Shiz
28th October 2008, 04:38 PM
I saw this at the D&D site:
Build: Aerialist Rogue
All rogues are known for their agility and daring, but you take both to the next level. Ducking under a giant?s club isn?t enough; you leap over it and cartwheel to safety. You?re a masterful mover and an expert top-story burglar, using your abilities to tumble into the fray, into high openings, and out of all sorts of tight spots. Dexterity is your primary ability score, because you rely on it for your attacks and acrobatic stunts. Charisma is secondary for you, useful in avoiding opportunity attacks if you employ the Artful Dodger tactic. Strength serves you well as a tertiary ability, helping your Athletics checks in particular.Suggested Feat: Defensive Mobility (Human feat: Sure Climber)
Suggested Skills: Acrobatics, Athletics, Bluff, Perception, Stealth, Thievery
Suggested At-Will Powers: deft strike, riposte strike
Suggested Encounter Power: fox?s gambit*
Suggested Daily Power: handspring assault*
*New option presented in Martial PowerLevel 1 Encounter Exploits
Fox?s Gambit
Rogue Attack 1
A distracting stab is all you need to foil your enemy?s focus and step into a better position.
Encounter http://www.wizards.com/dnd/images/clear.gifhttp://www.wizards.com/dnd/images/symbol/x.gifhttp://www.wizards.com/dnd/images/clear.gif Martial, Weapon
Standard Action Melee weapon
Prerequisite: You must be trained in Acrobatics.
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage, and you negate any marks the target has applied. The target cannot mark any targets until the end of your next turn.
Effect: You can shift 1 square.
Artful Dodger: You can instead shift a number of squares equal to your Dexterity modifier.
Level 1 Daily Exploits
Handspring Assault
Rogue Attack 1
Springing forward with feline agility, you lash out, cut deep, and roll away to safety.
Daily http://www.wizards.com/dnd/images/clear.gifhttp://www.wizards.com/dnd/images/symbol/x.gifhttp://www.wizards.com/dnd/images/clear.gif Martial, Reliable, Weapon
Standard Action Melee weapon
Prerequisite: You must be trained in Acrobatics.
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and you can shift 2 squares.
Special: When charging, you can use this power in place of a melee basic attack.
Build: Aerialist Rogue
All rogues are known for their agility and daring, but you take both to the next level. Ducking under a giant?s club isn?t enough; you leap over it and cartwheel to safety. You?re a masterful mover and an expert top-story burglar, using your abilities to tumble into the fray, into high openings, and out of all sorts of tight spots. Dexterity is your primary ability score, because you rely on it for your attacks and acrobatic stunts. Charisma is secondary for you, useful in avoiding opportunity attacks if you employ the Artful Dodger tactic. Strength serves you well as a tertiary ability, helping your Athletics checks in particular.Suggested Feat: Defensive Mobility (Human feat: Sure Climber)
Suggested Skills: Acrobatics, Athletics, Bluff, Perception, Stealth, Thievery
Suggested At-Will Powers: deft strike, riposte strike
Suggested Encounter Power: fox?s gambit*
Suggested Daily Power: handspring assault*
*New option presented in Martial PowerLevel 1 Encounter Exploits
Fox?s Gambit
Rogue Attack 1
A distracting stab is all you need to foil your enemy?s focus and step into a better position.
Encounter http://www.wizards.com/dnd/images/clear.gifhttp://www.wizards.com/dnd/images/symbol/x.gifhttp://www.wizards.com/dnd/images/clear.gif Martial, Weapon
Standard Action Melee weapon
Prerequisite: You must be trained in Acrobatics.
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage, and you negate any marks the target has applied. The target cannot mark any targets until the end of your next turn.
Effect: You can shift 1 square.
Artful Dodger: You can instead shift a number of squares equal to your Dexterity modifier.
Level 1 Daily Exploits
Handspring Assault
Rogue Attack 1
Springing forward with feline agility, you lash out, cut deep, and roll away to safety.
Daily http://www.wizards.com/dnd/images/clear.gifhttp://www.wizards.com/dnd/images/symbol/x.gifhttp://www.wizards.com/dnd/images/clear.gif Martial, Reliable, Weapon
Standard Action Melee weapon
Prerequisite: You must be trained in Acrobatics.
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and you can shift 2 squares.
Special: When charging, you can use this power in place of a melee basic attack.