View Full Version : Tomorrow: Arcane Power
Greebo
20th April 2009, 09:59 AM
http://www.wizards.com/default.asp?x=products/dndacc/9780786949571
This book provides new archetypical builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.
DinbinFanfoom
20th April 2009, 10:02 AM
I was meaning to ask this... Group 3... are we using the second PHB? I haven't seen it, so I don't know what it provides the melee classes. (new feats?)
Greebo
20th April 2009, 10:11 AM
PHB2 has new races, new classes, new paragon and epic paths, backgrounds, new rituals, new loot, and some rule updates.
Shiz
20th April 2009, 10:13 AM
I was meaning to ask this... Group 3... are we using the second PHB? I haven't seen it, so I don't know what it provides the melee classes. (new feats?)
PHB2 does not help any of the Group 3 classes. Only Martial Power and now Arcane Power. Divine Power is in June, I think.
DinbinFanfoom
20th April 2009, 10:16 AM
PHB2 does not help any of the Group 3 classes. Only Martial Power and now Arcane Power. Divine Power is in June, I think.
Ah, OK. I meant Martial Power, I guess. We aren't using that though, right?
Asharad
20th April 2009, 10:45 AM
Ah, OK. I meant Martial Power, I guess. We aren't using that though, right?
We are using martial power.
Shiz
20th April 2009, 10:47 AM
Ah, OK. I meant Martial Power, I guess. We aren't using that though, right?
Right. You might want to consider the Intimidate flagged powers (and train in Initimidate at level 6). Temp hps every time you use them.
The Rattling description was good too, but I could not find a single MP power with the Rattling keyword.
DinbinFanfoom
20th April 2009, 10:52 AM
Right. You might want to consider the Intimidate flagged powers (and train in Initimidate at level 6). Temp hps every time you use them.I'm already trained in Intimidate.
I'll have to see if I can find a MP feat/power list.
Shiz
20th April 2009, 11:04 AM
I was confused.
Invigorating:
If you are trained in the Endurance
skill, you gain temporary hit points equal to
your Constitution modifier when you hit with a
power that has this keyword. No invigorating power
grants temporary hit points more than once per
turn, even if you hit more than once with the power
or use more than one power with the invigorating
keyword in a round.
Rattling:
If you are trained in Intimidate and you
deal damage with an attack that has this keyword,
the target takes a ?2 penalty to attack rolls until the
end of your next turn. A creature immune to fear is
not subject to this penalty.
Invigorating at-will:
Crushing Surge
Fighter Attack 1
The feel of your weapon crunching against the enemy puts your
heart back in the fight.
At-Will
✦ Invigorating, Martial, Weapon
Standard Action Melee
weapon
Target
: One creature
Attack
: Strength vs. AC
Hit:
1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.
Encounter:
Bell Ringer Fighter Attack 1
You smash your weapon into your enemy, jarring his vitals.
Encounter ✦ Invigorating, Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: The target is dazed until the end of your next turn.
Weapon: If you?re wielding an axe, a hammer, or a mace, the
attack deals damage equal to your Constitution modifier.
Blinding Smash Fighter Attack 3
A sharp blow leaves your enemy seeing only stars.
Encounter ✦ Invigorating, Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: The target is blinded until the end of your next turn.
Weapon: If you?re wielding an axe, a hammer, or a mace,
the attack deals damage equal to your Constitution
modifier
Daily:
Knee Breaker Fighter Attack 1
By smashing into your opponent?s legs, you make even the
thought of moving painful for him.
Daily ✦ Invigorating, Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and the target is
slowed (save ends). If the target is already slowed, it is
instead immobilized (save ends).
Weapon: If you?re wielding an axe, a hammer, or a mace,
the attack deals extra damage equal to your Constitution
modifier.
Miss: Half damage, and the target is not slowed or
immobilized.
Pinning Smash Fighter Attack 5
You pummel your opponent, knocking him to his knees. You
then hold him down.
Daily ✦ Invigorating, Martial, Weapon
Standard Action Melee 1
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and the target is
immobilized until you are not adjacent to it.
Weapon: If you?re wielding an axe, a hammer, or a mace,
the attack deals extra damage equal to your Constitution
modifier.
Miss: Half damage, and the target is immobilized until the
end of your next turn.
And then I liked this one but your stance is better:
Cometfall Charge Fighter Attack 5
You leap through the air toward your foe, landing with a resounding
crunch.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Prerequisite: You must be trained in Athletics.
Requirement: You must charge and use this power in place
of a melee basic attack.
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier + Constitution modifier
damage.
Miss: Half damage.
That is all you really need to know about MP at this point.
DinbinFanfoom
20th April 2009, 11:14 AM
Crushing Surge (1w+str) combined with Invigorate (is that a feat?) heals 4-5 every hit is not bad, either.
Shiz
20th April 2009, 11:16 AM
It is not a feat, just a class feature. Temp hps are not healing, either. It is a ward.
DinbinFanfoom
20th April 2009, 11:23 AM
It is not a feat, just a class feature. Temp hps are not healing, either. It is a ward.
Ah, so it is. Pinning Smash + Rain of Steel would be a nice combo. :D Hit them, pin them, they can't get away, and they take damage automatically if they stay. I'm guessing a save would let them move again... That 3w+str+con is a mean one too. With a +1 greataxe, max crit damage could be as high as 70-something for Brun on a perfect hit. :o
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