View Full Version : Group 5 discussion
Quervo
8th April 2009, 06:26 AM
I hate to rain on your parade Greebs but here is the exact verbage from pg 291 phb
READY AN ACTION: STANDARD ACTION
✦
Choose Action to Ready: Choose the specific
action you are readying (what attack you plan to use,
for example) as well as your intended target. You can
ready a standard action, a move action, or a minor
action. Whichever action you choose, the act of
readying it is a standard action.
✦
Choose Trigger: Choose the action that will trigger
your readied action. When that action occurs, you
can use your readied action. If the trigger doesn?t
occur or you choose to ignore it, you can?t use your
readied action, and you take your next turn as
normal.
✦
Immediate Reaction: A readied action is an
immediate reaction. It takes place after your enemy
completes the action that triggers it.
✦
Interrupting an Enemy: If you want to use a readied
action to attack before an enemy attacks, you
should ready your action in response to the enemy?s
movement. That way your attack will be triggered by
a portion of the enemy?s move, and you will interrupt
it and attack first. If you ready an action to be
triggered by an enemy attack, your readied action
will occur as a reaction to that attack, so you?ll attack
after the enemy.
Note that an enemy might use a power that lets
it move and then attack. If you readied an action to
attack in response to that enemy?s movement, your
readied action interrupts the movement, and you
can attack before the enemy does.
✦
Reset Initiative: After you resolve your readied
action, move your place in the initiative order to
directly before the creature or the event that triggered
your readied action.
By this verbage you may move then ready a standard action that then "counts as an interrupt action that takes place during the triggering enemys turn, then your initiative moved down to just before the triggering creature"
Take it as you will. Interrupt action were created so you would not have to ready actions to use them. mostly for later in the game.
Greebo
8th April 2009, 07:06 AM
I stand corrected - I had reviewed that exact text before replying, but missed the ability to ready a standard action.
Atty: I'll throw in a counter attack interrupting the goblins attack as he moves into your square. Your initiative, however, has been reset to 6.
And please don't think you're raining on anything, btw! I'm still working on committing the plethora of rules to memory. You guys are just going to have to suffer through my ignorance. Suffer my little guinea pigs! Suffer! MUHAHAHAHA...er...sorry...where was I... oh yes, I'm actually a kind and benevolent GM!
Greebo tries not to laugh as he says the last bit...
Quervo
8th April 2009, 07:28 AM
LOL... use us rules lawyers to our fullest extent....
I was going to say it was your game... and if you were going to disallow us to use that ability... then we would call you on it if you try it on us... /em evil minion laugh enhhenhhenehhheehe
Greebo
8th April 2009, 07:30 AM
LOL... use us rules lawyers to our fullest extent....
I was going to say it was your game... and if you were going to disallow us to use that ability... then we would call you on it if you try it on us... /em evil minion laugh enhhenhhenehhheehe
NTS: Kill the Half-Elf bard, earliest opportunity. He *knows* too much!
:D
Quervo
8th April 2009, 07:38 AM
hehe...
By the way Atty's Init would be on 6 BEFORE the hobgoblins not after
Greebo
8th April 2009, 08:02 AM
Ah, so it would. Fixed.
attriel
8th April 2009, 08:06 AM
Well, I go to sleep for a few hours and look what happens!
I wasn't going to make a big deal out of it, just a single attack. Unless it was turning badly for us. Then I might go back ;)
attriel
8th April 2009, 10:15 AM
Shiz & Ash -- YEah, I keep looking at them, but my at-wills don't offer any more damage than my basic. and the features rely on my target not being dead after the initial hit ...
If I can get to blackblade dude, yeah no problem. But 1W+wis is what my basic attack is anyway, so *shrug*
I'll grant, there may be a flaw in the master plan. i think i built more for big than small
But when something says "implement", does that mean I have to be wielding my holy symbol/implement and attacking with it? because I'm thinking I'll need to do something about having that in my offhand or something so I can use those attacks reasonably :o
Sagar
8th April 2009, 10:32 AM
Implement does mean you have to hold your holy symbol.
Shiz
8th April 2009, 10:33 AM
You don't hit with an implement, you just channel your power (divine, primal, arcne) through it. The arcane classes have to hold it (wands/staves/orbs for wizards, for example). The divine don't and primal don't, necessarily.
edit: Sagar disagrees. I will have to check again. Trask always has a hand free so it hasn't been an issue. Rend always has his hands free as well.
Sagar
8th April 2009, 10:44 AM
You have to have the implement. Trask usually uses it almost exclusively so I assume he has it on a thong around his neck were grabbing it is essentially a free action.
attriel
8th April 2009, 10:55 AM
You have to have the implement. Trask usually uses it almost exclusively so I assume he has it on a thong around his neck were grabbing it is essentially a free action.
OK, that I can work with. I just wanted to make sure I wasn't trying to hit people with my star of david or something b/c that seemed like a bad plan ;)
Shiz
8th April 2009, 11:19 AM
You have to have the implement. Trask usually uses it almost exclusively so I assume he has it on a thong around his neck were grabbing it is essentially a free action.
Exactly.
Greebo
8th April 2009, 12:15 PM
PH p56:Implement: Many arcane spells are more effective
when used in conjunction with an implement—a wizard’s
staff, orb, or wand, or a warlock’s rod or wand.
Many divine prayers use holy symbols as implements.
To grant its benefit to a divine character, a holy symbol
must represent the character’s patron deity or one of a
group of deities the character serves. It’s not necessary
to have an implement in order to use a power that has
the implement keyword.
PH2 p 33
Implements
Like clerics and paladins, avengers use holy symbols
to help channel and direct their divine powers. When
they make their own holy symbols, the symbols are
often different in some detail from the symbols used
by other characters, yet avengers can use the same
holy symbols used by clerics and paladins.
When you wear or hold a magic holy symbol, you
can add its enhancement bonus to the attack rolls
and the damage rolls of avenger powers and avenger
paragon path powers that have the implement
keyword. Without a holy symbol, you can still use
these powers.
Ruling: Implements are not mandatory - implements can enhance a power if used and the implement has stats.
Greebo
8th April 2009, 12:19 PM
Shiz & Ash -- YEah, I keep looking at them, but my at-wills don't offer any more damage than my basic. and the features rely on my target not being dead after the initial hit ...
Radiant Vengeance grants temp hps whether or not the target lives.
attriel
8th April 2009, 12:40 PM
PH p56:
PH2 p 33
Ruling: Implements are not mandatory - implements can enhance a power if used and the implement has stats.
well, thats what i get for skimming with an infant on my arm :o
OK then!
And yes, I know I get temp hps, but the attack is the same as basic and i don't really need hp help yet (no, that is NOT a request)
Quervo
8th April 2009, 12:47 PM
It is always best to go ahead and finish a round before posting the beginning of a new round.
People will start posting actions that may not be valid at the beginning of the new round... IE i was targeting Grunt 6 and may kill him with would change Kiir's action completely
attriel
8th April 2009, 12:50 PM
It is always best to go ahead and finish a round before posting the beginning of a new round.
People will start posting actions that may not be valid at the beginning of the new round... IE i was targeting Grunt 6 and may kill him with would change Kiir's action completely
true, but that's also true between attacks. thats why we just generally add contingencies and vagaries based on the number of actions between the current state and our turn. keeps it moving faster since if we waited for gm rolls between every person posting, it would go sooo much slower because each person would check just before the post went up that allowed them to act :/
Greebo
8th April 2009, 01:38 PM
it would go faster if work didn't keep interrupting me today too! ;)
Quervo
8th April 2009, 01:39 PM
well finish me up and move on... work can wait
attriel
8th April 2009, 02:07 PM
it would go faster if work didn't keep interrupting me today too! ;)
stupid job
mine's even asking me to do stuff today. what is it with "work" today?
Shiz
8th April 2009, 02:09 PM
well, thats what i get for skimming with an infant on my arm :o
OK then!
And yes, I know I get temp hps, but the attack is the same as basic and i don't really need hp help yet (no, that is NOT a request)
There is no reason not to get temp hps as often as possible. They only expire when the encounter ends.
Quervo
8th April 2009, 02:31 PM
dont know... i have paint all over my hands today... you would think i was working or something
Greebo
8th April 2009, 02:47 PM
Good GODS you people are an ass load of work!!!
Greebo
8th April 2009, 04:52 PM
Ok, I'm *liking* this encounter a *lot* - but damn, maintaining the fire is a PITA!!!
Quervo
8th April 2009, 05:42 PM
Determining Cover:
To determine if a target has
cover, choose a corner of a square you occupy (or
a corner of your attack?s origin square) and trace
imaginary lines from that corner to every corner
of any one square the target occupies. If one or
two of those lines are blocked by an obstacle or an
enemy, the target has cover. (A line isn?t blocked if it
runs along the edge of an obstacle?s or an enemy?s
square.) If three or four of those lines are blocked but
you have line of effect, the target has superior cover.
PHB 280
Greebo
8th April 2009, 05:44 PM
Yeah, that still confuses me - because it doesn't specify if you should choose a specific corner or not...
Quervo
8th April 2009, 05:47 PM
did you miss the part that - choose a corner of a square YOU occupy. so you would choose the square that is most beneficial to you...
(not arguing the -2 for concealment/cover from table, just from being able to fire around a corner... )
also flanking pg 285, and CA pg 279
Sagar
8th April 2009, 05:53 PM
Do we want to try to put the fire out? Given the rate of spread, I would assume that would be a futile effort.
Or do we group up and head out the front door. I bet this isn't the only place in town under attack.
Greebo
8th April 2009, 05:54 PM
No, I didn't miss it. Choose "a" is not as precise as choose "any" in my interpretation.
Choose "a" corner might suggest that there is a preferred method to knowing which corner to choose. And if you don't like the results from *that* corner, well, then, can you choose another?
So you're saying it really means "Chose the corner most advantageous to you", if I understand you correctly. Which is *fine* - I just wish the language were a bit more precise.
Quervo
8th April 2009, 05:57 PM
yeah wording can be a bit hairy, so try to read it as most benificial to the person performing the action.
and Yes i would expect you to allow a critter to fire around a corner at me with impunity and me having a chance to catch part of a wall
Shiz
8th April 2009, 06:09 PM
yeah wording can be a bit hairy, so try to read it as most benificial to the person performing the action.
and Yes i would expect you to allow a critter to fire around a corner at me with impunity and me having a chance to catch part of a wall
This matches what happened in the DnD Penny Arcade podcasts.
Asharad
8th April 2009, 06:12 PM
Do we want to try to put the fire out? Given the rate of spread, I would assume that would be a futile effort.
Or do we group up and head out the front door. I bet this isn't the only place in town under attack.
Yeah, I asked if there was anything available to put the fire out, but it seems to be spreading pretty rapidly.
EricStratton
8th April 2009, 06:25 PM
I'm imagining it looks like the bar/fire/fight scene in Raiders of the Lost Ark.
Sagar
8th April 2009, 06:36 PM
Is there a hot medallion lying around anywhere?
DinbinFanfoom
8th April 2009, 06:41 PM
"I have it! AUughhghgh!111ONE111"
Greebo
9th April 2009, 10:25 AM
(if greebo would allow it my oratory could count as entertainment for my song of rest power. if so you would add 4hp to each surge used)
I'm torn on this one. You seem to be lacking an instrument (possibly my oversight in reproducing the character sheet), or do you intend to be a more vocal bard? If so, you aren't singing...
But a good story telling is a performance just like singing or playing...and I'm inclined to allow it, except for Tor Shere is the he and Urvi is the she... which might irritate them somewhat and counteract the +4 bonus...
Quervo
9th April 2009, 10:37 AM
Well i did put in a disclaimer, but that is cool, and no you didnt miss it, I be broke 5g to my name, I did say i put down a lyre in the bar but i can not claim that is mine.
I am tempted to change out my longsword for a mace to give me enough to afford an instrument.
Asharad
9th April 2009, 10:39 AM
beatbox!
Greebo
9th April 2009, 10:39 AM
I think its safe to assume you actually do own a lyre. Honest. *rimshot*
Quervo
9th April 2009, 10:41 AM
but my bluff isnt that good to be a natural born lyre
Greebo
9th April 2009, 10:45 AM
Normally I apply a -1 thwack to the head penalty for use of puns in game, but in this case, I started it, so... ;)
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