View Full Version : Group 3, Adventure 1
DinbinFanfoom
21st August 2008, 04:06 PM
Off to the south east, you hear the pounding of hooves.
"Great fighting!" Brunhilde yells at the two half-orcs, a smile on her face, axe casually at her side, walking to 9,9 to greet whoever is coming from the SE. She assumes it's the LT returning, but you can't be too sure, and she doesn't want her new "battle-allies" attacked by accident. For now. "BEERS ALL AROUND, and I'm buying for these two!" (indicating the half orcs). "You gonna patch them up, fellas?"
Lycos
21st August 2008, 04:09 PM
I'll start by checking the leader for goodies and any other important information. After that I would like to talk to Kalak about his "mission". After that we'll do healing, resting and battlefield booty checks. :D
I can roleplay the conversation when you are ready.
*while holding my weapon and shield lowered, I'll start the conversation*
"Kalak, we were glad to have met you at the time we did. We appreciate the assistance in handling these orcs. My name is Baladir. We have come in response to a request from the Baron of this area to be prepared for suspicious activity in the area. I'm happy to say that your enemies definitely fit that description. *smile* Can you give us information as to what your mission is?"
I'm sure by this time the LT shows up, and the conversation will probably change.
Sagar
21st August 2008, 04:20 PM
I'll start by checking the leader for goodies and any other important information. After that I would like to talk to Kalak about his "mission". After that we'll do healing, resting and battlefield booty checks. :D
I can roleplay the conversation when you are ready.
Just to make sure I understand... you are going to ignore these two who are looking at you (the party) expectantly?
Lycos
21st August 2008, 04:22 PM
Just to make sure I understand... you are going to ignore these two who are looking at you (the party) expectantly?
Not ignore, but they will be entertained by Brun for a second while I try to determine if this guy has any papers on him.
Lycos
21st August 2008, 04:24 PM
Like I said before, I want to check this leader for information first before I start talking to Kalak. Perhaps, we can get both sides of the story before we just settle on his version. If they are looking annoyed, I'll change my response.
Shiz
21st August 2008, 04:26 PM
The bodies aren't going anywhere. Let's parley before the Lt and Sgts get here and spook Kalak.
I would but I don't speak orc. Remember, this is all part of some big augury.
Lycos
21st August 2008, 04:31 PM
Fandango speaks Orc, but Kalak here speaks common well enough. And we can do both things at once. It doesn't take long to look for a pouch or documents. It should be obvious enough. I'm not dissecting him.
Shiz
21st August 2008, 04:34 PM
Baladir, how about you talk and I search the bodies. I am the perceptive one, after all.
I nudge Baladir towards Kalak and motion for the others to follow and then go search the bodies, collect arrows and shurikens.
I ask Brunhilde to make sure the Baron's men don't do something stupid.
EricStratton
21st August 2008, 04:35 PM
Amaril is going to take a couple steps back, nonchalantly, away from the half-orcs. Just in case.
"Well, that was fun. I need to work on my aim, though...."
Lycos
21st August 2008, 04:39 PM
Baladir, how about you talk and I search the bodies. I am the perceptive one, after all.
I nudge Baladir towards Kalak and motion for the others to follow and then go search the bodies, collect arrows and shurikens.
I ask Brunhilde to make sure the Baron's men don't do something stupid.
Ok... Using my diplomacy, I start the conversation with the older half orc...
*while holding my weapon and shield lowered, I'll start the conversation*
"Kalak, we were glad to have met you at the time we did. We appreciate the assistance in handling these orcs. My name is Baladir. We have come in response to a request from the Baron of this area to be prepared for suspicious activity in the area. I'm happy to say that your enemies definitely fit that description. *smile* Can you give us information as to what your mission is?"
Shiz
21st August 2008, 04:43 PM
Trask is also going to use 2 healing surge to get close to full health (making 4 total used today.) Everyone else should do the same. They will reset once we have an extended rest.
Lycos
21st August 2008, 04:46 PM
Same here.
I thought you couldn't just use a surge?
If I can, I use 2 as well to full health. That makes 4 for the day.
Sagar
21st August 2008, 05:14 PM
You can use surges out of battle.
Kalak observes your caution but non-hostile stance and nods approvingly.
Speaking in only slightly accented common, he says:
"I am Kalak and this is my son, Lakar. We thank you for your timely intervention. Without it, this encounter could have been.. uncomfortable."
At this, he pauses and turns to see the Baron's guards thunder up on their horses. Lt. Crispin takes in the battlefield with a glance as he slides off his horse.
He nods to Brun who is obviously standing between them and the half-orcs and says, "I must confess. I am impressed. Perhaps the Baron was right about you all." He gestures at the half-orcs, "Who are your friends?"
Before you answer, Kalak looks at the Lt and says, "Who might you be?"
After a considered pause, the Lt responds, "I am Lt Crispin of the Baron's Guard."
"In that case," replies Kalak, "This is Lakar and I am Ambassador Kalak of Defiance."
At the word "Defiance" several of the guards' heads snap up and one of the guards mutters "Impossible!"
"I assure you, good scout, it is not only possible, it is true."
Kalak pauses and turns back to the party, "But I am being rude. You asked a question, Baladir, and I have not answered."
"I was dispatched to engage in sensitive negotiations in the town of Bracken. It appears our enemies," he gestures at the fallen orcs, "caught wind of our efforts and did not want them to succeed. I assure you, had we not thought our mission completely secret, we would not have traveled without an escort.
I must thank you again.. you and your Baron, it seems, for our lives."
Sagar
21st August 2008, 05:20 PM
Searching the bodies, you find 42 silver and 27 copper coins. The leader has a small golden ring in his nose (do you want to remove it?) The weapons and armor worn by the orcs is dirty, rusty and of very little worth. You find no documents of any kind on the leader or any other orc.
Lycos
21st August 2008, 05:23 PM
Baladir, sheaths his sword and straps his shield onto his back.
"I'm honored Ambassador to have been here for you and your son. Our cleric and I would be willing to attend to your wounds as we are skilled in the healing arts.
It seems that we should escort you to your destination. Would you mind if we rode with you? It seems very possible that an attack on you might be attempted again. I'm sure the Lt and his men would be happy to provide you mounts and we can be on our way shortly. We just need to tidy up around here real quick and we can be off.
Perhaps we could talk more as we proceed to Bracken?"
DinbinFanfoom
21st August 2008, 05:36 PM
The leader has a small golden ring in his nose (do you want to remove it?)
ooc: "I remove it." "Yes, I would like to remove the ring..." "I would like to remove the ring..." DAMMIT! I "do want to remove it" :lowrazz:
Since the situation appears to be stable, Brunhilde backtracks to the orc leader corpse and briefly contemplates using her axe to remove the nose-ring. "That'd be messy..." she thinks, and yanks it off instead.
"Hey, can anyone identify this? Amaril? What about you, Kalak? Does this have any significance?"
Asharad
21st August 2008, 06:11 PM
Fandango will do what he can to pick shuriken out of all of the dead, since they don't grow on trees (or do they).
He'll also make a show out of inspecting the Lt.'s mens' horses and when asked what he is doing he'll reply cheerily, "It took you guys so long to get here I was afraid your horses had gone lame or something. Thankfully, they seem fine!"
He'll be friendly to the half-orcs, but won't let on that he speaks orcish to them (and hopes that no one else will either). Also, he'll healing surge until his health is full, or close to.
Shiz
21st August 2008, 06:23 PM
I remove the ring with a sharp tug a place it in a pouch with the looted coin for group consideration at a later date.
Trask then approaches the confab:
Excuse our ignorance Kalak, but our group was brought here with no knowledge of what we would face. We were each selected for this mission through a competition. None of us has any knowledge of Defiance or where Bracken is or why a diplomatic mission is even needed. The Lt has volunteered nothing to us as of yet. Might you be able to expand on your situation? Keep in mind, we are dedicated to supporting and defending the Barony.
EricStratton
21st August 2008, 06:30 PM
Before Trask or Brun can make the ring disappear, Amaril will attempt to discern any sort of magic traits about it (+11 Arcana).
Also, at the mention of "Defiance" Amaril will search his memory for anything he might have read on the subject (+11 History).
And finally, he'll make a mental note to use Insight (+5) next time he's confronted w/ a bunch of NPCs he's unsure of.
Shiz
21st August 2008, 06:40 PM
When Trask ambles back to the group, he is also going to make a Perception roll as he furtively looks at the half-orcs' attire, adornments, weapons, etc.
Sagar
21st August 2008, 09:47 PM
Fandango will do what he can to pick shuriken out of all of the dead, since they don't grow on trees (or do they).
You can find half the shuriken you used.
He'll also make a show out of inspecting the Lt.'s mens' horses and when asked what he is doing he'll reply cheerily, "It took you guys so long to get here I was afraid your horses had gone lame or something. Thankfully, they seem fine!"
Two of the guards laugh. One mutters, "Smartass". The Lt glowers at you.
He'll be friendly to the half-orcs, but won't let on that he speaks orcish to them (and hopes that no one else will either). Also, he'll healing surge until his health is full, or close to.
Consider that you all are healed back to full health.
Sagar
21st August 2008, 09:51 PM
When Trask ambles back to the group, he is also going to make a Perception roll as he furtively looks at the half-orcs' attire, adornments, weapons, etc.
The half-orcs are well equipped with quality armor, well maintained weapons, and sturdy clothing. You see no evidence of special or potentially magical items. They do have several heavy pouches on their belts.
Sagar
21st August 2008, 10:01 PM
Amaril
Before Trask or Brun can make the ring disappear, Amaril will attempt to discern any sort of magic traits about it (+11 Arcana).
Also, at the mention of "Defiance" Amaril will search his memory for anything he might have read on the subject (+11 History).
And finally, he'll make a mental note to use Insight (+5) next time he's confronted w/ a bunch of NPCs he's unsure of.
You cannot discern anything magical about the ring and you are fairly positive that is it not magical. You are fairly sure, though, that it has significance but you aren't sure what.
You vaguely remember rumors of a town called Defiance. It supposedly exists in the far western hills and is home to a wide variety of misfits that have no other home. Some have claimed it has access to significant riches. Most believe it's just a fantasy and no one, no one has ever claimed to know where it was.
Sagar
21st August 2008, 10:07 PM
Lt. Crispin asks, "You say you were heading to Bracken for negotiations. Might I ask, who were you going to negotiate with?"
Kalak hesitates, then says, "I'm not sure answering that would be appropriate."
Lycos
21st August 2008, 10:16 PM
Sorry, I don't see any response to Baladir's conversation above about our offer of escort and healing.
Sagar
21st August 2008, 10:32 PM
Sorry, I don't see any response to Baladir's conversation above about our offer of escort and healing.
You didn't get one. They don't need healing and your insight tells you there is more to be learned here before moving on...
DinbinFanfoom
21st August 2008, 10:33 PM
Brunhilde leaves the interrogations and negotiations to more subtle folk and moves to survey the area around the confrontation, the areas where the orcs were hiding, for example.
Sagar
21st August 2008, 10:44 PM
Brunhilde leaves the interrogations and negotiations to more subtle folk and moves to survey the area around the confrontation, the areas where the orcs were hiding, for example.
You search the area and find slight traces of the orcs. It appears they came down from the north and then moved into the woods a few hundred yards up the path. It seems incredible, now, that you as a party didn't notice them moving through the woods into position... (you guys had truly lousy perception rolls).
Aside from this, though, you find nothing of interest.
Shiz
21st August 2008, 10:51 PM
I asked a question. See post at 5:23 above.
DinbinFanfoom
21st August 2008, 10:54 PM
Brun also would like that question answered. She still doesn't know why we in particular are here, or how someone knew to send us here. She thinks the humans know more than they're letting on.
Sagar
21st August 2008, 11:02 PM
Quote:
Excuse our ignorance Kalak, but our group was brought here with no knowledge of what we would face. We were each selected for this mission through a competition. None of us has any knowledge of Defiance or where Bracken is or why a diplomatic mission is even needed. The Lt has volunteered nothing to us as of yet. Might you be able to expand on your situation? Keep in mind, we are dedicated to supporting and defending the Barony.
[/quote]
The Lt rolls his eyes and says, "Bracken is the town you spent the last 2 weeks in. Remember? The festival? The challenges? The party last night?
And no one knows about Defiance. It is.. err.. was.. a myth!
What we really need to know more about is the diplomatic mission...
Sagar
21st August 2008, 11:05 PM
Baladir
Insight successful - you realize the Lt REALLY wants to know more about the negotiations but he, as an official, may not get an answer. Your group, however, might..
Asharad
21st August 2008, 11:27 PM
Fandango strolls over, curious as to why the Ambassador is on a diplomatic mission but doesn't seem interesting in engaging the Baron.
"If you all are heading to Bracken you'll run into Lord Felstaff," he grins. "Capital fellow, throws a most excellent festival."
"Hey Lakar, do my a favor and help me figure out if I missed any shuriken, would'ja? I get to slinging them and lose track and the Baron doesn't let me write up an expense ledger."
If Larak agrees (and my diplomacy is +6) I'll try to convince him while we are aside to tell me what the hell they are really doing. I can also bluff him (+9) if necessary as to how we are really more or less the greatest adventurers in the history of people who killed stuff professionally.
Lycos
21st August 2008, 11:31 PM
LT, let's get out of here before the enemy has determined that their attack has failed and decides to move more stronger forces into the area. Also, perhaps you can go ahead of us and tell the Captain that the augury was successful and we are escorting Kalak and his son to town. I would appreciate it if you could loan us a couple of your horses.
/ooc If they don't loan us a horse can we make do with the horses that we have to get Kalak and his son on a horse?
Kalak, perhaps you would like to borrow two of our horses here while we have our lightest members double up on our other horses. We should make haste in accelerating your mission. Please allow us to escort you to town.
Sagar
22nd August 2008, 07:43 AM
Larak reluctantly agrees to help Fandango. You find two more shuriken and he finds 6 hand axes which he tucks away.
Fandango
Your gambit is successful. You manage to coax out of Lakar that he and his father were going to Bracken to talk to Lord Felstaff about trade. He also get's you to tell him about the festival. Question: Do you tell him about the rumor you heard?
Sagar
22nd August 2008, 07:57 AM
LT, let's get out of here before the enemy has determined that their attack has failed and decides to move more stronger forces into the area. Also, perhaps you can go ahead of us and tell the Captain that the augury was successful and we are escorting Kalak and his son to town. I would appreciate it if you could loan us a couple of your horses.
/ooc If they don't loan us a horse can we make do with the horses that we have to get Kalak and his son on a horse?
Kalak, perhaps you would like to borrow two of our horses here while we have our lightest members double up on our other horses. We should make haste in accelerating your mission. Please allow us to escort you to town.
The Lt responds, "I doubt there are any more orcs around. You've done a pretty thorough job of depopulating the local area. But just in case, I have 2 scouts out checking that.
"And speaking of Bracken." He turns to Kalal, "It's a good thing we came along. Bracken is back along that path to the east." He gestures to the crossroads to the south. "You guys took a wrong turn."
At this, Kalak looks momentarily confused. He looks to the south, then back to the north, then back to the south again.
Baladir
You realize (insight, natural 20) that he has no idea how he got here or why he turned this way.
Kalak seems to shudder, then gives a slightly forced laugh, "Indeed we have. And it is good you came."
"Speaking of that," Kalak turns back to Baladir. "Please let me thank you for your timely assistance."
Kalak reaches into a belt pouch and pulls out two magnificent moonstones and hands them to Baladir. From another pouch, he takes two small flasks and gives those to Baladir.
"These flasks contain the Kiss of Gwenog. You would call them.." He pauses as if translating in his head, " healing potions. They will help you regain strength during battle."
Also, I am honor bound to give you this. From around his neck, the removes a pendant. On the front is the word "Defiance" in common script.
On the back is a rough map.
"This token will allow you safe entry into the lands and town of Defiance. But please, do not go there without need.. and not until you get a bit stronger. Gifted as you are, I don't think you could survive there just yet."
DinbinFanfoom
22nd August 2008, 08:36 AM
Brunhilde whispers to Amaril.
"That ring... anything interesting? Do you recognize it? Do you think Kalak should see it? Maybe he'd recognize it?"
Asharad
22nd August 2008, 08:37 AM
Sagar, Fandango will simply tell Larak he has every reason to hope, as a friend, that his mission will be successful and every reason to believe, as someone who has been in the area, that it will.
He will also move around his party and privately confer the following information to each.
"Word in Bracken is that Felstaff is pissed he had to foot the bill for our little party these past weeks. These half-orcs are here on a trade mission, insofar as Larak will say, to Bracken and Felstaff directly. They seem to be cutting out the Baron which is why the big one didn't want to talk to the Lt. Just for information, at this point, in my opinion we simply hold onto this knowledge and see what happens."
Asharad
22nd August 2008, 08:43 AM
As we travel, assuming we do, or just standing here if we don't Fandango will also ask Larak (since we are buddies now) who the enemies of Defiance are and why they are so hell bent on stopping a rather simple trade mission.
I mean, why all the orcs?
Sagar
22nd August 2008, 09:05 AM
The Lt moves forwards and looks intently at the gems in Baladir's hand.
Looking up Kalak, the Lt says, "So it's true then, about the mines of Defiance?"
Kalak responds, "Possibly"
"I take it," says the Lt, "That your negotiations were to involve trade."
Kalak hesitates, then nods.
"And what, might I ask, did you wish to trade for?"
Kalak pauses, then says "Weapons. We live in an ever more dangerous land and the orc have taken offense at our continued existance. We need better weapons to defend ourselves and our lands from the threats around us."
"I see," responds the Lt. He thinks for a moment then says, "I doubt the.. personage.. you were intending to see has the means to help you at the moment. However, the Baron is still in town. If we ride hard, we should be able to catch him before he departs.
He looks at the horses and seems to come to a decision.
"We must ride hard if we are to have any chance of catching the Baron. The horses are too tired to double up, though."
He turns to the party. "I don't think it's safe to leave just 2 behind, this is a somewhat dangerous area. I think it best that if anyone stay behind, all of you stay. You've proven yourself capable so I don't think you'll have any problems walking back to town."
EricStratton
22nd August 2008, 09:17 AM
Brunhilde whispers to Amaril.
"That ring... anything interesting? Do you recognize it? Do you think Kalak should see it? Maybe he'd recognize it?"
Amaril whispers back to Brunhilde (and w/ Brun's help conveys this to the rest of the group):
"I'm almost positive the ring is not magical. But it feels important to me...I just can't place it, though. Hang on to it."
"Ahhh, and I remember hearing about Defiance. It is rumored to exist in the far western hills. The population is said to be made up of quite the range of wayward misfits. There are those that believe Defiance contains significant riches, too. But everyone thought it was a myth (well, everyone except the crackpots) and certainly no one has ever suggested they've actually been there."
DinbinFanfoom
22nd August 2008, 09:30 AM
He turns to the party. "I don't think it's safe to leave just 2 behind, this is a somewhat dangerous area. I think it best that if anyone stay behind, all of you stay. You've proven yourself capable so I don't think you'll have any problems walking back to town."
Brunhilde shrugs. "I do not have a problem with that."
Sagar
22nd August 2008, 09:41 AM
The Lt gives a piercing whistle.
We will be riding hard. Do you want me to send someone back out after you? They won't be able to leave until tomorrow morning so I don't know that it will save you all that much time.
Walking, it will take you about a day and a half to get back to town. When you camp tonight, I suggest you move off of the road a goodly ways (like 15-30 minutes) and post watches. I seriously discourage you from traveling at night. That would be very dangerous.
While the Lt is talking, the rest of the guard prepares to depart.
After a few minutes, the scouts ride in from the north.
This is your last chance to talk to Kalak or Larak, to the Lt, to object to being left behind, etc.
Shiz
22nd August 2008, 09:43 AM
Wait a minute, Kalak is going with the Lt?
Shiz
22nd August 2008, 09:55 AM
"Lt. I understand little of the political realities between the Baron and Felstaff, but I am going to lay the cards on the table for Kalak's benefit.
"The auguries your priests saw that led them to select us and send us here, in all likelihood, were not mercantile in nature. So, why don't you and your boys ride back to Bracken while we make our own way back with Kalak and Lakar and figure out what we are supposed to be figuring out.
"Clearly, we were meant to defend them but the next step has not been revealed - and probably won't be if all you are worried about is getting one over on Felstaff."
I then turn to Kalak.
"We are loyal to the Barony, but we are not political agents. Let us escort you where you need to go and learn something of each other on the way."
Lycos
22nd August 2008, 10:07 AM
*I put the things that Kalak gave us away*
I'll talk to Kalak again. I thank him for what he has given us.
I relay all the information that the LT has given us.
"What is this pendant? Does it give me access to the area without harm? Can you give me anymore information about it?"
"Kalak, I think it best that you stay with us. We have no interest in your mission, but now we are honor bound to help you in your mission. I'm not sure if the LT and his men might represent another group who might not want this mission to succeed. If you wish, you can stay with us. We might miss the Baron, but we are his men as well. By Pelor, we will find him and make sure that you meet with him. If you are ok, with this, we will insist with the LT that you stay with us. Give me your answer quickly because people are moving to act now."
I need to know Kalak's reaction before I can respond.
Asharad
22nd August 2008, 10:12 AM
IN the event we are all clustered, standing around together, I am going to move a bit away from the group. Spread out a bit, as it were. I need room to throw things, if necessary.
Casually though, all non-threatening like.
Sagar
22nd August 2008, 10:37 AM
The Lt says, "The augeries are not all that precise. They mearly indicated that it could be to the Barony's great advantage to have you in this place at this time."
Kalak tells you, "I appreciate your continued desire to defend us. I think, perhaps, that discussions with the Baron would be far preferable to those we had previously arranged. It in in Defiance's best interests for me to travel with these men.
Unless, of course, you know this man to be falsely representing himself. Is he not one of the Baron's lieutenants?
He awaits your response..
Larak, meanwhile, tells Fandango, "Nothing in these hill can guarantee safety. And Defiance is a dangerous place. That medallion merely demonstrates that you are known to one from Defiance and are to be allowed admittance rather than being killed on sight."
"Oh, and what happened to the Orc Leaders's snokcot? His..uhm.. ring of rule?"
DinbinFanfoom
22nd August 2008, 10:42 AM
OOC: I assumed Brun was still holding it as she was the one that removed it from the Orc Leader around the time Amaril tried to identify it. Oh and: "I am Kalak and this is my son, Lakar." Did dad forget his kid's name or something? Now it's "Larak"?
"Oh, and what happened to the Orc Leaders's snokcot? His..uhm.. ring of rule?"
Brunhilde shows the ring to Lakar.
"This old thing? What did you call it? A 'Snotknot'? What is that? Does it have anything to do with the aura that surrounded the Leader?"
Asharad
22nd August 2008, 10:42 AM
"Does this mean we are the leaders of the orcs now? Because that would be rather nifty."
Lycos
22nd August 2008, 10:47 AM
Unless, of course, you know this man to be falsely representing himself. Is he not one of the Baron's lieutenants?
He awaits your response..
No, we saw the Captain himself send this man as his lieutenant.
I whisper to Kalak, "I just don't like that the lieutenant feels it necessary to split up. I think we should be able to get you to the Baron without splitting up especially if we send a scout ahead of us to tell the Baron to wait. And the real question is whether the captain knows his lieutenant as well as he thinks he does."
I turn to the lieutenant, "Why can't we just send a scout to ask the Baron to wait another day, and we'll all go together?"
"Oh, and what happened to the Orc Leaders's snokcot? His..uhm.. ring of rule?"
Who is asking this? If it is Kalak, let's let him look at it. Maybe he can tell us more about it.
Lycos
22nd August 2008, 10:50 AM
"Does this mean we are the leaders of the orcs now? Because that would be rather nifty."
/rolls his eyes
Asharad
22nd August 2008, 10:57 AM
"Baladir, don't make me send one of my orc subjects to smite you."
Lycos
22nd August 2008, 10:59 AM
"Baladir, don't make me send one of my orc subjects to smite you."
If that's the best you can do, I guess it's a goal. Isn't it. :lowlol:
Asharad
22nd August 2008, 11:04 AM
If that's the best you can do, I guess it's a goal. Isn't it. :lowlol:
"You are making the Orc King very peevish!"
Lycos
22nd August 2008, 11:21 AM
"You are making the Orc King very peevish!"
Now, the KING? You've moved up rather quickly.
But being the king of a dung pile, you still just have a dung pile. *snicker*
EricStratton
22nd August 2008, 11:25 AM
Amaril would like to take a quick look (rolling Arcana (+11) and History (+11)) on all the loot the half-ocr gave to Baladir. Just in case.
Sagar
22nd August 2008, 12:19 PM
OOC: I assumed Brun was still holding it as she was the one that removed it from the Orc Leader around the time Amaril tried to identify it. Oh and: "I am Kalak and this is my son, Lakar." Did dad forget his kid's name or something? Now it's "Larak"?
Dad still calls me Lakar. My friends call me Larak. In orcish, its the difference between calling you Bruni or Brunhilde.
Brunhilde shows the ring to Lakar.
"This old thing? What did you call it? A 'Snotknot'? What is that? Does it have anything to do with the aura that surrounded the Leader?"
No. The deathstrike aura comes from the orc himself. He was an Eye of Gruumsh and that is one of their powers.
"Does this mean we are the leaders of the orcs now? Because that would be rather nifty."
"Hmm.. that is a very good question." replies Larak (DM's reserve the right to mix consonents at will) Orcs get snokcots by defeating others and taking them, much as you have done. Other orcs follow them because they have proven themselves powerful.
Possession of the snokcot shows you are strong and to be feared, but it's also a challenge basically saying "I dare you to try to take this."
Orcs wear their snokcots in their noses to show fierceness. No orc would follow you unless you wore it there. Displaying it openly might intimidate some, but it would infuriate others. What you do with it is your choice, but I'd suggest you hang on to it."
Sagar
22nd August 2008, 12:21 PM
Amaril would like to take a quick look (rolling Arcana (+11) and History (+11)) on all the loot the half-ocr gave to Baladir. Just in case.
Amaril
Passive checks: Arcana shows the potions are indeed a Potions of Healing - whatever the name the half-orcs give it. The moonstones are particularly nice examples and would probably be readily enchantable if you chose not to sell them.
EricStratton
22nd August 2008, 12:24 PM
"The potions are legit. Very nice. As for the moonstones, they are of particularly nice quality. If we don't sell them, we should be able to enchant them pretty easily."
/ooc Whatever enchanting in DnD means. I gotta look that up.
Sagar
22nd August 2008, 12:28 PM
No, we saw the Captain himself send this man as his lieutenant.
I whisper to Kalak, "I just don't like that the lieutenant feels it necessary to split up. I think we should be able to get you to the Baron without splitting up especially if we send a scout ahead of us to tell the Baron to wait. And the real question is whether the captain knows his lieutenant as well as he thinks he does."
I turn to the lieutenant, "Why can't we just send a scout to ask the Baron to wait another day, and we'll all go together?"
The lieutenant rolls his eyes and pulls out a dagger with the Baron's seal on it. "This paranoia is getting tiresome. I am a duly appointed representative of the Baron. In fact, I am 3rd in command of his security forces. And you don't just tell a ruler, "oh, by the way, it would be more convenient for us if you disrupt your schedule and ruin your travel plans..."
Now, enough of this nonsense. We need to ride and ride now!"
Who is asking this? If it is Kalak, let's let him look at it. Maybe he can tell us more about it.
(Larak is looking at the ring. See his response)
Kalak tells you, "I am satisfied with the Lieutenant's credentials and I do need to meet with the Baron. I would not serve my purposes to do so with him.. how do you say.. "pissed off". Do not worry. We will as safe as may be and I am sure we will see each other again."
"Come, Lakar. It is time for us to go."
Sagar
22nd August 2008, 12:29 PM
"The potions are legit. Very nice. As for the moonstones, they are of particularly nice quality. If we don't sell them, we should be able to enchant them pretty easily."
/ooc Whatever enchanting in DnD means. I gotta look that up.
So do I :lowrazz:
Shiz
22nd August 2008, 12:34 PM
I guess we let them go then.
Lycos
22nd August 2008, 12:55 PM
I guess we let them go then.
Yup. It's his choice.
And you don't just tell a ruler, "oh, by the way, it would be more convenient for us if you disrupt your schedule and ruin your travel plans..."
*But I show my displeasure at the lieutenant with his flippant responses.*
We are not telling him to disrupt his schedule, we are asking. And it's not like the Baron is going to disappear. We would be able to catch him once we got the additional two horses in Bracken.
Why the rush lieutenant? Why do we need to split up? There is no need to do this as far as I can see! You have kept us in the dark from the beginning. I think it's about time you start giving some answers.
DinbinFanfoom
22nd August 2008, 12:59 PM
Brunhilde briefly contemplates using a nail or awl to install the nose-ring, but puts it off, for now, pocketing the ring after wiping the grime off of it. It may have it's time later on.
"So are we satisfied? Are we ready to march? * Best of luck, you two, I'd fight alongside you any time."
* ooc: assuming it's not too late in the day.
EricStratton
22nd August 2008, 01:02 PM
"So are we satisfied? Are we ready to march? * Best of luck, you two, I'd fight alongside you any time."
* ooc: assuming it's not too late in the day.
Yes, depending on the time of day, Amaril is ready to head back. Searching for Defiance will have to wait for another day.
Sagar
22nd August 2008, 01:17 PM
Why the rush lieutenant? Why do we need to split up? There is no need to do this as far as I can see! You have kept us in the dark from the beginning. I think it's about time you start giving some answers.
The Lieutenant ignores you, watches as the half-orcs mount up, and the whole group rides off leaving your party alone in the foothills.
So, what do you do now?
You have about 4 hours until dusk.
You are tired.
You know that town is about 1.5 days march to the east.
How far away from here will you go before you rest?
How far off the road will you rest?
What will your marching order be?
When you set up camp, will you post watch?
If so, what will the watch order be?
Do any of you have any information you'd like to share with the group? If so, this may be a good time.
Lycos
22nd August 2008, 01:32 PM
The Lieutenant ignores you, watches as the half-orcs mount up, and the whole group rides off leaving your party alone in the foothills.
So, what do you do now?
You have about 4 hours until dusk.
You are tired.
You know that town is about 1.5 days march to the east.
How far away from here will you go before you rest?
How far off the road will you rest?
What will your marching order be?
When you set up camp, will you post watch?
If so, what will the watch order be?
Do any of you have any information you'd like to share with the group? If so, this may be a good time.
Shiz, you want to respond to this?
I'll share everything that I have not been given a chance to share until now.
DinbinFanfoom
22nd August 2008, 01:33 PM
The Lieutenant ignores you, watches as the half-orcs mount up, and the whole group rides off leaving your party alone in the foothills.
/rude
You have about 4 hours until dusk.
You are tired.
You know that town is about 1.5 days march to the east.
How far away from here will you go before you rest?
How far off the road will you rest?
What will your marching order be?
When you set up camp, will you post watch?
If so, what will the watch order be?
Do any of you have any information you'd like to share with the group? If so, this may be a good time.
Brunhilde will defer to group leadership but suggests that we march for 2 hours, then get off the road by a few hundred feet and make a camp site. She'll fell a bit of wood for a fire and/or shelter, and we're good to go. We should post rotating sentries that patrol our perimiter a few dozen yards out from our camp-site, if the woods are that dangerous. We should also *gasp* cover our tracks.
Sagar
22nd August 2008, 01:35 PM
End of Encounter.
First of all, congratulations! You guys seriously kicked ass. :pantless:
You did far far better than I expected and I never got to use the line that I'd prepared in advance.
The Lieutenant rides up and gazes at the bodies of the ambassador and his son. Best of the best of the best? Well, you are everything we've come to expect from a militia education...
C'est la. :lowrazz:
Anyway, each of you receive:
180 exp. The encounter was basically double normal size (a bit over 1250 exp total) and it's divided by 7 (the half-orcs count as party members.
In addition:
Shiz gets 100 bonus exp for being the first to post that the half-orcs were not enemies.
Baladir gets 50 bonus points for getting 2 of 4 key elements revealed through diplomacy.
Fandango gets 50 bonus points for most often making the DM say "CRAP!" by effective use of his skills. (Blinding the orc boss.. BRILLIANT! You guys have NO idea how critical that was to your success.)
Brunhilde gets 50 bonus points for being the first in the party to suffer truly significant injuries and living.
Amaril gets 25 bonus points for getting through the entire encounter without getting hit.
You receive 2 high quality moonstones worth over 100g each - who will carry these?
You receive 2 healing potions (instant surge). How will those be distributed?
Who will keep the Defiance medallion? (don't ask for the map yet. I don't have it ready and you won't need it for a few levels)
Who will hold the Snokcot? Brun has it now.
You also have 42 silver and change. How will you distribute that?
(Please keep track of money on your character sheets.)
If you want, you can change any 1 feat at this time. Please update your character sheet if you do.
Shiz
22nd August 2008, 01:38 PM
I will share with the group the little nugget I learned back during the festival that suggests the Baron and Falstaff are not on the best terms, even though that is probably obvious now. I overheard the Baron and the Captain laughing about Felstaff was not happy about having to spend money to host the festival.
That out of the way, we should move a few miles towards Bracken and then camp 1/4 mile off the road. With low-light vision, I should be on watch at the darkest time.
Lycos
22nd August 2008, 01:51 PM
I'm going to share this because it was in a PM, but I think it was pretty obvious.
Your passive insight (19 vs 15) allows you to detect something odd in the way the Captain and his men treat you and the party.
There seem to be almost icy in their politeness and there is a slight undercurrent of mocking in how they treated you this morning.
To find out more, you will need to talk to the guards and make an active insight check.
I think we got some respect from this fight, but obviously not enough as you can tell that we are all walking back.
So help me, if Kalak dies on the way to Bracken, I am going to enjoy sticking my sword through that lieutenant. :lowcool:
Shiz
22nd August 2008, 01:56 PM
I suggest healing potions to Baladir and Brunhilde until we get more.
Trask sees the moonstones as a signal from Sehanine that he has started on the path she intends for him and would like to keep both. He views them as important signs and has little need for money so he isn't going to sell them if that concerns everyone else. If pushed, he will give one up.
He has no interest in the coins and the nose ring.
/ooc Do you really want us to keep tabs on money on the character sheets? I can easily edit all that in. How much did we get from the contest again? I will put the exp amounts on the sheets as well. They will vanish temporary until I repost them.
Sagar
22nd August 2008, 02:04 PM
I'm going to share this because it was in a PM, but I think it was pretty obvious.
I think we got some respect from this fight, but obviously not enough as you can tell that we are all walking back.
So help me, if Kalak dies on the way to Bracken, I am going to enjoy sticking my sword through that lieutenant. :lowcool:
Alternate interpretation: You gained enough respect that the Lt trusts you can make it back on foot alive.
Asharad
22nd August 2008, 02:06 PM
Fandango gets 50 bonus points for most often making the DM say "CRAP!" by effective use of his skills. (Blinding the orc boss.. BRILLIANT! You guys have NO idea how critical that was to your success.)
I am the Crapmaster!
I will defer to the group in regards to the travel plans.
I have shared the information I had, which dovetails with the rest. The Baron and the Lord are not buddies and the cost of our shindig was a pain to the Lord.
Also, I'm not certain I like our new boss very much, for the record. His Lt. is certainly a bit of a humorless prick.
DinbinFanfoom
22nd August 2008, 02:07 PM
I suggest healing potions to Baladir and Brunhilde until we get more.Brun is OK with that, given the way the last battle went. That said, she's not greedy; if someone else can better use it, she'll fork it over.
Trask sees the moonstones as a signal from Sehanine that he has started on the path she intends for him and would like to keep both.[/He has no interest in the coins and the nose ring.
Brun has no problem with that. She'd like to eventually go for plate armour feat, and will need plate armour at that point, but that's a long way off. The nose ring might prove useful later on. Wonder if it has an intimidate skill bonus. :D
Sagar
22nd August 2008, 02:09 PM
I suggest healing potions to Baladir and Brunhilde until we get more.
Trask sees the moonstones as a signal from Sehanine that he has started on the path she intends for him and would like to keep both. He views them as important signs and has little need for money so he isn't going to sell them if that concerns everyone else. If pushed, he will give one up.
He has no interest in the coins and the nose ring.
/ooc Do you really want us to keep tabs on money on the character sheets? I can easily edit all that in. How much did we get from the contest again? I will put the exp amounts on the sheets as well. They will vanish temporary until I repost them.
They don't need to be on the on-line sheets. Each person (I assume) has a sheet where they track abilities used, HP, inventory, etc. Let each person track his or her money there so they know what they have available to spend.
Each person received 100g from the festival. Some of you donated part or all of the winnings. You will need money to buy supplies, equipment, horses, information, magic item, ritual components, etc. I expect you to show me you have the fundage to purchase what you want when the time comes.
DinbinFanfoom
22nd August 2008, 02:12 PM
Maybe a quick char status blurb at the top of each thread that is started (there aren't many). As far as I can recon, Brun has:
100gp (initial prize) + 90sp (armwrestling money) + 8sp (loot; since it doesn't split evenly, no biggie, chump change anyway) = 100g, 98sp
Shiz
22nd August 2008, 02:15 PM
So assuming we have 10 hours of rest until dawn and 8 hours of darkness and Brunhilde does a fair amount of work setting up camp since she has spent more time in the woods than anyone other than Trask (who can sleep on the ground without a fire easily enough) the watch order will be:
Baladir> Amaril > Trask > Fandango
Full moons and new moons will mean Trask has to be off by himself for an hour to pray and commune.
Sagar
22nd August 2008, 02:20 PM
Oops.. I forgot something:
Per my notes, everyone in the party gets an extra 100 exp if the ambassador survives and an extra 50 if his son does.
Everyone, please add 150 exp to your totals.
Their survival will make a huge difference in this part of the Barony (and generally for the good, though the orcs might not think so).
EricStratton
22nd August 2008, 03:21 PM
Amaril is fine w/ the choices for the evening. He's also fine w/ Trask keeping the moonstones (which is tough for me b/c I'm not :lowlol:). Please note that Amaril doesn't have to sleep. He does the following:
Rather than sleep, eladrin enter a meditative
state known as trance. You need to spend 4 hours in
this state to gain the same benefits other races gain
from taking a 6-hour extended rest. While in a trance,
you are fully aware of your surroundings and notice
approaching enemies and other events as normal.
So he can take a longer turn if need be.
Sagar
23rd August 2008, 02:41 PM
I need someone to summarize what you are going to do (who, what, where, when) before I can continue.
kthxla
:)
DinbinFanfoom
23rd August 2008, 03:09 PM
I'm cool with Shiz plan. I'd like a fire because I can't see in the dark like some of y'all.
Asharad
23rd August 2008, 03:16 PM
yeah, I'm good with shiz's plan also
Sagar
23rd August 2008, 04:37 PM
You travel a few hours back down the road to the east and then turn off the road down the remains of an old path.
After a few hundred yards, you come across a large (80' long, 8' diameter) fallen tree that apparently blew over some months ago. There is a large (15' high) root ball at one end and about 50' of open trunk before the branches start. The area just to the west of the trunk is mostly clear as the underbrush has not had much time to grow back.
This seems a good area, the lower branches are dry and supply good fire wood while the large expanse of trunk will provide a solid wall at your backs.
(I will assume you hide your tracks back at the road since you mentioned it once, but didn't say so in your summary. From now on, if you don't say it, it doesn't happen.)
You build a nice fire and a good supply of firewood before night falls and most of you fall asleep quickly after the exertions of the day (and, in some cases, the night before.)
Baladir watches for almost 3 hours and hears a few owls and perhaps some wolves howling in the distance, but he doesn't see anything of note.
Amaril watches for 3 more hours and hears crickets and wolves, and sees a racoon just outside the fire's glow watch him for a few minutes before moving on. Aside from that, all is quiet.
Brun, Trask, and Fandango recover their daily powers with 6 hours of extended rest. Amaril recovers his daily powers as well with more than 4 hours of rest, total.
Trask takes over the third watch. He sees the racoon passing by again and hears a sharp bark in the woods to the west. He also notices that the woods go unusually quiet. (passive perception > 15).
Shiz
23rd August 2008, 06:48 PM
I wake Fandango, whisper to him that something is watching us and suggest he walk out of the camp casually to "do his business" and then disappear and wait.
Then I wake the next on the watch order (Baladir?) - trying to act normally if anyone is watching - and then pretend to trip over Brunhilde and Amaril to wake them and whisper to stay down but be ready in the middle of making apologies that someone watching would hear.
Then I lay down and pretend to sleep, morningstar at the ready but not obviously at the ready.
If nothing happens after 30 minutes, I will write more.
Asharad
23rd August 2008, 06:57 PM
I will drop into stealth (+9) and leave the camp. I will remain in stealth and head south west. After going some distance I will circle back around to the west of the camp and then the northwest looking for anything that looks dangerous.
If I don't find anything the first time I will repeat the search pattern in reverse and then circle the whole camp.
Sagar
23rd August 2008, 07:20 PM
http://www.primeaxiom.com/rpgt/scene.asp?ID=6jjpfm84vgcdvgomikfa611q64mgrgl4c6ccs ue5e4uciyqf243csmq62qw6p6ox
This is the map for the encounter (if one happens).
Please tell me where you all are. I just dropped you on the map as placeholders. The non-grass square is the fire. The dark tiles to the west is the fallen tree.
Asharad
23rd August 2008, 07:27 PM
Okay then.
I will go to 8,14 and across in stealth (+9). Always staying three squares from the edge of the clearing I will do a wide south to north loop around the clearing and then, if I dont find anything, work my way back.
Looking, of course, for danger.
EricStratton
23rd August 2008, 07:31 PM
Amaril rolls over muttering angrily at the clumsy elf and attempts to get his longsword at the ready. Then he'll attempt to see what he can w/ his low-light vision and crappy Perception.
DinbinFanfoom
23rd August 2008, 07:48 PM
Brunhilde grumbles an expletive about clumsy elves and Trask's dubious parentage and then pretends to go back to sleep, hand on her axe.
Lycos
24th August 2008, 12:23 AM
I will act startled, and grab the hilt of my long sword and shield, then act annoyed after being awoken by the clumsy elf. I guess it's my turn on watch, so I grab my stuff and get ready. Also, I am going to position myself to maximize low light vision as well. I'll be facing away from the fire and circling the camp.
Also, I try to use any insight into what's going on around us.
Shiz
24th August 2008, 12:40 AM
Trask is at 10,7. Is the brown square the fire? I will face away from the fire so my low light vision works better. Can I make a perception check?
Sagar
24th August 2008, 09:46 AM
Trask moves to stand a bit north of the party and looks intently out into the gloom but can detect nothing more than before.
Fandango slips into the darkness and skulks his way around the camp (13+9 stealth). Finding nothing on the south side, he turns north and continues to skulk. Somewhere along the west side of the camp area, Fandango slips through the bushes and suddenly finds himself face-to-face with glowing golden eyes at least as surprised as his own. (Per 17 vs mob stealth 26. Mob perception 9 vs Fan's stealth of 22).
Back at the camp, the party hears a simultaneous yelp and curse of surprise.
Surprise round:
Everyone. This is a wash.
Round 1
Initiative:
Mob 1 (26) (not the one Fandango sees)
Fandango (23)
Mob 2(22)
Brunhilde (18)
Grey Wolf (18) (This is what Fandango sees but no one else does yet.)
Mob 3 (14)
Trask (8)
Baladir (4)
Amaril (3)
I thought someone picked up the +1 init feat so I added one to the party.
Shiz
24th August 2008, 10:36 AM
No +1 bonus. Baladir finally settled Bastard Sword Proficiency for his feat. But he needs to buy one. It barely changes anything anyway with those horrible rolls.
Shiz
24th August 2008, 10:38 AM
What is the terrain to our east, the grey squares? A ridge or a road?
EricStratton
24th August 2008, 11:05 AM
What is the terrain to our east, the grey squares? A ridge or a road?
I thought it was the large tree we were sleeping against.
Asharad
24th August 2008, 11:15 AM
Hold on this for a moment please:
Fandango yells "Wolves in the woods!"
Then, having combat advantage, uses a dagger executed melee sly flourish combined with the backstabber on wolf 2.
Okay, still trying to figure this out correctly and finally:
Attack: AC vs +4[dex bonus sly flourish]+3 [proficiency]+2[str cause I'm using a dagger in melee]+1[rogue bonus] so...+10 total. if this is right I will just always use daggers for melee in order to keep it simple.
Damage: 1d4+2d8[backstab]+2[str due to weapon]+4[dex from sly flourish]+4[chr due to sly flourish] so...+10 also.
Then as a move action I will go to 8,8.
Shiz
24th August 2008, 11:32 AM
You don't get STR and DEX. You get the ability mod specified in the Attack: description of the power. So +8.
page 57:
Attack
Most attack powers that deal damage require you to
make an attack roll. The “Attack” entry specifies the
kind of attack you make and which of the target’s
defenses you check against. If you have a modifier to
your attack roll, that’s mentioned here as well. Example
entries are given above.
If your power can attack multiple targets, you make
a separate attack roll against each target.
Also, you have the movement points to run out of the trees first before heading for 8,8. I would recommend that: 4,9 > 4,10 > 8,8.
Trask is going to make a Nature (+6) check to see what he knows about wolves. Someone should make a History check to see if there is something a bout wolves in the Barony's history. This is something we need to do actively more.
Asharad
24th August 2008, 11:50 AM
Also, you have the movement points to run out of the trees first before heading for 8,8. I would recommend that: 4,9 > 4,10 > 8,8.
Thats about what I was thinking. I assume Sagar usually moves us ina way to avoid the most OA.
I am going to hold my attack to see what mob 1, above me in the initiative, does. If it acts in an agressive manner, I'll go ahead with my previous attack. if not, I'll decide at that point (although my fall back position is usually kill whatever is staring at us from cover).
Shiz
24th August 2008, 11:55 AM
Round 1:
Minor action: none, keeping Morningstar for now
Attack: Sehanine's Sting (LoF: +4 vs REF, d8+4, +2 ATK vs that target to Baladir) against a mob that is 1) in the open 2) injured already 3) nearest to Baladir. I will shout to Baladir to go after my target.
"Hey Baladir, /assist!"
Move: none
Baladir, you need to make an effort to attack my target or we lose the +2.
Sagar, I am kind of leaving it up to you to manage this a bit since who knows when I will be back at the PC.
Lycos
24th August 2008, 12:21 PM
I have my equipment already out and on from before. If they are hostile, I will mark the target that Trask has already cast on with Divine Challenge, and go for a Bolstering Strike.
Attack:
Charisma [+4] vs. AC
Hit: 1[1d8] + (4) Charisma modifier damage, and you gain temporary hit points equal to your Wisdom modifier [+2].
DinbinFanfoom
24th August 2008, 01:22 PM
Brunhilde leaps up, axe in hand, and moves to 7,8, positioning herself between Fandango and whatever is chasing him out of the woods. She will hold off on Reaping Strike (1d20+8 vs AC) (damage 1d12+4, 4 on a miss) until something (hopefully) comes in-range.
Sagar
24th August 2008, 05:07 PM
Just got back from lunch and I'm packing to go out of town this afternoon.
I'll do round 1 when I get to the hotel tonight.
Tomorrow, I will be in a class all day so no update until the evening.
Ditto on Tuesday.
Just FYI.
Oh, and so you don't have to suffer through the suspense, the wolf and it's friends will attack.
Asharad
24th August 2008, 05:15 PM
I'm gutting my target then, as previously stated,
EricStratton
24th August 2008, 08:58 PM
Someone should make a History check to see if there is something a bout wolves in the Barony's history. This is something we need to do actively more.
I wouldn't have thought of that.
Amaril will make a History check (+11) to attempt to learn about the wolves.
I don't know if the History check is a free action or a minor action. If it's a free action, Amaril will curse Wolf 2. If it's a minor action, he won't.
Then he'll move to 11/7 triggering Shadow Walk (and getting that damned fire out of my eyes) and fire Eldritch Blast at Wolf 2. This assumes that Wolf 2 only has normal Cover (and also doesn't have concealment). If Wolf 2 has Superior Cover or has cover and concealment, he'll ready Eldritch Blast for whichever baddy steps out of the woods first.
Shadow Walk - On your turn, if you move at least 3 squares away from
where you started your turn, you gain concealment
Eldritch Blast - Attack: +3 (CHA) vs Reflex. Damage: 1d10 + 3 (CHA) + 1d6 (if the target is cursed).
Shiz
24th August 2008, 09:30 PM
We need to get Amaril's +atk up. Maybe I should be buffing him next round.
EricStratton
24th August 2008, 10:23 PM
Just to be sure, I'm not wrong, right? I don't want y'all having to check my work but as far as I can tell I just get the +3 from CHA and that's it.
Sagar
24th August 2008, 11:05 PM
You don't get STR and DEX. You get the ability mod specified in the Attack: description of the power. So +8.
page 57:
Also, you have the movement points to run out of the trees first before heading for 8,8. I would recommend that: 4,9 > 4,10 > 8,8.
Trask is going to make a Nature (+6) check to see what he knows about wolves. Someone should make a History check to see if there is something a bout wolves in the Barony's history. This is something we need to do actively more.
Trees are difficult terrain (2 moves to enter), bushes are not.
You remember that wolves hunt in packs and, if they get CA on you (i.e. flanked) they can knock you prone. And you remember that you DON'T want to be prone for a wolf attack.
This becomes obvious as a wolf the size of a horse flashes past the tree line to the west and leaps at Fandango, hitting him (9+10+2 flank CA vs AC 16) and knocking him flat (3+4 damage). Fandango immediately bounces back up and east, though (move), and whips a lightning strike at Wolf 2 (4+8+2 CA vs AC 16), missing it by a whisker.
Gray wolf 1 darts by, flanks Fandango, and attacks (2+7+2 CA vs AC 16) but Fandango dodges nimbly aside.
Brunhilde, learning quickly, moves forward to flank the new wolf, gaining CA for herself and Fandango. She winds up a ferocious swing and unleashes it on the poor canine (13+8+2 vs AC 16) and strikes it solidly (7+4 damage) (Wolf 1)
Wolf 2 attacks Fandango (18+7+2 vs AC 16) hitting solidly (5 damage) and knocking the thief down again.
Wolf 3 flanks the downed Fandango and savages him (15+7+2 vs AC 16) for (2+3+2) damage. Fandago is bloodied.
Trask flings a bolt of energy at wolf 1 (9+4 vs Ref 14) and JUST misses it.
Baladir places a divine challenge on Wolf 1 then rushes forward to attack.
His bolstering strike, however, misses (6+4 vs AC 16) the agile wolf.
Since Wolf 2 is somewhat obscurred by Wolf 1, Amaril switches target - cursing Wolf 1 then shadowstepping to the north and blasting (17+3 vs Ref 14) the wolf (1+3+6). Wolf 1 is bloodied.
End of Round 1.
Start of Round 2:
Initiative:
Dire Wolf
Fandango (19 damage, bloodied, prone)
Gray Wolf 1(21 damage taken, bloodied, divine challenge)
Brunhilde
Grey Wolf (18) (This is what Fandango sees but no one else does yet.)
Mob 3 (14)
Trask (8)
Baladir (4)
Amaril (3)
The dire wolf tries to finish off Fandango, but (natural 1) gets tripped up by the bushes and misses terribly.
Sagar
24th August 2008, 11:07 PM
Just to be sure, I'm not wrong, right? I don't want y'all having to check my work but as far as I can tell I just get the +3 from CHA and that's it.
But you target reflex which is often lower than AC.
Lycos
24th August 2008, 11:23 PM
For Round 2, I repeat my previous attack, and in addition to that I spend my action point to also perform a holy strike against either Wolf 1 or the nearest target or a target that is just as close that has already been damaged.
FYI, Holy Strike...
Attack: Strength vs. AC
Hit: 1[1d8] + (4) Strength modifier radiant damage. If you
marked the target, you gain a bonus to the damage roll
equal to your Wisdom modifier (+4).
Asharad
24th August 2008, 11:43 PM
I found the wolves!
Asharad
25th August 2008, 12:00 AM
Fandango will take two move actions.
He'll stand up and then move to 7,10.
DinbinFanfoom
25th August 2008, 12:07 AM
I found the wolves!
Great! Now put them back, please...
Brunhilde will attempt to give Wolf 1 another Reaping Strike smacky. (1d20+8 vs AC, dam: 1d12+4 or 4 on a miss) She'll shift to keep it in range, if she has to.
Sagar
25th August 2008, 07:20 AM
Fandango will take two move actions.
He'll stand up and then move to 7,10.
That would give 4 wolves opportunity attacks.
If I might suggest, stand and shift to the south as one move (I know the PHB doesn't specifically allow this, but if you can do it when your space is occupied, I think you should be able to do it anytime). Then, for your attack, hit wolf 1 and you have CA (and hope for good rolls).
Then you can either stay or move away with your action point.
If you stay, use the action point for second wind - you use a surge and get +2 to defense.
DinbinFanfoom
25th August 2008, 07:36 AM
Another possibility would be to:
1) stand/shift east + second wind (HP up! AC up!)
2) burn an action point
3) move farther east (take "only" 2 AoO's, which he has a bonus vs for his specific rogue build, IIRC)
Sagar
25th August 2008, 08:27 AM
Another possibility would be to:
1) stand/shift east + second wind (HP up! AC up!)
2) burn an action point
3) move farther east (take "only" 2 AoO's, which he has a bonus vs for his specific rogue build, IIRC)
True.. he is an artful dodger and gets +4 ac vs opportunity attacks.
Good catch.
DinbinFanfoom
25th August 2008, 08:31 AM
True.. he is an artful dodger and gets +4 ac vs opportunity attacks.
Good catch.
Plus if he gets knocked prone/unconscious again he'll be adjacent to a Paladin. There are worse places to be.
Note that in this combat, it's particularly important we stick together in a knot. Less flanky.
Shiz
25th August 2008, 08:31 AM
Better to use that AC bonus to get out of there since you are going to get attacked 4 times anyway if you don't move. Bottom line, Fandango is going down but will be revived quickly.
Sagar
25th August 2008, 08:42 AM
Fan gets +4 AC vs OAs, remember, since he chose Artful Dodge style.
Proof that Shiz does not read....(psst..look up about 3 posts :lowrazz: )
DinbinFanfoom
25th August 2008, 08:48 AM
Proof that Shiz does not read....(psst..look up about 3 posts :lowrazz: )
He's an analyst, not a readalist!
Asharad
25th August 2008, 08:59 AM
That's right, I forgot that I had an action point because we rested! I was thinking I was without one.
I'll do this instead:
1) stand/shift east + second wind (HP up! AC up!)
2) burn an action point
3) move farther east (take "only" 2 AoO's, which he has a bonus vs for his specific rogue build, IIRC)
I'll have something like +6 vs the oas (second wind and artful dodger), which is better than nothing.
Sagar
25th August 2008, 09:01 AM
That's right, I forgot that I had an action point because we rested! I was thinking I was without one.
I'll do this instead:
1) stand/shift east + second wind (HP up! AC up!)
2) burn an action point
3) move farther east (take "only" 2 AoO's, which he has a bonus vs for his specific rogue build, IIRC)
I'll have something like +6 vs the oas (second wind and artful dodger), which is better than nothing.
How far east will you move?
Asharad
25th August 2008, 09:04 AM
I'll move east and then south, so down to H,10.
Sagar
25th August 2008, 09:20 AM
... by Baladir's divine challenge which burns the wolf for 3 damage.Just a clarification...
3 + my Wisdom Modifier which is +2. So, it takes 5 points of damage.
Asharad
25th August 2008, 09:52 AM
"Float like a fay drake, sting like a giant wasp drone! Rumble, half-elf, rumble!"
Asharad
25th August 2008, 10:11 AM
Hey, what happened?
The post where I make a gallant and exciting escape just disappeared.
Lycos edited into nothingness!
Lycos
25th August 2008, 10:29 AM
What did I do??? :eek!:
EricStratton
25th August 2008, 10:32 AM
I'd like to wait for a mid-round update to post my move (man, my init sucks!) else it's almost like having Sagar just do it for me. If that's ok, and if Sagar doesn't mind posting a mid-round update.
"Sagar, make sure I move at least 3 moves, then make sure I curse the nearest mob, and then pick the best of my abilities for the mob you think I should hit based on what's alive and where they all are."
Shiz
25th August 2008, 11:04 AM
Round 2:
Trask calls on the blessing of Sehanine (Channel Divinity: Divine Fortune, Free Action, +1 ATK) and moves to engage a wolf (a flanking position if possible) but will avoid a position in which he could be surrounded. I am thinking G9, or something in the vicinity.
He will then use Healing Strike (+5 base+1[divine fortune]+2[flanking] ATK, 2d10+4, Hit: Healing surge for Brundhilde or Baladir, whomever got eaten the worst) and burn Elven Accuracy (reroll an attack) if he misses.
He will then use an Action Point to make a second swing with Righteous Brand (+5 base+2[flanking] ATK, 1d10+4) giving Amaril a +3 bonus to hit the same wolf on his turn
Asharad
25th August 2008, 06:24 PM
What did I do??? :eek!:
You edited one of Sagar's posts and took out all the stuff he wrote about me escaping from certain death in the jaws of the wolves.
Shiz
25th August 2008, 06:42 PM
Lycos is not a mod, though. Only me and Din.
DinbinFanfoom
25th August 2008, 06:49 PM
Lycos is not a mod, though. Only me and Din.
Odd. It was a Sagar post that ended thusly:
Last edited by Lycos : Today at 08:57 AM.
Sagar
25th August 2008, 08:46 PM
I hope you don't expect me to remember what was in the post he nuked...
Sagar
25th August 2008, 08:48 PM
I'd like to wait for a mid-round update to post my move (man, my init sucks!) else it's almost like having Sagar just do it for me. If that's ok, and if Sagar doesn't mind posting a mid-round update.
"Sagar, make sure I move at least 3 moves, then make sure I curse the nearest mob, and then pick the best of my abilities for the mob you think I should hit based on what's alive and where they all are."
I will use the ability your specified attack on the next logically available target if you don't have a preference stated. And I won't let you move into what has become a dangerous location unless it's obviously for some true purpose. Just trying to help keep things moving and not make you guys have to repost or put in half a bazillion alternatives.
If there isn't an obvious action available, I'll ask for an update.
That ok?
DinbinFanfoom
25th August 2008, 08:48 PM
I hope you don't expect me to remember what was in the post he nuked...
No, you don't have to if you don't remember. It appears Fan got away alive... who went after him? Who's turn are you waiting on now?
Sagar
25th August 2008, 08:50 PM
I just got back from my class and dinner and got to a computer in the hotel.
Brunhilde is up next.
DinbinFanfoom
25th August 2008, 08:53 PM
Brun attempts another Reaping Strike (1d20+8 vs AC, dam: 1d12+4, miss: 4 damage) on Wolf 1 then shifts east.
(use the fire as an immovable object; keep it to our back to avoid flanks)
Shiz
25th August 2008, 09:02 PM
If my healing strike hits, I use it on the person with the fewest remaining.
Shiz
25th August 2008, 09:03 PM
Map shows 3 wolves but I could swear there were 4.
Sagar
25th August 2008, 09:22 PM
Brunhilde whirls her axe around in another reaping strike (14+8 vs AC 16) and slams the wolf sideways (8+4 damage). Wolf 1 crumples to the ground.
Wolf 2 slides forward to attack Baladir (20+7) and crunches down on him hard (crit, 8 damage).
Wolf 3 flanks Baladir and attacks (15+7+2 vs AC 18) and bites hard into the back of his leg (4+4+2 damage), knocking him prone. Baladir is bloodied.
Trask (nice attack description, Shiz) moves to flank Wolf 2, whispers a prayer as he moves, and attacks. His healing strike (14+4 vs AC 16) lands solidly (17 damage) and Baladir feels a wave of healing relief sweep through him (8 healing - no longer bloodied). Trask continues to kick ass as he attempts to lay a Righteous Brand on the hostile wolf but stumbles on a piece of firewood that rolled into the way (natural 1). With the grace only a true elf can display, Trask turns the stumble into another attack and (9+7 vs AC 16) just hits the wolf (6 damage). Wolf 2 is bloodied.
Baladir shifts closer to the fire as he stands and (bah, he didn't write down what he did and the old attack has scrolled off the advanced page. Gotta go see what it was.. BRB)
EricStratton
25th August 2008, 09:26 PM
I will use the ability your specified attack on the next logically available target if you don't have a preference stated. And I won't let you move into what has become a dangerous location unless it's obviously for some true purpose. Just trying to help keep things moving and not make you guys have to repost or put in half a bazillion alternatives.
If there isn't an obvious action available, I'll ask for an update.
That ok?
When I'm at the end of the round, w/o a mid round update of some sort, it feels like posting my turn is just a formality. Honestly, I don't mind making these guys wait. But I want to keep it easiest on you and still keep it fun. If doing a mid-round update is too big a PITA, I don't *need* one.
EricStratton
25th August 2008, 09:26 PM
Map shows 3 wolves but I could swear there were 4.
Sagar updates the map before he posts the turn results.
Sagar
25th August 2008, 09:29 PM
Baladir launches a bolstering strike at Wolf 2, (3+4 vs AC 16) missing it by a mile. Recovering his balance, he launches a swift second attack, Holy Strike (13+4 vs AC 16), and burns it in holy flames (3+4 damage). The wolf is reeling.
Amaril has +3 to hit on wolf 2 from Shiz.
EricStratton
25th August 2008, 09:34 PM
Round 2:
Amaril moves to J11 (triggering Shadow Walk) cursing Wolf 2 as he goes. He'll then attempt to finish Wolf 2 off w/ Eldritch Blast.
SW: Concealed
EB: +3 (CHA) + 3 (Righteous Brand) vs Reflex; dmg: 1d10 + 3 (CHA) + 1d6 (curse)
Lycos
25th August 2008, 10:17 PM
I hope you don't expect me to remember what was in the post he nuked...
Sorry Sagar... :lowsad: It was well stated.
Sorry, I thought that was a quoted reply. Ugh!
Sagar
25th August 2008, 10:29 PM
Crap! It ate my post.
Summary:
Amaril blinked, cursed, and nuked, killing the wolf.
End of round
Initative and status posted.
Dire wolf barks once, turns and flees into the bushes and night (total concealment to all OAs).
Wolf 3 turns to flee. OAs possible if you wish.
Asharad
25th August 2008, 11:01 PM
OAs possible if you wish.
Oh, I wish. I have a bone to pick with these wolves. OA aside, which I will take if available....
Do I have combat advantage since it is trying to flee? If so, again having combat advantage, uses a shuriken executed ranged sly flourish combined with the backstabber on wolf 3.
Attack: AC vs +4[dex bonus sly flourish]+3 [proficiency] so +7 total.
Damage: 1d6+2d8[backstab]+4[dex from sly flourish]+4[chr due to sly flourish] so +8. If I don't have combat advantage you can disregard the backstab bonus.
Sagar
25th August 2008, 11:20 PM
Fandango the vengeful flings a star-of-death at the fleeing wolf.
The shuriken buries itself (13+4+3+2 CA vs AC 16, 3+11+8 damage) deeply into the wolves flank. The wolf stumbles and is bloodied, but continues to flee limpingly away.
Anyone else?
Asharad
25th August 2008, 11:21 PM
I'd yell at it in victory, but that might cause the big one to come back.
One of you guys kill it. I feel like we need to send a message to the wolves that we are not to be ****ed with.
Especially while we are sleeping.
Lycos
26th August 2008, 12:09 AM
I've got no ranged attacks, but I think they got the message. :rotflmao:
Lycos
26th August 2008, 12:12 AM
After this fight, I'm assuming we'll still stay here to a heal up and rest longer. When day break hits, I think we'll be ready to move out again.
DinbinFanfoom
26th August 2008, 07:14 AM
I'd take a swing at it, but I'm not on the map anymore. :lowrazz: Can someone with a nature skill analyze these carcasses? Are these just normal wolves?
Sagar
26th August 2008, 08:16 AM
I did not take you guys off the map. Wierd. But then, this hotel internet connection has been wierd.
And it just ate my post again. To summarize...
Brunhilde swings (25ish total) and hits (17 damage) killing the wolf.
The dire wolf vanishes into the darkness.
You each get 90 xp for this random encounter.
It's about 2AM. I will be light in about 6 hours. You all have time for an extended rest. I will assume you all do so unless you want to deliberately not take one for some reason. If so, please let me know.
Oh, and these seem to be normal wolves with no treasure to speak of.
DinbinFanfoom
26th August 2008, 08:38 AM
Fandago's skill at not becoming wolf chow has increased [1]!.
Brunhilde will definitely get some shut-eye.
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