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DinbinFanfoom
15th April 2009, 03:42 PM
Greebo now has the ability to create map tiles and pc/pc/item avatars. He's kindly volounteered to assist me by uploading new tiles from now on.

:P

Greebo
15th April 2009, 03:47 PM
Greebo now has the ability to create map tiles and pc/pc/item avatars. He's kindly volounteered to take over that task from now on.

:P
I don't recall uttering the words "take over"...
... I recall saying 'ASSIST'...

DinbinFanfoom
15th April 2009, 03:49 PM
Fixed! :D :D :D

DinbinFanfoom
15th April 2009, 03:52 PM
Naw, I was just jokin'. Though I wanted to let the group know that there was another avenue available to them for tile uploads, though those will come from GM's (all 3 of em, including you) typically. "More tiles" is the single biggest "feature" request I've been getting. :P

Greebo
15th April 2009, 03:55 PM
And FYI, DMs. I have a library of 3000 or so counters that I purchased recently. I should be able to provide *just* about any NPC you're looking for.

Now if Din would only set up multi tile monsters!

DinbinFanfoom
15th April 2009, 03:58 PM
And FYI, DMs. I have a library of 3000 or so counters that I purchased recently. I should be able to provide *just* about any NPC you're looking for.See? I told ya he'd love to help!Now if Din would only set up multi tile monsters!Workin' on it!

Greebo
15th April 2009, 04:03 PM
Work FASTER, Slacker! ;)

EricStratton
15th April 2009, 04:05 PM
And FYI, DMs. I have a library of 3000 or so counters that I purchased recently. I should be able to provide *just* about any NPC you're looking for.

Now if Din would only set up multi tile monsters!
I'll take a bunch of assorted goblins and kobolds. Annnnnd oh maybe some PC races like tiefling or deva. Might as well throw in a dragon while you're at it. For here, please.

Greebo
15th April 2009, 04:06 PM
THe bad news is all the tiles are at home, so no uploads till later, sorry.

Zyzzyx
15th April 2009, 04:49 PM
Ohh... that's how it works: glad to help, but now the excuses start... uh huh... :rolleyes: :p

Sagar
15th April 2009, 04:57 PM
Cool! So no more modeling a dragon with a wolf and a blob? WOOT!

DinbinFanfoom
15th April 2009, 05:05 PM
I particularly liked the blob labelled "Dragon's Ass".

Greebo
15th April 2009, 05:07 PM
Once (if) Dinbin implements multi-tile pixels, yeah.

Greebo
15th April 2009, 07:45 PM
Well I figured out how to add a Tiefling Warlock

Looks a lot like me, too :D

Greebo
19th April 2009, 09:53 PM
I'll take a bunch of assorted goblins and kobolds. Annnnnd oh maybe some PC races like tiefling or deva. Might as well throw in a dragon while you're at it. For here, please.

A few goblins and hobgoblins, and a couple of dragons (red), added.

With the tiles I have, I have to remove the backgrounds and scale them down, so it takes some time.

DinbinFanfoom
19th April 2009, 10:14 PM
Larger-than-1-square avatars should be handled now. Side effect (hopefully temporary): stuff is upper-left justified in the grid-squares. Try it out, Greebs. All stuff is default size 1/1... if you have a 2x2 avatar, put 2 and 2 in the SizeX and SizeY fields...

Greebo
19th April 2009, 10:16 PM
Neat, will try

Greebo
19th April 2009, 10:18 PM
Um...

What sizex and sizey fields?

DinbinFanfoom
19th April 2009, 11:38 PM
Um...
What sizex and sizey fields?Sorry, in the DB. Though to be honest, I don't think it matters... if you say an avatar is "1 x 1" but it's graphic is 80x80 (2x2) it'll still expand to fill the 80x80 space... (4 squares). Just use a big tile and see.

Greebo
20th April 2009, 06:56 AM
Sorry, in the DB. Though to be honest, I don't think it matters... if you say an avatar is "1 x 1" but it's graphic is 80x80 (2x2) it'll still expand to fill the 80x80 space... (4 squares). Just use a big tile and see.

OH I was looking for them on the asp page itself. I thought you were doing something funky like having the image expand or contract based on the x and y size value of the npc. You're driving it off the image? Interesting!

Either way, can't argue with the results!
http://www.primeaxiom.com/rpgt/scene.asp?ID=ebccq9kdjacs6k25uvh2x9kbvt2lyxuymnycu 8h3x718ee8o4amnypokbt5w33op

DinbinFanfoom
20th April 2009, 07:28 AM
OH I was looking for them on the asp page itself. I thought you were doing something funky like having the image expand or contract based on the x and y size value of the npc. You're driving it off the image? Interesting!It's simpler than that, even... the x/y size really isn't needed at all... the graphic is in a DIV that has a z-index of 5... it's anchored relative to the grid, but floats over it. The graphic could be 4521 by 12... it renders it and overlaps whatever it overlaps.

Shiz
20th April 2009, 09:10 AM
That looks cool!

Lycos
20th April 2009, 10:42 AM
Nice job Din! Very cool.

EricStratton
20th April 2009, 12:17 PM
Nice!

Greebo
20th April 2009, 12:24 PM
Did your code change have the effect of putting us always in the top left of the square?

DinbinFanfoom
20th April 2009, 12:27 PM
Did your code change have the effect of putting us always in the top left of the square?
*points up to my original post on subject* :P

Greebo
20th April 2009, 12:36 PM
Well see there's your problem - you expected me to read the WHOLE thing and not just the first and last sentences! ;)

Zyzzyx
21st April 2009, 05:40 PM
So... about the flickering char info...

Possible to fix, or we live with it?

Shiz
21st April 2009, 06:03 PM
So... about the flickering char info...

Possible to fix, or we live with it?

Yeah it is annoying^2.

Greebo
21st April 2009, 07:34 PM
Wasn't one thread asking about it enough? :P
http://www.legendsofwestwood.org/forum/showthread.php?p=239150#post239150