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Greebo
1st April 2009, 10:28 AM
Bit of confusion here:
You can place a Warlock's Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round, so if you have dealt Warlock's Curse damage since the start of your turn, you cannot deal it again until the start of your next turn.
: A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy is defeated.
: You can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can't place a Warlock's Curse on a creature that is already affected by your or another character's Warlock's Curse.
Does this mean that if I'm the same distance from two enemies, then I can curse one the first round and the second the second round, and then if I move to be closest to a third, I can curse it, so that multiples are cursed simultaneously, or am I limited to one curse at any given point, but able to use it again after the first curse victim dies?

Shiz
1st April 2009, 10:36 AM
If the target of your first curse dies, you can curse a second target. You cannot have multiple curses going at once.

noptov52
1st April 2009, 10:38 AM
It sounds like you can curse multiple victims, but only apply extra damage to one target per turn (ie an attack that hit multiple cursed targets would only get the bonus damage on one of them).

Greebo
1st April 2009, 10:38 AM
If the target of your first curse dies, you can curse a second target. You cannot have multiple curses going at once.

Ok, that makes sense - is there a source?

Sagar
1st April 2009, 10:42 AM
I don't think the first one has to die. You just curse the next one.
I don't know if you can have multiple curses running. I think a curse is focused ill will against one enemy. You can change that focus as you wish. At least, that is how I consider it.

Greebo
1st April 2009, 10:42 AM
Shiz <> Sagar

I'm confused again!

Shiz
1st April 2009, 10:43 AM
I don't have a source for that. Just the way I read it and the way we have been playing it.

Given what noppy wrote, maybe you can have more than one cursed enemy at a time, but that language about only applying the extra damage once per round is used for other things like a ranger's Quarry dmg.

Read the Quarry rules and see if it explicitly states one Quarry at a time. If it does for that and does not for Warlock Curse, then I would say you can curse multiples.

Greebo
1st April 2009, 10:46 AM
Well the curse explicitly says the extra damage can only be dealt once per round, so that's pretty clear.

It's really a question concerning Misty Step:
Prerequisite: Fey Pact
Trigger: An enemy under your Warlock's Curse is reduced to 0 hit points or fewer
Effect: You can immediately teleport 3 squares as a free action.
"An enemy" not "The enemy" suggests a possibility that there may be more than one enemy under the curse at a time.

And since Misty Step is a free action, conceivably, if multiple enemies were cursed and died in the same round, then a fey warlock could teleport more than one time in a single round.

Sagar
1st April 2009, 10:47 AM
Re-read the curse rules.
A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy is defeated.


I sit corrected. Based on this, the curse stays. So I think you can have more than one curse active at a time.

In other words, I think Noppy has it right.

Shiz
1st April 2009, 10:48 AM
I am moving in your direction. It's funny. Until one actually plays a class, one doesn't focus on the rules for that class so much.

Check Quarry. If the rules for that are explicit, then Curse should not be interpreted strictly.

noptov52
1st April 2009, 10:51 AM
You can designate one enemy as your quarry at a time.
That's for Hunter's Quarry in the PHB.

Shiz
1st April 2009, 10:52 AM
Well then, curse to your heart's content, Greebs.

Greebo
1st April 2009, 10:54 AM
You can designate the nearest enemy to you that you can see as your quarry. Once per round, when you hit your quarry with an attack, the attack deals extra damage based on your level. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter's Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn.

The hunter's quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry.

You can designate one enemy as your quarry at a time.

Level : Hunter's Quarry Extra Damage
1st?10th : +1d6
11th?20th : +2d6
21st?30th : +3d6
The limitation is explicitly given in the Quarry text.

Ah, Noppy beat me to it.

Yay, Multi Cursing!! :D

EricStratton
1st April 2009, 12:12 PM
I don't have a source for that. Just the way I read it and the way we have been playing it.
FYI, this is not how I've been playing it. :lowlol: