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Sagar
12th December 2008, 09:03 PM
New thread.. the old one was getting a bit crowded.

Asharad
13th December 2008, 04:57 PM
Excellent.

So, we check the prisoners, check the weasel and then go into the lizard room and look around?

Shiz
13th December 2008, 06:08 PM
Brun and Solak want to stay on deck and watch the prisoners while we explore as originally planned?

Asharad
13th December 2008, 08:15 PM
Sounds good.

DinbinFanfoom
14th December 2008, 08:25 AM
Brun nods.

Zyzzyx
14th December 2008, 10:32 AM
"I've no problem with that."


"But if it was just a weasel that we found up here, might be interesting to see what finds you below decks. We'll be ready for you, if need be."

Sagar
14th December 2008, 08:25 PM
There is a distinct odour about this room that reminds you of a marsh
or swamp - not fetid, not oppressive, but certainly noticeable.
In the centre of the area is a wood table, bolted to the deck. On the
table is a silver jug half full of a red liquid; with it are three pewter
mugs. Round the table are set three wooden, upright chairs while an
unlit, hooded lantern hangs from the deck above.
In the gloom you can see that there are three hammocks - one at
each end of the cabin (slung between the bulkhead and one of the
ship's ribs), the third across the corner of the cabin from next to the
aft door to the central bulkhead.
A small chest or box of some sort is lying under the most forward
hammock.

Trask and Fandango examine the room.

The silver jug on the table contains wine and is worth about 100g. The mugs are pewter and, while functional, of no particular value.

Under one of the hammocks is a wooden chest with iron bands. Fandango checks and finds the chest is locked and trapped. The trap seems to be a poisoned needle. Fandango tries to disable it but isn't sure he was successful.

Fandango does realize, though, that the key that was on the lizard's shield fits the lock.

Lycos
14th December 2008, 08:43 PM
I could use the wand for two reasons. First, if we run into something that can only be hit by magic, at least I can do something. Second, it might be a better ranged attack than my throwing hammers. :D

Shiz
14th December 2008, 09:08 PM
Wand is yours then. It has 36 charges left. In combat, it may become apparent that you are not the best to use it due to stats. We can re-evaluate then if need be.

Asharad
14th December 2008, 11:37 PM
Can I try to disable it again before I use the key on it? or will using the key mean that I don't have to worry about the trap. I don't know how this works.

Sagar
14th December 2008, 11:48 PM
Can I try to disable it again before I use the key on it? or will using the key mean that I don't have to worry about the trap. I don't know how this works.

Exactly. I am sure some traps only trigger if the lock is picked. Others trigger any time the lock is used. You couldn't tell which this was.

Disable traps summary:

DC 20 to pass
+2 if you use tools.
+5 is you try to delay the trap instead of disable it.
Fail by less than 4, nothing happens
Fail by 5 or more, trip trap

You can try again as a new action if you want.

Lycos
15th December 2008, 09:00 AM
Wand is yours then. It has 36 charges left. In combat, it may become apparent that you are not the best to use it due to stats. We can re-evaluate then if need be.

That's fine.


Sagar, are you going to tell me how much damage it does or are you keeping that secret?

Shiz
15th December 2008, 09:27 AM
We won't know until you hit a living enemy. He has suggested (but not promised) that it is different from the standard magic missile spell in some way.

Asharad
15th December 2008, 10:20 AM
yeah, I'll give the lock another once over.

Sagar
15th December 2008, 10:38 AM
The second time you try it, you easily disable the trap.
Then you use the key to open the chest and inside, find 250 gp worth of gold and silver coin.

Sagar
15th December 2008, 10:42 AM
Looking around, you find nothing more of value or interest in this room.

Trask and Fandango check the door to the west. It seems neither locked nor trapped.

The next room seems to be the ship's stores. It contains 3 rolls of sailcloth, two coils of ropes and a large box on the floor. There are also 6 lengths of wood planking and a large wooden cask. Set into a wooden rack on the wall, you see two metal hammers, 2 wooden mallets, 2 saws and an adze.

There seems to be nothing else of value in the room and the room seems unoccupied.

Lycos
15th December 2008, 10:43 AM
Nice. We'll take a look in the room for anything else that looks interesting. I assume that we continue through to the next room that we have not visited yet?

Asharad
15th December 2008, 10:51 AM
I'm curious as to what is in the box.

Lycos
15th December 2008, 10:52 AM
Blood sprays out over the smuggler who glares at you.

Oh, about this. I clean the guy's face up if I got some on his face or hair. I'm not going to make him sit there with blood on his face or hair.

Sagar
15th December 2008, 10:57 AM
I'm curious as to what is in the box.

The box does not appear to be locked or trapped. You open it to find copper nails. The cask is 3/4's full of dry tar. Each rope seems to be about 100' long.

Moving to the south door, you check and it does not appear to be locked or trapped.

Opening the door, you see what appears to be the galley stores.
From iron hooks set into the ceiling hang three long strings of sausages,
a large ham and a hunk of meat. Against the hull are three
sacks. Set against the bulkhead beside the door are a cask and a
ceramic jar. Against the other bulkhead are set a large and a small
cask and another ceramic jar. There is an opening in the latter bulkhead
about 3' square and with its lower edge about 3' above the
deck. There seems to be nothing of value here and the area is apparently
unoccupied.

Asharad
15th December 2008, 11:03 AM
"Brun, we got some sausage for you!"

DinbinFanfoom
15th December 2008, 11:11 AM
"Brun, we got some sausage for you!"
"Zat better not be za oophemizm..."

Lycos
15th December 2008, 11:12 AM
"Brun, we got some sausage for you!"

Oh, don't get her distracted.

Do sexual harassment law suits exist in this world? ;)

DinbinFanfoom
15th December 2008, 11:12 AM
"Yah, bratvurst joke ever."

Asharad
15th December 2008, 11:13 AM
I'll check the sacks to make sure they are full of grain, or whatever and the ceramic jars.

Sagar
15th December 2008, 11:35 AM
The meat is salt beef. The sacks contain dried beans and the casks contain flour, salt and ale, respectively. The jars contain honey and olive oil.

Fandango and Trask check the door to the south. It is neither locked nor trapped. Trask opens it and finds what appears to be the ship's galley.

There is a crude metal stove (unlit) against the hull beneath the porthole. It has an adjustable metal chimney that can be placed through the porthole when this is opened.
Beside the stove is an open metal bin containing sticks of wood kindling,
and beside this is a large wood table, bolted firmly to the deck
with a thick top criss-crossed with score marks. The table has a large
drawer.
Hanging from hooks set into the hull above the table are two iron
frying pans, two saucepans and a skillet. Set against the bulkhead
opposite is a large cask that seems to be full of a clear liquid. Beside
this stands a wooden cupboard. Against the bulkhead beside the
forward door is a wooden upright chair, while hanging from the centre
of the deck above is an unlit, hooded lantern.

Asharad
15th December 2008, 11:40 AM
check the drawer, sniff the liquid

Shiz
15th December 2008, 11:47 AM
Then move on.

Sagar
15th December 2008, 01:28 PM
The drawer holds an assortment of butcher knives, saws and choppers. The cask contains water. The cupboard holds an assortment of tin mugs, small and large tin plates, wooden platters and metal dippers.

You've explored this level of the ship.

From the mail deck, there is one unexplored door fore and 2 aft. Which do you want to go to next?

Shiz
15th December 2008, 01:34 PM
Fore first.

Sagar
15th December 2008, 01:43 PM
http://www.primeaxiom.com/rpgt/scene.asp?ID=o3vule3x8ujfsgcj5oyohd9fxbl6mnnrn76tt 12i5cnkuobnndcr4xw1ecmp4prl

Behind the door, you see stairs leading down to the hold level. (see map).
The room you enter seems to be the crews quarters:
Various unpleasant odours of human occupation compete for recognition
here, stale perspiration emerging as (just) dominant. This is
obviously the crew?s quarters and appears to fill the entire forward
part of this deck.
There is a companionway staircase leading upwards from a point
about 6' from the bulkhead. Near it, more to starboard, is a door.
Around the perimeter of the cabin, slung between hooks on the bulkhead
and on supporting poles, are eight hammocks. To judge from
the slack way in which they hang, the hammocks appear to be unoccupied
at present. Beneath each hammock is a brassbound wooden
sea chest - most are closed but two have open lids, and appear to
contain clothes.
In the centre of the cabin is a long plain wooden table with a bench
along each of its long sides. These items appear to be bolted to the
deck. The table is stained and dirty and has an untidy pile of dirty tin
plates and cups roughly stacked in a large tin bucket below it. Over
the table, hanging from the deck above, is an unlit hooded lantern.
Against the starboard side, adjoining the porthole is an area that appears
to have been closed off by cheap, dirty cloth hangings extending
from ceiling to floor.
The cabin appears to be unoccupied at present. It is smelly, dirty and
untidy and most unpleasant to be in.

Lycos
15th December 2008, 01:51 PM
We'll check to make sure that the chests only contain clothes. Have Fandango checked the closed chests to make sure there are no traps. He can open them too if they have locks.

Zyzzyx
15th December 2008, 02:05 PM
Solak moves over to lean against the wall of the forecastle (he doesn't like to sit, but doesn't like to just stand either). Taking a glance across the deck to Brun he decides that he'd do better to keep his eyes on the prisoners. He keeps quiet, not wanting to get her started commenting on anything.

Redd appears to be getting bored and starts carving something on the railing.

Sagar
15th December 2008, 02:07 PM
Fandango checks all the chests. None are trapped or locked that he can tell.

The chests mostly contain clothing. In chest 1, you find a well-used, greasy set of playing cards.
In chest 5 are two sets of dice that look identical. (One set is loaded).
In chest 7 is a bot of addresses and names of ladies from the local area. A number of these have comments concerning their "merits".

Asharad
15th December 2008, 02:14 PM
The chests mostly contain clothing. In chest 1, you find a well-used, greasy set of playing cards.
In chest 5 are two sets of dice that look identical. (One set is loaded).
In chest 7 is a bot of addresses and names of ladies from the local area. A number of these have comments concerning their "merits".

jackpot!

Lycos
15th December 2008, 02:26 PM
Maybe we should hold onto the ladies names for intelligence reasons.

Shiz
15th December 2008, 02:44 PM
Fandango, keep what you want. On to door N2 we go...

Sagar
15th December 2008, 03:12 PM
Do you want to open the door going aft from this room?
And if so, who is going to open it?

Asharad
15th December 2008, 03:35 PM
isn't there a tied up elf around here somewhere?

Shiz
15th December 2008, 03:49 PM
isn't there a tied up elf around here somewhere?

Aft. I am going to run up to the deck from the aft section and apprice Brun and Solak that we are entering the hold. Brun will stand at the top of the stairs to the hold where she can hear us yell for help if necessary.

Baladir will open the door with his shield up and me behind him. Fandango and Amaril will trail me.

Sagar
15th December 2008, 05:52 PM
You run up, get Brun to watch, run back down and CAREFULLY open the door. Inside, you see the ship's cargo hold.

There is some source of light in here that shows that this is a cargo
hold. Through the centre runs a section of the main mast; beside it,
narrow wooden stairs lead up to the hatch above. Against the aft
bulkhead are stacked bolts of cloth, lashed by ropes to brackets bolted
to the deck so they are secure. On each side there are stacked a
large number of small casks, again secured by ropes to the deck. In
places the walking-space between stacks of merchandise is restricted,
but the place is obviously well organised.

You see no signs life or movement in the hold, aside from yourselfs and Brun's shadow on the stairs.

There is also a plain wooden hatch in the floor, between you and the mast. There are also two wooden doors on the aft wall.

Lycos
15th December 2008, 05:54 PM
Open the hatch. If we don't see anything. We'll call out just in case. "Anyone here?"

Sagar
15th December 2008, 05:58 PM
Opening the hatch, you see what appears to be the ship's bilge.
From the hatchway you can see a little in the gloom below. The area
seems to stretch the full width of the ship and, for all you can see, the
full length, for no bulkheads are in view. What must be the bottom of
the ship is covered with a thick layer of wet sand (presumably the
ballast) on top of which is an inch or so of greenish, greasy water. A
scuttling noise towards the stern indicates there is some life here -
perhaps living off the garbage thrown in occasionally by lazy crew,
for there are heaps of garbage near the area immediately below the
hatch, which have formed small ‘islands’ in the ‘sea,’ a particularly
large one having formed at the base of the main mast. As you move
your light source back and forward, you catch a yellowish reflection
some 15' forward and to port of your position, in one of the garbage
piles.

There is only about 2' of headspace above the water in the bilge.

Lycos
15th December 2008, 06:01 PM
Close it up and move on.

Sagar
15th December 2008, 07:02 PM
How much (if any) time do you want to spend exploring / categorizing / counting the stuff in the hold?

Asharad
15th December 2008, 07:21 PM
How much (if any) time do you want to spend exploring / categorizing / counting the stuff in the hold?


We can do that thoroughly when we get this thing back to port and don't have to worry about the prisoners.

Shiz
15th December 2008, 09:43 PM
Let's proceed to the hidden compartments with the "elf" as fast as we can.

Sagar
15th December 2008, 10:18 PM
You were told the elf is on the port side so you head to the southernmost of the aft doors. Fandango and Trask determine the door is neither locked nor trapped. Trask does here movement and an occasional mutter from behind the door.

Lycos
15th December 2008, 10:47 PM
Baladir opens the door.

Sagar
15th December 2008, 11:07 PM
The parrot inside the room flaps it's wings and yells "pieces of eight! Pieces of Eight!" then settles back down.

Asharad
15th December 2008, 11:39 PM
Dibs on the parrot! Dibs on the parrot!


AWESOME!

Lycos
15th December 2008, 11:58 PM
Continue searching for the captured elf.

Sagar
16th December 2008, 08:48 AM
This cabin appears to fill half the stern section of this deck, with one
bulkhead running along the centre line of the ship. Along this bulkhead,
leading upwards and forward, is an enclosed companion way.
At its foot, a door in the central bulkhead seems to lead to the other
half of the stern section.
In the centre of the cabin there is a plain wood table on which stand
a pewter flagon and a pewter mug. Beside the table is a wooden
chair and over the table, hanging from the deck above, is an unlit
hooded lantern. Also hanging from the deck above, at the aft end of
the cabin, is a large cage in which there is a parrot, somewhat ruffled.
Next to the porthole hangs a hammock, apparently unoccupied. Beneath
it is a brassbound, wooden sea chest.
The cabin appears to be unoccupied (except for the parrot).

In the center of the aft wall, you see a small secret door (since you already knew basically where it was).

Lycos
16th December 2008, 08:51 AM
Let Fandango check the secret door for traps and locks.

Open it once he declares it safe.

Sagar
16th December 2008, 09:00 AM
Fandango finds no traps or locks on the door.

Opening it, you see..

Crap.. gotta run.
Not sure when I can post again today.

Lycos
16th December 2008, 09:09 AM
Crap.. gotta run.
Not sure when I can post again today.

If you're kidding around, I am going to come down there and pound you! ;)

Shiz
16th December 2008, 09:24 AM
Fandango finds no traps or locks on the door.

Opening it, you see..

Crap.. gotta run.
Not sure when I can post again today.

%^&&$#@@#!!*(&%^

Sagar
16th December 2008, 10:26 AM
A small, dark, oppressively cramped area only 4' wide at the most,
squeezed in between the ship's stern and the adjacent cabin, this
appears to be used as a cell, for there is a slim, human-like figure
cowering in the far corner. The prisoner appears to be chained to the
hull.

The chains are locked.

off again.

Asharad
16th December 2008, 10:43 AM
"Hello there, friend. Who are you and how'd you get yourself into this predicament?"

Shiz
16th December 2008, 10:58 AM
In elvish: "The smugglers have been dealth with. We are here to help."

I will examine the prisoner, approaching slowly with hands spread, and examine for injuries (Heal +10). If obvious healing is needed I will cast a Healing Word.

Asharad
16th December 2008, 11:02 AM
Don't free him (or her) yet though. While I agree that this probably is a poor, unfortunate soul in need to freeing, they were also sneaking onto the boat earlier.

Not, you understand, that I have issues with people who sneak onto boats, as long as those people are us.

EricStratton
16th December 2008, 11:33 AM
Amaril will listen (he speaks Elvish too, if it's required) to the elf's response and judge for quality (+6 Insight).

Shiz
16th December 2008, 11:34 AM
Don't free him (or her) yet though. While I agree that this probably is a poor, unfortunate soul in need to freeing, they were also sneaking onto the boat earlier.

Not, you understand, that I have issues with people who sneak onto boats, as long as those people are us.

I am the good cop. The lock and shackles are your business.

Lycos
16th December 2008, 12:30 PM
Baladir will go back to the galley and try to get something of value for this person to eat and drink (non-alcoholic)

Shiz
16th December 2008, 12:36 PM
Forget the galley. Go up to the mage quarters and get the fruit and wine.

Sagar
16th December 2008, 12:39 PM
The elf looks quizically at Fandango - Baladir realizes (insight) that the elf can't understand common.

When Trask begins speaking, the elf visibly relaxes.
The elf says his name is Oceanus. He was captured by the smugglers and chained here. He holds out his hands so you can unlock the cuffs.

He asks who you are.

Lycos
16th December 2008, 12:47 PM
Forget the galley. Go up to the mage quarters and get the fruit and wine.


You don't really want to give a guy wine if he's dehydrated.

I'll get the fruit, and look for some water first before we try to get him drunk. ;)

Asharad
16th December 2008, 12:52 PM
The elf looks quizically at Fandango - Baladir realizes (insight) that the elf can't understand common.

When Trask begins speaking, the elf visibly relaxes.
The elf says his name is Oceanus. He was captured by the smugglers and chained here. He holds out his hands so you can unlock the cuffs..

I'll switch to elven and ask what he was doing when he was captured. And not unlock the cuffs, yet.

I mean just because sort of bad guys had him locked up, doesn't mean he's a good guy.

Shiz
16th December 2008, 12:55 PM
In elvish first and then in common for the group:

"My name is Trask. I am a priest of Sehanine. I am part of a group of adventurers that agreed to help the mayor of the local town deal with these smugglers. We will free you very soon please answer a few questions first:

What is your name and where are you from?
Are you injured and do you need healing?
Where did the smugglers capture you?
What were you doing when they did?
Are there any other prisoners on board that you know about?"

I will then proffer some of the fruit. My Insight is +5 and I will try and listen/look for deceptions and half-truths.

Sagar
16th December 2008, 01:08 PM
The elf says he is a member of a tribe of aquatic elves that live about 15 miles SW of Saltmarsh.

He says he is bruised and hungry, but has suffered no serious injury yet.

The smugglers captured him when he snuck upon the ship. His tribe had noticed the periodic arrival of the ship at the goblin caves. Suspicious of this unusual behavior, the tribe sent him to investigate. First, he discovered the caves were full of lizardmen. Then he followed the boat back to it's home port and witnessed the purchase and stowing of a large amount of weaponry. Then, when he snuck on the boat to investigate further, he was knocked unconcious, stripped of his weapons and armor, and woke up here, locked to the floor.

He thinks he's been here for about 2 days.

He has only seen 2 people the entire time he has been in here. One was a large man with a hook for a hand. The other was one of the ship's crew who mostly stayed just outside the door.

He knows of no other prisioners.

He reaches for the fruit, but his chains stop his hands before he can reach it.

None of you sense anything other than truth in his answers.

Shiz
16th December 2008, 01:20 PM
I say free him. He just confirmed, independently, what we have learned and added to it. Aquatic elves are rarely a threat to goodly races.

Asharad
16th December 2008, 01:24 PM
Works well enough for me.

I'll unlock him.

Sagar
16th December 2008, 01:28 PM
The key to unlock the cuffs is the one you took from the Bosun

You unlock the cuffs and the elf thanks you. He tries to stand, but his legs are too cramped and stiff yet. He moves them a bit and, with a bit of help, get's to his feet.

"Did you happen to find my kit in your explorations?"

Asharad
16th December 2008, 01:46 PM
"Did you happen to find my kit in your explorations?"

What's in it?

Also, have you had issues with the lizardmen? If so, it looks like they will be considerably less well armed than they have been.

EricStratton
16th December 2008, 02:40 PM
Aquatic elves? That's new to me.

Amaril will roll +12 History on aquatic elves and any sort of history between them and the lizard people.

Sagar
16th December 2008, 02:47 PM
Amaril remembers vague rumors of elves that live in the sea and how they are supposed to have given rise to the mermaid legends. Aside from that, he can't remember anything.

The elf says his kit is his equipment; in this case, a spear, dagger, crossbow and some silver coins and some clothes.

Shiz
16th December 2008, 03:08 PM
"We have not located those yet, but we haven't finished searching the boat. You are welcome to come with us as we look through the last few rooms or wait here or in the hold or on deck. Be warned, though, we have some smugglers lashed to the mast topside and two of our group guarding them."

Also, did he get his fruit yet? He can have it all if he wants. I don't know if sea elves eat fruit.

I will also wrack my brain for info on aquatic elves and lizardmen in this region (History +6, Nature +7).

Sagar
16th December 2008, 03:35 PM
Trask does not recall anything about aquatic elves.

He does recall that lizardmen groups tend to either be fairly calm and can even trade with others or can be very aggressive and actively seek to dominate others. He also remembers, vaguely, something about green vs. black lizardmen but he's not sure how that applies.

Asharad
16th December 2008, 03:35 PM
I'll be charming (check on the big charisma score) and ask him to tell me all about his scoiety. I mean, being a sea elf must be so interesting! Do they live underwater or just next to the water? I'm just fascinated to know all about his culture! Are they at war with the lizardmen?

Lycos
16th December 2008, 04:12 PM
I speak elven. I'll ask him, "You like the woman? She's yours for 10 copper." ;)

Sagar
16th December 2008, 05:02 PM
I'll be charming (check on the big charisma score) and ask him to tell me all about his scoiety. I mean, being a sea elf must be so interesting! Do they live underwater or just next to the water? I'm just fascinated to know all about his culture! Are they at war with the lizardmen?

We live primarily underwater but can survive above water as well.
As far as I know, we are not at war with the lizardmen. Until I discovered them a few days ago, we didn't even know they were there. They can't have been there long - maybe a month or two at the most.


I speak elven. I'll ask him, "You like the woman? She's yours for 10 copper." ;)


The elf looks at Baladir quizically.
He looks around.. see no women in the hold.
He whispers to Fandango, "Is he always like that?" as he edges away from the paladin.

Lycos
16th December 2008, 05:07 PM
The elf looks at Baladir quizically.
He looks around.. see no women in the hold.
He whispers to Fandango, "Is he always like that?" as he edges away from the paladin.

I thought Brun was with us. *sigh*

MULLIGAN! :D

Sagar
16th December 2008, 05:51 PM
Meanwhile, up on deck, a large tentacled monster appears on the surface of the water. It nears the ship.. its 28 tentacles waving high above the mast...

One wagon sized eye appears over the railing and, seeing Brunhilde and Solak glaring at it, sinks back down into the depths taking it's tentacles with it.

Zyzzyx
16th December 2008, 05:54 PM
(dammit... its not nice to make me honestly LOL at work. Nicely done, though.)

"Darnit Redd, quit scaring off the wildlife!"

Asharad
16th December 2008, 05:58 PM
And that's why we leave those two up top.

Lycos
16th December 2008, 06:06 PM
Can we quickly wrap up the prisoner conversation and continue with searching areas that we have not gotten to yet?

EricStratton
16th December 2008, 06:42 PM
You want to search w/ the Kraken lurking under us? I'm thinking we go ahead and take this into port and continue our search there.

Asharad
16th December 2008, 06:45 PM
We can't take it into port until our three friends get back here. We might as well continue searching.

Shiz
16th December 2008, 06:55 PM
Can we quickly wrap up the prisoner conversation and continue with searching areas that we have not gotten to yet?

Onward to the other aft room and secret door.

Sagar
16th December 2008, 07:48 PM
Oceanus says, "If you are not going to search this room, do you mind if I do it?"

Asharad
16th December 2008, 07:51 PM
Oh, we're searching this room for sure!

Shiz
16th December 2008, 09:43 PM
A small, dark, oppressively cramped area only 4' wide at the most,
squeezed in between the ship's stern and the adjacent cabin, this
appears to be used as a cell, for there is a slim, human-like figure
cowering in the far corner. The prisoner appears to be chained to the
hull.

Not much to search but go ahead.

DinbinFanfoom
16th December 2008, 09:55 PM
Meanwhile, up on deck, a large tentacled monster appears on the surface of the water. It nears the ship.. its 28 tentacles waving high above the mast...
One wagon sized eye appears over the railing and, seeing Brunhilde and Solak glaring at it, sinks back down into the depths taking it's tentacles with it.
Brun yells into the hatch. "Fandango! Your muzzer ist here!"

Lycos
17th December 2008, 12:15 AM
Brun yells into the hatch. "Fandango! Your muzzer ist here!"

Huh? :eek!:

:lowlol:

Lycos
17th December 2008, 12:17 AM
Then he followed the boat back to it's home port and witnessed the purchase and stowing of a large amount of weaponry.

Didn't the Baron say something about weapons too? This sounds interesting. Plus, I'd like to check out the goblin caves myself. Maybe Oceanus can help us in this area.

Sagar
17th December 2008, 08:39 AM
By "this room", Oceanus meant the bosun's cabin.
When you check the room, you find the flagon is almost full of a strong cider. The sea chest is neither locked nor trapped and inside you find only garments - grubby and of no particular value - and a locked iron box. The lock can be opened with a key you took from the bosun.
Inside the box are 200 sp, a spear, a dagger, and a crossbow. The crossbow is damaged beyond repair.

The elf looks at the crossbow and sighs unhappily.
"That was my favorite crossbow, too. Can I stab the bosun.. just a little?"

Lycos
17th December 2008, 09:03 AM
The elf looks at the crossbow and sighs unhappily.
"That was my favorite crossbow, too. Can I stab the bosun.. just a little?"

Tempting idea, but we should get him to the authorities in good condition before we get some bad reputation. We have enough to overcome with Fandango on our side. ;)

Although, I think it would be reasonable for your leaders to request an extradition of the bosun after the Baron is done with him, if he's still alive after the law gets done with him. :D

Asharad
17th December 2008, 09:18 AM
"That was my favorite crossbow, too. Can I stab the bosun.. just a little?"

I like this guy.

Lycos
17th December 2008, 10:52 AM
I think it might be a good idea to search this ship again during the day when we get to port.

Asharad
17th December 2008, 10:53 AM
Yeah, we'll give it a completely thorough once over when we get somewhere safe.

Shiz
17th December 2008, 10:57 AM
We still have to search the room bordering this one and its secret door.

Lycos
17th December 2008, 11:00 AM
Go for it Fandango. Do your thang! :D

Sagar
17th December 2008, 11:02 AM
Next room:

Fandango and Trask check out the north door. Finding no locks, traps, or sounds of activity, they open the door.

Inside, they see that this cabin appears to occupy half the stern section of this deck, with
one bulkhead running along the centre line of the ship. Along this
bulkhead, leading upwards in the direction of the bow, is an enclosed
companion way. At its foot a door in the central bulkhead seems to
lead to the other part of the stern section. On a peg on this door
hangs a dark blue cloak.
A single bunk, the bed linen heaped in an untidy pile, is set against
the hull under the porthole. At its foot is a brassbound wooden sea
chest, its lid closed. Under the bunk is a brass box, also closed.
In the centre of the cabin is a plain wooden table apparently bolted to
the deck. On it are two books, one open and propped up against the
other. Beside the table is a wooden chair. Hanging from the centre of
the deck above, over the table, is an unlit, hooded lantern.
Just aft of the hook that carries the lantern is an obvious hatch, 3'
square.
The cabin appears to be unoccupied.

Asharad
17th December 2008, 11:17 AM
Check the chest, check the box.

EricStratton
17th December 2008, 11:20 AM
Arcana (+12) on the dark blue cloak. And Amaril will poke the bed linen pile w/ his longsword.

Zyzzyx
17th December 2008, 11:23 AM
While watching the Cap'n and mate for a reaction, Solak loudly calls across the deck, "Hey Brun, should I practice my kraken call and see if I can bring that fella back?"

DinbinFanfoom
17th December 2008, 11:30 AM
Brun: "No zank you. I had calmari last veekend."

Lycos
17th December 2008, 11:55 AM
Checking the hatch as well.

Sagar
17th December 2008, 12:22 PM
Brun: "No zank you. I had calmari last veekend."

Had a RL LOL reading that.

:lowlol:

Sagar
17th December 2008, 12:25 PM
The sea chest is neither locked nor trapped and contains some garments and a pair of boots - mostly quite old bur reasonably clean.

The brass box is locked but opens with the key from the Mate's belt pouch. Inside is 500sp.

The cloak does not appear to have any special properties.

There are two books on the table:
Principles of Navigation by Da Korma (open)
Legal Distinction in Letter of Marque (closed)

There is also a secret door on the aft wall.

Asharad
17th December 2008, 12:29 PM
I'll flip through both books and then I guess we'll open the secret door.

Lycos
17th December 2008, 12:33 PM
What is the book opened to? Anything of interest?

Lycos
17th December 2008, 12:34 PM
Anything unusual inside the hatch?

Sagar
17th December 2008, 12:51 PM
Perhaps a better word than "hatch" would be "porthole". It's a window to outside - like if you had snuck in through a hatch you may have been able to take people out in small groups rather than all at once. :p

Lycos
17th December 2008, 12:53 PM
Perhaps a better word than "hatch" would be "porthole". It's a window to outside - like if you had snuck in through a hatch you may have been able to take people out in small groups rather than all at once. :p

Oh ok.

Lycos
17th December 2008, 12:54 PM
What is the book opened to? Anything of interest?

Was there anything of interest that the book was opened to, or did Fandanog just make that impossible to tell now?

Sagar
17th December 2008, 12:55 PM
Brunhilde notices a light moving towards the boat from the direction of land.

Fandango and Track check the secret door. They detect no traps or locks. Opening the door, they hear the hiss of a gas as a green mist fills the room.

J/K.

What you really see is:

This cramped area, only 4' wide at the widest, is sandwiched between
the adjacent cabin and the ship?s stern. It contains a number
of large, irregularly shaped bundles, wrapped in oilskins and bound
with light rope. These are piled apparently at random on the deck, as
though thrown in casually from the door.

Examining the packages you find 8 bundles which contain:

1: Contains ten morning stars
2: Contains ten broad swords
3: Contains eight small shields
4: Contains 20 javelins
5: Contains 20 javelins
6: Contains ten broad swords
7: Contains ten morning stars
8: Contains four small shields and a large shield; this latter is
emblazoned on the front with the design of a lizard, with forked
tongue extended.

Sagar
17th December 2008, 12:55 PM
Was there anything of interest that the book was opened to, or did Fandanog just make that impossible to tell now?

There was nothing that you can make out as important in that section of the book.

DinbinFanfoom
17th December 2008, 02:15 PM
Brun draw Solak's attention to the light, and maybe ask him to let the folks below know. I assume it is Michael returning, but you never know.

Zyzzyx
17th December 2008, 02:28 PM
Solak looks out to the water, then swivels back towards Brun, "Well, OK. But you're the one with the loud voice."

Turning towards where the rest of the group wandered off to and muttering, "I'll go with subtlety.", Solak casts Ghost sound towards the hatch (ooc: I lost track if they're down a hatch or in a room or wherever, basically getting the sound close as possible to them). With a gentle voice that sounds like Brun without an accent, "One boat approaching from the shore, c'mon back up top."

Lycos
17th December 2008, 02:31 PM
We'll head on up, escorting Oceanus as necessary.

Shiz
17th December 2008, 02:37 PM
I am inclined to donate the weapons to the mayor/Baron. We have already cleaned up pretty well and the boat should fetch a nice price.

Lycos
17th December 2008, 02:43 PM
If I remember right, the Baron was looking for weapons being brought in. I'll give them to the Baron if he confiscates them, but I would rather see them sold and money given to those in the area who have been troubled by the goblins or given to the priest of Pelor who is working on that scroll we found. I trust him to do what's right with the money.

Asharad
17th December 2008, 03:20 PM
I'll give them to the Baron if he confiscates them, but I would rather see them sold and money given to those in the area who have been troubled by the goblins or given to the priest of Pelor who is working on that scroll we found. I trust him to do what's right with the money.

I admit, I like this first idea. Not real fond of the second.

Asharad
17th December 2008, 03:21 PM
Of course, we dont know that the lizard men who apparently bought and paid for these weapons are evil. I mean, maybe they need them to fend off the orcs and we just doomed a whole village.

EricStratton
17th December 2008, 03:40 PM
Of course, we dont know that the lizard men who apparently bought and paid for these weapons are evil. I mean, maybe they need them to fend off the orcs and we just doomed a whole village.
I knew you had a sensitive side.

Asharad
17th December 2008, 03:57 PM
I'm just not racist.

Shiz
17th December 2008, 04:29 PM
Fandango does raise a point that should at least be investigated, but I am not aware of any humanoid enemies the lizardmen would have in this area other than maybe those goblins.

On the other side, we hopefully have made a friend with the aquatic elf community in this area. We should work out some kind of signal with Oceanus and show him where our cavern entrance is. Maybe he can give us something we can leave in the water when we want to talk with him. Maybe he doesn't want anything to do with us...

Sagar
17th December 2008, 04:33 PM
Of course, we dont know that the lizard men who apparently bought and paid for these weapons are evil. I mean, maybe they need them to fend off the orcs and we just doomed a whole village.


50 xp point bonus to Fandango.

I'm not saying he's right. But it was a very viable possibility to raise.

Shiz
17th December 2008, 04:34 PM
Oooo..the GM is rewarding discussion!

Sagar
17th December 2008, 04:35 PM
I have in the past rewarded the first person to mention a particularly valuable point.

Sagar
17th December 2008, 04:43 PM
You head back upstairs with Oceanus. On the main deck, the elf stops abruptly - staring at the lizardman body.

"I take it that was on board when you got here." He walks over and checks the body and gestures to the neck item with the symbol on it.
"May I examine this?", he asks.

Meanwhile, the boat gets closer. You appears to be the same one you came out on. One of the oars, though, seems to drag a bit.

You can tell there are two people in the boat but you can't tell who they are.

Lycos
17th December 2008, 05:12 PM
You can tell there are two people in the boat but you can't tell who they are.

Watching...

Baladir speaks, "This doesn't look good. Someone is injured. Trask."

/me assuming that if someone can't move an oar, they must not be 100% healthy.

Sure Oceanus, take a look at it. As a matter of fact, take a look through the whole ship if you wish. We just ask that you share information as we will do with you. :D

EricStratton
17th December 2008, 05:21 PM
I'm of the opinion we should have Solak brighten things up some so we can see what's up w/ the row boat before they get too close.

Sagar
17th December 2008, 05:31 PM
Oceanus takes the "necklace" and examines it. Then he goes into the lizard room and explores a bit. Coming out, he looks perplexed.

"This just doesn't make sense. If this glyph represents the lizard clan I think it does, why would they need weapons? They are usually a peaceful group.. and they are a long way from home."

"I'm going to have to report back to my elders about this. Do you mind if I take this with me? They should be able to shed more light on this than I can."

The boat is near enough that you can see it is rowed by Michael and Will Stoutly. Within a few minutes, it fetches up against the side of the boat.

"Hail the ship!" sails Michael with an almost forced cheer. You can tell he is favoring one arm and has a shallow cut on the side of his face.

Will says, "Hail the ship my ass. Somebody toss down a ladder and help me get this cretin up on board. Stupid imbecil should never have been rowing - what with that arm and all... and would he let ME do the rowing? NOOOOO. Said we had to hurry back out here he did."

Lycos
17th December 2008, 05:36 PM
Will says, "Hail the ship my ass. Somebody toss down a ladder and help me get this cretin up on board. Stupid imbecil should never have been rowing - what with that arm and all... and would he let ME do the rowing? NOOOOO. Said we had to hurry back out here he did."

*laughing*

*throws down the ladder*

That would be Michael.

We'll have you fixed up in a second once you get up here Michael. Just don't do anything to make it worse than it already is. ;)

I want to hear all about this story once your up here too. :D

Lycos
17th December 2008, 05:38 PM
Oceanus takes the "necklace" and examines it. Then he goes into the lizard room and explores a bit. Coming out, he looks perplexed.

"This just doesn't make sense. If this glyph represents the lizard clan I think it does, why would they need weapons? They are usually a peaceful group.. and they are a long way from home."

"I'm going to have to report back to my elders about this. Do you mind if I take this with me? They should be able to shed more light on this than I can."

I don't see why not. If it helps, you and your people, have it with our blessing. We would like to know what your elders say about it. Perhaps we can stay in touch to help each other out in solving the mystery? We also would be glad to help if any action is necessary to administer justice if it is so needed.

Sagar
17th December 2008, 05:41 PM
Oceanus pockets the necklace with the pictoglyph. He looks about to dive into the water and pauses.
"Uhm, I know it's only a 15 mile swim back home but it's been a rough few days." He looks at Michael, "Perhaps the better part of wisdom would be to eat and rest and leave in the morning. If that's alright with you?"

Asharad
17th December 2008, 05:49 PM
Oceanus pockets the necklace with the pictoglyph. He looks about to dive into the water and pauses.
"Uhm, I know it's only a 15 mile swim back home but it's been a rough few days." He looks at Michael, "Perhaps the better part of wisdom would be to eat and rest and leave in the morning. If that's alright with you?"

"As long as you promise not to kill us in our sleep, you're welcome to stay as long as you need to.

I'm just kidding about the killing us in our sleep thing, we've got a demon butler back at our house who cuts the manhood off of people who tried to assassinate us and then feeds it to them, so I'm not worried about waking up dead at all.

That is, of course, assuming that Michael didn't burn the place down while we were out here. What the **** happened to you, Michael?"

Shiz
17th December 2008, 05:59 PM
Once Michael is in range I will Healing Word him. Twice if necessary.

"Oceanus, you are welcome to recuperate on board although we cannot promise that this boat isn't moving within the hour. Also, there is a cavern in the rocks in the direction this longboat came from. That cavern is connected to our base of operations.

"Would it be too much to ask you to report whatever your elders discover about lizardmen within the next tenday? If they are a threat to the surrounding communities we will have to do something. If they are not, we don't want to anger or provoke them.

"Lastly, if you can think of a way for us to signal you and your community that we would like to talk about something and vice versa, that might be beneficial to both of us. We do not intend to volunteer your presence on this boat in our report, but we will not lie or deceive the Baron either. Does your community wish to remain "undiscovered"?"

Sagar
17th December 2008, 06:05 PM
Michael starts to talk but Will interrupts him.

"The first group o' smugglers come in like we figured. When we popped up with loaded crossbows, they was right smart about surrendering.

Well, a whilst later, Michael and his smuggler come into the cave and the smuggler gets uppity right off. He whips out a sword and goes after Michael right there on the boat in the water. Well, Michael gets a slash to the face and a stab in the arm afore he kin get his sword out. We couldna shoot with them rockin' on the water an' all. Then Michael makes this wicked cool move to slap the smugglers blade away and then runs the guy clear through. The smuggler fell over which tipped the boat and both of em goes splash.

We gots 'em out pretty quick and tried to get Michael ta stay ta shore whilst me and Tom come back out but he wouldn't listen ta reason. So we get him a quick change o' clothes and out we come back. The cold got to his cut, though, and 'bout halfways out his arm starts crampin' and lockin' up. I figure he's bleedin' too, but he says he ain't."

During this recitation, Michael looks acutely embarrased.

Will gestures around at the bodies and tied up smugglers, "Looks like ya had a grand time here, too."

Shiz
17th December 2008, 06:07 PM
Oh yeah, the bodies. I will enlist Will's help in moving them into one of the rooms of the forecastle so they aren't rolling around the deck once we start sailing.

Sagar
17th December 2008, 06:12 PM
Once Michael is in range I will Healing Word him. Twice if necessary.

"Oceanus, you are welcome to recuperate on board although we cannot promise that this boat isn't moving within the hour. Also, there is a cavern in the rocks in the direction this longboat came from. That cavern is connected to our base of operations.

"Would it be too much to ask you to report whatever your elders discover about lizardmen within the next tenday? If they are a threat to the surrounding communities we will have to do something. If they are not, we don't want to anger or provoke them.

"Lastly, if you can think of a way for us to signal you and your community that we would like to talk about something and vice versa, that might be beneficial to both of us. We do not intend to volunteer your presence on this boat in our report, but we will not lie or deceive the Baron either. Does your community wish to remain "undiscovered"?"

Oceanus responds, "My people are not so much secret as it is we just don't do much on land and very rarely have reason to interact with the people there. That said, as far as I know, the Baron knows we exist, but it's probably been 50 years since we've talked to a land-born leader.

As for the lizards, I presume more scouts were sent to the caves. If I leave in the morning, I can be back home by mid afternoon. I expect we'll talk for a day or two, then I can come back. If you don't mind, I'll volunteer to be liason.

"Going back to your base sounds like a grand idea. I can't say that I'll miss spending any more time on this tub. It's not been exactly a pleasure cruise so far."

Tom and Michael wait patiently for someone to translate for them.

Sagar
17th December 2008, 06:14 PM
Who is heading back to the cave and who is staying on the ship for now?

The boat can take about 8 people.

Shiz
17th December 2008, 06:39 PM
Some of us have to spend the night on board with our prisoners, so I wouldn't recommend less than two people staying behind.

Or we can try and move the prisoners and leave them with Alfred for the rest of the night.

Oceanus can swim.

One longboat is here. The other is at the cavern?

We have 3 smugglers that get to scoot with one of the boats and then the two tied up.

Someone else figure it out.

Zyzzyx
17th December 2008, 07:24 PM
(what time of the night is it by now? how long to daybreak?)


"I'll stay out here if need be. I've got the light going and besides, I've been thinking about teaching Redd to juggle, could use the time for that."

DinbinFanfoom
17th December 2008, 08:46 PM
Brun will stay. Make sure we have enough to pilot this thing in the morning.

Lycos
17th December 2008, 11:01 PM
Since Baladir got some sailing training, I'll stay out here too.

Everyone else can go back. I think if we can get some people from town out here to help move this ship, we should be good. Fandango, can you lead that effort?

I'll say goodbye to Oceanus when he is ready to leave. I'll give some words of wisdom about not getting caught and being knocked out by pirates in the future. ;)

I'll ask Will if he saw anyone coming from the ship since we had a lot of people jump ship.

Shiz
17th December 2008, 11:29 PM
When do we release the low ranking smugglers?

Sagar
18th December 2008, 08:51 AM
When do we release the low ranking smugglers?

They would really prefer to be released before dawn so they can get some miles behind them before daylight.

It's about midnight now.

Lycos
18th December 2008, 09:31 AM
We'll let the low ranking ones go then.

Shiz
18th December 2008, 09:36 AM
We need the second boat first.

Brun, Amaril and Solak stay with the mate and bosun.

So, returning with Michael and Will are:

Baladir
Trask
Fandango
3 smugglers

When we get to the caverns, the 3 smugglers (who already have their money) take the johnboat after Baladir gives them some encouraging yet warning words about trying to turn over a new leaf. These words should be spoken in the presence of the militia so no one can accuse of conspiring with the smugglers.

Then, Trask and Baladir will return to the ship, stow the bodies as previously described and return with the mate, bosun and the rest of the gang. We will ask Oceanus to stay in the water with his weapons ready as we row the mate and bosun back to the caverns so they don't get any ideas about trying to jump overboard and swim away. Then he is welcome to return home.

In the morning, hopefully the Stoutly brothers will show up with some sailors and we will move the boat to the nearest port/dock area. We will then visit the mayor and report everything, counting on him to report to the Baron as necessary. The mate and bosun will be given into custody.

I cannot think of anything we don't want to share with the mayor but if anyone else cane, then now is the time to raise it.

Asharad
18th December 2008, 09:41 AM
Why don't we just pull the rowboat up on deck or tie it up where ever it needs to be tied up and all stay with the big boat?

The guys we are letting go can take off before dawn, I"m not worried about the militia thinking we are conspiring or whatever and it keeps us all together in case something else happens between now and dawn.

Just seems less complicated.

Shiz
18th December 2008, 09:42 AM
How do the guys get away if we have the only boat on board?

DinbinFanfoom
18th December 2008, 09:47 AM
Brun (channels Picard, whoever he is): "ZARE. ARE. TWO. BOATS!"

One we used and one lashed to the ship.

Lycos
18th December 2008, 09:49 AM
Either plan works for me. Michael and Will can take our boat back to the cave.

Sagar
18th December 2008, 10:11 AM
The second boat is back in the cave.

DinbinFanfoom
18th December 2008, 10:15 AM
The second boat is back in the cave.
Then how did Michael get here? Didn't he use the boat Fandango came in? Or is the boat that was lashed to the ship the one the other set of smugglers took to the cave? (If not, then there are 3?)

Shiz
18th December 2008, 11:47 AM
We had a boat in the cave. The ship had a boat that went to the cave. Michael is here in our boat.

DinbinFanfoom
18th December 2008, 11:50 AM
We had a boat in the cave. The ship had a boat that went to the cave. Michael is here in our boat.
Ah, OK. I thought by the desc that there was a boat still here. My bad.

Sagar
18th December 2008, 01:40 PM
Michael, Will, Baladir, Trask, Fandango and the 3 smugglers head out in the back to the cave. There, Baladir give a stern warning to the smugglers then releases them in the boat that came from the Sea Ghost.

Oceanus eats a bit, then swims around the boat looking for signs of the lizards or the smuggler that jumped overboard. He finds signs of neither. After reporting back to the guys on the boat, he swims back to the cave for food, drink, and rest and heads out shortly after dawn.

The rest of the party alternates between guarding the prisioners, re-searching the ship (you find nothing new) and catching some rest. You do get a tally of the material in the hold. It is:

90 bolts of silk (70g each)
81 casks, brandy (35g each)
219 casks, fine wine (8 g each)
3 casks, scented soaps (75g each)
1 cask, salt (12 g)

A few hours after dawn, the boat is rowed back to the ship with Will, Tom and a few guys from town aboard. Will says Michael insisted on coming too, but Michael's wife got Arthur to spike his drink and Michael is sleeping peacefully at home.

They guys from Saltmarsh insist they didn't need Michael's help to sail this ship but, apparently, they did. You make it back to town, but only just. The harbor master cringes as the boat scraps to a stop along the dock.
(Do you want to tip the Saltmarsh guys a little something for their help getting the ship back?)

Shortly after your arrival, the Mayor comes down to the docks to greet you. He offers to take the smugglers into custody and invites you back to his house for a debrief.

The weapons can be sold for 70% of their PHB values, if you wish.

If you wish to sell the boat, you are told you can probably sell it for 2500 - 4000g.

What do you want to do with the two smugglers in the cave?

DinbinFanfoom
18th December 2008, 01:45 PM
Brun's thoughts:

1) We don't really need a ship
2) Money nice. That's like 15k+!
3) Probably should turn those two in, yes, if they are the ones I think they are... shang'hai'd by the cave crew
4) I'm glad Trask is keeping track of this (headache)

I think we should tip the dock guys, maybe make a donation to the town, and also reward Mike/his-wife/his kid for risking his neck for us.

Lycos
18th December 2008, 01:49 PM
I agree with Dinbin on all his responses.

I say we take some of the weapon money and help the local people who have been getting attacked. It should help them rebuild. Also, we could use operational money in finishing off the house, paying Michael a salary, food, drink, furnishings etc.

EricStratton
18th December 2008, 01:59 PM
I think we should keep the scented soaps for Brun and Fandango.

DinbinFanfoom
18th December 2008, 02:03 PM
I think we should keep the scented soaps for Brun and Fandango.
Brun glares ominously at Amaril.

"Zats vun..." she threatens.

Asharad
18th December 2008, 02:27 PM
I do like to smell nice.

Maybe we should store the weapons for a bit, but I'm fine with selling the rest.

DinbinFanfoom
18th December 2008, 02:37 PM
Thinking about it further, Michael really went above and beyond for us, and probably should get a proper "share" of the haul, I'm thinking. Brun respects battle prowess, so if he fought for us, he should get a warrior's share.

Shiz
18th December 2008, 03:16 PM
I propose:

Saltmarsh guys (incl the Stoutly brothers and the militia) get 2 casks of wine each and 50sp. How many guys is that?

Michael gets the balance of the 500sp we found (minus the 50sp that went to each of the others) plus 2 bolts of silk and a brandy cask.

As far as the lizardman weapon, I am inclined to keep those as a potential bargaining chip to peacefully meet with them.

Lycos
18th December 2008, 03:19 PM
Sounds good to me.

DinbinFanfoom
18th December 2008, 03:23 PM
"I zink you are meaning fifty GOLT pieces, Trask. fifty silver vould be za inzult..."

DinbinFanfoom
18th December 2008, 03:34 PM
Brun wonders if we should maybe ask about the notable characters on the SG... like Punk'd'by'dango.

Shiz
18th December 2008, 03:44 PM
"I zink you are meaning fifty GOLT pieces, Trask. fifty silver vould be za inzult..."

I thought you guys would kill me if I suggested that but yes, they should get more than the criminals.

50gp and 2 wine casks each for the Saltmarsh team.

150gp plus 2 silks (for the wife) and a brandy for Michael (but after the Saltmarsh guys leave so they don't get jealous.)

Lycos
18th December 2008, 04:31 PM
Sounds good to me.

Sagar
18th December 2008, 04:32 PM
I thought you guys would kill me if I suggested that but yes, they should get more than the criminals.

50gp and 2 wine casks each for the Saltmarsh team.

150gp plus 2 silks (for the wife) and a brandy for Michael (but after the Saltmarsh guys leave so they don't get jealous.)

So you guys will probably clear almost 15,000g on this adventure.

Michael, for all his help, advice, and exposure to danger will get about 1% of the rewards.
Tom and Will, who spent the better part of 2 weeks patroling the shore and watching for lights and who manned the cave and organized the crew to sail the boat back to town get 0.3%?

Shiz
18th December 2008, 05:36 PM
Trask doesn't know these things. I will defer.

The six of us get a 10 share each = 60 shares
Michael gets 1 share = 61 shares
Tom and Will get 1 share each = 63 shares
The 4(?) others that helped get .25 shares each = 64 shares

Micheal 1/64 = 1.5%
Tom/Will = 1.5% each
The 4 = .3% each

Lycos
18th December 2008, 05:44 PM
Trask doesn't know these things. I will defer.

The six of us get a 10 share each = 60 shares
Michael gets 1 share = 61 shares
Tom and Will get 1 share each = 63 shares
The 4(?) others that helped get .25 shares each = 64 shares

Micheal 1/64 = 1.5%
Tom/Will = 1.5% each
The 4 = .3% each

And hoping that this world is not like our RL world, that Tom and Will won't get in trouble for receving a payout from us.

Shiz
18th December 2008, 05:57 PM
1.5% of 15,000 = 225gp!

Asharad
18th December 2008, 06:06 PM
I don't have any problem bumping up Mike's share, nor the other couple of guys who helped out. We did make out pretty well on this.

is there such a thing as a bank?

Lycos
18th December 2008, 06:10 PM
I don't have any problem bumping up Mike's share, nor the other couple of guys who helped out. We did make out pretty well on this.

Ditto.

Is there a Gringott's? :confused:

Sagar
19th December 2008, 07:37 AM
Not in Saltmarsh.

DinbinFanfoom
19th December 2008, 09:03 AM
Brun still thinks we're being stingy. She proposes 2x shares for us, 1x share for Mike and 1/2 shares for Tom/Will. It's just money, we'll find more. We can all contribute to the "house" fund from our own shares. At least she plans to. Might also give away some of the +1 weapons if we won't use em. We will find better, she's sure. We're already heroes, let's be generous heroes.

Brun also thinks it's awesome to be in a town where everyone is willing to pick up your bar tab.

Shiz
19th December 2008, 09:05 AM
Updated loot tally in the first post.

How detailed do we have to get, Sagar, on what we are keeping and what we are selling? I am inclined to sell all the silk and the brandy, most of the wine but storing it as casks and selling some as we need to is probably safer than having a pile of coins.

DinbinFanfoom
19th December 2008, 09:06 AM
You are SO perfect for that job, Trask.

Shiz
19th December 2008, 09:06 AM
Brun still thinks we're being stingy. She proposes 2x shares for us, 1x share for Mike and 1/2 shares for Tom/Will. It's just money, we'll find more. We can all contribute to the "house" fund from our own shares. At least she plans to. Might also give away some of the +1 weapons if we won't use em. We will find better, she's sure. We're already heroes, let's be generous heroes.

Brun also thinks it's awesome to be in a town where everyone is willing to pick up your bar tab.

I wold be inclined to measure out our generosity over time as opposed to dumping a fortune on people the first time. The amount I laid out is enough the change lives and you can be sure that the Stoutly brothers and the militia will be eager to help us next time.

Lycos
19th December 2008, 09:36 AM
I wold be inclined to measure out our generosity over time as opposed to dumping a fortune on people the first time. The amount I laid out is enough the change lives and you can be sure that the Stoutly brothers and the militia will be eager to help us next time.


I agree. I'm all for being generous. A cash reserve for our obligations doesn't hurt either.

EricStratton
19th December 2008, 10:31 AM
In light of Fandango and our GM leaving for a few days, I say we use some of our earnings to throw a week long holiday (if it is a holiday in DnD world and, if not, a "for no good reason") party for the town. It'll be crazy.

:goodie!:

GravenStone
19th December 2008, 10:39 AM
In light of Fandango and our GM leaving for a few days, I say we use some of our earnings to throw a week long holiday (if it is a holiday in DnD world and, if not, a "for no good reason") party for the town. It'll be crazy.

:goodie!:

And while everyone is smashed, Sanbalet and all your other accumulated nemeses to date come a calling just to let you know they're really really still not happy with you thwarting their plans. Durned meddling kids...

DinbinFanfoom
19th December 2008, 10:40 AM
"I vould like to giff za +1 broadsword to Michael in recognition uff his fearlessness in battle. If nobody vhants it."

Shiz
19th December 2008, 10:45 AM
I don't have an issue with that other than the fact that we don't technically expect him to be an adventurer...and neither does his family. We could always give him the sword later if we need to enlist his combat abilities. That said, he has proved himself and the sword would just collect dust anyway.

Lycos
19th December 2008, 10:47 AM
"I vould like to giff za +1 broadsword to Michael in recognition uff his fearlessness in battle. If nobody vhants it."

I don't see Broadsword in the list of weapons in the PHB. What class is it Sagar? That would determine whether I could use it or not.

Sagar
19th December 2008, 11:01 AM
The Mayor invites you in and his Missus fusses about making you a hearty breakfast. While she is cooking, you give the Mayor a debrief on what you found. He seems concerned about the lizardmen and interested in the aquatic elves.
"Interesting, " he muses, "I've lived here most of my life and never heard anyone tell of them."

He tells you that the council will meet later in the day and you will be give the reward promised.
He then asks you if you've considered splitting some of the gains with the guys that helped you get it. After hearing your plans, he looks a little disapproving.
"It's yer money and no mistake, but if you don't mind my saying so, that seems a bit... parsimonious."

DM analogy: Say you won 10,000,000 in the lottery and gave the guy that bought you the ticket $1000. Sure, it's a lot of money, but it doesn't seem like much compared to what YOU got. Now, assume that guy had to drive through flood waters (Will, Tom) to get the ticket. There was some danger for them and the reward seems even more meager. Now, if that guy had to drive through a hurricane (danger to life), the reward seems downright pale.
You can do what you want with your money, but it may not reflect well on you with the public. To give you a frame of reference: A good horse costs 75g. A good fishing boat, about 2000g. Just FYI

Later in the morning, Michael and a few of the townsmen that manned the caves bring the other two smugglers into town. As they march in, the townspeople stop and gawk and, from somewhere, applause spontaneously begins. The men kind of puff up under the approval of their town and almost strut in (in a proud and happy way - not cocky).
They deliver the men to you at the Mayor's house and the mayor puts the men in custody.

Scorpio comes to help you handle the goods on the ship and suggests that you not sell them all at once as that might depress the market. He does suggest that a trip to Bracken may be in order soon to sell some of the materials. He can buy about 2000g worth, though, and can pay yyou the cash for that immediately if you wish.

A few hours later, the town council meets. Each of the councilmen takes turns telling you all (the mayor invited Michael, Will, Tom and the other men) how brave and noble you are and what a credit you are to the town and the Barony. The men stand tall and look proud. The council makes a bit of a show in giving you your 500g reward.

You then get a chance to speak to the crowd and to the guys that helped you.

(your actions / words here)

Sagar
19th December 2008, 11:05 AM
I don't see Broadsword in the list of weapons in the PHB. What class is it Sagar? That would determine whether I could use it or not.

Bah.. I forgot they don't have those anymore.

Call it a +1 scimitar. The mate had it.
There was also a +1 longsword which I think Amaril got.

DinbinFanfoom
19th December 2008, 11:09 AM
I don't have an issue with that other than the fact that we don't technically expect him to be an adventurer...and neither does his family. We could always give him the sword later if we need to enlist his combat abilities. That said, he has proved himself and the sword would just collect dust anyway.
Brun suggests this if the party does not otherwise use it. Michael did, in fact, shed blood in battle for us, something she personally respects.

Sagar
19th December 2008, 11:29 AM
FYI: Micheal reached level 2 in this adventure.

Shiz
19th December 2008, 11:42 AM
DM analogy: Say you won 10,000,000 in the lottery and gave the guy that bought you the ticket $1000. Sure, it's a lot of money, but it doesn't seem like much compared to what YOU got. Now, assume that guy had to drive through flood waters (Will, Tom) to get the ticket. There was some danger for them and the reward seems even more meager. Now, if that guy had to drive through a hurricane (danger to life), the reward seems downright pale.
You can do what you want with your money, but it may not reflect well on you with the public. To give you a frame of reference: A good horse costs 75g. A good fishing boat, about 2000g. Just FYI


True, but we had no idea what the rewards would be either. That said, your point about 75gp buying a horse is a good one. Maybe we should just pay the guys in cash and forget the casks.

Michael getting a magic weapon in addition to the other stuff should be pretty happy.

Sagar
19th December 2008, 11:49 AM
Or give them their choice of an item from the hoard. Cask or bolt as they wish... That could be cool.

DinbinFanfoom
19th December 2008, 11:50 AM
Or give them their choice of an item from the hoard. Cask or bolt as they wish... That could be cool.
Especially since we can't "dump" them all right now.

Shiz
19th December 2008, 12:04 PM
Trask accepts the reward thankfully and makes a big show of dividing it up among the "lads" who helped.

Looking at the mayor (with his "parsimonius" comment in mind), Trask says

"The smugglers have clearly been operating for some time, given the amount of contraband we discovered on board. Such smuggling hurts Saltmarsh. So, while we graciously accept the reward we have decided to divide all of it among those who helped us in this endeaver."

Trask then approaches each of the men and counts out their share of the reward money.

"I would also like to introduce Michael to those that might not know him. He was working with the smugglers AT FIRST. But myself and Baladir, through the guidance of Sehanine and Pelor, saw that he was a reluctant bandit and offered him redemption. He has risen to exceed all of our expectations and, in fact, spilt his own blood last night in our efforts.

"For courage above and beyond, we present him with this magic scimitar as a special thank you. Please welcome Michael with open arms to Saltmarsh. He has brought his family here and will be starting a new and honest life.

"Lastly, all of you might have heard about the kind of contraband we discovered - wine and brandy! So tomorrow night we invite everyone in the town to come out to our new home and celebrate the deeds of Saltmarsh's home grown heroes with us! We will also donate 10 casks of wine and 10 casks of brandy to the town for use at the next festival."

New loot tally:
Michael's share = 1,000gp, +1 scimitar
Stoutly share = 1,000gp
Saltmarch men share = 350gp

Lycos
19th December 2008, 12:37 PM
Looking at the mayor (with his "parsimonius" comment in mind), Trask says

Hey, I looked that word up. You and your big words Sagar! ;)

How does the public feel about that new share?

Lycos
19th December 2008, 12:41 PM
Also, Baladir whispers to Trask, "This might be a good time to tell them about the 2000 gp (since we upped the other monies, we should up this as well) going to those who have been attacked by the goblins."

DinbinFanfoom
19th December 2008, 12:54 PM
"It's yer money and no mistake, but if you don't mind my saying so, that seems a bit... parsimonious."Confused, Brun whispers to Baladir: "Did he call us... spicy?"

Lycos
19th December 2008, 12:55 PM
Confused, Brun whispers to Baladir: "Did he call us... spicy?"

*Baladir shrugs and whispers* I'll have to look it up later. However, whatever it means, I don't think it's a good thing. :mrgreen:

Asharad
19th December 2008, 01:00 PM
No he's right, I'm spicy.

EricStratton
19th December 2008, 01:04 PM
No he's right, I'm spicy.
Which is what the scented soaps were supposed to help with.

Sagar
24th December 2008, 11:07 AM
Which is what the scented soaps were supposed to help with.

This chain gave me a RL LOL! :mrgreen:

Sagar
24th December 2008, 11:28 AM
Trask accepts the reward thankfully and makes a big show of dividing it up among the "lads" who helped.

Looking at the mayor (with his "parsimonius" comment in mind), Trask says

"The smugglers have clearly been operating for some time, given the amount of contraband we discovered on board. Such smuggling hurts Saltmarsh. So, while we graciously accept the reward we have decided to divide all of it among those who helped us in this endeaver."

Trask then approaches each of the men and counts out their share of the reward money.

"I would also like to introduce Michael to those that might not know him. He was working with the smugglers AT FIRST. But myself and Baladir, through the guidance of Sehanine and Pelor, saw that he was a reluctant bandit and offered him redemption. He has risen to exceed all of our expectations and, in fact, spilt his own blood last night in our efforts.

"For courage above and beyond, we present him with this magic scimitar as a special thank you. Please welcome Michael with open arms to Saltmarsh. He has brought his family here and will be starting a new and honest life.

"Lastly, all of you might have heard about the kind of contraband we discovered - wine and brandy! So tomorrow night we invite everyone in the town to come out to our new home and celebrate the deeds of Saltmarsh's home grown heroes with us! We will also donate 10 casks of wine and 10 casks of brandy to the town for use at the next festival."

New loot tally:
Michael's share = 1,000gp, +1 scimitar
Stoutly share = 1,000gp
Saltmarch men share = 350gp

Michael looks stunned. He gratefully accepts the scimitar and the back slaps, hand shakes and shouts of welcome almost bring tears to his eyes. You definately see tears in the eyes and cheeks of his new wife.

The Stoutly's accept their reward with grateful dignity and murmurs of "It were a pleasure" and "Anytime you need help, just call on us." Friends and family of the Stoutlys raise a cheer for you, for them, and for you again.

The Saltmarsh men accept their rewards with polite "Thank ye's" and you hear someone in the back yell "Hey Bill, now you can pay me back that 10 I loaned you!" One man hangs his head sheepishly and the crowd laughs.

When you get to the part about the party at your house and the donation of booze to the town, a big cheer goes up. The Mayor beams, the council beams, the tavern owner looks just a little sour then shrugs.

Laughing and slapping you on the back, the Mayor says into the jovial noise, "I'd better be careful or you guys will be more popular than Me!"

More laughter and calls of "Never" and "They already are!"

After a bit, the Mayor calls the meeting back to order and after a bit more business, calls for an adjournment to the pub. Michael and his family are greeted and welcomed personally by a steady stream of people and all of the Saltmarsh men are well supplied with drinks as they tell and retell the story of their adventures over and over. The Stoutly's try to play down their activities, "T'weren't nothin' none o' ye wouldn't a done. We just give em some advice and helped out a bit.." but the rest of the Saltmarsh men won't stand for that. The story of Will and Tom seems to grow as each of the townsmen adds a bit and you're pretty sure that, by morning, each of them will have single-handedly taken out an ogre.

Each of you is offered drinks, food and encouragement to tell your story.

{feel free to post your actions here.}

Sagar
24th December 2008, 11:37 AM
Each party member gets 250 exp bonus for the completion of this adventure plus another 250 exp for your generosity (even if prompted) to the guys that helped you.

Brunhilde gets another 250 exp (750 total) for offers made discretely in PMs.

Sagar
24th December 2008, 11:38 AM
PS: The mayor tells you privately that he will send a courier to the Baron about this and wants you to contact him when the aquatic elf returns.

DinbinFanfoom
24th December 2008, 11:48 AM
{feel free to post your actions here.}
Brunhilde is happy for Michael and the "crew". She slaps him on the back and says "You haff earned it, mister. Zis does not mean, however..." her voice gets serious, "zat I am encouraging you to go rushink into battle villy-nilly ven you haf a family zat depends on you...", she points over his shoulder to his wife and child, "to fight vis heart and honour is not a varrior's ONLY duty."

Her face brightens up again. "Now..." she regards the casks piled near the bar and licks her lips, "let us get ferschnickered!"

Lycos
29th December 2008, 09:47 AM
Baladir will personally congratulate those who have been given the spotlight for their efforts in aiding us in the pirate adventure. He will also, just keep an eye out for Michael and family to make sure everything is ok while they are at the tavern. Also, I take a look around to see if I can spot anything unusual. Baladir joins in the merriment and story telling. He'll spend a good amount of time with the Mayor and the council members to hear about their concerns and every day issues.

After the night of drinking and mirth, I want to go back to the town and talk with the cleric who is looking over those scrolls that we gave him a while back. I also want to talk to him, really try and talk to him.

Shiz
29th December 2008, 10:34 AM
Trask disappears for a day or so to catch up on some prayer and commune with his deity.

Sagar
29th December 2008, 11:27 AM
As you head back to the house, Fandango seems to see something and tells you he has to go take care of something. He catches up with you about 15 minutes later.

When Trask mentions taking a couple of days to get away, Fandango says that sounds like a good idea. He has some "people" he needs to visit and he tells you he will be gone for a few days. He promises to be back in time for the next adventure, though.

Are you still planning on a party at the house?

Shiz
29th December 2008, 11:47 AM
Yes on the party.

EricStratton
29th December 2008, 12:02 PM
And if the bartender is feeling cheated, if he wants, he can work the "bar" at our party and we'll pay him for his trouble.

Zyzzyx
29th December 2008, 12:03 PM
(is the party at the house starting soon as everyone can get there, or tonight (we did land the ship in the morning, right?), or in a couple days?)

Lycos
29th December 2008, 12:07 PM
I would think it's going to take a few days to set it up. So, I would assume the following night or the night after. We'll let Michael deal with all of the details of that. :D

EricStratton
29th December 2008, 12:21 PM
Should we warn the party goers about our butler or enjoy watching their reactions when he shows up?

Lycos
29th December 2008, 12:33 PM
I would prefer that Alfred remain a secret to us only.

Shiz
29th December 2008, 12:53 PM
Yes, we hide Alfred and warn Michael and his family not to speak of him.

Sagar
29th December 2008, 01:08 PM
I thought it was announced for the next day.

Shiz
29th December 2008, 01:36 PM
I did say "tomorrow night" so I will postpone my commune-ing.

Lycos
29th December 2008, 01:46 PM
I did say "tomorrow night" so I will postpone my commune-ing.

I will postpone my activities as well until after the party.

Sagar
30th December 2008, 07:58 AM
You get back to the house. Fandango goes inside to get some stuff together and heads out on his horse about noon.

Wendy shows up a bit after Fandango leaves and looks for Brunhilde.
"So what's this I hear about a party tomorrow? Have you made arrangements for food or drink or tables or benches or a bonfire or anything?"

When Brunhilde admits she hasn't, Wendy snorts.
"I don't know what possessed you guys to offer, but in one day?! Humphf!
Let's go talk to Alfred and then I'll need to go back to town to make arrangements. I'll also need some money to get food and stuff. 50-75g should be enough if we make it potluck. What time do you want the party to start?"

As Wendy talks to Alfred to divy up responsibilities, Michael's wife Elizabeth walks in. Wendy grabs her arm, "Come on, Elizabeth. Our friends here have decided to invite the entire town to a party tomorrow and it falls to US to organize it. It's time you meet some people in town, anyway."
Elizabeth laughs as Wendy drags her and her son back towards town.
"You are quite a force of nature, aren't you Wendy?"
"SOMEONE has to be. You might think Brun would know better but honestly, she's as bad as the men about some things..."

Shiz
30th December 2008, 09:16 AM
Give her 200g and tell her to spend it all but make it count!

DinbinFanfoom
30th December 2008, 09:52 AM
Elizabeth laughs as Wendy drags her and her son back towards town.
"You are quite a force of nature, aren't you Wendy?"
"SOMEONE has to be. You might think Brun would know better but honestly, she's as bad as the men about some things..."

"Uh... sorry? I am more uff za participating type at party, not so much vis za planning uff party..." Brun stammers as they walk away.

EricStratton
30th December 2008, 10:10 AM
Amaril watches the women as they rush off. He turns to Trask and says "You know, where I'm from, we just party. Someone puts the drink out and we drink. There's no planning, there's no tables, there's no seats." Shaking his head he ends with "Townfolk....".

Lycos
30th December 2008, 10:19 AM
Baladir looks inquisitively... :|

"You need all that stuff? I figured you just put out the drinks, the people will bring the rest. Heck, by the time the drinks are done, no one can sit on a bench and they might fall into the fire." :roll:

Zyzzyx
30th December 2008, 01:28 PM
Later that evening, Solak manages to find a time when the others are not busy preparing the place, and themselves, for the 'morrow's festivities. He gathers them together, away from Michael and anyone else.

"You... you are all good folk. I know that you were all strangers to each other before the competition hosted by the Baron, yet you seem to have become quite settled with each other since then. I have known of each of you longer than you have known of me. No longer will I withhold my own short history."

"You have been quite accepting of me as a tiefling. Though I did get you out of a tight spot, that could be part of it. Anyway, while tieflings are not as feared as gnolls, tieflings, as you probably know, aren't often liked, especially in towns. Good ones, that is. As such, I have generally stayed away from towns."

"Not completely though, I did start out in a town. The few folks I have mentioned it to don't believe me, but I know you have heard of it. A place far off to the west, called Defiance."

Solak continues quickly, before questions can arise. "Its an alright place for a tiefling, better than most of the land. I grew up there but decided to leave shortly after my initial forays into wizardry. After leaving Defiance I have spent most of my time wandering the wild, being on my own. I have returned on a few occasions, usually for learning more of wizardry, but have been more likely to stop at the occasional small town as needed."

"Basic illusions, and other tricks, can be rather handy for getting around unnoticed," he says with a wink.

"It was one day in a small town that I heard of the competition, and the entries to be submitted from various locales. I knew that an entry from Defiance wouldn't even be considered, but I didn't expect a complete dismissal just from being a tiefling. I really should have known better."

"From the competition to here, I believe you know my tale. At least, I have told Amaril. But I can expand on that a bit, if you like."

"Before that though... You have been not only accepting of me, but trusting. Very rarely have I seen that. I would like to offer my trust in return, and to be a member of this fine group."

In the style somewhat expected from Solak, he leans back slightly, trying to relax a bit. This time though, his hands are crossed at the waist. Waiting.

Shiz
30th December 2008, 01:50 PM
How did you end up in the smuggler caves? And no, Amaril didn't mention your history post-competition.

Do you know about the half-orc we saved on the road? I have a million questions about Defiance, but maybe we can save that for another time.

Lycos
30th December 2008, 01:57 PM
I thought you were already in the group? I don't think we need to be more formal than that unless someone has a problem with you being in the group.

But my questions are numerous...

What is your heritage? Who is your family? Do you have any enemies that we need to know about? What have you been doing to keep yourself alive? Who trained you in the magic arts? Did you by chance pick up that Flaming Bastard Sword that we left in the dungeon? ;)

ooc/ If the answers are not of consequence then you don't have to put any detail into it. Just say that it's the typical background of a tiefling.

EricStratton
30th December 2008, 02:45 PM
Amaril, startled upon hearing his name, exclaims "What's that now?"

Sagar
30th December 2008, 02:49 PM
Actually, I think the DM mentioned the part about Solak's application being "lost" by the competition committe in Bracken. Not being duely registered, he didn't get to compete, but intrigued, he followed your adventures closely and, sometimes, literally. He was literally following you when you went to the haunted house.

Shiz
30th December 2008, 03:18 PM
Actually, I think the DM mentioned the part about Solak's application being "lost" by the competition committe in Bracken. Not being duely registered, he didn't get to compete, but intrigued, he followed your adventures closely and, sometimes, literally. He was literally following you when you went to the haunted house.

Ah.

Zyzzyx
30th December 2008, 03:36 PM
Aye, what he said. Further explanation coming when I get back from lunch, both IC and OOC.

Zyzzyx
30th December 2008, 05:29 PM
ooc: Sagar and I both thought the basics had been communicated, but this works too. This is mostly what I had written last night, then this morning did what was posted above.



"Amaril, I thought you had passed along my tale? Ah well, no worries. Now, how did I get to finding you tied up in the smuggler caves? I can answer that, in a roundabout way."

"First off, yes, I know quite well about the competition and how you were selected by the Baron, likely for unofficial 'missions' that he might need done. I know of your altercation with the half-orcs and its political outcome, and of your unscheduled appointment with Malacon. With admittedly somewhat morbid curiosity, what really drew me in was thinking that rogue and his partner finished you off. I couldn't believe it."

With a bit of a smirk and a nod, he continues, "I'll admit though, I didn't know about the smugglers here.

Solak raises his hand a bit, to postpone the questions he can sense are waiting to be asked.

"As I mentioned, I was supposed to be in that competition in Bracken. Had my entry delivered by the most trusted of folks, I didn't want to deliver it myself. Being a tiefling you get used to rejections for no reason given. I sent inquiries later about the status of the competition, I was given word that my entry was 'lost', and I could not participate. I was quite sure that I would have won the whole thing, perhaps changed the perception of tieflings a bit."

Solak pauses, his black eyes seem to get darker for a moment, if that were somehow possible.

"So I went to Bracken to watch the outcome of this 'competition'. Seeing the five of you selected as 'winners' was a bit surprising, as I expected there to be just a single victor. But I was curious just how strong each of you were. I followed you, wondering how you would fare against upcoming challenges. I watched the outcome with you and the orcs and overheard of its final results, and with a little work later on learned of your friend Malacon."

"You were handling things well, even though I saw the rogue and an assistant set up in the house, I didn't figure he would be much of a challenge; at most kill one of you, maybe serious injuries to some others. But, when you hadn't come out of the house for awhile, not only was I curious, but admittedly a bit concerned by now. By this point I stopped thinking of myself as better than you, but of you as equals."

"The whole bit with the smugglers, well... no need to go over that, I'm caught up with your story now as well. Once things were taken care of here at the house, I had resolved to myself that I would head back out on my own, but it was your actions regarding Michael that gave me pause. You gave him a second chance."

"And, I... it was good to deal with the smugglers, so by what little faith I have, figured that I should stick around and help out with the rest of them. And then I would leave and be on my own as I am used to. But you surprised me, in letting those on the ship go free; again for a second chance."

Solak slows down his words, "As I started out saying, you... you are all good folk. Too good for me and better company perhaps than I deserve, but I would like to stay with you, as a friend."

Zyzzyx
31st December 2008, 01:32 AM
Update: I edited Solak's first comments regarding Defiance. Got mixed up between IC and OOC knowledge.

Sagar
5th January 2009, 01:24 PM
During the day, Michael manages a large crew - patching up the house and cleaning up the grounds.

The next morning, Wendy shows up with a small army of woman and children who go to work setting up tables, chairs, awnings, cooking areas, drinking areas, etc. The children make a game of picking up debris and Michael offers them a copper per weed they bring him. Some of the older girls (early teens) keep peering around as though they hope to see something.. or someone...

Several times during the morning, you catch glimpses of Alfred watching the activities descretely from an upper floor window.

In the early afternoon, several carts come from town laden with beer, fruitjuices and foodstuffs. Wendy and some of the other women who have been training with Brunhilde take charge of setting up and start cooking.

About 4 pm, people start trickling in from town. The house and grounds look utterly transformed! No longer is it a haunted mansion. Now it's just a bit wearly looking - but with obvious potential.

At it's height, there are over 300 townsfolk at party. There is dancing, games, music and lots of food and drink. Many people are given tours of the house and grounds (but not the basement) by Tom, Will, Michael, Matthew (who leads around an awed group of little ones showing them all the places you killed vampires and ghosts and ghouls and even an Oni! They oooo and ahhh in all the right places.)

At one point during the evening, all of the Saltmarsh militia men that helped you, along with Will, Tom and the party (except Fandango) are gathered together and toasted. The Mayor gives each of you a ribboned medal of valor (made by his wife earlier in the day) to commemorate your great deeds!

At various times during the evening, each of you are approached by females - preteen to late 20's - who discretely ask if you know where Fandango is. They look crestfallen when you tell them he had to leave for a few days.

Late in the evening, Tom Stoutly pulls Baladir aside and tells him, "There was a few rough lookin' men we didna recognize. They was millin' about and asking questions about you lot. Seemed entirely to nosey to us so's we sent 'em packin. Just thought ye might be wantin' to know."

It's nearly 2 AM before the party staggers to a close. The women and children have long since gone and the last of the drunks are loaded onto wagons to be toted back to town - or left where they passed out on the lawn. Wendy lets you know that the women will be back in the morning to gather up the debris as she glances at one young man who pushes past you, drops his britches to urinate on a nearby briar patch, wobbles, passes out - falling into the brambles.

Sagar
5th January 2009, 01:29 PM
The next day, Wendy and company arrive to clean up. Michael and his crew show up a good bit later - looking much the worse for wear.

Baladir heads into town to talk to the old man (who else goes with him?)

Trask heads out into the woods to commune with nature. (Does anyone go with him?)

What do the rest of you do on this day?

DinbinFanfoom
5th January 2009, 01:37 PM
Given the unsavoury types, Brun thinks it would be wise if we not wander alone, or abandon the house entirely. She offers to accompany any of the wanderers.

She secretly breathes a sigh of relief that nobody asked her to wear a dress.

OOC: I'm pretty sure she bought a few 1-hand axes (for throwing) before, right? I can't remember... I thought so. If not, she'll buy a few.

Zyzzyx
5th January 2009, 01:57 PM
Solak was going to head off on a solo day's journey himself, but takes note of Brun's comments.

Instead he heads north (the town is south, right?) along the coast for about a mile, finding a good spot to relax, meditate, and gaze across the water. At least that's what he told folks he was going to do. Anyone looking up that way by mid-day would have noticed the occasional columns of smoke, and seemingly some small clouds with bits of lightning in the area.

When he arrives at the house early afternoon, he appears to be quite pleased, yet perhaps a bit confused as well.


ooc: He's taking some time alone to refine old spells and practice some new ones.

EricStratton
5th January 2009, 02:52 PM
Amaril will go with Baladir to visit the old man. He doesn't have any specific questions, he mostly wants to listen.

Lycos
5th January 2009, 03:55 PM
Back to the party...

Baladir notices Alfred's interest in the party. He'll go up to talk to him. I'm just wondering what he's thinking? Is this sad for him? Is this just him enjoying the activity again. I'm going to try and feel out what he thinks about his life in his after life.

Lycos
5th January 2009, 04:04 PM
Oh, before I forget, I relay to everyone who lives and works at the manor house about the guys who were hanging around. Seems we have drawn a little more attention to ourselves than we realized.

As for going to talk to the old head priest, If there are spare horses, we take 2.

Amaril and I talk on the way down to the old man's place. When we get there I knock and ask to enter. Baladir gives the man the utmost respect while talking to him. After asking about the scrolls that we found, I begin to ask him about his old life. Why did he abandon the temple? It seems that the corrupt ones have taken over. With all do respect, I ask him to help the temple regain it's previous integrity. Is there something I can do?. If he does not answer, Baladir will still talk. He will be respectful, but curious and humble in dealing with the current issues.

Sagar
5th January 2009, 05:14 PM
Back to the party...

Baladir notices Alfred's interest in the party. He'll go up to talk to him. I'm just wondering what he's thinking? Is this sad for him? Is this just him enjoying the activity again. I'm going to try and feel out what he thinks about his life in his after life.

You approach Alfred silently and stand there for a few moments. Quietly, you ask, "What are you watching?"

"The children," he replies in an almost wistful tone. "It's times like these that I remember.. and I miss my children..."

Suddenly seeming to remember himself, he straightens up and says, "Is there anything I can do for you, Good Master?"

Sagar
5th January 2009, 10:35 PM
Trask goes out into the woods. After walking for a while, Trask nears a clearing. Sensing unease in the woods, he slows and stops near the treeline.

In the middle of the clearing sits a sole goblin. Trask (perception 22) is almost positive this is the goblin that shot the boy earlier.
Slowly, the goblin stands, spreads his arms, rotates to show he is not armed, and lowers his arms.

"Human, we have need of talk."

The goblin seems to await your response.

Sagar
5th January 2009, 10:53 PM
Amaril and Baladir head back to Saltmarsh. As they travel through town, they are greated cordially by pretty much everyone they pass. They find the old man sitting on his porch, mending nets. As they approach, the old man looks at them, puts down his net, and walks inside.

Baladir and Amaril follow.

The Old Man sits and gestures for them to do the same.

"I have found many allusions and I have some distinct suspicions, but nothing I should share just yet. I did, however, find a reference that should have what we need. Unfortunately, that reference is in the temple in Bracken. It would do no good for me to request it. Nor would it do you any good. If you ask for it, they would know that I wished it probably chase you from the city.

If you wish learn more of this Malacon, you must go to Bracken and somehow obtain MacNulty's "Compendium of Sacred Enemies" from the main temple. I know of no other way our search can continue."

Lycos
6th January 2009, 12:26 AM
If you wish learn more of this Malacon, you must go to Bracken and somehow obtain MacNulty's "Compendium of Sacred Enemies" from the main temple. I know of no other way our search can continue."

This sounds like a job for

*dramatic zoom of Baladir's face*

Fandango :mrgreen:

Lycos
6th January 2009, 01:43 AM
Sagar is there any reaction from Alfred and the old man about what I said to them? Also, can I get the old man's name?

Sagar
6th January 2009, 07:25 AM
I already told you about Alfred. (Reads posts).
The old man ignores your questions about his past and his name.

(iirc, you've been told something of his past already. If you don't remember, perhaps there is someone in town you could ask...)

DinbinFanfoom
6th January 2009, 08:37 AM
Since there ain't much goin' on around the house, Brun will do a few circuits around the perimiter of the property, looking for signs of interlopers (not that they'd come back, but you never know who might be spying).

After that, if all checks out, she'll go swimming or something.