View Full Version : Under Bracken Adventures
Sagar
19th May 2009, 07:57 AM
http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962
The trap door reveals a stairway leading down into darkness. They go steeply down for about 30'. At the bottom of the stair, a narrow 5' corridor continues north.
Do you go down? If so, what is your marching order?
Shiz
19th May 2009, 08:24 AM
Brun
Bal
Fandango
Trask (bow ready)
Solak
Amaril
We do indeed move down the stairs. If Fandango wants to scout ahead, he can.
DinbinFanfoom
19th May 2009, 08:44 AM
Brun doesn't mind taking the lead, but she can't see s*#&, unless Fandango has point. ;D
Asharad
19th May 2009, 08:53 AM
Yeah, I will scout ahead.
Is that a door in the north wall then?
If so, I'll check for traps (thievery +11).
If not, I'll drop into stealth and move forward (north) four squares.
Lycos
19th May 2009, 09:51 AM
Switch Brun and I. I can see in the dark.
Sagar
19th May 2009, 11:00 AM
You guys can see in dim light. It's gonna get REALLY dark and you won't be able to see.
What do you use for light and who holds it?
You go down the stairs and the were's quickly close the trap door above you. You hear a scraping sound as something is put back over the trap door. You can tell that whatever they covered the opening with, it's a LOT lighter than that rack of shortswords was.
At the bottom of the stairs, you turn right and come to a blank wall.
Trask easily sees that this is a secret door.
Fandango searches and quickly finds a release latch in the wall. With a press, the panel opens and you see more stairs. These go east/west. Just to the left, you see a stout door. To the right, the stairs continue down into darkness.
DinbinFanfoom
19th May 2009, 11:03 AM
Since perception rolls are free...
Brun grunts. "Are you sure zat is door, Trask?"
Greebo
19th May 2009, 11:48 AM
Since perception rolls are free...
Brun grunts. "Are you sure zat is door, Trask?"
Actually active perception takes 1 minute.
DinbinFanfoom
19th May 2009, 11:51 AM
Actually active perception takes 1 minute.
"Are"
*pause 9 econds*
"you..."
*pause 9 seconds*
"sure..."
*pause 9 seconds*
"zat..."
*pause 9 seconds*
"is..."
*pause 9 seconds*
"a..."
*pause 9 seconds*
"door..."
*pause 9 seconds*
"Trask?"
EricStratton
19th May 2009, 01:49 PM
Amaril will pull out his sun rod when we get to the point where it's too dark to see anything.
Lycos
19th May 2009, 01:56 PM
If that's not enough, can Solak put some light spells on some things for us to carry?
Oh, yeah. Baladir unstraps the shield and draws his sword.
<dungeon mode = on/>
Shiz
19th May 2009, 02:08 PM
Solak's light spell lasts 5 minutes, but he can cast it over and over again.
Lycos
19th May 2009, 02:09 PM
Solak's light spell lasts 5 minutes, but he can cast it over and over again.
He should be able to cascade it as well so that none of them go out all at once.
DinbinFanfoom
19th May 2009, 02:13 PM
He should be able to cascade it as well so that none of them go out all at once.I thought he could only have one active at a time?
Shiz
19th May 2009, 02:25 PM
Correct.
Sagar
19th May 2009, 02:26 PM
He can only have 1 at a time.
Amaril's sun rod provides more than ample light.
Asharad
19th May 2009, 02:36 PM
how long do the silvering potions work? By which i mean if I apply the potion, how long is my dagger silvered for?
Greebo
19th May 2009, 03:03 PM
He should be able to cascade it as well so that none of them go out all at once.
Squeegee is in for big trouble if he doesn't learn the wizard spell mechanics before the 31st... ;)
Shiz
19th May 2009, 03:09 PM
how long do the silvering potions work? By which i mean if I apply the potion, how long is my dagger silvered for?
One encounter or five minutes. You can apply the potion as a minor action in combat so just wait until you need it. Plus, all it does is prevent regeneration for one round per hit so it isn't a huge game-changer.
Lycos
19th May 2009, 04:30 PM
Squeegee is in for big trouble if he doesn't learn the wizard spell mechanics before the 31st... ;)
blah. blah. :p
Sagar
19th May 2009, 04:36 PM
So.. through the panel? If so, left to the door or go down the stairs?
Lycos
19th May 2009, 04:39 PM
I think we should check the door, lest there be monsters coming out of there at a bad time.
Asharad
19th May 2009, 04:49 PM
I admit I'm a bit confused by the map and the general geography of this place.
Sagar
19th May 2009, 05:17 PM
I admit I'm a bit confused by the map and the general geography of this place.
You came through a trap door in the floor of the warehouse. (bottom of map) You went 30' down steep stairs. You hit a short hallway going north and found a secret panel at the end of it. You opened said panel and found a stairway going down to the right (east) and up a bit to the left (west). The left side of the stair ends at a large, stout door. To the right, the stair descends into darkness.
That help?
Shiz
19th May 2009, 05:18 PM
Yes.
I suspect the door leads into the basement of some other building but we might as well check it out.
Trask will examine the doors for traps/locks. Perc +16 = passive or nothing!
EricStratton
19th May 2009, 05:20 PM
I feel like we should go down. But I *am* curious as to where the doors lead.
Asharad
19th May 2009, 06:04 PM
thanks sagar it did.
I'll look at the door as well.
Sagar
19th May 2009, 06:13 PM
Fandango steps into the stairwell. He moves left and examines the doors. They seem big.. and stout.
Anyone else moving into the hallway?
Shiz
19th May 2009, 06:19 PM
Trask was going to examine them too, so that means he did.
EricStratton
19th May 2009, 06:22 PM
Amaril will stay in the back. If everyone else moves up, he'll move along.
Sagar
19th May 2009, 08:38 PM
Trask checks the doors and agrees that they are big, wooden, and stout.
Asharad
20th May 2009, 08:17 AM
Let's let brun open them.
:)
DinbinFanfoom
20th May 2009, 08:52 AM
"Might as vell see vhere zese go..." Brun steps forward and tries the doors. Do they need to be forced?
Shiz
20th May 2009, 09:14 AM
We might as well have Brun open the north and Bal open the south. Fand behind Brun and Trask behind Bal. The casters can stay in the narrow passage for now.
DinbinFanfoom
20th May 2009, 09:21 AM
Plus, this can be an "alternate escape route" if (when) things go wonky down below. Maybe. We'll see what's in here.
Only consider the roll if one is required... I wasn't sure if this was an athletics check (+13) or straight strength (+7) so consider which of the two totals is most apropos (24 or 18).
Sagar
20th May 2009, 10:18 AM
Baladir and Brunhilde move to the front and position themselves at the doors. They push..then harder.. then strain mightily. The doors are heavy and rub on the floor, but they begin moving. Just as each realizes there is intense cold wafting from the room, the doors are flung open from inside and each stumbles.
Brunhilde, Baladir: I need a roll, dex vs DC 15, to determine if you fall into the room
I also need initiative for each of you.
You see a large room, 20' x 30' x 12' high, which seems to have been carved out of solid rock. Inside are pieces of rotting furniture, old armor and decaying weapons.
You also see two flaming skeletons in the far corners, two blue glowing zombies near the doors (they pulled the doors open), a ghoulish figure near the far wall, and a hulking, 4 armed skeleton directly in front of you. Each arm of this skeleton holds a scimitar and all 4 arms are weaving around in a deadly dance of steel.
The zombies and the big skeleton are moving towards you as if they had been coming your way before you opened the door.
http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962
DinbinFanfoom
20th May 2009, 10:20 AM
"Schtumble? Me?" Brun laughs, moving with all the grace of a very large, metal, jungle cat. She hits the floor, ready to kick undead coccyx. She's TOTALLY been spoiling for a fight since being cooped up in Bracken for days without anything to (legally) hit.
24 vs DC 15 for footing, 31 initiative. When Brun was born, she landed on her feet and cold-cocked the doctor before he could react.
OOC: OMG. I've totally used up my good rolls for this encounter. :P
Lycos
20th May 2009, 10:35 AM
Well, let's see. Dex +3
Whew. No falling for me today.
Not horrible initiative.
Round 1:
Ready Divine Challenge. I will use it on the first undead that walks up to us.
Divine Challenge - Target is -2 to attack anyone other than me and takes 7 pts of damage if they do attack anyone other than me.
I must engage or be adjacent to the target at the end of this round. Target is marked until I mark another target.
And I will Holy Strike it.
Holy Strike! (+10 to hit vs AC, 1d10 + 6 Damage for strength and sword) + 2 more in damage if marked.
Do you want to use my rolls to hit and damage that I already rolled?
Also, I have rolled for a religion check to know something about these monsters.
DinbinFanfoom
20th May 2009, 10:51 AM
OOC: That was pretty sweet, Lycos. You should shine in this fight.
Lycos
20th May 2009, 10:53 AM
OOC: That was pretty sweet, Lycos. You should shine in this fight.
With all this bright light you would think so. :D
My future's so bright, I gotta wear shades. :lowcool:
Shiz
20th May 2009, 10:58 AM
Trask init +6=17
"What the...undead like this so close to the city is troubling."
Asharad
20th May 2009, 11:12 AM
Initative +7
Zyzzyx
20th May 2009, 12:02 PM
Init +8
OOoooo!!! :D
Shiz
20th May 2009, 12:16 PM
I would encourage us to save our Dailies for now. At least half of us.
EricStratton
20th May 2009, 12:26 PM
Init 10+7
Sagar
20th May 2009, 03:58 PM
HP THP Damage SW Surges Daily Conditions
Baladir 57 0 0 0 14 0
Brunhilde 62 0 0 0 15 0
Fandango 48 0 0 0 9 0
Trask 45 0 0 0 8 0
Solak 41 0 0 0 8 0
Amaril 48 0 0 0 9 0
http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962 (http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962)
Round 1:
Brunhilde
Solak
Fandango
Ghoul
Amaril
Trask
Baladir
Blazing skeletons
Freezing zombies
Guardian skeleton
The cold coming from the room is intense. Painfully so.
Shiz
20th May 2009, 04:05 PM
Trask is going to make Religion checks on the different mobs.
Wow. Just wow. Someone else try.
Now, my Turn Undead is a Close Burst 2 so if we want to use it, we need to move in but I am not sure we should until we can assess the cold aura. If the move to engage us, focus on ONE mob at a time. Bal and Brun should not be hacking at different enemies if they can help it.
DinbinFanfoom
20th May 2009, 04:07 PM
OOC: Hey, 3 of us got superior init. Nice.
Brun will shift west into the room to E4 (move).
She will Reaping Strike Chillborne Zombie (D3). (standard) (+11 vs AC, 1d12+7 dam on hit, 5 on miss)
OOC: 1? Suck.
Zyzzyx
20th May 2009, 04:10 PM
The cold coming from the room is intense. Painfully so.
Sounds like a potential AE effect? Reason to stay outta the room? Works fine for me, have fun Brun!
Shiz
20th May 2009, 04:11 PM
Right. Remember that Brun and Bal can wait with a readied attack as opposed to charging in.
Asharad
20th May 2009, 04:34 PM
Yeah, we're in a pretty nice position. Let them come to us.
I'll sly flourish...somebody....hmm...Chillborn Zombie2 since I think I have LOS.
Attack:+13 vs AC=22
Damage:1d4+9+2d8=25
edit:I put the wrong modifier in my attack roll in the table to the right. it should have been 13.
Zyzzyx
20th May 2009, 05:21 PM
Solak starts out with something to satisfy some curiosity. With a quick tap of his staff, he works to overcome the chill in the room, creating flame and raining it down on the skeletal guardian and his allies.
- Scorching Burst; +8 vs Ref, Area Burst 1 (3x3), 1d6+6 fire dmg. Centered on C5, includes Ghoul, Skeletal Guardian, and Chillborn Zombie #2
(looking for some fire vulnerability).
EricStratton
20th May 2009, 05:57 PM
Amaril Round 1:
He'll put a curse on Chillborn Zombie 1. Back up down the stairs some to spread us out (move to J5) and cast Eldritch Blast on the Skeletal Guardian.
EB: 17+7=24 vs REF; 1d10+5=8+5=13 dmg
When I get a clear shot at one of the Chillborns I'm hitting him w/ Witchfire (fire-based encounter power).
Sagar
20th May 2009, 06:49 PM
Brunhilde gracefully flows through the opening door and into the room. Her daily allotment of grace used up, she swings feebly at the Chill Zombie, barely clipping him (5 damage). As the residual heat leaves her armor, though, she realizes she is in trouble. The intense cold from the two zombies is literally sucking the heat from her body at a frightening rate (10 cold damage from aura).
Solak thinks for a moment, then wafts a rain of fire into the room. The ghoul easily avoids the attack. The 4 armed skeleton is not so lucky as the fire singes it (9 damage). The fire seems particularly effective on the Cold zombie 2 (14 damage).
Fandango falls back on an oldie but goodie as he whips his dagger forward with a flourish. It sings deeply into the singed zombie (25 damage). The zombie is bloodied.
The ghoul glides forward to attack Brunhilde (30 vs AC 20) clawing her wickedly (6 damage). Brunhilde goes rigid at the touch (immobilized).
Amaril puts a curse on Zombie 1 then backs down the stairs. It's a trick shot, what with the corner of the door and the ghoul blocking the way, but his eldritch blast (24-2 vs Ref) easily hits the zombie (13 damage).
Sagar
20th May 2009, 06:54 PM
Trask ponders the mobs arrayed before you for a moment, then shakes his head ruefully. He then...
EricStratton
20th May 2009, 07:22 PM
Amaril puts a curse on Zombie 1 then backs down the stairs. It's a trick shot, what with the corner of the door and the ghoul blocking the way, but his eldritch blast (24-2 vs Ref) easily hits the zombie (13 damage).
Actually I was going for the Skeletal Guardian for exactly that reason (the cover). But whatever. :)
Shiz
20th May 2009, 08:28 PM
Trask moves into the doorway (F5) and Turns Undead.
Turn Undead (Implement), +8 vs WIL, CB2, 1d10+6 radiant, hit: push 4 squares and immobilized, miss: 1/2 dmg only.
CZ1: 21 vs WIL, 8+5vul=13dmg, pushed and immobilized.
Ghoul: 25 vs WIL, 13dmg, pushed and immobilized
CZ2: miss,4+5=9dmg
Lycos
20th May 2009, 10:55 PM
I recognize the chillborn zombies. I remember that their cold is extremely dangerous - spreading out from them in an aura. What's worse, the cold is cumulative. Each extra zombie makes the cold that much worse.
I also remember that chillborn zombies like to immobilize their prey - this makes it even easier for them to suck heat from their victims.
SO Brunhilde is in deep trouble.
Lycos
20th May 2009, 10:57 PM
Is it possible for Baladir to pull Brun back with him?
Sagar
21st May 2009, 08:01 AM
Trask moves into the doorway and is assaulted by the cold (10 damage). He thrusts his holy symbol into the undead chill and calls upon the power of Sehaine to destroy the undead horde before him. Trask's holy symbol sends forth a wave of radiant power that sends the first zombie (13 damage) and the ghoul (13 damage) flying backward. The second zombie is only brushed by the power (9 damage) and remains where he is.
Sagar
21st May 2009, 08:03 AM
Is it possible for Baladir to pull Brun back with him?
It's probably a good idea to try. Athletics check. It will count as your move action. If successful, you can drag her 1/2 your normal movement.
I'll wait to let you repost your attack if you want to.
Lycos
21st May 2009, 10:10 AM
It's probably a good idea to try. Athletics check. It will count as your move action. If successful, you can drag her 1/2 your normal movement.
I'll wait to let you repost your attack if you want to.
Ok, going to drag her to G5.
Athletics +4
Asharad
21st May 2009, 10:19 AM
edit: NM!
DinbinFanfoom
21st May 2009, 10:20 AM
OOC: Sorry about that guys... though I'm sure they would/will close to melee range anyway, chilling us in the room or in the hallway, so it's kinda moot. I'm also frankly surprised Fandango hasn't made any "nipple" jokes yet. :D
Lycos
21st May 2009, 10:21 AM
OOC: Sorry about that guys... though I'm sure they would/will close to melee range anyway, chilling us in the room or in the hallway, so it's kinda moot. I'm also frankly surprised Fandango hasn't made any "nipple" jokes yet. :D
No problem. Nothing to be sorry about.
Shiz
21st May 2009, 10:29 AM
We haven't even seen what the Guardian is going to do yet. Still, focus on bringing the Chills down.
Sagar
21st May 2009, 06:23 PM
Baladir tries to drag Brunhilde out of the cold, but can't seem to get a good grip (9 vs DC). He takes 5 damage from the intense cold.
The blazing skeletons throw flame orbs at Brunhilde (15, 19 vs Ref 17). One of the orbs hits doing 10 damage and 5 ongoing damage (save ends).
Chillborn zombie1 can't reach anyone but uses Ice Reaper to do 5 cold damage to Brunhilde.
Chillborn Zombie 2 ambles forward and slams Trask (19 vs AC 19) for 10 damage and Trask is immobilized until the EoZNT and takes 5 ongoing cold damage (save ends).
The skeletal guardian strides forward and unleashes a cascade of steel, attacking Brunhilde with each of it's 4 weapons. (15, 14, 13, 16 vs AC 20) but pathetically misses all four.
End of Round 1:
HP THP Damage SW Surges Daily Conditions
Baladir 57 0 5 0 14 0
Brunhilde 62 0 25 0 15 0 Immobilized, 5 ongoing fire damage (SE)
Fandango 48 0 0 0 9 0
Trask 45 0 10 0 8 0 Immobilized (eoZnt), 5 ongoing cold damage (se)
Solak 41 0 0 0 8 0
Amaril 48 0 0 0 9 0
http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962 (http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962)
Round 2 Order:
Brunhilde
Solak
Fandango
Ghoul (13 damage, immobilized)
Amaril
Trask
Baladir
Blazing skeletons (no damage)
Freezing zombies (31 damage, immobilized; 48 damage, bloodied)
Guardian skeleton
Sagar
21st May 2009, 06:26 PM
I can't move to the spreadsheet table thing until I get Excel on my home computer.
Shiz
21st May 2009, 08:14 PM
Don't forget to make your save rolls on your turn and leave Trask room to drop back.
DinbinFanfoom
21st May 2009, 09:32 PM
Growling indignantly, her breath forms a small cloud of steam as she striked out with a reaping strike on Chillborne Zombie 2, marking it. (27 vs AC, 15 damage). [standard]
Brun's teeth chatter, but she summons enough indignation to shake off the immobilization effect. The flames still whirl around her, however.
OOC: Keep me on my feet with some heals, I'll try to take the heat off Trask.
Sagar
21st May 2009, 10:49 PM
Brunhilde, feeling hot and cold, takes 5 damage from fire and 10 from the overlapping cold auras. She is bloodied. She is also pissed and slams CZ2 for 15 damage. The zombie is reeling, but still standing. She can't move but, at the end of her turn, throws off the immobilizing effect.
I need a ST for the ongoing fire damage.
Lycos
21st May 2009, 11:08 PM
Round 2:
Baladir will move to E5.
Lay hands on Brunhilde.
And he tries to use holy Strike against the Skeletal Guardian.
Holy Strike! (+10 to hit vs AC, 1d10 + 4 Damage for Strength).
Asharad
21st May 2009, 11:10 PM
If solak doesn't, I will finish off CZ2 with sly flourish.
Sly flouirsh vs. cz2
Attack:+11 vs ac= 30
Damage:1d4+9=11
If cz2 is already dead I will move to c7 and hit blazing skeleton1 with a setup strike.
Setup Strike vs bs1
Attack:+11 vs AC=30
Damage:2d4+5=11
edit:hehe...no matter which one I hit I did 11 damage. And I hit withever one I was trying to hit. On the dice roll the second line should be damage and not attack.
Zyzzyx
22nd May 2009, 01:30 AM
Solak recognizes the problem CZ2 presents, but smiles at the grouping in the back and tries, but just can't pass it up, and once again warms up the room.
Scorching Burst; +8 vs Ref, Area Burst 1 (3x3), 1d6+6 fire dmg. Centered on C3, getting BS2, CZ1, Ghoul, and SG
Sagar
22nd May 2009, 07:49 AM
Solak drops another rain of fire as he attempts to warm up the room. His attack hits BS1, CZ1 and the 4 armed skeleton but is again evaded by the ghoul.
The guardian gets singed a bit (8 damage). The zombie of bitter chill gets singed alot (11 damage). The blazing skeleton seems completely unaffected by the fire.
Fandango is hurt by the extreme cold (5 damage) as he tries to finish off CZ2 with a flourish. His attack (30 vs AC) hits (11 damage), killing the creature. The cold in the area fades significantly.
The ghoul bites and claws at the air in it's frustration at not being able to reach anyone.
Shiz
22nd May 2009, 09:25 AM
Round 2 Trask:
Trask whispers a Healing Word to Brun (15+1d6+6=22 healed) and then tries to put two arrows in the remaining Chillborn.
Thundertusk Boar Strike (Weapon), +9 vs AC, Two attacks, 1d8+5, hit: push target 1 square or if both hit same target push 5 squares.
Didn't roll damage since ALL THREE attack rolls probably missed.
Oops, ST is vs ongoing, not immobilization.
EricStratton
22nd May 2009, 10:11 AM
Round 2:
Amaril (who should be at J5) curses the Skeletal Guardian and casts Eldritch Blast on it.
EB: 18+7 vs REF; 1 + 5 + 3 (curse) dmg
Sagar
26th May 2009, 11:20 PM
When last we saw our intrepid party, they were engaged in a pitched battle with the undead guardians of a rising vampires underground lair. The party was fighting well, but the bitter cold was taking it's toll. Brunhilde, the lumberwench, was seriously damaged during her immobility. The party destroyed one zombie and forced the other back into the room. This eased the danger to some of those in the hall, but there are many dangerous creatures left to subdue. So, with no further ado, we bring you:
The Young Heros!
Amaril takes careful aim and fires a magical blast at the 4 armed skeleton of death. The blast passes almost through the center of the skeleton - but only knicks a few ribs on the way (9 damage).
Trask shivers from the chill (5 damage) but shows his superior marksmanship by firing two arrows at the same time. Unfortunately, both glance harmlessly off the zombie. Trask is no longer immobilized and manages to fight off the cold. Somewhere along the line, he also slips a healing word to Brunhilde and she feels MUCH better (+22 hp).
Baladir moves forward, gives Brunhilde a healing touch (you didn't post what it does and I don't have a PHB handy so I'll assume it does a surge) and Brun gets 15 hp. He then tries to strike (is LoH a minor or std action?) but fails miserably.
BS1 lofts a flaming orb at Baladir and (23 vs ref 15) hits him easily (11 damage). The orb continues to burn him (5 ongoing).
BS 2 lofts a flaming orb at Brunhilde (19 vs ref 17) hitting her solidly also (11 +5 ongoing fire damage (SE)).
The standing chillborn zombie, now free to move, ambles forward to attack Brunhilde. He swings a mighty arm and (28 vs AC) slams the warrior with the force of a glacier (7 damage, 5 ongoing cold, immobilized until EoZNT).
Chillborn zombie 2's corpse explodes (18 vs Fort 17) nicking Baladir (5 damage, slowed (SE)) but everyone else is out of range.
The 4 armed skeleton attacks Brunhilde with twin scimitars but she parries both (15, 14 vs AC 20).
Sagar
27th May 2009, 12:02 AM
End of round:
HP THP Damage SW Surges Daily Conditions
Baladir 57 0 21 0 14 0 5 ongoing fire damage, slowed (SE each)
Brunhilde 62 0 21 0 15 2 5 ongoing fire damage (SE), 5 ongoing cold damage (EoZT3), Immobilized (SE)
Fandango 48 0 5 0 9 0
Trask 45 0 15 0 8 0
Solak 41 0 0 0 8 0
Amaril 48 0 0 0 9 0
http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962
Round 3:
Brunhilde
Solak
Fandango
Ghoul (13 damage)
Amaril
Trask
Baladir
Blazing skeletons (no damage)
Freezing zombies (42 damage; dead and exploded)
Guardian skeleton (26 damage)
Note: All except Solak and Amaril are in the cold aura.
DinbinFanfoom
27th May 2009, 08:43 AM
Feeling a bit refreshed, Brunhilde will go for a Sweeping Blow (+13 vs AC, 1d12+7 dam, close burst 1).
23 vs AC to CBC, 17 potential damage
25 vs AC to SG, 17 potential damage
Failed vs fire DoT
Succeeded vs immobization
Succeeded vs cold DoT
EricStratton
27th May 2009, 09:28 AM
Round 3:
Amaril will curse the Chillborn Zombie. Then fire another Eldritch Blast at the Skeletal Guardian.
EB: 1+7 vs REF; 1d10+5+3 (curse) dmg
/sigh.
Lycos
27th May 2009, 09:47 AM
Baladir will strike out against the Skeletal Guardian.
Using Divine Strength, Divine Strength - apply strength mod as additional damage this turn.
Piercing Smite (+10 to hit vs Reflex, 2d10 + 5 Damage for strength and sword)
Adjacent targets are marked until the end of my next turn.
+ 4 damage again for divine strength.
Asharad
27th May 2009, 10:23 AM
I can't get an angle on cbz1, and can't get behind the skeletal guardian. Hmm.
I'll move to c7. I'll hit BS1 with setup strike.
Attack:+11 vs ac so...25 vs ac
Damage:2d4+4 and target gives me combat advatange until the end of my next round so...11 damage
Lets see if that hits. Looks like it did.
I'll use an action point to get in a sly flourish with sneak attack bonus.
So 21 vs AC to hit.
19 total damage in this attack.
Assuming both attacks hit (and I think they did), I think that is 30 damage total on the target.
Fandango hums happily.
Shiz
27th May 2009, 10:41 AM
Round 3 Trask:
Move back to G5.
Minor: Healing Word to Baladir (14+6+1d6=23).
Attack the Chillborn with a Lance of Faith if no one has brought it down yet. The Guardian is my alternate target.
23 vs WIL
4+6+5 vul = 15dmg, +2 atk bonus to Brun
Zyzzyx
27th May 2009, 10:51 AM
Round 3, Solak:
Solak goes for another trio while he can...
Grasping Shadows; +7 vs Will, Area Burst 1 (3x3), 1d8+5 psychic dmg, target slowed until end of next turn; any creature entering the area takes int mod (5) dmg, slowed until end of its next turn.
Centered at C3, includes BS2, Ghoul, SG
Brain fade, so checking here... on the crit, do I get the bonus from the staff, as an implement? So total damage of 8+5+1d8?
Sagar
27th May 2009, 01:56 PM
Brunhilde is tortured by heat and cold (5 fire damage + 5 ongoing cold damage + 5 aura cold damage) before she can even move. She does move, however, and drives her axe in a sweeping blow that hits both the zombie and the skeleton doing fearsome damage (17 damage each). The zombie is bloodied (actually, he was bloodied last round). The skeleton is also bloodied. Brunhilde shakes off the immobilization but continues to burn.
Solak, standing safely back from the cold, wafts shadows in to the room. They erupt into taloned claws that strike at the skeletal guardian (7 damage) and the blazing skeleton (15 damage). The ghoul is not impressed and ignores the attack.
Fandango takes damage from the extreme cold (5 damage). As he slides forward and past Baladir, the skeletal guardian lashes out with two scimitars (22, 27 vs AC). Both hit and wound the rogue (10 damage). Undeterred, Fandango strikes at the skeleton with 1-2 combination that hit and leave the skeleton bloodied (30 damage).
The ghoul moves to flank Fandango - giving Baladir an opportunity to attack as it passes. The ghoul easily avoids the blow, however (18 vs AC) and claws the thief (35 vs AC, 10 damage), freezing him in place (immobilized). Fandango is also bloodied.
Amaril fires a blast at a small spot on the wall and hits it dead center. He meant to do that.. honest!
I'll give Trask time to revise his actions based on the events thus far.
HP THP Damage SW Surges Daily Conditions
Baladir 57 0 21 0 14 0 5 ongoing fire damage, slowed (SE each)
Brunhilde 62 0 36 0 15 2 5 ongoing fire damage (SE)
Fandango 48 0 30 0 9 0 immobilized (SE), bloodied.
Trask 45 0 15 0 8 0
Solak 41 0 0 0 8 0
Amaril 48 0 0 0 9 0
http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962 (http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962)
Shiz
27th May 2009, 02:57 PM
Round 3 Trask:
Move back to G5.
Minor: Healing Word to Baladir (14+6+1d6=23).
Attack the Chillborn with a Lance of Faith
23 vs WIL
4+6+5 vul = 15dmg, +2 atk bonus to Brun
I am good, just swap the heal to Fandango instead of Baladir and add:
Spend my AP to Cascade of Light on the Blazing 2:
Cascade of Light (Implement), +8 vs WIL, R10, 3d8+6 radiant, hit: vulnerability 5 vs all my attacks (save ends), miss: 1/2 dmg only
15 vs WIL
Hit: 22+5vul=27dmg + vul
Miss: 11+5vul=16dmg.
Sagar
27th May 2009, 05:08 PM
LoF is vs Reflex, not will.
Trask shoots a holy lance at the zombie who, despite his partial cover around the corner, is hit (23-2 vs Ref). The holy light washes over the zombie, destroying it (15 damage). The intense cold around you disappears.
Trask then gives a healing work to Fandango (23 healed). Trask then shifts back a step and, calling upon his reserves, casts a cascade of light on the second blazing skeleton. The skeleton mostly resists the attack (miss), but still takes significant damage (16). BS2 is now bloodied.
Baladir takes 5 ongoing fire damage. He tries to attack the 4 armed skeleton but it easily parries his attack. Baladir did not provide saving throws.. Baladir continues to burn (ST = 5) but shakes off the lethargy (slow ST = 12).
BS1, with the flanking advantage, tries to claw Fandango but (1 vs AC) misses widely.
BS2 lobs fire at Brunhilde but (16 vs Ref 17) just misses her.
The skeletal guardian unleashes a cascade of steel on Brunhilde as all 4 of it scimitars flash towards her. The blades (18, 27, 10, 11 vs AC 20) mostly miss. One clips her slightly (7 damage).
End of round:
HP THP Damage SW Surges Daily Conditions
Baladir 57 0 26 0 13 0 5 ongoing fire damage(SE)
Brunhilde 62 0 43 0 14 0 5 ongoing fire damage (SE), bloodied
Fandango 48 0 07 0 8 0 immobilized (SE)
Trask 45 0 15 0 8 CoL
Solak 41 0 0 0 8 0
Amaril 48 0 0 0 9 0
http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962 (http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962)
Sagar
27th May 2009, 05:09 PM
Round 4:
Brunhilde
Solak
Fandango
Ghoul (13 damage)
Amaril
Trask
Baladir
Blazing skeleton1 (30 damage, bloodied)
BS2 (31 damage, bloodied)
Guardian skeleton (50 damage)
Lycos
27th May 2009, 06:05 PM
Ok, good points.
Round 4:
Baladir shifts to E6 (E7 if Brun's power allows this). And Divine Challenges, the ghoul.
And swings his sword onto the Ghoul with his Righteous Smite.
Righteous Smite (Charisma (+10 total) V. AC, 2d10 + 5 Damage for charisma and sword)
Effect: 2d10 + (4) Charisma modifier damage, and you and each ally within 5 squares of you gain temporary hit points equal to 5 + WIS (+2).
Everyone gets 7 Temp HPs, except Amaril?
DinbinFanfoom
27th May 2009, 06:57 PM
OOC: Brun is going to try to get Baladir into position... using her second encounter power. So you might want to revise that, Bal!
Brunhilde will attempt to use Covering Attack (+11 vs AC, 2w+7 dam, adjacent target can shift 2) on Skeletal Guardian, which hopefully will allow Baladir to shift to E7 (to flank) or wherever he wants to. If this works, it'll be the first time! She also gets +2 ATK from Trask's buff from last round, I think. She will mark SG and burn an AP and then second wind (+15 HP).
OOC: Here's to hoping 22 is a hit! If so, 19 damage to SG, and it's marked.
OOC: Bummer. Red-head is still flaming.
Zyzzyx
27th May 2009, 07:22 PM
Perhaps Solak should go after the Guardian, but he's just been a bit off this time around... As such, he brings some chill to the room again, cooling off the skellies in the back corners.
Will move forward to F4 or G4 if needed to get LOS without cover penalties.
Icy Rays; +7 vs Ref, target one or two creatures, one attack per target, 1d10+5 cold dmg and immobilized until end of next turn.
Asharad
27th May 2009, 07:29 PM
I have CA on the BS1. I'll hit it with sly flourish again.
Attack:+13 vs AC
Damage:1d4+9+2d8
So 16 damage total.
Sagar
28th May 2009, 09:54 AM
Brunhilde takes 5 fire damage as she tries to use a covering attack on the skeletal guardian. Despite how close her attack came to missing, it lands very solidly (19 damage). As Baladir ducks under Brun's cover, however, the tomb guardian unleashes a sudden strike (special ability vs shifting foes.). While Brunhilde tied up two weapons, but the other 2 are free to slash (27, 23 vs AC 21). Both blades connect but only weakly (9 damage). Brunhilde continues to burn even as she takes a second wind (+15 hp)
Solak casts two icy rays at the burning skeletons. Both have cover (one is almost totally out of LoS). The attack vs BS1 hits the wall. The attack vs BS2 just barely makes it past the corner and into the skeleton (9 damage).
Fandango uses his combat advantage to good effect, striking the blazing skeleton (1) squarely (32 vs AC) and painfully (16 damage). Fandango (who didn't roll) shakes off immobilization (ST = 11).
The ghoul turns to attack Baladir (30 vs AC), raking its claws painfully (6 damage) and immobilizing the paladin (SE).
Sagar
28th May 2009, 10:08 AM
HP THP Damage SW Surges Daily Conditions
Baladir 57 0 41 0 13 0 5 ongoing fire damage(SE), immobilized, bloodied
Brunhilde 62 0 32 0 14 0 5 ongoing fire damage (SE), bloodied
Fandango 48 0 07 0 8 0
Trask 45 0 15 0 8 CoL
Solak 41 0 0 0 8 0
Amaril 48 0 0 0 9 0
http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962 (http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962)
Amaril...
EricStratton
28th May 2009, 10:27 AM
Amaril crosses his fingers and fires an EB at the Skeletal Guardian.
13+7 vs REF; 8+5+2 (curse)
To hit: 20 vs REF
dmg: 15
If, during any point in this turn, the Skeletal Guardian dies, Amaril will trigger Misty Step and teleport to G4 gaining concealment (Shadow Walk).
Misty Step boon: When cursed foe is dropped to 0 hp, you can teleport 3 squares (free).
Asharad
28th May 2009, 10:46 AM
I thought Baladir was ahead of me in the initative order because of the way the chart that lists all our stats is ordered.
Any chance I can add a minor action to my last attack? I'd like to use Sneak in the Attack to the ghoul to give Baladir a +2d8 on his damage roll (assuming he hits).
Shiz
28th May 2009, 11:01 AM
Round 4 Trask:
Crap I forgot to use Elven Accuracy on my Daily...moron...Having 3 characters in my head can be confusing...
Std: Lance of Faith BS2, +8 vs REF, d8+6+5vul
22vs REF
19dmg = dead
DinbinFanfoom
28th May 2009, 11:14 AM
Actually, this is Round 4 that Brun started with the Covering Attack.
Round 1: Enter room, reaping strike
Round 2: Reaping strike
Round 3: Burst attack
Round 4: Covering Attack
Sagar
28th May 2009, 11:23 AM
Actually, this is Round 4 that Brun started with the Covering Attack.
Round 1: Enter room, reaping strike
Round 2: Reaping strike
Round 3: Burst attack
Round 4: Covering Attack
Correct, we are round 4 now.
Sagar
28th May 2009, 12:04 PM
I thought Baladir was ahead of me in the initative order because of the way the chart that lists all our stats is ordered.
Any chance I can add a minor action to my last attack? I'd like to use Sneak in the Attack to the ghoul to give Baladir a +2d8 on his damage roll (assuming he hits).
Sure...
Sagar
28th May 2009, 12:35 PM
Unseen to most of the party, Fandango distracts the ghoul just enough to give Baladir a significant opening in which to strike.
Meanwhile, Amaril fires a magical bolt at the guardian. The guardian just misses avoiding the shot. Instead, he takes significant damage (15) and is reeling and almost dead.
Trask directs a lance of radiant energy at the second blazing skeleton, hitting it easily and bathing it in radiant fire (19 damage). The skeleton crumbles to splinters.
Baladir takes damage from the fire (5) and, wounded but undaunted, challenges the ghoul. The ghoul, distracted by Fandango, doesn't respond quickly enough to Baladir's attack and is stabbed deeply by the paladin (17+3 damage). All in the room are heartened by the brilliance of the moves (+7 hp).
BS1 claws at Fandango (24 vs AC 18), raking him (3 damage) and leaving flame behind (5 ongoing fire, SE).
The skeletal guardian lashes at Brunhilde with all 4 scimitars (22,14,20,20 vs AC 20) hitting her 3 times (21 damage - 7 temp, 14 regular, 0 hp left and still burning). Brunhilde falls unconcious to the floor as flames continue to burn her.
End of round:
Lycos
28th May 2009, 12:57 PM
Round 5:
If Baladir is still conscious, he will spend his AP. He uses Second Wind. +2 to defenses and a surge is used.
Otherwise, he falls to the floor. Saving throws included in this post.
Asharad
28th May 2009, 01:45 PM
Baladir takes damage from the fire (5) and, wounded but undaunted, challenges the ghoul. The ghoul, distracted by Fandango, doesn't respond quickly enough to Baladir's attack and is stabbed deeply by the paladin (17+3 damage).
Jeez Baladir! I give you an additional 2d8 and you get three points out of it? BAD PALLY!
Asharad
28th May 2009, 01:46 PM
This blazing skeleton has to be almost dead.
I'll attack it again.
Attack: 17 (****! probably a miss) vs AC
Damage: 11 points
Lycos
28th May 2009, 01:49 PM
Jeez Baladir! I give you an additional 2d8 and you get three points out of it? BAD PALLY!
Dude, that was not my roll. :D
Shiz
28th May 2009, 02:50 PM
Round 5 Trask:
Move/shift to get a safe and clear shot, mark nearest enemy I can see as my Quarry (minor) and LoF the muthafukka.
25 vs REF
16dmg
I hope Am and Solak take out the Guardian
Sagar
28th May 2009, 02:52 PM
Suddenly, the world stops. Two figues, one angelic and the other demonic, appear by Brunhilde's fallen form. The angelic form picks Brunhilde up. The demonic form dusts her off. Alternating words, the two speak:
"So sorry, what. Minor bookkeeping error there. No harm done. Cheerio!"
They vanish.
The world restarts.
HP THP Damage SW Surges Daily Conditions
Baladir 57 7 46 0 13 0 immobilized (SE)
Brunhilde 62 0 47 0 14 0 5 ongoing fire damage (SE)
Fandango 48 7 10 0 8 0 5 ongoing fire damage (SE)
Trask 45 0 15 0 8 CoL
Solak 41 0 0 0 8 0
Amaril 48 0 0 0 9 0
http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962 (http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962)
A voice echoes from the heavens, "Baladir, don't forget to make your saving throw rolls. From now on, if you forget, we'll giving you -2 to the rolls we have to do for you." That said, Baladir put out the flames (ST = 11).
Sagar
28th May 2009, 02:58 PM
Round 5:
Brunhilde
Solak
Fandango
Ghoul (33 damage)
Amaril
Trask
Baladir
Blazing skeleton 1 (46 damage, bloodied)
Guardian skeleton (84 damage)
DinbinFanfoom
28th May 2009, 03:04 PM
Round 5:
Brunhilde will use the free daily heal in her armour and heal 15 hp. [free]
She will attempt to use a Reaping Strike (+11 vs AC, 1d12+7 dam, 5 dam on miss) against the Skeletal Guardian, marking him again. [standard]
She's no longer on fire (yay!)(meant to roll that at the end, no biggie)
Her attack was 30 vs AC on the SG, and hits for 15 damage.
OOC: After the fire DoT hits her (5 damage) and the healing goes through, she'll still be at only 29 hp. Others are probably worse off, though.
Lycos
28th May 2009, 03:07 PM
A voice echoes from the heavens, "Baladir, don't forget to make your saving throw rolls. From now on, if you forget, we'll giving you -2 to the rolls we have to do for you." That said, Baladir put out the flames (ST = 11).
*gulp*
Yes, Pelor. :*
Zyzzyx
28th May 2009, 03:09 PM
Round 5:
Solak goes after the food processor that's attacking Brun (It slices, it dices, attack now and get...)
Scorching Burst; +8 vs Ref, Area Burst 1 (3x3), 1d6+6 fire dmg. Centered on C4
Bloodhunt: +1 ATK vs bloodied foes
(If Brun manages to take it out, I'll go after the skellie, but with different power (Illusory Ambush))
Sagar
28th May 2009, 06:30 PM
Brunhilde looks up to see a giant eraser come down through the stone and wipe out two cuts (+8 hp). A voice says, "eh missed that too, what?" The eraser disappears.
She is still burning and takes 5 damage from the flames. Unfazed, she takes a swing at the skeletal guardian and connects, breaking him into small bone shards. She then casually triggers her armor healing and stands ready for whatever else comes her way. (+15 health)
Solak starts to blast the guardian but shifts targets and attacks at the last second and discovers that "haste makes waste" is not just a pithy saying.
Fandango...
EricStratton
28th May 2009, 09:52 PM
Round 5:
Amaril moves into the room (E3, gain concealment), curses the ghoul, and then casts EB on the Blazing Skeleton (gotta try to stop that aura).
EB: 5+7 vs REF; 5+5
Hit: 12 (/sigh)
Dmg: 10
If the ghoul dies during this round, Amaril will TP to B2 (Misty Step).
Lycos
28th May 2009, 10:53 PM
Brun, can I borrow that eraser? :D
Asharad
28th May 2009, 11:11 PM
I made an attack above sagar. I think I missed...but there it is.
Sagar
28th May 2009, 11:34 PM
Brun slaps out the last of the flames (forgot that, I think).
Fandango smirks in Solak's direction as if to say "Let a REAL pro show you how it's done!" and the wind from his wiff blows out the flames.
During his taunt, Baladir told the ghoul to "BITE ME!". The ghoul obliges. It bites and feeds on the immobilized paladin (25 vs AC), causing 11 damage and stunning his suddenly unconscious body (0 HP, I think).
Amaril moves into the room and vanishes into mist and shadows. From there, he launches a magical attack that, unfortunately, misses the skeleton by a mile.
Trask...
Shiz
29th May 2009, 09:19 AM
Round 5 Trask:
Move/shift to get a safe and clear shot, mark nearest enemy I can see as my Quarry (minor) and LoF the muthafukka.
25 vs REF
16dmg
I hope Am and Solak take out the Guardian
Move to E5 and hit the ghoul, rolls above.
Sagar
29th May 2009, 09:54 AM
Move to E5 and hit the ghoul, rolls above.
I saw that. I just wanted to make sure you had the opportunity adapt your strategy to the current conditions, if desired.
DinbinFanfoom
29th May 2009, 09:56 AM
*looks at the bleeding/freezing/convulsing/burning paladin on the floor*
"Naw... ONWARD!" :P
Sagar
29th May 2009, 10:02 AM
Trask moves into the room, makes the ghoul his quarry and then fires radiant energy at it. The beam just does hit the extremely agile ghoul and it howls in pain as the radiant energies burn it (16 damage). The ghoul is bloodied.
Baladir needs a save vs Death and we move onto round 6.
Lycos
29th May 2009, 10:02 AM
*looks at the bleeding/freezing/convulsing/burning paladin on the floor*
"Naw... ONWARD!" :P
Nice... :roll:
I feel the love. :lowlol:
DinbinFanfoom
29th May 2009, 10:03 AM
Nice... :roll:
I feel the love. :lowlol:
OOC: JK buddy. Brun would heal you if she could but she's a more effective dealer than healer.
Lycos
29th May 2009, 10:05 AM
OOC: JK buddy. Brun would heal you if she could but she's a more effective dealer than healer.
I know. I was kidding. :D
Just kick me to the curb, and sally forth! :lowrazz:
Lycos
29th May 2009, 10:05 AM
Baladir needs a save vs Death and we move onto round 6.
I made a bunch of saving throws above for Round 5. Pick one. :D
Greebo
29th May 2009, 10:12 AM
OOC: JK buddy. Brun would heal you if she could but she's a more effective dealer than healer.
Psst. Hey, buddy. C'mere. You wanna little great axe? It's really good ****!
Sagar
29th May 2009, 10:20 AM
Brun, can I borrow that eraser? :D
A sheepish looking eraser descends from the stone above and gently rubs out one of Baladirs wounds.
A pair of hands - looking like Redd on steriods - lift the paladin, dust him off a bit, and vanish.
You hear voices above arguing, "Who are you calling an idjot, what?! They were TEMPORARY hit points. ANYONE could have missed them! You just wait 'till it's YOUR turn to track them and see how well YOU do...."
Baladir stands, bowed and bloodied, but saved by the 7 temporary hit points.
Lycos
29th May 2009, 10:24 AM
Baladir stands, bowed and bloodied, but saved by the 7 temporary hit points.
Well, then Baladir uses his Second Wind. Surge (14 hp) and +2 to defense.
Sagar
29th May 2009, 10:28 AM
Baladir, redeemed, catches his second wind (+14 hp, +2 defenses) and is no longer stunned (st = 18). The big hands shake Baladir, dislodging the immobilization so he is free to move now as well. (DM penalty - Baladir got a free ST).
Sagar
29th May 2009, 10:33 AM
Round 6:
HP THP Damage SW Surges Daily Conditions
Baladir 57 0 36 0 12 0 +2 defenses
Brunhilde 62 0 24 0 13 0
Fandango 48 7 10 0 8 0
Trask 45 0 15 0 8 CoL
Solak 41 0 0 0 8 0
Amaril 48 0 0 0 9 0 Concealment
http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962 (http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962)
Ghoul - Bloodied
Skeleton - bloodied and reeling
DinbinFanfoom
29th May 2009, 10:36 AM
Q: Did burning skeleton get to go yet in R5?
Shiz
29th May 2009, 10:41 AM
A: Not that I have seen. He goes last.
Shiz
29th May 2009, 10:42 AM
Just for the helluva of it since I completely forgot:
Religion check 21: Ghoul
Religion check 10: Skeleton Guardian
Sagar
29th May 2009, 10:51 AM
Oh.. sorry. BS attacked Fandango but (16 vs AC) just missed.
DinbinFanfoom
29th May 2009, 10:54 AM
Religion check 10: Skeleton Guardian
"He's a Methodist... A dead Methodist..."
Lycos
29th May 2009, 11:29 AM
"He's a Methodist... A dead Methodist..."
Hey! :D
Greebo
29th May 2009, 11:30 AM
"He's a Methodist... A dead Methodist..."
Wasn't that a rock band?
Lycos
29th May 2009, 11:32 AM
Round 6:
Baladir cries, "Medic." Not too loudly though. :D
And then uses Pelor's Radiance Divine.
Pelor's Radiance Divine, Implement, Radiant - Standard Action - Close burst 1
(3 at 11th level, 5 at 21st level)
Target: Each undead creature in burst
Attack: Wisdom vs. Will
Hit: 2d12 + (2) Wisdom modifier (+2) symbol radiant damage, and the target is stunned until the end of your next turn.
I'm not sure what my to hit bonus is on this attack? Edit: 14 vs WIL (Shiz)
Shiz
29th May 2009, 11:41 AM
The Medic is out of medicine. Kill the damn Ghoul and let's rest.
Asharad
29th May 2009, 12:22 PM
Honestly, I'm going to kill this godsdamned Blazing Skeleton this time. It's gota be almost dead.
Attack:+11 vs AC
Damage:1d4+9
So 26 vs AC
and 11 damage.
DinbinFanfoom
29th May 2009, 01:02 PM
Round 6:
Seeing the paladin down, Brunhilde roars furiously and charges the ghoul (moving to D6) to dispense retribution, marking it and trying to draw it's focus. Normal attack (+11 vs AC, +1 to ATK for charge).
OOC: 20 vs AC. Maybe a hit. I can't remember. Regardless, it's marked.
Zyzzyx
29th May 2009, 01:13 PM
Round 6?
Move up to D4, close my eyes, and go after the Ghoul.
- Illusory Ambush; +7 vs Will, 1d6+5 psychic dmg, target takes -2 to attack rolls until end of my next turn
- Bloodhunt: +1 ATK vs bloodied foes
Sagar
29th May 2009, 01:33 PM
Brunhilde charges the ghoul and swings furiously (20 vs AC) but the ghoul deftly evades the attack.
Solak moves, closes his eyes in an attempt to improve his accuracy, and fires (16 vs Will). His attack is rebuffed with ease.
Fandango, oblivious to the ghoul, tries again to kill the )(*&)(*&% skeleton. He slashes and, unlike his comrades, hits (24 vs AC). The skeletal head leers at the rogues weak attempts...until it realizes the rest of it's body has already collapsed into shards. Belatedly, and with some surprise, the skeletal head falls to land on the shards below.
Trask remembers that ghouls are nasty, evil, disgusting undead - much stronger than most of what you've faced. They are extremely agile and hard to hit. They immobilize targets with their clawing attacks and bite the immobilized victims to kill them.
The ghoul attempts to demonstrate on Brunhilde. It claws the fighter (27 vs AC), deeply scoring (10 damage) and immobilizing her (SE). Brunhilde is bloodied.
Shiz
29th May 2009, 01:58 PM
I forgot to give my +2 bonus from last round to someone against the Ghoul: Brunhilde
Round 6 Trask
LoF the ghoul, +8 vs REF, d8+6+5dmg, +2 to the next person in the init order.
22vs REF
16dmg
Shiz
29th May 2009, 02:01 PM
Round 6:
Baladir cries, "Medic." Not too loudly though. :D
And then uses Pelor's Radiance Divine.
Pelor's Radiance Divine, Implement, Radiant - Standard Action - Close burst 1
(3 at 11th level, 5 at 21st level)
Target: Each undead creature in burst
Attack: Wisdom vs. Will
Hit: 2d12 + (2) Wisdom modifier radiant damage, and the target is stunned until the end of your next turn.
I'm not sure what my to hit bonus is on this attack?
Wis+1/2 lvl+implement = +6
Sagar
29th May 2009, 02:30 PM
Trask reminds the eraser guys that Brunhilde got +2 to hit last round. They do not reply. Apparently, that would not have made a difference in the outcome.
Amaril, who is probably busy, casts an eldritch blast at the ghoul. His attack (12 +7 vs Ref) is dodged by the ghoul.
Trask shoots another lance of holy energy at the ghoul. It JUST BARELY hits (22 vs REF) but does significant damage (16).
Baladir gets +2 to hit from Trask.
The paladin begins to glow for a few seconds and then brilliant light erupts from his holy symbol. Unfortunately (14+2 vs Will), the ghoul successfully resists the attack.
End of round:
HP THP Damage SW Surges Daily Conditions
Baladir 57 0 36 0 12 0
Brunhilde 62 0 34 0 13 0 immobilized
Fandango 48 7 10 0 8 0
Trask 45 0 15 0 8 CoL
Solak 41 0 0 0 8 0
Amaril 48 0 0 0 9 0
http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962 (http://www.primeaxiom.com/rpgt/scene.asp?ID=lt9wo25jc3hs1nts48yx4f5ijy3vuxwrlwolv unh4vkzxf7ofl6ggw38l4u8x962)
Round 7:
Ghoul - 65 damage.
Shiz
29th May 2009, 02:37 PM
Trask reminds the eraser guys that Brunhilde got +2 to hit last round. They do not reply. Apparently, that would not have made a difference in the outcome.
Trask goes after Brun, so Brun gets +2 in Round 6 and then Trask goes and gives his next bonus (if he hit) to the next person in the init order.
Sagar
29th May 2009, 02:42 PM
Trask goes after Brun, so Brun gets +2 in Round 6 and then Trask goes and gives his next bonus (if he hit) to the next person in the init order.
Correct. Brun got +2 in round 6. It didn't help enough. Baladir got +2 in round 6. It also was not enough.
DinbinFanfoom
29th May 2009, 02:44 PM
Trask goes after Brun, so Brun gets +2 in Round 6 and then Trask goes and gives his next bonus (if he hit) to the next person in the init order.
Looks like he covered both +2's above (Brun & Bal) if I understand it right.
Round 7:
Brun will revert to Reaping Strike again on that pesky ghoulio. (+11 vs AC, 1d12+7 on hit, 5 on miss)
27 vs AC (a hit! I hope!)
17 damage, yay!
No longer immobilized.
Asharad
29th May 2009, 02:59 PM
Baladir also has combat advantage on the ghoul. Thats another +2 to attack. not sure if that matters.
So...I hear you guys have ghoul issues.
SLY ATTACK!
Attack:+13 vs ac
Damage! 1d4+9+2d8!
20 vs AC (****, probably not enough)
26 damage.
DinbinFanfoom
29th May 2009, 03:03 PM
Brun appears to enjoy all the cool air being fanned her way from Fandango's direction.
"Now go und get me za grapes!" she laughs.
Zyzzyx
29th May 2009, 03:10 PM
Round 7, Solak:
Didn't look back, but think I'm after Brun...
Solak moves into the room (again?) to B4. Hangs his head, shakes it a bit, and tries, again.
- Illusory Ambush; +7 vs Will, 1d6+5 psychic dmg, target takes -2 to attack rolls until end of my next turn
- Bloodhunt: +1 ATK vs bloodied foes
Seeing the ghoul unaffected, Solak turns to the side and bangs his head against the wall.
Shiz
29th May 2009, 03:12 PM
Round 7 Trask:
Repeat. Hit on the Elven Accuracy. 18dmg. +2 to Bal.
DinbinFanfoom
29th May 2009, 03:14 PM
The undead have a lot of WILlpower... probably how they stay so skinny...
Sagar
29th May 2009, 03:20 PM
Brunhilde swings.. she connects.. and the ghouls head flies high and deep.... IT'S OUTTA HERE!!!!
Translated:
Brunhilde swings her axe in a deadly arc, connecting solidly with the ghoul (24 vs AC) and lopping it's head completely off (17 damage). The ghouls body falls motionless to the floor.
All of the opponents are deceased.
Each of you get 300 xp for the fight.
DinbinFanfoom
29th May 2009, 03:21 PM
Brun screams a string of vaguely nordic expletives in a strange combination of pent-up frustration and elation.
Shiz
29th May 2009, 03:23 PM
We have a lot of surging to do...
HP THP Damage SW Surges Daily Conditions
Baladir 57 0 36 0 12 0
Brunhilde 62 0 34 0 13 0 immobilized
Fandango 48 7 10 0 8 0
Trask 45 0 15 0 8 CoL
Solak 41 0 0 0 8 0
Amaril 48 0 0 0 9 0
Shiz
29th May 2009, 03:24 PM
Trask will surge once for 11, to 41hp.
He will then search the bodies for any trinkets or identifying marks.
DinbinFanfoom
29th May 2009, 03:24 PM
Brun will surge twice (+30hp, now at 58/62 hp) (she broke immobilization last round).
She will attempt to stabilize Baladir. (hey why not?) Result: 13
OOC: Is this a milestone? Do we get an AP back? Someone with good perc search all this crap.
Shiz
29th May 2009, 03:25 PM
Baladir is not unconscious. He had Temp HPs that the DM forgot about. Baladir did spend 1 surge during the fight to Lay on Hands. Brun and Fandango also spent 1 surge each as I healed them.
Asharad
29th May 2009, 03:27 PM
I'll surge once, which will bring me back to full health.
Then I'll start searching the bodies of the stuff.
DinbinFanfoom
29th May 2009, 03:27 PM
Oh right, duh.
Brun and Baladir share a moment of extreme awkwardness.
Sagar
29th May 2009, 03:28 PM
Baladir is as stable as he gets. Solak, however, is beating his head against the wall. You have your doubts about him.
Sagar
29th May 2009, 03:30 PM
Most of the bodies are splintered or rotting. The ghoul is just disgusting! There is nothing of value on any of them. The room contains rotting furniture and some old armor and weapons scattered about.
Shiz
29th May 2009, 03:31 PM
Hey Solak, shake it off. The gods will smile upon you next time!
Lycos
29th May 2009, 03:45 PM
I used 2 surges during the fight.
1 for lay on hands, 1 for second wind.
With 36 damage against me, I need to use 3 more surges to get to full.
That's 5 marked off.
Zyzzyx
29th May 2009, 04:00 PM
Hey Solak, shake it off. The gods will smile upon you next time!
What? Oh... right. I was... ah... searching for secret doors. Yeah... secret doors.
DinbinFanfoom
29th May 2009, 04:04 PM
Brun has used 3 (SW + 2 after fight). I'm pretty sure the armour heal is free.
Shiz
29th May 2009, 04:51 PM
I healed Fandango and Brun, so 4 for you Brun.
DinbinFanfoom
29th May 2009, 04:55 PM
I healed Fandango and Brun, so 4 for you Brun.I stand corrected.
EricStratton
29th May 2009, 05:06 PM
Amaril will check the room in general for any signs of magic. Arcana 20+13
Theeeeere's the 20 I've been waiting for.
/sigh
Sagar
29th May 2009, 07:21 PM
Something in the pile of armor is magical.
EricStratton
29th May 2009, 09:05 PM
Something in the pile of armor is magical.
Yes! /fistpump; /highfive
Amaril will pull it out and examine it closer. Arcana 7+13
I guess haphazardly grabbing at magical armor is kinda dumb but I got dinner to get. :D
Zyzzyx
29th May 2009, 09:17 PM
"Magic stuff in there, eh?"
Lets see if I can do any better here than combat.
"Well, if you say so."
(can my roll work as an assistance to Amaril, a +2?)
Asharad
29th May 2009, 09:50 PM
Magic, eh?
DinbinFanfoom
29th May 2009, 10:14 PM
"Where za kitties?" *glee*
Sagar
30th May 2009, 01:27 AM
You find a dirty and scuffed shield under the pile. It is the object that seemed magical.
Lycos
1st June 2009, 09:29 AM
Baladir's ears perk up.
Really? What do you casters make out of it?
DinbinFanfoom
1st June 2009, 09:34 AM
Really? What do you casters make out of it?
"I can make a brooch... a pterodactyl..."
Shiz
1st June 2009, 09:46 AM
My Arcana skill isn't superlative, but let me take a look. Trask will pull it out of the pile and examine it.
Sagar
1st June 2009, 12:00 PM
Trask examines the shield and determines it is a large shield of protection:
Shield of Protection
This enchanted shield can be activated to provide you and an ally with magical protection for a short time.
Level: 3
Price: 680 gp
Item Slot: Arms
Power (Daily): Standard Action. You and an adjacent ally gain resist 10 to all damage until the end of your next turn.
First published in Player's Handbook (http://www.wizards.com/default.asp?x=products/dndacc/217367200).
Note about shields: As far as I could tell, they do not seem to have bonuses (Like +1, +2, etc). Instead, they have daily powers.
A large shield gives +2 to AC and +2 to Reflex defenses. You also take -2 to all strength and agility skills while wielding it.
DinbinFanfoom
1st June 2009, 12:02 PM
OOC: That would have been perfect to have... AT THE BEGINNING OF THIS ENCOUNTER. :D
Shiz
1st June 2009, 12:13 PM
Baladir gets it, obviously, as the only shield wearer. Update your character sheet, Lycos.
Sagar
1st June 2009, 12:14 PM
OOC: That would have been perfect to have... AT THE BEGINNING OF THIS ENCOUNTER. :D
It may be even more important in the next encounter
/em que ominous music.....
Shiz
1st June 2009, 12:20 PM
Ok, did everyone surge up yet> I don;t remember.
DinbinFanfoom
1st June 2009, 12:21 PM
OOC: Brun surged twice. Do we get an AP?
Shiz
1st June 2009, 01:31 PM
No AP for one encounter. Sagar, who burned APs? I know I blew on of my Dailies.
DinbinFanfoom
1st June 2009, 01:36 PM
Brun used an AP. No dailies used except the armour.
Zyzzyx
1st June 2009, 01:44 PM
Solak: No dailes used, no AP used. But that's OK, didn't hit much, either. *sigh*
EricStratton
1st June 2009, 01:55 PM
Amaril: No Daily used, no AP used, no surges needed. Like Solak I didn't really do much anyway.
DinbinFanfoom
1st June 2009, 02:01 PM
Amaril: No Daily used, no AP used, no surges needed. Like Solak I didn't really do much anyway.Yeah, those guys had good stats. We had a hard time with em up front, too. Probably the thoughest fight we've had so far. BTW whoever it was that pushed/immobolized them early on (Trask?), good going, that helped a lot. We didn't get nearly as swarmed as we could have.
If that was the "yard trash" in this dungeon, we're in for a wild ride, I think. :eek2:
Anything to add before we head downstairs?
Lycos
1st June 2009, 02:07 PM
If that was the "yard trash" in this dungeon, we're in for a wild ride, I think.
Very true.
DinbinFanfoom
1st June 2009, 03:22 PM
OK, so we head out in the normal formation? Since the stairs are wide...
Fandango in front, looking for teh trapzorz
Baladir & Brunhilde side by side
Trask
Solak & Amaril?
EricStratton
1st June 2009, 03:23 PM
That formation works for me. I'm ok being soft in the back...if you will.
DinbinFanfoom
1st June 2009, 03:25 PM
That formation works for me. I'm ok being soft in the back...if you will.
Well, I was just thinking since we already cleared out the stuff that will be behind us...
This might work at least until we hit a narrower passage, anyway.
Shiz
1st June 2009, 03:25 PM
Please note that Baladir's AC is 23, not 21. I laid it out in the Stats & Powers thread. He needs to be our leading tank as much as possible. Maybe even invest in a +init feat.
DinbinFanfoom
1st June 2009, 03:34 PM
Please note that Baladir's AC is 23, not 21. I laid it out in the Stats & Powers thread. He needs to be our leading tank as much as possible. Maybe even invest in a +init feat. Likely wise. Though Brun will likely grumble about it, Bal taking point (aside from Fandango's scouting) makes the most sense. Once combat starts, though, all bets are off. :P
She'll climb over you to get to a foe, if she has to. :P
Lycos
1st June 2009, 03:35 PM
Right! Taking point.
:D
Sagar
1st June 2009, 05:03 PM
Baladir the nigh-invulnerable paladin takes point and the party tramps on down the steep rock stairway. At the bottom, the corridor - also cut from stone - continues a bit east, then turns north. The corridor continues north for 30' then stops at a blank stone wall.
Shiz
1st June 2009, 05:11 PM
So Trask can search two wall squares per roll?
Sagar
1st June 2009, 05:13 PM
My understanding is you can check a 10x10' area per roll which includes walls.
Asharad
1st June 2009, 05:14 PM
Sorry, was afk. I used two surges and an action point.
I'll look around the wall for a secret door type thing as well.
Zyzzyx
1st June 2009, 05:15 PM
Solak takes a look around, thinking about why the underground was built, and maybe what to expect down here.
"Hey!!! I think we're underground!"
*sigh*
Gotta say, picturing the results of a 1 on a skill check can be a bit more humorous, and maybe less threatening, than a 1 in combat. That said, does the natural 1 'exist' for skill checks? Do I get an 11 here, or a 1?
Sagar
1st June 2009, 05:17 PM
Solak takes a look around, thinking about why the underground was built, and maybe what to expect down here.
It was obviously carved from the stone. That is all you can tell.
EricStratton
1st June 2009, 05:18 PM
Amaril's perception isn't very good but he'll give it a shot and search the last 10'x10' of the tunnel. PERC 7+5
/sigh...again
Shiz
1st June 2009, 05:18 PM
Trask will stand at Q3 and search. Then R5, R9, P9, M9, J9 in that order. That should cover all the way back to where we entered this area.
30, 28, 26, 33, 34, 35
Sagar
1st June 2009, 05:22 PM
As you get closer, Fandango spys a small secret door in the north wall.
Shiz
1st June 2009, 05:23 PM
Oh man, all those rolls wasted lol. But I will still search as directed just in case. I guess I didn't see it because I wasn't close enough.
Sagar
1st June 2009, 05:28 PM
Oh man, all those rolls wasted lol. But I will still search as directed just in case. I guess I didn't see it because I wasn't close enough.
Fandango was point. He got there first and saw it (when he rolled).
Do you really want to go searching for 5 minutes while everyone else stands at the trap door?
EricStratton
1st June 2009, 05:34 PM
Fandango was point. He got there first and saw it (when he rolled).
Do you really want to go searching for 5 minutes while everyone else stands at the trap door?
Oh, I thought the below was in response to Fandango's perception check.
It was obviously carved from the stone. That is all you can tell.
Zyzzyx
1st June 2009, 05:41 PM
I think that was from my dungeoneering roll of 1.
Asharad
1st June 2009, 05:49 PM
Shiz, feel free to check the secret door for traps.
Shiz
1st June 2009, 05:57 PM
I will use my search 1 roll to look for traps (30). I won't bother backtracking.
Sagar
1st June 2009, 06:13 PM
Muscling Fandango and Baladir aside, Trask moves to the front.
"Super sleuth coming through."
Trask checks the door. He does not detect any traps but he does find how to open the door and realizes there is something moving on the other side.
Shiz
1st June 2009, 06:16 PM
Weasel? Not me, brotha!
DinbinFanfoom
1st June 2009, 08:01 PM
He does not detect any traps but he does find how to open the door and realizes there is something moving on the other side.
"Ve haf to schtart schneaking or sumpzing..."
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