View Full Version : Group 3: Adventure 7 (Goblin Kidnappers)
Sagar
27th October 2008, 09:51 AM
Another 45 minutes down the "trail", the forest opens into a 50' diameter clearing. The day is overcast, now, so despite the break in the forest cover, the clearing is still fairly dark.
In the clearing is a group of 6 men. Two of them seem to be arguing. As you near the clearing, you hear one yell, "I don't care! They got my boy and I am to get him back!!"
The other yells back, "You ain't gonna git him back. You just gonna git us all killed!"
When you enter the clearing, the men fall silent. Trask notices that the goblin trail, which has been so distinct until now, stops in the middle of the clearing. The men ready their weapons and turn to face you as a group.
Lycos
27th October 2008, 09:57 AM
I sheath my weapon and slow my approach to the group. I try to tell them that Katherine has sent us to aid them in finding the boy. I try to gather the group around me to talk to them. How do they respond?
Sagar
27th October 2008, 10:09 AM
Trask (perc 25) notices that the trail didn't just end in the center of the clearing. Rather, the group split up there and he sees individual tracks fanning out from the center towards the edges of the clearing. The tracks look as though some efforts were made to conceal them.
Trask's head snaps up as an unnatural quiet decends on the forest around the clearing.
In the silence, a huntsman in the group says, "I've got a bad feeling about this...."
In the group are 2 men with bows only, 1 man with a bow and spear, 1 man with a sword and spear, and 2 men with swords. All are wearing light leather armor.
You all know instinctively that time is very short.. what do you do.
Lycos
27th October 2008, 10:14 AM
I think a map is the only way we can respond. We'll need to see something first. In particular we need to see where the natural surroundings are at and where people are placed currently.
Asharad
27th October 2008, 10:51 AM
Yeah, we're about to be ambushed but I'm unsure as to what to do (other than draw my daggers) until I see where we are.
Does anyone speak goblin? be good to snatch one and question it.
DinbinFanfoom
27th October 2008, 10:52 AM
Barring a map, we'd better get some cover. Better to be at the fringe of the clearing than be fired at from all sides out in the open.
Lycos
27th October 2008, 10:55 AM
Barring a map, we'd better get some cover. Better to be at the fringe of the clearing than be fired at from all sides out in the open.
I agree. Even if it takes charging one side or another.
Shiz
27th October 2008, 11:14 AM
To the men: "By the blessings of the Baron, follow our lead if you want to live!"
/murmur so everyone can hear but not the goblins
"Ranged attacks are going to be useless. The goblins will have cover and we won't. We need to get cover as well.
" Two group: Baladir, two bowman, one swordsman with me. Spear guys with Brun and Fandango. We will fall back to the clearing entrance and circle it from the forest. My group clockwise, the other counter clockwise. That way we at least spread the bowfire a bit. "
/ooc Sagar, Shield of Faith is a Daily, Std action, +2 AC to all allies close burst 5, duration: encounter. Can I use that now and have it last or do I have to wait on an initiative roll to "start" the encounter? Also, we all have 1 AP right? even the men?
Lycos
27th October 2008, 11:30 AM
I don't like splitting up forces unless we out number them.
Sagar
27th October 2008, 11:35 AM
The men, in this case, do not. I usually assume "named" mobs are characterlike with APs and unnamed ones are not. Some mobs do specifically have APs though and uber mobs often get them as well.
As for the layout, you are standing together in a large group in a 50' diameter, roughly circular clearing. The clearing is lined with 5' of undergrowth before turning into trees.
The first 10' past the clearing (brush and 5' of tree) will be partial cover. Deeper than that will be full cover.
So you will take basically 1 round to organize and 1 round to move? (That will get you back to the entrance)
Sagar
27th October 2008, 11:36 AM
To the men:
/ooc Sagar, Shield of Faith is a Daily, Std action, +2 AC to all allies close burst 5, duration: encounter. Can I use that now and have it last or do I have to wait on an initiative roll to "start" the encounter? Also, we all have 1 AP right? even the men?
/ooc You will need to do that during the first round of the actual encounter. You can have it prepared, though, and go first.
Shiz
27th October 2008, 11:37 AM
OK then do we all pick a side and stay together? I can at least cover everyone in my AC buff then.
Asharad
27th October 2008, 11:39 AM
Sounds more reasonable, especially since these guys are farmers, not soldiers and would probably be better off all together (for moral and so they can follow -if they want to- the most basic of orders).
Lycos
27th October 2008, 11:50 AM
I think that would work the best, plus we'll gain partial cover at the very least to ranged weapons. If we want more cover we can go into the trees.
Shiz
27th October 2008, 12:02 PM
Why doesn't Fan go Special Forces for us? He can flank the goblins. If he gets in trouble, he has +4 AC vs OAs and will have cover. They will all be looking at the rest of use barrelling through the woods anyway.
Asharad
27th October 2008, 12:05 PM
OKay, I'll enter the woods and start moving around in a circle, I'm guessing at directions here, but more or less counter clockwise from the entrance. I'll be as stealthy as time allows.
Shiz
27th October 2008, 12:33 PM
And we will move the other way, taking advantage of cover to the extent possible:
Baladir____________Brun
Sword___________Sword
Trask__________Sword+Spear
Bow____Bow+Spear______Bow
I will prepare Shield of Faith (std action, +2 AC to all allies in close burst 5 for the encounter) to be cast upon engagement with the enemy.
Sagar
27th October 2008, 01:31 PM
Here is the layout when you notice the area is unnaturally silent.
http://www.primeaxiom.com/rpgt/scene.asp?ID=zhl2uy8vb3ocycl3anx6we1ikuq3pqb939w3x 1x8sqbzehsjwzaafffwl297lpnd
You spend the first "round" communicating.
You spend the second "round" moving. Each NPC can move 6 squares or double move for up to 12 squares.
Please tell me where you want everyone, PCs included.
DinbinFanfoom
27th October 2008, 01:32 PM
Brun will move east to N10 (simple move). That leaves room for further action, I suppose, unless fully surprised, which we don't appear to be.
Lycos
27th October 2008, 01:37 PM
Put Balaidr at N11 please.
Trask is missing.
Shiz
27th October 2008, 01:47 PM
Trask M12
Swordsman O10, P10
Spearman O11, N12
Hunters M13, L13
Baladir, you should be up front with Brun.
Sagar
27th October 2008, 02:08 PM
As you move, several of you hear the sounds of movement to the southwest (south of the clearing, opposite side of the trail)
DinbinFanfoom
27th October 2008, 02:14 PM
Whoever is down there likely saw us move, but at least we have some cover. Waiting to see what happens seems to be the best, Brun wagers... we can still charge out if we have to. They could be trying to bait us.
Shiz
27th October 2008, 02:20 PM
Fandango should be hidden in the brush to the north of them. He cannot communicate with us, but maybe he will come running out of the woods screaming "Dragon!"
Lycos
27th October 2008, 02:21 PM
Trask M12
Swordsman O10, P10
Spearman O11, N12
Hunters M13, L13
Baladir, you should be up front with Brun.
I'm right next to Brun. We have no idea where the front is at this point.
Lycos
27th October 2008, 02:22 PM
Fandango should be hidden in the brush to the north of them. He cannot communicate with us, but maybe he will come running out of the woods screaming "Dragon!"
:rotflmao: Or maybe he's taking one for the team. :eek!:
DinbinFanfoom
27th October 2008, 02:28 PM
Our formation is currently "facing" North. However, we could likely wheel west if we had to. Brun recommends sitting tight until we see a definite target. She's all for charging, but doesn't just charge vague noises. Heck, we might be hearing Fandango stumbling around, for all we know.
Asharad
27th October 2008, 02:43 PM
I'll enter the brush at K14, go stealth and double move around to D15 (roughly counterclockwise) to see what I can see.
Shiz
27th October 2008, 06:05 PM
Don't forget your heal potion. You may need it.
Sagar
28th October 2008, 08:11 AM
Fandango dips into the shrubs to the south and spies a group of goblins moving silently through the trees immediately behind you. At the same time, you notice 6 more goblins in the trees to the west.
/ooc I have an all-morning meeting so I won't be able to post again until lunchtime.
Shiz
28th October 2008, 08:53 AM
Can Trask tell if the goblins know where we are? Do we have a chance at surprise?
Asharad
28th October 2008, 09:07 AM
Is anyone aware of the goblins but me? I suspect since they've been waiting in ambush that they've seen us get set up.
Assuming that is correct:
I will yell "Goblins in the woods, northwest and southwest!" and then bluff "Hurry the calvary and the Baron's Infantry up the path, bring all 100 men! Ready my warwarg for battle!"
Then I'll run to K8 to see if I can draw them out a bit.
Shiz
28th October 2008, 09:50 AM
I am hoping that they were circling deep in the trees when we arrived. I like your direction though.
Lycos
28th October 2008, 10:24 AM
After Fandango yells, I go to N13. I will intercept and attack the first goblin that I find within an adjacent square of that track.
Righteous Smite (Charisma (+4) V. AC, 2d10 + 4 Damage for Strength)
Effect: 2d10 + (4) Charisma modifier damage, and you and each ally within 5 squares of you gain temporary hit points equal to 5 + your Wisdom modifier (2).
It currently looks like everyone gets 7 temporary hps.
Shiz
28th October 2008, 10:51 AM
Trask is staying put, readying bow and casting Shield of Faith (+2 AC to all allies) when the encounter begins.
Sagar
28th October 2008, 02:13 PM
Fandango notices goblins sneaking up on the party from the south and yells to warn the party. He then tries to bluff the goblins (but they don't understand common) and seems to have failed. He runs toward the middle of the clearing and stops.
The goblins, surprised that their ambush has been discovered, recover and charge forward to attack.
NOTE: Each Goblin Group has 5 goblins in it. You see 12 creatures attacking.
Round 1:
Trask (22)
Swordsmen (21)
Fandango (20)
Baladir (20)
Goblin Group 2 (19)
Brunhilde (12)
Big Goblins (11)
Bowmen (11)
Spearmen (10)
Trask casts shield of faith giving all his allies +2 AC.
Shiz
28th October 2008, 02:27 PM
Can we see the goblins weapons? If they are melee we will want to fall back instead of fighting in the trees.
Are you going to control the NPCs?
Lycos
28th October 2008, 02:32 PM
After Fandango yells, I go to N13. I will intercept and attack the first goblin that I find within an adjacent square of that track.
Righteous Smite (Charisma (+4) V. AC, 2d10 + 4 Damage for Strength)
Effect: 2d10 + (4) Charisma modifier damage, and you and each ally within 5 squares of you gain temporary hit points equal to 5 + your Wisdom modifier (2).
It currently looks like everyone gets 7 temporary hps.
Asharad
28th October 2008, 02:38 PM
I'm going to sly flourish the big goblin at F15. he's got partial cover, I think, but my bonuses should negate it.
To hit:
ac vs +11
Damage:
1d4+2d8+9
Sagar
28th October 2008, 02:39 PM
I will control the friendly NPC attacks. You should hollar if you want them somewhere.
All the goblins you can see have melee weapons.
Shiz
28th October 2008, 02:47 PM
I am not sure these are all the goblins. I don't want to lose cover.
"Spearman, hold your positions. Archers, fall back. Swordsman, follow Brun and Baladir. Don't get in their way."
Trask wants to move to J13 if he still can.
Sagar
28th October 2008, 02:55 PM
The swordsmen hold their positions but are ready to strike.
Fandango whips a dagger at the big orc across the clearing. The dagger (8+11-2 cover - 2 long range vs AC 16) is deflected by the branches and misses.
Baladir shoulders his way through the undergrowth (difficult terrain), stopping just south of the spearman. There he waits to attack.
/ooc does your HP buff work only on hit or on miss as well?
Goblin group 2 fights through the underbrush towards the party.
Brunhilde...
Sagar
28th October 2008, 02:56 PM
Trask wants to move to J13 if he still can.
Done.
Lycos
28th October 2008, 03:13 PM
/ooc does your HP buff work only on hit or on miss as well?
Only on a hit.
Shiz
28th October 2008, 03:17 PM
Temp hps get reduced first, whenever they are applied. Think of them like a ward in EQ.
Shiz
28th October 2008, 05:22 PM
Why is Fan at K8? And the groups of goblins act as a swarm or just 5 together?
Sagar
28th October 2008, 05:29 PM
Then I'll run to K8 to see if I can draw them out a bit.
You have to ask him.
Shiz
28th October 2008, 05:35 PM
Ahh I missed that.
DinbinFanfoom
28th October 2008, 05:47 PM
Brun will move to M14 via M13, putting the hunter safely behind her.
She'll attack group 1 with her new encounter power, Sweeping Blow (close burst 1, +11 vs AC (str mod x 1.5), 1d12+6 to all enemies within 1 of me)
Asharad
28th October 2008, 06:04 PM
I don't think that is long range for me, and so should be a hit.
Edit: NM, I looked at the javelin numbers not the dagger
Shiz
29th October 2008, 08:39 AM
Sagar are you waiting on us? I thought you were going to handle the NPCs.
Sagar
29th October 2008, 10:00 AM
I am. I am also trying to finish putting stuff back in the kitchen and trying to get work done and pack for our trip to Disney next week.
Life is a bit hectic right now....
Heck, I still had two mobs (that you haven't seen yet) that didn't have combat sheets yet. I had to make those us this morning...
Sagar
29th October 2008, 10:22 AM
Brunhilde moves south to the goblin pack and unloads a can of whoop-ass.
Her sweeping blow hits (natural 20) hits the big goblin and 3 of the pack (12+6+3+3). The 3 pack goblins are killed instantly. The big goblin roars in pain and rage.
The big goblin attacks Brunhilde (6+6 vs AC 19+2) but misses.
The other big goblin surges forward and attacks Trask (4+6 vs AC 18+2) but he also misses.
From somewhere, possible the bushes to the north, come 3 quarrels.
The first 2 are aimed at Fandango (7, 11 +9 vs AC 17+2. Fandango dodges the first but is nicked by the second (1+4 damage). You can see the goblin crossbowman that shot Fan.
The third quarrel is aimed at Trask (13+9 vs AC 18+2) and it buries itself in Trask's arm (6+4 damage). You can see the third crossbowgoblin.
Sagar
29th October 2008, 10:36 AM
The hunters shoot at the big goblin by Trask. They (4+7, 6+7 vs AC 16) both miss.
The spearmen move to guard the hunters and, with thier spears (reach 1, I think) try to poke the big goblin. They (6+6 vs AC 16) both miss, though.
Both goblins in group 1 attack Brunhilde (7+5 vs AC 19+2) but miss.
Another group of goblins fights through the bushes from the north. One throws a javelin at Fandango (17+6 vs AC 17+2) and hits (4+2 damage).
The swordmen move to stay with the group.
End of Round:
Status:
Trask (10 damage)
Swordsmen (no damage)
Fandango (11 damage)
Baladir (no damage)
Goblin Group 2 (19)
Brunhilde (no damage)
Big Goblin1 (24 damage)
Big Goblin 2 (no damage)
Bowmen (no damage)
Spearmen (no damage)
Gob shooters (no damage)
Gob group 3 (no damage)
There are 16 live mobs against you now.
http://www.primeaxiom.com/rpgt/scene.asp?ID=zhl2uy8vb3ocycl3anx6we1ikuq3pqb939w3x 1x8sqbzehsjwzaafffwl297lpnd
Lycos
29th October 2008, 10:40 AM
Round 2:
I guess since everyone is stopping at Brunhilde I better move up to N14 and attack the large Goblin with...
Righteous Smite (Charisma (+4) V. AC, 2d10 + 4 Damage for Strength)
Effect: 2d10 + (4) Charisma modifier damage, and you and each ally within 5 squares of you gain temporary hit points equal to 5 + your Wisdom modifier (2).
It currently looks like everyone gets 7 temporary hps, except for Fandango.
Shiz
29th October 2008, 11:03 AM
I am. I am also trying to finish putting stuff back in the kitchen and trying to get work done and pack for our trip to Disney next week.
Life is a bit hectic right now....
Heck, I still had two mobs (that you haven't seen yet) that didn't have combat sheets yet. I had to make those us this morning...
I wasn't complaining. Just asking. Take the time you need, of course.
Shiz
29th October 2008, 11:16 AM
Round 2:
Shift to J12. Cast my daily, Cascade of Light (Range 10, +6 vs WIL, 3d8+5 radiant, hit: vul 5 to my attacks for the encounter, miss: 1/2 dmg), on Goblin Shooter 2. Elven Accuracy if I miss.
"Spearmen, cover me. Bowmen, focus fire north."
Asharad
29th October 2008, 11:33 AM
I will move to J12.
I will then use my daily to blinding barrage the Big goblin 2 and Goblin group 2.
To hit:
ac vs +9
damage:
2d4+5 and targets are all blinded.
If that strike hits I will use an AP to sly flourish Big goblin2
to hit:
ac vs. +11
Damage:
1d4+2d8+9
Sagar
29th October 2008, 11:49 AM
Trask shifts to the north and launches a magical attack on one of the goblin shooters. He (9+6 vs Wil 11) hits, seering the goblin with holy light (14+5 damage). The goblin is bloodied.
Fandango moves south (stopping at J11 due to Trask in J12).
Question: What are you throwing at the goblins? Do you need a seperate ranged weapon for each mob? How many ranged weapons do you have?
I checked a rpg site and the consensus is a magical dagger returns instantly allowing it to be used alone for this.
Fandango then whips his dagger towards the goblins to the south. It almost seems to MIRV in midair and hits the big gob and all but one of the smaller gobs. Four of the smaller goblins arch backwards and splinters slice through their eyes and into their brains. The large goblin wipes staggers as he wipes blood from his eyes (4+5 damage).
Asharad
29th October 2008, 11:54 AM
Daggers.
I do need separate ranged weapons for each mob, but at last count I had 10 regular daggers and my magic dagger.
And I'll go to K11 in order to keep both groups of goblins in range.
edit: I see what you mean. My to hit will be one less and my damage will be one less (on the daily), unless I can target the big goblin with my +1 dagger and everybody else with my regular daggers (which I doubt).
Shiz
29th October 2008, 12:05 PM
I meant K12. I cannot fire a ranged attack while adjacent to an enemy without provoking an OA. My error on reading the map grid.
Sagar
29th October 2008, 12:18 PM
Fandango then moves double quick to attack the big goblin with a flourish. Unfortunately, in his haste, he slips (natural 1) and misses wildly.
The swordsman wait, guarding the rest of the party from attack from the north.
Baladir moves south and tries a righteous smite on the big goblin. He (8+4 vs AC 16) misses.
The remaining goblin in group 2 moves forward and attacks Trask. It hits (natural 20) slicing Trask for 8 damage. Trask is bloodied.
Brunhilde...
Asharad
29th October 2008, 12:22 PM
Everyone has combat advantage on the goblin group 2 and on the big goblin 2, they are blind. FYI
Sagar
29th October 2008, 12:26 PM
I meant K12. I cannot fire a ranged attack while adjacent to an enemy without provoking an OA. My error on reading the map grid.
Too late.. .you were attacked there already.
Sagar
29th October 2008, 12:27 PM
Everyone has combat advantage on the goblin group 2 and on the big goblin 2, they are blind. FYI
Oh yeah..
But it WAS a natural 20. So the goblin, even with -6 to hit, hit anyway.
DinbinFanfoom
29th October 2008, 12:57 PM
Brunhilde will cleave the Big Goblin 1 (primary)(+9 vs AC, damage: 1d12+6, 5 damage to secondary target) and Goblin Group 1 (secondary).
Lycos
29th October 2008, 01:33 PM
Round 3:
Move to J12 trying to avoid extra OAs. Lay On Hands onto Trask, and get between the goblins and him.
Asharad
29th October 2008, 01:48 PM
Not that I am keeping score brun, but I am up 4 to 3.
Just saying.
DinbinFanfoom
29th October 2008, 02:01 PM
"Not that I am keeping score brun, but I am up 4 to 3. Just saying."
The day is young and you are squishy.
Asharad
29th October 2008, 02:03 PM
The day is young and you are squishy.
I also missed my first attack, so you should catch up and surpass me here...UNTIL NEXT ROUND!
DinbinFanfoom
29th October 2008, 02:10 PM
I also missed my first attack, so you should catch up and surpass me here...UNTIL NEXT ROUND!
And pray you don't get attacked by any FLAMING GOLD SKULLS! :P Actually, I probably won't pass you... I'm AE deficient.
Asharad
29th October 2008, 02:12 PM
I'm out of AEs as well.
Shiz
29th October 2008, 02:46 PM
Trask tries to grab the attention of the bowmen so they will shoot at the targets without cover.
Sagar
29th October 2008, 02:52 PM
Brunhilde tries to cleave through the big goblin (14+9 vs AC 16) and her axe dig deeply into it's leg (10+6 damage). The goblin, now bloodied, screams in a frenzied rage! The battlebabe's attack continues on, beheading one of the goblins in group 1.
The big goblin swings his battleaxe at Brunhilde in a blind rage (natural 20) and drives his axe deeply into her armor (2d10+5 or 25 damage). Brunhilde is bloodied.
Big goblin 2 is blinded and swings in Trask's general direction (another natural 20). Trask takes 10+5 damage and falls to the ground, unconcious.
DinbinFanfoom
29th October 2008, 03:09 PM
"Help Trask! Drag him to za voods, if you need to! Get him some cover! Everybody, south into za voods!" Brunhilde yells at Baladir. "I vill schtay vis zese!"
Sagar
29th October 2008, 03:14 PM
One bowman shoots at the goblin left in group one. The other shoots at the big gob. Both hit (18+7+2 vs AC 16). The little goblin is shot through the eye and killed instantly. The big gob gets shot through the arm (4 damage)
The spearmen jab at the big, blinded gob and both (18+6+2) hit it causing minor but painful wounds (4 damage each).
The goblin shooters attack (20, 16, 12 +9 vs AC 17+2) Fandango and all 3 hit. Fandango looks like a hedgehog as 3 quarrels sprout in his back (6+4, 5+4, 4+4 damage). Fandango falls unconcious. The third shooter becomes apparent.
The goblins in group 3, heartened by the recent successes, rush forward, throwing javelins at the swordmen. They (10, 13, 11, 7,6 + 6 vs AC 15+2+2). Most of the javelins are deflected by the brush but one hits swordsman 1 solidly for (6+2) damage.
End of round
Trask (-2 HP, unconcious)
Swordsmen (8 dam, 0 dam)
Fandango (-1 HP, unconcious)
Baladir (no damage)
Goblin Group 2 (All dead)
Brunhilde (25 damage, bloodied)
Big Goblin1 (40 damage, bloodied)
Big Goblin 2 (21 damage, blinded)
Bowmen (no damage)
Spearmen (no damage)
Gob shooters (no damage)
Gob group 3 (no damage)
http://www.primeaxiom.com/rpgt/scene.asp?ID=zhl2uy8vb3ocycl3anx6we1ikuq3pqb939w3x 1x8sqbzehsjwzaafffwl297lpnd
Asharad
29th October 2008, 03:23 PM
zoinks
DinbinFanfoom
29th October 2008, 03:23 PM
Brunhilde will yell for all to get south into the cover of the woods. (free)
ooc: Maybe Baladir can get to Trask or Fandango and pop him a heal and allow him to get to the woods as well.
Brunhilde will use her Comeback Strike (+9 vs AC, 2d12+6 damage, spend a surge for free) on big goblin 1, marking him. (action)
She'll also use her ulility power, Unstoppable for some temporary HP (2d6+4).
ooc: Fandango: And it's a tie! And.... SQUISH! :D
Lycos
29th October 2008, 03:27 PM
Round 3:
Move to J12 trying to avoid extra OAs. "Lay On Hands" onto Trask, and get between the big goblin and him. Can I get another "Lay On Hands" off on Fandango as well if I don't attack?
Shiz
29th October 2008, 03:54 PM
Ok, now this is a ****storm. I love how our AE buddies are missing for this.
Sagar
29th October 2008, 04:17 PM
Ok, now this is a ****storm. I love how our AE buddies are missing for this.
There was going to be a goblin controller and caster as well. I removed them at the last second. Glad now that I did.
Sagar
29th October 2008, 05:47 PM
Trask (10) does not get any better or worse.
Fandango (13) does not get any better or worse.
The swordsmen move to engage the blinded goblin and protect Trask and Fandango. They attack and (13 +6+2 vs AC 16) hit for 10 damage, total. The goblin is bloodied.
Baladir moves away from the big goblin, allowing an OA.
The goblin (10+6 vs AC 21+2+2) misses.
Baladir moves to Trask and lays healing hands upon his fallen comrade. Trask regains conciousness and 8 hp.
/ooc Trask can take an action this round
Brunhilde uses her comeback strike on Big Goblin 1, (11+9 vs AC 16+2), striking it so hard, it's chest caves in and it falls dead to the ground (17 damage). Revenge is sweet as she recovers 12 hp. She then pauses to use her unstoppable ability and gains 12 more hp.
The bowmen turn their attention to the goblins with javelins. Both shoot at goblin 2, (7+7 vs ac 17) but miss.
The remaining big goblin, no longer blinded, roars in fury and swings with abandon at swordsman 1, but (6+6 vs AC 15) misses.
The spearmen try to stab the big orc (3+6 vs AC 16) but he dodges easily.
The sharpshooter aim for Baladir and (13, 6, 2 +9 vs AC 21+2) the quarrels are deflected by Trask's magic.
Three goblins move toward the group, throwing their javelins at Baladir as they move. They (18, 8, 5 + 6 vs AC 21+2) hit once, gashing the paladin's leg (4+2 damage).
The other two goblins, lacking any more javelins, charge to attack.
Both go after Baladir (2, 14 +6 vs AC 21+2) and miss.
Trask gets to move now.
Lycos
29th October 2008, 06:05 PM
Round 4:
If Trask doesn't get to heal Fandango yet, I Lay On Hands to Fandango (minor).
Move to M12 (move).
Yell to Brun, "Take the big one on the path!" (free)
Then perform Cleave on 5, 4 being secondary. (action)
Cleave (+8 to hit vs AC, 1d10 + 4 Damage for Strength) and an adjacent target takes 4 damage as well.
DinbinFanfoom
29th October 2008, 06:09 PM
ooc: She (might) try, depending on whether some room opens up. The swordsmen are kinda in the way.
Shiz
29th October 2008, 07:16 PM
Trask (let me know if I do too much)
Stand (if I am not already) and Healing Word (minor) Fandango, triggering the daily on my symbol: surge+2d6+5.
If I can do anything else, I will shift to J11.
DinbinFanfoom
29th October 2008, 08:00 PM
ooc: J11? I think you should head south (assuming an ally lets you) and get some cover. You'll get murdered (again) out in the open. We need your healing to keep us fighting... no offense to Fandango, but you are the least expendible of the two of you. :P
Are you thinking J11 because it's the only open square not adjacent to a mob? We are in the unfortunate position of having our rear-line folks in the front, and visca versa...
Shiz
29th October 2008, 10:14 PM
How can I shift one space (to avoid an OA) and get to cover? I have to get away from the goblin or I cannot use my ranged attacks without provoking an OA. Once I am clear of adjacent enemies I can run for cover. No one is hurt but me at this point really. Fan, you and Baladir have a heal potion each as well.
Sagar
30th October 2008, 07:59 AM
Trask stands (move) and heals Fandango (9+5+5), then shifts (but J11 has Fandango in it)
End of round.
Status:
Swordsmen (8 dam, 0 dam)
Fandango (19 HP)
Baladir (6 damage)
Goblin Group 2 (All dead)
Brunhilde (13-12 damage, bloodied)
Big Goblin 2 (31 damage, bloodied)
Bowmen (no damage)
Spearmen (no damage)
Gob shooters (0,19,0 damage)
Gob group 3 (no damage)
Trask (8 HP, bloodied)
http://www.primeaxiom.com/rpgt/scene...aafffwl297lpnd (http://www.primeaxiom.com/rpgt/scene.asp?ID=zhl2uy8vb3ocycl3anx6we1ikuq3pqb939w3x 1x8sqbzehsjwzaafffwl297lpnd)
Sagar
30th October 2008, 08:01 AM
The swordsmen attack the big goblin. The first hits critically (natural 20) wounding it severly (10 damage). The second misses (2).
Shiz
30th October 2008, 08:53 AM
Kill the ranged goblins first, Fan.
Lycos
30th October 2008, 09:11 AM
I use Divine Strength (minor action) - apply strength mod as additional damage this turn.
Then perform Cleave on 5, 4 being secondary. (action)
Cleave (+8 to hit vs AC, 1d10 + 8 Damage for Strength) and an adjacent target takes 8 damage as well.
Move to M12 (free?).
Asharad
30th October 2008, 09:27 AM
I will tumble to H9 and sly flourish against goblin shooter 2.
to hit:
ac vs +9
damage:
1d4+9
I'll probably get peppered by them again, but hopefully there will be one less.
DinbinFanfoom
30th October 2008, 09:31 AM
Brun doesn't want a goblin on our flank, so she will:
1) Move to K12 (move)
2) Perform a Reaping Strike (+9 vs AC, damage 1d12+6 on hit, 5 on miss) on BG2, marking it. (action)
Shiz
30th October 2008, 09:34 AM
They can't roll 20s forever...
"Let the militia handle the regular goblins. They are dying like minions. I am going to back up Fan on the shooters. Baladir if you can extricate yourself and move north, that would be great."
DinbinFanfoom
30th October 2008, 09:42 AM
They can't roll 20s forever...
"Let the militia handle the regular goblins. They are dying like minions. I am going to back up Fan on the shooters. Baladir if you can extricate yourself and move north, that would be great."
ooc: I wasn't sure if you were talking to Brun or not, but I'll submit that the one on our flank, while badly wounded, 1) is not a minion 2) has no more NPC's in melee range with turns left and 3) goes right after Brunhilde, so I'd prefer he be "addressed".
Otherwise, she agrees with you. To be honest, the NPC's are kinda getting in the way more than helping. :P
Shiz
30th October 2008, 10:58 AM
No No kill that one please. I didn't mean to question that tactic.
Shiz
30th October 2008, 11:00 AM
To the militia:
"Bowmen, stay in the trees. Target north! Swords and spears form up in a line around Baladir!"
Asharad
30th October 2008, 11:04 AM
****, we need to keep one of these guys alive.
Anyone speak goblin?
Lycos
30th October 2008, 11:09 AM
****, we need to keep one of these guys alive.
Anyone speak goblin?
What, you want to be one of their leaders too? Greedy aren't you. :lowlol:
Asharad
30th October 2008, 11:15 AM
What, you want to be one of their leaders too? Greedy aren't you. :lowlol:
There's that too, I guess!
But mostly I am curious as to where the kid is.
DinbinFanfoom
30th October 2008, 11:18 AM
Brun can knock out the next gob she "kills" if you wish. Who knew a great-axe could be so precise?
Shiz
30th October 2008, 11:21 AM
Kill em all. Finding the kid won't be hard.
Asharad
30th October 2008, 11:27 AM
Kill em all. Finding the kid won't be hard.
Unless he's off in their secret cave somewhere.
He might be tied up in the bushes. he also might have been carried off while we were doing this.
No harm in not killing one of them (again, assuming we have someone who speaks goblin). We can always find out what we need and then kill it. I'm happy to do it.
Lycos
30th October 2008, 11:44 AM
There's that too, I guess!
But mostly I am curious as to where the kid is.
Yeah, I know. Was just messin' with ya! :mrgreen:
Actually, we might have one from the village here who could speak it.
DinbinFanfoom
30th October 2008, 11:51 AM
ooc: I agree with Ash here... interrogation will save a lot of time, and is a no-lose proposition. Assuming we survive the existing fight, anyway. :P I think Fandango has the best intimidate/persuade, so he'll be all yours, Sahid, I mean, Fandango.
Shiz
30th October 2008, 12:01 PM
I can cast my Comprehend Langauge ritual but that only allows me to understand - not speak - the language (unless I make a DC 35 Arcana check which is impossible for me at this level and probably forever.)
Sagar
30th October 2008, 05:07 PM
Revived, Fandango tumbles away from the goblins and whips his dagger at one of the goblin shooters. His sly flourish (17+9 vs AC 16) hits and ALMOST kills it (2+9 damage). The goblin is left reeling.
Baladir calls on his divine strength and cleaves goblin 4 (18+8 vs AC 17), slicing it deeply (7+8 damage) and slicing into goblin5 (8 damage) as well. Goblin 4 is bloodied.
(Do you really want to move and give the goblins 2 OA's?)
Brunhilde can't move to K12. Baladir is there. And she couldn't reach the BG2 if she did, it would be too far away. And she would give the gobs two OA's just like Baladir.
DinbinFanfoom
30th October 2008, 05:16 PM
To Baladir: (Do you really want to move and give the goblins 2 OA's?)
To Brunhilde: Brunhilde can't move to K12. Baladir is there. And she couldn't reach the BG2 if she did, it would be too far away. And she would give the gobs two OA's just like Baladir.
I had a bug in the scene code... the "A" column didn't exist, and was confusing us all (moves were off by one X unit). What Brun means to do:
1) Move from M14 to L13 (2) to K13 (2) to J12(1)
2) Perform a Reaping Strike (+9 vs AC, damage 1d12+6 on hit, 5 on miss) on BG2, marking it. (action)
I think that's doable. Re-check Baladir's move too... as he was probably likewise affected... your map screen would have been accurate, ours not.
Sagar
30th October 2008, 05:19 PM
I had a bug in the scene code... the "A" column didn't exist, and was confusing us all (moves were off by one X unit). What Brun means to do:
1) Move from M14 to L13 (2) to K13 (2) to J12(1)
2) Perform a Reaping Strike (+9 vs AC, damage 1d12+6 on hit, 5 on miss) on BG2, marking it. (action)
I think that's doable. Re-check Baladir's move too... as he was probably likewise affected... your map screen would have been accurate, ours not.
And I almost never look at your screen.
DinbinFanfoom
30th October 2008, 05:21 PM
And I almost never look at your screen.
No, what I meant was my original instructions were based on my (flawed) screen and were off by one X axis unit. I've since fixed the screen. (It starts with "A" now)
Lycos
30th October 2008, 05:34 PM
(Do you really want to move and give the goblins 2 OA's?)
I don't understand why that gives them any OAs. I am still engaging them. In any battle there is going to be movement. I am sliding a little to my right, but still staying engaged. They will follow unless they want to flee.
DinbinFanfoom
30th October 2008, 05:36 PM
I don't understand why that gives them any OAs. I am still engaging them. In any battle there is going to be movement. I am sliding a little to my right, but still staying engaged. They will follow unless they want to flee.
If it's a single square, no AoO's, but more than that and yes. That applies when moving adjacent-to-adjacent or adjacent-to-non-adjacent.
Lycos
30th October 2008, 05:38 PM
If it's a single square, no AoO's, but more than that and yes. That applies when moving adjacent-to-adjacent or adjacent-to-non-adjacent.
Yeah, it's a single square. So no OA, right?
DinbinFanfoom
30th October 2008, 05:40 PM
Yeah, it's a single square. So no OA, right?
I think you were bitten by the same bug as myself (when I tried to update the code so it would correctly show X values beyond "Z")... the "A" column was missing and so all of our moves as we planned them were off... Might wanna repost your move now that the scene page is fixed.
That was my fault, guys, sorry.
Sagar
30th October 2008, 05:42 PM
/ooc he can shift west, I guess. Not sure why but I'll do it.
Baladir sidesteps to the west as Brunhilde weaves through the group to engage the last big goblin.
She attacks (8+9 vs AC 16), giving the goblin a grim reaping strike (15 damage vs 12 hp). The big goblin falls.
The bowmen shoot at the goblin shooters. Inspired by Brunhilde, one aces his shot (natural 20), polishing off goblin shooter 2. The second misses (6+7 vs AC 16).
The spearmen move to protect the hunters and both attack goblin 4. Both miss (4,7 +6 vs AC 17). Goblin 4 uses the miss to shift away from danger (free re-action).
The remaining shooters target Fandango (11, 13 +9 vs AC 17+2) and both hit. Fandango looks even more prickly as he acquires 2 more quills (4+4, 1+4 damage). Fandango is bloodied and reeling.
Goblin 5 attacks Baladir (4+6) but misses.
Goblin 4 slides over to finish off Fandango but he (6+6 vs AC 17+2) misses.
Goblin 3 moves to flank Fandango and attacks (7+6+2 vs AC 17+2) but his attack is deflected by Trask's shield.
Goblin 2 attacks Trask and (17+6 vs AC 18+2) hits the cleric with his spear (6+2 damage). Trask falls, unconcious.
Trask twitches slightly during his turn.
End of round
Status:
Status:
Swordsmen (8 dam, 0 dam)
Fandango (4 HP)
Baladir (6 damage)
Brunhilde (13-12 damage, bloodied)
Bowmen (no damage)
Spearmen (no damage)
Gob shooters (0,dead,0 damage)
Gob group 3 (0,0,0,15,8 damage)
Trask (0 HP, unconcious)
Lycos
30th October 2008, 05:43 PM
I think you were bitten by the same bug as myself (when I tried to update the code so it would correctly show X values beyond "Z")... the "A" column was missing and so all of our moves as we planned them were off... Might wanna repost your move now that the scene page is fixed.
That was my fault, guys, sorry.
Ah, ok. My fault. No move for me then.
Sagar
30th October 2008, 05:44 PM
Yeah, it's a single square. So no OA, right?
Correct. Scene adjusted accordingly.
Lycos
30th October 2008, 05:52 PM
Baldir's attack on Goblin 5 or Goblin 1 depending on which looks tougher:
Paladin's Judgement (+8 to hit vs AC, 3d10 + 4 Damage for Strength) 1 Ally within 5 squares gets a healing surge
Miss: 1 Ally within 5 squares gets a healing surge
My Ally will be Trask.
Baladir yells to Fandango. "Use your potion!"
Then when Baladir gets a chance he yells at the swordsmen.
/slow motion moment = on
"Move up and engage them before we get slaughtered."
*motioning towards Goblin 2 - 4*
/slow motion moment = off
:mrgreen:
DinbinFanfoom
30th October 2008, 05:55 PM
Ah, ok. My fault. No move for me then.
Sorry about that too... didn't mean to hem you in. :D
Asharad
30th October 2008, 05:55 PM
Is drinking a potion a free action?
Edit:It is a minor action. Good deal
OKay, I'll drink my healing potion (hooray!)
I'll then use second wind and get a healing surge and move to I-13. I've got +4 against OA.
Then I should be ready to fight again.
DinbinFanfoom
30th October 2008, 05:59 PM
wIs drinking a potion a free action?
I *THINK* it's minor. You can do a standard action, minor action and move action in one turn, AFAIK.
Shiz
30th October 2008, 06:03 PM
Whenever you can "shift" it doesn't provoke OAs. Everyone can shift one square as a move. Some abilities allow one to shift more than one square, eg. Fandango's Tumble. So, yes, you cam move 1sq.
Sagar
30th October 2008, 06:54 PM
The swordsmen move up to protect Trask. They both attack goblin 2 (18+6, 9+6 vs AC 17) and one hits for 5 damage.
Fandango drinks a heal potion (+10 HP) then uses his second wind (+9 hp). Ducking and rolling, Fandango tries to move away from the goblins. They attack (1, 6) but miss wildly. Fandango moves safely south.
Baladir uses Paladin's Judgement against Goblin 1 (he looks stronger) and hits (15+8 vs AC 17) with crushing power (7+6+5+4). The goblin is bloodied and reeling.
Trask receives a healing surge (8+1 from the holy symbol).
/ooc from now on, your holy symbol will add 1 to all your heals. I want it to do SOMETHING.
Brunhilde ...
DinbinFanfoom
30th October 2008, 06:59 PM
Reaping Strike Goblin 5 (+9 vs AC, 1d12+6 on hit, 5 on miss)
And only because these NPC's are too willing to be cannon fodder and keep getting in my way. I'm surprised we haven't lost one yet. :D
Lycos
30th October 2008, 07:38 PM
/ooc from now on, your holy symbol will add 1 to all your heals. I want it to do SOMETHING.
Ok, thanks. :D
Sagar
30th October 2008, 08:40 PM
Brunhilde swings a reaping strike at Goblin 5 and (15+9 vs AC 17) hits it with a glancing blow (2+6). The goblin is reeling.
The bowmen shoot at goblin 5 and (7,13 +6 vs AC 17) one hits doing 5 damage. The goblin is barely standing.
The spearmen jab at goblin 5. The first misses (2) and the goblin shift away. The second, however, hits it (13+6 vs AC 17) and kills it.
One shooter aims at Fandango and (9+9 vs AC 17+2) is deflected by the magical barrier. The second shooter aims at swordsman 1 and (18+9 vs AC 15) hits for 8 damage. Swordsman 1 is bloodied.
Goblin 1 shifts away from Baladir (std) then moves away. As it moves, it throws a javelin at Baladir (15+6 vs AC 21+2) but this attack also is magically deflected.
Goblin 2 stabs at swordsman 2 and (11+6 vs AC 15) hits him almost impaling him (8+2 damage).
Goblin 4 attacks swordsman 1 and (10+6 vs AC 15) stabs him deeply through the arm (7+2 damage). Swordsman 1 is reeling.
Goblin 3, not to be denied, rushes forward and spears Fandango (natural 20, 8+2 damage).
Trask....?
Shiz
30th October 2008, 09:06 PM
Trask shifts south 1, Healing Word (last) on Swordsman 2 (surge+d6+5), casts Cause Fear on Gob 2 (+6 vs WIL, move spd away provoking OAs) and then spends an AP point to Sting Goblin 1 (+6 vs REF, d8+5, hit: +2 Hunter 2).
No villagers are dying on my watch.
Lycos
30th October 2008, 10:50 PM
My next round actions:
I tell the remaining spearmen to finish off these remaining goblins off. Hunters, cover me the best you can. Defend yourselves as needed.
I'm running after Goblin 1. If Goblin 1 proceeds to run North, and I am within a square or two of a shooter, I am switching to the closest shooter. I will use an AP if necessary to catch Goblin 1 or to reach a shooter.
On my target, if I still have a minor action left, I will use
Divine Challenge - Target is -2 to attack anyone and takes 7 pts of damage if they do attack anyone other than me.
I must engage or be adjacent to the target at the end of this round. Target is marked until I mark another target.
For Goblin 1:
Holy Strike! (+8 to hit vs AC, 1d10 + 4 Damage for Strength) + 2 more in damage if marked.
For a shooter:
Piercing Smite (+8 to hit vs Reflex, 2d10 + 4 Damage for Strength)
Target is marked until the end of my next turn.
Lycos
30th October 2008, 10:52 PM
I'll then use second wind and get a healing surge and move to I-13. I've got +4 against OA.
Second Wind, right? You also have a +2 to your defense.
Sagar
31st October 2008, 12:01 AM
Trask shifts south a step and then casts a healing word on Swordsman 1. The swordsman looks gratefully back as Trask realizes he just saved Wendy's brother.
Trask then casts Fear on Goblin 2 (3+6 vs Will 12) but it resists the attack.
Using an action point, Trask uses an action point to pause and catch his second wind (+8 hp, +2 to defenses)
End of round:
Swordsmen (9 dam, 10 dam)
Fandango (24 damage, bloodied)
Baladir (6 damage)
Brunhilde (13-12 damage, bloodied)
Bowmen (no damage)
Spearmen (no damage)
Gob shooters (0,dead,0 damage)
Gob group 3 (22,5,0,dead,8 damage)
Trask (17 HP, bloodied)
http://www.primeaxiom.com/rpgt/scene.asp?ID=zhl2uy8vb3ocycl3anx6we1ikuq3pqb939w3x 1x8sqbzehsjwzaafffwl297lpnd
Shiz
31st October 2008, 09:01 AM
Is there a reason I cannot
spends an AP point to Sting Goblin 1 (+6 vs REF, d8+5, hit: +2 Hunter 2).
Sagar
31st October 2008, 09:12 AM
Is there a reason I cannot
I wasn't sure if you would rather use that AP for second wind.
Shiz
31st October 2008, 09:32 AM
Ok Ok you talked me uinto it. Second Wind.
Asharad
31st October 2008, 09:44 AM
I will sly sly flourish Goblin 3.
To hit:
ac vs. +9
Damage:
1d4+9
DinbinFanfoom
31st October 2008, 09:51 AM
ooc: Have you burned your AP or used Second Wind yet, Fandango? You guys are kicking butt but you can't continue to selflessly save others while dirt-napping. :D
Lycos
31st October 2008, 09:55 AM
ooc: Have you burned your AP or used Second Wind yet, Fandango? You guys are kicking butt but you can't continue to selflessly save others while dirt-napping. :D
Fandango used Second Wind on his last turn.
DinbinFanfoom
31st October 2008, 09:55 AM
Brunhilde will attempt to get Wendy's brother free from the goblins that assail him. Under the cover of her swinging axe, she hopes he'll retreat to mend up.
She'll shift to I11 (move)
She'll attempt to use her remaining encounter power, Covering Attack (standard action) on goblin 2 (+9 vs AC, 2d12+6 damage on hit), marking it and which will (hit or miss) allow Swordsman 1 (the brother) to shift 2 squares for free (No AoO's). She HOPES he'll shift to J12, where she is now. :D
ooc: She was gonna save that for Trask or Fandango (who probably have needed it at points) but she couldn't get into position in time. Plus we just found a VIP NPC so he's the priority, sorry! :D
Asharad
31st October 2008, 11:22 AM
yeah, I got a nice little hp bounce last turn.
Lycos
31st October 2008, 11:52 AM
Plus we just found a VIP NPC so he's the priority, sorry! :D
Who is the VIP NPC?
Sagar
31st October 2008, 12:00 PM
Both swordmen attack goblin 2. They (12, 17 +6 vs AC 17) both hit and do 5 damage each.
Fandango attacks Goblin 3 with a flourish and (10+9 vs AC 17) hits for 2+9 damage.
Baladir chases goblin 1 and issues a divine challenge as he swings a holy stike at it. The challengs lands, the strike (4+8 vs AC 17) does not.
Brunhilde shifts northeast and her covering stike (8+9 vs AC 17) just hits goblin 2 (2+9+6 damage). Goblin 2 is bloodied and reeling. The swordman ducks back to help Trask and Shiz.
The bowmen attack goblin 2 (18, 3 +6 vs AC 17) and one hits for 5 damage. The goblin is almost dead.
The spearmen1 charges goblin2 and (19+6 vs AC 17) impales it's now dead corpse to the ground. Spearmen2 rushes forward and tries to impale goblin 5, but (natural 1) misses.
You realize that one of the shooters has vanished. The other shooter aims for Baladir and (16+9 vs AC 21+2) his quarrel punches through the paladin's protections (2+4 damage).
With a snarl, Goblin 1 turns to attack Baladir and (7+6 vs AC 21+3) misses.
Goblin 5 throws a javelin at Baladir as he retreats (11+6 vs AC 21+3) but also misses.
Goblin 3 attacks Fandango (natural 1) but misses.
Trask (I assume) stings goblin 1 (18+6 vs ref 15), killing it (7+5 damage).
Sagar
31st October 2008, 12:04 PM
Before anyone can take another action, though, the first goblin sharpshooter reappears holding a boy. The boy is tied up and the goblin has his crossbow pressed to the boy's side.
The goblin yells across the clearing, "Human stop or boy dies!"
The goblin then gestures for the rest of the goblins to retreat into the woods.
The boy's father tries to rush forward but his friends grab his arms.
Shiz
31st October 2008, 12:13 PM
To my group: "Let the goblins go."
To the goblins: "Release the boy and you will not be harmed or pursued this day."
To Baladir: "Sheathe your weapon and approach the goblin slowly, gesturing for the boy. Be as non-threatening as you can."
Asharad
31st October 2008, 12:24 PM
I'll stealth, step back into the woods and start moving around the circle in heavy cover.
I'll initially move back and away from the nearest goblin though, so as not to cause panic.
Sagar
31st October 2008, 12:50 PM
The goblin (27 perception) sees Fandango and yells "Back into eyes, human! "
He spits at Baladir "And you.. back to trees. Now.. or boy dies."
Lycos
31st October 2008, 01:08 PM
*activate Astral Speech (+ 4 diplomacy)*
No!
If you kill the boy, you surely will die as I stand before you right now.
*Use Second Wind - before their eyes they see me heal most of my wounds*
If you let the boy go, I will make sure that you and your friends are free to go. I give you my word as a paladin of Pelor. Showing mercy to the boy would earn you that.
*Baladir lowers his weapon and shield*
/ooc I still have a "Lay On Hands" left. I'm hoping that would be enough to save the kid if the goblin cuts him.
Asharad
31st October 2008, 01:10 PM
Fine. Gotta talk then:
"Listen, your only chance here is to let the boy go. You do that and we will take him and our wounded back to the village. You can go about your way, we won't follow you.
You don't do that and you know we'll follow you. We have to. You won't give us any choice in the matter and saying "Follow us and the boys dies" won't work. You know that. You know we can't let you just leave with the boy. Because if you leave with the boy he as good as dead to us and we can't have that. We'll follow you. We'll track you back to where you live and we'll kill you and any of your mates and any of your spawn that we find.
You seem to be intelligent so you know that's what is going to happen. We can't let this go and won't, unless you do the smart thing. Hell, I'll throw in 30 gold ransom for the kid. That's a ****load more than he's worth to me, he's just some kid whose name I don't even know, but it is worth the 30 gold to me to not have to spend the time to track you down and kill you, your whole family and everybody that looks like you.
Right now all you've gotten out of this raid is one little kid, a bunch of dead and more trouble to come. How about 30 gold for your trouble and you don't bring down doom on your whole clan? That's a good deal."
I've got charisma modifiers and both bluff and intimidate modifiers out the ass. I should be able to talk a bishop into kicking a hole in a stained glass window. So far neither skill has been worth a damn. If I can't convince a goblin to act in his own best interest, I'm trading those skills in for basketweaving! :)
Lycos
31st October 2008, 01:48 PM
/ooc Sagar, did I get to use my AP on that round? It doesn't appear that I did get to use it. I'm just trying to keep track of it.
Also, which of the goblins has the boy?
Sagar
31st October 2008, 02:49 PM
Goblin sharpshooter 1 has the boy.
The rest of the goblins melt away into the woods as you talk to the goblin with the boy. After seeming to consider your words for a moment (but actually just letting his guys get farther away), the goblin says
"No one trusts word of humans. So here is something to keep you busy..."
With that, he pulls the trigger and flesh and blood erupt from the front of the boy. The goblin tosses the boy toward Baladir and melts into the forest in one smooth motion.
DinbinFanfoom
31st October 2008, 02:58 PM
Brun thinks we might just start shooting hostages from now on. :D
She'll move to cover the healers as they attend to the boy. She tries to remember if she got the killing blow on any goblins after her previous "I'll knock out the next one..." statement.
Lycos
31st October 2008, 03:03 PM
/slow motion moment = on
Baladir sees the kid slump over.
Noooooooooooooooooooooooooooo...
Baladir runs and heads towards the boy expending his AP if necessary.
*heart pounding sounds at each step*
Immediately upon reaching the kid, he performs "Lay On Hands"
*waits to see what happens*
/slow motion moment = off
Asharad
31st October 2008, 03:32 PM
Afterward, let's go kill some goblins.
DinbinFanfoom
31st October 2008, 03:33 PM
Afterward, let's go kill some goblins.
ooc: Oh you just wanna catch up. (You're two behind, IFAIK) :D
Lycos
31st October 2008, 03:33 PM
Afterward, let's go kill some goblins.
Aye.
Sagar
31st October 2008, 03:34 PM
Baladir is only a few steps from the child and actually catches him before he hits the ground. He slams healing energy into the child even as he catches him and actually feels as though his hands catch the child's fleeting spirit before it can escape. The wounds close significantly, but the child jerks and coughs, spraying blood all over the paladin.
The child is still bleeding slowly and is not yet concious.
DinbinFanfoom
31st October 2008, 03:34 PM
Aye.
To be fair, we DID warn them. :D
"If you do not kill zem, zay vill never learn..." Brun mutters. Looking to Baladir and the boy, she says, "Do you vant my potion? Vould it be of any help?" She holds it out.
Asharad
31st October 2008, 03:35 PM
Nice catch, Baladir.
I'll try to bluff the wounds into closing.
Sagar
31st October 2008, 03:36 PM
The boy's father runs to Baladir's side.
"He's still dying! DO something!"
Wendy's brother moves to Trask, "We've no right to ask, ye've already given us all our lives. But if ye have any magic left ta save the boy, we'd be grateful. It's his firstborn."
Sagar
31st October 2008, 03:38 PM
/ooc a healing potion would stabilize the child.
The hunters move to Fandango and Brunhilde. "Goblins can melt into the forest. If ye follow. Ye'll not know they're there until ye get a quarrel in the ribs."
DinbinFanfoom
31st October 2008, 03:41 PM
/ooc a healing potion would stabilize the child.
Brunhilde, still holding the potion out, jiggles it a bit. (Yoohoo!)
The hunters move to Fandango and Brunhilde. "Goblins can melt into the forest. If ye follow. Ye'll not know they're there until ye get a quarrel in the ribs.""So zen ve just go in the direction za qvarrel points!" Brun growls.
She takes the GM's, I mean his, meaning though, that we should not pursue. :D
Lycos
31st October 2008, 03:43 PM
If there is something sticking in the child, I will remove it. I have healing as a skill (+ 8). Then I will administer Brun's healing potion.
Once Trask shows up, I hand the care of the boy over to him.
Baladir stands and closes his eyes.
Asharad
31st October 2008, 03:49 PM
Fandango expresses his frustration by inventing new combinations of several swear words, makes it clear that a few arrows in the ribs are manageable and chomps at the bit to give chase.
I'm also going to pick daggers out of corpses and search all the bodies thoroughly. Maybe there is a map to their camp.
Do goblins have wives and kids? I want to kill his wife and kids. If they don't have family units like that I'm going to be dissapointed.
Also, if we aren't giving chase, I'm of a mind to take the goblin bodies and make scarecrows out of them. Scare-goblins, really I guess.
After we strip the bodies I'd like to arrange them around the clearing in a diorama of sorts. I'll call my art "Unnatural Beasts in Unnatural Acts."
Sagar
31st October 2008, 04:11 PM
The quarrel entered through the back side of the child and exited out around the navel, making a nasty exit wound. Baladir pours a little of the potion on the remaining wound and gently feeds the rest to the child.
The wound knits back together and the bleed stops. The child begins hacking and coughing and the blood filled spetum gradually clears and the cough turns dry.
Looking gray and weak, the child takes a step to his father and collapses into his arms, more asleep than unconcious. Baladir realizes that that is all the healing his young body can stand for now.
The father stands and thanks you for saving his boy.. and himself.
<assuming you don't go after the goblins> the party and the NPC's tend their wounds (surge back to health) and head back to the house. The horses are where you left them.
Fandango doesn't join the party right away, but shows up looking very smug when the group 30 minutes down the trail. (Fandango found exactly nothing on any of the goblins except weapons and armor. Not one trinket or even a bit of copper.)
Back at the house, you find Wendy with a bloody sword and a nasty gash in her leg. The kids keep telling you how she saved them all when the goblins came back and how she killed two with one blow and how they didn't think she was dangerous and laughed when she tried to stop them..
One pantomines his Aunt Wendy stepping forward to confront the goblins.. "You shall not pass" he says in imitation of her voice. That's when they laughed and one told the others to take her and do what they wanted with her. "Were they going to EAT her?" one asks.
Later, Wendy tells you there were 6 of them. She looks a bit embarrassed when she says "I tried that cleave thing you were telling me about. I.. kinda messed it up but ended up getting lucky and I took out two with one shot. I think mostly because they didn't believe I would really do it. Anyway, the third cut my leg and I killed it and the rest ran off. Really, it's just a scratch.. you all are making SUCH a fuss."
The wound in her leg is deep and jagged and probably infected.
The people insist on you staying the night. Trask and Baladir spend much of it tending to the boy, Wendy and the wounded men in magical and mundane fashion. As the men tell how you came to their rescue and you would all be dead.. and how Trask risked his own life to save Wendy's brother and Baladir caught the dying boy's life in his hands and brought him back to life.. and how Brun and Fandango laughed as they counted goblin kills and how Trask and Fandango died... twice each.. but came back to fight...
Well.. their sense of wonder and admiration of you grows.
Riding back the next day, you travel easy to avoid re-opening Wendy's wound. You get back mid-afternoon and stop in Saltmarsh to advise the Mayor. Riding back to the house, you see Amaril and Solak (who rejoined Amaril and company just outside town) have just arrived. You also see Michael riding next to a wagon full of supplies... and carrying a woman and small boy. The woman looks at you anxiously as you ride up and her fingers find and entwine with Michaels for support and reassurance.
/ooc I will be out for the week. Please feel free to relate your adventures. I'll give exp's when I get back.
Oh, and you can divy up the house and assign rooms and make plans if you want. Michael will offer to keep his family in Saltmarsh so they don't get in the way.
DinbinFanfoom
31st October 2008, 04:18 PM
ooc: Nice wrap-up. You're good at the story-telling, Sagar.
Lycos
31st October 2008, 04:26 PM
Yeah, really good at story-telling. :D
For the rest of the evening, Baladir is assisting Trask in tending to the others, but he is caught a few times with his mind being elsewhere. He watches and listens from a distance, he does not participate in the more jovial conversations of the evening. Instead he prefers to spend his time staying focused on those who need his attention.
DinbinFanfoom
31st October 2008, 04:28 PM
Brun would like to shop again in town or something to replace the healing potion (or at least price them... I have a feeling they're expensive).
Lycos
31st October 2008, 05:26 PM
Brun would like to shop again in town or something to replace the healing potion (or at least price them... I have a feeling they're expensive).
I'll chip in to get you your potion replenished.
EricStratton
31st October 2008, 06:45 PM
"Good to see you all again. I do hope you didn't run into any trouble."
"Elizabeth and Matthew, I'd like you to meet my friends - Trask, Baladir and Brunhilde. <waits to see if Fandango gets anxious> Oh and Fandango."
"Friends, this is Michael's family. They will be moving to Saltmarsh together at least until Michael finishes work on the house. Then we'll see where the spirits take us."
When Amaril is able to get the group alone:
"I tried to talk him out of bringing his family back. The last thing I want is for his old crew to come back and harm his family but they insisted and I wasn't about to split them up."
I also relate to the group how Michael and Elizabeth weren't married, and he didn't know she was pregnant, when he left. I tell them about the wedding, how Fandango missed out on a LOT of single bridesmaids, and that we all chipped in 10g for a wedding present.
Lycos
31st October 2008, 10:56 PM
Wow, Michael has really been busy. :D I told you guys. Michael is efficient. He found a way to get himself a wife and a son within a few days. That is efficient. :lowlol:
Welcome Elizabeth and Matthew. Baladir spends time with them to get to know them. I'll use Insight in our conversations to check out anything that might be out of the ordinary.
Asharad
31st October 2008, 11:33 PM
"Micheal, you sly dog!"
"Mrs. Elizabeth, nice to meet you."
Do we have room for Micheal and family to live in the house? At least for awhile? No reason he (Micheal) can't build them a little house of the property, is there? Sorta like servants/groundkeepers quarters? Seems like value added to the property to me.
Lycos
1st November 2008, 12:37 PM
I don't know if we have property for that. Our property ends at the gates.
/ooc A Sagar question.
DinbinFanfoom
1st November 2008, 01:54 PM
I'm pretty sure the house is plenty big. Might wanna brace them for "Arthur" though...
Asharad
1st November 2008, 02:09 PM
Alfred!
Lycos
1st November 2008, 02:31 PM
I'm pretty sure the house is plenty big. Might wanna brace them for "Arthur" though...
Geez, and she owns him too! How embarassing! :rotflmao:
DinbinFanfoom
1st November 2008, 06:23 PM
"No offense, Mr. Alfred."
Sagar
10th November 2008, 08:12 AM
I don't know if we have property for that. Our property ends at the gates.
/ooc A Sagar question.
I don't think the town would begrudge you room to add a keeper's quarters.
Sagar
10th November 2008, 08:17 AM
The 4 of you involved in the fight in the forest get 150 xp. You killed 10 minions, 1 sharpshooter, 2 soldiers and 2 of the bigguyswhosenameisescapingme. You shared that combat exp with the farmers but you got bonus exp for saving the child and not letting any of the men get killed.. and for adding to your legacy in such a dramatic way.
Solak and Amaril also get 150 xp for the experiences each of you had while you were gone.
Sagar
10th November 2008, 08:22 AM
You introduce Michael's bride and son to Alfred. Elizabeth seems a bit taken aback but rallies quickly and greets Alfred politely.
Matthew thinks Alfred is the coolest.thing.EVER!
Oddly enough, Alfred seems to like Matthew also, calling him the "little master" with what sounds like genuine affection.
On the 8th day since you cleared out the house, Michael and the two men-at-arms that have been watching the coastline - Tom and Will Stoutly - stop Baladir and ask if perhaps you could all meet (the party, Michael, Tom and Will) to discuss how to handle the ship when and if it returns.
Asharad
10th November 2008, 09:03 AM
Sure, we'll meet with the Stoutly brothers.
(Welcome Back Sagar).
Sagar
10th November 2008, 09:37 AM
/ooc Thanks! Unfortunately, Jennifer got sick and a sinus infection (thanks, kids... nieces and nephew) and gave it to me over the weekend. working from home today. I don't figure the guys at work want THIS present from Disney :p)
Shiz
10th November 2008, 09:52 AM
You introduce Michael's bride and son to Alfred. Elizabeth seems a bit taken aback but rallies quickly and greets Alfred politely.
Matthew thinks Alfred is the coolest.thing.EVER!
Oddly enough, Alfred seems to like Matthew also, calling him the "little master" with what sounds like genuine affection.
On the 8th day since you cleared out the house, Michael and the two men-at-arms that have been watching the coastline - Tom and Will Stoutly - stop Baladir and ask if perhaps you could all meet (the party, Michael, Tom and Will) to discuss how to handle the ship when and if it returns.
So we have to decide if we want to try and figure out the correct lantern pattern or just look for the ship and attack.
Solak and I can Water Walk. It is a 10 minute cast time and 1 hour duration. So if we hit everyone, that leaves 30 minutes for the person who got it first. That is certainy enough time to get there if the boat hangs around long enough. We would still need a way to get onto the boat.
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