Speed + 2: Move up to your speed + 2. For example,
if your speed is normally 6, you can move up to 8
squares when you run.
✦ –5 Penalty to Attack Rolls: You have a –5 penalty
to attack rolls until the start of your next turn.
✦ Grant Combat Advantage: As soon as you begin
running, you grant combat advantage to all enemies
until the start of your next turn.
✦ Provoke Opportunity Attacks: If you leave a
square adjacent to an enemy, that enemy can make
an opportunity attack against you.

EXTRA MOVE instead of a standard/attack action

Spend an ACTION POINT which none of you have yet. An Action point grants you an extra action - move, attack, or minor.

Sagar
18th August 2008, 10:59 PM
I will not have my PHB tomorrow at work so please post your attacks with to hit and damage bonuses and special effects.

Shiz
19th August 2008, 07:42 AM
Fifrefox vrsion of the map is a mess again.

EricStratton
19th August 2008, 07:45 AM
Fifrefox vrsion of the map is a mess again.
Interesting. I'm not having any issues w/ it on FF 3.

Shiz
19th August 2008, 07:57 AM
Aggh, I meant IE. I have FF at home and IE at work I got mixed up.

DinbinFanfoom
19th August 2008, 08:03 AM
IE7 looks fine here... haven't tried 6.

Shiz
19th August 2008, 08:26 AM
Hmm, I have IE 7. Not only are the squares not uniform, but the text on the characters is permanent (not floating with the cursor) and white text on a white background.

Bizarre.

DinbinFanfoom
19th August 2008, 08:27 AM
*hopefully*
Clear your cache?

Shiz
19th August 2008, 08:39 AM
Fixed. Thanks.

Lycos
19th August 2008, 08:51 AM
Ranged weapons overall are very unpaladiny. :D That's why I didn't go with one to begin with. I'm going to try and stay paladin like. If I wanted gaming advantage, I would have gone with a bow.

I might go with the Bastard Sword proficiency then if I can't use it. I like them a lot. And they are the best bang for your buck. :D

What's your call Sagar? Do I need the proficiency feat to use the Bastard Sword without major limitations?

Sagar
19th August 2008, 08:56 AM
I'll need to check, but the worst that happens is you lose the proficiency bonus.

But you'll need to buy a BS if you want to use one.

Shiz
19th August 2008, 09:00 AM
Paladins can use simple melee, simple ranged and martial melee. The Bastard is none of those so you need to burn a feat on it since losing the prof bonus is nuts (a 15% penalty.)

EricStratton
19th August 2008, 09:14 AM
Paladins can use simple melee, simple ranged and martial melee. The Bastard is none of those so you need to burn a feat on it since losing the prof bonus is nuts (a 10% penalty.)
Just to reinforce what Shiz here said, on PHB pg 215:
Superior weapons are even more effective than military weapons but require special training to use. You can learn to use a superior weapon by taking the Weapon Proficiency feat. And pg 218 lists the bastard sword under One handed Superior Melee Weapons.

Proficiency w/ it gets you +3. +1 if you use two hands. Pretty sweet.

DinbinFanfoom
19th August 2008, 09:15 AM
Plus, if you have feats to burn, there is weapon specialization, as well, I think.

Shiz
19th August 2008, 09:16 AM
Just to reinforce what Shiz here said, on PHB pg 215:
And pg 218 lists the bastard sword under One handed Superior Melee Weapons.

Proficiency w/ it gets you +3. +1 if you use two hands. Pretty sweet.

+1 dmg only with two hands, just to be clear.

Lycos
19th August 2008, 09:25 AM
+1 dmg only with two hands, just to be clear.

I'm definitely dumping the dual weapon feat. I don't know now if I want to stick with the group initiative one.

Shiz
19th August 2008, 09:33 AM
My opinion: there is plenty of time for the BS feat. Stick with Group Insight and then pick up the Bastard at 2nd level.

You can also swap one feat or power for another every level (I think I read that last night) so you are not locked in forever. Maybe it is not every level.

Lycos
19th August 2008, 09:37 AM
You can also swap one feat or power for another every level (I think I read that last night) so you are not locked in forever. Maybe it is not every level.


Well, that's good to know since I thought that once you picked your feat that's it.

EricStratton
19th August 2008, 10:01 AM
+1 dmg only with two hands, just to be clear.
Wait...really? So it's not +4 total? No kidding.

Shiz
19th August 2008, 10:04 AM
Proficiency is +ATK only. The bonus for two hands is damage only.

EricStratton
19th August 2008, 10:09 AM
Proficiency is +ATK only. The bonus for two hands is damage only.
Ooooh. Ok. Thanks for the clarification. (and by +ATK, that's "to hit", right?)

DinbinFanfoom
19th August 2008, 10:27 AM
LOS issues for round 4:

Keep in mind when planning your moves for R4 that I'm pretty sure nobody can even SEE the Orc Leader and half of his buddies... and I doubt they can see us without moving. They're not just in heavy trees next to open areas, most of them are 10 feet into the woods. Unless you move adjacent to them, or they to you, you're not gonna see much. Only orcs we could hit with ranged would be 2C, 3C, 3D and 3F. If they move out of the woods (or to the edge of it) before your turn, or you move adjacent to them, they're fair game.

As it stands, NO orcs can even SEE Trask (even 3F has a full wooded hex between them). Fandango can be seen by the 3 orcs nearest him. Brunhilde can be seen by those same three and MAYBE 3F, though 2 squares of light cover is iffy. Same applies to Amaril. Baladir can't really be seen by any enemy orc.

EricStratton
19th August 2008, 10:30 AM
Grid squares in DnD (4e at least) are 5'x5' right?

DinbinFanfoom
19th August 2008, 10:32 AM
Grid squares in DnD (4e at least) are 5'x5' right?
Correct.

Shiz
19th August 2008, 10:36 AM
But we know they are there. We heard them. That's why I am calling out for a fall back and regroup. Let's draw them out.

I am curious whether they all beeline for the half-orcs or try and settle with us.

Do all of you know about minions in 4e? They have very low hps, but normal +atk and damage so they are good to take down first with AEs - which we have little of.

DinbinFanfoom
19th August 2008, 10:37 AM
But we know they are there. We heard them. That's why I am calling out for a fall back and regroup. Let's draw them out.Yes, and that's fine. They're not trying to be stealthy, apparently. My post was more about "how to pick a target - which mobs to worry about".
Do all of you know about minions in 4e? They have very low hps, but normal +atk and damage so they are good to take down first with AEs - which we have little of.Yeah. Cannon-fodder mobs! Can't eat just one!

Lycos
19th August 2008, 10:40 AM
But we know they are there. We heard them. That's why I am calling out for a fall back and regroup. Let's draw them out.

I am curious whether they all beeline for the half-orcs or try and settle with us.

Do all of you know about minions in 4e? They have very low hps, but normal +atk and damage so they are good to take down first with AEs - which we have little of.

We should regroup and use the surrounding cover the best we can for Amaril and Fandango.

EricStratton
19th August 2008, 10:52 AM
We should regroup and use the surrounding cover the best we can for Amaril and Fandango.
Fandango or Trask?

Lycos
19th August 2008, 10:56 AM
Fandango or Trask?

We could use Trask up near the meat shields for healing. And if Fandango is going to throw shurikens, which might be nice for these drudges, added cover would be helpful. :D

EricStratton
19th August 2008, 11:03 AM
We could use Trask up near the meat shields for healing. And if Fandango is going to throw shurikens, which might be nice for these drudges, added cover would be helpful. :D
But *I* want Fandango to do cool rogue stuff. Disappearing in a puff of smoke only to reappear w/ his dagger sticking out of someone's back and their change purse missing. Come on!

DinbinFanfoom
19th August 2008, 11:05 AM
But *I* want Fandango to do cool rogue stuff. Disappearing in a puff of smoke only to reappear w/ his dagger sticking out of someone's back and their change purse missing. Come on!We'll have to extricate him from his current predicament first, though. :mrgreen:

Shiz
19th August 2008, 11:34 AM
My heals do not require proximity. Healing Word is Close Burst 5 which means a 5x5 square (of 5x5 squares!) centered on me. It can affect one person only. I have one left this encounter. My Healing Strike requires that I hit the target with melee, then one ally within 5 can take a surge.

The paladin heal is proximity-based.

Lycos
19th August 2008, 11:41 AM
My heals do not require proximity. Healing Word is Close Burst 5 which means a 5x5 square (of 5x5 squares!) centered on me. It can affect one person only. I have one left this encounter. My Healing Strike requires that I hit the target with melee, then one ally within 5 can take a surge.

The paladin heal is proximity-based.

Yeah, but we are all over the place right now. You'll spend most of your time moving to get into range at this point.

Lycos
19th August 2008, 11:57 AM
Does anyone see anything in the PH about marking targets? I have no idea if I am doing it right or not. I assume all you have to do is say that you are marking target X. I've searched in the PH and I can't see anything.

Asharad
19th August 2008, 11:59 AM
But *I* want Fandango to do cool rogue stuff. Disappearing in a puff of smoke only to reappear w/ his dagger sticking out of someone's back and their change purse missing. Come on!

That's what I'm talkin about!

Except right now I am in danger of being overrun.

Lycos
19th August 2008, 12:07 PM
That's what I'm talkin about!

Except right now I am in danger of being overrun.

I think you get that power at level 2. :rotflmao: And I get my Summoning God power then too!

Shiz
19th August 2008, 12:08 PM
That's what I'm talkin about!

Except right now I am in danger of being overrun.

Dodge and weave, brutha, dodge and weave!

Asharad
19th August 2008, 01:02 PM
Float like a butterfly, sting like a bee.

Asharad
19th August 2008, 01:39 PM
I am changing my daily, if that is cool.

I'd rather have blinding barrage.

DinbinFanfoom
19th August 2008, 01:42 PM
I am changing my daily, if that is cool.
I'd rather have blinding barrage.
I plan to change mine too, but I'll wait until the end of the encounter since I already tried to use mine.

Asharad
19th August 2008, 01:45 PM
Yeah, I held off on using mine because I wanted to study up on them. for the same reason I didn't change my encounter I want to change the daily. I don't see where moving the target is overly useful.

DinbinFanfoom
19th August 2008, 01:46 PM
Yeah, I held off on using mine because I wanted to study up on them. for the same reason I didn't change my encounter I want to change the daily. I don't see where moving the target is overly useful.
At least not until we find some pits or traps or cliffs or something.

Asharad
19th August 2008, 01:48 PM
I just like the idea of shotgunning shuriken

DinbinFanfoom
19th August 2008, 01:51 PM
By my calculations, that should hit Orc raider 2c, Orc 3c, orc 2a, and the orc leader.I don't think you can see 2A, and he can't see you. (one square of forest in between) 2c, 3c and leader are fair game, though...

Lycos
19th August 2008, 02:02 PM
Din and Ash, I thought you were feared? Doesn't that mean you run the other way or something like that?

DinbinFanfoom
19th August 2008, 02:03 PM
Din and Ash, I thought you were feared? Doesn't that mean you run the other way or something like that?
Naw, we're just easier to hit. (-4) Nobody kiting US!

EricStratton
19th August 2008, 02:08 PM
Moving this over here.

I don't think you can see 2A, and he can't see you. (one square of forest in between) 2c, 3c and leader are fair game, though...
Cover's not the same as concealment. But technically it seems that they all have concealment and not cover.

Cover: Enemies behind a low wall, around a corner, or behind a tree enjoy some amount of cover; you can?t hit them as easily as you normally could.

Concealment: If you can?t get a good look at your target, it has concealment from you, which means your attack rolls take a penalty against that target. You might be fighting in an area of dim light (see ?Vision and Light,? page 262), in an area filled with smoke or mist, or among terrain features that get in the way of your vision, such as foliage.

Or maybe not. Oi, I'm so confused.

Lycos
19th August 2008, 02:11 PM
Or maybe not. Oi, I'm so confused.

Cover would be more like using natural barriers to protect part of yourself. Ducking behind a wall.

Concealment would be more about just not being able to see the target very well. Shooting in the dark would be that the darkness is concealing your target.

Does that make sense?

EricStratton
19th August 2008, 02:12 PM
Cover would be more like using natural barriers to protect part of yourself. Ducking behind a wall.

Concealment would be more about just not being able to see the target very well. Shooting in the dark would be that the darkness is concealing your target.

Does that make sense?
Yeah but it seems that the trees provide both. So which is it? Or is that why our glorious DM specifically said "total cover"?

Lycos
19th August 2008, 02:16 PM
Yeah but it seems that the trees provide both. So which is it? Or is that why our glorious DM specifically said "total cover"?

Yeah, in that case, it does provide both. It depends on the type of cover.

If it's just bushes, not much cover IMO. But if they are dense trees, it's good cover. Either could be dense enough to provide concealment. Big thick trees are great cover. :D

DinbinFanfoom
19th August 2008, 02:23 PM
Moving this over here.
Cover's not the same as concealment. But technically it seems that they all have concealment and not cover.
Or maybe not. Oi, I'm so confused.
They have neither, AFAICT. They might as well be on the other side of a brick wall, or on a different continent. We can't see them at ALL, and the other way around.

Edit: OK it looks like that isn't the way the PHB handles it... according to it, an Orc 50 feet away through 10 blocks of heavy trees only grants a -5 to hit? That doesn't make sense.

Total Concealment (–5 Penalty to Attack Rolls):
You can’t see the target. The target is invisible, in
a totally obscured square, or in a heavily obscured
square and not adjacent to you.

Shiz
19th August 2008, 02:27 PM
Fandango grins and uses his daily, Blinding Barrage with a handful of shuriken, which is the following:

Standard Action Close blast 3 (I assume this means it only effects out three squares)
Requirement: You must be wielding a crossbow, a light
thrown weapon, or a sling.
Target: Each enemy in blast you can see
Attack: +4 vs. AC
Hit: 2[1d6] + 4, and the target is
blinded until the end of your next turn.
Miss: Half damage, and the target is not blinded.

By my calculations, that should hit Orc raider 2c, Orc 3c, orc 2a, and the orc leader.

After the attack, he falls back to 8,8.

If you don't shift 1 square away from 2C you will provoke at OA when you attack with a ranged weapon. If you do shift, then that burns your move action.

Close Blast 3 means a 3x3 area. You have to pick the center of the burst and the burst area must contain a square adjacent to you (the "close" part). Diagonals count. So if you stay where you are you can target 6,4 and hit just the leader or 6,2 for 2C, 3C, 2A.

If you shift to 8,3 first, then you can target 6,1 and get the same 3 orcs.

So you can shift and avoid all OAs but stay at 8,3 or don't shift and provoke 2 OAs and retreat to 8,8.

Either way, the orcs in the trees are going to be hard to hit with your shurikens.

edit: targeting 6,4 would hit Brun now.

DinbinFanfoom
19th August 2008, 02:34 PM
Addendum:

Seeing and
Targeting
Cluttered dungeon chambers,
dense forests, or brooding ruins
offer plenty of places for your
enemies to hide. Figuring
out whether you can see and
target a particular enemy from where
you?re standing is often important.

Line of Sight:
The first question

is what you can see in an encounter
area?that is, what is in your line of sight.
To determine whether you can see a
target, pick a corner of your space and
trace an imaginary line from that corner
to any part of the target?s space. You can see
the target if at least one line doesn?t pass through or
touch an object or an effect?such as a wall, a thick
curtain, or a cloud of fog?that blocks your vision.
Even if you can see a target, objects and effects
can still partially block your view. If you can see
a target but at least one line passes through an
obstruction, the target has cover or concealment
(page 280). You can see a gnoll archer crouching
behind a rock wall, but the wall makes him more difficult
to hit, because the wall gives him cover. You
can see a goblin standing at the edge of a fog cloud,
but the fog makes him a shadowy figure, giving him
concealment.
Line of Effect:



You can target a creature or a square

if there?s an unblocked path between it and you?that
is, if you have line of effect to it. If every imaginary line
you trace to a target passes through or touches a solid
obstacle, you don?t have line of effect to the target.
Fog, darkness, and other types of obscured squares
block vision, but they don?t block line of effect. If you
hurl a fireball into a pitch-black room, you don?t have
to see your enemies for the fireball to hit them. In
contrast, you can see through a transparent wall of
magical force, but you don?t have line of effect through
it. You can see the snarling demon on the other side,
but the wall blocks attacks.
You need line of effect to any target you attack and
to any space in which you wish to create an effect.
When you make an area attack, you need line of effect
to the attack?s origin square. To hit a target with the
attack, there must be line of effect from the origin
square to the target.




Having read that, I'd say that in the case of an enemy with a square of forest between him and you, there is no line of effect in either direction; that is, no ability to do ranged damage.

Lycos
19th August 2008, 02:35 PM
Yeah, that doesn't make sense. I would think it would depend on how noisy the target is. The distance the weapon would have to travel to hit the target and the size of the target.

Shiz
19th August 2008, 02:44 PM
Also, anyone else notice the ragged looking orcs have all of 4 hp?

Minions. They probably have 1 hp but they can still hit you for normal damage.

EricStratton
19th August 2008, 02:55 PM
Minions. They probably have 1 hp but they can still hit you for normal damage.
I knew minions were weak but I thought we were talking at least in the teens. Guess not. :lowlol:

DinbinFanfoom
19th August 2008, 02:56 PM
I knew minions were weak but I thought we were talking at least in the teens. Guess not. :lowlol:
They're the Devo's of D&D. One hit and they're done.

DinbinFanfoom
19th August 2008, 03:00 PM
edit: targeting 6,4 would hit Brun now.
Naw:
"Each enemy in blast you can see."
AFAIK, I'm not an "enemy"; this isn't an indiscriminate fireball, they're precisely aimed multishots.

Zyzzyx
19th August 2008, 03:01 PM
They're the Devo's of D&D. One hit and they're done.
Do they wear the funny red hats too?

/peanutgallery off

Lycos
19th August 2008, 03:04 PM
AFAIK, I'm not an "enemy"; this isn't an indiscriminate fireball, they're precisely aimed multishots.

IMO, It sounds like more like a shotgun blast type of attack. It's controlled but you are attacking an area rather than a specific target. I would think that you are still a possible victim then.

Shiz
19th August 2008, 03:33 PM
Lycos: Marking is a fighter thing. I don't know if Paladins get an equivalent. It would be on the page ion the PHB before the powers start. I thought they had a Divinity power that did something similar.

For fighters and warlocks, all they have to say is "I am marking/cursing X", yes. Rangers can also identify a target as their quarry and get a dmg bonus like warlocks. Since I multi-classed ranger, I can do this once per encounter instead of at will.

Lycos
19th August 2008, 03:44 PM
Lycos: Marking is a fighter thing. I don't know if Paladins get an equivalent. It would be on the page ion the PHB before the powers start. I thought they had a Divinity power that did something similar.

For fighters and warlocks, all they have to say is "I am marking/cursing X", yes. Rangers can also identify a target as their quarry and get a dmg bonus like warlocks. Since I multi-classed ranger, I can do this once per encounter instead of at will.

Yeah, we have it because a lot of our at will powers require it for them to take effect like Holy Strike. I guess then I have to use Divine Challenge to mark my targets. I didn't know if that was the only way to mark a target.

EricStratton
19th August 2008, 03:47 PM
Naw:

AFAIK, I'm not an "enemy"; this isn't an indiscriminate fireball, they're precisely aimed multishots.
I'm w/ Dinbin on this one. The txt for Blinding Barrage is very specific that it's "enemy". Compare it to the txt for Scorching Burst - Target: Each creature in burst.

Shiz
19th August 2008, 03:50 PM
I was wrong, clearly. Text is clear.

EricStratton
19th August 2008, 03:57 PM
Here comes my usual post-GM-update set of questions.
Brun slides east and takes a wicked swing at the orc leader (9+8-2 cover - 1 hangover vs AC 19) and just manages to knick the orc (4 damage).
17-3 = 14. How's that hit AC 19?

Amaril curses the orc leader, moves south and then casts Eldrich Blast (15+3 vs Ref 14) and hits quite solidly (4+3+4).
Why doesn't Eldritch Blast suffer from the Orc leader's partial cover?

Orc 2A moves back down to attack Brun (12+8 vs AC 18-4) and his hard blow is partially deflected (4+4).
This isn't reflected on the map.

Orc 2B is roars with outrage at it's blindness, but doesn't move. It does, however, stagger far enough from the EoF (5+4 vs fort 15) to avoid damage.
What EoF is this?

Sagar
19th August 2008, 04:20 PM
My rules for this battle: Bushes = total concealment if you are squatting / hiding (they are ~ 3-4' tall) and partial concealment if you are standing / attacking.

Trees are total cover if you are not fighting , partial cover if you are, and if you are two or more rows in, you can sorta see the mobs and know they are there, but there is no chance in hades that a missle weapon will make it past all the branches.

Here comes my usual post-GM-update set of questions.
Quote:
Originally Posted by Sagar http://www.legendsofwestwood.org/forum/images/buttons/viewpost.gif (http://www.legendsofwestwood.org/forum/showthread.php?p=212889#post212889)
Brun slides east and takes a wicked swing at the orc leader (9+8-2 cover - 1 hangover vs AC 19) and just manages to knick the orc (4 damage).

17-3 = 14. How's that hit AC 19? It doesn't, but that daily power does 4 damage if it misses.

Quote:
Originally Posted by Sagar http://www.legendsofwestwood.org/forum/images/buttons/viewpost.gif (http://www.legendsofwestwood.org/forum/showthread.php?p=212889#post212889)
Amaril curses the orc leader, moves south and then casts Eldrich Blast (15+3 vs Ref 14) and hits quite solidly (4+3+4).

Why doesn't Eldritch Blast suffer from the Orc leader's partial cover? Because I couldn't check to see if cover affected non-AC attacks and decided not to wait to get a book to check and give you the benefit of the doubt for this round.
Quote:
Originally Posted by Sagar http://www.legendsofwestwood.org/forum/images/buttons/viewpost.gif (http://www.legendsofwestwood.org/forum/showthread.php?p=212889#post212889)
Orc 2A moves back down to attack Brun (12+8 vs AC 18-4) and his hard blow is partially deflected (4+4).

This isn't reflected on the map. It is now. I don't know when you typed this.

Quote:
Originally Posted by Sagar http://www.legendsofwestwood.org/forum/images/buttons/viewpost.gif (http://www.legendsofwestwood.org/forum/showthread.php?p=212889#post212889)
Orc 2B is roars with outrage at it's blindness, but doesn't move. It does, however, stagger far enough from the EoF (5+4 vs fort 15) to avoid damage.

What EoF is this? It's a typo. Supposed to be GoF or Guardian of Faith.

Shiz
19th August 2008, 04:39 PM
Don't forget your Action Points and Second Wind, people. We are going to need them if we want to win.

EricStratton
19th August 2008, 04:42 PM
My rules for this battle: Bushes = total concealment if you are squatting / hiding (they are ~ 3-4' tall) and partial concealment if you are standing / attacking.

Trees are total cover if you are not fighting , partial cover if you are, and if you are two or more rows in, you can sorta see the mobs and know they are there, but there is no chance in hades that a missle weapon will make it past all the branches.

Here comes my usual post-GM-update set of questions.
Quote:
Originally Posted by Sagar http://www.legendsofwestwood.org/forum/images/buttons/viewpost.gif (http://www.legendsofwestwood.org/forum/showthread.php?p=212889#post212889)
Brun slides east and takes a wicked swing at the orc leader (9+8-2 cover - 1 hangover vs AC 19) and just manages to knick the orc (4 damage).

17-3 = 14. How's that hit AC 19? It doesn't, but that daily power does 4 damage if it misses.

Quote:
Originally Posted by Sagar http://www.legendsofwestwood.org/forum/images/buttons/viewpost.gif (http://www.legendsofwestwood.org/forum/showthread.php?p=212889#post212889)
Amaril curses the orc leader, moves south and then casts Eldrich Blast (15+3 vs Ref 14) and hits quite solidly (4+3+4).

Why doesn't Eldritch Blast suffer from the Orc leader's partial cover? Because I couldn't check to see if cover affected non-AC attacks and decided not to wait to get a book to check and give you the benefit of the doubt for this round.
Quote:
Originally Posted by Sagar http://www.legendsofwestwood.org/forum/images/buttons/viewpost.gif (http://www.legendsofwestwood.org/forum/showthread.php?p=212889#post212889)
Orc 2A moves back down to attack Brun (12+8 vs AC 18-4) and his hard blow is partially deflected (4+4).

This isn't reflected on the map. It is now. I don't know when you typed this.

Quote:
Originally Posted by Sagar http://www.legendsofwestwood.org/forum/images/buttons/viewpost.gif (http://www.legendsofwestwood.org/forum/showthread.php?p=212889#post212889)
Orc 2B is roars with outrage at it's blindness, but doesn't move. It does, however, stagger far enough from the EoF (5+4 vs fort 15) to avoid damage.

What EoF is this? It's a typo. Supposed to be GoF or Guardian of Faith.
Ok, all that's explained. Guess I should've checked that power before posting.

Thanks for your continued patience.

As for my attack and cover, Eldritch Blast counts as a ranged basic attack so I assume it would've gotten the -2.

Sagar
19th August 2008, 04:47 PM
Ok, all that's explained. Guess I should've checked that power before posting.

Thanks for your continued patience.

As for my attack and cover, Eldritch Blast counts as a ranged basic attack so I assume it would've gotten the -2.

I'll try to remember that for next time. I am still a bit fuzzy on the combat board kind of stuff.

Zyzzyx
19th August 2008, 05:02 PM
Side question from the observer on the sidelines: Where's the link to the map layout? I saw the screenshots of what Dinbin was working on, but am not finding the link to the app for the updated map.

I'm just curious ya know, as I read through the adventure. (yet am probably still getting work done, unlike most of you, I suspect ;))

DinbinFanfoom
19th August 2008, 05:06 PM
http://www.primeaxiom.com/rpgt/scene.asp?ID=o8r4td2kywpulqb318omt2yrhxzxgvtrbjjr4 ufydx51l7jgwt738bry4a39mxxj

DinbinFanfoom
19th August 2008, 05:11 PM
It doesn't, but that daily power does 4 damage if it misses.It's actually an at-will, but no biggie.

On the subject of AoO's:
Combatants constantly watch for their enemies to drop their guard. When you?re adjacent to an enemy, that enemy can?t move past you or use a ranged power or an area power without putting itself in danger by allowing you to take an opportunity attack against it. The most common form of opportunity action is an opportunity attack?a melee basic attack against the creature that provokes it.


In the picture on page 290, it shows a PC moving (NOT SHIFTING) from adjacent to adjacent square and still triggering an AoO. An eye for an eye, in this case, as you mentioned with Amaril. All of us should probably keep an eye out for them in the future. Also, a PC/NPC can only make one AoO against any other given PC/NPC in a round, but can AoO vs any number of PC's/NPC's in a round, if you catch my drift.

EricStratton
19th August 2008, 05:11 PM
http://www.primeaxiom.com/rpgt/scene.asp?ID=o8r4td2kywpulqb318omt2yrhxzxgvtrbjjr4 ufydx51l7jgwt738bry4a39mxxj
I'll throw that into the Resources thread for future reference, I guess.

Or if Dinbin wants to put it at hte beginning of this round's thread or something.

Sagar
19th August 2008, 05:16 PM
That's the link to the current map.

A new adventure will have a new map (or 3) and the links will change.

Sagar
19th August 2008, 05:17 PM
It's actually an at-will, but no biggie.

On the subject of AoO's:



In the picture on page 290, it shows a PC moving (NOT SHIFTING) from adjacent to adjacent square and still triggering an AoO. An eye for an eye, in this case, as you mentioned with Amaril. All of us should probably keep an eye out for them in the future. Also, a PC/NPC can only make one AoO against any other given PC/NPC in a round, but can AoO vs any number of PC's/NPC's in a round, if you catch my drift.


Good to know.. thanks!

And how do you get an at-will that does auto damage?

DinbinFanfoom
19th August 2008, 05:23 PM
Good to know.. thanks!
And how do you get an at-will that does auto damage?
By being a fighter!
Reaping Strike
Fighter Attack 1
You punctuate your scything attacks with wicked jabs and small cutting blows that slip through your enemy's defenses.
At-Will ✦ Martial,Weapon

Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.
Miss: Half Strength modifier damage. If you?re wielding a two-handed weapon, you deal damage equal to your Strength modifier.

Shiz
19th August 2008, 05:25 PM
It's the minion slaying at-will!

Sagar
19th August 2008, 06:56 PM
It's the minion slaying at-will!
Missed minions automatically take no damage, regardless of the skill used against them.

Asharad
19th August 2008, 07:00 PM
I have no doubt that it is right, but why did orc 3c get an opportunity attack? I didn't notice that he was next to me.

Sagar
19th August 2008, 07:01 PM
I have no doubt that it is right, but why did orc 3c get an opportunity attack?

If you cast a spell or use a ranged attack with an opponent next to you, they get an opportunity attack.

An alternative would have been to shift one space away and then attack, but then you couldn't have moved afterwards. I think

Asharad
19th August 2008, 07:03 PM
I must have just missed the orc next to me. Highly possible, as there are a lot of them.

EricStratton
19th August 2008, 07:09 PM
Missed minions automatically take no damage, regardless of the skill used against them.
Is that your rule or an actual rule? Just askin'.

Shiz
19th August 2008, 07:33 PM
It is a rule. On the minion thing.

Ash, didn't you see my long post explaining the OAs you risked doing your shuriken dance? *sigh*

Shiz
19th August 2008, 10:18 PM
If anyone cares, I converted everyone's character to my pdf format. This will help some with details and the second file describes the powers in good detail.

Hopefully, you can save these at home and work for easy access.

Fandango, you had two many weapon options to put at-wills on page one.

EricStratton
19th August 2008, 10:41 PM
If anyone cares, I converted everyone's character to my pdf format. This will help some with details and the second file describes the powers in good detail.

Hopefully, you can save these at home and work for easy access.

Fandango, you had two many weapon options to put at-wills on page one.
Nice, Shiz! Couple things for Amaril. I'd changed his weapon from a Mace to a Longsword. (Longsword: +3 vs AC [0 strength] [+3 proficiency]; damage 1[W]=1d8 4 lb (Heavy blade) versatile ).

And his bluff is +8 (trained in it so another +5).

I'd forgotten all about Prime Shot and Shadow Walk....

DinbinFanfoom
19th August 2008, 10:46 PM
OK, what the? I start the round 13 HP down from my max (37-13=24):
Brunhilde (13 damage, feared -4AC)
take 14 damage:
Instead, he lends an orc raider (2A) the Swift Arm of Destruction. With that, orc 2A attacks Brun with a great axe (7+8 vs AC 18-4) connecting solidly (14 damage) and healing itself for 15 damage. Brunhilde falls to the ground, unconcious and dying.
24-14=10, no?

How can I be KO'd?

Sagar
19th August 2008, 11:43 PM
After round 3, you were fully healed.
R4, you took 8 then 5 then a 10 crit (for 23 total. The summary was in error showing only 13).
R5 you took 14 for 37 total vs your 37 exp.

Sorry for the summary error. :(

DinbinFanfoom
19th August 2008, 11:47 PM
After round 3, you were fully healed.
R4, you took 8 then 5 then a 10 crit (for 23 total. The summary was in error showing only 13).
R5 you took 14 for 37 total vs your 37 exp.
Sorry for the summary error. :(
Ah, totally missed that. Thought I was fine. C'est la vie. And it didn't matter much anyway, Brun was attacked 5 times and hit 4 between her own turns (8+5+0+10+14=for 37 damage, her entire HP pool), so she couldn't have healed or anything anyway, so I'll try to be less mad at myself for missing that hit. She'll glare at one of our healers when/if she manages to recover. :D

Shiz
20th August 2008, 07:52 AM
I thought you had. Shadow Walk is nice.

Do you want me to make those changes and re-upload it?

Shiz
20th August 2008, 07:53 AM
Ah, totally missed that. Thought I was fine. C'est la vie. And it didn't matter much anyway, Brun was attacked 5 times and hit 4 between her own turns (8+5+0+10+14=for 37 damage, her entire HP pool), so she couldn't have healed or anything anyway, so I'll try to be less mad at myself for missing that hit. She'll glare at one of our healers when/if she manages to recover. :D

Hey! I already healed you once and you have magic armor on! Fact is, initiative order didn't give us a lot of options, but I retreated too far in hindsight. Hopefully the cavalry is coming.

DinbinFanfoom
20th August 2008, 07:54 AM
Hey! I already healed you once and you have magic armor on! Fact is, initiative order didn't give us a lot of options.
Yeah, no, it's cool. Unfortunately even the armour (free action) has to be on my turn, AFAICT.

DinbinFanfoom
20th August 2008, 08:02 AM
*waiting on Orc Leader*

Lycos
20th August 2008, 08:36 AM
Lycos, you are going to set off 3 Opportunity Attacks if you run to Brunhilde. You don't have to rush to her side. The death mechanic in 4E is different. She won't die unless she fails 3 saving throws. Please reconsider.

But you have to agree, it's very paladiny! :mrgreen:

Shiz
20th August 2008, 08:48 AM
Wasn't I down to 10hps? And a lot of orcs seem to have disappeared but only 2 died in round 5.

Shiz
20th August 2008, 08:49 AM
It does. You just got pwned.

DinbinFanfoom
20th August 2008, 08:55 AM
Wasn't I down to 10hps? And a lot of orcs seem to have disappeared but only 2 died in round 5.
Bal killed 2 minions last round.

Lycos
20th August 2008, 08:59 AM
Are we done with round 6?

Lycos
20th August 2008, 09:05 AM
*waiting on Orc Leader*

You might want to get up while you're waiting. You'll be harder to hit.

EricStratton
20th August 2008, 09:41 AM
Are we done with round 6?
Only the first 2 toons have gone in Round 6 (young half-orc and you).

You might want to get up while you're waiting. You'll be harder to hit.
As a note, you're harder to hit by ranged attacks while prone.

EricStratton
20th August 2008, 09:54 AM
I thought you had. Shadow Walk is nice.

Do you want me to make those changes and re-upload it?
If it's not that big a deal.

Lycos
20th August 2008, 10:05 AM
I only have 5 damage recorded for you and can't find any more.
I can add 10 more, though, if it will make you feel better.

Please do! That will be payback for his enjoyment of the confused paladin getting hit for 10 hp! :twisted:

Shiz
20th August 2008, 10:05 AM
I should be able to do that some time today.

DinbinFanfoom
20th August 2008, 10:08 AM
You might want to get up while you're waiting. You'll be harder to hit.
I can't, it's not my turn. I'm not waiting for him to bring me tea, I'm waiting for him to take his turn in the initiative order. :twisted:

DinbinFanfoom
20th August 2008, 10:20 AM
Trask will

CHANGED. See above.


Wait and see what happens with Brun first... if all goes well, she'll have fired off 3 healing surges by herself...

EricStratton
20th August 2008, 10:24 AM
Brun staggers to her feet, grumbling, and shifts south as part of that move. She attempts to hit Orc 2A with "Comeback Strike" (1D20+8 vs AC, damage 2d12+4+1, triggers a healing surge).
Where's the +8 to Attack come from?

Lycos
20th August 2008, 10:25 AM
With 3 healing surges on her own, Brun will be 36/37. I can use some of that healing love! :)

DinbinFanfoom
20th August 2008, 10:25 AM
Where's the +8 to Attack come from?
+4 for str (greataxes are based on it, not dex)
+2 for weapon prof
+1 for 2h specialty
+1 for the axe itself ("Little Hatchet")

That looks great, but I missed a +10 roll in this fight so far. :mad:

Edit: And Sagar will take the -1 for hungoverness into account in his roll.

DinbinFanfoom
20th August 2008, 10:27 AM
With 3 healing surges on her own, Brun will be 36/37. I can use some of that healing love! :)
And that's why init order matters! :lowsmile: I might not get them all, though. One missed before...

Shiz
20th August 2008, 10:36 AM
Wait and see what happens with Brun first... if all goes well, she'll have fired off 3 healing surges by herself...

Already changed.

EricStratton
20th August 2008, 10:36 AM
+4 for str (greataxes are based on it, not dex)
+2 for weapon prof
+1 for 2h specialty
+1 for the axe itself ("Little Hatchet")
Ahh, gotcha. That's sweet.

Shiz
20th August 2008, 11:07 AM
Amaril1.pdf file updated.

Lycos
20th August 2008, 11:26 AM
Baladir, heedless of danger to himself, rushes to Brunhilde's aid.He darts past the last drudge (OA - 15+9, 5 damage) and lay's hands on her (Baladir loses a surge, Brun gets 9 hp). Brun is concious but prone. Baladir then uses an action point for second wind (getting 8 HP and +2 to all defenses)

Just a clarification.

I was 20 hp before we started.

5 hp lost by the attack of the last drudge.

8 hp gained on my second wind, right?

The map shows me much lower than the 23 hp that this seems to say. Am I wrong in that?

DinbinFanfoom
20th August 2008, 12:13 PM
To clarify, I'm really not trying to make extra work for Sagar or anything, but if that Orc Leader (for example) had gone the other way, or hit me, or something else, I might have acted differently, so there was no sense me posting my move until the Orc Leader was done.

Not trying to overcomplicate. :lowlol:

Sagar
20th August 2008, 12:21 PM
Just a clarification.

I was 20 hp before we started.

5 hp lost by the attack of the last drudge.

8 hp gained on my second wind, right?

The map shows me much lower than the 23 hp that this seems to say. Am I wrong in that?

My record shows you started with 33, lost 10, lost 5, lost 5, lost 5 down to 8. Then surged back to 16.

Sagar
20th August 2008, 12:23 PM
Round 6:

Trask puts his bow on his shoulder and draws his morningstar to CHARGE (+2ATK) 2A (move to 6,6). He will call out that orc as his Quarry (Ranger granted encounter power) and make a basic attack (+7 vs AC, 1d10+4+1d6 for quarry) and heal Fandango (or Baladir if Fandango is out of range for some reason) with Healing Word (surge value + 1d6).

I see switch weapons (minor action), charge (move), attack (standard).
With what are you healing? Is that a free action?

Shiz
20th August 2008, 12:36 PM
Doh! Healing is a minor, so it's out this round.

In that case, let's burn my encounter power Healing Strike so that means no charge bonus: +5 vs AC, 2d10+4+1d6. If I hit with it, then Fandango can spend a Healing Surge. If Fandango is down, then Baladir gets the surge this round.

Orc 2A is feared (-4 AC) but does he still have cover for melee? If 2A moves out of range, then make the Orc Leader my target. I can still heal everyone from over there.

DinbinFanfoom
20th August 2008, 12:36 PM
Just thought of something... since hits are flying fast and furious... maybe after any given hit to a PC we should show a (Current: ##) to avoid any confusion. Easier to keep track.

Shiz
20th August 2008, 12:38 PM
It would be easier to track if questions about "combat accounting" were not in the combat thread.

DinbinFanfoom
20th August 2008, 12:39 PM
It would be easier to track if questions about "combat accounting" were not in the combat thread.
I've been trying to move as many as I see, as long as they don't include any significant IC stuff.

Shiz
20th August 2008, 12:45 PM
I am as bad about chatting there as anyone and I am a mod!

EricStratton
20th August 2008, 12:46 PM
Round 6:

Trask puts his bow on his shoulder and draws his morningstar to CHARGE (+2ATK) 2A (move to 6,6). He will call out that orc as his Quarry (Ranger granted encounter power) and make a basic attack (+7 vs AC, 1d10+4+1d6 for quarry) and heal Fandango (or Baladir if Fandango is out of range for some reason) with Healing Word (surge value + 1d6).

I see switch weapons (minor action), charge (move), attack (standard).
With what are you healing? Is that a free action?

Doh! Healing is a minor, so it's out this round.

In that case, let's burn my encounter power Healing Strike so that means no charge bonus: +5 vs AC, 2d10+4+1d6. If I hit with it, then Fandango can spend a Healing Surge. If Fandango is down, then Baladir gets the surge this round.
Is Hunter's Quarry a minor action as well?

Asharad
20th August 2008, 12:46 PM
So using a healing surge is a minor action? I do second wind as a minor action and I can still attack without using an action point?

Sagar
20th August 2008, 01:02 PM
Dwaves can do second wind as a minor. For everyone else, its a standard. Trask is a cleric and healing surge is a skill.

EricStratton
20th August 2008, 01:12 PM
Sagar, I think Shadow Walk offers just regular concealment. Not total. So -2 to hit, not -5.

EricStratton
20th August 2008, 01:15 PM
Wait for it!

I'll switch targets (since the drudge is dead) and eyebite (+4 vs.will/ damage 1d6+4) the orc leader. If I hit, I'll be invisible to him for one round, which is a nice bonus.

I chose this attack because I assume the orc leader is under some sort of cover and that a physical attack will suffer a penalty as such. If I am understanding correctly, my eyebite attack will not suffer this penalty.

However, if it does, then I will go ahead and just sly flourish him, as the odds to hit are more or less the same, I'd imagine (+4 vs. Ac) but damage is better (1d6+8).

I assume I'll have to use an action point.
I believe the Orc Leader's cover does affect all Attack throws. And Sly Flourish is even better b/c the Orc Leader is still feared and has -4 to AC.

Asharad
20th August 2008, 01:17 PM
He's covered though and from where I am sly flourish was a ranged (cause no way I'm getting near him with 7 hitpoints) and would- as I understand it- suffer a considerable penalty.

As soon as a few of us can converge on him I'll make him combat advantaged to everyone.

EricStratton
20th August 2008, 01:21 PM
He's covered though and from where I am sly flourish was a ranged (cause no way I'm getting near him with 7 hitpoints) and would- as I understand it- suffer a considerable penalty.
From what I've read on Cover, it's just a flat -2 to the attack roll, ranged or not.

Asharad
20th August 2008, 01:23 PM
From what I've read on Cover, it's just a flat -2 to the attack roll, ranged or not.


Yeah, but eyebite is a magic based will attack (its a warlock ability) and so didn't seem to be as effected by cover.

When I get home tomorow I am studying my phb like I have a final on it.

Shiz
20th August 2008, 01:25 PM
Hunter's Quarry designation is like marking. It costs nothing. Trasks Healing Word is a minor action. The heal from Healing Strike is part of the attack action.

Shiz
20th August 2008, 01:28 PM
Yeah, but eyebite is a magic based will attack (its a warlock ability) and so didn't seem to be as effected by cover.

When I get home tomorow I am studying my phb like I have a final on it.

I don't think the rules make that distinction. An attack is ranged or melee. Ranged attacks get penalized by cover, spell or arrow. It doesn't really make intuitive sense all the time (eg, since Eyebite is a psychic attack) but it keeps the rules consistent.

EricStratton
20th August 2008, 01:30 PM
Yeah, but eyebite is a magic based will attack (its a warlock ability) and so didn't seem to be as effected by cover.

When I get home tomorow I am studying my phb like I have a final on it.
Cover (pg 280):
Cover (-2 Penalty to Attack Rolls)

That doesn't seem to make any designation to what attacks are effected so I assumed it was all of them. I've been taking -2 penalties to my Eldritch Blasts.

Hunter's Quarry designation is like marking. It costs nothing. Trasks Healing Word is a minor action. The heal from Healing Strike is part of the attack action.
Hunter's Quarry (pg 104):
Once per turn as a minor action, you can designate the
enemy nearest to you as your quarry.

Why yes, I do have a good amt of time on my hands right now.

Shiz
20th August 2008, 02:00 PM
Round 7:

I'm using a surge (+8 hp). I guess that takes up my turn? Can I use a power and surge?


You cannot "use a surge" as an action in combat. You can Second Wind once per encounter and that's it. Can a paladin "Lay on Hands" himself? (too many easy jokes there so don't even start, Ash.)]]

After the encounter, you can spend healing surges all you want.

Hunter's Quarry (pg 104):
Once per turn as a minor action, you can designate the
enemy nearest to you as your quarry.


I guess I double dipped, then. Can you check and see if the +1d6 bonus is lost since I missed? Do get to try it again?

Sagar
20th August 2008, 02:02 PM
You can only use second wind (encounter version of surge) once per encounter. Any other healing must come from a specific class ability and those have defined actions (free, minor, standard).

You'll need to be more specific about what kind of surge you want to use.

Lycos
20th August 2008, 02:05 PM
Well, it depends on the GM interpretation. Does one creature include me?

You can use this power a number of times per day
equal to your Wisdom modifier (minimum 1), but only once
per round.

Minor Action Melee touch

Target: One creature

Effect: You spend a healing surge but regain no hit points.
Instead, the target regains hit points as if it had spent a
healing surge. You must have at least one healing surge
remaining to use this power.

Sagar
20th August 2008, 02:12 PM
As far as I am concerned, you can surge your self. Just be sure to call it the right skill name so I know what you are talking about.

Lycos
20th August 2008, 02:13 PM
As far as I am concerned, you can surge your self. Just be sure to call it the right skill name so I know what you are talking about.

I thought everyone could surge themselves. Sorry.

Sagar
20th August 2008, 02:14 PM
I don't think the rules make that distinction. An attack is ranged or melee. Ranged attacks get penalized by cover, spell or arrow. It doesn't really make intuitive sense all the time (eg, since Eyebite is a psychic attack) but it keeps the rules consistent.
Since I did't have the PHB here to check, I made a unilaterial ruling that anything attacking AC or reflex got the penality. Will attacks did not. (just made sense to me). I could (and probably am) wrong on that.

I need to brush up on it a bit.

Shiz
20th August 2008, 02:28 PM
Effect: You spend a healing surge but regain no hit points.
Instead, the target regains hit points as if it had spent a
healing surge. You must have at least one healing surge
remaining to use this power.

Based on what I bolded, my interpretation for self "Laying of Hands" is a negatory since it specifically says "but regain no hitpoints".

Now quit your whining and go kill Orc 2C! :lowlol:

Shiz
20th August 2008, 02:39 PM
Guys, we are seriously failing at flanking and CA this fight. We need to work on that better. Big battlefield doesn't make it easy, though.

Lycos
20th August 2008, 02:43 PM
Based on what I bolded, my interpretation for self "Laying of Hands" is a negatory since it specifically says "but regain no hitpoints".

Yeah, I think that is them describing that it is your surge being spent, but you get no benefit from it.

I'm not going to argue it at this point. Sagar says use, me use! :D

EricStratton
20th August 2008, 02:57 PM
I guess I double dipped, then. Can you check and see if the +1d6 bonus is lost since I missed? Do get to try it again?
The hunter's quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry.

So you're good to go for next round.

EricStratton
20th August 2008, 02:58 PM
Yeah, I think that is them describing that it is your surge being spent, but you get no benefit from it.

I'm not going to argue it at this point. Sagar says use, me use! :D
I checked the PHB errata and it doesn't help any. I think it could definitely use some official clarification.

EricStratton
20th August 2008, 03:26 PM
Move action: GoF to 4,5. (This power kind of blows outdoors, huh?)

Definitely would be better in tighter quarters, yeah.

Standard: Melee attack 2A w/ Righteous Brand (+5 vs AC, 1d10+3) which gives an ally w/in 5 (Brunhilde) my str bonus (+3) to melee attacks until the end of my next turn. The short decription does not specify if the target has to be the same, though.
Righteous Brand:
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and one ally within
5 squares of you gains a power bonus to melee attack rolls
against the target equal to your Strength modifier until the
end of your next turn.

So yeah, I think it has to be the same target that you hit.

Shiz
20th August 2008, 03:31 PM
Makes sense. I am branding something.

Shiz
20th August 2008, 03:32 PM
A miss with a Daily or Encounter power uses it up unless it specifically says otherwise?

DinbinFanfoom
20th August 2008, 03:33 PM
A miss with a Daily or Encounter power uses it up unless it specifically says otherwise?
If it has the "reliable" tag, it doesn't get used if it misses.

Lycos
20th August 2008, 03:37 PM
Where do you find the reliable tags at?

EricStratton
20th August 2008, 03:38 PM
Using my encounter power on a cursed critter made me think of this question. I assume it also applies to other dmg adders like Quarry.

My encounter power (Witchfire) does fire damage. Does the curse damage match the type of damage you're adding to or is it typeless? I don't know if it matters here or not I'm mostly just curious.

DinbinFanfoom
20th August 2008, 03:39 PM
Where do you find the reliable tags at?
It will say so right on the skill/power in the PHB.

EricStratton
20th August 2008, 03:40 PM
Where do you find the reliable tags at?
Keywords. See here (http://skitch.com/pat.george/u5eu/picture-5).

Lycos
20th August 2008, 03:44 PM
Keywords. See here (http://skitch.com/pat.george/u5eu/picture-5).

Ok thanks.

Shiz
20th August 2008, 04:01 PM
Can someone look up if I still have Healing Strike then?

Lycos
20th August 2008, 04:04 PM
Can someone look up if I still have Healing Strike then?

Nope.

Encounter ✦ Divine, Healing, Radiant, Weapon

Shiz
20th August 2008, 04:06 PM
In the future, our optimal formation during battle should be

M-M-M-M
Br----Ba--
-Am-Tr-Fa

M are monsters. This way Amaril can use ranged, Brun and Baladir can bash away and Fandango can run around the sides to get CA.

Shiz
20th August 2008, 04:06 PM
Nope.

Encounter ✦ Divine, Healing, Radiant, Weapon

Hmm. I need a +5 Morningstar then. Waiter!

Lycos
20th August 2008, 04:14 PM
In the future, our optimal formation during battle should be...

You need to tell the monsters that please. :lowrazz:

Lycos
20th August 2008, 04:17 PM
*Throws his long sword at Fandango's feet*

I CAN"T WORK LIKE THIS PEOPLE!

YOU ORC 3A! Yes, YOU! I told you. YOU NEED TO BE HERE!!! NEXT TO ORC 3B!

WTF PEOPLE!

I'm calling my agent...

*Stomps off*

:rotflmao:

Sagar
20th August 2008, 08:52 PM
How did I get from 6/6 to 8/5?
If you had gone to 6,6 you would have been open to an AO while working on Brun. 8,5 was safe. that and I forgot you specified a location.

EricStratton
20th August 2008, 09:32 PM
God bless our DM for keeping this all straight cuz I can't.

Fandango, you have CA on the orc leader and how many shuriken did you bring and how many have you used?
And I'll need Fandango's input to proceed.
How did Fandango get CA on the orc leader?

DinbinFanfoom
20th August 2008, 10:18 PM
[/i]How did Fandango get CA on the orc leader?
His "Eyebite" made him invisible to the Orc Leader, which grants him CA on said Orc Leader.

Shiz
21st August 2008, 07:54 AM
Fandango's "dazed" Orc Leader gives CA to everyone, right?

Sagar
21st August 2008, 08:04 AM
Fandango's "dazed" Orc Leader gives CA to everyone, right?

Yes.

Oh, Shiz.. what is Sehaine's Sting? I couldn't find it in the PHB.

Lycos
21st August 2008, 08:29 AM
Yes.

Oh, Shiz.. what is Sehaine's Sting? I couldn't find it in the PHB.

Sehanine's Reversal [Divinity]

Prerequisites: Channel Divinity class feature, must worship Sehanine
Benefit: You can invoke the power of your deity to use Sehanine's reversal.
Channel Divinity: Sehanine's Reversal Feat Power Sehanine's blessing turns the powers of your enemies against them.
Encounter ✦ Divine
No Action Ranged 5
Trigger: You roll a natural 20 on a saving throw
Effect: Choose an enemy within range; that creature gains the condition you just saved against.
Special: You must take the Sehanine's Reversal feat to use this power



It's on page 200

EricStratton
21st August 2008, 08:42 AM
Wow, being dazed is vicious. Only one action? yeesh.

EricStratton
21st August 2008, 09:04 AM
Fandango slides silently to the west and stabs the unexpecting orc wickedly in the back (16+6 vs AC 19). The orc seems frozen with pain as Fan's blade slides home (6+4+8 suprise damage since you have CA). The orc leader is dazed and bloodied.
That's what I'm talkin' 'bout! Yeah, Fandango!

Shiz
21st August 2008, 09:49 AM
Yes.

Oh, Shiz.. what is Sehaine's Sting? I couldn't find it in the PHB.

I am adding Roleplay Color to Lance of Faith.

Shiz
21st August 2008, 09:51 AM
Sehanine's Reversal [Divinity]

Prerequisites: Channel Divinity class feature, must worship Sehanine
Benefit: You can invoke the power of your deity to use Sehanine's reversal.
Channel Divinity: Sehanine's Reversal Feat Power Sehanine's blessing turns the powers of your enemies against them.
Encounter ✦ Divine
No Action Ranged 5
Trigger: You roll a natural 20 on a saving throw
Effect: Choose an enemy within range; that creature gains the condition you just saved against.
Special: You must take the Sehanine's Reversal feat to use this power



It's on page 200

Nope. See my post above. What you found is a feat I could take. It is a sucky feat though, since saving throws don't happen that often and THEN I need a 20 to boot.

Lycos
21st August 2008, 09:53 AM
Nope. See my post above. What you found is a feat I could take. It is a sucky feat though, since saving throws don't happen that often and THEN I need a 20 to boot.

Yeah, most of them are sucky.

Shiz
21st August 2008, 09:55 AM
Amaril is tempted to use his daily but for the moment we appear to have this fight in hand.

There will be a tendency to hoard Daily powers. Be wary of that, though. I am not criticizing Amaril's tactics at all, but this was clearly "the boss fight" when Daily Powers are good.

My Daily (the pet) lasts the entire encounter so it behooves me to cast it early if it looks to be a doozy.

Shiz
21st August 2008, 09:56 AM
Yeah, most of them are sucky.

Not Pelor's. It crushes undead.

EricStratton
21st August 2008, 10:00 AM
There will be a tendency to hoard Daily powers. Be wary of that, though. I am not criticizing Amaril's tactics at all, but this was clearly "the boss fight" when Daily Powers are good.
Totally agree. And if that little bastard had stepped out of the woods sooner (clever GM) I would've opened up on him but we've got him bloodied and there's 7 of us. So....

Lycos
21st August 2008, 10:11 AM
Not Pelor's. It crushes undead.

Yeah, I just read that one. That would be useful.

DinbinFanfoom
21st August 2008, 10:56 AM
I'll see what Orc Leader does before me in the init order before I write anything lengthy.

Shiz
21st August 2008, 11:12 AM
You cannot move, though, without provoking an OA so if you were ever going to just attack without worrying about actions prior to yours, now is the time!

Shiz
21st August 2008, 11:53 AM
Brunhilde does not get the curse dmg bonus, does she? Only Amaril.

Dinbin: Oops! Fixed!