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Greebo
7th April 2009, 12:36 PM
To Quote ES:
In the interest of both keeping the game interesting and respecting everyone's characters, post here how you'd like me to have your character act both in and out of combat.

If you don't want me to make any moves for you at all, post that. But know that I take no responsibility for your group mates calling you at home telling you to post.

Quervo
17th April 2009, 10:51 PM
Jacoby, Never in the front row

Minor - Majestic Word if a party member drops to below 10hp or is knocked out

Move - move to within 10 of targets while staying within 5 of most allies.

Standard - Mark if I can get a target set up that cant attack my melee support, or mockery if the target may appear weak againt will.

Shout of triumph if the party gets surrounded
Eyebite if I am rushed and move away
Stirring Shout against a boss mob

Sagar
18th April 2009, 10:34 AM
Raj will try to maneuver to get mobs but not party members in a close blast 3 range.
He will use Dragonfrost as a default ranged attack (+5 vs fort, Range 10, 1d8+7 frost damage, push 1).

He will use Tempest breath if he is in danger and needs to get away.
He will use Lightning Breath at the beginning of what is obviously the "big" battle of the day and sustain the lightning shield.

General area attack will be Burning Spray (close blast 3, 1d8+7 fire damage, +5 vs Ref)

attriel
24th June 2009, 10:16 AM
Shere will try to use Bond of Retribution (+6 vs AC, 1d10+4 damage, +2 radiant if someone else attacks him) against his Oath of Enmity Target. If there's no other adjacent enemy, 2 rolls for the attack, take the best (Oath feature)

Shere will try to move towards his Oath target whenever possible

If unable to reach combat and attack in the same round, Radiant Vengeance (+4 vs Reflex, 1d8+4 radiant, +4 THP), moving closer with his move action.

If bloodied, Razorclaw shift and second wind (in that order or can't shift!)

Kiir
1st July 2009, 11:18 AM
In general Urvi will move up to the closest enemy. She will generally use her Strength of Stone attack (+6 vs AC, 1d12+4 damage, +4 temp hit points) and mark the enemies with in range of being marked (any adjacent enemy).

Greebo
24th July 2009, 01:11 PM
Watch Order
Jacoby
Raj
Shere
Duma
Urvi

Unless otherwise specified