View Full Version : Board Meeting of Manchester's United (or whatever) (no Dungeon Masters allowed!) (actually it doesn't matter)
Asharad
21st August 2008, 08:32 PM
Hello members of Manchester's United!
Well, our merry band is off to a ripping start, and I thought maybe we should have a brief chat and decide a couple of things which may help us in our adventuring.
Seems like we could use a leader. Now, I don't mean to be critical, but our last fight was lacking in organization. I blame the terrain and the encounter, mostly, but we were a bit disorganized.
I thought we could discuss if we want to have a leader and then use this thread for group business type things. It may not be necessary but it might help.
In my mind all great adventuring groups have someone who is nominally in charge. Hell, before I hooked up with you guys I came across a group of kids who kept talking about wanting to go home. Bunch of weirdos, truth be told, they had a barbarian with was fixated on this baby unicorn, a magician, a shy but sexy little thief chick and this nubian acrobat who, I swear to the gods here, was so hot that I wouldn't be surprised if flames shot out of her orifices. I mean, she had a magic item that was, I **** you not, a pole that she could make grow. Write your own punchline.
But I digress, my point is, even this band of goofballs had this ranger kid mostly calling the shots. They would all act individually, and I wouldn't want us to go any other way, I mean I don't take to orders very well personally, but it might be helpful to have a "face" on the group, if you will.
The face wouldn't even always have to do all the talking, I mean Amaril and I are the prettiest and all. I dunno. Obviously.
Any thoughts?
Fandango
PS- I don't want to be said leader. I was thinking Trask or the paladin.
Shiz
21st August 2008, 09:50 PM
Baladir and I seems to be struggling to figure it out. We will.
Lycos
21st August 2008, 10:24 PM
ME. Me. Me.
MUAHAHAHA! Oh sorry. :*
I think I have been put into the leader role in this game because the paladin has an awesome CHA. And frankly, I have a lot of time to spend at work putting together posts.
I don't care who is in charge. And I don't mind figuring out when it would be best for Trask or myself to be in charge. I prefer to run more by committee (Jean Luc Picard style) which can be good or bad depending on the situation. Luckily, there are very few split second decisions needed in a Play by Post RPG.
DinbinFanfoom
21st August 2008, 10:32 PM
Brunhilde throws her head back and laughs.
"I'll try my best to follow orders, but be aware...", she smirks, "I did not get kicked out of middle school for being excessively obedient!"
Asharad
21st August 2008, 11:15 PM
Maybe instead of having an actual leader we can just use this thread to discuss general tactics in any particularly tricky fights as needed?
Lycos
22nd August 2008, 04:07 PM
Here is one tactic that we need to discuss.
Cooking.
Who is doing the cooking? You know who the natural choice is dontcha?
BAM! :biggrin:
Shiz
22nd August 2008, 04:13 PM
BAM! is the noise of Brunhilde's tree falling on you!
Lycos
22nd August 2008, 04:23 PM
BAM! is the noise of Brunhilde's tree falling on you!
That would not be nice. :eek!:
EricStratton
24th August 2008, 09:57 AM
I don't think we should attack the wolf or mobs 1-3 yet. Unless they attack Fandango first, of course. Anyway Fandango can lure them out to the fire?
Shiz
24th August 2008, 10:40 AM
Trask thinks this is a hunting party related to the orcs we just slew so he is inclined to shoot first. I also think Fandango needs to get back to us as fast as he can or we need to get to him as fast as we can. Depending on numbers, if he gets surrounded he could die this round.
Fandando gets +4 AC vs OAs, remember.
EricStratton
24th August 2008, 11:05 AM
I was thinking it could be more half-orcs but I guess the chances of that are slim considering the two we ran into were on a trade mission.
Asharad
24th August 2008, 11:18 AM
Are wolves in the woods ever friendly?
I need a decision so I can pulp one and then retreat.
Also Shiz, you have a handle on this, could you check my numbers i the other thread. I think I finally got it right and I think you are right in that it makes the most sense to use daggers (even in melee).
I mean, +10 modifiers on sly flourish to attack and damage are nice.
Shiz
24th August 2008, 11:38 AM
+8 and +8. You never ever get to apply two stat mods unless specified. Sly Flourish specifies DEX only for the attack roll, DEX and CHA for the damage roll. STR is not in the mix.
I know you are going to say that STR is for melee, but go look at most of the fighter powers. They specific STR vs AC. If melee Sly Flourish used STR, then it wouldn't use DEX too. There is no power in the PHB that lets a character combine two stats for +ATK mod. There are powers that let one character give his +ATK mod to another, but none that let one character use two of his own.
Asharad
24th August 2008, 11:40 AM
that makes sense.
my only thing was that the skills actually say somehing like [w]+4 (dex modifer)
and my character sheet says that [w]=1d4+2 str (in this case a dagger).
for damage, that is.
but what you are saying makes sense.
Shiz
24th August 2008, 11:42 AM
Another thing we are forgetting. Almost everyone monster has a Lore section with things a character might know. For wolves, I imagine a Nature check of 20(?) would give up some info.
So I am going to do that from now on.
Shiz
24th August 2008, 11:47 AM
We all know Fandango is about to Speedy Gonzales out of the brush, we should all move up to cover him.
DinbinFanfoom
1st September 2008, 10:38 AM
So...
has everyone planned out what feat/utility they'll pick when/if we survive to ding 2?
Shiz
1st September 2008, 03:38 PM
I will changing my encounter power from Healing Strike to Divine Glow since we need AEs and Baladir is a second healer.
Then for my feat, either Quick Draw so I can swap Bow > Mace, Mace > Bow as part of my attack action plus +2 init or a Skill Focus: ? to boost up Stealth or Perception.
DinbinFanfoom
1st September 2008, 03:59 PM
At 2, you get a utility skill too. I'm planning:
Utility (Daily): Unstoppable: Temporary 2d6+con mod HP
or
Utility (Daily): Boundless Endurance: Regeneration 2+con mod when bloodied (Does this regen STOP when you are un-bloodied again? Cuz 2+3/round or whatever is some pretty mad regen)
and
Feat: Weapon Focus - Axe: +1 damage with any axe
I'll likely switch my main daily to Brute Strike (3w) too. The THEORETICAL max it could do on a crit would be: 36 + 4 (str) + 1 (axe) + 1 (2h) + 1 (focus) + 12 (high crit, if it maxed) = 55 damage. That's with max rolls on everything, which would be very, very, very rare.
Asharad
1st September 2008, 04:06 PM
I may add Perception as a skill (upon leveling as my feat) as it seems a lot more important than I originally thought.
DinbinFanfoom
1st September 2008, 04:10 PM
I may add Perception as a skill (upon leveling as my feat) as it seems a lot more important than I originally thought.Yeah, especially for a scout.
Shiz
1st September 2008, 04:40 PM
For my Utility (Daily):
Bless Cleric Utility 2
You beseech your deity to bless you and your allies.
Daily ✦ Divine
Standard Action Close burst 20
Targets: You and each ally in burst
Effect: Until the end of the encounter, all targets gain a
+1 power bonus to attack rolls.
Also the Dive Glow Encounter Power I am switching too:
Divine Glow Cleric Attack 1
Murmuring a prayer to your deity, you invoke a blast of white
radiance from your holy symbol. Foes burn in its stern light, but
your allies are heartened and guided by it.
Encounter ✦ Divine, Implement, Radiant
Standard Action Close blast 3
Target: Each enemy in blast
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage.
Effect: Allies in the blast gain a +2 power bonus to attack rolls
until the end of your next turn.
So even in if the AE doesn't do all that much, it is a nice buff. Healing Strike is just to unreliable.
Other good ones (improved init always good):
Defensive Mobility
Benefit: You gain a +2 bonus to AC against opportunity
attacks.
to move around the battlefield easier. Group Insight (half-elf only) is nice too. Alertness is a good all-around (no combat advantage when surprised).
Skill Focus
Prerequisite: Training in chosen skill
Benefit: Choose a skill in which you have training.
You have a +3 feat bonus to checks with that skill.
Special: You can take this feat more than once.
Each time you select this feat, choose a different skill.
Skill Training
Benefit: You gain training in one skill. The skill
need not be on your class skill list.
Special: You can take this feat more than once.
Each time you select this feat, choose a skill in which
you are not trained.
The difference here is that you get +5 from Skill Training but you cannot have trained in it yet, obviously, and +3 from Skill Focus.
If you are going to spend Skill feats, you want to do it in skills you have good stats in since your opponents' checks go up with levels too. That means don't spend skill training where you have little to no bonus already.
Shiz
1st September 2008, 09:46 PM
I was also looking at the Warlock powers to try and see what othe roptions Amaril could do.
One thing we might want to try is use his Fey Step (5 space teleport) that would let him get behind mobs and maybe create flanking opportunities for the melees. this of course would put him in danger, but something to think about near the end of a fight.
Also, Amaril does not have to choose Fey powers just because he is Fey pact. This one hits really hard:
Flames of Phlegethos Warlock (Infernal) Attack 1
Rivulets of clinging liquid fire appear and cascade over your
target. Anything that is flammable ignites at once and burns long
after the streams of magic fire fade away.
Daily ✦ Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Reflex
Hit: 3d10 + Constitution modifier fire damage.
Effect: The target takes ongoing 5 fire damage (save ends).
Amaril's Con is the same + as his CHA so it will hit as often. Still, sliding mobs is something we could use more of to ease off the damage spikes on the front line.
As for Fandango, Tumble would let him flank easily without incurring OAs.
Also, now that Brun has the healing armor, maybe she willcomsider switching to Villain's Menace. I like Unstoppable!
These are all just thoughts. I am not going to push anyone in any direction.
Lycos
1st September 2008, 10:22 PM
Well, I'm thinking of the group initiaitive feat. I could go for that Pelor Power which is kick butt against undead. Either could be real useful.
As for a utility power, I don't know.
Astral Speech would be nice since it would add +4 to my diplomacy. It could be really nice in NPC interactions.
Martyr's Blessing is a really nice option very paladiny.
Sacred Circle is a nice all around AE +1 AC buff. Nothing to brag home about.
Any recommendations or suggestions?
Asharad
2nd September 2008, 09:06 AM
sagar don't read this!
I don't want to stick my hand in the hole the rats came from, but what do you think are the odds something is hidden in there?
EricStratton
2nd September 2008, 09:27 AM
Well, he *did* go out of his way to make that spot a different tile. And what's the worst that happens? You get bit? Get a bit of disease on you? Rub some dirt on it, you'll be fine. :lowlol:
DinbinFanfoom
2nd September 2008, 09:29 AM
sagar don't read this!
I don't want to stick my hand in the hole the rats came from, but what do you think are the odds something is hidden in there?
I dunno, I saw "Graveyard Shift" too, but Brun isn't the type to be scared of a giant bat-rat. Maybe she can lower you in on a rope. :D
GravenStone
2nd September 2008, 09:39 AM
Ya know, there's a reason scouts are occasionally called "tunnel rats"
Asharad
2nd September 2008, 09:59 AM
It's just an 18 inch hole. I can't crawl into it, just lose a finger.
Lycos
2nd September 2008, 10:35 AM
You can get into an 18 in hole. I crawled into a 21 in. torpedo tube. We'd just have to pull you out by your feet.
Shiz
2nd September 2008, 10:55 AM
Does 4E have the spell Grease?!
Lycos
2nd September 2008, 11:00 AM
Does 4E have the spell Grease?!
Yeah, Greased Lightning!!
*puts on his 50's leather jacket and jumps on the hood of a '57 Chevy*
Go Greased Lightning your burning up the quarter mile!
Go Greased Lightning!
Go Greased Lightning! :mrgreen:
GravenStone
2nd September 2008, 11:11 AM
Does 4E have the spell Grease?!
Followed immediately thereafter by Fireball. :twisted:
Asharad
4th September 2008, 09:09 AM
No sagars!
My battle plan is this.
Next round (after I get less dead) I will move into ranged..err...range.
I'll use my encounter power which, if it hits, will give us all CA for the next round.
Then, the following round I will move to within three squares of him use my daily, with blinds him (CA for everyone again for a round) and then use an action point to retreat (if practica/neccessary).
Then I will proceed with the sly flourishing.
This will give me backstabber on three attacks in a row (assuming they hit) which is nice 2d8 additional damage but will give everyone a +2 attack for three rounds running (again, assuming they hit).
Just a heads up.
Shiz
4th September 2008, 12:30 PM
Baladir, you get my last heal. I also have my Daily, Healing Strike left if it comes to that but I don't want to get in melee if I don't have to.
Lycos
4th September 2008, 12:40 PM
Baladir, you get my last heal. I also have my Daily, Healing Strike left if it comes to that but I don't want to get in melee if I don't have to.
I'm ducking until I can move or he gets close to me.
Sagar
4th September 2008, 02:17 PM
I'm ducking until I can move or he gets close to me.
Do you really want to lie down at the bad guy's feet?
Lycos
4th September 2008, 02:30 PM
Do you really want to lie down at the bad guy's feet?
No, that was when he was on the other side of the sand. :roll:
Asharad
2nd October 2008, 09:07 AM
OKay, so the general concensous is that we need to get out of this room.
The way we came seems to be our best bet.
How do we execute that, keeping in mind we need to get Baladir.
Asharad
2nd October 2008, 09:09 AM
Also, what if I bluffed that we were laying down our weapons and then we sprung into action.
Seems like that should give us a surprise round.
Asharad
2nd October 2008, 09:11 AM
Using PMs for this is cumbersome.
If we were all in the same room, Sagar would let us come up with some sort of plan, wouldn't he? I thought that was the point of playing.
DinbinFanfoom
2nd October 2008, 09:12 AM
NO SAGAR'S ALLOWED! And I'm a mod... I can see if you read this! :D
The plan I sent to y'all, based on Trask/Fandango's mini-plans:
1) Trask breaks for Ned/Bal to get him free using whatever means he can.
2) I cover Fandango's break from the group where we are and keep the E group tied up. (via covering strike or whatever I have now)
3) Fandango blinds the caster group and heads for the hatch to open it (from the inside, should be easy)
4) Amaril provides cover fire however he can to slow either group
5) Trask/Bal/Amaril make for the hatch
6) Brun takes rear-guard and covers the retreat popping potions/armour/second-wind/daily (2w+6 and a free heal) AND my unstoppable (2d6+con mod temp HP). I'll try to take the heat.
Does that work? Or should we run over/through Ned and go the way we came?
Shiz
2nd October 2008, 09:13 AM
The plan (No Ned!)
I will get Baladir with a grapple on Ned (elven accuracy hopefully will insure I hit). We will flee the way we came in. Amaril, Brun and Fandango flee up the stairs at G13. This should put you guys in the rat room.
From an RP perspective, take the fact that I threw my weapons towards the stairs as a cue to you.
Fan and Brun are going to get OAs BUT mobs can only OA once per round and Fan is +4 vs OAs so if he moves first, Brun will be less vulnerable. Use run since that gives penalties you are already incurring (OAs). I don't think Ned will chase us, but I will probably get stabbed. Baladir and I can heal each other in fight with Ned and the door will help narrow our potential opponents.
Baladir, if I get Ned off you, don't waste time attacking. He just has a dagger.
Fandango can try any trick he thinks will help. Can you blind from this range?
Asharad
2nd October 2008, 09:23 AM
no ned
I think we are better off all heading for the same door.
I can yell we are surrendering and maybe bluff some of them, giving us a surprise round (not ned or the main guy).
I don't care which door we go to, but since there is going to be a fight afterwards (or at least a prolonged fighting retreat) we should mass our dwindling force.
If we don't think we can all actually get out of the room in one round, here is what I suggest.
1)I do the "we're surrendering!" bluff
2)Ameril does whatever he can to ned so as to free up Baladir
3)Trask grabs baladir
4)I'll move to o14 and then use an action point to (hopefully) blind that whole group
5)Brun can follow up on Ned if neccessary or whatever. That way we are all near the door and the sansabelt group is (hopefully) blind until we get to move again
Just another option.
Course, if we get out of the hatch maybe we can get to the yard and grab Baladir's bombs.
I'm cool either way
Asharad
2nd October 2008, 09:26 AM
Another thing.
Baladir is already down.
We could all just go up through the trap door and the circle around for him.
That's probably the best plan.
We escape and circle around and come back.
DinbinFanfoom
2nd October 2008, 09:27 AM
Shiz: "From an RP perspective, take the fact that I threw my weapons towards the stairs as a cue to you."
Me: I'll snag them on the way by. (Minor)
Shiz: "Fan and Brun are going to get OAs BUT mobs can only OA once per round and Fan is +4 vs OAs so if he moves first, Brun will be less vulnerable."
Me: Good plan. Not a huge fan of splitting up, but there you go...
Shiz: "Use run since that gives penalties you are already incurring (OAs). I don't think Ned will chase us, but I will probably get stabbed. Baladir and I can heal each other in fight with Ned and the door will help narrow our potential opponents."
Me: "Hold-Person" Ned and he surely won't chase you. Can you use Elven Accuracy on that? (evil)
Shiz: "Fandango can try any trick he thinks will help. Can you blind from this range?"
Not without getting free first. Like I said, I can give him a free "shift 2" if I attack one of his AO mobs before he does anything.
Shiz
2nd October 2008, 09:31 AM
Healing Baladir is a minor action. Is he even prone? I don't think I have to carry him. He can move on his own.
Once we get to the upper level, we are not subject to attacks as easily. I still think we should split up because it will confuse the smugglers as whom to pursue.
There might not even be a fight. Our horses are close. If we can get to them, we are golden. As Baladir and I retreat, I will try and use the scroll on Ned or Mr Ballet but it just dazes.
DinbinFanfoom
2nd October 2008, 09:33 AM
No Sagars or Zyx's!
I like Shiz's plan except for the trap-door component... I think Brun and Fandango could be better served covering the retreat, especially through a chokepoint like the door.
Trask head for Bal/Ned.
Fandango gets free (either by braving AO's with his bonus, or via Brun letting him shift) and blinds one of the groups.
Amaril wreaks havoc with an AE or something that might slow them down. Got any slows?
Brun covers the retreat. Let me take the hits.
DinbinFanfoom
2nd October 2008, 09:35 AM
Healing Baladir is a minor action. Is he even prone? I don't think I have to carry him. He can move on his own.
He's immobilized. He can act, but not move. Not sure of the duration on that.
Once we get to the upper level, we are not subject to attacks as easily. I still think we should split up because it will confuse the smugglers as whom to pursue.Splitting them, splitting us... I'm unsure. If we get to the trap and have to waste a turn unlocking it (worst case) we're screwed (er?).
There might not even be a fight. Our horses are close. If we can get to them, we are golden. As Baladir and I retreat, I will try and use the scroll on Ned or Mr Ballet but it just dazes.
It's my personal opinion that it's still best to "clog" the door we came in, but I'll defer to the group. The hard part will be getting there. Amaril: easy, Trask: OK, Fandango: OK, Brun: Kinda, but I'm planning to go out last anyway.
Shiz
2nd October 2008, 09:41 AM
Brun will die if she goes for the kitchen exit and tries to cover the retreat. Amaril doesnt have an AE, not one that will take any enemies out.
The weakets enemy has about 40hp. No way we can deal enough damage without one or two if us getting surrounded. Look at the map. Sanbalet's group can cut off the kitchen route easily from Fan and Brun. Amaril has two teleports so he should be ok.
We need to split up and take our chances. It also give Sagar more flexibility to help us out.
DinbinFanfoom
2nd October 2008, 09:44 AM
Brun will die if she goes for the kitchen exit and tries to cover the retreat. Amaril doesnt have an AE, not one that will take any enemies out.
She's OK with the hatch, then.
The way I see it, Brun can attack and then run most of the way up the stairs. If Fandango can blind the group we're in without incuring AO (can he blind with melee? I think so...) that's good. If he needs me to get him free (via a 2 shift) so he can blind the other group, I can do so, just let me know now.
Maybe Fan taking the AO's with his bonus is better, that gets Brun free unscathed, and she can still attack on the way.
Let's DO IT NOW!
Asharad
2nd October 2008, 09:54 AM
yeah, might as well let me take the aos as I am most likely to evade them. I might as well save my blind in case we get to the trap door and it doesn't open.
Let me bluff first, it may well surprise enough folks that we get a free action.
I don't think freeing Baladir from Ned is going to be easy.
I think one person should present the plan
EricStratton
2nd October 2008, 11:18 AM
I think we're F'ed. When listening to the PA/DnD podcasts I wondered if I would recognize when we're supposed to be screwed and that's part of the story. Well, I think Sagar's making it fairly obvious that we are, indeed, screwed.
All the mobs have triggered attacks ready to go so they get those and OAs (I think). I see little chance of us getting out of this.
If we want to fight to the end, I'm fine w/ that. I'm not really attached to Amaril at this point. But I'm also interested in seeing what happens if we do surrender so Amaril is inclined to release Smuggler 1 from his hold and lower his Sun Rod.
Asharad
2nd October 2008, 11:19 AM
yeah, I'm beginning to think we are being set up to lose no matter what as well.
Lycos
2nd October 2008, 11:30 AM
Yeah, I think it's over.
Even if I attack, I don't think I can drop anyone in one blow unless I get a natural crit. Being immobolized makes it hard for me to do much of anything.
DinbinFanfoom
2nd October 2008, 11:33 AM
So our choices are basically: take our chances and surrender, or take our chances and fight. Someone make an executive decision, or we vote on it.
Surrender or Fight?
Brun wouldn't surrender, even if I wanted her to. (1 vote fight)
Lycos
2nd October 2008, 11:42 AM
I'll fight if Brun fights. So that makes a fight vote for me.
**** it, I'm going for it.
If I can get Ned's dagger, look out!
Shiz
2nd October 2008, 11:58 AM
We do not have to fight to the death. We can still run.
DinbinFanfoom
2nd October 2008, 11:59 AM
We do not have to fight to the death. We can still run.That's what I meant. Fight and run. Not fight and die. Though one can turn into the other...
EricStratton
2nd October 2008, 12:02 PM
I'm saying I don't think we'll make it out of the room if we try to fight or run. Or at least the house. Well, if Brun and Baladir just gotta fight, I guess we'll fight. Maybe Sagar can make us only "knocked out" like in the podcasts.
I'd also like to add a big "damn you, Sagar" to him putting Smuggler 1 (who I've got movement ability on) next to no bad guys. I had this great plan in my head....
Asharad
2nd October 2008, 12:04 PM
I vote for surrender. No way we get out of this in our weakened and surrounded state.
DinbinFanfoom
2nd October 2008, 12:10 PM
Rethinking... if I can find an IC way for Brun to surrender, maybe that IS the best option... I'm gonna bank on the fact that it wouldn't be like Sagar to have them just KILL us if we surrender.
Edit: Amaril has surrendered. I can respect that. Trask has all-but, while remaining as non-committal as possible. :D Brun will take her cue from Fandango, even if he surrenders. I'll RP a surrender somehow.
Shiz
2nd October 2008, 12:14 PM
I am in for that. Trask's idea of trying to KO Ned is looking weak.
Shiz
2nd October 2008, 12:14 PM
Why don't we sell ourselves as powerful potential allies?
DinbinFanfoom
2nd October 2008, 12:16 PM
Why don't we sell ourselves as powerful potential allies?
A neat idea, though our value may plummet somewhat with a surrender, haha! Let's see if we survive this surrender and go from there?
Shiz
2nd October 2008, 12:23 PM
We have a bunch of high charisma characters and Ned didn't observe anything goody-goody from us. All he knows is we were promised this house and came to clean it out. These guys might not even know about us "heroes".
Lycos
2nd October 2008, 12:46 PM
Now you guys are folding on me? That's fine. Make up my mind. :lowlol:
Asharad
2nd October 2008, 12:48 PM
Truth be told I wouldn't mind a bit of smuggling!
Lycos
2nd October 2008, 12:55 PM
Truth be told I wouldn't mind a bit of smuggling!
I'm pretty sure Pelor is not going to like smuggling. You'll have to count me out.
Asharad
2nd October 2008, 12:57 PM
Pelor is the god of the sun and most smuggling takes place outside.
Does he mind if you pretend to like smuggling long enough for us not to get killed?
Lycos
2nd October 2008, 01:06 PM
Does he mind if you pretend to like smuggling long enough for us not to get killed?
Yeah, I'm not a stupid paladin. Baladir is a bit of a pragmatist. Fighting another day is better than standing on your morale high ground dead.
Shiz
2nd October 2008, 01:16 PM
Fan, make sure to stress that we are as surprised to find smugglers here as they are to find us. This was a "clean up the haunted house" job for us wacky adventurers.
Asharad
2nd October 2008, 01:23 PM
Fan, make sure to stress that we are as surprised to find smugglers here as they are to find us. This was a "clean up the haunted house" job for us wacky adventurers.
Or we sure thats what we want to say?
On the one hand, it makes the situation less threatening to them?
On the other, the threat of us dissapearing and the Baron being pissed off is our only point of strength right now.
I can lie either way, I'm just not sure as to the best lie to tell.
EricStratton
2nd October 2008, 02:46 PM
I don't imagine you could tell them that you're king of the orcs, could you?
Shiz
2nd October 2008, 03:27 PM
From the way the smugglers are now positioned, we know the wand is not an AE.
My Daily nuke is 3d8, but I am not sure dropping Sanbalet is enough to cow the rest.
Asharad
2nd October 2008, 03:34 PM
Why'd they grab ned, I wonder.
Lycos
2nd October 2008, 03:35 PM
Why'd they grab ned, I wonder.
Yeah, I was thinking the same thing.
Shiz
2nd October 2008, 03:53 PM
Ned was a plant maybe? I guess we haven't seen any evidence that Ned knows the smugglers but that's what I assumed. Why else would he go for Baladir?
Asharad
2nd October 2008, 03:54 PM
Ned was a plant maybe? I guess we haven't seen any evidence that Ned knows the smugglers but that's what I assumed. Why else would he go for Baladir?
Yeah, and slit his throat on command.
It was ned who shouted "okay, you guys have seen enough!" or somesuch.
DinbinFanfoom
2nd October 2008, 03:55 PM
Or Ned was being blackmailed.
Asharad
2nd October 2008, 03:56 PM
I'd like to make a motion that, if we don't get killed, we tie Brun's ankle together.
not so much that she can't walk, but enough that she can't run into places.
Lycos
2nd October 2008, 03:56 PM
Because I pissed him off the most. :mrgreen:
Once we come to, I will pass on the information that the leader didn't know Ned. I assume Ned is trying to befriend him for either survival or gain. I think we'll find out soon.
DinbinFanfoom
2nd October 2008, 03:58 PM
I'd like to make a motion that, if we don't get killed, we tie Brun's ankle together.
not so much that she can't walk, but enough that she can't run into places.
Brun was only born with two settings: "off" and "11". Right now she's kinda "off".
Asharad
2nd October 2008, 04:07 PM
Because I pissed him off the most. :mrgreen:
Once we come to, I will pass on the information that the leader didn't know Ned. I assume Ned is trying to befriend him for either survival or gain. I think we'll find out soon.
Jeez..Ned's an even bigger douche than I thought.
DinbinFanfoom
2nd October 2008, 04:08 PM
Jeez..Ned's an even bigger douche than I thought.
Or his survival instincts are a lot more nimble than ours. :P
Given that case, the ironic part is that if he'd thrown his lot in with us, adding himself and Bal to the potential "rumble" with Sanballat, we'd have wiped the floor with those goons.
GravenStone
2nd October 2008, 04:09 PM
Side question - that wasn't Ned's knife and it seemed like everyone had a going over on his clothes and didn't find anything unusual aside from the money pouch. So where did he get the poison he put on the blade?
Lycos
2nd October 2008, 04:10 PM
Maybe. I thought him a plant all along. It was clear that this wasn't a haunted house. But he did do exactly what I thought he would do.
DinbinFanfoom
2nd October 2008, 04:13 PM
He blindsided Brun, but with an INT of 8 or so, you can't expect much.
Asharad
2nd October 2008, 04:19 PM
Side question - that wasn't Ned's knife and it seemed like everyone had a going over on his clothes and didn't find anything unusual aside from the money pouch. So where did he get the poison he put on the blade?
I think I actually asked that. I figured he was with them and so just picked up some poison along the way. I suppose he had it secreted on his person. I can think of one place he could have stored it.
EricStratton
2nd October 2008, 04:26 PM
Either way, Ned's (going to be) dead, baby.
Lycos
2nd October 2008, 04:29 PM
Side question - that wasn't Ned's knife and it seemed like everyone had a going over on his clothes and didn't find anything unusual aside from the money pouch. So where did he get the poison he put on the blade?
That's a DM question, definitely.
Lycos
2nd October 2008, 04:30 PM
Either way, Ned's (going to be) dead, baby.
OH! So, now you're all onboard the Baladir Bandwagon are ya??? :evileye:
EricStratton
2nd October 2008, 04:34 PM
OH! So, now you're all onboard the Baladir Bandwagon are ya??? :evileye:
The fact that the broken watch was right *this* time, does not warrant a bandwagon.
Zyzzyx
2nd October 2008, 04:38 PM
<refrains from the Ned commentary for now>
:D
Lycos
2nd October 2008, 04:41 PM
The fact that the broken watch was right *this* time, does not warrant a bandwagon.
We've just begun my friend. I look forward to your mistakes until you get on the bandwagon. :mrgreen:
EricStratton
2nd October 2008, 05:08 PM
We've just begun my friend. I look forward to your mistakes until you get on the bandwagon. :mrgreen:
I made a mistake trusting Ned. Baladir just needs to be less paranoid. Then when he has a real reason to be paranoid, we'll actually listen to him. :lowlol:
Sagar
2nd October 2008, 05:10 PM
I think I actually asked that. I figured he was with them and so just picked up some poison along the way. I suppose he had it secreted on his person. I can think of one place he could have stored it.
His personal blade was hidden in the fireplace in the room where you found him.
No one looked there and he did have a chance as you were leaving the room to snatch it (and no one who could have seen it made their perception roll).
EricStratton
2nd October 2008, 05:19 PM
Oh for....
Zyzzyx
2nd October 2008, 05:24 PM
:D
Ned turned out to be enough of a distraction to break the usual SWAT team room investigations. I'll admit I was a bit worried, reading of your tactical searches everywhere else.
Lycos
2nd October 2008, 10:25 PM
His personal blade was hidden in the fireplace in the room where you found him.
No one looked there and he did have a chance as you were leaving the room to snatch it (and no one who could have seen it made their perception roll).
So when did Ned have time to hide it in the fireplace? When he was tied up?
Zyzzyx
2nd October 2008, 11:20 PM
Not sure where Sagar is taking everything, but I'd say that info isn't to be known yet.
Zyzzyx
7th October 2008, 01:33 AM
So, where to go with this fight with Lars and friends?
- Keep Lars occupied at the 'doorway', see where he wants to go? (figure that we'll find that out first thing tomorrow)
- I could try lining up and firing off my AE daze/dmg spell, get all three of them, though might end up including Brun and/or Fan in it depending on location of folks.
- Personally, I'm not too frightened of getting into melee range to cast, I have two 'second chances' per encounter to boost AC after a hit. ;) And I don't think 18 AC is too shabby to start with. My HPs though... gonna be noticeable in the future.
- What can we do to help out Bal, or do we need to yet?
/no-Sagar_zone on :P
I'm leaning towards firing off an AE dmg on all three of 'em next round. See about pissing off the other guys a bit.
DinbinFanfoom
7th October 2008, 07:32 AM
If you have a small AE, target the center smugger. If Brun has to make any will checks, she'll probably fail. Can you actually CONTRACT an AE at will?
Asharad
7th October 2008, 08:55 AM
Brun, you (and me) should be protected if he targets the center smuggler.
DinbinFanfoom
7th October 2008, 09:02 AM
Brun, you (and me) should be protected if he targets the center smuggler.
I THINK so, given the walls and the angle that it'd hit at, but you never know... it has a blast range of 2 from center square, which is big.
Shiz
7th October 2008, 09:15 AM
No reason to AE. We can cut them down at our leisure. We still have Baladir "in the hole".
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