PDA

View Full Version : Feedback 01 : 02 The Ogre Bombardier


Greebo
12th April 2009, 02:35 PM
What worked, what didn't, what did you like, what did you hate?

Suggestions, comments, and requests?

I'm starting to feel like I'm finally getting some of the newer ideas firmly planted. I definitely screwed up the temp hps, giving far too many, and that one slide move by DM controlled Jacoby, but meh, I honestly felt it was important not to leave Sagar in such a vulnerable position.

Now - some news for you. The ogre was level 8. The cart attachment reduced his speed by half, so the designer of the adventure had intended y'all to be able to either run away easily, or keep at melee distance, cause the Ogre wasn't able to chace, and he only had a 2 in 4 chance per throw of actually hitting you with his fire barrels directly, and a 50% chance of the blast from the barrel missing (barrel landed 1d4-1 squares from the target with every throw and was a blast 1 explosion).


Running up and getting yourself pummeled with his +11 vs AC, 2d10+5 dmg greatclub (with angry smash recharging 1 out of 6 times, giving him a 2nd roll to hit, use the best) was definitely a more interesting way of approaching the challenge...but then I probably should have done some insight checks up front to see if you had the sense that this guy didn't so much con red, as deep infrared with a tinge of black hole...

Lesson learned. :D

Sagar
12th April 2009, 06:06 PM
I figured the ogre was REALLY hard. That's why I really wanted to use the napalm against him. I just couldn't bring myself to blow up the whole cart. I didn't know how badly that would damage the town.

I would like to know what the mobs roll in their attacks against us. Even if we can't see their rolls, I'll like to know the total.

Greebo
12th April 2009, 09:10 PM
Had you ignited the wagon, the 4 remaining casks would have started exploding upon taking 5 hps of fire damage. Each cask explodes in a blast 1, 3d6 explosion, so pretty much as soon as 1 cask exploded, the others were likely to go. That would have been a great way to hurt the ogre, but being between two buildings, you'ld likely have caught both on fire. You got lucky, the only fire in this scenario was on roads...not easy to spread from.

Showing die rolls, or at least die roll totals... I'll think about it. It's not my normal habit - the Ogre hitting Urvi with a 30, shere with a 27, etc...I can't help but think seeing those numbers might change your approach to a combat.

Quervo
12th April 2009, 09:33 PM
I tried my damnest to keep PC/DM knowedge apart for these 2 encounters.... Had read it, planning on using it on a local group.

Greebo
12th April 2009, 10:19 PM
Well you had me fooled!

GravenStone
13th April 2009, 02:56 AM
...Now - some news for you. The ogre was level 8. The cart attachment reduced his speed by half, so the designer of the adventure had intended y'all to be able to either run away easily, or keep at melee distance, cause the Ogre wasn't able to chace, and he only had a 2 in 4 chance per throw of actually hitting you with his fire barrels directly, and a 50% chance of the blast from the barrel missing (barrel landed 1d4-1 squares from the target with every throw and was a blast 1 explosion).


Running up and getting yourself pummeled with his +11 vs AC, 2d10+5 dmg greatclub (with angry smash recharging 1 out of 6 times, giving him a 2nd roll to hit, use the best) was definitely a more interesting way of approaching the challenge...but then I probably should have done some insight checks up front to see if you had the sense that this guy didn't so much con red, as deep infrared with a tinge of black hole...

Lesson learned. :D

They're HEROES!! :flex: Putting themselves in harm's way to save innocents is what they do. Nowhere in the Hero Handbook does it say the putting must be done in an intelligent fashion :lowlol:

Sagar
13th April 2009, 07:54 AM
It was a fricking OGRE. Any half decent adventurer knows that ogres are big and kick arse. They are MUCH bigger and nastier than orcs or kobolds or wimpy guys like that.

Then, again, only very young adventurers as still so confident of their indestructibility that they think they can actually KILL one :p

attriel
13th April 2009, 11:18 AM
It was a fricking OGRE. Any half decent adventurer knows that ogres are big and kick arse. They are MUCH bigger and nastier than orcs or kobolds or wimpy guys like that.

Then, again, only very young adventurers as still so confident of their indestructibility that they think they can actually KILL one :p

I always forget that I HAVE ranged attacks in 4e. I think like a meleer, so in order to beuseful i run in.

maybe ifi start remembering the other attacks :o

Greebo
13th April 2009, 02:30 PM
Repeat after me, attriel:
"I am not JUST a rogue"
"I am not JUST a rogue"
"I am not JUST a rogue"