View Full Version : Leveling up discussion
Greebo
15th May 2009, 12:16 PM
I intend to trade out Armor of A for Crown of Stars which is ranged and lets me deal out extra damage w/ an attack each round, as well as take Ethereal Stride for my utility power (tp 3 squares and gain +2 to all def EONT; move). ES will love that because that allows Shadow Walk, giving concealment, giving me +4 to defenses. MUHAHAAH
I'm also taking the feat Repaer's Touch which lets me use Eldritch Blast as a melee basic attack so I can do OA's.
I seriously thought about taking "Your Glorious Sacrifice" so y'all could take damage to cause ongoing poison dmg but ... save ends and wasted on a miss, so I decided against that. :)
Shiz
15th May 2009, 12:18 PM
Level 2:
1) +HPs
2) new feat
3) new utility poer
4) swap a feat/power/skill
5) +1 to all skills, initiative, all defenses and attack rolls (not dmg rolls).
You are responsible for doing this yourself for your character. Do it right. In Group 3, we found that just being incremental led to compounded errors over several levels.
Greebo
15th May 2009, 12:20 PM
1) +HPs
2) new feat
3) swap a feat/power/skill
4) +1 to all skills and to all defenses and attacks
You are responsible for doing this yourself for your character. Do it right. In Group 3, we found that just being incremental led to compounded errors over several levels.
Character creator demo will handle this up thru lvl 3, FYI. And you forgot "new utility power". Do it right!
Shiz
15th May 2009, 12:23 PM
Rend level 2:
1) +5 hps = 31/7/9 per day
2) Implement Expertise: all my powers are implement powers so this is pretty sweet +1 atk for me.
3) Utility power: Barkskin (minor, encounter, R5): one of us gains my con mod (+2) power bonus to AC until EOMNT.
4) Swapping Skill Training: Stealth for MC Ranger: Warrior of the Wild. This way I keep Stealth trained and I get a +1d6 dmg bonus once per encounter. I also may take Ranger ranged attack powers later to go with my sling. I don't why I didn't think of this at level 1.
5) AC/FOR/REF/WIL = 16/12/16/17
Greebo
15th May 2009, 12:46 PM
My stats/powers updated. Not sure if ti takes effect now or w/ a rest. If we rest, I wanna go shopping in town.
Shiz
15th May 2009, 01:10 PM
We should go back to town and report that the kobolds are "taken care of" and reveal what we have learned about the keep, get our money and then rest up.
Or, we can rest here and the go back to the keep. This is actually a good hideout and probably will remain unoccupied for a few weeks.
noptov52
15th May 2009, 05:07 PM
Jagged:
1) +6 hp 37/9/11
2) Weapon Expertise (Axes), +1 bonus to attack
3) Utility Power: Combat Sprint (encounter) +4 move speed, +4 to all defenses vs opportunity attacks provoked by the move.
4) Feat Swap: Dropping 'Defensive Mobility for 'Student of Battle' (multi-class Warlord). For the trained skill, I am torn between choosing diplomacy or intimidate (I can see either fitting Jagged).
5) AC/FOR/REF/WIL: 16/18/13/13
Shiz
15th May 2009, 05:36 PM
Student of Battle means you get a Heal power once oer day, right? Surge+1d6?
If you want to stick with the woman-lover theme, take diplo.
noptov52
15th May 2009, 06:57 PM
Yeah, once per day I can add d6 to a healing surge to myself or an ally within 5 spaces. I mainly wanted to flesh out Jagged's skillset a bit and add some utility. I was tempted to go with Weapon Focus axes (+1 damage).
EricStratton
16th May 2009, 12:00 PM
2) Implement Expertise: all my powers are implement powers so this is pretty sweet +1 atk for me.
Which Implement are you taking your Expertise in? There's a feat for each weapon type.
Shiz
16th May 2009, 12:01 PM
I updated. Totem.
EricStratton
16th May 2009, 12:03 PM
4) Feat Swap: Dropping 'Defensive Mobility for 'Student of Battle' (multi-class Warlord). For the trained skill, I am torn between choosing diplomacy or intimidate (I can see either fitting Jagged).
Have you decided which one you'll choose?
EricStratton
16th May 2009, 12:04 PM
I still need level 2 info for Cilene, Sagar, and Mazirith.
noptov52
16th May 2009, 12:34 PM
Have you decided which one you'll choose?
I'll go with Diplomacy, since Greebo already has high intimidate.
Greebo
16th May 2009, 12:52 PM
I'll go with Diplomacy, since Greebo already has high intimidate.
I totally intimidated you into doing that!
EricStratton
16th May 2009, 01:21 PM
A diplomatic barbarian. Peace through superior firepower? :lowlol:
Shiz
16th May 2009, 01:25 PM
When he smiles at you, you see his fangs.
noptov52
16th May 2009, 01:46 PM
A diplomatic barbarian. Peace through superior firepower? :lowlol:
War is peace.
Zyzzyx
16th May 2009, 02:28 PM
"War does not determine who is right. War determines who is left."
Quervo
16th May 2009, 07:30 PM
A diplomatic barbarian. Peace through superior firepower? :lowlol:
This just strikes me as something like a Gunrack in a Volvo....
Greebo
16th May 2009, 11:16 PM
"War does not determine who is right. War determines who is left."
But one cannot preserve peace if one is not prepared to fight for it.
Sagar
17th May 2009, 12:35 AM
Sagar Level 2:
1) 5
2) Skill training - Perception (+5)
3) Shield of Faith
4) None
5) Done
I decided on Shield of Faith because, as DM, I hated it when Trask cast that. SO many times my nifty monsters missed because of this cursed spell :p
As for the feat, I'm debating between +4 initiative or +5 perception. That would give me +4 total initiative or +9 perception. Any suggestions?
Shiz
17th May 2009, 01:05 AM
Rend is pretty good in perception but it cannot hurt to have a second. Cleric initiative isn;t as important as it would be for controllers, strikers and defenders.
Shiz
17th May 2009, 01:09 AM
Maz level 2 guesstimate:
1) +6hps
2) Improved Initiative
3) Host of Shields
4) none
5) done
I cannot tell if his NADs include the Amulet bonus but I did update them for the 1/2 level bonus.
Quervo
17th May 2009, 10:49 AM
Taking advantage of Arcane Power Maz will use his rebuild for the following
Power
Greenflame Blade changed to Luring Strike
Whirling Blade changed to Dimensional Thunder
Feats
Intelligent Blademaster changed to Improved Swordmage Warding
Level 2
a. Add +6 HPs
b. new feat Raging Storm - (+1 to thunder and lightning power damage)
c. new utility power - Channeling Shield
Channeling Shield
Encounter, Immediate Interrupt, Close Burst 10
Target: creature hit by triggering attack
Trigger: attack hits you or ally w/i 10
Effect: reduce damage by 8 (5+con mod)
Aegis of Shielding: the next successful attack you make befor EoNT deals con mod bonus damage (+3)
Moonshadow
17th May 2009, 11:42 AM
Okay I finally finished tussling with the character creator.
Cilene will:
1) +HPs - now at 30/7/9
2) new feat - Eldarin Soldier. I need to buy a longsword while we're in town
3) new utility power - Shield (mem) Expeditious retreat (in spell book)
4) swap a feat/power/skill - Sticking with what I've got
5) +1 to all skills, initiative, all defenses and attack rolls (not dmg rolls). - Done.
6) I've also taken this opportunity to actually choose the 3 rituals I should have chosen at lvl 1.
1722
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