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Greebo
21st April 2009, 08:17 PM
http://www.primeaxiom.com/rpgt/scene.asp?ID=lh8dgq9qwjhm3yittr7kavuxhea6gllrbgzyq 7ropbqcfhp9g5e5d6gs6lt6lrcq


A square bounded by glowing runes dominates the floor in this room. The east wall has two doors. The walls are covered with empty alcoves designed to hold dead bodies.

The moment Urvi enters the room, the lizards, almost as if trained, swarm towards Urvi from both directions. You notice that they make a point of not stepping on the runes.
Roll initiative

Map notes: The "blank" squares are the burial alcoves, and can not be stood in.

The blue "water" represents the glowing lettering.

See attached map for better idea...[/I]

Greebo
22nd April 2009, 10:48 AM
Initiative Order
14 Lizard Cluster 1
14 Lizard Cluster 2
11 Jacoby (0 dmg; 25 hp; 1 AP; Surges used: 3)
08 Duma (1 dmg; 24 hp; 1 AP; Surges used: 1)
07 Urvi (5 dmg; 30 hp; 0 AP; Surges used: 3)
07 Shere (0 dmg; 4 thp; 28 hp; 1 AP; Surges used: 0)
04 Raj (0 dmg; 24 hp; 1 AP; Surges used: 0)

Sagar
22nd April 2009, 10:54 AM
Raj Init +0

Asharad
22nd April 2009, 10:57 AM
init

attriel
22nd April 2009, 11:01 AM
Initiatives for Urvi and myself

Greebo
22nd April 2009, 11:03 AM
I hope your combat rolls fare better than your initiative...

Quervo
22nd April 2009, 11:58 AM
Ini +1

Quervo
22nd April 2009, 12:03 PM
I will put the sword away and hold the sunrod. Before we entered the room.

Minor - none
Standard - Attack Lizard pack 1 - Vicious Mockery +4 vs Will, 1d6 +4 psychic dmg, -2 atk EoNT

uhhh.... Here lizard lizard lizard, this wont hurt a bit...

GravenStone
22nd April 2009, 12:11 PM
I will put the sword away and hold the sunrod. Before we entered the room.

Minor - none
Standard - Attack Lizard pack 1 - Vicious Mockery +4 vs Will, 1d6 +4 psychic dmg, -2 atk EoNT

uhhh.... Here lizard lizard lizard, this wont hurt a bit...

Imagines Quervo as the Taco Bell chihuahua doing the Godzilla promo, "here leezard, leezard, leezard."

Sagar
22nd April 2009, 12:15 PM
Leave me room to use my area effect spells on these.

Greebo
22nd April 2009, 12:18 PM
Round 1

Before even the lizards begin to move, something flies out of the western corner towards Urvi. As it stops in her arm (28 vs AC16) you recognize it as a Crossbow bolt (7 damage). Looking left, you see that the goblin who had escaped the previous fight was lurking in the shadows.

And even as you discover the goblin, another bolt flies across the room from the other corner. (12 vs AC16). It misses the mark, however, and you are unable to determine the source of the attack.

The first group of lizards rush to Urvi. The first group claws and bites at her, and she struggles to keep her feet (Pulldown, minor, 14 vs fort15) but manages to survive. They swarm at her, (20 vs. AC16) and bite deeply into her flesh. (14 dmg)

The second group finds Shere an appetizing morsel and act accordingly. This group succeeds in pulling Shere down (15-2 cover vs fort13), and they rip into Shere like a football team at an all you can eat buffet. (17+2prone-2cover vs 15ac; 11 damage)

20 Goblin 2 (22 dmg; bloodied)
18 ????
14 Lizard Cluster 1
14 Lizard Cluster 2
--> 11 Jacoby (0 dmg; 25 hp; 1 AP; Surges used: 3)
08 Duma (1 dmg; 24 hp; 1 AP; Surges used: 1)
07 Urvi (35 dmg; 9 hp; 0 AP; Surges used: 3; bloodied)
07 Shere (11 dmg; 17 hp; 1 AP; Surges used: 0; Prone)
04 Raj (0 dmg; 24 hp; 1 AP; Surges used: 0)

http://www.primeaxiom.com/rpgt/scene.asp?ID=lh8dgq9qwjhm3yittr7kavuxhea6gllrbgzyq 7ropbqcfhp9g5e5d6gs6lt6lrcq

Jacoby...

Greebo
22nd April 2009, 12:19 PM
Jacoby: Duma has already thrown a sunrod into the room. Do you still wish to hold another?

Asharad
22nd April 2009, 12:34 PM
I will use Blades of Astral Fire, focused on Urvi.

So Urvi, Raj and tor all get +5 to their ac for a turn.

It looks like there is only one mob in the burst area, so

to hit:+4 vs reflex
damage:1d6+4 radient

Quervo
22nd April 2009, 12:34 PM
oh nah... no reason too, I will continue to hold my longsword like a feable child that doesnt know what to do with the stupid thing.

Greebo
22nd April 2009, 12:37 PM
Erm... sorry strike that. Your use of ranged attacks actually means you need to be holding your crossbow. I've dropped the ball on that previously, but going forward, if you move to melee, you'll need to specify stowing your bow and equipping your sword and shield.

No effect on the sunrod tho. XBow = 2H

Greebo
22nd April 2009, 12:38 PM
And sorry, I skipped Jacoby - your move J.

Greebo
22nd April 2009, 12:44 PM
BAH. belay that. I misread your attacks as [w] attacks.

And I see you already went

Quervo
22nd April 2009, 12:45 PM
Minor - none
Standard - Attack Lizard pack 1 - Vicious Mockery +4 vs Will, 1d6 +4 psychic dmg, -2 atk EoNT

uhhh.... Here lizard lizard lizard, this wont hurt a bit...

Rolls were up above... a 4+4 vs will dount that hit,

Also... I dont need to use a weapon for my ranged attacks.. they are impliment driven. Not using my HAND Xbow... (one handed weapon)

Greebo
22nd April 2009, 12:49 PM
Yeah, just ignore the last few posts. My brain is switched off it seems.

Greebo
22nd April 2009, 12:50 PM
Round 1 continues...
Jacoby tries to lure the lizards with a taunt of "Here lizard lizard lizard, this won't hurt a bit...". He's right, it doesn't. (8vs AC).

Duma invokes blades of fire which, while missing the lizards, do create a shield of protective energy on Urvi, Raj and Tor (+5 to AC).

20 Goblin 2 (22 dmg; bloodied)
18 ????
14 Lizard Cluster 1
14 Lizard Cluster 2
11 Jacoby (0 dmg; 25 hp; 1 AP; Surges used: 3)
08 Duma (1 dmg; 24 hp; 1 AP; Surges used: 1)
--> 07 Urvi (35 dmg; 9 hp; 0 AP; Surges used: 3; bloodied; +5 AC EONT2 Duma)
07 Shere (11 dmg; 17 hp; 1 AP; Surges used: 0; Prone; +5 AC EONT2 Duma)
04 Raj (0 dmg; 24 hp; 1 AP; Surges used: 0; +5 AC EONT2 Duma)

attriel
22nd April 2009, 01:39 PM
Oops. I missed one of those attacks on her. Changing this action!


Urvi will mark the lizards in front of her before calling up Stone's Endurance(+5DR 1 round) and laying into them with Strength of Stone (+6 vs AC, 1d12+4, +4THP)

Greebo
22nd April 2009, 01:49 PM
Urvi marks the lizards and uses the weight of the earth to drive her blow home (Weight of Earth: +6 vs ac, 1d12+4, slowed)

Urvi has some other options available to her as well you might want to consider. Stones Endurance will resist (aka reduce in 4e) all incoming damage by 5 for 1 round, and is a minor action (encounter).

Sagar
22nd April 2009, 02:02 PM
Raj will shift in front of Tor (G7) and cast Lightning Breath on the lizard swarm.
(+5 vs Ref, close blast 3, 3d8+7 damage, area effect, miss = 1/2 damage.
Any enemy that hits me gets pushed 1 and takes 5 lightning damage - sustain minor).

Center attack on I6.

Nature check on lizard swarms:

attriel
22nd April 2009, 02:09 PM
Shere will stand up and strike the lizards with a bond of Retribution (+6 vs AC, 1d10+4 dmg, 2 radiant damage if something else attacks me)

Greebo
22nd April 2009, 02:19 PM
You are able to identify the lizard like creatures as Needlefang Drake Swarms.

Greebo
22nd April 2009, 02:42 PM
Round 1 wrapup

Urvi calls upon powers of earthen bones and wraps herself with the strength of stone (+5DR, EONT Urvi-2). Unfortunately, her followup attempt to strike the drake swarm falls short. (8 vs AC)

Shere stands up. You don't quite know what else he tried to do after that, but it wasn't pretty... (1)

Raj puts himself into the line of fire and inhales deeply, then breathes lightning out in front of him, onto the lizards. The lightning doesn't hit with full effect (14 vs Ref; miss), but it still sears a number of the reptiles. (9 dmg + 5 vulnerability)

Round 1 ends. Round 2!

The goblin reloads, and fires again at Urvi! The bolt bounces off an astral blade.

From the other side of the room, you hear sounds of a crossbow being reloaded and firing. A bolt flies at Rajkelleran (18 vs. AC18) and strikes home. Lurking in the corner you see what you recognize as a Gnome Skulk, who laughs as his bolt wounds the dragonborn. (6 dmg)

The left drakes (1) pull Urvi off her feet with a completely unexpected pounce (crit) but Urvi dodges their swarming attack (15 + 2prone vs AC 21). Whew!

The other drakes (2) copy the move of the first (crit) and pull Rajkelleran off of his feet as well! They, also, are unable to connect with Raj, as he frantically dodges hundreds of teeth (15 +2prone vs AC 18).

20 Goblin 2 (22 dmg; bloodied)
18 Gnome Skulk (0 dmg)
14 Needlefang Drake Swarm 1 (0 dmg)
14 Needlefang Drake Swarm 2 (14 dmg)
--> 11 Jacoby (0 dmg; 25 hp; 1 AP; Surges used: 3)
08 Duma (1 dmg; 24 hp; 1 AP; Surges used: 1)
07 Urvi (30 dmg; 5 hp; 0 AP; Surges used: 3; bloodied; +5 AC EONT2 Duma, 5 Dam Rst, EONT3 Urvi; Prone)
07 Shere (11 dmg; 17 hp; 1 AP; Surges used: 0; +5 AC EONT2 Duma)
04 Raj (6 dmg; 18 hp; 1 AP; Surges used: 0; +5 AC EONT2 Duma; If hit by melee, attacker pushed 1 + takes 5 hp ltng dmg - EONT unless sustained; prone)

http://www.primeaxiom.com/rpgt/scene.asp?ID=lh8dgq9qwjhm3yittr7kavuxhea6gllrbgzyq 7ropbqcfhp9g5e5d6gs6lt6lrcq

Jacoby

Asharad
22nd April 2009, 02:49 PM
Duma will step to F8. He will then use Sun Strike on swarm 2. Assuming a hit he will slide the swarm to h6 and..well...wait and see what happens.

To hit:
+4 vs reflex
damage:1d8+4 radient

Asharad
22nd April 2009, 02:50 PM
you gotta be ****ing kidding me. Are we sure this roller actually works?

I ask because my last four rolls have been 3s. That's practically impossible. I know that the chances reset everytime, but still...

I can't help but notice something like 7 of the last ten rolls have been 3 or lower.

Greebo
22nd April 2009, 03:01 PM
Oops, forgot.

Rajkelleran's blast of lightning hae an added effect, it would seem - probably because there are so many little monsters to get hit by that type of attack. (Totals adjusted)

Quervo
22nd April 2009, 03:21 PM
Minor - Word on Urvi, Surge +4
Standard - Mockery Drake swarm 1 (Remember this is an attack againt WILL not AC. you posted ac last time)

Urvi if you want them as pets thats fine, but teah em not to BITE.

Shiz
22nd April 2009, 03:25 PM
These mobs are doing the same damage we just experienced at level 5. Ouch.

Greebo
22nd April 2009, 03:31 PM
Jacoby: I did, but 8 didn't touch will either.

Neither does 12, sorry...

attriel
22nd April 2009, 03:46 PM
(Urvi is healed 12 points by Jacoby)

Urvi draws herself inwards, focusing her will (Second Wind, +8HP) and marks the lizards (Question: is she adjacent to both swarms or just one? I know the tool doesn't allow you to stack the icons, so I'm just trying to figure out; if adjacent to both, she marks both)

If a marked swarm attacks someone other than Urvi, she'll trigger Warden's Fury (+6 vs Fort, 1d12+4 damage, it grants CA to us)

attriel
22nd April 2009, 03:49 PM
Shere swears an Oath at the swarm before him (Oath of Enmity) and attempts to retaliate for it's earlier strike on him (Bond of Retribution: +6 vs AC, 1d10+4, 2 radiant if it attacks someone else)

Edit: Hey hey!
That's 14 damage to the swarm in H7!

Greebo
22nd April 2009, 03:51 PM
She only marks adjacent enemies, and only one swarm is adjacent to her. The other is on the right of Raj.

In this instance, there is no chance pretty much of the swarm marked by her attacking anyone else.

Greebo
22nd April 2009, 04:04 PM
Attriel: Urvi is prone. Assuming you want her to stand.

Last time I make that assumption.

EricStratton
22nd April 2009, 04:15 PM
Nature check on lizard swarms:
How come you don't do this stuff in Group 4? Instead I have to identify kobolds as "Kobold" and "Bigger Kobold". :mad!:

Greebo
22nd April 2009, 04:15 PM
Round 2 continues...

Jacoby speaks words of encouragement to Urvi, who in turn recovers her strength. (+12 hps) He again attempts to mock the drakes, but they ignore his weak jibes (12 vs will; miss).

Duma beats the odds, but not in a good way. (7 vs. reflex; miss)

Provoked by his actions, the drakes on the left attack him (OA: Ranged while adjacent to melee). They easily strike him despite his location. (27-2cover vs AC21) They bite into his flesh, but not seriously (5 dmg).

His protective blades fade from the party.

Urvi stands, and takes a moment to gather herself. (+8 hps, +2 all def EONT3 URVI) She's ready to strike against the lizards should they choose to attack someone other than herself.

Shere vows an oath against the swarm of drakes before him, and invokes powerful magic which slams into the drakes with full force! (critical hit; 14 dmg / 2 - swarm resist = 7 dmg). The swarm isn't as affected as you expected, however, because the swarm is not one creature, but many, and killing just one of them doesn't hurt it much.

20 Goblin 2 (22 dmg; bloodied)
18 Gnome Skulk (0 dmg)
14 Needlefang Drake Swarm 1 (0 dmg; Marked by Urvi)
14 Needlefang Drake Swarm 2 (21 dmg; Oath of Emnity - Shere; Bond of Retribution - Shere, EONT Shere3; bloodied)
11 Jacoby (0 dmg; 25 hp; 1 AP; Surges used: 3)
08 Duma (6 dmg; 19 hp; 1 AP; Surges used: 1)
07 Urvi (10 dmg; 25 hp; 0 AP; Surges used: 5; 5 Dam Rst, EONT3 Urvi; Prone)
07 Shere (11 dmg; 17 hp; 1 AP; Surges used: 0)
--> 04 Raj (6 dmg; 18 hp; 1 AP; Surges used: 0; If hit by melee, attacker pushed 1 + takes 5 hp ltng dmg - EONT unless sustained; prone)

http://www.primeaxiom.com/rpgt/scene.asp?ID=lh8dgq9qwjhm3yittr7kavuxhea6gllrbgzyq 7ropbqcfhp9g5e5d6gs6lt6lrcq

Raj

Greebo
22nd April 2009, 04:24 PM
Updated - forgot the OA vs. Duma

Sagar
22nd April 2009, 04:42 PM
Raj will (move) stand up and (minor) sustain his lightning shield. He will then cast Tempest breath (+5 vs Ref, AoE, 2d6+7 acid damage, Raj gains concealment until EONT).

Just call me Whiff the Magic Dragon.

Greebo
22nd April 2009, 04:58 PM
Wow.

Round 2 wrapup
Rajkelleran rises to his feet and lashes out at the drakes with a stormy blast of wind, but misses the mark (10 vs Ref). The dust stirred up by his tempest, however, provides him with some obfuscation of his person. (Concealment) Sparks continue to crackle around the sorcerer.

Round 2 Ends. Round 3!

The goblin sharpshooter fires another bolt at Urvi and shouts, 'Ha! Shoulda killed me when you had the chance, pale skins!!!" Unfortunately for him, his shot doesn't back up his words (15 vs. AC16)

The gnome skulk shouts, "We're gonna feed you to my pets for dinner!" and fires at Raj. He has less success. (9 VS AC13) "Damn you and your scaly tail!"

Uninterested in conversation, the drakes facing Urvi again pull her to the ground (20 vs Fort15; prone), but are still unable to land a single tooth on her! (15 vs. AC16) The other drakes likewise attempt to pull Raj to the ground, but fail (11 vs. fort13). Their bites, however, land despite his added protection (24 -2cover vs ac13). The teeth graze Raj's skin (5 dmg) but the drakes are jolted by an electric shock (5 dmg) and pushed backwards from the electrified scales of the Dragonborn.

20 Goblin sharpshooter (22 dmg; bloodied)
18 Gnome Skulk (0 dmg)
14 Needlefang Drake Swarm 1 (0 dmg; Marked by Urvi)
14 Needlefang Drake Swarm 2 (26 dmg; Oath of Emnity - Shere; Bond of Retribution - Shere, EONT Shere3; bloodied)
--> 11 Jacoby (0 dmg; 25 hp; 1 AP; Surges used: 3)
08 Duma (6 dmg; 19 hp; 1 AP; Surges used: 1)
07 Urvi (10 dmg; 25 hp; 0 AP; Surges used: 5; 5 Dam Rst, EONT3 Urvi; Prone)
07 Shere (11 dmg; 17 hp; 1 AP; Surges used: 0)
04 Raj (6 dmg; 18 hp; 1 AP; Surges used: 0; If hit by melee, attacker pushed 1 + takes 5 hp ltng dmg - EONT unless sustained; Concealed)

http://www.primeaxiom.com/rpgt/scene.asp?ID=lh8dgq9qwjhm3yittr7kavuxhea6gllrbgzyq 7ropbqcfhp9g5e5d6gs6lt6lrcq

Jacoby

Asharad
22nd April 2009, 05:00 PM
I'm going to try and hit swarm 1 with sunstrike and push it into the e6 square.

to hit:+4 v reflex
damage:1d8+4

Greebo
22nd April 2009, 05:02 PM
dude what the eff is up with your dice? You SUCK at this game!

Shiz
22nd April 2009, 05:43 PM
Aren't they technically YOUR dice, Greebs? hehe

Quervo
22nd April 2009, 05:43 PM
Now listen here you over grown Geckos, get off my friends.

Mockery on Drake swarm 1

guess they didnt like being called geckos... Crit, 16 damage to Drake Swarm 1, -2 to hit EoNT

Sagar
22nd April 2009, 05:52 PM
Raj will kick Tor in the ass and then use Dragonfrost on the lizards (+5 Fort, 1d8+7 damage, push 1 square)
Raj will also (minor) sustain his lightning shield.
As a free action, Raj will kick Tor in the ass again because it felt so good the first time.

Greebo
22nd April 2009, 07:04 PM
Going with no, because it's not a melee attack, it's a fortitude attack, and the power specifically says melee attack.

Greebo
22nd April 2009, 07:04 PM
Aren't they technically YOUR dice, Greebs? hehe

Oh yeah. Hehehe. Maybe it *IS* DM vs. the players! :twisted:

Greebo
22nd April 2009, 07:07 PM
Now listen here you over grown Geckos, get off my friends.

Mockery on Drake swarm 1

guess they didnt like being called geckos... Crit, 16 damage to Drake Swarm 1, -2 to hit EoNT

Explain your math please...

Greebo
22nd April 2009, 07:16 PM
Round 3 Continues!

Jacoby digs down deep within himself and finally finds an insult that hurts. AND HOW! The drakes reel in pain from the blasting mockery! (20: crit) Still, there is safety in numbers, and the drakes nuzzle each other reassuringly, lessening the blow. (6+4. Damage Resist 1/2 vs. ranged: 5 points).

Duma has a brilliant idea - but sadly, fails in its execution. (8 vs. ref).

20 Goblin sharpshooter (22 dmg; bloodied)
18 Gnome Skulk (0 dmg)
14 Needlefang Drake Swarm 1 (5 dmg; Marked by Urvi; -2 to attack EONT Jacoby 4)
14 Needlefang Drake Swarm 2 (26 dmg; Oath of Emnity - Shere; Bond of Retribution - Shere, EONT Shere3; bloodied)
11 Jacoby (0 dmg; 25 hp; 1 AP; Surges used: 3)
08 Duma (6 dmg; 19 hp; 1 AP; Surges used: 1)
--> 07 Urvi (10 dmg; 25 hp; 0 AP; Surges used: 5; 5 Dam Rst, EONT3 Urvi; Prone)
07 Shere (11 dmg; 17 hp; 1 AP; Surges used: 0)
04 Raj (6 dmg; 18 hp; 1 AP; Surges used: 0; If hit by melee, attacker pushed 1 + takes 5 hp ltng dmg - EONT unless sustained; Concealed)

attriel
22nd April 2009, 08:56 PM
Urvi stands up (again) and roars with frustration as she attempts to strike at the beasts, marking them, again (Strength of Stone: +6 vs AC, 1d12+4 DMG, +4THP)

attriel
22nd April 2009, 09:05 PM
Shere steps forward to H7 and swings his flail into the mass, hoping to smash as many bugs as possible into the ground (Bond of Retribution: +6 vs AC, 1d10+4, 2 radiant if anyone else attacks me)

Well, if 16 hits, I did 5 damage :o

Greebo
22nd April 2009, 09:49 PM
Round 3 Wrapup

Urvi roars in frustration - twice. Once over the last attack, and again over this one.(9 vs ac; miss).

Shere moves forward and swings his flail, but the drakes dodge. (16 vs AC; miss).

20 Goblin sharpshooter (22 dmg; bloodied)
18 Gnome Skulk (0 dmg)
14 Needlefang Drake Swarm 1 (5 dmg; Marked by Urvi; -2 to attack EONT Jacoby 4)
14 Needlefang Drake Swarm 2 (26 dmg; Oath of Emnity - Shere; Bond of Retribution - Shere, EONT Shere3; bloodied)
11 Jacoby (0 dmg; 25 hp; 1 AP; Surges used: 3)
08 Duma (6 dmg; 19 hp; 1 AP; Surges used: 1)
07 Urvi (10 dmg; 25 hp; 0 AP; Surges used: 5; )
07 Shere (11 dmg; 17 hp; 1 AP; Surges used: 0)
--> 04 Raj (6 dmg; 18 hp; 1 AP; Surges used: 0; If hit by melee, attacker pushed 1 + takes 5 hp ltng dmg - EONT unless sustained; Concealed)

Rajkelleran - has had his move invalidated. (H7 occupied) Also burning spray is not vs. AC.

Sagar
22nd April 2009, 11:17 PM
Move updated.

Is tempted to kick Tor one more time.

Greebo
23rd April 2009, 05:35 AM
Round 3 Wrapup...for real this time

Rajkelleran cusses at Tor Shere under his breath and kicks him, then gets serious and sprays an icy cold on the lizards (16 vs. Fort; hit!) who skitter out of its way reducing its effectiveness (12 * 1/2 Dam Resist: Ranged = 6 dmg) even as they are pushed back.

End Round 3. Begin Round 4

The Goblin cheers on the lizards and laughs at their success in tripping you up even as he continues firing at the Goliath who struggles to keep her feet. (14+AC16; miss) He laughs a little too much, however, and his aim is foiled.

The gnome, however, anguished at the abuse his pets are taking, screams "Kill them pretties! Kill them all! Don't let them get you!" and shoots at Tor Shere! (11 vs AC15; miss) The bolt misses, and magical energy shoots from Shere at the lizards in retribution. (2 dmg) Not wanting to be too close to the fun, the gnome angles for a better position.

The first swarm again seeks to pull Urvi off of her feet (13 vs Fort; fail) but she holds her ground. They bite and claw at her in a swarm of teeth (16 vs AC16; hit) that rips into her skin! (11 dmg; bloodied)

The second swarm pushes back to Shere, screeching in rage and pain! They leap on Tor Shere and knock him off of his feet (15 vs fort; prone) and bite, claw and scratch him ferociously (22 +2 prone vs AC15; hit) which overwhelms Shere completely. (20 dam; dying)

20 Goblin sharpshooter (22 dmg; bloodied)
18 Gnome Skulk (0 dmg)
14 Needlefang Drake Swarm 1 (5 dmg; Marked by Urvi; -2 to attack EONT Jacoby 4)
14 Needlefang Drake Swarm 2 (34 dmg; Oath of Emnity - Shere; bloodied)
--> 11 Jacoby (0 dmg; 25 hp; 1 AP; Surges used: 3)
08 Duma (6 dmg; 19 hp; 1 AP; Surges used: 1)
07 Urvi (21 dmg; 14 hp; 0 AP; Surges used: 5; bloodied)
07 Shere (31 dmg; -3 hp; 1 AP; Surges used: 0; dying@H7; Saves Failed: 0)
04 Raj (6 dmg; 18 hp; 1 AP; Surges used: 0; If hit by melee, attacker pushed 1 + takes 5 hp ltng dmg - EONT unless sustained; Concealed)

Jacoby...

Asharad
23rd April 2009, 08:57 AM
I will (again) try and push the drake swarm 1 into e6 with sunstrike. I'm sure that (again) I will roll a 3 or a 4.

To hit:+4 vs reflex
damage:1d6+4 and it gets slid.

Also I will ready preserverse rebuke in the event urvi gets hit this coming round.

Asharad
23rd April 2009, 08:57 AM
**** this

Shiz
23rd April 2009, 09:12 AM
OMGWTFBBQ! :pepis:

Asharad
23rd April 2009, 09:14 AM
I don't even give a **** if I hit at this point. I'd just like to get a mother****ing roll above..oh...4!

Duma would be much more useful just walking up and stepping on the glowy things to see what they do! :)

Greebo
23rd April 2009, 09:31 AM
I will (again) try and push the drake swarm 1 into e6 with sunstrike. I'm sure that (again) I will roll a 3 or a 4.
Well...you were wrong on that point...
:bull:

Quervo
23rd April 2009, 09:42 AM
minor - word on shere - surge +4
Standard - Shout of Triumph +4 vs Fort, d6+4 Thunder damage, close blast 3

+shift 1, eact ally in blast

Swarm 1 vs Fort =22, 6 damage push to e6
Swarm 2 vs Fort =15, 6 damage push to h6

Allies please call your free shift 1 if you want to take it.

Greebo
23rd April 2009, 09:49 AM
You choose who to slide and where. Not that the term matters much - but shift is non forced, careful movement, while slide is forced movement that doesn't provoke an OA.

Greebo
23rd April 2009, 09:52 AM
And I feel compelled to point out that from your current position, you have no line of sight to drake swarm 2. Perhaps you should move?

Quervo
23rd April 2009, 09:52 AM
Ok --- but in a Tabletop situation this would be discussed, so the best we can do here is offer a "slide" to each ally in the burst if they wish to take it.

Quervo
23rd April 2009, 09:56 AM
Ok will move to G8 and use the shout.

Sagar
23rd April 2009, 09:59 AM
I want to slide into Tor's spot if he is still prone.

Greebo
23rd April 2009, 10:01 AM
Ok --- but in a Tabletop situation this would be discussed, so the best we can do here is offer a "slide" to each ally in the burst if they wish to take it.

Fair nuff.

Greebo
23rd April 2009, 10:29 AM
Push requires the target to be pushed away from you. G8 - E7 and G8 - E6 are both 2 squares. You must push them to the D column. Let me know if you disagree with my choice in destination..

Quervo
23rd April 2009, 10:46 AM
I am on with that... still wanted em in the blue... lol swarm 2 hit ot not, is for push to j6

Greebo
23rd April 2009, 10:46 AM
Round 4...

Jacoby steps forward and lets loose a triumphant shout which unnerves both swarms! (22vs fort; 15vs fort) The shout has an added impact on the swarms (6+5vulnerability = 11 dmg), and one swarm does not survive. (#2: dead). The swarm is also pushed backwards against its will. At the same time, Jacoby speaks magical words of healing to Shere, restoring him to consciousness.

We just won't talk about Duma right now. He's having a bad day. That's really tough for a Deva. You look away out of respect and sympathy.

20 Goblin sharpshooter (22 dmg; bloodied)
18 Gnome Skulk (0 dmg)
14 Needlefang Drake Swarm 1 (16 dmg; Marked by Urvi; -2 to attack EONT Jacoby 4)
11 Jacoby (0 dmg; 25 hp; 1 AP; Surges used: 3)
08 Duma (6 dmg; 19 hp; 1 AP; Surges used: 1)
--> 07 Urvi (21 dmg; 14 hp; 0 AP; Surges used: 5; bloodied)
07 Shere (21 dmg; 7 hp; 1 AP; Surges used: 1; prone ; Saves Failed: 0)
04 Raj (6 dmg; 18 hp; 1 AP; Surges used: 0; If hit by melee, attacker pushed 1 + takes 5 hp ltng dmg - EONT unless sustained; Concealed)

Urvi & Shere

Raj - Shere probably will stand up before your turn. Plan accordingly.

attriel
23rd April 2009, 10:48 AM
If I get slid, I'll go to I6 and be out of Raj's way. and it's not an unreasonable place for Jacoby to move me

Quervo
23rd April 2009, 10:49 AM
Where are the swarms getting cover from... I can fire around a corner without them gaining cover... My allies dont provide cover... we have had this discussion before. I moved up, the top corners of my square are unubstructed to all the corners of the swarms.

They only have cover if I can not draw an ubobstructed line from a corner of my square, (I choose the most beificial corner) to EACH corner of thier square.

It is like standing at a corner and shooting a gun around it... The target does not have cover from you but you have it from them.

Greebo
23rd April 2009, 10:53 AM
Hmm. You're right. Somehow I got definitions crossed. I was reading "line of sight" rules "if at least one line doesn't pass through or touch an object or effect" and crossed it with cover.

Revising. Sorry bout that. I didn't think they had cover either, and was just trying to confirm it, too!

attriel
23rd April 2009, 10:53 AM
Urvi will shift (E7) and use Strength of Stone against the lizards (+6 vs AC, 1d12+4, +4THP)

edit:
Hey! that's 16 damage to them and 4THP to Urvi!!

Greebo
23rd April 2009, 10:55 AM
Swarms are resistant (1/2 damage) to melee and ranged attacks, and vulnerable to blast and close attacks. Nice 20 tho! :)

attriel
23rd April 2009, 11:02 AM
Shere stands up (Move) and Shifts (Minor; Razorclaw Shifting: +2 speed, +1 AC and Reflex) and mentally binds his wounds (Second Wind: +7HP, +2 all defenses).

OI!!!

Action point, Shared MAdness (because obviously I'm going nuts here), and Shere attempts to drive the Goblin and the Gnome insane (+4 vs Goblin Will, 1d10+4 psychic, same damage to second target in sight (gnome))

18 to hit
10 damage both

Greebo
23rd April 2009, 11:09 AM
Um...refresh and recheck the map atty...

Greebo
23rd April 2009, 11:31 AM
More 4!

Urvi moves to attack the lizards again, and flawlessly brings the weight of solid granite behind her swing! (Crit). The lizards, however, are only partly affected, because, well, they're a swarm...they dodge single attacks easily. (1/2 dam resist melee/ranged; 8 dmg; bloodied).

Shere stands up (again), and blurs slightly around the edges while taking a moment to collect himself. He then draws on his reserves and binds the minds of the Goblin and Gnome (16 vs will; hit) in a shared nightmare. The Gnome screams (10 damage). The Goblin only croaks. (dead) After the scream of pain from the Gnome, he glowers, and then fades from sight.

18 Gnome Skulk (10 dmg; invisible)
14 Needlefang Drake Swarm 1 (24 dmg; Marked by Urvi; bloodied)
11 Jacoby (0 dmg; 25 hp; 1 AP; Surges used: 3)
08 Duma (6 dmg; 19 hp; 1 AP; Surges used: 1)
07 Urvi (21 dmg; 14 hp; 0 AP; Surges used: 5; bloodied)
07 Shere (21 dmg; 14 hp; 0 AP; Surges used: 2; Saves Failed: 0; +2 speed, +1 AC/Reflex; +2 All Def - EOT Shere5 )
--> 04 Raj (6 dmg; 18 hp; 1 AP; Surges used: 0; If hit by melee, attacker pushed 1 + takes 5 hp ltng dmg - EONT unless sustained; Concealed)

http://www.primeaxiom.com/rpgt/scene.asp?ID=lh8dgq9qwjhm3yittr7kavuxhea6gllrbgzyq 7ropbqcfhp9g5e5d6gs6lt6lrcq

Rajkelleran...

You're winning! Yay!

Greebo
23rd April 2009, 11:44 AM
Raj, Shere - slide applied.
Duma can still slide if he wants, but don't see any need m'self.

Asharad
23rd April 2009, 11:54 AM
Yeah, Duma is fine where he is.

Quervo
23rd April 2009, 01:33 PM
I will be out of pocket for awhile this afternoon.

notes, Word has been used twice so it is gone. If someone bloodies or kills a creature they gain 2 THP's.

Greebo
23rd April 2009, 01:34 PM
If someone bloodies or kills a creature they gain 2 THP's.

Huh?

Oh nm/ virtue of valor

Stupid char sheet doesn't print that right.

Quervo
23rd April 2009, 01:45 PM
Yeah, also i have updated my preferred actions

Sagar
23rd April 2009, 02:47 PM
Raj looks disappointed at the dead lizards.

Payback time!

Minor - sustain shield
Std: Dragonfrost at the gnome. +5 vs Fort, 1d8+7 damage, push 1 sq (north).

Greebo
23rd April 2009, 02:51 PM
I'm sorry guys, I forgot one important little detail about the gnome. I've updated the stats accordingly.

Not that it had any effect on your attempt to hit him either way, Sagar...

Asharad
23rd April 2009, 02:56 PM
Duma will take one step up to f7 and try to sunstrike the drakes into e6. I am certain it will miss.

To hit (yeah right):+4 vs reflex
damage:1d6+4

Asharad
23rd April 2009, 02:56 PM
how surprising.

Greebo
23rd April 2009, 02:57 PM
how surprising.

attriel stole your 20

attriel
23rd April 2009, 03:21 PM
Urvi uses the strength of the Earth and assaults the lizards again (Strength of Stone , +6 vs AC 1d12+4 dmg, +4THP)

Round 5

attriel
23rd April 2009, 03:29 PM
Shere moves to J4 while cursing the foul thing (Oath of Enmity), hoping the gnome hasn't moved very far, and swings the flail around in a sweep hoping to exact retribution (Bond of Retribution, +6 vs AC, 1d10+4 dmg, 2 radiant if someone else magically appears and attacks me)

Round 5 (although I just realized that the gnome hasn't had it's turn yet, so this may change if he seems to be somewhere else entirely, I suppose)
I saw Duma go, so I mis-interpreted the current posittion in initiative

Greebo
23rd April 2009, 03:31 PM
Please provide round numbers for your actions going forward, kthxla

Greebo
23rd April 2009, 03:44 PM
In the interest of saving time, I'm going to roll perception for you all. It's an opposed skill check against a known foe, however, so the rolls will be visible.

Greebo
23rd April 2009, 03:49 PM
Oh that was stupid of me...totally unnecessary set of rolls there.

Greebo
23rd April 2009, 03:57 PM
Jacoby: Mockery attack and damage. Oh, and that 2 thp for bloody/kill enemy is 1/round so first come first serve hence forth if the DM remembers or is reminded.

Greebo
23rd April 2009, 04:07 PM
Round 4 Continues...

Rajkelelran kicks Shere one more time, for making him miss out on the lizard killing. Must be some kind of deeply concealed sense of self loathing, like some humans vs. chimpanzees... Then he turns his attention to where the Skulk was when last seen. The blast of cold fails to hit the target. Sparks continue to crackle around the Sorcerer's person.

And round 5 begins...
Gnome Skulk: A bolt flies from thin air towards Urvi! Or it would have, if the stupid Gnome hadn't nearly dropped his hand crossbow! (1). With nothing to hide behind, he reappears with a very embarrassed look on his face.

The needlefangs, unaware of the raging debate on the nature of invisibility and its effects on DM sanity, attempt to pull Urvi to the ground again. The attempt fails (1) but not their biting, swarming attack! (27 vs AC; 11 dmg).

Jacoby attempts to mock the drakes, but his jibes make no sense! (6 vs. will).

Duma. Yeah. We know...

Urvi gathers stony strength and slams her axe into the swarm of lizards! (21 vs AC; 12/2 =6 dmg; gain 4THP)

Shere goes after the gnome, swearing an oath against it as he moves. His flail slams into the gnome (22 vs AC) causing it no small amount of pain! (11) Shere gains 2 THP as a bardic reward!

18 Gnome Skulk (21 dmg; bloodied)
14 Needlefang Drake Swarm 1 (30 dmg; Marked by Urvi; bloodied)
11 Jacoby (0 dmg; 25 hp; 1 AP; Surges used: 3)
08 Duma (6 dmg; 19 hp; 1 AP; Surges used: 1)
07 Urvi (32 dmg; 4THP; 3 hp; 0 AP; Surges used: 5; bloodied)
07 Shere (21 dmg; 2THP; 14 hp; 0 AP; Surges used: 2; Saves Failed: 0; +2 speed, +1 AC/Reflex; +2 All Def - EOT Shere5 )
--> 04 Raj (6 dmg; 18 hp; 1 AP; Surges used: 0; If hit by melee, attacker pushed 1 + takes 5 hp ltng dmg - EONT unless sustained; Concealed)

http://www.primeaxiom.com/rpgt/scene.asp?ID=lh8dgq9qwjhm3yittr7kavuxhea6gllrbgzyq 7ropbqcfhp9g5e5d6gs6lt6lrcq

And...back to Raj

Sagar
23rd April 2009, 06:24 PM
Thanks, DM.

We are here at the scene of a comedic farce known as melee. The players have been dancing carefully around these beautiful blue glowing runes. Small swarms of lizards have been plaquing our protagonists while small armed creatures shoot them from the shadows.

This character is known as Raj. He is a dragonborn and fancies himself a sorcerer. Let's watch as he attempts to cast a spell.

Ahh.. there he goes. Its the classic sorcerer ranged attack called Dragonfrost. It looks like.. yes, it is! His target is the gnome skulker who just moments ago materialized in a cloud of chagrin. The dragonborn gestures with his dagger.. the bolt flies.. and.. well show you the exciting results .. after this commercial message.


Welcome back, folks. And BAM! it really looks like the gnome took it in the shorts that time..

Oh No!!! HAHAHAHAHAHA
Time after time, Raj has been flinging powerful bolts that JUST missed.

Now, when he finally seems to have tagged the miscreant, it's with a piddly little effort. More snowball than dragonfrost!

Ahh.. and there he goes... using his will to fire up his lightning shield again. But wait! he's moving! To the north side of the runes (I2).

Quervo
23rd April 2009, 06:30 PM
I am back from here...

Greebo
24th April 2009, 12:05 AM
Round 4 finalizing

Raj...well see his post. I won't even try to top that... The icy breath strikes for 8 points of damage. The gnome cries out in pain. The DM cries out when he realizes that he wasted the gnome's invis too soon. Oh well!

End round 4. Begin round 5!

The gnome, enraged, slides away from Shere, loads his crossbow and fires! The bolt seems like it should strike home (15 vs AC15+1shift+2all) but misses as Shere's outline blurs and he twists in place.

The lizards, ever persistent, attempt to pull Urvi to the ground, and (14 vs fort15) but fail! Distracted by their attempt, they swarm over her, and Urvi is completely overwhelmed (crit). The tearing attacks (14 hps) render her unconscious, not long for this earth. (4thp, 3hp - 14: -7; dying)

18 Gnome Skulk (29 dmg; bloodied)
14 Needlefang Drake Swarm 1 (30 dmg; Marked by Urvi; bloodied)
11 Jacoby (0 dmg; 25 hp; 1 AP; Surges used: 3)
08 Duma (6 dmg; 19 hp; 1 AP; Surges used: 1)
07 Urvi (42 dmg; -7; 0 AP; Surges used: 5; dying)
07 Shere (21 dmg; 2THP; 14 hp; 0 AP; Surges used: 2; Saves Failed: 0; +2 speed, +1 AC/Reflex; +2 All Def - EOT Shere5 )
--> 04 Raj (6 dmg; 18 hp; 1 AP; Surges used: 0; If hit by melee, attacker pushed 1 + takes 5 hp ltng dmg - EONT unless sustained; Concealed)

Jacoby...

Asharad
24th April 2009, 09:03 AM
I'll move to g7 and hit the swarm with sunstrike, attempting to slide it into e6.

To hit:+4 vs reflex
Damage:1d6+6

Quervo
24th April 2009, 09:12 AM
Seeing Urvi fall to the ground under a sudden onslaught of tiny biting teeth he screams "NOOOOOO." Knowing there is nothing he can do to save his fallen compainion at this time he moves around the glowing runes and fires an Eldritch Blast at the Swarm, knowing full well his attack will be less than fully powerfull.

Move to I4
Standard - Eldritch Blast +4 vs ref, 1d10+4

Greebo
24th April 2009, 09:36 AM
Round 5 continues...

18 Gnome Skulk (29 dmg; bloodied)
14 Needlefang Drake Swarm 1 (30 dmg; Marked by Urvi; bloodied)
11 Jacoby (0 dmg; 25 hp; 1 AP; Surges used: 3)
08 Duma (6 dmg; 19 hp; 1 AP; Surges used: 1)
07 Urvi (42 dmg; -7; 0 AP; Surges used: 5; dying)
07 Shere (21 dmg; 2THP; 14 hp; 0 AP; Surges used: 2; Saves Failed: 0; +2 speed, +1 AC/Reflex; +2 All Def - EOT Shere5 )
--> 04 Raj (6 dmg; 18 hp; 1 AP; Surges used: 0; If hit by melee, attacker pushed 1 + takes 5 hp ltng dmg - EONT unless sustained; Concealed)

Jacoby cries out in fear for his companion, he moves into the room and fires a blast of power that flies over the swarm of lizards, to no avail (12 vs. reflex; miss).


Duma steps into the room as well, and points his staff at the lizards, but his blast, too, fails to land. (7 vs. reflex; miss)

Urvi, Shere & Raj...

Sagar
24th April 2009, 12:41 PM
Raj hopes someone can sing Urvi upright again.

Looking at the gnome, Raj decides to try to take out the lizard swarm instead.
Dragonfrost (+5 vs Fort, 1d8+7 cold damage, push 1 square) vs the swarm.
(Minor) sustain shield.
Move up to G2.

Greebo
24th April 2009, 12:50 PM
The bard is out of healing, as posted earlier. If you're going to help Urvi, it'll require heal skill usages.

Quervo
24th April 2009, 01:15 PM
yeah and as long as that swarm is all over her that isnt going to happen...

Shoo lizards... lets tie a bandaid on this bite here... HEY GIVE THAT BACK SHE WILL NEED THAT LATER.

Greebo
24th April 2009, 01:31 PM
I'd roll death save for Urvi but we're still waiting on Shere's action anyway.

But...you feel good about Raj's attack...I'll say that much. :)

attriel
24th April 2009, 03:45 PM
Urvi bleeds

attriel
24th April 2009, 03:46 PM
Shere shifts to the gnome and assaults the enmitical vile beast with retribution on his mind!

Greebo
24th April 2009, 04:10 PM
End of Round 5

Urvi's body convulses as she slips closer to death. (Save Vs. Death Fails [x][ ][ ])

Shere shifts over to the gnome who seemed to move and yet didn't (sorry failed map update 101), and drawing upon his oath, crushes the gnomes skull with his flail (21 vs AC; hit: 6 dmg; dead!)

Rajkelleran sends another blast of cold at the swarm of drakes, which covers the area in frost (17 vs fort; hit; 15/2 =7 damage; dead!). The last of the needlefangs dies, shivering.

11 Jacoby (0 dmg; 25 hp; 1 AP; Surges used: 3)
08 Duma (6 dmg; 19 hp; 1 AP; Surges used: 1)
07 Urvi (42 dmg; -7; 0 AP; Surges used: 5; dying)
07 Shere (21 dmg; 2THP; 14 hp; 0 AP; Surges used: 2; Saves Failed: 0;)
04 Raj (6 dmg; 18 hp; 1 AP; Surges used: 0; )

Victory!!!

But...your comrade lays bleeding on the floor, mere moments from death!

As there is no immediately healing available without requiring a short rest, I'm finding this to be a rather interesting situation, one I do not see covered.

I'm thinking you should each roll to heal-stabilize Urvi, and someone needs to beat a DC15 on that before Urvi fails 2 more saving throws vs. death.

SO - please roll 1 round of healing throws, while Urvi rolls 3 rounds of saves vs. death. If someone gets a 15 or better, you can stop and short rest. If not, then we'll do another round (just add rolls to the existing posts) until Urvi dies or one of you stabilizes her.

attriel
24th April 2009, 04:24 PM
Lower than 10: You slip one step closer to death. If you get this result three times before you take a rest, you die

Presumably this means there is an ability TO take a rest while you're rolling, because otherwise that note doesn't make a lot of sense.

Combat is over, if we can take a short rest, everything is copascetic.

Greebo
24th April 2009, 04:25 PM
Oh, cool - ok, strike everything I said. Urvi lives.

Yay! :D

attriel
24th April 2009, 04:27 PM
Once we're sure that Urvi isn't in immediate danger of dying, Shere will check the room, without touching the blue squares, to see what exits there might be.

Greebo
24th April 2009, 04:29 PM
You see no other exits but the one to the east, and of course the hallway to the south.

Greebo
24th April 2009, 04:30 PM
Report # of healing surges used, surge value, and total hps restored.
Include Jacoby's +4 to healing bonus in your totals please.

Assumption here is that you intend to take a short rest. ;)

Greebo
24th April 2009, 04:32 PM
This encounter counts as a milestone. Add one Action Point. Add 1 to the available daily item power uses. (As if you actually had any items with item powers...)

11 Jacoby (0 dmg; 25 hp; 2 AP; Surges used: 3; )
08 Duma (0 dmg; 25 hp; 2 AP; Surges used: 2; )
07 Urvi (0 dmg; 35 hp; 1 AP; Surges used: 8; )
07 Shere (0 dmg; 28 hp; 1 AP; Surges used: 4; )
04 Raj (0 dmg; 24 hp; 2 AP; Surges used: 1; )

Asharad
24th April 2009, 04:37 PM
I will surge to max. (25, so one surge)

Sagar
24th April 2009, 05:03 PM
Raj uses 1 surge to return to full.

Greebo
24th April 2009, 05:06 PM
While you rest you make a few basic observations about the room...

This room appears to have never been used for its intended purpose. The numerous alcoves lining the walls are empty, as is the room itself, except for the two piles of debris - one in each of the rear corners - that evidently served as nests for the needlefang drakes.

Sagar
24th April 2009, 05:15 PM
I'll search the nests for anything of interest. I'll also search the walls for any secret doors, openings or controls.

attriel
24th April 2009, 05:15 PM
Urvi uses 3 surges (3x8+4 = 36 points)

Shere uses 2 (2x7+4 = 22 points)

Greebo
24th April 2009, 05:23 PM
The nests are filthy, disgusting, and contain nothing that you can see of interest.

Asharad
24th April 2009, 05:34 PM
sagar, you rolled a 1d10 not a 1d20.

Greebs, have I examined the glowing runes as much as possible? i know I did it earlier but maybe I can gleam some info from them up close?

edit:hooray, not a 1,2 or 3.

attriel
24th April 2009, 05:39 PM
After healing up, Shere still searches the room (see prior roll)

Quervo
24th April 2009, 07:14 PM
Jacoby will also take alook around the room, and at the runes

Greebo
24th April 2009, 07:54 PM
With your knowledge of the arcane, you are able to determine that the magical energies infused in the runes are designed to inflict pain on anyone who passes over them. Touching them, even more so.

Beyond that, they seem mainly designed to be impressive to those who would have visited the interred --- but there aren't any.

You haven't been able to find anything else in the room, and the alcoves appear to be carved out of solid stone.

attriel
24th April 2009, 08:00 PM
While Jacoby inspects the runes, Shere will go through the corpses of the goblin and the gnome.

Urvi stalks over and takes the goblin's crossbow. "This thing has GOT to be enchanted."

Greebo
24th April 2009, 08:41 PM
The crossbow is only a hand crossbow, and totally unremarkable, as are the short sword and leather armor (small) that he also carries.

The gnome has almost identical equipment, except for a war pick instead of a sword.

Late edit: In a small pouch on the gnomes belt, you do find one item of interest. A small iron key.

attriel
24th April 2009, 11:27 PM
Shere picks up the pouch. "This could be handy. Shall we go on?"

Sagar
25th April 2009, 07:29 AM
Anything else anyone wants to do before he head on?

So.. who wants to check the doors for locks or traps?

attriel
25th April 2009, 10:57 AM
Shere will inspect the door to see if there's anything suspcious

Quervo
25th April 2009, 11:05 AM
Door, traps... let me see

Perception +8
Theivery +6

Greebo
25th April 2009, 12:26 PM
Neither of you detect anything unusual about the door. The door is like the others you've encountered so far, with no locking mechanism but a simple latch for privacy on either side of the door.

attriel
25th April 2009, 01:25 PM
Shere listens at the door to see if anything can be detected from the other side. Before opening the door and getting slaughtered, with any luck.

Greebo
25th April 2009, 02:34 PM
You are unable to hear anything through the door.

Sagar
25th April 2009, 02:43 PM
Who has the light?

Alright, let's get in our standard marching order.

Ok, open the door and lets go through in a quiet and orderly manner.

attriel
25th April 2009, 02:56 PM
Shere takes the lead after the abuse that Urvi has taken entering the last two rooms first.

Greebo
25th April 2009, 03:07 PM
The doors open into a short hallway which opens to the south into an L shaped room. An ornate fountain occupied the eastern wing, and cool, clear looking water flows through it, fed from a pipe that leads up to the surface. In the southern wing, chained to the wall, a dwarf, battered and bruised, stirs at the sound of your entry, and looks up at you with a grim face that, as he stares at you, turns hopeful.

"Ah, ye've got the smell of goblin blood on ye or my name's not Adronsius! Ye must be from Brindol, aye? Could ye lend a dwarf a bit of a hand, then? These chains aren't the most comfortable!"
http://www.legendsofwestwood.org/forum/attachment.php?attachmentid=1644&stc=1&d=1240682849

attriel
25th April 2009, 03:44 PM
Shere leaves the chains for someone skilled at either picking locks or smashing things, and instead talks to the dwarf.

"What did they have you chained up in here for?"

Greebo
25th April 2009, 05:51 PM
"Mainly as a punching bag, sonny. They seem ta particularly like using me, probably being on account of how goblins and dwarves get along so well, ye ken?"

Quervo
25th April 2009, 06:07 PM
Well now, let me see what I can do about this unfortunate situation you happen to be in.

/ooc Jacoby will cut his throat, poor ba$^@rd couldnt help us any way... j/k

Jacoby will take a look at the manacles... You know we found a KEY on that Gnome. He will try the key first, if that doesnt work then he will try to pick the lock. Theivery +6

Greebo
25th April 2009, 06:13 PM
The key unlocks the chains, and in moments the dwarf is free.

To Jacoby, "Ah thank ye sonny - that's much more comfortable! Say...ye look familiar. Don't ye play fiddle at tha Hart and Horn?"

Quervo
25th April 2009, 07:54 PM
I have been known to play a tune or two at the Horn. I am suprised you remember me. We are glad you found you safe. The Councleman (insert name here) sent us to find everyone that the goblins kidnaped. Do you know how the rest of the prisoners faired? I hate to say it but is there anyone we should not be looking for?

Greebo
25th April 2009, 08:14 PM
"Well sonny I like to stop at the Horn now and then, seeing how its near me shop. It does me heart proud to know that the City is lookin' after its own.

"I canna tell ye aboot all of us - the filthy slime split us up as soon as we arrived and they only move us blindfolded, which does na bother me, ye know. They could spin me fer hours and I'd never get lost underground. Stupid scunners!

He spits on the ground.

"But anyway, I'm sure of two of the human women are still breathin'. I can only tell ye where one of em be stowed, though. Her name's Jelissa - one o' them Acolytes of Ioun. Weepy gel, screams a lot. To find her y'll go down the stairs, straight across the entry chamber, left in the room stinkin' o goblin, left again in the crackling sounding room. Right around two corners, through a room that smelled of the grave, and then up stairs to a sticky room. Finally right, up more stairs, and thru a dusty room, and left through a door. That'll take ye right to her!"

EricStratton
25th April 2009, 09:34 PM
"But anyway, I'm sure of two of the human women are still breathin'. I can only tell ye where one of em be stowed, though. Her name's Jelissa - one o' them Acolytes of Ioun. Weepy gel, screams a lot. To find her y'll go down the stairs, straight across the entry chamber, left in the room stinkin' o goblin, left again in the crackling sounding room. Right around two corners, through a room that smelled of the grave, and then up stairs to a sticky room. Finally right, up more stairs, and thru a dusty room, and left through a door. That'll take ye right to her!"
Wow, I hope someone brought a pen!

Greebo
25th April 2009, 09:47 PM
That's dwarven underground direction sense for you...usually it's right, too.

attriel
26th April 2009, 09:44 AM
Shere looks around the room before asking "Shall we go back upstairs then?"

Quervo
26th April 2009, 10:07 AM
Well the question now is what we do with you Adronsius? I dont want to put you in more danger by having you come along with us, but I also dont want to abandon you to find your way back to town with out help. Wouldnt be worth a hill of beans if we saved you only for you to take a stray crossbow bolt from hanging around us, or getting caught by something else in the wild on your way back to town.

This room looks reasonably safe for now, you think you could hole up here if we left you some of the goodies we have picked up. A flail from the hobgoblins and the crossbow from the goblin. Maybe some trail rations and water?

Does it look like the chain can be removed from the wall and way to rig the door closed and locked after us? Maybe we can use this as a safe room after we recover prisoners we can get em back here and give them some of the weapons we find along the way.

Greebo
26th April 2009, 10:54 AM
"Listen, Sonny Jim, I'm an alchemist, not a warrior. I'm not bein' too keen on anything aught but going home, ye ken? What just exactly do ye expect me ta be able ta do by m'self anyway? Bleed on em? No thankee. But we can't be leavin' tha others, so I'll be stayin' with ye lot. I'm no daft, I'll stay out of the way, but I'm not bein' left here for goblin food er worse when I've got a chance to get home ta me misses with you lot!"

The dwarf, battered and bloodied as he is, stands resolute.

Regarding the door - the latch is a simple construction (see image). You might be able to wedge a piece of chain or other metal in it to make a crude lock, but you'ld have to be on this side of the door to do it, and you are pretty sure Adronsius isn't likely to go along with that plan.

Sagar
26th April 2009, 12:10 PM
Is this guy legitimate? (Insight +6).

I want to observe the guy and his discussions and verify whether I think he is really a victim or a plant.

After that, I want to examine the fountain. Seems an odd place for one (perception +1).

"Guys, we should look around good for trap doors or secret panels. It just seems this place is kinda plain for an area for a significant family."

Greebo
26th April 2009, 01:27 PM
To the best of your ability to discern, this is the genuine Adronsius. That is to say, he meets the description you have - he's a Dwarf, he claims, at least, to be an alchemist, and his name is Adronsius.

You do not locate anything out of the ordinary in this room. As far as you can tell, this room is a dead end. It, like the room before it, has the appearance of never having been used for its intended purpose.

Sagar
26th April 2009, 06:07 PM
Nothing in the fountain, then? Any water there to wash with?

Greebo
26th April 2009, 07:36 PM
Nothing in the fountain, then? Any water there to wash with?

The fountain is still flowing with the water previously mentioned.

It actually doesn't look out of place at all. The stone work and decorations you've seen so far are consistent - ornate, luxurious, if somewhat sinister looking.

attriel
26th April 2009, 07:51 PM
/ I think he meant "who puts a fountain in a crypt? that's a little out of place"

Greebo
26th April 2009, 07:55 PM
It appears to be both ornamental and functional - as if it were intended to provide refreshment for those visiting the interred.

Greebo
27th April 2009, 06:15 AM
Did anyone else want to search, or do anything else in the room?

By the way, when I say the dwarf is bloodied, I do mean bloodied.

Quervo
27th April 2009, 06:37 AM
/OOC If we take a short rest will he be able to heal with us or will I need to rest use Word and rest again?

Greebo
27th April 2009, 06:55 AM
Word depends on the target having healing surges available to use. Adronsius has been, or claims to have been, the favored plaything of the Goblins since his abduction two nights ago. He has no surges available, so to heal him at this point would require an extended rest.

Sagar
27th April 2009, 07:22 AM
Word depends on the target having healing surges available to use. Adronsius has been, or claims to have been, the favored plaything of the Goblins since his abduction two nights ago. He has no surges available, so to heal him at this point would require an extended rest.

Or a surge supplied by someone else.

Quervo
27th April 2009, 07:34 AM
an extended rest 6-8 hours. do we want to leave for that? hole up in this room? move on with a wounded townsperson??

right now we have momentum working for us. the question is how long will it carry us before we will need to hole up in a room to rest ourselves. The woman the dwarf mention does not sound to close. What all will we run into on the way to her. One goblin has already gotten away and may well be raising an alarm.

so do we go on while we still have some surprise and they are not fully expecting us? or fall back, regroup, get the dwarf home, and comeback?

Sagar
27th April 2009, 07:49 AM
I wonder if the west door will lead to a similiar small area.
Perhaps we should go there, clear it out, rescue anyone we find there, and see if we want to rest then.

Perhaps, if we have 2 or 3 townspeople, we can find someplace safe to leave them.

Greebo
27th April 2009, 07:53 AM
Or a surge supplied by someone else.

Am I missing some craftily hidden rule again? Or are you talking about powers that allow you to spend surges to heal others, like Lay on Hands?

Quervo
27th April 2009, 08:13 AM
he is talking about LoH which none of us have... yet

Greebo
27th April 2009, 09:11 AM
I wonder if the west door will lead to a similiar small area.
Perhaps we should go there, clear it out, rescue anyone we find there, and see if we want to rest then.

Perhaps, if we have 2 or 3 townspeople, we can find someplace safe to leave them.
"I already told ye what was beyond the west door - were ye not listnen?"

Sagar
27th April 2009, 11:25 AM
"Did you? What THAT what you were talkin' about?"

So.. are we ready to rumble?

Greebo
27th April 2009, 11:28 AM
"Och Aye, I told ye - straight across the entry chamber is the way to Jalissa! That'd be west, of course!"

Asharad
27th April 2009, 11:31 AM
We should, of course, move to rescue the captive.

Quervo
27th April 2009, 11:56 AM
Then let us move on. I am worried about the main chamber though, that goblin went the other way... we should proceed with caution.

Greebo
27th April 2009, 12:02 PM
http://www.primeaxiom.com/rpgt/scene.asp?ID=di728da5gqjngfjnlu4idngkdkc6xmt1qhzmt 15ymfzqq2bf83ov31r5rkhffth7

You exit the chamber with the glowing runes without incident. Upon arrival at the entrance to the entry way, however, you stop short after Urvi opens the door. The braziers are just sliding into position as the door is opened, followed by the familiar leap of fire from the east to the west braziers.

Quervo
27th April 2009, 12:28 PM
we know from the last time we where in here the braziers move when the doors are opened... they where already moving when we opened this door... so something has just been in here

Sagar
27th April 2009, 01:45 PM
Or is still here... Percept check, Urvi.

Greebo
27th April 2009, 01:56 PM
This is a brightly lit room with no debris, clutter, rubble, etc. There is no place for something/one to hide.

attriel
27th April 2009, 02:53 PM
Urvi looks around the room from the doorway to see which other door is open

Greebo
27th April 2009, 02:58 PM
http://www.primeaxiom.com/rpgt/scene.asp?ID=di728da5gqjngfjnlu4idngkdkc6xmt1qhzmt 15ymfzqq2bf83ov31r5rkhffth7

Just like the pic says - the north door is open. When you left this room you had made certain it was shut.

attriel
27th April 2009, 03:24 PM
Sorry, I hadn't looked at the map. I just read the text :o

"The goblin could be inside that door, waiting to fire at us again. Or he brought reinforcements and they're watching for us to re-enter ..."

Greebo
27th April 2009, 03:38 PM
So now that you've outlined some of the possible options...

...what do you do?

attriel
27th April 2009, 03:48 PM
So now that you've outlined some of the possible options...

...what do you do?

I wait for other people in the party to voice an opinion when they have a moment?

Greebo
27th April 2009, 03:58 PM
That's just crazy talk. ;)

Sagar
27th April 2009, 05:09 PM
Wait for the brazier to pass, then scoot out, hug the wall, and peek in the doorway. If something attacks, we'll pile out to help you.

Quervo
27th April 2009, 05:43 PM
sounds like a good plan to me....

Greebo
27th April 2009, 06:59 PM
The brazier passes by the door on its return trip north. Your party charges into the room, weapons at the ready.

A moment later...

...a moment later...

......wait for it...

........and...

...ok, several long moments pass, and then Adronsius pokes his head in, and says, "Well, that was exciting!"

Asharad
27th April 2009, 07:20 PM
Excellent. Okay, so do we all proceed likewise?

Quervo
27th April 2009, 07:21 PM
Lets move on where we know where we are going, by our good dwarf's directions that is...

Greebo
27th April 2009, 07:24 PM
And which direction would that be?

Quervo
27th April 2009, 07:24 PM
West... he said across the room

Greebo
1st May 2009, 03:20 PM
wrong thread duh