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Moonshadow
19th May 2009, 06:38 PM
Sorry about that Shiz, was so focused on dungeoning I forgot I could move through the green stuff to get others.

Greebo
19th May 2009, 08:11 PM
It's his own fault for picking minions as targets when his turn is AFTER the AoE Goddess ;)

Shiz
19th May 2009, 09:24 PM
Don't apologize for doing your job.

Greebo
20th May 2009, 12:25 PM
I'm going to pop my daily next round on Maw and use the sustain minor coupled with EB to let me hopefully down two minion zombies per round. I wont be able to curse Maw with it, but at least I'll start getting a free 3dmg attack against this horde.

Shiz
20th May 2009, 12:31 PM
We need Sagar or Maz to engage Maw directly if possible. Lots of zombies to clear, first though.

Quervo
20th May 2009, 06:01 PM
Maz just went toe to toe... 15 vs fort... probably missed, if so there went my daily ... oh well

Shiz
20th May 2009, 06:07 PM
Make sur eit isn't marked reliable. Still, it was the right call. We can plow through the weak ones.

EricStratton
20th May 2009, 07:20 PM
Maz just went toe to toe... 15 vs fort... probably missed, if so there went my daily ... oh well
You got him. And took down a rotter in your wake.

Quervo
20th May 2009, 09:16 PM
Make sur eit isn't marked reliable. Still, it was the right call. We can plow through the weak ones.


I am not sure what you are asking... but none of my powers need my target to be marked.

Quervo
20th May 2009, 09:17 PM
Greebs get within 10 of me... I can block some damage in the case of a crit or felling blow...

noptov52
20th May 2009, 10:08 PM
Are we taking an extended rest after this? Everyone is using their dailies.

Greebo
21st May 2009, 11:12 AM
After spending an AP to roll a 1 on a daily, Greebo intends to go back to bed for a week.

Moonshadow
23rd May 2009, 10:03 PM
Graveyard seems small enough we can spread out a little and reconvene if they turn out to be tougher than the last ones

Quervo
27th May 2009, 01:43 PM
Damn I wish i could bump rend up in the ini order one place... I just set him up for flanking.

Moonshadow
27th May 2009, 02:13 PM
Yeah, apparently decrepit is a step up from minion. Thanks Greeb!

Greebo
27th May 2009, 02:15 PM
??

Moonshadow
27th May 2009, 02:43 PM
??

You killed one of the two I am toe to toe with :D

Greebo
27th May 2009, 03:10 PM
Lets hope so

Shiz
27th May 2009, 03:27 PM
I was going to give Maz +2 AC for a round but he doesn't seem to need it.

noptov52
27th May 2009, 04:28 PM
24 AC is a bit over the top. Might as well give them a sporting chance ;)

Greebo
27th May 2009, 05:04 PM
I'm not sporting.

EricStratton
29th May 2009, 12:07 PM
I interpret knowledge checks to be immediate - either you know what something is, or you don't - while a comprehensive study to determine the nature of something - like an arcane rune on the ground, if not immediately recognized, would not be a combat appropriate action at all. I mean, if I glance at a circuit board, I may recognize it immediately as a video card. However, if I don't recognize it immediately, then it'll take some minutes of study to determine if its audio or networking or modem. (rough analogy)

I agree with Greebo. A combat round is 6 seconds. That means an individual's turn is about a second or 2. I think of a minor action as looking at something and briefly concentrating. A Standard Action is a few swings of a weapon or lining up a ranged attack. How long does it really take someone to move 30' in a combat scenario?
We're not talking exclusively about knowledge checks, tho. I was asking Sagar if he was going to try a knowledge check or take a shot at the runes skill challenge.

He responded by implying that all he's got left is a minor action and that skill challenges require using a standard action. I replied to that saying I had no idea what action type a skill challenge required.

So...anyone know what action type a skill challenge requires? I looked *very* briefly at the skill challenge sections in the PHB and DMG and didn't see anything that said. It *would* make sense that it's a standard action. But any sort of official reference for that would be great.

Greebo
29th May 2009, 12:16 PM
Its context dependent. DMG Page 42 is the only reference that can be given - and that rule - "Rule 42" is the "DM's discretion" rule basically.

Shiz
29th May 2009, 12:30 PM
Speaking about skill challenges, can anyone trained in Intimidate make a skill check against a bloodied opponent (Insight?) to get them to surrender?

Greebo
29th May 2009, 12:38 PM
Intimidate: Standard action in combat or part of a
skill challenge.
✦ Opposed Check: Intimidate vs. Will (see the table
for modifiers to your target’s defense). If you can’t
speak a language your target understands, you take a
–5 penalty to your check. If you attempt to intimidate
multiple enemies at once, make a separate
Intimidate check against each enemy’s Will defense.
Each target must be able to see and hear you.
✦ Success: You force a bloodied target to surrender,
get a target to reveal secrets against its will, or cow a
target into taking some other action.
✦ Failure: If you attempted to intimidate the target
during combat, you can’t try again against that target
during this encounter.
✦ Target Becomes Hostile: Using Intimidate usually
makes a target hostile toward you, even if you don’t
succeed on the check.
NO training required afaict

Enemy is . . . Will Defense Modifier
Hostile +10
Unfriendly +5

Shiz
29th May 2009, 01:08 PM
If they surrender, do they grant combat advantage?

DinbinFanfoom
29th May 2009, 01:12 PM
If they surrender, do they grant combat advantage?
IIRC, if they surrender, they effectively leave combat... and maybe the encounter. IE: "flee" though again, it's context specific and likely up to the GM's descretion.

Greebo
29th May 2009, 01:30 PM
If they surrender, do they grant combat advantage?

See: Dictionary
Meaning: Surrender

Moonshadow
29th May 2009, 02:23 PM
See: Dictionary
Meaning: Surrender

Pfft, that only counts if you're good.

Shiz
29th May 2009, 02:39 PM
Exactly. Enemy surrenders then you attack him. Sounds like CA to me!

Greebo
29th May 2009, 02:40 PM
Fair point - but the answer to Shiz' question is in the quoted text: No.

Greebo
29th May 2009, 02:42 PM
Exactly. Enemy surrenders then you attack him. Sounds like CA to me!

And the alignment shifts towards evil...

But no, its not automatic. You'd have to force them to be prone, restrained, or such first.

Greebo
29th May 2009, 02:44 PM
Pfft, that only counts if you're good.

Actually that's not true. Just because one may be unaligned doesn't mean one can go around committing evil acts without repercussion.

noptov52
29th May 2009, 02:49 PM
Actually that's not true. Just because one may be unaligned doesn't mean one can go around committing evil acts without repercussion.

Who said there wouldn't be repercussions? That's the idea :twisted:

EricStratton
29th May 2009, 04:56 PM
Its context dependent. DMG Page 42 is the only reference that can be given - and that rule - "Rule 42" is the "DM's discretion" rule basically.
Dammit, WotC, why you gotta make me think?!

Ok, fine. This skill challenge will require a standard action.

Greebo
4th June 2009, 03:39 PM
Pretty sure it's clear that Greebo wants that Quick Curse rod and would probably kill your own mother to get it...

Shiz
4th June 2009, 05:20 PM
Yup. Also, it is up to everyone to put their shre of the 131gp on their sheet. Some of you are not as poor as you think.

+21gp each

Greebo
4th June 2009, 05:21 PM
I'm gonna lay claim to that rod unless anyone actually objects to the warlock getting the warlock curse rod. ;)

noptov52
4th June 2009, 05:44 PM
Someone should see if the sword and longbow have any magical properties.

Quervo
4th June 2009, 07:46 PM
Maz will take a look. Arcana +10