PDA

View Full Version : Level 4


Shiz
25th December 2008, 12:26 AM
1) +1 to two stats
2) new feat
3) you may swap a feat OR power
4) new HPs

Please post the stats you plan to increase, the feat you plan to take and your incremental hit points.

Solak, you have gained level 4 as of now. The level is reflected on the character sheet but the stat and feat choice are not.

The rest of us are 100-250 away.

DinbinFanfoom
25th December 2008, 08:58 AM
Brun:

Attributes: +1 to STR (new total is 20) and to CON (new total is 18). Hitting round numbers is good...
Feat: Alertness (+2 to perception, no CA on surprise)

HP: +10 i think (With new Con)

I don't have the PHB here so I can't tell what my new HP would be with 18 CON.

Zyzzyx
26th December 2008, 01:39 AM
Solak:

Attributes: +1 to INT (now 19) and CON (now 15)

Feat: Hellfire Blood - +1 to attack and damage for Fire or Fear based powers

HP: 37 (with level increase and new CON)


Also: swapping out some powers (one by level increase, one by friendly DM since this is my first level-up and chance to fine-tune)

Out: Chill Strike
In: Icy Terrain

Out: Color Spray
In: Icy Rays



Edit update: I'd already been in there today, so my PDF files are updated on the CharSheet site

Edit #2: After some codger-tation, changed the feat.

Edit #3: Oopsies, that feat doesn't stack.

Shiz
26th December 2008, 12:04 PM
As a wizard, Solak, you can know more spells than you can use. That scheme still applies in 4E. So are you forgetting Chill Strike and Color Spray, or are you just getting extra spells from the kind DM? The spells you can cast each day are not the sum total of your repertoire. Spellbooks matter.

Brun, is that +10 HP include the retroactive increase from raising CON? I think it does but I am asking just in case. The PHB explains how to retro adjust HPs when CON increases to an even number.

Zyzzyx
26th December 2008, 01:07 PM
As a wizard, Solak, you can know more spells than you can use.
Not forgetting that. The two that I swapped out are Encounter spells, what you're thinking of applies only to Daily and Utility spells.

Daily and Utility Spells: Your spellbook also
holds your daily and utility spells. You begin knowing
two daily spells, one of which you can use on any given
day. Each time you gain a level that lets you select a
daily spell or a utility spell, choose two different daily
spells or utility spells of that level to add to your book.

So, at the moment, if you look at my PDF of spells/powers, you'll see that I have two Daily attacks and two Utility spells.

Power: You can replace a power with another power of the same type (at-will attack power, encounter attack power, daily attack power, or utility power), of the same level or lower, and from the same class.
Basically, I'm retraining one of my encounter powers. And by friendly DM allowance, I'm doing so twice, since I haven't had the chance of going 1-2 and 2-3 to fine tune anything previously.

Shiz
26th December 2008, 02:12 PM
I did not know about the differences between daily/utility and the at-will/encounter.

Zyzzyx
26th December 2008, 02:39 PM
To be honest, I wasn't really clear until I read it a few more times yesterday. I knew that I got more spells than I could use, and had read that bit many times over before, but I'd been going off what some of the character creators were letting me choose for number of spells. Now... now I think I understand it.

Shiz
26th December 2008, 03:06 PM
So the list of Powers on the character sheet is you default load-out. You have more in your spellbook?

Zyzzyx
26th December 2008, 03:18 PM
The list of powers basically IS my Spellbook, its what I have available to me after an extended rest, but I can only choose half of them to use. (In this case, one daily and one utility)

Speaking of which, I think I'm gonna bring 'Flaming Sphere' out to play sometime, it looks like a fun one, and I keep forgetting about it. Sleep is great, when it works... (which admittedly, it did do nicely in the caverns)

EricStratton
26th December 2008, 06:06 PM
HP: +10 i think (With new Con)

I don't have the PHB here so I can't tell what my new HP would be with 18 CON.
Increasing HPs when leveling:

Check your class description in Chapter 4 to see how
many hit points you gain with your new level. Add those
to your total. If you increased your Constitution score,
increase your hit points by 1 (as if you had your new
Constitution score when you were 1st level). Also, if you
increased your Constitution score to an even number,
increase your number of healing surges by one.

EricStratton
26th December 2008, 06:08 PM
Amaril:

1) +1 to CHA (18) and WIS (12).

2) I'm debating between Alertness (+2 Perception and no CA on surprise round) and Skill Focus (+3 to any trained skill - I'd probably go with Intimidate bringing it to 12).

I'll probably go Alertness.

4) HP: 43

Zyzzyx
26th December 2008, 06:41 PM
Went back and changed my mind on the Feat.

Shiz
27th December 2008, 12:50 AM
+1 Dex and Wis to 19 each so no bonus.

Feat: Since I took Multi-Class ranger, at level 4 I can swap a ranger encounter power for a cleric one of the same level.

I will be swapping out Command (which is a WIL attack that allows me to move the target) for

Thundertusk Boar Strike Ranger Attack 3
You attack twice, causing your foes to stagger backward.
Encounter ✦ Martial,Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a
ranged weapon.
Targets: One or two creatures
Attack: Strength vs. AC (melee; main weapon and off-hand
weapon) or Dexterity vs. AC (ranged), two attacks
Hit: 1[W] + Strength modifier damage (melee) or 1[W] +
Dexterity modifier damage (ranged) per attack. With each
hit, you push the target 1 square. If both attacks hit the
same target, you push the target a number of squares
equal to 1 + your Wisdom modifier.

So I am losing a WIL attack for a more powerful damaging attack that gives the option of hitting two targets.

Lack of a magic bow might make this power iffy for a while though.

HP: +5

Zyzzyx
28th December 2008, 11:29 PM
Ooops. Messed that one up. Went for Quick Draw to get the extra +2 initiative. Thought something seemed off, went through and read the Feats section in PHB, again.

If you have two
feat bonuses that apply to the same number, only the
higher bonus applies—the bonuses don’t add together.
So if you have both Alertness (which gives you a +2
feat bonus to Perception checks) and Dragonborn
Senses (which gives you a +1 feat bonus to Perception
checks), you have only a +2 bonus—the bonuses don’t
add up to +3.

Yeah... so, uh... nevermind on that one. Still had a couple feats to bounce around on choices, think I've settled on Hellfire Blood.

Zyzzyx
28th December 2008, 11:47 PM
Shiz:

A'right, mebbe I should just stay outta the char sheets... was just back in to change the feat, again. Saved the PDF, downloaded it, and now I notice that its not calculating my AC bonus from Dex/Int, blank field. (should be at 19AC) Maybe its Firefox on Linux that borked it? Dunno, it was fine previously, and I didn't change any of the stat numbers this time. <shrug>

DinbinFanfoom
29th December 2008, 12:26 AM
Ah, so quick draw and improved initiative won't stack? Good to know, I'll have to rethink.

Shiz
29th December 2008, 09:32 AM
Shiz:

A'right, mebbe I should just stay outta the char sheets... was just back in to change the feat, again. Saved the PDF, downloaded it, and now I notice that its not calculating my AC bonus from Dex/Int, blank field. (should be at 19AC) Maybe its Firefox on Linux that borked it? Dunno, it was fine previously, and I didn't change any of the stat numbers this time. <shrug>

Broken for me too. I will delete and rebuild. Or you can. I printed out the pdfs so I won't take me long. Let me know.

Lycos
29th December 2008, 09:35 AM
Baladir:

+1 to Wisdom, and +1 to Strength.

Pelor's Radiance as my new feat.

Zyzzyx
29th December 2008, 10:01 AM
Broken for me too. I will delete and rebuild. Or you can. I printed out the pdfs so I won't take me long. Let me know.
Go ahead, I'd rather not keep that site up at work.

Shiz
29th December 2008, 10:36 AM
I have a bit of a conundrum with Trask. Most of the vs WIL attacks that clerics have are modified in some way by CHA. Raising DEX and WIL to 19 doesn't improve the modifier on either one, but boosting CHA to 12 would at least give a bonus there. Tempted to raise DEX and CHA instead.

DinbinFanfoom
29th December 2008, 10:39 AM
Attributes: +1 to STR (new total is 20) and to CON (new total is 18). Hitting round numbers is good...

Feat: Alertness (+2 to perception, no CA on surprise)

HP: +10 (so now 59?) (9 normal, +1 for CON upgrade)
Surges: +1 (so now... 13) (14hp healed per surge)

A few of my skills will mod up too... many are based on STR including my to-hit and damage.

Shiz
29th December 2008, 11:29 AM
Solak re-made and updated for level 4.

Zyzzyx
1st January 2009, 12:33 AM
I'm a bit unsure on a choice to make. Redoing stuff and looking at the Level 3 Encounter powers (looking at the stuff from Dragon 364 now as well)

Icy Rays
Target: one or two creatures
Attack: Int vs Ref
Hit: 1d10+Int, target is immobilized until end of next turn.

or

Maze of Mirrors
Target: Area burst 1, all creatures in burst
Attack: Int vs Will
Hit: Target is immobilized and takes a penalty to attack rolls equal to your Int mod until end your next turn.



I like both of them from a character's view, but usefulness... I'd lean towards Maze, but out of six powers to choose that leaves me with 5 vs Will and only one vs Ref (Scorching Burst). While Will is often a weak defense, not sure I want to focus so much on it. Could go with Icy Rays to keep another Ref attack, but I sure like the penalty to hit on Maze, no direct damage though. *shrug* *sigh*

Shiz
1st January 2009, 09:53 PM
WIL is good against fighter-types. We need more of that. We have a TON against REF. I vote for Maze but it is up to you, ultimately.

Sagar
1st January 2009, 10:54 PM
I vote for Rays. You really need to have a balance. If you are all Will attacks, you can bet some DM will start throwing in more mobs with strong will resistance.

Besides, one attack is Dam + Immobilize, the other is - to hit (on probably only 1 attack) + Immobilize. - to hit doesn't affect the outcome if the mob rolls really well or really badly. There is usually only a narrow band of rolls where that makes a difference.

DinbinFanfoom
1st January 2009, 11:41 PM
Actually, I'm thinking Brun might take "Sure Climber" instead of Alertness... it makes more RP sense. (Lumberjack)

DinbinFanfoom
12th January 2009, 04:02 PM
OK Level 4 final:

Attributes: +1 to STR (new total is 20)
Attributes: +1 to CON (new total is 18)
HP: +10 to 59 (new Con)
Surges: +1 (HP per surge: 14)
Feat: Sure Climber (Climb at normal move speed, +2 to athletics)

EricStratton
12th January 2009, 04:07 PM
Level 4 final for Amaril:

1)

+1 to CHA (18) - This will increase to hit and dmg for all of my dmg powers.

+1 WIS (12)

2) Feat: Alertness (+2 Perception and no CA on surprise round).

4) HP: 43

Lycos
12th January 2009, 04:20 PM
Baladir:

+1 to Wisdom, and +1 to Strength.

Pelor's Radiance as my new feat.

I will finalize these choices.

I can't put 2 points into Wisdom, right?

EricStratton
12th January 2009, 04:23 PM
I can't put 2 points into Wisdom, right?
Right.

Lycos
12th January 2009, 04:29 PM
Right.

Ok, then what I said is what I'll go with.

Shiz
12th January 2009, 06:33 PM
+1 Cha, Wis to 12, 19. Cha goes to +1 bonus/

Feat: Since I took Multi-Class ranger, at level 4 I can swap a ranger encounter power for a cleric one of the same level.

I will be swapping out Command (which is a WIL attack that allows me to move the target) for

Thundertusk Boar Strike Ranger Attack 3
You attack twice, causing your foes to stagger backward.
Encounter ✦ Martial,Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a
ranged weapon.
Targets: One or two creatures
Attack: Strength vs. AC (melee; main weapon and off-hand
weapon) or Dexterity vs. AC (ranged), two attacks
Hit: 1[W] + Strength modifier damage (melee) or 1[W] +
Dexterity modifier damage (ranged) per attack. With each
hit, you push the target 1 square. If both attacks hit the
same target, you push the target a number of squares
equal to 1 + your Wisdom modifier.

So I am losing a WIL attack for a more powerful damaging attack that gives the option of hitting two targets.

Lack of a magic bow might make this power iffy for a while though.

HP: +5

Shiz
12th January 2009, 06:39 PM
I am assuming Baladir gets 7hps. Correct me if needed.

Pelor's radiance is brilliant Lycos. Now we can Turn Undead 2x per encounter. You do more base damage but I have the push and immobilize. Sweet!

Lycos
13th January 2009, 12:54 AM
I am assuming Baladir gets 7hps.

It's 6 for Paladins. Does the Constitution ability effect it at all?

Asharad
13th January 2009, 08:51 AM
+1 to CON (16)
+1 to DEX(19, which doesn't help now, but will later)
+5 hit points
If we can use the martial powers manual I'd like Slaying Action as my feat.
If not I'll take Far Throw (+2 range on my thrown weapons)

Shiz
13th January 2009, 09:09 AM
You have to describe Slaying Action. None of us have Martial Power yet and since I am not playing a fighter I won't be getting it soon.

Shiz
13th January 2009, 09:10 AM
+1 to CON (16)
+1 to DEX(19, which doesn't help now, but will later)
+5 hit points
If we can use the martial powers manual I'd like Slaying Action as my feat.
If not I'll take Far Throw (+2 range on my thrown weapons)

Boosting CON means your HPs go up retroactively, so +6 hps.

Shiz
13th January 2009, 09:26 AM
All sheets updated. I will change Fandango's feat to Slaying Action after we get a ruling from Sagar.

Sagar
13th January 2009, 09:33 AM
I have the martial book coming (I ordered it yesterday and it has been shipped already).

I'm fine with Fan taking Slaying Action.

Asharad
13th January 2009, 10:18 AM
If you are a fighter, rogue, warlord or ranger the martial power book is pretty interesting. Added abilities for all classes. Real big additions for rangers.

The arcane power book is coming out in a few months, I suspect it will be chock full of spell stuff.

The weird thing is the martial power book references races that don't exist as PCs yet.

When I get to my book I'll post the description of slaying power.

DinbinFanfoom
13th January 2009, 10:45 AM
Anything Brun should drool over? :P

Asharad
13th January 2009, 10:47 AM
Slaying Action
pre-reqs:
rogue-sneak attack class feature
If you spend an action point to take an extra action and have already dealt sneak attack damage during the Sneak Attack damage during the round, you can deal the extra damage again.

(In honesty, I think I had done this on occasion anyway once or twice. It was only upon reading the rules in greater detail that I realized I probably wasn't technically supposed to do it, so taking this feat is a mea culpa for me.)

Asharad
13th January 2009, 10:48 AM
Anything Brun should drool over? :P

There is a whole new type of attacks that have a rattling element.

if you are trained in intimidate you can rattle enemies when you use these attacks. It gives your target -2 to their attack roles for a turn.

EricStratton
19th January 2009, 10:24 PM
I've updated the group 3 (us) rosters (http://www.legendsofwestwood.org/forum/showpost.php?p=214638&postcount=21) with the newest PDF files. Thanks again to Shiz.

I tried to write a script to automatically download and rename the files but the way they generate the PDF files goes beyond my knowledge of curl and wget. I did email the guy and suggest they at least name the PDF files w/ the character's name, tho.

Asharad
19th January 2009, 11:01 PM
I can merge them into single files, if you'd like.

EricStratton
19th January 2009, 11:45 PM
That would be nice, yeah. I can either PM you my email addy or you can just post them up on the roster thread. I'm not married to the role of PDF poster.

Asharad
20th January 2009, 09:15 AM
At Sarah's school they give them Adobe Design Premium CS4 for free, so I've got all that software. I'd be happy to merge them.

Lycos
20th January 2009, 09:45 AM
I've updated the group 3 (us) rosters (http://www.legendsofwestwood.org/forum/showpost.php?p=214638&postcount=21) with the newest PDF files. Thanks again to Shiz.

Thanks Shiz! :D

Shiz
20th January 2009, 10:50 AM
It behooves everyone to check your +ATK and +DMG bonuses. I think I got it all but you never know.

EricStratton
20th January 2009, 11:13 AM
I did email the guy and suggest they at least name the PDF files w/ the character's name, tho.
The guy emailed me back this morning saying he had previously tried to name the PDF file w/ the toon's name but the software he's using to generate the files doesn't support it. Oh well. Good customer service, tho. :lowlol:

Shiz
20th January 2009, 12:45 PM
Is it a guy or a girl? The site is called Ema's Character Sheets.

Zyzzyx
20th January 2009, 12:50 PM
Guy, iirc from reading through the bio info on the site.

DinbinFanfoom
20th January 2009, 01:19 PM
One minor point... I probably made the mistake above, but Sure Climber grants Brunhilde +1 to athletics, not +2.

Geez, +13 athletics, +11 endurance. Maybe she IS a horse! :D

EricStratton
20th January 2009, 01:49 PM
Fix to Amaril:

Amaril is wearing leather armor so he should have his INT modifier (+4) added to his AC.

That's a recent omission so no harm.

Asharad
23rd February 2009, 04:29 PM
I forgot to merge these but will do it in the next day or so.