View Full Version : Intermission Discussion
Asharad
13th April 2009, 12:26 PM
Does it make sense to have the Baron exert pressure on the Temple to get us the book?
I don't think it would work, I think they would just tell the Baron that they answer to Pelor and Pelor alone, blah blah, and it would only alert them to our interest.
Just wondering what y'all think.
EricStratton
13th April 2009, 12:45 PM
I hadn't thought of using the Baron that way. But you're probably right in how it would turn out. It might not hurt to have him send word that we're looking for it and to dust it off for us.
Lycos
13th April 2009, 01:39 PM
I think the Baron might be able to advise us on what would work best.
Shiz
13th April 2009, 02:15 PM
How are we going to communicate all this to the Baron if he is Diert and we are in Bracken? Remember Bracken is locally ruled by someone who isn't 100% the Baron's ally - or ours. The Baron will want deniability for anything we do.
Lycos
13th April 2009, 04:03 PM
I thought the mayor has been able to send word before. If we all want to make a trip to Diert that would be nice. That will give Sanabelt another shot at our loot. We really need to take care of him first.
Asharad
13th April 2009, 04:10 PM
Sanbelt: We should try and take care of him, if possible. I'll specifically ask around town.
Book: After we figure out the above, or at least come to some conclusion, I am thinking it might be a good idea for me to slide over to bracken. I can spend a day checking out the lay of the land, unobtrusively check out the temple in terms of how often it is busy, figuring out patterns, entrances, etc. I'll plan some Fandango's 11 ****.
It would help to know exactly what this book looks like.
Lycos
13th April 2009, 08:08 PM
You mean Diert. Yeah, I think it would be a bad idea to show up in force because we had that huge party in our honor not too long ago. We should keep our presence minimalized if we are all going.
Asharad
14th April 2009, 05:34 PM
Does the group want me to go to Braken and scout the temple?
Zyzzyx
14th April 2009, 05:42 PM
I'm not sure you should go alone. But also not so sure a tiefling would be a good travel partner if you're trying to be unnoticed.
Asharad
14th April 2009, 05:46 PM
I'm not going to rob the place, just stake it out a bit. Do my robin' the place homework.
Lycos
14th April 2009, 05:57 PM
How well known are we in Bracken? I would say that someone should go with you at the very least if not at least a three person group. I don't think I can go though. Any tie to me would be very bad overall.
Sagar
14th April 2009, 06:04 PM
Michael overhears you all talking and says, "Why don't you all go to Bracken? You've got a powerful lot of loot here and you can do some shopping there - much better than here. There's even places where you could possible pick up some magic stuff, if ya wanted. T'would make good cover for any other activities you might have in mind.
And you might get some hints as to who these ruffians are. I can't imagine them coming from Diert so Bracken is the next big place to find such folk."
DinbinFanfoom
14th April 2009, 06:13 PM
"He makes good point..." Brun says, thoughtfully. "Vhat is spent cannot be schtolen... Time to... invest in ourselves?"
Zyzzyx
14th April 2009, 06:20 PM
Move last two/three posts back to the non-discussion thread?
Shiz
17th April 2009, 09:08 AM
Guys, do not be too aggressive on these bandits. Sagar gave us a strong hint that they might kick our asses. If the archers aren't minions, we are probably f*****. That said, we are not giving up our magic items. Better to all die here and reroll!
DinbinFanfoom
17th April 2009, 09:55 AM
I see strategic and tactical reasons to engage them...
1) They're trying to take our stuff. Stuff that we use to improve the town of Saltmarsh. Think of the widows and orphans!
2) If Fandango hopes to expand his influence with the ladies beyond the little town we've come from, someone somewhere else is gonna have to hear of us. This is a good way.
3) They've waylaid a potential plot device. I mean... "innocent traveller".
4) The odds are only about 10 vs 6. We've tackled worse, though I'm not sure their level. Maybe some are minions...
5) We have cover within reach, unless one of those axemen are actually sorcerers who plan to root us all out here. :P Half of their force is on the other side of the road. They'll have to cross it to engage us at close range if we're in the woods. That cuts down on the number of people whacking at us, except for maybe the first round, though we should beat SOME of them on the initiative list... they clearly don't have us surprised.
6) They're clearly labelled "BANDIT" on the map. Duh! :P
Shiz
17th April 2009, 09:57 AM
I say we burn our dailies hard for this one. Just figure out of there are minions first.
DinbinFanfoom
17th April 2009, 10:02 AM
I say we burn our dailies hard for this one. Just figure out of there are minions first."Fight hard and burn your dailies" seems to pretty much be our modus operandi anyway. ;P
DinbinFanfoom
17th April 2009, 10:07 AM
OK, scratch 3. Well, at least we don't have to worry about friendly fire now!
Shiz
17th April 2009, 11:21 AM
Charge the caster. If we get slowed, we are boned.
Zyzzyx
17th April 2009, 11:25 AM
I'm thinking of dropping Stinking Cloud somewhere out here. Could drop it on the original axemen and the caster, or could drop it on the bowmen across the road. It blocks line of sight, so could (might?) get them out of our hair for a bit. Or I could fire of Bigby's Icy Grasp on the Caster and harass him with that until he's dead.
Or... or... *sigh* too many options.
Shiz
17th April 2009, 11:33 AM
Put the north edge of the cloud on the north archers. You can get all 3. If they are minions, they will die. If not, they have to move to shoot us. Then you can move it south to cover our flank in needed.
Shiz
17th April 2009, 11:38 AM
L10 might have been better but let's roll with it!
You do not have to wait for the post to update to roll again. Roll> back button> edit description box> roll> repeat.
EricStratton
17th April 2009, 12:19 PM
God, we're such suckers.
I'm going to wait for some moves to be resolved before I post one for Amaril.
EricStratton
17th April 2009, 12:20 PM
Look at the rolls these guys are getting. The *are* a lot bigger than what we've face before.
Lycos
17th April 2009, 01:05 PM
God, we're such suckers.
I'm going to wait for some moves to be resolved before I post one for Amaril.
Same.
DinbinFanfoom
17th April 2009, 01:12 PM
Brunhilde charges forward, forgetting the only basic melee attacks can be used with charge.
Using the momentum of her charge, she swing her axe at Bowman 4. Her blow (19+14 vs AC) cuts right through his hastily raised bow and crushes his chest (16 damage). He drops, dead.
Then Brun turns to mock the axeman and weaves her own axe around in a deadly rain of steel.
OOC: Whoops. Nice catch. Didn't realize that. Still, it worked out.
Edit: I think our character stats on the map are out of date. Max HP has changed with level. Not that you need MORE work right now. :P
Solak: Holy carp, don't mess with the finger wriggler!
Fandango/Baladir: Pinata! Pinata!
Trask: Ooh! AC GOOOOD!
Lycos
17th April 2009, 01:56 PM
We're down to 9 to 6. I like those odds even better.
Lycos
17th April 2009, 02:17 PM
Does strength play a role in your to hit bonus with a sword?
And on Righteous Smite, does my strength add into the spells damage bonus of my charisma mod?
DinbinFanfoom
17th April 2009, 02:24 PM
Does strength play a role in your to hit bonus with a sword?
Yes. Most melee weapons are STR vs AC.
So your ATK roll IS:
ability (str) bonus + level bonus + feat bonus (if any) + weapon proficiency (check table in PHB) + other stuff...
Edit: See the Level 5 thread, Baladir, I've "audited" your ATK/DAM for you... might wanna check it over... I think you shortchanged yourself like I did.
Lycos
17th April 2009, 03:17 PM
Axeman 2 swings at Baladir (28 vs AC 23) and slams him hard (14 damage). Baladir is bloodied.
Brun, you should be able to get a nice bonus on him since he has his back to you.
DinbinFanfoom
17th April 2009, 03:19 PM
Brun, you should be able to get a nice bonus on him since he has his back to you.Actually, no. Flanking doesn't work that way. I'd have to be in L12 to flank him. There is no concept of "front/back" in 4e... if we were on either side of him, we'd BOTH get +2 ATK for flanking. To determine flanking, you'd have to trace a line from the middle of Brun's square to the middle of Baladir's... if the line passed through OPPOSING sides (or corners) of the enemy square, there is flanking.
I don't think Axeman 2 took his Rain of Steel damage, though...
Zyzzyx
17th April 2009, 03:29 PM
Quick note: I'm out and AFK now. Whoever plays Solak (fight amongst yourselves for the priviledge ;))should be able to move the cloud south, may take a couple rounds though. Or, drop it and fire off Bigby's against the Mage and friends. I look forward to seeing the results.
DinbinFanfoom
17th April 2009, 03:54 PM
Amaril shifts back to H7 using his allies as cover from the southern guys. "Hey! You found za use for za rogue!" Brun laughs. "He has been good at blokink za arrows so far!"
Lycos
17th April 2009, 04:12 PM
Actually, no. Flanking doesn't work that way. I'd have to be in L12 to flank him. There is no concept of "front/back" in 4e... if we were on either side of him, we'd BOTH get +2 ATK for flanking. To determine flanking, you'd have to trace a line from the middle of Brun's square to the middle of Baladir's... if the line passed through OPPOSING sides (or corners) of the enemy square, there is flanking.
You mean like the axemen who are surrounding me right now? :roll:
DinbinFanfoom
17th April 2009, 04:14 PM
You mean like the axemen who are surrounding me right now? :roll:
See? Now you're getting it! I'd pat you on the head but uh... I can't reach you what with all the angry dudes in the way.
Lycos
17th April 2009, 04:26 PM
Does our CON mod add up in your hps each time we make a level. It doesn't say that in the PHB.
Greebo
17th April 2009, 04:28 PM
All six stat modifiers get a + of 1/2 your level, rounded down.
Lycos
17th April 2009, 04:31 PM
All six stat modifiers get a + of 1/2 your level, rounded down.
Clarified.
DinbinFanfoom
17th April 2009, 04:31 PM
Does our CON mod add up each time we make a level. It doesn't say that in the PHB.
An "ability" (stat... like STR, CON, etc) only changes every 6 or 10 levels or so (should you chose to upgrade that ability to an even number).
The LEVEL modifier goes up 1 every EVEN level number.
So say your BASE con mod is +2 (given a 15 stat or whatever). At level 2, your level modifier goes to +1 (even level). At level 3, you choose to upgrade your CON (upgrade two abilities) to 16 (an even number). Your BASE con mode is now +3 and your level mod is + 1. At level 4, your level mod is +2... etc.
Level mod only gets upped every EVEN level.
Ability mods only change when you upgrade the ability (which is fairly rare).
Greebo
17th April 2009, 04:32 PM
Clarified.
Butter
Lycos
17th April 2009, 04:33 PM
I meant with hit points. Right now, I have Baladir with either 43 hps or 59 hps.
Shiz
17th April 2009, 04:53 PM
I think we are in ok shape. Trask is going after the Bandit threatening the casters.
Lycos
17th April 2009, 05:45 PM
I think we are in ok shape. Trask is going after the Bandit threatening the casters.
Dude, I've got two axe weilding guys and a pissed off mage and I'm bloodied. Worse case scenario, I will be down this round. Best case scenario, I will be down next round. I think I need some healing now.
Shiz
17th April 2009, 05:47 PM
I got heals, baby. I got heals! Bloodied at level 5 is not the same danger as bloodied at level 2.
DinbinFanfoom
17th April 2009, 05:50 PM
I think you still have a potion, Bal. Brun never took yours when you offered, as she had (and used) two of her own in the Krestallon fight, though you might wanna read back to see. Plus you have your Second Wind. If you had to, go Defensive for a round (+2 to all defenses) and Second Wind (1 surge). Good delaying tactic, though you lose out on doing damage.
Lycos
17th April 2009, 05:50 PM
I think you still have a potion, Bal. Brun never took yours when you offered, as she had (and used) two of her own in the Krestallon fight, though you might wanna read back to see.
I thought you took mine. *shrug* Ok.
Lycos
17th April 2009, 05:51 PM
I got heals, baby. I got heals! Bloodied at level 5 is not the same danger as bloodied at level 2.
One guy hit me for 14 hps. If they both hit, I'm down big time. I got 18 hps left.
DinbinFanfoom
17th April 2009, 05:54 PM
I thought you took mine. *shrug* Ok.
OK so defensive (+2 to defenses)(free), Second Wind (+n HP) (standard) and drink potion (+10hp)(minor). You'd probably be up 24hp.
Lycos
17th April 2009, 05:59 PM
You're right, I only see two potions consumed in the Krestallon fight.
Sagar
17th April 2009, 05:59 PM
CON bonus only applies to HP at level 1. It does not add each level like it used to.
Shiz
17th April 2009, 06:01 PM
But if you add to CON at 4th level and that changes the CON bonus, you get +1 hp.
Lycos
17th April 2009, 06:02 PM
I'm showing my hitpoints only 43 at level 5.
19 to start.
19 Level 1
25 Level 1-2
31 Level 2-3
37 Level 3-4
43 Level 4-5
I'm not sure how they got higher than that.
DinbinFanfoom
17th April 2009, 06:02 PM
CON bonus only applies to HP at level 1. It does not add each level like it used to.Correct.
Lycos
17th April 2009, 06:06 PM
Found my error:
15 + Con score (18)
33 to start.
+6 per lvl.
33 Level 1
39 Level 1-2
45 Level 2-3
51 Level 3-4
57 Level 4-5
EricStratton
17th April 2009, 06:08 PM
If I get time this weekend I'll put your toon into the Character Creator and verify.
Lycos
17th April 2009, 06:10 PM
If I get time this weekend I'll put your toon into the Character Creator and verify.
I appreciate the verification, but right now, I'm kinda doing an audit. The creator was nice to start, but now I need to make sure I know how the numbers are achieved.
EricStratton
17th April 2009, 06:18 PM
I appreciate the verification, but right now, I'm kinda doing an audit. The creator was nice to start, but now I need to make sure I know how the numbers are achieved.
It couldn't have been *that* nice if your numbers were all jacked up. :lowlol:
EricStratton
17th April 2009, 06:42 PM
These guys are bad ass....
EricStratton
17th April 2009, 06:48 PM
If Baladir moves one square to the West, we can move the stinking cloud (on Solak's turn) and have it sit right down on Axeman 1, Axeman 2, and the Mage.
So his move would change to:
Round 2:
Baladir will use Second Wind
+2 Def.
14 hps from a surge.
quaff a potion (+10)
+24 hps total
Oh and move to K10
--
Then Solak's move would be:
Round 2:
Sustain the Cloud (minor action).
Move the Stinking Cloud 6 squares so that the NW corner is at L8 (move action).
Scorching Burst at M10 (standard action).
Sagar
17th April 2009, 06:58 PM
if the cloud passes over any of in it's move, you will have to resist an attack.
Shiz
17th April 2009, 09:33 PM
Testing something. Asterisk means you hit the back button after rolling to make another roll, I think. I don't know if it re-rolls.
Shiz
17th April 2009, 09:37 PM
Right, it is not a teleporting cloud. Trask would have moved but healing myself was more important.
EricStratton
17th April 2009, 10:16 PM
K, whatever. I still think we should do it. If we want to make sure it doesn't hit any of us, we can move it to L6 (via G2 -> H2 -> I3 -> J4 -> K5). It would get Axeman 1 immediately and be ready to hit the others next turn. Or we could be safe and move it to L5 so Baladir doesn't have to move yet.
Greebo
18th April 2009, 12:12 AM
Testing something. Asterisk means you hit the back button after rolling to make another roll, I think. I don't know if it re-rolls.
What ES said - multi-die roll. No, it does not re-roll when you back up, and it won't allow two rolls with the same name.
And if you delete a post with die rolls attached, the post is only hidden, and the die rolls are preserved, and I *think* the mods can all see deleted posts, right?
Lycos
18th April 2009, 12:54 AM
Changed my turn to move to K10.
Lycos
18th April 2009, 09:42 AM
Out of curiosity, are we waiting on someone, or is everyone just busy?
Sagar
18th April 2009, 10:22 AM
Out of curiosity, are we waiting on someone, or is everyone just busy?
My are we impatient. We went to dinner last night. This morning, the combat was very complicated to resolve.
Lycos
18th April 2009, 10:53 AM
My are we impatient. We went to dinner last night. This morning, the combat was very complicated to resolve.
Sorry, but in this format, it's hard to tell if someone has not given enough information to go on, or someone is just busy in RL.
And yeah, this is going to be a tight battle, so I'm concerned/anxious. :D
Lycos
18th April 2009, 10:55 AM
If anyone really wants to put Baladir into the Character Creator, please by all means do. I would greatly appreciate it.
Asharad
18th April 2009, 03:21 PM
AFK until this evening. Waiting on Fandango's action.
Points several posts up.
Shiz
18th April 2009, 04:25 PM
hey, don't forget me! please!
Shagrined by the mage wearing platemail, I'll try something different!
I will try to Deep Cut him. It looks like he is still granting CA? if not, please adjust accordingly, thankyouverymuch
To hit: +11 vs fort
Damage: 2d4 +4 and 7 ongoing (save ends)
Miss:Half damage, no ongoing
if he's Ca then add 2d8 to that, please
4 Dice Rolls
Description
Dice
Result
Hit +11 or +13
1d20
17
*damage +4 or +4 +2d8
2d4
4
->
d4
1
->
d4
3
*backstabber damage if ness
2d8
4
->
d8
1
->
d8
3
save
1d20
5
Here.
Sagar
18th April 2009, 08:48 PM
hey, don't forget me! please!
Shagrined by the mage wearing platemail, I'll try something different!
I will try to Deep Cut him. It looks like he is still granting CA? if not, please adjust accordingly, thankyouverymuch
To hit: +11 vs fort
Damage: 2d4 +4 and 7 ongoing (save ends)
Miss:Half damage, no ongoing
if he's Ca then add 2d8 to that, please
Deep cut is a melee attack, not a ranged attack. You have to be able to touch him to use it.
Do you want to move and attack or use a ranged attack?
Sagar
18th April 2009, 08:49 PM
Points several posts up.
Sorry.. missed that. My whole day has been like that, though.
DinbinFanfoom
18th April 2009, 09:17 PM
We should make it a point to take the mage alive (if this works out) so we can find out who they're working for.
Asharad
18th April 2009, 09:47 PM
grrrrrrrrrrr
Shiz
18th April 2009, 10:16 PM
Do we have that luxury?
EricStratton
18th April 2009, 11:12 PM
If anyone really wants to put Baladir into the Character Creator, please by all means do. I would greatly appreciate it.
I put him into the CC as best I could. You have your HP right - 57. Couple things tho:
1. I think you're missing an At-Will power. You should have two level one At-Will powers. You have only Holy Strike. You can choose one of the following: Bolstering Strike, Enfeebling Strike, Valiant Strike.
2. You have Cleave under your Daily powers. It should be under Encounter.
Lycos
19th April 2009, 12:11 AM
I put him into the CC as best I could. You have your HP right - 57. Couple things tho:
1. I think you're missing an At-Will power. You should have two level one At-Will powers. You have only Holy Strike. You can choose one of the following: Bolstering Strike, Enfeebling Strike, Valiant Strike.
2. You have Cleave under your Daily powers. It should be under Encounter.
Thanks! I'll fix those.
DinbinFanfoom
19th April 2009, 08:44 AM
"Valkyrie shot the food!"
"Paladin is about to die!"
:( :(
Sorry I'm not so effective this combat, guys. Combination of tactical blunders on my part and a couple of bad rolls. We gotta extract Bal from his predicament!
DinbinFanfoom
19th April 2009, 08:45 AM
I like the ironly of this game "phase" title.
It's like getting up from a Jet Li movie to go get popcorn and then getting jumped by a ninja army at the snack bar. I hope we don't miss the rest of the movie. :D
EricStratton
19th April 2009, 10:16 AM
We gotta extract Bal from his predicament!
If Bal can move, on Solak's turn he can put the cloud on those three (Axemans 1 and 2 and the mage) and then hit them w/ a fireball. Or I can jump in the middle of them and hit them w/ Otherwind Stride (immobilized until EONT) and then move the cloud on them.
Shiz
19th April 2009, 12:32 PM
I can heal myself or Baladir and then do nothing. Or I can make an attack attempt
Lycos
19th April 2009, 04:06 PM
I can heal myself or Baladir and then do nothing. Or I can make an attack attempt
Or you can die. LOL
Asharad
19th April 2009, 04:33 PM
Nice roll, Lycos.
Lycos
19th April 2009, 04:56 PM
I like the ironly of this game "phase" title.
It's like getting up from a Jet Li movie to go get popcorn and then getting jumped by a ninja army at the snack bar. I hope we don't miss the rest of the movie. :D
:lowlol:
Lycos
19th April 2009, 04:57 PM
Nice roll, Lycos.
As they would say in the "Holy Grail".
I'm not dead YET!
Sagar
19th April 2009, 04:57 PM
Nice roll, Lycos.
Best possible use of a 20 in the game :)
Greebo
19th April 2009, 06:02 PM
Lycos you know on a 20 that you automatically use a healing surge and pop up to 1/4 health, right?
EricStratton
19th April 2009, 07:52 PM
Grrrr. If Witchfire had hit, that guy wouldn't have hit Baladir. Stupid dice!
Nice 20, tho, Lycos. :D
Sagar
19th April 2009, 08:03 PM
Lycos you know on a 20 that you automatically use a healing surge and pop up to 1/4 health, right?
True.. but you are still prone. You need to use a move action to stand up. But you can stand and shift 1 square as one action.
DinbinFanfoom
19th April 2009, 09:00 PM
Sagar:
I need a clarification before I post Brun's turn, don't wanna mess up for a 3rd time. (All my fault, thanks for the point-outs).
Brun's first round had her doing an illegal burst move (she charged, couldn't special) that I think never occurred (she charged and did a normal attack instead).
Second round had her doing another illegal shift into shrubbery and so her daily (covering attack) didn't go off (I don't think it did, did it?). Also not sure if I burned an AP there or not... which was for the cleave afterwards. Looks like the actual move was just a "stay where you are and swing", but I'm not sure.
I'll abide by any ruling of yours, just need to know if I still have those or not. If I do, I'll be using one of them. If not, I'll do something else. :D
Sagar
19th April 2009, 09:39 PM
You used the AP. Our rule is attacks with a natural 1 didn't happen. They got messed up before they ever occurred. So you still have covering attack but not the AP.
Shiz
19th April 2009, 10:03 PM
This is how heroes die.
Greebo
19th April 2009, 10:04 PM
Ooooh - suck!
Greebo
19th April 2009, 10:06 PM
http://www.legendsofwestwood.org/forum/attachment.php?attachmentid=1630&stc=1&d=1240189526
Brun vs. the Gods
Sagar
19th April 2009, 10:46 PM
Is this like monopoly? Three straight 1's and you go to jail? :p
Lycos
19th April 2009, 10:57 PM
True.. but you are still prone. You need to use a move action to stand up. But you can stand and shift 1 square as one action.
Huh? On a 20, I get 1/4 of health back??? Serious??? :lowlol:
Greebo
19th April 2009, 11:05 PM
Huh? On a 20, I get 1/4 of health back??? Serious??? :lowlol:
Death Saving Throw: When you are dying, you
need to make a saving throw at the end of your turn
each round. The result of your saving throw determines
how close you are to death.
Lower than 10: You slip one step closer to death. If
you get this result three times before you take a rest,
you die.
10–19: No change.
20 or higher: Spend a healing surge. When you do
so, you are considered to have 0 hit points, and then
your healing surge restores hit points as normal. You
are no longer dying, and you are conscious but still
prone. If you roll 20 or higher but have no healing
surges left expressed as a negative number, your
condition doesn’t change.
Lycos
20th April 2009, 12:43 AM
Awesome. :D
DinbinFanfoom
20th April 2009, 08:53 AM
Now get Trask back up while I swing wildly all over the place. Maybe they'll catch a cold. :D
Finger-wrigglers... sneaky-type... can that cloud be moved over the mage while you still shoot at the archers back there? They're eating us alive.
Asharad
20th April 2009, 08:54 AM
I'm stilled dazed, which is totally messing up my productivity.
When I am undazed I'll go kill archers.
DinbinFanfoom
20th April 2009, 08:56 AM
I'm stilled dazed, which is totally messing up my productivity.
When I am undazed I'll go kill archers.Yeah, I understand, you guys have been zombified back there mostly.
It's ironic the PC that has hit the least has also gotten hit the least. :P I did get two minions, but that's it so far. Someday. Someday...
Lycos
20th April 2009, 09:41 AM
It's ironic the PC that has hit the least has also gotten hit the least. :P I did get two minions, but that's it so far. Someday. Someday...
They don't see you as a threat. ;)
Sagar
20th April 2009, 10:33 AM
Din, does your stance expire when you move? Do you need to reset it when you go to a new location?
I am not up to speed on stances.
DinbinFanfoom
20th April 2009, 10:41 AM
Seriously, man. You and I gotta find one other chump and we got "Three Stooges" written all over us.
Asharad
20th April 2009, 10:42 AM
Did I at least make my save? A ten..tie goes to the runner, yes?
DinbinFanfoom
20th April 2009, 10:42 AM
Din, does your stance expire when you move? Do you need to reset it when you go to a new location?
I am not up to speed on stances.
Nope. 5 minutes or end of encounter. Either way: long time. It is a daily. :P
Lycos
20th April 2009, 10:43 AM
Nice m-fer roll. :lowlol:
Shiz
20th April 2009, 10:47 AM
Did I at least make my save? A ten..tie goes to the runner, yes?
No. 1-10 bad, 11-20 good. It's 50/50.
Shiz
20th April 2009, 10:48 AM
Or you switch stances..but that only matters if me survive and level some more.
DinbinFanfoom
20th April 2009, 10:51 AM
Or you switch stances..but that only matters if me survive and level some more.Freudian slip? :D Actually, if I can keep these three occuppied for a round, Bal might be able to get you on your feet, I'm thinking a nice AE heal... When I say "keep occupied", I mean more than in the "inconveniently placed traffic cone" sense.
Shiz
20th April 2009, 11:14 AM
I pop up, I go down again...
Sagar
20th April 2009, 11:21 AM
I' have a bunch to do this AM. I'll update everything at lunchtime.
Sagar
20th April 2009, 11:22 AM
10-20 = success. 1-9 = bad. you have better than 50/50 shot.
(PHB, P279)
Basically, double digits = WOOT!
Asharad
20th April 2009, 11:27 AM
Assuming I don't get killed or dazed again this round I will dispatch archer 1 and then go after archer 2. Just fyi.
DinbinFanfoom
20th April 2009, 11:35 AM
Assuming I don't get killed or dazed again this round I will dispatch archer 1 and then go after archer 2. Just fyi.I hope you find their AC less crunchy, more chewy! Plus not getting shot all the time helps.
Lycos
20th April 2009, 11:38 AM
This round, all I can do is get up and move enough so that the cloud can come in to include the mage.
Shiz
20th April 2009, 11:40 AM
Solak: Cloud needs an attack roll when it is moved.
Done.
Doesn't unconscious erase status effects? I just assumed...
Shiz
20th April 2009, 11:41 AM
Keep in mind the Mage's Thunderwave. It is a close blast something.
EricStratton
20th April 2009, 12:26 PM
Done.
Doesn't unconscious erase status effects? I just assumed...
I ruled in Group 4 (and that seemed to be confirmed by the answers I got to the question on the DnD forum) that, no, status effects stick w/ you when you're unconscious. ;(
Zyzzyx
20th April 2009, 01:55 PM
I'm back, but not really. Not going to be on the forums much today.
Shiz: go ahead and keep going with Solak, please.
Shiz
20th April 2009, 02:21 PM
Stinking Cloud f'ing rocks, Z.
Lycos
20th April 2009, 02:37 PM
How does Axeman 1 get away without an OA from Baladir?
Sagar
20th April 2009, 02:47 PM
How does Axeman 1 get away without an OA from Baladir?
He was in the cloud (which I didn't have time to move) and the cloud prevents line of sight.
You must have line of sight to attack.
Lycos
20th April 2009, 02:51 PM
Shiz, how about using Boo on either the axeman or the mage?
DinbinFanfoom
20th April 2009, 02:53 PM
Should Brun pursue the mage or try to stabilize Trask? How many strikes, Shiz? Do you have any way of getting him on his feet via some sort of heal, Bal? LoH? Brun would be better off harassing the mage, she's got a decent to-hit and he'll have to keep trying to get away, and firing at you guys while in melee range of her will provoke OAs. Thoughts?
Lycos
20th April 2009, 02:55 PM
Sagar. What about Amaril's move? It was posted above. Way above.
Lycos
20th April 2009, 02:56 PM
If I live long enough, I will be able to get Trask back up.
DinbinFanfoom
20th April 2009, 02:57 PM
Sagar. What about Amaril's move? It was posted above. Way above.
I don't think so. That was last round.
Lycos
20th April 2009, 02:58 PM
Amaril Round 2:
Amaril will back up some to G4 triggering Shadow Walk (concealment).
Then he'll curse Archer 1 and fire Witchfire at him.
Witchfire: 8+7 vs REF, 5+5+4 damage and target takes -6 to attack rolls until EONT.
Grr, 15 is probably a miss.
We're in round 2, right?
DinbinFanfoom
20th April 2009, 02:59 PM
Brun has to wait until Amaril and the archers go first, then I'll decide what she's doing. Do you still have that ^#&$^%# potion? :D
Lycos
20th April 2009, 03:00 PM
Nope, we're in 3. Fixed the post. PMing ES.
DinbinFanfoom
20th April 2009, 03:01 PM
We're in round 2, right?
Finishing 3, given:
1 - Brun charged and hit a minion
2 - Brun whiffed, but did RoS damage
3 - Brun whiffed, but did RoS damage.
Shiz
20th April 2009, 03:03 PM
Did I keep Boo? I have to note it on my sheet if I did.
Greebo
20th April 2009, 03:05 PM
Nope, we're in 3. Fixed the post. PMing ES.
Well you were kinda out of it for a while there...
DinbinFanfoom
20th April 2009, 03:22 PM
Yes, we need some blind-quality crowd-control. I think (hope) I can contain the mage, but the archers are a pain and A2 has got to be pulled off Bal long enough for him to heal Trask. Can someone blind A2?
Lycos
20th April 2009, 03:49 PM
Did I keep Boo? I have to note it on my sheet if I did.
Solak does.
EricStratton
20th April 2009, 03:54 PM
Yes, we need some blind-quality crowd-control. I think (hope) I can contain the mage, but the archers are a pain and A2 has got to be pulled off Bal long enough for him to heal Trask. Can someone blind A2?
I used and missed w/ my blind power (Witchfire). I'm still mad about that miss. I haven't used any dailies yet. Guess it's time to burn one if for no other reason than the dmg it can do.
Shiz
20th April 2009, 03:58 PM
Zyzz and everyone, you HAVE to put your magic items on your character sheet. See Baladir's potion issue.
Zyzz has none of his magic items listed - bracers or Boo. And don't just list them, describe what they do.
I forgot the scroll from the dragon lair we never identified.
Go do this now, if you haven't. It will just make things more annoying later if we don't.
Shiz
20th April 2009, 04:10 PM
If we survive these rolls, we can survive anything...
Lycos
20th April 2009, 04:14 PM
If we survive these rolls, we can survive anything...
My rolls have been pretty good this encounter. :D
Sagar
20th April 2009, 04:51 PM
Solak has Boo.
No one did anything with the paper back at the house (like show it to Alfred or the Old Man).
EricStratton
20th April 2009, 05:01 PM
If we survive these rolls, we can survive anything...
I mean, a 2 was the worst possible roll I could've gotten. At least w/ a 1 CotDD doesn't get used. ****.
Shiz
20th April 2009, 05:16 PM
If you didn't see Trask's R4 save, I made one (18).
Sagar
20th April 2009, 05:22 PM
If you didn't see Trask's R4 save, I made one (18).
Which means you are still unconcious but you haven't gotten any worse.
With a DC 10 healing, someone could assist your ST and that would give you a 20 and you'd be back in business. But it would have to be Brun or Solak.
Shiz
20th April 2009, 05:38 PM
We did not. I am carrying it though.
Lycos
20th April 2009, 05:45 PM
Hmmmm... this might be the time to bring up Trask's conversion to Pelor. :D
Asharad
20th April 2009, 05:50 PM
Hmmmm... this might be the time to bring up Trask's conversion to Pelor. :D
So...have you accepted Pelor as your lord and savior?
EricStratton
20th April 2009, 10:29 PM
Amaril (12 damage, 7 temp HP, concealed, cursing a blue streak)
So he aims at Amaril instead. This shot (25 vs AC 18+2) just knicks the warlock (6 damage), though.
Not that I'm *trying* to hurt myself but I should be at "12 damage, 1 temp HP" w/ the above 6 arrow damage.
Sagar
20th April 2009, 11:26 PM
Not that I'm *trying* to hurt myself but I should be at "12 damage, 1 temp HP" w/ the above 6 arrow damage.
Yup. Typo on my part. Your combat card reflects that properly.
Not that you guys can see your combat cards...
Sagar
21st April 2009, 07:35 AM
Post your attacks...Don't be shy.. the tide of battle is turning.
You have them right where they want you!
DinbinFanfoom
21st April 2009, 09:12 AM
Great, now the archer can't move, only shoot.
Oh wait. :D
Asharad
21st April 2009, 09:13 AM
well..****
DinbinFanfoom
21st April 2009, 09:14 AM
*high-fives Fandango*
"We're number 1!"
Shiz
21st April 2009, 09:18 AM
Guys we need to concentrate firepower. Kill some of these mofos. If you have thge luxury, focus on Archer 1 or the Mage.
Asharad
21st April 2009, 09:19 AM
only ****ing thing I could have rolled and not killed him
DinbinFanfoom
21st April 2009, 09:26 AM
I'm getting in the mage's face and marking him. He won't shoot anyone else (I think) so take out the stuff that's harassing you. I'd assume the archers/bowmen to have sucky AC. The Axemen won't move until after all you guys, so Bal should be able to get a LoH off on Trask, if he can. Can you do that, Bal?
Shiz
21st April 2009, 09:43 AM
Ash got greedy!
DinbinFanfoom
21st April 2009, 09:44 AM
Ash got greedy!
Though to be fair, he was due for an 18-20. He was robbed! :P
My rolls, since the beginning of the encounter, have been:
5 - Perception (not really effective)
18 - Intimidate (not really effective)
13 - Initiative
19 - ATK (hit)
7 - DAM
3 - DAM
1 - DAM
1 - ATK (miss)
14 - ATK (hit)
2 - DAM
1 - ATK (miss)
5 - ATK (miss)
5 - DAM
2 - ATK
Edit: Another 2!
Lycos
21st April 2009, 09:58 AM
... so Bal should be able to get a LoH off on Trask, if he can. Can you do that, Bal?
I will as soon as he pledges Pelor as his lord and savior. ;)
Shiz
21st April 2009, 10:30 AM
Do I have to stand (move action) to make a ranged spell attack? I don't think so.
EricStratton
21st April 2009, 11:01 AM
Do I have to stand (move action) to make a ranged spell attack? I don't think so.
No, but you take a -2 penalty to attack rolls. (pg 277 PHB)
Shiz
21st April 2009, 11:25 AM
If I am still Dazed, an attack at -2 is better then no attack at this point.
Lycos
21st April 2009, 11:30 AM
If I am still Dazed, an attack at -2 is better then no attack at this point.
Healing yourself might be better than an attack, no?
DinbinFanfoom
21st April 2009, 11:52 AM
Brunhilde shifts (to M11) and swings at the mage. Her main attack misses, but she bashes him in the head with the axe handle (5 damage) and he falls to the ground, unconcious.OMG. 5pt hit knocks him out. He was REALLY REELING! :P
Solak move (to H7) and casts Illusory Ambush at Axeman 1. The attack (15 vs will) hits and the axeman begins slapping at himself with his weapon (6 damage, -2 to hit).Nice, Solak.
Screaming, the archer slaps at the hamster and tries to wipe the blood out his eyes (blind until EONT - gives CA and all have total concealment).NICE!
The mage lies quietly in the grass as well.How long do unconc NPC's stay down, roughly? Is there a save being made? Just curious, didn't find it in PHB yet. I don't want to have to come back and knock him down again, though he seems to be the mastermind of this operation and my thought is that he'll know the most. I wanna find out who's been slandering us (Sansabelt, I'm sure) so maybe he can tell us where to find him so we can, uh... reacquaint.
Fandango moves to C9 and launches a dazing strike at archer 1. His dagger hilt (28 vs AC) smacks into the archers head (6 damage), dazing it until EONT.Hey, we'll take it! :D
Baladir grabs and quaffs a healing potion (10 healing) and launches an attack at Axeman 2. His attack is true (29 vs AC) and devastating (20 damage). He yells "DON'T MESS WITH PELOR, BEYOTCH!!" as he sends a healing surge to Trask.Yay!
Trask awakens (11 health) and, because the DM is feeling nice, stands and shakes the cobwebs from his head (ST 11). Don't even ask to attack or you can lay back down until your next turn.It's all good. We're finally all on our feet and fighting again. We've got a few more NPC's down and/or stalled. Looking a bit better. Wonder how many charges Boo has.
Shiz
21st April 2009, 11:54 AM
I cannot believe we might pull this off.
DinbinFanfoom
21st April 2009, 11:56 AM
I cannot believe we might pull this off.
Feels like we're playing an MMO here. :P
Shiz
21st April 2009, 12:01 PM
I want to know what those archers had for breakfast. They were hitting really hard. Longbow is 1d10, I guess.
DinbinFanfoom
21st April 2009, 12:01 PM
I want to know what those archers had for breakfast. They were hitting really hard. Longbow is 1d10, I guess.I suspect they're of respectable level.
EricStratton
21st April 2009, 12:06 PM
If it's all the same I'm going to wait for Sagar to update the map and, maybe, move the axemen before I go. I have a hard enough time following my campaign and I'm the one doing all the moving.
Shiz
21st April 2009, 01:29 PM
Ok, let's plan what we are doing for the next round.
Brunhilde: flank Axeman 1 and attack
Solak: shift and IA Axemen 2 again
Trask: self-heal, move to N11 to cover the mage (and gain cover from Archer 1) and ranged attack any living Axemen.
Fandango: kill Archer 2.
Amaril: attack any living Axemen or Archer 2.
Archer 1 might flee at some point if we start dropping his allies.
Zyzzyx
21st April 2009, 02:29 PM
Re: Solak & Boo
While I do really like the fella, and I could have a fun time talking to him a bit(maybe a bit like ol' Minsc, Solak is a bit... odd at times, having wandered alone so long). I could see that he might do better with someone else.
What I see on Solak's last turn was that if he had not have shifted (not sure what the map was like at the time though), then he could have attacked, sustained the cloud, and sent Boo. (standard, minor, minor, PHB p268)
I dunno... open discussion on who might make the most of Boo? My powers seem to be moving more towards control than outright damage, not sure how much CA would help me overall. But yeah... could definitely see it helping Fandango.
Shiz
21st April 2009, 02:34 PM
If you hadn't shifted, the axeman would have gotten an OA when you made a ranged attack.
EricStratton
21st April 2009, 02:34 PM
Honestly, I think Solak might be better off giving Boo up. Amaril's always using minor (curse) so he's not going to take it. Better to give it to someone that doesn't use a minor action often. If that's Ash, I'm all for it.
Asharad
21st April 2009, 02:39 PM
I'm not trying to be a mouse grubbing lootwhore, I promise. But I benefit most from CAs and that little fellow gives me two extra ones per encounter.
Lycos
21st April 2009, 02:40 PM
I cannot believe we might pull this off.
Now, who is the one lacking in faith?? :D
Sagar
21st April 2009, 02:49 PM
I'm not trying to be a mouse grubbing lootwhore, I promise. But I benefit most from CAs and that little fellow gives me two extra ones per encounter.
Boo is a daily magical power - not per encounter.
Lycos
21st April 2009, 02:50 PM
Shiz, I need some more healing when you can get it to me to protect me from a lucky hit knocking me down again.
Thanks
Asharad
21st April 2009, 02:54 PM
Boo is a daily magical power - not per encounter.
Ah. Well, that's a bit different then. I thought he was an encounter power.
Sagar
22nd April 2009, 07:51 AM
This encounter was the first I designed using the DnDInsider tools.
This is considered, exp wise, a slightly difficult normal encounter (on the high side of the normal exp range).
I did find it interesting how our perceptions of the fight are different.
But then, I knew they had no healing and had used all their big hits (and the rechargable attacks just WOULDN'T recharge.)
You did a good job getting rid of the minions fast, though. That helped ALOT.
Greebo
22nd April 2009, 08:05 AM
Were you using the encounter builder tool? How was it for you? Does it have a way to save encounters? I couldn't find one.
Also it doesn't import creature stats, does it?
Still, I suppose printing out an encounter from that, then going to the compendium and printing out the individual creature stats beats writing it all out by hand.
DinbinFanfoom
22nd April 2009, 08:48 AM
If anything, it seems to reinforce the play style of "Manchester's United" which seems to be 1) see a perceived threat 2) charge it.
I admit to completely misreading it... I figured magey was some sort of minor noble we could save to advance the plot. Turns out he's a minor bandit we can interrogate to achieve the same. Maybe.
We'll probably get wise to all this after the seven or eight hundredth time we are ambushed. :P
Lycos
22nd April 2009, 09:40 AM
Without Solak's AE powers, we would've been toast.
DinbinFanfoom
22nd April 2009, 09:42 AM
Without Solak's AE powers, we would've been toast.
Yeah, that cloud was the best thing that happened to us, no lie. On the flip side, Brun's damage output was... abysmal. Average ATK/DAM roll was 5.45 out of 20, across 11 rolls.
Asharad
22nd April 2009, 09:43 AM
Yeah, Fandango dropped the ball as well. I will say getting dazed right off the bat and not being able to move really added to that.
Shiz
22nd April 2009, 09:46 AM
Those archers were f***ing mean. And being Dazed sucks donkey ass. That is all.
Actually, we should "debrief" ourselves about what we learned:
1) Trask only has to be 5 squares away from anyone to heal. He should stay at a distance from controllers.
2) Stinking Cloud rocks the house, yo.
What are the rules on casting a 5x5 AE in a smaller area? Example: we enter a 5x5 dungeon room and line one wall. Can Solak target a square in front of the far wall so the cloud is only 5x3, leaving us out of it but covering the rest of the room?
3) Don't forget Solak's Shielding abilities. Zyzz and Sagar have to figure out how to communicate which Dailies Solak is preparing each day.
4) We learned that Sagar isn't going to warn us about difficult terrain icons we should already know.
5) I want to know how that mage had 21 AC while the axeman had 16!
Lycos
22nd April 2009, 09:53 AM
Actually, we had a really unlucky beginning on this one. I had great luck, but that's why I always play conservative. I realize it's possible to get a 1 and a 2 and a 3 in a row. Once I had all three major foes on me, I was in trouble because their damage output was more than Trask could heal. Other than that I think I did everything I could've done.
I don't think I was cocky, but I weren't going to give up to these guys. There was no way. We had way too much at stake in this fight.
EricStratton
22nd April 2009, 10:04 AM
Stinking Cloud *was* awesome and probably did save the day. I don't have any numbers to back it up but Amaril missed quite a few times (rolled a *2* on a daily). I did learn that Crown of Madness isn't as useful as I had imagined. I kept waiting for an opportunity to use it but it only came up once.
Those archers were vicious. I can only imagine we'll run into more of the same (hard hitting ranged mobs). Should we go right for them next time?
DinbinFanfoom
22nd April 2009, 10:05 AM
Actually, we had a really unlucky beginning on this one. I had great luck, but that's why I always play conservative. I realize it's possible to get a 1 and a 2 and a 3 in a row. Once I had all three major foes on me, I was in trouble because their damage output was more than Trask could heal. Other than that I think I did everything I could've done.Yeah, you appeared to do as good as anyone could expect, Bal. Took a lot of hits for us. Brun must be having vodka withdrawal or something, she/I were really "off" on all counts... misreading/forgetting rules about charging, terrain, etc. Add crappy rolls and you guys were fighting with your berzerker behind your back, essentially. :P
I don't think I was cocky, but I weren't going to give up to these guys. There was no way. We had way too much at stake in this fight.Agreed. When some bandit says "we're gonna take the loot you're using to help people, and BTW, hand over all the toys you've collected for the past few months", you'd better be an epic-level dragolichomancer or something... and even then, running away would be viable. :P
DinbinFanfoom
22nd April 2009, 10:09 AM
I don't have any numbers to back it up but Amaril missed quite a few times (rolled a *2* on a daily).I feel your pain. Brun missed a daily TWICE with 1's. Only Sagar's house-rule of "1 is a didn't-happen" let her even keep it. Never thought I'd see a good side to that one, but I did. :P
Those archers were vicious. I can only imagine we'll run into more of the same (hard hitting ranged mobs). Should we go right for them next time?What worked for Brun there (I think) was getting cover early. Only half of the archers could have drawn a bead on her at any time (not that I know that they were even considering her). You GOTTA use cover against ranged units. A lot of cover is negated by being adjacent to a mob (I think the max ATK penalty is -2 then, IIRC). I know we got hampered from gaining cover in the woods largely due to dazing debufs, which left you guys out on the road deciding on whether to move OR fight, which is a toughy. Overall though, staying out there meant a LOT more damage taken.
Asharad
22nd April 2009, 10:10 AM
I don't think I was cocky, but I weren't going to give up to these guys. There was no way. We had way too much at stake in this fight.
Also, I think we sort of all got tired of the "surrender or X" scenario. I know for me it seemed like someone was always grabbing a hostage and telling us to lay down our weapons. I like that we all sorta snapped at the same time. :)
DinbinFanfoom
22nd April 2009, 10:11 AM
Also, I think we sort of all got tired of the "surrender or X" scenario. I know for me it seemed like someone was always grabbing a hostage and telling us to lay down our weapons. I like that we all sorta snapped at the same time. :)
Very true. Very much a "like hell you say!" moment. I actually contemplated throwing an axe at the mage/hostage early, just to take him out of the equation and/or rattling the bandits. A sleep spell would have been more... practical. :P
EricStratton
22nd April 2009, 10:19 AM
Very true. Very much a "like hell you say!" moment. I actually contemplated throwing an axe at the mage/hostage early, just to take him out of the equation and/or rattling the bandits. A sleep spell would have been more... practical. :P
"Shoot the hostage!"
DinbinFanfoom
22nd April 2009, 10:20 AM
"Shoot the hostage!"
Four levels ago, the "save the hostage!" part of the equation would have had more weight than "not mah gear!", I have to selfishly admit.
Greebo
22nd April 2009, 10:30 AM
"Shoot the hostage!"
Oh...what the hell is that from? ... Was that Speed?
EricStratton
22nd April 2009, 10:36 AM
Oh...what the hell is that from? ... Was that Speed?
I saw this in a movie about a bus that had to speed around the city, keeping its speed over fifty. And if its speed dropped, the bus would explode! I think it was called "The Bus That Couldn't Slow Down"
Greebo
22nd April 2009, 12:32 PM
Brun: "MEDIC! Save zis man zo ve kan hurt him!"
:pepis::pepis::pepis:
DinbinFanfoom
22nd April 2009, 04:19 PM
It feels like we're having a "Jack Bauer" moment here...
"WHO DO YOU WORK FOR?!?" *shakes bloody and dying terrorist*
DinbinFanfoom
22nd April 2009, 04:24 PM
Someone ask him NICELY who he works for, taking pains to explain that it will ease his departure from this world, knowing he ended on a "good" note. Do it NOW. Someone with some bluff/charisma. First come, first serve. Move, move, move.
Shiz
22nd April 2009, 04:26 PM
Baladir, pop your diplo buff and make a spiritual plea for confession!
Asharad
22nd April 2009, 04:27 PM
Hell, we haven't really asked him meanly yet. All my awesome finger cutting stuff never happened.
Sagar
22nd April 2009, 04:29 PM
I struggle with how to handle these situations.
If I tell you all the rules up front, then you know there is an event going on.
If I just tell you the situation (Dying, stabbed, green foam in mouth.. ), it doesn't seem to convey the required sense of urgency.
Then there stuff like the "was the dagger poisoned?" which sounds like talk among the party. If you are asking the DM, someone needs to say "I will remove and check the dagger for poison."
I need actions to adjudicate. More and more, as you guys get higher levels, I will not respond to thoughts and musings. Only to defined actions.
Please try to be a bit more definative.
Thanks.
Back to your regularly scheduled dying informant.
Greebo
22nd April 2009, 04:32 PM
I struggle with how to handle these situations.
If I tell you all the rules up front, then you know there is an event going on.
My thinking on this, and why I handle them the way I do in Group 5, is that players know there's combat going on when there is combat. Players should know when there's a non-combat encounter going on as well.
Dungeon Mag archives has some really good resources on running skill challenges.
DinbinFanfoom
22nd April 2009, 04:33 PM
Brun has taken the ambushing mage by the horns. See other thread.
Asharad
22nd April 2009, 04:34 PM
I struggle with how to handle these situations.
If I tell you all the rules up front, then you know there is an event going on.
If I just tell you the situation (Dying, stabbed, green foam in mouth.. ), it doesn't seem to convey the required sense of urgency.
Then there stuff like the "was the dagger poisoned?" which sounds like talk among the party. If you are asking the DM, someone needs to say "I will remove and check the dagger for poison."
I need actions to adjudicate. More and more, as you guys get higher levels, I will not respond to thoughts and musings. Only to defined actions.
Please try to be a bit more definative.
Thanks.
Back to your regularly scheduled dying informant.
Yeah, its tough.
I mean, we weren't aware anything was happening for a couple of "rounds" but I understand that there has to be some way of measuring the time in the game and the difficulty the format presents in getting us to focus on something.
As to what to do, I'm at a loss. I'd recommend someone with high diplomacy (baladir I guess) ask him if he wants us to tell anyone of his passing and give it one more try as to who he is working for.
Asharad
22nd April 2009, 04:35 PM
Hey brun, offer, if he wants, to kill him and cut the agony short. I'll do it if it needs be done.
Shiz
22nd April 2009, 05:17 PM
When in doubt, make the DM have no doubt. Be specific and then roll a skill. Trask isn't a talker so I just watch.
DinbinFanfoom
22nd April 2009, 06:04 PM
I dunno, I thought she was pretty specific... if he won't tell who/where, I can't think of anything else I'd find useful.
Lycos
22nd April 2009, 06:06 PM
Yeah, pretty much. He won't even give the most basic information. It's a waste of time.
What do we do with the bodies? Bring them to town with us? See who picks them up? See if anyone recognizes them? Leave them here? Hide them?
Asharad
22nd April 2009, 06:08 PM
I think it's possible that he is concerned that if he gives up the info something will happen to his family. I'd like to find out who that family is, cause maybe they know who he was working for.
DinbinFanfoom
22nd April 2009, 06:10 PM
We just whacked pa and you think pa is gonna tell us where ma and the chillun's is?
Asharad
22nd April 2009, 06:26 PM
Pa kinda killed himself.
EricStratton
22nd April 2009, 06:29 PM
"He tried to pick a fight with Manchester United. They ruled it a suicide."
DinbinFanfoom
22nd April 2009, 06:31 PM
Pa kinda killed himself.
I have to admit, stabbing YOURSELF in the back with a dagger is pretty ballsy. (Not to mention anatomically difficult) Assuming someone didn't throw it. Maybe you should go check the woods for tracks, Fandango. I suppose he might have had it hidden behind his back and then fell on it when Brun KO'd him. *shrug*
Asharad
22nd April 2009, 06:32 PM
I have to admit, stabbing YOURSELF in the back with a dagger is pretty ballsy. (Not to mention anatomically difficult) Assuming someone didn't throw it. Maybe you should go check the woods for tracks, Fandango. I suppose he might have had it hidden behind his back and then fell on it when Brun KO'd him. *shrug*
****.
this is a good and valid point.
Someone with high nature and perception check the woods. That isn't me. Trask, probably.
Asharad
22nd April 2009, 06:34 PM
I assumed from the way it was worded that he had stabbed himself. That may have just been a massive misunderstanding on my part.
DinbinFanfoom
22nd April 2009, 06:34 PM
Someone with high nature and perception check the woods. That isn't me. Trask, probably.
Or Brun, either. If it weren't for her former occupation, she'd probably not even recognize that we were surrounded by "trees". She'd describe them as, "beeg brownish green tower thingies" or "places vere tings hide zat I have not hit yet".
EricStratton
22nd April 2009, 06:43 PM
He said somethign like "I didn't htink it would hurt so much." Makes me think he did indeed do it to himself.
DinbinFanfoom
22nd April 2009, 06:44 PM
He said somethign like "I didn't htink it would hurt so much." Makes me think he did indeed do it to himself.That makes sense, actually. Unless he was talking about the butt end of a great-axe, which I doubt.
EricStratton
22nd April 2009, 06:51 PM
"I didn't realize...getting a dagger unexpectedly thrown...into my back *gasp gurgle* would hurt so bad."
Asharad
22nd April 2009, 07:26 PM
"I didn't realize...never telling fandango how much I've always loved him...would hurt so bad."
Shiz
23rd April 2009, 08:49 AM
I assume one of the mages asked for that robe. If not, Amaril has the lower AC so he would be the logical recipient. Can anyone cut and paste the description?
DinbinFanfoom
23rd April 2009, 11:56 AM
OK we need to make a decision on the mage guy. Does anyone other than Brun think he's a viable lead in town? Or is he too much of a liability? I will go with the group's wishes, on this.
Shiz
23rd April 2009, 12:05 PM
Let him rot.
Lycos
23rd April 2009, 12:23 PM
If we bring him into town, we need to babysit him until someone comes to claim him. :roll: That could be a huge PITA. That's even if the authorities let us hang out while waiting.
What's the worst that can happen?
The best thing that happens is we get a lead on this guy.
DinbinFanfoom
23rd April 2009, 12:24 PM
My plan was just to take him to town (or even the next Inn) and say "We just defeated this bandit and his goons. Anyone know him?" and take him to the local authorities to get rid of. We might even get a thank-you. Cold-blooded killers don't typically take their victims to the police station and say "look what I did!".
Asharad
23rd April 2009, 12:28 PM
Plus, we've got the baron's backing. Not a huge deal where we are going, but we aren't just mopes off the street.
really though, it's probably not a big deal either way. I suspect his boss will find us.
Lycos
23rd April 2009, 01:54 PM
Plus, we've got the baron's backing. Not a huge deal where we are going, but we aren't just mopes off the street.
really though, it's probably not a big deal either way. I suspect his boss will find us.
In Bracken, we have to keep the Baron connection on the down low, don't we?
Asharad
23rd April 2009, 02:07 PM
In Bracken, we have to keep the Baron connection on the down low, don't we?
naw. I mean they know we are the Baron's champions. The guy that runs Bracken and the baron aren't friends but I can't imagine the guy who runs bracken would buck the Baron over something like this.
Asharad
23rd April 2009, 02:44 PM
realistically though, showing up in town with a body (or part of a body) when we are trying to pull of a heist is just..well...dumb.
Zyzzyx
23rd April 2009, 02:55 PM
realistically though, showing up in town with a body (or part of a body) when we are trying to pull of a heist is just..well...dumb.
QFT.
DinbinFanfoom
23rd April 2009, 02:58 PM
realistically though, showing up in town with a body (or part of a body) when we are trying to pull of a heist is just..well...dumb.So why don't the "heisters" enter town separate from the rest of us?
Lycos
23rd April 2009, 03:40 PM
So why don't the "heisters" enter town separate from the rest of us?
Separating is a bad idea overall since we have so many active enemies right now.
Shiz
23rd April 2009, 03:56 PM
Do not split the party. Not only is it dangerous, it is a DM nightmare.
DinbinFanfoom
24th April 2009, 10:34 AM
OK so how do we arrange for a distress signal once Fandango gets captured? :D Do we have any sending stones?
Asharad
24th April 2009, 10:37 AM
hell, I'm good at this! This is what fandango does!
Greebo
24th April 2009, 10:52 AM
hell, I'm good at this! This is what fandango does!
That and rolling 3's...
WOAH;
1 Die Roll
Description
Die
Result
Streetwise+11
1d20
20
WTF dude, where is that in Group 5???
Asharad
24th April 2009, 10:53 AM
That and rolling 3's...
That's what duma does.
Shiz
24th April 2009, 10:54 AM
I think Duma is the first Deva with Downs.
DinbinFanfoom
24th April 2009, 10:59 AM
I think Duma is the first Deva with Downs.
I feel guilty for laughing. But yet... I laugh.
Greebo
24th April 2009, 11:04 AM
I think Duma is the first Deva with Downs.
:mrgreen::mrgreen::mrgreen:
Asharad
24th April 2009, 11:09 AM
"I am Duma! Formerly a Soldier-Scholar in the angelic hosts of Ioun and now made flesh to act as her sword of vengeance on this plane of existence! Have you seen my baseball?"
Shiz
24th April 2009, 11:23 AM
"I am Duma! Formerly a Soldier-Scholar in the angelic hosts of Ioun and now made flesh to act as her sword of vengeance on this plane of existence! Have you seen my baseball helmet?"
Fixed that for you.
Must. Not. Continue.
Asharad
24th April 2009, 11:32 AM
You never saw There's Something About Mary?
Greebo
24th April 2009, 11:37 AM
"I am Duma! Formerly a Soldier-Scholar in the angelic hosts of Ioun and now made flesh to act as her sword of vengeance on this plane of existence! Have you seen my baseball?"
[-]Monk[/-] ... [-]Cork[/-] ... Duma
20979951b13a60d8fda2caaa80110800
Shiz
24th April 2009, 11:45 AM
You never saw There's Something About Mary?
Yes I did, and f+++ me for not getting it.
Shiz
24th April 2009, 11:48 AM
[-]Monk[/-] ... [-]Cork[/-] ... Duma
Hell better be fun because I am so going there.
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