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EricStratton
2nd December 2008, 02:43 PM
From the upper deck railings do we have LOS to the lower decks? I wouldn't mind sitting up there picking off baddies.

DinbinFanfoom
2nd December 2008, 04:40 PM
I think that would be a great idea. I assume there's a railing, but that's about it. Fire away. No wait... not with fire. Fire bad on ship. Shoot something. :D

Sagar
2nd December 2008, 05:05 PM
You have LOS to the main deck and to the poop deck (unless blocked by the mast)

Shiz
2nd December 2008, 06:52 PM
Focus on the Captain and the caster. The others will probably surrender if we bring the leaders down. Use the big stuff early.

Zyzzyx
2nd December 2008, 06:57 PM
I'm definitely interested in opening with the big stuff (Sleep), but will likely be hitting Fandango as well (hoping that he resists).

Question to the GM: Sleep is an Area Burst 2, but what is the vertical component? *looks up to the crow's nest*

Asharad
2nd December 2008, 08:59 PM
Maybe hold off on sleep unless they charge you. With our luck everyone will resist but me.

Lycos
2nd December 2008, 09:16 PM
Maybe hold off on sleep unless they charge you. With our luck everyone will resist but me.

Yeah, but Sleep might drop enough of them that I can get to you faster.

Lycos
2nd December 2008, 09:18 PM
Focus on the Captain and the caster. The others will probably surrender if we bring the leaders down. Use the big stuff early.

I agree.

EricStratton
2nd December 2008, 09:46 PM
I was going to go for the cap'n but there doesn't look like anywhere up where we are that I can get a clean shot at him. So I decided to go for the guy I'd get the curse bonus against.

Sagar
3rd December 2008, 09:32 AM
I'm definitely interested in opening with the big stuff (Sleep), but will likely be hitting Fandango as well (hoping that he resists).

Question to the GM: Sleep is an Area Burst 2, but what is the vertical component? *looks up to the crow's nest*

Assume it's a sphere. 2 up as well. The mast is taller than that.

Lycos
3rd December 2008, 09:42 AM
I was going to go for the cap'n but there doesn't look like anywhere up where we are that I can get a clean shot at him. So I decided to go for the guy I'd get the curse bonus against.

You could move a little as well. One square is free.

Zyzzyx
3rd December 2008, 10:37 AM
If I can knock out a few folks with sleep, how's our shot at tying 'em up?

Shiz
3rd December 2008, 10:53 AM
No tying up during combat, certainly. Save sleep for an efficient clump. Fandango can dodge fire better than sleep.

Zyzzyx
3rd December 2008, 11:19 AM
Its already the best 'clump' I've got here that I can tell, four at once, including a shot at the captain.

EricStratton
3rd December 2008, 11:27 AM
You could move a little as well. One square is free.
If you can see anywhere up on the deck we're on that I'd have an unobstructed shot at the cap'n, just tell me where to move. I didn't see it.

Sagar
3rd December 2008, 11:37 AM
The guy in the center is in the crows nest which is more than 10' off the ground. If there were any in the hold, they would have been affected if they were in the appropriate range.

As for sleep, I think there should be a save for slowed AND a save for sleep. A miss on the attack = slowed. Save vs slow and you're right as rain. A hit means you're sleepy and slowed. Save, and you're ok. Fail slow save, you fall asleep. Make sleep save to wake up. Still need to make slow save. Save's are only 10 or better on D20.

Since you have to be hit AND fail save to sleep, I think you should need two saves to be back to normal.

Sagar
3rd December 2008, 11:40 AM
If you can see anywhere up on the deck we're on that I'd have an unobstructed shot at the cap'n, just tell me where to move. I didn't see it.

You are elevated which makes it easier to hit someone below. I'd say that, as long as their cover is not standing directly next to them, the mob does not have cover or concealment from you. For example, if smuggler 1 moves to K3, the captain is no longer blocked.

Shiz
3rd December 2008, 11:53 AM
Round 1:

Scrabbling up the chain again.

EricStratton
3rd December 2008, 12:42 PM
Baladir is semi-AFK or something, right? Someone want to Holy Strike smuggler 5 for him?

DinbinFanfoom
3rd December 2008, 01:30 PM
Just a reminder... I know there are lots of "mobs" left, but we have to be sure to take someone alive. The cap would be great because he knows the most about the operation. A lackey might not. Punkehta... who knows. :D

DinbinFanfoom
3rd December 2008, 01:59 PM
Not that it's a big deal.
Not that Sagar needs more work.
But.
Our icon characters stats and stuff are really out of date. :D We are SO level 3. :D I know it's not important, really, just mentioning it in case it wasn't seen.

Zyzzyx
3rd December 2008, 02:01 PM
OK, so we're on a wooden boat. Looking at my Fire spells, they affect "Creatures", not structures or surroundings.

I would like to assume that Solak has played with fire attacks (outside fights, maybe?) to know how they behave. So, question would be... what affect, if any, would my flames have on the boat and its structure (rigging, etc)?

Shiz
3rd December 2008, 02:11 PM
Glad the mage went down. Who cares if we get a prisoner. If we capture the boat, whoever is smuggling in this area will get the message.

EricStratton
3rd December 2008, 03:05 PM
I'm willing to bet that Sagar will set the boat on fire if Solak uses them. :lowlol:

EricStratton
3rd December 2008, 03:05 PM
Can someone tell me real quick how far below the lower deck is to the upper deck? I've got a plan but it involves jumping down and not breaking my legs.

EricStratton
3rd December 2008, 03:07 PM
Oh and, Sagar, Amaril used Fey Step to get on to the ship. It's an encounter power. Did it reset for the current encounter or is it "used"?

Sagar
3rd December 2008, 03:12 PM
Used. And it's about 8' down to the deck.

Zyzzyx
3rd December 2008, 03:27 PM
And the fire thing? :D

Sagar
3rd December 2008, 03:34 PM
Depends on the kind of spell. The more intense it is and the greater volume it incompasses, the greater chance to create a fire.

Lycos
3rd December 2008, 03:57 PM
Well, in consideration of the fire issue. This is damp wood. Accelerants would be an issue that we might not be able to tell until it's too late, but the outside wood should be pretty tough to catch fire.

Zyzzyx
3rd December 2008, 04:28 PM
Depends on the kind of spell. The more intense it is and the greater volume it incompasses, the greater chance to create a fire.

OK, that works. Kinda gives me as the player an idea of what the background knowledge for Solak the character should be. I can work with this, and I think I see where you're going with it. Or will, should I do something.

Shiz
4th December 2008, 09:52 AM
Maybe for you. I am stuck climbing a mutherfukking rope for the first encounter in a month!

Asharad
4th December 2008, 09:56 AM
Maybe for you. I am stuck climbing a mutherfukking rope for the first encounter in a month!


True.

I have been up to shenanigans while you guys were casting rituals and taking a walk. My part in this plan was more fun.

Sagar
4th December 2008, 10:15 AM
I rechecked climbing last night. You can climb faster than I thought - 1/2 of normal movement.

Trask can move 7 (35'). The climb is 17'. Trask can make the top of the railing in one move - but that will be his whole round - no second move or AP allowed. It will take all of his concentration and time to get up a limb rope on a shifting boat in the dark while his buddies are in combat.

Shiz
4th December 2008, 10:40 AM
No prob.

Shiz
4th December 2008, 10:40 AM
And now you are road pizza.

Asharad
4th December 2008, 10:45 AM
And now you are road pizza.

Well, so far I've done 95% of the work. Anytime you guys want to join in would be awesome! Don't let them get below decks (although really it's only the captain you've got to worry about- nobody else should know the benefits to the bad guys of getting below decks).

Shiz
4th December 2008, 11:13 AM
The captain will get OAed by Brun if he moves.

DinbinFanfoom
4th December 2008, 11:21 AM
The captain will get OAed by Brun if he moves.
I doubt they're going anywhere with Fandango and Brun right there. :D
If they do, AO, yes (Further, as a fighter Brun has "Combat Superiority" which adds her wisdom modifier (+1) to her AO attacks and cancels the target's movement, if they hit. IF THEY HIT. :D)

AND the cap blew his AP (Second Wind is a standard action, and so was his attack). Every little bit helps!

Shiz
4th December 2008, 11:58 AM
Only 1 OA allowed per round, correct? So for the sake of argument if all the guys run away you can only swing at one.

DinbinFanfoom
4th December 2008, 12:16 PM
Only 1 OA allowed per round, correct? So for the sake of argument if all the guys run away you can only swing at one.
I THINK that's right. Brun is a goddess of meyhem and destruction, but only a two armed one.

Sagar
4th December 2008, 12:57 PM
I'm not sure. I think you can only take one OA per mob per round but I think, if 3 run, you can swing 3 times.

Sagar
4th December 2008, 01:00 PM
Some of you might want to follow Brun's lead and use your healing earlier in a fight - especially when the cleric is swimming.

I was planning on using the Captain's level 5 attack next but when I got here this morning A. I forgot to bring the attack info with me and B. I figured he needed healing more than damage.

If that 5X attack had critted against a wounded Fandango, the 50 potential damage would have insta-killed him.

Just food for thought...

DinbinFanfoom
4th December 2008, 01:02 PM
I'm not sure. I think you can only take one OA per mob per round but I think, if 3 run, you can swing 3 times.
Actually, Sagar is right:

One per Combatant?s Turn: You can take only one
opportunity action during another combatant?s turn,
but you can take any number during a round.

GravenStone
4th December 2008, 01:05 PM
So stack on the OA Cleave Attacks, and try and hit all three at the same time, starting at a different one for each. :lowlol:

DinbinFanfoom
4th December 2008, 01:09 PM
So stack on the OA Cleave Attacks, and try and hit all three at the same time, starting at a different one for each. :lowlol:1) AoO's are standard attacks, not specials. :D 2) They're triggered by the mobs moving, not by my choice 3) Cleave hits 2 targets max, not 3 and 4) I really don't think they're going anywhere, haha.

I DO have a PB AE that can hit anything within one square of me, but an AoO can't trigger it. It would be hilarious if Brun was to freak out and swing her axe in a 360 arc "instinctively" when anybody even touched her. :P

GravenStone
4th December 2008, 01:19 PM
1) AoO's are standard attacks, not specials. :D 2) They're triggered by the mobs moving, not by my choice 3) Cleave hits 2 targets max, not 3 and 4) I really don't think they're going anywhere, haha.

I DO have a PB AE that can hit anything within one square of me, but an AoO can't trigger it. It would be hilarious if Brun was to freak out and swing her axe in a 360 arc "instinctively" when anybody even touched her. :P

Well, it'd sure teach the rest of the party not to walk behind you unless they were making a lot of noise...

DinbinFanfoom
4th December 2008, 01:30 PM
Well, it'd sure teach the rest of the party not to walk behind you unless they were making a lot of noise...
Maybe it'd be a special power I only got for 5 days a month. :P

GravenStone
4th December 2008, 01:32 PM
You and Shiz are gonna be getting the hate PMs today...

DinbinFanfoom
4th December 2008, 03:21 PM
Brun has 5 angry opponents within 10 feet of her, she has a dying party-mate by her side, and the GM decides to get some work done. Eesh! :D

DinbinFanfoom
4th December 2008, 04:04 PM
All I can think of is that it must really be hard work to be GM (Kudos Sagar) because while each one of us occasionally goes "hey, I think it works this way" or "uh, you missed something", we only deal with the stuff that happens to one of six characters, he has to track/fix them all!

DinbinFanfoom
4th December 2008, 04:09 PM
I wonder if Sagar finds it easier to track us fighting few, tougher mobs or many weaker ones. The former, I'd imagine is easier. Lotsa variables in 6 on 10 or whatever...

Shiz
5th December 2008, 11:01 AM
Solak, time to lay down the fire. This fight is going to be close and we need to use all our AEs. If the boat burns, so be it. Our armored allies have WW time left so they won't drown.

Asharad
5th December 2008, 11:04 AM
I think if we can kill the captain everyone else will surrender. All the officers on the boat except the captain are taken care off, at least for now.

DinbinFanfoom
5th December 2008, 11:05 AM
I think if we can kill the captain everyone else will surrender. All the officers on the boat except the captain are taken care off, at least for now.Yeah, I'd love to too. Problem is, we eat the lackeys like popcorn, but the cap is a real pain in the butt to hit well. Keep him debuffed, if you can, every AC penalty helps. I'll keep his attention, if I can (keep him marked). I'm not sure how long Brun will last if he gets a particularly good hit on her.

Asharad
5th December 2008, 11:05 AM
nevermind....lizardmen?

DinbinFanfoom
5th December 2008, 11:16 AM
Oh, and I don't have a PHB available at work.Now you do. Check your PM's.

Sagar
5th December 2008, 11:37 AM
Now you do. Check your PM's.
Thanks!

Lycos
5th December 2008, 11:37 AM
nevermind....lizardmen?

Yeah, I just saw that. I think it's time for fire as well. Plus Brun is dazed. Does that mean she can't attack? Or does that mean she can attack with a penalty?

Sagar
5th December 2008, 11:38 AM
Fewer mobs are MUCH easier.

Dazed = 1 action.

As for the lizardmen, I couldn't logically keep them out of the action since you guys are trampling all over their roof. They were asleep so I kept them out until round 4, though.

Shiz
5th December 2008, 11:40 AM
Dazed also gives CA. I can Daze the Cap and vs WIL is his weakness.

DinbinFanfoom
5th December 2008, 11:43 AM
Dazed also gives CA. I can Daze the Cap and vs WIL is his weakness.
It would help. His AC is higher than anything we've fought so far and unfortunately 99% of Brun's attacks are AC based.

DinbinFanfoom
5th December 2008, 11:58 AM
If you push him one south, will he fall into the hold?

Sagar
5th December 2008, 11:58 AM
I've been wondering if anyone would try to shift someone OFF the boat....

Sagar
5th December 2008, 11:59 AM
PS: At 30/49, Brun is not "bloodied".

Brun will:

1) Use "Unstoppable" (2d+4 temp HP) (free)
2) Attempt to "Reaping Strike" Captain Sigurd (+9 vs AC, 1d12+6 on hit, 5 on miss) (standard), keeping him marked

You were before I fixed the attack that really missed because you were no longer prone and giving CA.. before you got dazed and gave CA...

DinbinFanfoom
5th December 2008, 12:03 PM
You were before I fixed the attack that really missed because you were no longer prone and giving CA.. before you got dazed and gave CA...
Glad I had no plans of going anywhere. :D

Asharad
5th December 2008, 12:12 PM
Also, CA means big damage from me, if I hit.

I dont think magic fire should set a boat on fire, btw. Sails, maybe, but the deck, naw.

Sagar
5th December 2008, 12:15 PM
Sails are currently furled.

Shiz
5th December 2008, 12:19 PM
There is a difference between magic fire and fire summoned by magic. Or at least there used to be in earlier D&D versions. Solak's fire spell is level 1 and low damage so it is arguably just regular fire.

Shiz
5th December 2008, 12:22 PM
what does 2d+4 mean?

DinbinFanfoom
5th December 2008, 12:24 PM
what does 2d+4 mean?
Uh... I meant 2d100. I mean 2d6 (fixed). ;)

Lycos
5th December 2008, 02:03 PM
Now you do. Check your PM's.

Dinbin, can I get that too. I don't have it with me at this new place.

Sagar
5th December 2008, 02:47 PM
If we were playing in RL, this is where I would say "You guys better hurry up and kill some of these before the rest show up."

:p

Lycos
5th December 2008, 02:55 PM
If we were playing in RL, this is where I would say "You guys better hurry up and kill some of these before the rest show up."

:p


I'm working on it. What crap damage I got from that last attack. But at least I hit. :mrgreen:

Sagar
5th December 2008, 03:01 PM
The damage for your first attack was supposed to be (3, 2, 1) but so totally sucked for a daily that I left the first two number (3,2) for later and used the next two (10,7). When you attacked again, I had to use the 3,2 since I promised myself I would use them next.

Lycos
5th December 2008, 03:11 PM
I understand. It's cool that you gave my daily some extra umph. :D

Asharad
5th December 2008, 03:29 PM
There is a difference between magic fire and fire summoned by magic. Or at least there used to be in earlier D&D versions. Solak's fire spell is level 1 and low damage so it is arguably just regular fire.

I dunno, he isn't lighting matches and throwing them, he is summoning this stuff from thin air which sorta makes it magic fire by definition. :)

Shiz
5th December 2008, 04:46 PM
We are in Round 4 right now?

Sagar
8th December 2008, 09:00 AM
Sorry for the lack of updates, but we decided to repaint the living room / breakfast area this weekend. It was a spur of the moment thing.

Moving the piano, taking the entertainment system apart and moving hutch in parts, painting 17' tall ceilings....

We got done last night about 10:30.

I am SOOOO tired....

Shiz
8th December 2008, 09:26 AM
No prb Sagar.

GravenStone
8th December 2008, 12:00 PM
Sorry for the lack of updates, but we decided to repaint the living room / breakfast area this weekend. It was a spur of the moment thing.

Moving the piano, taking the entertainment system apart and moving hutch in parts, painting 17' tall ceilings....

We got done last night about 10:30.

I am SOOOO tired....

Your Wife Faction has improved <312>

Sagar
8th December 2008, 12:48 PM
The DM, who has a few minutes to work on the encounter, glares at Solak and Brunhilde... Post already.. dangit!

Zyzzyx
8th December 2008, 06:47 PM
The DM, who has a few minutes to work on the encounter, glares at Solak and Brunhilde... Post already.. dangit!
In contrast to the morning, I've now got a quiet and boring afternoon, refreshing the 'New Posts' link doesn't reveal much. Post already.. dangit!

:lowrazz: :mrgreen:;)

Lycos
9th December 2008, 12:53 PM
FYI, paladins can't just let people get killed in cold blood. Plain and simple. We're the good guys. :D

Asharad
9th December 2008, 12:55 PM
FYI, paladins can't just let people get killed in cold blood. Plain and simple. We're the good guys. :D


You should only hang out with nice people, then! :D

DinbinFanfoom
9th December 2008, 01:02 PM
You guys could be "good cop", "bad cop".

Shiz
9th December 2008, 02:51 PM
Fandango gets a 100 xp bonus for getting the Bosun and Mate out of the way.

Can we get a recap of how this went down?

edit: we are all less than 1,000xp from level 4. Solak is the closest since he joined us with more to begin with.

EricStratton
9th December 2008, 03:01 PM
Can we get a recap of how this went down?

edit: we are all less than 1,000xp from level 4. Solak is the closest since he joined us with more to begin with.
I think Shiz needs as bonus for coming up w/ the plan.

I just read all the Spoilers between Fandango and Sagar (starting on post 161). It was a clever idea by Ash. I don't see where Sagar explicitly says the two were locked up, tho.

Sagar
9th December 2008, 03:08 PM
That was probably in a PM.

EricStratton
9th December 2008, 03:15 PM
Punketah's wand: Magic Missle (37 charges, keyword required to activate)
What's that mean?

Sagar
9th December 2008, 03:20 PM
It means you need the magic word to make the wand fire.

DinbinFanfoom
9th December 2008, 03:21 PM
"Armageddon!"

Asharad
9th December 2008, 03:28 PM
Sagar and I's PM discussion, especially cool because of all that Sagary goodness in terms of the detail he adds:

from Sagar

You get some gruff from the Mate, but he lets you go and watches you to the Captains door.

The captain's door isn't locked and, when you knock, he yells "WHAT!" which you take and an invitation to enter.

Your bluff is masterful (10+15), totally overcoming his suspicions (13 insight) so he believes you when you tell him Sanbalet's "warning". His reaction, however, is even more than you could have wished. (I rolled, with higher # being more in your favor, a natural 20. 5 or lower would have been the Captain belowing "That damned finger wiggler needs to learn to keep his nose to himself!")

The Captain tells you to get your dagger out and hide in the corner. Then he bellows "Bjorn! Get in here STAT!"

A few moments later, Bjorn charges in and yells, "What in blue blazes got your knickers in a twist?!?"

The captain gestures and you step up behind the Mate, placing your dagger against his throat.

"Sanbalet says you're trying to sink me, you rat-sucking scum!"

The Mate looks stunned. "But Captain..."
"No buts.... Turn around."
The Mate turns and the Captain grabs his arms and quickly trusses them. He then puts a gag in the Mate's mouth and moves to the middle of the port wall, does something there, and a hidden door opens. He says to someone in the other room. "Sanbalet says one of the men has turned traitor. Hold this one until we can get to the bottom of this." The captain gestures for you to stay put, then pushes the mate into the room and disappears into it for a few moments.

He comes back and says to you, "Go tell the Bosun I need to see him pronto!"

FYI: The captains cabin is a bit over 20' long and 10-12' wide. Basically, it seems to be about half the width of the ship and extend to the aft of the vessel.

I start to follow orders ans so Sagar says:

You hollar down into the hold and say the Captain wants to see the Bosun. Cursing, he comes up and mumbles something about "this better be good".

He storms in the captains door and says, "What!"
The captain nods at you and your dagger again rests on a smuggler neck.

"Sanbalet says you are working below the water line to sink me. Until we can get this cleared up, I'm putting you in "protective custody".

"I'm going to eat that slimy finger wiggler's liver" grouses the Bosun as he extends his arms to be tied. "This is going to cost him BIG time!" The captain gags him and takes him next door.

The captian comes back to you.
"Now you. Get your arse out there and get that ship loaded NOW! And when you get back, you get Sanbalet in that boat by whatever means necessary and get him back out here!

Now go.. and call me when the boat is loaded!"

So I replied with:


As soon as my companions come over the rail...assuming they ever ****ing get around to it...I'm going to tell the captain he is needed on deck/tell him that there is trouble depending on how much noise there is, let him go first "After you, Captain!" and then grab him exactly like he had me grab his guys as soon as he gets on deck.

Essentially I'm going to get him out in the open then grab him from behind at knifepoint, is what I am saying.
Specifically I'm going to tell the captain that men have boarded the boat and are demanding that The Mate and the bosun be put in charge!

There aren't many of them though and I think he and I, added to the guys on deck, can take them!


But Amaril was so sneaky I didn't see him and then Trask fell into the water, so the jig was sorta up. I decided to:




As soon as the captain passes me I'm grabbing him. if he doesn't submit immediatly (I'll use intimidate) I'll slit his throat.

Heck, I'll sly flourish slit his throat so I get the CA backstabber bonus and then use an action point to do it again.

Also, if he does submit I'll yell for everyone to lay down their weapons and lie facedown or the captain gets it. I'll drag him along with me into a corner, again, if he twitches I'll kill him.


But, the captain had super high initiative and caught me in the act.

Shiz
9th December 2008, 03:28 PM
The magic items are:
Captain's longsword: +1
Mate's broadsword: +1
Punketah's ring: Protection (AC) +1
Punketah's wand: Magic Missle (37 charges, keyword required to activate)


Hmm, no one left who uses a sword, although I could learn by spending a feat but melee for me is rare and only going to get more rare. Giving the broadsword to Michael seems a bit much at this stage. I guess we throw both in Alfred's room for now.

I have a ring of prot already. I am thinking Fandango since Brun and Bal have magic armor.

Are wands class restricted? Sagar isn't using the 4E magic item template and Solak is a staff user.

EricStratton
9th December 2008, 03:44 PM
Amaril actually uses a longsword. Well, he hasn't had to actually *use* it yet but it's his proficient weapon type. If no one else needs it, I'll take it.

Shiz
9th December 2008, 03:55 PM
Sold!

EricStratton
9th December 2008, 04:37 PM
<snipped>
That was great!

Sagar, did you foresee anything like this happening? How did you think it was going to go down?

Asharad
9th December 2008, 04:45 PM
sorry I killed the mage before we could ask him how the magic missile wand worked. It seemed like the thing to do at the time.

Shiz
9th December 2008, 05:00 PM
sorry I killed the mage before we could ask him how the magic missile wand worked. It seemed like the thing to do at the time.

No complaints here. I am not complaining about getting magic items, but a magic missile wand with 37 charges is not really a 4E item. At-will powers make wands like that...how shall I say...not that useful.

If it was a +2 wand of accuracy, then that is something else, but Solak is a staff wizard so I don't even know if he would use a wand.

Zyzzyx
9th December 2008, 05:24 PM
I do know how to use a wand, I just don't get the Implement Mastery goodies from the wand since I've taken to specialize in Staff. (and will likely double up in Orb Mastery when the chance comes).

As mentioned, with At-Will powers its not as great, at least for a wizzie who could fire off MM. However, for someone like... Brun, who lacks a decent ranged attack, it could work nicely.

Lycos
9th December 2008, 05:28 PM
At-will powers make wands like that...how shall I say...not that useful.

We could list it on Magic-Bay and see what we can get for it. :D

Asharad
9th December 2008, 05:37 PM
Guy probably has a cabin here on board. Maybe it's written down somewhere.

Shiz
9th December 2008, 06:26 PM
I will talk with Sagar about 4E magic items via PM at some point. Even +1 weapons give a dmg bonus on a crit in 4E. Is he doing that?

Sagar
9th December 2008, 07:05 PM
That was great!

Sagar, did you foresee anything like this happening? How did you think it was going to go down?

I really had no clue how it was going to work. I just improvised as things unfolded and used a combination of alignment, logical consequences, and random die rolls to determine the outcome.

I will talk with Sagar about 4E magic items via PM at some point. Even +1 weapons give a dmg bonus on a crit in 4E. Is he doing that?
Yes. If you have a magic item and crit, I add 1d6 per + of the item.

Though, come to think of it, I may have forgotten to do that for the mob since so few have had magic items.

The wand was originally 37 charges of magic detection but that seemed REALLY useless. As for who can use it, if you ever discover the command word, you'll have to try it and find out.

Shiz
9th December 2008, 11:02 PM
What + is the wand? In 4E, wands have a + and that plus is used to augment every spell the wizard casts - like my holy symbol. Then, the wand has a daily power equivalent to an encounter power (usually).

That is the norm. Now, as the DM, you can make the wand anything you want. So would the MM power be at will, encounter or daily? Does it have a to hit enhancement? If not, what stat does it use? As far as I know, only wizards can use a wand as an implement but the wizard has to be a wand user at character creation.

Just something to think about when you adapt non-4E items to 4E.

Lycos
9th December 2008, 11:03 PM
I'll try the wand.

/me picks it up

Thinks of some random commands.

Crusio.

Imperio.

Avada Kedavra.

/me shrugs

/me wonders where those weird words came from. :D

Sagar
9th December 2008, 11:52 PM
What + is the wand? In 4E, wands have a + and that plus is used to augment every spell the wizard casts - like my holy symbol. Then, the wand has a daily power equivalent to an encounter power (usually).

That is the norm. Now, as the DM, you can make the wand anything you want. So would the MM power be at will, encounter or daily? Does it have a to hit enhancement? If not, what stat does it use? As far as I know, only wizards can use a wand as an implement but the wizard has to be a wand user at character creation.

Just something to think about when you adapt non-4E items to 4E.

All very good questions. And most have answers. You just don't have those answers yet. You know only what your arcane knowledge allows.

You do know that this is a very old wand and not at all like the current magic in vogue.

Shiz
10th December 2008, 09:02 AM
Oh bugger..

Shiz
11th December 2008, 12:51 PM
Weasel fight:

ON my next attack I am going to shift behind it and use either:

Cause Fear to make it flee its speed (7?) towards Amaril, provoking OAs from myself, Baladir, Solak, Fandango and Amaril

OR

Command to daze it (CA bonus for us) and then slide it up to 3 squares (no OAs.)

The OA chain looks to be the most fun.

EricStratton
11th December 2008, 01:29 PM
I'm all for trying out my new longsword. :lowlol:

Lycos
11th December 2008, 02:04 PM
I'm all for trying out my new longsword. :lowlol:


Oh Heaven help us! We got a finger wiggler trying to hit something with a sword. ;)

Let's hope it's not one of us instead.

Sagar
11th December 2008, 03:51 PM
Can a mob that's feared enter the square of a hostile? Typically, mobs cannot move into squares occupied by opponents unless it specifically says so in the mob description.

Lycos
11th December 2008, 03:53 PM
Can a mob that's feared enter the square of a hostile? Typically, mobs cannot move into squares occupied by opponents unless it specifically says so in the mob description.


Well, I'm moving to H4. He could ready his attack and let it loose when I move, right?

Shiz
11th December 2008, 04:05 PM
Can a mob that's feared enter the square of a hostile? Typically, mobs cannot move into squares occupied by opponents unless it specifically says so in the mob description.

It is feared so it is moving against its will. The spell doesn't clarify either way. What about that section on movement in the PHB near the back?

Lycos
11th December 2008, 04:39 PM
Is G5 the hallway? I can't tell what the different color blocks represent.

If it is then what if I move to F5?

Sagar
11th December 2008, 04:54 PM
G5 is a construct that allowed me to place the door. It's essential a wall.
If you look at the attached actual maps of the boat, it will make more sense.

GravenStone
12th December 2008, 04:26 PM
So, are you guy gonna be ready to face the hordes of slavering Wild Weasels (giant variety) that await you in the lizardman encampment? ;)

Shiz
12th December 2008, 04:27 PM
That is a frightening thought, actually.

DinbinFanfoom
12th December 2008, 04:28 PM
So, are you guy gonna be ready to face the hordes of slavering Wild Weasels (giant variety) that await you in the lizardman encampment? ;)
"Everyone stand back from Trask until they all grapple him! OK... FIREBALL NOW!"

Zyzzyx
16th December 2008, 05:45 PM
Ok, so this last bit would've been the time that, if we were all together IRL playing, Dinbin and I would get up, walk around, and generally take a break. Or a nap. ;)

Lycos
16th December 2008, 05:53 PM
Ok, so this last bit would've been the time that, if we were all together IRL playing, Dinbin and I would get up, walk around, and generally take a break. Or a nap. ;)

Or make smartass comments. :D

Lycos
17th December 2008, 10:53 AM
So, all that stuff is his. Oceanus can have it all back of course. Are we forgetting any areas that we have not searched yet? We did search all of the areas on the map, right?

Shiz
17th December 2008, 10:57 AM
We have the other secret room to look in.

DinbinFanfoom
18th December 2008, 03:14 PM
We're probably a way's off from dinging 4, eh?

Shiz
18th December 2008, 03:39 PM
Including the Smuggler Quest bonus exp that Sagar previewed for me and including Fandango's 50xp bonus:

Amaril 3,350/3,750
Baladir 3,180
Brunhilde 3,155
Fandango 3,305
Solak 3,695
Trask 3,300

Sagar
18th December 2008, 04:25 PM
Brunhilde get a 25xp bonus for suggesting Michael get a share of the loot. If the party hadn't decided that, the Mayor would have "suggested" it.

Lycos
19th December 2008, 09:40 AM
Sagar, do you want to put a hold on any other big adventures now until the holidays are over?

If not, then I think we need to look at the local situation and determine where our next big move is. What are our options that people can recall?

Lizardmen with the Sea Elves.
Goblins (it was goblins, right?) raiding the townspeople.
I think we've finished the current situation, except for Sanabelt.
And we got the big undead guy. We should check up on the priest in town looking at the scroll.

Am I missing anything?

Asharad
19th December 2008, 09:47 AM
Just FYI, I am gone from December 28 to jan 8. I will be without internet access.

DinbinFanfoom
19th December 2008, 09:50 AM
Just FYI, I am gone from December 28 to jan 8. I will be without internet access.Sorry to hear that, man. My condolences.

EricStratton
19th December 2008, 10:15 AM
Am I missing anything?
Only other thing I can think of is the mythical city of Name I Can't Remember but, IIRC, we have to stay away from there until we're uber level or something like that.

Zyzzyx
19th December 2008, 10:15 AM
Just FYI, I am gone from December 28 to jan 8. I will be without internet access.

OK, so we lose Fandango for awhile as he disappears to verify the 'merits' of various ladies in the region.

Sagar
19th December 2008, 10:28 AM
I am leaving for Disney at 11am today and then have company coming for Christmas. I doubt I'll update anything again until the 27th or so.

DinbinFanfoom
19th December 2008, 10:33 AM
I am leaving for Disney at 11am today and then have company coming for Christmas. I doubt I'll update anything again until the 27th or so.
They're gonna ask you to start wearing a character suit pretty soon.

Lycos
19th December 2008, 10:49 AM
They're gonna ask you to start wearing a character suit pretty soon.

He's too tall for most of them. :mrgreen:

I have a friend who works at Disney. That's how I know.

Sagar
19th December 2008, 11:28 AM
He's too tall for most of them. :mrgreen:

I have a friend who works at Disney. That's how I know.
I think I could be Goofy. He's pretty tall.

DinbinFanfoom
19th December 2008, 11:31 AM
I think I could be Goofy. He's pretty tall.
Sully from Monsters Inc.

EricStratton
19th December 2008, 11:51 AM
Sully from Monsters Inc.
He wouldn't need a costume for that one.

Zing!

Shiz
19th December 2008, 12:05 PM
So, what is the party going to cost us?

Zyzzyx
19th December 2008, 12:32 PM
Well, they rather sheepishly gave us 500g reward, I say we spend that right back at 'em.

Lycos
19th December 2008, 12:39 PM
I am leaving for Disney at 11am today and then have company coming for Christmas. I doubt I'll update anything again until the 27th or so.

Have fun Sagar! :D

Zyzzyx
19th December 2008, 01:11 PM
Well, they rather sheepishly gave us 500g reward, I say we spend that right back at 'em.

n/m, obviously. Already dispensed. Never know whether to read the action or discussion thread first.