View Full Version : Adventure 01 : 01 Bar Fight!
Greebo
7th April 2009, 11:21 AM
War...
The word haunts your waking hours and your dreams. For a year now, the word has teased and taunted you. You hear it in your sleep. You see it in the smoke of the fire, and the mist on the water. You hear, you see, but only on the edge of perception, just out of reach, turning dreams into nightmares, peace into apprehension...
Rajkelleran Stormclaw
At the age of 18, you made your solo pilgrimage to the temple of Bahamut to be tested and judged. When you returned home in triumph, you found the house empty and two things missing - your father and the family heirloom wyrmtooth dagger. The house was not disturbed. All Raj found was a small pool of dragonborn blooded with the word war scratched in it and underlined. In the year since then, you have searched for word of his father or the dagger and for who could have taken both.
Tor Sphere
The whispers and dreams feel like anything but Sehanine. You sense...not a threat...but the hint of a threat. To Sehanine? To her followers? You cannot say - yet you feel the drive of the avenger regardless, thrusting you between those of the faith and harm, thrusting you to become the harm.
Duma
Your awakening was the word - resonating in your essence. You know where you need to be. It no longer resonates, but you remember. You cannot help it. You traveled down from the mountains in which you awoke, single in purpose, as you have been before. As you will be again.
Urvi
You, as well, have seen the whispers and heard the visions, but have not felt a sense of where, but of whom. The question lurked at the recesses of your mind, until you happened upon a traveling adventurer with a firm sense of purpose, if not destination. When you saw him, the question was answered, and yet left remaining - this one would take you to the whom, but was not the whom.
Jacoby Intar
You have lived your life in Brindol for 10 years, coming here just after the war of the Red Hand. You did not experience the war yourself, but you grew to adulthood hearing the tales of horror visited upon the town. When the whispers came to you last year, they did not draw you away, but filled you with fear of what was to come. Fear that left you feeling impotent, finding no way to confront it.
The five of you have suffered the whispers for almost a year, and fate, in her insipid manner, has drawn you all to one place. Jacoby, to you its just another evening in the Hart and Horn tavern. The regulars are scattered about - nobody you've ever cared to get to know but people you see regularly. And, as usual, the odd assortment of outsiders are here.
You think nothing of the sight of such unusual beings. The Goliath sitting with the Shifter, the Dragonborn in the corner - such adventurers often pass through Bristol and stop at the Horny Hart (as it is nicknamed by the locals), on their way to this place or that. They never stop for long in Bristol. Bristol is too civilized for adventure - and the war is long over. You, as a Half Elf, aren't even worthy of a raised eyebrow in this small city. You sit alone by the bar, nursing your beer as you take your last break of the evening.
And then the door opens, and a new person enters. Like a shout from the ramparts of a distant castle, the word flares into your minds, and then fades. You do not know why, but as the newcomer walks across the floor, the rest of you rise as one, and converge upon the same table.
Fate has found you...
http://www.primeaxiom.com/rpgt/scene.asp?ID=ebccq9kdjacs6k25uvh2x9kbvt2lyxuymnycu 8h3x718ee8o4amnypokbt5w33op
Greebo
7th April 2009, 11:25 AM
Map Notes
The darker brown wood spots are tables, and the bar. Figures on those spots are sitting at the table.
The stone on the south end are actually windows. Large plate glass windows. Those, and the doors outside the bar are to be considered as being in the wall space between the tiles.
The brick rooms are storage rooms, the doors are in the walls.
The black area is the fireplace - sold obstacle.
See attached for a prettier view:
attriel
7th April 2009, 11:28 AM
OOC
Uh, so are we in a bar fight, as the map title suggests, or are we simply converging due to the pull of unknown fates?
I only ask because I think it might make a difference in how we respond ...
Greebo
7th April 2009, 11:30 AM
Oops, sorry - no - no fight. I just needed a name and since it's a bar that popped into my head.
There will be no progression until the stats thread has been populated, btw. :)
Asharad
7th April 2009, 11:42 AM
That human bartender is really handsome.
Greebo
7th April 2009, 02:06 PM
Cue: This is where your characters introduce themselves, give such backstories as you wish, and the like. :)
Sagar
7th April 2009, 02:32 PM
Is the "new person" one of us or someone else on the map or someone not on the map?
Greebo
7th April 2009, 02:36 PM
The introduction pertains only to the five of you, and all five of you are on the map. I am sorry, I thought I said "a new person, a Deva, it would appear" not just "a new person".
attriel
7th April 2009, 03:21 PM
With his hood still pulled up on his head, Tor Shere steps over to the newcomers table. His voice, deep yet soft, can be heard clearly by those at the neighboring tables.
"What news is there outside tonight? What stories are mothers telling their children? I am Tor Shere, a storyteller. I seek knowledge, truth, stories. I would buy you a drink if you would talk with me."
He raises his hand and motions for the barman's attention.
Greebo
7th April 2009, 03:26 PM
The barman sees you and yells at the barmaid to get off of her rear and get back to work. The barmaid (M14) stops flirting with the local at N15 and comes to take your order.
Asharad
7th April 2009, 03:46 PM
The deva looks at you for a long while, never blinking. Finally he does blink, and when he does, the act itself is shocking after so long without motion. His face is a swirling pattern of white and black. He speaks. His voice is flat, without intonation or emotion and every syllable is enunciated clearly, almost sep-a-rate-ly.
"I thank you for your kindness. I am Duma. I would have wine.
I cry for pardon for my speech. Eight thousand years ago I stood on a hill top and spoke to a king about the end of his kingdom. More recently, a mere five hundred years ago, I spent a lifetime with a playwright discussing his art. But these are the first words I have spoken and I am like a man long locked into a tower alone who is let free and must once again converse with others.
I have lived milinia but this is my first day. The first days are always disjointed. I remember but I do not remember. I know thousands of stories but the only story I know is this.
Years and years ago there was a war in the heaven. Some of the angelic warrior-scholars of the goddess Ioun revolted. The battle raged for thousands of years but in the end the usurpers were put down. Many were changed into rakshasa and were gone from the book for eternity. Others were cast down unto the earth to walk it and serve and atone for their rebellion.
This is the story that I know. This morning I awoke for the first time for the thousandth time. I walked from the mountain where I was born to this place.
I sat in this place and Tor Shere came and sat and offered me a drink for a story."
Sagar
7th April 2009, 03:56 PM
The dragonborn sits calmly at the table. He exudes a warmth and calm unusual for his race. His long robe hides most of his 6'6" frame, but his head is bear. Your eyes are caught by the glint of gold and bronze metallic scales that lie scattered upon his head like dew on a fall leaves.
"Well met, Deva. And a welcome to you too, storyteller. I am Rajkelleran Stormclaw - Raj, if you prefer - and a student of draconic magics.
So, what brings you to this place," he gestures with a wave of his scaled hand. "Certainly there are less disturbed towns that could claim your attentions..."
Greebo
7th April 2009, 04:20 PM
The bar wench, sensing her opportunity at a gap in the conversation, chimes in, "So what can I get for you folks today?"
Kiir
7th April 2009, 05:06 PM
Urvi looks at the group, called to them by the whispers and visions that have been running through her head for the past year. She stands towering over the table, her gleaming green eyes watching the group. She speaks uncertainly, "The dreams have driven me here, why I do not know, but perhaps one of you can lead me to whom I seek."
Sagar
7th April 2009, 05:25 PM
"I, for one, would love a good ale. A fair ale will do in a pinch, though, if that is all you have." Raj winks at the barmaid.
Looking at Urvi, he add, more seriously, "I too, seek someone. My search has led me here."
Quervo
7th April 2009, 06:57 PM
Setting down his lyre on the other side of the bar, a tanned Half-elf with stark white hair walks your way.
"Jacoby Intar is my name, and I feel I will be traveling again. This is an interesting group of people I find myself with today."
Nodding towards the Deva and the Goliath, "It has been a long time since your peoples have graced this region." Turning towards the shifter, "Are the rumors true? Are the nomads are finally returning after the war?"
"I feel drawn to you Immortal, for some reason, and I fear the cause of this attraction. Something had been playing shadow games with my fears of the last war, and it seems you maybe related to that?"
attriel
7th April 2009, 07:18 PM
After the dragon has ordered, Shere says to the barmaid, "An ale for the traveller," stopping to see if that is acceptable to the Deva, "and another spirits for me." He hands her a few silver pieces, "And some food, perhaps? I could use a bite."
Turning back to the Deva, "I understand. The dreams of our histories and the legends of our futures are always intermingling."
To the half-elf, "I do not know about the nomads. My name is Tor Shere, and I have lived my entire life in the cities. I have just recently begun to travel."
Quervo
7th April 2009, 07:43 PM
"I see Tor Shere, before the last war with the hobgoblins there were a few tribes of nomadic shifters that roamed the Vale. It only makes sense that a few of those families would have settled down in the cities of the Vale."
"I was but a child when the war ended, but there are still those that have not fully recovered from those horrors."
"I keep having dreams of trouble comming. Within the eye of that storm I see a group of people standing thier ground. I think one of those people is me."
Sagar
7th April 2009, 07:59 PM
"What kind of trouble do you see? And do any of the rest of you keep running across one word... WAR?"
Greebo
7th April 2009, 08:04 PM
Having received your orders, the barmaid heads to the bar to put in your order, then sees to another table of patrons while your order is prepared.
As you talk and wait for your drinks, your sense of astonishment at finding others who share your nightmare turns to alarm as a loud crash signals the violent explosion of the main tavern doors.
Without warning, you see humanoid shapes rush in, through the doors. Screaming battle cries, they charge at the nearest table of patrons.
"For Sinruth! For the Hand!", they cry!
As you struggle to reach your feet, the beasts surround the table on the far side of the bar from you, partly out of sight, but not of hearing. The barmaid screams once, a sound from your whispering nightmares, and then falls silent. The first hobgoblin cuts her down without mercy.
The second and third shove chairs out of the way and while one misses, the second one makes quick work of one of the other tavern visitors, who crumples over the table, his own scream stifled by the blood in his throat.
The fourth to enter the bar veers the other way, making for the would-be boyfriend of the barmaid. He stands, and while to your eyes is no match for the Hobgoblin, he grasps his chair, hot vengeance in his eyes.
http://www.primeaxiom.com/rpgt/scene.asp?ID=ebccq9kdjacs6k25uvh2x9kbvt2lyxuymnycu 8h3x718ee8o4amnypokbt5w33op
Initiative Order
Urvi - 20
Tor - 16
Raj - 14
Duma - 12
Hobgoblins - 6
Human Rabble - 5
Jacoby - 4
Urvi...
Greebo
7th April 2009, 08:34 PM
Sorry, if you saw my single line post, hit reply a fair bit too soon...
Quervo
7th April 2009, 08:52 PM
as i go last in the round I will hold off posting till i get a feel of the battle, not second guessing at this point.
Sagar
7th April 2009, 09:56 PM
I will head briskly south along the wall and dart between the last two tables (M13). Seeing Urvi move between me and the grunt, I abandon the idea of an AoE and instead draw my dagger (minor), and use it to channel dragonfrost at Grunt4 (if alive). +5 vs Fort, d8+7 frost damage.
If grunt 4 is dead, I will aim at the next closest living grunt. (probably 1)
Kiir
7th April 2009, 09:56 PM
Urvi startles at the abrupt attack by the hobgoblins in the till now peaceful bar. Watching the barmaid cut down and the other patrons attacked, she unsheathes her Great Axe and moves forward to engage the closest hobgoblin (Hobgoblin grunt 4 move to L13) and swings her Great Axe at the foul creature calling forth the weight of the earth to aid her (attack with weight of earth [attack 6 VS AC, 1d12 + 4 damage and target slowed till the end of my next turn]).
attriel
7th April 2009, 10:49 PM
Seeing Urvi heading for the nearest corner, Shere moves across the floor towards the rest of the hobgoblins, pulling his Flail loose. When he reaches the area between tables (H11), he stands ready.
Screaming in the goblin tongue, "You ignorant sons of jackals! Come face your judgement!" Shere readies his attack, intent on striking the first beast that comes near enough to attack. (Ready action: Trigger: Opponent moves into threatened square; Action: Basic attack, flail +6 attack, 1d10+4 dmg)
Greebo
7th April 2009, 11:39 PM
Urvi, responding quickly to the unexpected threat, the mighty woman quickly moves to engage. Towering head and shoulders over the hobgoblin, her Axe swings in a wide arc as the weight of the earth crashes down on her enemy! (12 + 6) The axe connects (3+4) and the Hobgoblin crumples and stirs no more (dead).
Shere cheers Urvi's swift dispensing of justice as he moves to a tactical position. His curses at the Hobgoblins do not go unnoticed!
Attriel: I think you are asking to move and then hold action until you have a target. My understanding is that only actions with a defined trigger can be readied as interrupts. A melee attack is a standard action and must occur within your round. You can choose to delay your entire turn until later, to angle for a possible attack, or move now and be in a better position for next round. Based on this, I've moved you, but that will be it this round.
Raj I could not move you at Speed 6 to M13 because that would have you clamoring over chairs so I put you at N13. (You can sit at the table, but walking through them with the chairs doesn't work - see more detailed picture of the bar.) The dragonborn slides gracefully along the wall of the tavern, taking position in good view of the entry. Cold bursts from his hand and encases (11+5) Grunt 1 in ice (7 + 7) which freezes its blood instantly (dead).
Duma...
Asharad
7th April 2009, 11:54 PM
Duma will move back to O7 make his way between the tables to L10.
If he has line of sight (I can't tell) he will Avenging Light grunt 3.
To hit: +4 vs. fort
Damage: 1d10+4
If no line of sight, then he'll just wait.
attriel
7th April 2009, 11:56 PM
Attriel: I think you are asking to move and then hold action until you have a target. My understanding is that only actions with a defined trigger can be readied as interrupts. A melee attack is a standard action and must occur within your round. You can choose to delay your entire turn until later, to angle for a possible attack, or move now and be in a better position for next round. Based on this, I've moved you, but that will be it this round.
My reading is that any action can be readied and I define the trigger; in this case, I defined the trigger as "An enemy enters my threatened region" ; the examples it gives on phb291 are basically the same as what I'm doing (including the wording on the trigger to let me attack before they do). But if I misinterpreted it, I'll move and defend
Greebo
8th April 2009, 06:13 AM
My reading is that any action can be readied and I define the trigger; in this case, I defined the trigger as "An enemy enters my threatened region" ; the examples it gives on phb291 are basically the same as what I'm doing (including the wording on the trigger to let me attack before they do). But if I misinterpreted it, I'll move and defend
[-]The problem though is that the melee attack is a standard action, and standard actions must be taken as a part of your turn (Delay: You must delay the entire turn). To interrupt with a readied action, that action has to be allowable outside of your normal turn - a free action. Since you moved, you cannot delay your turn.
So you can either not move, delay your turn until after the enemies move and hope they move into range, move and attack, or you can move and wait and hope for an OA.
I'm assuming you don't want to revert to the table so I'll leave you where you are.
[/-]See discussion thread. Atty's initiative resets to 6
Greebo
8th April 2009, 07:01 AM
Round 1 Continues
Note to all : I'm treating movement into the table squares as difficult terrain - you can push your way through the chairs or climb over a table, but with a delay. Cutting corners around the tables is at no penalty, and they do not provide cover for medium or larger creatures. Tables can be tipped over (standard action) which will then provide cover, and superior cover if the person behind the table is prone. Small creatures can move under a table for cover.
Duma - 12
Blackblades - 12
Hobgoblins - 6
Tor Shere - 6 (Delayed action)
Human Rabble - 5
Jacoby - 4
Duma You do have line of sight - the charcoal grey blocks are the chimney and rise to the ceiling - the dark brown blocks are tables You rise and move to a better view of the action. You call for vengeance and Ioun grants it (11+4). The light of your god bathes the hobgoblin (#3), searing it (4+4) for its sins (dead).
Enemies A small goblin carrying a short sword and a passel of bitumen torches (3) enters the bar, accompanied by 3 more hobgoblins.
Goblin Blackblade The blackblade moves under the table at D15 and hurls one of his torches at the barman. The torch misses the barman, but strikes the bottles of strong drink behind the bar. A bottle shatters, and the bar quickly bursts into flame. Caught in the fire, the barman shrieks in agony as he dies.
[-](Ok, so there are no fire tiles in the map tool, so the boulder = flame...)[/-] Thanks to sagar for helping me find the fire
Hobgoblins Grunt 2, evidently thinking that Shere is just another local, moves to attack.
Shere is ready, and strikes first. His lunge connects (10 + 7), and the sword passes cleanly through the Hobgoblin's chest(8+4), who screams in surprise as he falls to the floor (dead).
One of the new grunts (#5) moves into combat format next to its ally, and also swings. It, too, manages to connect a nasty cut through Tor Shere's defenses. (Shere HP 28 - 5 : 23)
The other newly arrived hobgoblins, intent upon causing as many casualties as possible, move to the larger cluster of patrons to their right, focusing first on Urvi. The first swings his longsword wildly, missing, but the second is more considered and lands a solid blow. (Urvi: 35 - 5 : 30).
Rabble The patron in the far corner (#4), unable to flee, cowers in the corner with a panicked look in his eyes.
The three patrons at the top table, deeply immersed in their card game, apparently think the fight is just a brawl, and do not stop their play.
The would-be boyfriend of the barmaid, however, raises his chair and, screaming a cry of anguished rage, charges the hobgoblins that confront Urvi. The hobgoblin (#7), however, deflects the oncoming chair, aided by his ally.
The hobgoblins work together when adjacent to each other, granting them a bonus to defense.
Jacoby...
And after Jacoby, Round 2 Initiative:
Urvi - 20
Raj - 14
Duma - 12
Goblin Blackblades - 12
Tor - 6
Hobgoblin Grunts - 6
Human Rabble - 5
Jacoby - 4
Quervo
8th April 2009, 07:38 AM
Jacoby slides away from his tabe and moves and jumps up on the table at m10 for a better view.
In common Jacoby says to a Hobgoblin " I spit on the banner of the Red Hand as my ancesters did!"
Vicious Mockery +4 vs Will, d6+4 Psychic damage, rng 10, -2 att till end of next turn on Hobgoblin grunt 6
attriel
8th April 2009, 08:05 AM
Shere releases a small grunt when the hobgoblin's sword strikes him. "Worthless mule. You were obviously the runt, and your mother should have killed you soon as you were born." As he hurls the goblin taunts, Shere's Flail swings around to smash at the beasts head (flail +6 attack, 1d10+4 dmg)
Sagar
8th April 2009, 08:39 AM
Raj yells "Stop the goblin before he burns the place down around us!" (free action) as he circles the table to L15. (I am 6'6", 270lbs and wicked strong.. a few chairs are NOT gonna slow me down :p)
There, he waves his dagger and sprays the grunts with fire (Burning Spray: close burst 3 - centered J14, +5 vs Ref, d8+7 damage, circle me with flame - next to attack me before EONT takes 3 fire damage).
Then, using an action point, cast Dragonfrost on the goblin (+5 vs Fort, d8+7 cold damage, push target 1 to d14)
Asharad
8th April 2009, 09:09 AM
Calmly, Duma says, "On your left Urvi."
Duma will hit hobgoblin 6 with Sun Strike.
To Hit: +4 vs. Reflex
Hit:1d8+4 and the taget can be slid one square. He'll knock it to I12 to break up the defense bonus. Assuming it isn't dead.
If it is dead, it will be Avenging Strike on whichever grunt is still alive and least damaged.
To Hit:+4 vs Fort
Damage:1d10 +4
Shiz
8th April 2009, 09:10 AM
Shere releases a small grunt when the hobgoblin's sword strikes him. "Worthless mule. You were obviously the runt, and your mother should have killed you soon as you were born." As he hurls the goblin taunts, Shere's Flail swings around to smash at the beasts head (flail +6 attack, 1d10+4 dmg)
Atty, is there a reason you are not using at-will powers? I am confused. Melee basic attacks are usually only used for opportunity attacks. You could have readied any power before as well.
Asharad
8th April 2009, 09:15 AM
Yeah, I don't think I've ever used a regular melee attack other than the occassional OA.
Greebo
8th April 2009, 12:21 PM
Waiting on Urvi to start round 2...didn't want to just post a single action then wait again...
Kiir
8th April 2009, 12:38 PM
Urvi shrugs off the hobgoblin's puny attack and calls on the strength of stone to aid her in the battle as she slashes at grunt 6 (grunt 7 if grunt 6 is dead)(using Strength of Stone +6 vs AC, hit 1d12+4 damage and you gain temp hit points equal to con modifier so +4 temp hit points).
If she hits hobgoblin 6, she calls out to hobgoblin 7 "You are next foul one!" (marking hobgoblin 7 if I can so if he attacks anyone else in his next turn I will use Warden's Fury as an Immediate Interrupt)
Zyzzyx
8th April 2009, 01:01 PM
A'right... I gotta say that one cool thing about getting this group going is that Kiir is posting again. Hooray! :D
Greebo
8th April 2009, 02:33 PM
Round 1 Completion...
Jacoby, delayed in his action over the horror at what's happening in his own place of employment, is filled with anger as memories of the War of the Red Hand come flooding back. Leaping onto a table, he cries, "I spit on the banner of the Red Hand as my ancestors did!", imbuing his shout with magical wrath. The hobgoblin, however, ignores Jacoby's cry (4+4) and continues on with his own entertainments.
Round 2
Urvi - 20
Raj - 14
Duma - 12
Goblin Blackblades - 12
Tor - 6
Hobgoblin Grunts - 6
Human Rabble - 5
Jacoby - 4
Urvi scoffs at the hobgoblin and calls the bones of the earth to aid her as she swings her great axe again. The earth, however, was on vacation in the south, and does not answer the call. (2+6). Undeterred (the earth apparently takes a lot of trips), she brands the enemies by her with a mark of nature that glows faintly over their heads. (grunt 6 & 7 marked by Urvi)
Raj shouts a warning about the fire spreading behind the bar as he works his way around the corner table. He gestures, almost casually, with his blade, and a burst of fire rips through the space in front of Urvi. While Urvi is unharmed, the marks over the grunts she just placed vanish as the fire (16+6) consumes their bearers, and they cease to be a threat (1+4: Dead, Dead).
Summoning his reserves (action point used), he summons a Draconic ice blast which lances (18+5) the Goblin BlackBlade, causing it some discomfort (1+7) as it is pushed further under the table (push 2).
Duma, the epitome of grace and tranquility, calls the wrath of his diety (15+4) down upon the hobgoblin beside Shere. Avenging Light (not strike, don't confuse me!) bathes the goblin, who is struck dead instantly. (2+4, dead).
Blackblades
The first blackblade, ducking out from under the table, flings a second bitumen torch at Urvi. The torch strikes her, lightly singing her (2), and then falls to the ground, igniting the dry floor.
MAP NOTE: No fiery tile, only a campfire sprite, so I can't put fire and npc/pc in sam spot. The tan brick squares and campfire squares are ON FIRE.
WHOOSH! The alcohol behind the bar explodes into a wall of fire! Smoke begins to fill the ceiling of the bar!
Tor... Your targets are dead...action?
attriel
8th April 2009, 02:48 PM
Shere, seeing his intended target struck down, steps through the bodies and moves towards the remaining hobgoblin (C14) and brings his flail down on the beast (flail +6 attack, 1d10+4 dmg)
Greebo
8th April 2009, 02:50 PM
That's a goblin blackblade, not a hobgoblin, but I figure that won't change your move.
Greebo
8th April 2009, 02:53 PM
Um... basic melee attack again?
Asharad
8th April 2009, 03:02 PM
Is there anything in the vicinity that can be used to put the fire out? Also, I assume the poor (and handsome) bartender is dead?
Quervo
8th April 2009, 03:03 PM
Jacoby will move to G12, Shouting "Kill that bloody goblin."
Jacoby will use Misdirected Mark +4 vs Ref, d8+4 damage, on the goblin.
seconday effect will have the goblin marked by Urvi
Greebo
8th April 2009, 03:06 PM
Hold that though Quervo, its not your round yet, and Urvi's marked hobgoblins are no more.
Greebo
8th April 2009, 03:09 PM
Round 2 continues...
Shere, in need of an enemy to punish, heads for the Goblin Blackblade. For reasons known only to himself, he choose simple melee against this firebug...er...goblin. Swinging viciously with his flail, he scores a direct hit (10+6) brutally slamming it into the evildoer's side (6+4:10; bloodied).
Hobgoblins
Two more hobgoblins, enter the bar! Seeing their fallen brethren, they sense that the party are not simple common barflies. The two hobgoblins rush at Urvi, attacking in unison, but only one connects, slicing Urvi's arm (28 - 5 : 23).
Now Jacoby... and I suggest you continue to hold your posts for this fight, since you don't know what else might pour through that door... ;)
Greebo
8th April 2009, 03:16 PM
Oops, forgot the rabble...
The three humans who were engaged in cards so intently gather up their coins. They make for the back exit with speed.
The grief stricken lover (who missed with his chair last round probably because I forgot to move him) takes up the position he was really in all along, and swings his impromptu weapon again, this time at grunt 9. His attack remains ineffective.
However, the cowering rabble by the goblin plucks up his courage, grabs a heavy pewter mug from the table and clouts the goblin over the head with it! It connects, angering the goblin who howls in pain! (4 dmg).
Quervo
8th April 2009, 03:23 PM
continue with planned action. only adjusting movement to k10 instead
(misdirected mark acts as a general mark and does not count against Urvi ability to mark other opponets.)
Sagar
8th April 2009, 03:33 PM
Raj yells, "Urvi! Your feet are on fire. MOVE!" which is a nice way to get her to shift, I hope.
As I ready another burning spray, I yell at the guy next to me "Go check the back door and see if it's clear. We don't want to burn with this place!"
Raj waves his dagger again and sprays the grunts with fire (Burning Spray: close burst 3 - centered J14, +5 vs Ref, d8+7 damage, circle me with flame - next to attack me before EONT takes 3 fire damage).
If I kill them, I'll move closer to the door - H15 area - so I can leave in a hurry if this fire gets out of control.
Now I wish I had an AoE cold spell.. C'est la.
Kiir
8th April 2009, 03:39 PM
Urvi sighs as she misses the hobgoblin before her, but grins as it is turned into a pile of ash at her feet. She ignores burn from the torch thrown at her and winces sightly at the new hobgoblin's attack Assessing her situation she decides to stay in the fire and attack rather then moving. She lets out a roar as she marks both hobgoblin 8 and 9 (marking hobgoblin 8 and 9 so if either attacks anyone else in his next turn I will use Warden's Fury as an Immediate Interrupt) before calling on the strength of stone to aid her in the battle as she slashes at grunt 8 (using Strength of Stone +6 vs AC, hit 1d12+4 damage and you gain temp hit points equal to con modifier so +4 temp hit points). She then shifts to k12, k13 if grunt is dead..
Greebo
8th April 2009, 03:39 PM
continue with planned action. only adjusting movement to k10 instead
K10 -> B15 gives Blackblade 1 superior cover (small under table = cover + you shooting through a chimney). You could just as easily get to K11 or J11 and have a clean shot.
Sagar: Free actions such as shouting occur on your round. You go after Urvi. She will not hear you before her move.
Greebo
8th April 2009, 03:45 PM
Kiir - if you move more than one square and you don't have a power granting more than 1 shift, then leaving your current square away from Hobgob 9 will grant him an attack of opportunity against you.
Asharad
8th April 2009, 03:47 PM
Duma will move to G11.
Lemme figure my attack...
I (I can't do this 3rd person weirdness. If I'm roleplaying then it is me) will try and hit Goblin Backblade with a Sun Strike.
To Hit:+4 vs reflex (not counting whatever he gets for cover)
Damage: 1d8+4 and I will slide him to B14
Greebo
8th April 2009, 03:59 PM
Jacobi I'm putting you in K11 so you don't get a -5. Apologies if I overstepped. Jacobi leaps down from the table and moves to get a clearer shot at the goblin under the table. With arcane magic, he causes a bolt of energy to shoot from just beside Urvi (9+4-2). His trick fails to achieve the desired effect, as it misses the mark, and goes unnoticed.
Round 2 ends.
Round 3! Fight!
Urvi - 20
Raj - 14
Duma - 12
Goblin Blackblades - 12
Tor - 6
Hobgoblin Grunts - 6
Human Rabble - 5
Jacoby - 4
Urvi roars and green mist coalesces over the heads of hobgoblins 8 and 9. (Marked by Urvi). Her strength of stone fails her, however (6+6) and she misses her target as she shifts out of the rapidly spreading fire.
Raj, in a fit of irony, fights fire with MORE fire, yet again! A burst of flame erupts for a second time striking both (15+5, 13+5) hobgoblins for what will be their last memory (1+7; dead; dead).
And I have to submit a status report now...
Greebo
8th April 2009, 04:46 PM
Continuing round 3
Duma moves beside the fireplace, serenely points at the Goblin who is readying another torch, and blinding light blazes from his hand in a narrow beam which strikes the goblin squarely in the chest (19+4). The beam of light fries the goblin's flesh (7+4; dead) as its power blasts him out from under his cover. The dead body falls to the ground, smouldering.
Even as the goblin dies screaming, a second goblin carrying torches rushes into the bar. Stopping just inside the door, he flings another torch to the north east. It lands, catching the playing cards on the table on fire, and soon another fire is burning merrily.
Meanwhile, the fires that are already burning...spread (http://www.primeaxiom.com/rpgt/scene.asp?ID=ebccq9kdjacs6k25uvh2x9kbvt2lyxuymnycu 8h3x718ee8o4amnypokbt5w33op)...
Tor...
attriel
8th April 2009, 05:04 PM
Shere yells to the man in the corner, "You're lucky to be alive. You better follow the rest out the back!"
He then moves to G15 and strikes at him, summoning the will of Sehanine to bolster his strike if needs be. (Bond of Retribution, +6 attack, 1d10+4 Dmg ; If someone else attacks me before the end of my next turn, Blackblade 2 takes 2 radiant damage)
Greebo
8th April 2009, 05:15 PM
Shere moves to attack the second blackblade, while shouting at the human to get the hell out of dodge. His flail connects with a sickening thud (14+6) and bruises the goblin (4+4) who roars in anger.
Hobgoblins - One more hobgoblin enters the bar, and seeing his ally threatened, moves to an advantageous position behind Shere. The blow comes as a surprise to Shere, who takes 5 points of damage from the hobgoblins longsword.
Human Rabble: The remaining humans, fearing the fire, move to flee.
Jacoby...
attriel
8th April 2009, 05:26 PM
Shere moves to attack the second blackblade, while shouting at the human to get the hell out of dodge. His flail connects with a sickening thud (14+6) and bruises the goblin (4+4) who roars in anger.
Hobgoblins - One more hobgoblin enters the bar, and seeing his ally threatened, moves to an advantageous position behind Shere. The blow comes as a surprise to Shere, who takes 5 points of damage from the hobgoblins longsword.
Human Rabble: The remaining humans, fearing the fire, move to flee.
Jacoby...
When he attacked me, the goblin should have taken 2 additional points of damage from the at-will Bond of Retribution
Greebo
8th April 2009, 05:31 PM
Oops, thanks!
Consider it to have happened.... ;)
Quervo
8th April 2009, 05:40 PM
I will "TRY" Mockery again on Grunt 10. +4 vs will, 1d6+4 psychic dmg, target -2 attack till ENT
(FYI you can fire around a corner without providing your target cover... IE I can be at k10 and HAVE cover from F or H 15, but they would NOT have cover from my attacks.)
Greebo
8th April 2009, 05:42 PM
I will "TRY" Mockery again on Grunt 10. +4 vs will, 1d6+4 psychic dmg, target -2 attack till ENT
(FYI you can fire around a corner without providing your target cover... IE I can be at k10 and HAVE cover from F or H 15, but they would NOT have cover from my attacks.)
*sigh* Time to reread the cover rules. Again...
Now while I'm at it... My reading of flanking suggests that both the grunt *and* the goblin have CA against Shere. Am I reading that right?
Quervo
8th April 2009, 05:44 PM
yes you are... and yes that sucks for shere, look in disscussion
Greebo
8th April 2009, 05:46 PM
Jacoby sharpens his wit ... well... no... he doesn't... (2). Jacoby attempts to make a scathing remark to the hobgoblin, but ends up only confusing himself as he is forced to abandon the attempt...
Round 4! Burn, baby, burn!
Urvi - 20
Raj - 14
Duma - 12
Goblin Blackblades - 12
Tor - 6
Hobgoblin Grunts - 6
Human Rabble - 5
Jacoby - 4
Quervo
8th April 2009, 05:49 PM
DOOD you hate me.... goblins 15-20 , bard no roll higher than 8
Greebo
8th April 2009, 05:55 PM
DOOD you hate me.... goblins 15-20 , bard no roll higher than 8
Complaining about DM die rolls grants an automatic -5 penalty to hit for 3 rounds. One DM round lasts 3 game encounters. ;)
Quervo
8th April 2009, 05:59 PM
wow, i might hit a -20 now... come on THACO i am a combat machine
Quervo
8th April 2009, 06:00 PM
ok back to game...
edit... didnt see the goblinoids...
rinse and repeat last action on grunt 10
"Now listen here you hairbrained son of goat, your trashing my favorite drinking join, and I am sick AND tired of your flea-biten hide!"
/ooc i forgot it is a vicious mockery so maybe i get a better roll with better rp :rotflmao:
Kiir
8th April 2009, 06:01 PM
Urvi moves to help Shere out (move to I14) calling out at the blackblade, "Die by my blade foul beast." (marking blackblade), she once again attempts to call upon the strength of stone to aid her in the battle as she slashes at him (using Strength of Stone +6 vs AC, hit 1d12+4 damage and you gain temp hit points equal to con modifier so +4 temp hit points).
Greebo
8th April 2009, 06:04 PM
It's a DC0 check on common sense at this point to realize that there is no way you are going to contain this fire. The wood is too dry and the bar is completely engulfed in flames now.
Sagar
8th April 2009, 06:42 PM
I cast dragonfrost at GBB2 (+5 vs Fort, d8+7 damage) and them move towards the door - stopping at J16 if GBB2 is still alive and at H16 if it is not.
Minor Perception: How much time do we have before this place becomes a fire trap?
Greebo
8th April 2009, 08:08 PM
ok back to game...
edit... didnt see the goblinoids...
rinse and repeat last action on grunt 10
"Now listen here you hairbrained son of goat, your trashing my favorite drinking join, and I am sick AND tired of your flea-biten hide!"
/ooc i forgot it is a vicious mockery so maybe i get a better roll with better rp :rotflmao:
Maybe ;)
Greebo
8th April 2009, 08:28 PM
--> Urvi - 20
Raj - 14
Duma - 12
Goblin Blackblades - 12
Tor - 6
Hobgoblin Grunts - 6
Human Rabble - 5
Jacoby - 4
Urvi moves to engage the Goblin before it throws any more torches. With a call to the foundations, she strikes (14+6) and catches the goblin a nasty blow (5+4: 9)
Raj causes another stream of cold to cross the room, but (3+5) in the growing heat, it defrosts before getting near the goblin. Moving behind the tables, he joins Urvi in an attempt to surround the invaders.
Moving across dark brown tiles is like squeezing behind/around chairs in a restaurant: difficult terrain. As such, the furthest you could reach along your path is I16. Stopping you at J16 so you have distance from the baddies while you do range attacks.
Urvi - 20
Raj - 14
--> Duma - 12
Goblin Blackblades - 12
Tor - 6
Hobgoblin Grunts - 6
Human Rabble - 5
Jacoby - 4
Asharad
8th April 2009, 08:37 PM
Duma will avenging light the goblin blackblade.
To hit: +4 vs. fort
Damage:1d10+4
If my hit roll misses by 3 or less I will use Memory of a Thousand Lifetimes and add 1d6 to my to hit roll.
Greebo
8th April 2009, 08:41 PM
You cannot know if your roll misses by three or less. You must give me a die roll below which you want me to apply the memory.
For example "If my to-hit roll is less than 12, I will use moatl".
Asharad
8th April 2009, 11:10 PM
Huh...okay, if my to hit roll is 6 or less.
Greebo
8th April 2009, 11:15 PM
Huh...okay, if my to hit roll is 6 or less.
What I'm saying, in case it was unclear, is I'm not telling you the AC of the mobs. If you rolled a 13 and I said "that's within 3" then you know the mob AC better than you did before. You'll note, I do not display my die rolls when the NPCs act, I only give you your die rolls.
Does that make it clearer?
Anyway - go ahead and roll your "to hit" and if you don't like the result, you can add a 1d6 roll for memory.
Asharad
8th April 2009, 11:19 PM
What I'm saying, in case it was unclear, is I'm not telling you the AC of the mobs. If you rolled a 13 and I said "that's within 3" then you know the mob AC better than you did before. You'll note, I do not display my die rolls when the NPCs act, I only give you your die rolls.
Does that make it clearer?
Anyway - go ahead and roll your "to hit" and if you don't like the result, you can add a 1d6 roll for memory.
No, I understood what you were saying. My "huh" was me thinking "Huh...about what is the fortatitue of an unladen ground goblin."
Asharad
8th April 2009, 11:21 PM
So 11.
I don't know if that hits fort or not.
do you want us to always roll for damage as well?
attriel
8th April 2009, 11:32 PM
Shere's eye's light up as he summons the power of Sehanine. Throwing back his head, his hood falls down finally, showing a long white streak burrowing up past his left eye and over his head.
"Your world is ended, and the moon rises!"
(Shared Madness: Wisdom vs Will ; 1d10+4 psychic and a second enemy within sight takes equal damage; Target goblin, secondary to hob)
(12 vs willl; 7 dmg if it hit)
Greebo
9th April 2009, 05:28 AM
If you include the damage roll it'll move things along, but if not, I'll do it for you, when needed.
I can also roll to hit for you if you forget to, I suppose.
And I'm gonna fix the dice so they post in forward roll order. Dunno why they were set up to go in reverse...
Greebo
9th April 2009, 05:55 AM
Round 4 continues...
Urvi - 20
Raj - 14
--> Duma - 12
Goblin Blackblades - 12
Tor - 6
Hobgoblin Grunts - 6
Human Rabble - 5
Jacoby - 4
Duma calls the divine vengeance of Ioun upon his enemies (5 + 4), but the Goblin Blackblade attends the church of Shlebob religiously every Saturday night, and always brings at least a lamb for the sacrificial slaughter on the first worship of the month, and so is protected, for now, by his own faith in the dark and sinister 4th Rank Demon of the Abyss. Duma then calls upon the memory of a thousand lifetimes (2), but manages only to recall a particularly cute angelic host he knew back in divine college, which, while pleasant, doesn't offer a lot of help to the current moment.
The Blackblade, meanwhile, unaware of Duma's silent reverie, spits at Shere saying, "Burn and die, filth! The Hand will Rise!", and slashes Shere a nasty blow (18 - 6 : 12; Shere is bloodied).
And the fire spreads... (http://www.primeaxiom.com/rpgt/scene.asp?ID=ebccq9kdjacs6k25uvh2x9kbvt2lyxuymnycu 8h3x718ee8o4amnypokbt5w33op)
Shere dramatically tosses his head with a cry (8+4), and a spirit of madness encompasses the Goblin and Hobgoblin alike, who both cease their laughter and cackle momentarily, and then stop - motionless until they fall over (7 dmg each; dead & dead).
Through the wide open doorway, none of you can see any further enemies approaching, and the remaining patrons flee through the back door.
Over the growing roar of the fire, you hear the cry echoing through the city, "Fire! FIRE!" Bells begin to ring loudly.
You are alone in the inferno.
What do you do?
Sagar
9th April 2009, 07:50 AM
I am going to be a true hero and douse this entire flame with my piss....
But I never got my drink so that possibility is out.. and so am I.
I urge everyone out and follow them out the door (I have fire resist 5 so I'll hang back to make sure everyone else gets out ok)
Greebo
9th April 2009, 08:04 AM
DM's prerogative - assuming you all follow suit and exit the building. If you choose to do otherwise, your character becomes trapped by the flames before the bucket brigade is able to contain and douse the fire. You die screaming, and there's an opening in the party for a new player. The city mourns your passing, and the official reports by the watch indicate that, had they only worked a little faster, they could have saved you before it was too late.
You each exit the smoke filled inferno coughing and spluttering through the destroyed main doors. The citizens of Bristol, under the direction of the bar patrons, have already started forming bucket brigades, and you take your own places in the line to render aid.
The fire fight is hard, hot, dirty work, allowing you no chance to rest, but along with everyone else, you recognize that in a city, fire is a threat to all. If not contained, the city itself could be at risk. Dozens of local citizens join the fire fight with each passing minute, until the fire is, at last, extinguished.
As you emerge for the last time from the building, having lost track of how many times you've plunged back into the smoke, a bloodied and bruised pair of city watch men approach. They have clearly seen battle elsewhere this night. As they approach, you and the patrons step towards them, and become encircled by the rest of the crowd.
One of the guards looks over the scene, sees your own injuries and the dark splotches of black blood that stains your clothing, and says, "Great gods, they attacked here too! What happened??"
Sagar
9th April 2009, 08:56 AM
I'll step forward and explain what happened. How the Hob's ran in and started attacking. How the Gob ran in and set fire. And about the battlecry they used as they started the fight.
Asharad
9th April 2009, 09:03 AM
For the record, while I might have been coughing when I stepped out of the bar, it was polite, controlled coughs and not big, loud, wracking coughs.
More like clearing my throat.
Greebo
9th April 2009, 09:17 AM
The time spent talking to the guards allows you opportunity to catch your breath.
One short rest applied. Encounter powers reset. Healing surges may be used. Smoke...er...spend em if you got em.
But please post here noting how many you use, if any.
Sagar
9th April 2009, 09:46 AM
I will also ask if there is still any fighting going on and if they need more help. If no more fighting, I'll ask what was hit.
Asharad
9th April 2009, 09:49 AM
I will inquire if any of the attacker bodies survived the fire. I would like examine them.
What do I know of goblin attacks of this nature? (History +11)
attriel
9th April 2009, 09:58 AM
Shere takes a leftover bucket of water and washes out his wounds, saying a prayer to his god for the souls sacrificed in the evening.
Healing Surge, +7HP ... I think I can do more than one since we're resting, so we'll pop a second too, another +7 :o
Greebo
9th April 2009, 10:03 AM
Shere takes a leftover bucket of water and washes out his wounds, saying a prayer to his god for the souls sacrificed in the evening.
Healing Surge, +7HP ... I think I can do more than one since we're resting, so we'll pop a second too, another +7 :o
Oops, you're right - a short rest lets you use surges limited only by those you have available.
Quervo
9th April 2009, 10:10 AM
To anyone that will listen I begin telling the story of what happened. (forgive me if I used the wrong gender pronouns)
Of how the gobliniods came bursting in, and how Tor rushed to meet them with her flail knocking then aside like bowling pins. Urvi was using his greataxe to mow them down like a farmer mowing wheat. Raj was using thier own fire against them and Duma called forth the light of the heavens to stike at them as well.
What of me you ask, I did the best that I could, I called openings in the enemy defences, and I distracted them so them would fumble thier attacks.
(if greebo would allow it my oratory could count as entertainment for my song of rest power. if so you would add 4hp to each surge used)
Greebo
9th April 2009, 10:23 AM
(if greebo would allow it my oratory could count as entertainment for my song of rest power. if so you would add 4hp to each surge used)
See discussion thread
Greebo
9th April 2009, 10:46 AM
Jacoby uses his Lyre that he managed at the last minute to remember to save from the fire, and his song helps your rest. (Recover additional +4 hps per surge. Report updated surge uses and current hps to me please).
attriel
9th April 2009, 10:51 AM
Jacoby uses his Lyre that he managed at the last minute to remember to save from the fire, and his song helps your rest. (Recover additional +4 hps per surge. Report updated surge uses and current hps to me please).
If we're getting a bonus on them, I'm only going to use 1
HP: 23; surges 8
Quervo
9th April 2009, 10:57 AM
Jacoby - hp 25(max), Surges 8 (max)
/ooc Thanks for the lyre greebs.
Greebo
9th April 2009, 11:15 AM
Also I think only Rajkelleran used his action point, is that right?
Kiir
9th April 2009, 11:16 AM
Urvi calls upon the healing power of the earth to help heal the wounds given to her by the foul hobgoblins (1 healing surge +12 (8 + 4) hit points 23+ 12 = 35 hit points so back to full).
Greebo
9th April 2009, 01:10 PM
Sorry, I forgot to reply to this.
I will inquire if any of the attacker bodies survived the fire. I would like examine them.
It probably goes without saying at this point, but you had insufficient time.
What do I know of goblin attacks of this nature? (History +11)
Your knowledge of Goblin History is limited (2 + 11 : 13). You know they've happened plenty of times...but that's about it.
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