View Full Version : 01:10 Why is the floor sticky?
Greebo
21st May 2009, 10:41 AM
During Urvi's watch, the sunrod expired. I'm assuming you cracked another, so that's 3 used so far. If not, it's pitch black, so...you definitely had to crack another. :)
You depart the desecrated remains of the former worshipers of Vecna, and head east. You turn north and see before you a flight of stairs. Reaching the top you see that the landing is covered with spiderwebs, and the floor under your feet is sticky. A trio of ettercaps shuffles around the room ahead of you, which has passages heading up and to the west, down and to the south (where you came from) and a pair of doors on the north wall.
The only illumination is that which you bring with you. The marks on the floor represent sticky squares (difficult - note when you enter them).
In the south east corner, stuck to the wall in a mass of webbing, you see the clearly dead body of a human wearing armor in the style of the Guards of Brindol. From the marks on the armor, he appeared to have been a senior ranking officer. The eyes of the corpse bulge, and the face is a rictus of pain. A silk bag lays near his remains.
http://www.primeaxiom.com/rpgt/scene.asp?ID=m95kqx919vclk8rqrtd5eo2lrvlq8uvp8lvbq eryzr3rljjif7lh8mr2jvss8ham
ROLL INITIATIVE
InitPlayer/NPCDmgEffectsHPSA/PsSurgesDailiesHeals0Urvi0`35113`0Jacoby0`2518`17D uma0`2518`0Shere0`2819`0Raj0`2417`20Ettercap 10`??```20Ettercap 20`??```17Ettercap 30`??```
Shiz
21st May 2009, 10:58 AM
You just disclosed the NPC hitpoints.
Greebo
21st May 2009, 11:00 AM
You just disclosed the NPC hitpoints.
Stop peeking over the DM screen! (Stupid excel copy paste...)
Asharad
21st May 2009, 11:10 AM
Initative roll
Also,do I know anything about ettercaps? (+4)
Greebo
21st May 2009, 11:12 AM
Two types of ettercaps here - two rolls - and yes you do but sadly thanks to the new firewall, *I* can't get to the compendium references anymore....grrrr
Sagar
21st May 2009, 02:41 PM
Init
Quervo
21st May 2009, 02:50 PM
Jacoby INI +1
DinbinFanfoom
21st May 2009, 03:31 PM
OOC: Geez, did ANY of you guys spend a feat on Improved Init? :D
Sagar
21st May 2009, 05:56 PM
With these rolls, it wouldn't have helped.
attriel
21st May 2009, 09:09 PM
blah blah blah init _!
Kiir
21st May 2009, 09:09 PM
Init +1
Greebo
21st May 2009, 10:26 PM
Round 1
Urvi...
InitPlayer/NPCDmgEffectsHPSSurgesDailiesHealsAPs21Urvi0-3513--120Ettercap 10-??????????20Ettercap 20-??????????17Duma0-258--117Ettercap 30-??????????6Jacoby0-258-216Raj0-247--13Shere0-289--1--
Greebo
21st May 2009, 10:30 PM
Initative roll
Also,do I know anything about ettercaps? (+4)
Ettercaps are some kind of sick cross between spiders and humanoids. A spiritual kinship with arachnids allows ettercaps to live among and communicate with spiders and scorpions, and to keep such creatures as pets. An ettercap uses such beasts as a human hunter uses dogs or drakes.
While not fast, they can climb, have a venemous bite that can stun and poison their next meal, and can trap you in their web attacks. You recognize the two in front as fang guards purely melee types, and the one in the rear is known as a web spinner, known for its ability to throw webs from a distance to restrain prey so the fang guards can finish the job.
Kiir
21st May 2009, 10:33 PM
Urvi moves forward to L7, while pulling free her axe. She then marks both creatures before her and calls forth the strength of stone as she swings her greataxe (6 vs AC, 1d12+4, +4 temp hitpoints)
Asharad
21st May 2009, 11:03 PM
Watch out for the ranged attacks from number 3. one and two are just melee.
I will drop blades of astral fire on L8. That will give +5 AC to urvi until the end of my net round.
Attack:+4 vs reflex
Damage:1d6+4
Greebo
22nd May 2009, 06:35 AM
Round 1
Urvi steps forward diagonally and marks the two fang guards, who are lit in a light green glow. She calls upon the strength of the earth and her great axe (24 vs. ac) slams into {DM rolls a die to pick: it's odd} Fang Guard 1, making a bloody, sticky mess (9 dmg).
Fang 1 and Fang 2 both attack Urvi. Fang 1 makes to bite Urvi and connects with perfectly executed maneuver (Crit; 29 vs ac16). The bite itself tears Urvi's flesh (6 hps) as venom enters her body, assailing her system (16 vs. fort15). Urvi is stunned by the poison (Eont fang1-2) as it burns through her (5 poison ongoing (se)).
As the first bites her, Fang 2 swings a great axe it holds in two of its numerous arms, and in another flawless maneuver (crit; 31 vs ac16), it slams into Urvi (22 dmg; bloodied), nearly dispatching her.
The web spinner flings out its many arms and a mass of webs flies, covering the party (burst 2 centered L9) in sticky goo and turning the entire area into treacherous terrain threatening to leave you unable to move. Urvi(11 vs ref11, Shere(18 v ref13), Raj(24 v ref11, and the prisoner (27 vs ref12) are hit and immobilized, while Jacoby (10 vs. ref13) and Duma (11 vs ref15) avoid the webs.
InitPlayer/NPCDmgEffectsTHPHPSSurgesDailiesHealsAPs21Urvi31Bl oodied; Bloodied; Stunned (Fang1-2); Poison 5 (se); Immobilized (se)4413--120Ettercap Fang 19Mark - Urvi????????????20Ettercap Fang 20Mark - Urvi????????????17Ettercap Web0-????????????17Duma0--258--16Jacoby0--258-216Raj0Immobilized (se)-247--13Shere0Immobilized (se)-289--1---
Sagar
22nd May 2009, 07:35 AM
Raj will attack Fang guard 1 with dragonfrost. +5 vs Fort, d8+7 cold damage, push 1 square.
If FG1 is dead, I'll attack FG2.
25 vs Fort to hit
Crit
15 cold damage
Fang guard is pushed 1.
Shiz
22nd May 2009, 09:42 AM
Glad Uriv got init or you would have been trapped in the doorway again.
Sagar
22nd May 2009, 09:50 AM
Glad Uriv got init or you would have been trapped in the doorway again.
We ARE trapped in the doorway!
Stupid webs!!!!
attriel
22nd May 2009, 11:00 AM
OOC: Are you sure that the webbing gets to roll against each of us independently? I know we each have a reflex, but most of these effects I thought we rolled a single attack and then however many targets saved against that single number?
Anyway, back IC:
Cursing out an oath (Oath of Enmity: Etter 2), Shere calls up the madness that resides inside the beasts (Shared Madness: Target: Ettercap 1, Wis+1 vs Will, 1d10+4+1 psychic, second in sight (Spinner) takes equal)
I'll also open my Divine Guidance (Ally attacks Oath Target, can roll a second time for attack, using either result; in PnP that would usually be called after the initial roll, so I guess I'll just let Urvi use it if she wants on her turn?)
... I'm guessin 10 will doesn't hit the ettercap1 ... le sigh
Greebo
22nd May 2009, 11:10 AM
The webbing is a burst area attack. Area attacks roll individual to hit rolls, 1 damage roll. These didn't do damage, if they hit, you're stuck till you save.
Area burst 2 within 10; +9 vs. Reflex; the target is immobilized
(save ends). The zone is filled with spider webs and is considered difficult terrain until the end of the encounter.
Quervo
22nd May 2009, 11:37 AM
Minor - Majestic Word on Urvi
Move to L8
Standard - Eldritch Blast on Webspinner
Jacoby speaks a word of encouragement to Urvi. and then moves to a better possition to target the Webspinner, releasing a blast of eldritch energy
vs 16 Will
9 damage
Greebo
22nd May 2009, 01:00 PM
Jacoby save vs. Immob x2
Greebo
22nd May 2009, 01:13 PM
Round 1 continues...
The DM fixes Urvi's hps and takes away her temp hps. (Oops)
Duma sends forth fiery blades from the astral plane to attack the fang guards. Urvi is defended by the blades (+5 ac Duma-2). The blades slice at the 2nd guard (17 vs. Reflex) but miss the first (6 vs. AC). (7 dmg).
Jacoby sends healing words to Urvi (+12 hps), advances and steps forward twice onto another mass of webs and gets stuck (immobilized (se)), and sends a blast of energy at the webspinner that (16 vs. will) just hits the webspinner making it reel in pain (9 dmg).
Raj sends a blast of cold at the first guard, striking it perfectly (crit; 25vsfort; 15 dmg; push 1). Raj give me a push direction or i'll just go straight back like I did here. Raj roll to escape
Shere curses the 2nd guard (emnity) but is otherwise ineffective. He calls for divine guidance. He does break free of the webbing.
First ally of shere attacking Fang 2 and missing may claim the guidance, and roll again, using the better of the 2.
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi20/3501120Stunned (FG1-2); Poison 5(se); Immobilized (se); +5 AC (duma2)20Ettercap Fang Guard 124????Mark - Urvi?20Ettercap Fang Guard 27????Mark - Urvi; Emnity - Shere?17Ettercap Webspinner9????-?17Duma25/250180-6Jacoby Intar25/250182-6Rajkelleran Stormclaw24/240170Immobilized (se)3Tor Shere28/280190-
Round 2
Urvi...
Kiir
22nd May 2009, 01:21 PM
Urvi calls on her font to hopefully become unstunned.
Asharad
22nd May 2009, 01:33 PM
I'll blast guard 1 with avenging light.
Attack:+4 vs fort
damage:1d10+4 (unless it has moved up to re attack Urvi and she is bloodied, in which case add an additional +2)
Edited to add: If guard 1 hasn't moved up adjacent to Urvi I will hit guard 2 instead to take advatage of the extra 2 damage I get.
edit2: Hooray, he moved! Die,die,die!
Greebo
22nd May 2009, 03:17 PM
Round 2
DM Error Urvi could not be bitten last turn as the ettercaps require combat advantage to bite.
Revising - she got hit for more damage but never took poison and was not stunned. The 2nd die roll for the poison attack didnt' happen, so the 2nd attack shouldn't have been a crit.
To balance it out, I'll leave the crit from #2 and use normal damage from #1, which works out the same as if the 20 and 16 I rolled were reversed. So last round Urvi got seriously pounded twice (15+22=37-4thp=32), went unconscious, became immobilized, but was never stunned or poisoned. Jacoby's heal brought her back (22 dmg), and Urvi, since I screwed it up so badly, take your turn and rolls over again.
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi13/3501120Bloodied; Immobilized (se); +5 AC (duma2)20Ettercap Fang Guard 124????Mark - Urvi?20Ettercap Fang Guard 27????Mark - Urvi; Emnity - Shere?17Ettercap Webspinner9????-?17Duma25/250180-6Jacoby Intar25/250182Immobilized (se)6Rajkelleran Stormclaw24/240170Immobilized (se)3Tor Shere28/280190-
Kiir
22nd May 2009, 03:19 PM
redone turn
Urvi uses her font to hopefully not be immobilized. Immobilized, Urvi is in pain, cursing both of the creatures in front of her she calls upon Stone's endurance (minor action you gain resist 5 damage until the end of your next turn), before attacking the second creature with Strength of Stone (+6 vs AC, 1d12+4 damage, +4 temp hit points).
Sagar
22nd May 2009, 03:24 PM
Save vs Immob:
You know. I kind of like this spot..
Greebo
22nd May 2009, 04:25 PM
Round 2
Urvi experiences a transitory alternate reality, gets REAL mad about it, and swings her axe like a woman out for blood -- which she is! (crit;26 vs. ac; 22 dmg; bloodied) Her power wraps around her like a protective cocoon, and she summons more power to enhance the protection further. To top it off, she snaps the webs holding her like thread.
Fang guard 1 steps around its companion since it was pushed around anyway, and takes up a position to the side of Urvi (M7). It swings its great axe at her (25 vs. ac21) which still hits her somewhat hard even after partial absorption by her power (16-dr5-4thp=7dmg).
Fang guard 2 steps to flank Urvi (K7), and makes to bite her for real this time! Urvi catches a break, however (13+2CA vs AC21)
The webspinner flings a nasty looking set of strands at Urvi (18 vs. ref11). The webs bind Urvi, making it hard for her to move! (restrained (se))
Duma attempts to send avenging light to Urvi's aid but (17 vs. fort) and the guard on the left (#2) takes it in the chest (11 dmg).
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi6/3501120Bloodied; ac+5 AC (duma2); DR5 (urvi3); restrained (se)20Ettercap Fang Guard 124????Mark - Urvi?20Ettercap Fang Guard 240????Bloodied; Mark - Urvi; Emnity - Shere?17Ettercap Webspinner9????-?17Duma25/250180-6Jacoby Intar25/250182Immobilized (se)6Rajkelleran Stormclaw24/240170Immobilized (se)3Tor Shere28/280190-
http://www.primeaxiom.com/rpgt/scene.asp?ID=m95kqx919vclk8rqrtd5eo2lrvlq8uvp8lvbq eryzr3rljjif7lh8mr2jvss8ham
Jacoby Raj Shere
Asharad
22nd May 2009, 04:43 PM
My attack was 17, not 13.
I saw my attack was low and so used memory of a thousand lifetimes. I don't know if 17 hits or not, but 13 isn't the right number.
Sorry, I just added the roll at the time and didn't mention it.
Greebo
22nd May 2009, 04:49 PM
Yep and I didn't notice it either. Ok, lemme rewrite history...done
attriel
22nd May 2009, 06:24 PM
Shere will storm thunderously to K8 and then bring his flail around in retribution for the abuse Urvi has been taking (Bond of Retribution: +6 vs ac, 1d10+4, 2 radiant if someone else attacks me)
Do I need a save for the webbed flooring? And I presume the +1 attack/damage on teh symbol only counts for the attacks where I'm using it as an implement?
edit: My Divine Guidance is still up on #2 if he doesn't die.
Quervo
22nd May 2009, 07:43 PM
minor - word on urvi again - surge +4
Standard - eyebite on fang guard 1
Greebo
22nd May 2009, 09:42 PM
Every time you move into a webbed square, roll to save - dc10 vs acrobatics or aerobics. If you forget, I'll roll for you, sans your skill bonus. If you fail, you get stuck, and a regular save will free you at the end of your turn.
Greebo
22nd May 2009, 09:44 PM
And btw you can't shift into a webbed square because its difficult terrain.
But that lets me remind you, again, that shifting towards an enemy is pointless. You only need to shift when you leave a threatened square.
So I take it your intent was to *move* to K8 and attack...
Greebo
22nd May 2009, 09:56 PM
Raj - you know you can take a turn, just not move, yes?
Sagar
23rd May 2009, 09:40 PM
Raj uses dragonfrost again on FG2. +5 vs Fort, D12+7 cold damage, push 1 square to the north.
*Well that was a total waste of a round
Greebo
24th May 2009, 06:13 AM
Jacoby sends the last of his available healing to Urvi (+12 hps). He then attempts a psychic attack, which falls well short of having any effect (10 vs. will). He tries to break free from the webbing, but is unsuccessful.
Raj, thanks to some divine inspiration, instead of missing with his dragonfrost, slams it dead center into the chest of fang guard #2! (Crit; 25 vs. fort). The icy blast freezes the chest of the spider like creature solid, and it falls over, hits the floor, and shatters (19 dmg; dead). Raj is still stuck to the floor, but he's a much happier being nonetheless.
Shere steps forward, full of vengeance for his comrade in arms. He avoids the spiderwebs (13 vs DC10) and swings his flail at the fang guard (20 vs AC) landing a solid blow (12 dmg; retribution).
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi18/3501120ac+5 AC (duma2); DR5 (urvi3); restrained (se)20Ettercap Fang Guard 124????Mark - Urvi?17Ettercap Webspinner9????-?17Duma25/250180-6Jacoby Intar25/250180Immobilized (se)6Rajkelleran Stormclaw24/240170Immobilized (se)3Tor Shere28/280190-
Urvi...
http://www.primeaxiom.com/rpgt/scene.asp?ID=m95kqx919vclk8rqrtd5eo2lrvlq8uvp8lvbq eryzr3rljjif7lh8mr2jvss8ham
Sagar
25th May 2009, 01:25 AM
Raj tries to use divine guidance (if available) to improve his attack.
If that is allowable - 19 damage to FG2
Greebo
25th May 2009, 05:24 AM
Revising results now
Asharad
25th May 2009, 08:56 AM
I will hit the webspinner with Sun Strike.
Attack:+4 vs reflex
Damage:1d8+4 and will slide the nasty to k3
Kiir
25th May 2009, 10:49 PM
Urvi calls upon the Strength of Stone once more and attacks the creature standing next to her (+6 vs AC, 1d12+4 damage, +4 temp hit points).
attriel
26th May 2009, 09:50 AM
Shere moves towards the webspinner, quickly getting stuck and crying an oath at the beast (Oath of Enmity). He then summons Vengeance down on it (Radiant Vengeange: +5 vs Reflex, 1d8+5 radiant, +1d6 crit, +4THP) and attempting to break free of the webbing.
Greebo
26th May 2009, 10:32 AM
Urvi - s/t vs immobilize, font
Greebo
26th May 2009, 10:46 AM
Round 3 begins
Urvi, no longer flanked, and no longer restrained (font of life) swings (7+6=13 vs AC) ineffectively at the remaining fang guard. Her damage resistance fades.
The fang guard returns the favor and swings its greataxe at the goliath. The axe (24 vs. ac16) swings in a lazy arc that slides past her defenses, and gouges into her side (6 dmg; bloodied).
The webspinner flings a mass of sticky strands at Jacoby (11 vs. ref13) which he manages to avoid.
Duma attempts to strike the webspinner with light of the sun, but hits only the wall (9 vs. ref).
And since I wrote it up already out of order ...
Shere steps forward towards the spinner but gets stuck in the floor. From his slightly glued spot, he puts his oath on the spinner, and calls down vengeance upon it (20 vs. Ref), the radiant light burns the spidery creature (9dmg). He then frees himself from the webs again.
Jacoby & Raj
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi12/3501120Bloodied; 20Ettercap Fang Guard 124????Mark - Urvi?17Ettercap Webspinner18????Emnity - Shere?17Duma25/250180-6Jacoby Intar25/250180Immobilized (se)6Rajkelleran Stormclaw24/240170Immobilized (se)3Tor Shere28/280190-
http://www.primeaxiom.com/rpgt/scene.asp?ID=m95kqx919vclk8rqrtd5eo2lrvlq8uvp8lvbq eryzr3rljjif7lh8mr2jvss8ham
Quervo
26th May 2009, 07:41 PM
sorry for the non rp post... dealing with AC trouble and upset kiddos
misdirected mark at webspinner 14 vs Ref, 7dmg, marked by Raj till EoNT
Sagar
26th May 2009, 09:14 PM
Raj casts Dragonfrost at the webspinner. (+5 vs Fort, d12+7 cold damage, push it's head gently against the wall).
Then Raj tries to get out of these *(&)*&^ webs.
C'est la...
14 vs fort to hit
11 damage
3 st. I am stuck but good.
Greebo
26th May 2009, 10:07 PM
Continuing...
Jacoby tries to attack the webspinner and blame Raj for it, but sadly (14 vs ref) is unsuccessful at both his attack and his attempt to get free. The use of a ranged attack while adjacent to the fang guard proves a mistake, as the Fang Guard uses the opportunity to strike him (21+2 vs. ac14+2cover) with its greataxe, slicing Jacoby badly (14 dmg; bloodied). The guard is particularly skilled at attacking targets that can't move, by the way... (+2 vs. immobilized/restrained). After all that, Jacoby cannot free himself.
Raj also tries to attack the webspinner (14 vs. fort) but fails and remains stuck, as well.
Shere has already moved...
Round ends, new round begins
Urvi... (I'll move for her and Shere if they don't reply but they're still home till tomorrow am so holding for now)
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi12/3501120Bloodied; 20Ettercap Fang Guard 124????Mark - Urvi?17Ettercap Webspinner18????Emnity - Shere?17Duma25/250180-6Jacoby Intar11/250180Bloodied; Immobilized (se)6Rajkelleran Stormclaw24/240170Immobilized (se)3Tor Shere28/280190-
Asharad
27th May 2009, 08:22 AM
I will try and hit the webspinner again.
I will use sunstrike and attempt to pull it one square towards us (j3 works).
Attack:+4 vs reflex
damage:1d8+4
Greebo
27th May 2009, 09:14 AM
I expect Atty and Kiir are otw to the airport by now so I'll run them while they're out of town.
Urvi
Ooh, Urvi gets an immediate interrupt if a marked target attacks someone other than her. The fang guard attacked Jacoby as an OA, so Urvi gets a shot which *might* change the outcome, so first...
Immediate Interrupt Warden's Fury +6 vs Fort; 1d12+4 dmg on Fang 2 + target grants Urvi CA EONT
Greebo
27th May 2009, 09:17 AM
Well my rolls are consistent...
Ok - Urvi isn't immob, so she'll shift to L6 (Athletics +11 so she cannot fail her DC10 check) and then strength of stone on Fang 2
+6 vs. AC; d12+4 and gain 4 temp hps.
Wow, I suck when I'm *NOT* me too!
Ok, Burn the AP - same again.
Greebo
27th May 2009, 09:26 AM
Round 4
Urvi fails to interrupt the guard's attack on Jacoby (12 vs. fort) or to hit the guard with her normal attack (8 vs. AC), OR her extra attack (16 vs. AC).
Fang Guard 2 attacks Urvi with its great axe (19 vs AC16) which cuts her but not too deeply (6 dmg).
Webspinner sends out another blast of sticky webs covering the whole region centered on L6 this time, threatening to catch Urvi (27), Jacoby (27) and Shere (29;crit). The web does catch all three (att. vs reflex) and all members of the party save Duma are immobilized now. (Save ends)
Duma attempts his sun strike, but the attack is well off the mark.
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi6/3500110Bloodied; Immobilized (se)20Ettercap Fang Guard 124????Mark - Urvi?17Ettercap Webspinner18????Emnity - Shere?17Duma25/250180-6Jacoby Intar11/250180Bloodied; Immobilized (se)6Rajkelleran Stormclaw24/240170Immobilized (se)3Tor Shere28/280190Immobilized (se)
Back to Jacoby
Sagar
27th May 2009, 09:53 AM
Raj casts Dragonfrost at the webspinner. (+5 vs Fort, d12+7 cold damage, push it's head gently against the wall).
Then Raj tries to get out of these *(&)*&^ webs.
*shakes head* At least I am not immobilized.. for the present.
Quervo
27th May 2009, 01:04 PM
Jacoby will attempt to make a mockery of the webspinner and will spend an AP to do it again
15 vs Will, 9 dmg
AP 7 vs Will, didnt bother for damage.
Greebo
27th May 2009, 02:41 PM
And Shere will use radiant vengeance +4 vs reflex, twice (ap), then try to break free. Attacking the spinner or the fang if spinner's dead.
Atty should fire me.
Greebo
27th May 2009, 02:46 PM
Raj and Shere free themselves. Jacoby is stuck, but at least manages (15 vs. will) to hit the webspinner (9 dmg)
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi6/3500110Bloodied; Immobilized (se)20Ettercap Fang Guard 124????Mark - Urvi?17Ettercap Webspinner27????Emnity - Shere?17Duma25/250180-6Jacoby Intar11/250180Bloodied; Immobilized (se)6Rajkelleran Stormclaw24/240170Immobilized (se)3Tor Shere28/280190Immobilized (se)
Urvi Str of stone +6 1d12+4 & 4thp
Someone should volunteer to take over for Urvi and Shere, right away...
Asharad
27th May 2009, 02:54 PM
I'll try (again) to hit the webspinner with sun strike.
Attack:+4 vs reflex
damage:1d8+4
darn
attriel
27th May 2009, 07:30 PM
Greebo, your dice suck.
We are in fact in atlanta now, but since des is sleeping I got on :o
So. Since I'm not immobilized, move K7->K6->L5->K4->J3. And then beat the living hell out of the SoB! ( Bond of Retribution, +6vsAC, 1d10+4, 2 radiant if someone else attacks me)
edit: wow, TWO good attacks :o
Greebo
27th May 2009, 08:05 PM
Atty I'm sorry but I didn't get the map updated - every square in a burst 2 around L6 is webbed. You'll need to roll saves for row's 6, 5 and 4 or revert to your ranged.
attriel
27th May 2009, 10:23 PM
Argh!!!
OK, well then, straight line up (K7-K4) then over to J3 for the attack.
Well, that was fun. OK, so I moved to K6 then used my roll for the ranged attack (Radiant Vengeance, +5 vs Reflex, 1d8+5, +4THP)
21 to hit vs reflex
6 radiant damage
+4THP
and I'm stuck in K6 apparently.
Greebo
28th May 2009, 08:34 AM
My dice are your dice, apparently...
Shere tries to reach the webspinner, but has no luck. Instead, he sends a blast of radiant vengeance at the spinner which (22 vs. ref) blasts into it (6 dmg) as he gains extra shielding.
Urvi swings at the Fang Guard with Strength of Stone again and...has a bad day.
The fang guard swings back at Urvi and (29 vs. AC; Crit) the guard's great axe slams into her (17+(1d12) 11 = 28), instantly bringing her moments from death. (dying - 1 hp from bloodied death)
The spinner slips forward slightly (j5), readying a long spear (reach 2) and attacks Tor Shere (28 vs AC), easily breaking past his defenses and piercing his skin (11 dmg)
Duma, Jacoby, Raj
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi-16/3500110Bloodied; Dying; 20Ettercap Fang Guard 124????Mark - Urvi?17Ettercap Webspinner24????Emnity - Shere?17Duma25/250180-6Jacoby Intar11/250180Bloodied; Immobilized (se)6Rajkelleran Stormclaw24/240170Immobilized (se)3Tor Shere17/284190-
Asharad
28th May 2009, 09:17 AM
Trying to move.
Oh well.
I guess I will take a shot at the spinner with avenging light, using preservers rebuke to gain +4 to hit.
To HIt:21
Damage: 7
Sagar
28th May 2009, 09:44 AM
Raj (who made his save last round and is no longer immobilized) will move north to K8 and fire dragonfrost at the webspinner. (+5 vs Fort, d8+7 damage, push 1).
I'll roll a save, just in case I get stuck again.
Greebo
28th May 2009, 10:32 AM
Trying to move.
Ok, so you moved into L9?
Greebo
28th May 2009, 10:34 AM
Every time you move into a webbed square, roll to save - dc10 vs acrobatics or aerobics. If you forget, I'll roll for you, sans your skill bonus. If you fail, you get stuck, and a regular save will free you at the end of your turn.
Reiterating this - for every square you move into, you roll - ash you rolled a 9 - you may not have gotten stuck - so going forward you need to declare with each move into sticky whether its acrobatic or athletic (dunno why I wrote aerobic)
Asharad
28th May 2009, 10:49 AM
I was trying to get to J7, but my athletics and the other one are both -1 so I assume I got to the first square and got tangled up.
Greebo
28th May 2009, 10:54 AM
I was trying to get to J7, but my athletics and the other one are both -1 so I assume I got to the first square and got tangled up.
That'd be correct, but if you fail the athletics or acrobatics, then you're immobilized, and at the end of your turn you can save against that.
Asharad
28th May 2009, 10:57 AM
Ah, okay. I'll add a saving throw at the end then!
attriel
28th May 2009, 01:37 PM
Shere moves to J6 and attacks the Spinner with his flail (Bond of Retribution: +6vs ac, 1d10+4, 2 radiant if someone else hits me)
Quervo
28th May 2009, 02:57 PM
Jacoby will move to k8, +2 vs Athletics
Making a scything remark about the ettercap's parentage he fires of a vicious mockery at the webspinner
Move - 17 vs DC 10 Athletics
Mockery - 18 vs Will, 10 psychic damage
attriel
28th May 2009, 03:05 PM
Jacoby will move to k8, +2 vs Athletics
Making a scything remark about the ettercap's parentage he fires of a vicious mockery at the webspinner
Move - 17 vs DC 10 Athletics
Mockery - 18 vs Will, 10 psychic damage
uh, does jacoby have any healing left for Urvi?
Quervo
28th May 2009, 03:09 PM
I poped both into ya... but i will double check...
first pop'd on round 1 second in round 2,
Greebo
28th May 2009, 04:08 PM
Duma moves, but gets stuck - so he casts avenging light at the spinner (21 vs. fort) which scalds it (7 dmg), and then frees himself of the webs.
Jacoby shifts (assumption - you said move) west and mocks the webspinner's mother, calling her a horsefly (18 vs. will) The psychic energy lances the spinners arachnoid mind (10 dmg; bloodied)
Raj tries to move north but is blocked by Jacoby, so he fires from where he is, (9vsfort) but misses. (No move = no stuck)
Shere closes with the spinner, but cannot (12 vs. ac) land a blow.
Urvi save vs. death.
Greebo
28th May 2009, 04:15 PM
The fang guard steps over Urvi, and moves to K6, and attacks Shere with its great axe (16 vs AC) which slams into him (8 dmg; bloodied).
The webspinner shifts to I6, and flanks Shere. It rises up and brings its massive jaws down (22 vs. AC) on his shoulder (7 dmg). Poison shoots into Shere's body (24 vs fort; 5 poison dmg ongoing, save ends).
So...you guys hoarding those action points, or am I missing something?
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi-16/3500110Bloodied; Dying; 20Ettercap Fang Guard 124????Mark - Urvi?17Ettercap Webspinner41????Bloodied; Emnity - Shere?17Duma25/250180-6Jacoby Intar11/250180Bloodied; Immobilized (se)6Rajkelleran Stormclaw24/240170-3Tor Shere4/284190Bloodied; Poison 5 (se)
http://www.primeaxiom.com/rpgt/scene.asp?ID=m95kqx919vclk8rqrtd5eo2lrvlq8uvp8lvbq eryzr3rljjif7lh8mr2jvss8ham
Duma, Jacoby, Raj, Shere,
Greebo
28th May 2009, 04:23 PM
Shere will be unconscious at the start of his next turn, btw, if he doesn't get a saving throw before then.
Asharad
28th May 2009, 04:54 PM
Moving sucks.
I'll slam EG1 with avenginglight (hopefully).
I suspect that is a miss....have I used motl? I think I have, lemme check. Edit..yeah, I have.
Attack:16 vs fort
damage:8
I'll use an action point and try again.
Duma swears softly.
Attack: 20 vs fort.
damage:7
Quervo
28th May 2009, 07:18 PM
Shout of Triumph +4 vs Fort d6+4 thunder
AP - Mockery vs Wb spinner +4 vs will
ok....
12 vs fort - Fang Guard, 8 dmg push guard to K5, pull Urvi to L7, and Tor to K7
22 vs will - web spinner, 9 dmg (-2 to attacks till EoNT)
Greebo
28th May 2009, 11:36 PM
Duma attacks the fang guard (eg? supposed to be FG?) twice. The first just misses, but the second strikes home (7 dmg).
Jacoby lets out a shout of triumph but forgets that area attacks mean roll for each target. Roll for the webspinner. While we resolve that, he viciously mocks the webspinner (9 dmg).
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi-16/3500110Bloodied; Dying; 20Ettercap Fang Guard 131????Bloodied; Mark - Urvi?17Ettercap Webspinner50????Bloodied; Emnity - Shere; -2 all atk, eont jacoby?17Duma25/250180-6Jacoby Intar11/250180Bloodied; Immobilized (se)6Rajkelleran Stormclaw24/240170-3Tor Shere4/284190Bloodied; Poison 5 (se)
Greebo
29th May 2009, 09:42 AM
Resolving Q's missing roll
AND I missed Shere's THPs again...demmit...ok he won't pass out as fast as I thought. Maybe... :)
Greebo
29th May 2009, 09:51 AM
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi-16/3500110Bloodied; Dying; 20Ettercap Fang Guard 131????Bloodied; Mark - Urvi?17Ettercap Webspinner50????Bloodied; Emnity - Shere?17Duma25/250080-6Jacoby Intar11/250080Bloodied; Immobilized (se)6Rajkelleran Stormclaw24/240170-3Tor Shere8/280090Bloodied; Poison 5 (se)
http://www.primeaxiom.com/rpgt/scene.asp?ID=m95kqx919vclk8rqrtd5eo2lrvlq8uvp8lvbq eryzr3rljjif7lh8mr2jvss8ham
Fixed chart. Jacoby missed with his first attack and technically he shouldn't have had #2 cause I didn't remove the AP from the chart when he used it the first time... *sigh* So many details.
Raj and Shere...
Sagar
29th May 2009, 10:37 AM
I'll fire Dragonfrost at the FG again. +5 vs Fort, 1d8+7 damage, push 1 sq.
2+5 vs Fort to hit.
/em hangs his head is disgust.
/em moves diagonally to L8
/em tries to avoid getting stuck.
Figures, natural 20 for athletics check.
Let me use my AP.
Repeat attack. Pushing FG diagonally NW if I succeed.
14 vs fort to hit.
13 damage if successful
Push FG to J5
attriel
29th May 2009, 01:15 PM
Don't see as I have much choice. Razorclaw Shifting (+2 speed, +1 ac, +1 reflex until end of encounter) and Second Wind (+7 HP), and save vs poison
Greebo
29th May 2009, 01:43 PM
You forgot something else from second wind...
Greebo
29th May 2009, 01:50 PM
Raj unfortunately puts forth some extra effort and fires off two bursts of cold air which both miss (7, 14 vs. fort).
Shere burns from the poison in his veins (5 hps), and then starts to look somewhat animalistic, (+2 speed, +1 ac, +1 ref, eoe), and takes a moment to catch his breath (+7hp, +2 all def eont), and he recovers from the poisoning.
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi-16/3500110Bloodied; Dying; 20Ettercap Fang Guard 131????Bloodied; Mark - Urvi?17Ettercap Webspinner50????Bloodied; Emnity - Shere?17Duma25/250080-6Jacoby Intar11/250080Bloodied; Immobilized (se)6Rajkelleran Stormclaw24/240170-3Tor Shere10/28009-sw0Bloodied; +2 all def eont; +2 spd, +1 ref/ac eoe
Urvi save vs. death
Greebo
29th May 2009, 01:53 PM
Shere I'm going to *suggest* that you use that move action you've got...at least to shift out of being flanked.
Asharad
29th May 2009, 03:04 PM
I'm going to move to l8.
I'm going (thinking positive) to hit the webspinner with avenging light.
ATTACK!:11
DAMAGE!:doesn't matter!
Greebo
29th May 2009, 03:08 PM
Roll athletics or acrobatics, Duma, vs. the webs. Unless you *want* to be stuck
attriel
29th May 2009, 04:12 PM
Shere I'm going to *suggest* that you use that move action you've got...at least to shift out of being flanked.
Oh I am, aren't I? I also shifted to I7. Via really shifting this time. So as not to get my ass kicked. :o
And so I can maybe find the map more readily next time MAP LINK HERE (http://www.primeaxiom.com/rpgt/scene.asp?ID=m95kqx919vclk8rqrtd5eo2lrvlq8uvp8lvbq eryzr3rljjif7lh8mr2jvss8ham)
Greebo
30th May 2009, 08:55 AM
Duma you didnt' roll to save vs immob. If you move and get stuck, you get a save vs. immob on the same turn.
The fang guard steps towards Shere (J7) and attacks with his great axe (12 vs. AC) but Shere catches a lucky break this time.
The webspinner steps to flank Shere (H7) and tries to bite him again (15 vs ac19) but Shere dodges out of the way.
Duma steps forward to L8, gets stuck, and tries to attack, but (11 vs. unspecified) misses.
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi-16/3500110Bloodied; Dying; 20Ettercap Fang Guard 131????Bloodied; Mark - Urvi?17Ettercap Webspinner50????Bloodied; Emnity - Shere; -2 all atk, eont jacoby?17Duma25/250080Immobilized (se)6Jacoby Intar11/250080Bloodied; Immobilized (se)6Rajkelleran Stormclaw24/240170-3Tor Shere10/28409-sw0Bloodied; +2 all def eont; +2 spd +2 ref/ac eoe
Jacoby, Raj, Shere
Sagar
30th May 2009, 11:58 AM
Raj should be in L8. He moved there last round.
Raj is going to move to L7 (Athletics +3)
He is then going to fire Dragonfrost at the FG and angle the attack to push the FG to I6.
22 vs sticking
16 vs Fort against the FG
11 damage
Push to I6
attriel
30th May 2009, 04:53 PM
Shere shifts to I6 and brings retribution to the webspinner (+6 vs AC, 1d10+4 dmg, if the guard attacks me the spinner takes 2)
Quervo
31st May 2009, 03:07 AM
misdirected mark vs the webspinner
16 vs Ref, 9 damage, marked by Jacoby till EoNT
Greebo
1st June 2009, 09:37 AM
16 vs Ref, 9 damage, marked by Jacoby till EoNT
Misdirected mark requires you to choose an ally w/in 5 squares of you. While it's certainly arguable that you are your own best friend, I have to stick with the classic definition of ally which means someone other than yourself...
Who's it gonna be?
1) Urvi
2) Shere
3) Duma
4) Raj
1d4
Wow - that's a bad choice. Maybe you should pick this one, this time...
Quervo
1st June 2009, 11:15 AM
raj
Greebo
1st June 2009, 03:10 PM
Jacoby you realize at the last instant that the cover provided by the fang guard for the web spinner that you'd likely miss, so you change targets and attack the fang guard, which *hits* (16 vs. ref), marking it on behalf of Raj and wounding it (9 dmg) Try to get some sleep :)
Raj moves to L7 (oops) and attacks the Fang Guard (16 vs. fort) just missing.
Shere swings at the webspinner but (17 vs. AC) is unable to land a blow.
Urvi saves vs. death...and fails. Strike 1.
Greebo
1st June 2009, 03:18 PM
Shere's extra AC from 2nd wind expires.
The fang guard shifts north 1 (J6) and attacks Tor Shere again with his axe (14 vs AC16) but misses.
The spinner also shifts north (H6) and attacks shere with his long spear (21 vs AC16) connecting and (13 hps; dying) Shere is down.
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi-16/3500110Bloodied; Dying; 20Ettercap Fang Guard 140????Bloodied; Mark - Urvi?17Ettercap Webspinner50????Bloodied; Emnity - Shere?17Duma25/250080-6Jacoby Intar11/250080Bloodied; Immobilized (se)6Rajkelleran Stormclaw24/240170-3Tor Shere-3/28009-sw0Bloodied; Dying; +2 spd, +1 ref/ac eoe
http://www.primeaxiom.com/rpgt/scene.asp?ID=m95kqx919vclk8rqrtd5eo2lrvlq8uvp8lvbq eryzr3rljjif7lh8mr2jvss8ham
Quervo
1st June 2009, 05:02 PM
rinse and repeat on Fang Guard
Misdirected mark, +4 vs Ref, 1d8+4 damage (Thanks for the redirect greebs,)
19 vs Ref, 10 damage, marked by Duma till EoNT
Greebo
1st June 2009, 05:03 PM
No prob - w/ two infants to keep you busy, I figured you deserved to be cut some slack ;)
Asharad
1st June 2009, 05:16 PM
I'll try and hit the fang guard again with avenging light.
I doubt a 15 vs fort does it.
If it does...
attriel
1st June 2009, 08:12 PM
Shere lays gurgling and bleeding on the floor ...
Greebo
1st June 2009, 08:32 PM
Duma sends light at the fang guard, which misses (15 vs fort)
Jacoby confuses the guard, who thinks Duma actual hit him (19 vs ref) and the guard is further wounded (10 dmg)
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi-16/3500110Bloodied; Dying; Strike 120Ettercap Fang Guard 150????Bloodied; Mark Duma?17Ettercap Webspinner50????Bloodied; Emnity - Shere; ?17Duma25/250080-6Jacoby Intar11/250080Bloodied; Immobilized (se)6Rajkelleran Stormclaw24/240170-3Tor Shere10/28409-sw0Bloodied; +2 spd +2 ref/ac eoe
Raj?
Sagar
1st June 2009, 10:45 PM
Raj is going to stay at L7.
He is then going to fire Dragonfrost at the FG and angle the attack to push the FG to I6.
+5 vs Fort, 1d8+7
Bah.. miss again.
And I can't use my reflex attacks or i'll fry unconcious groupmates.
Greebo
2nd June 2009, 09:30 AM
Raj is correct, his latest attack misses. (14 vs fort).
Shere remains unconscious
Urvi - hmm, no sign of Kiir - rolling for her
Urvi miraculously wakes and regains some strength. (Prone)
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi8/3500110Bloodied; Prone20Ettercap Fang Guard 140????Bloodied; Mark - Urvi?17Ettercap Webspinner50????Bloodied; Emnity - Shere?17Duma25/250080-6Jacoby Intar11/250080Bloodied; Immobilized (se)6Rajkelleran Stormclaw24/240170-3Tor Shere-3/28009-sw0Bloodied; Dying; +2 spd, +1 ref/ac eoe
Greebo
2nd June 2009, 10:10 AM
Hmm well that changes things ...
Updated effects
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi8/3500110Bloodied; Prone20Ettercap Fang Guard 140????Bloodied; ?17Ettercap Webspinner50????Bloodied; ?17Duma25/250080-6Jacoby Intar11/250080Bloodied; Immobilized (se)6Rajkelleran Stormclaw24/240170-3Tor Shere-3/28009-sw0Bloodied; Dying; +2 spd, +1 ref/ac eoe
The fang guard, not noticing Urvi has re-awakened, moved to attack Raj (K6). It swings its greataxe (12 vs AC13) but misses, much to the dragonborn's relief.
The spinner flings a net (minor) at Raj but (nat 1) failes miserably. It then moves in to attack (H6-J6) and swings at Jacoby with its long spear (reach 2; 17 vs ac14), piercing Jacoby's defenses (9 dmg) and leaving him near death.
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi8/3500110Bloodied; Prone20Ettercap Fang Guard 140????Bloodied; ?17Ettercap Webspinner50????Bloodied; ?17Duma25/250080-6Jacoby Intar2/250080Bloodied; Immobilized (se)6Rajkelleran Stormclaw24/240170-3Tor Shere-3/28009-sw0Bloodied; Dying; +2 spd, +1 ref/ac eoe
http://www.primeaxiom.com/rpgt/scene.asp?ID=m95kqx919vclk8rqrtd5eo2lrvlq8uvp8lvbq eryzr3rljjif7lh8mr2jvss8ham
Shiz
2nd June 2009, 10:27 AM
The gods say "use your dailies now or never..."
Sagar
2nd June 2009, 10:38 AM
If Urvi moves east, I can use my AoE's on these guys.
Asharad
2nd June 2009, 10:41 AM
Avenging light on the webspinner.
I doubt 12 hits.
Greebo
2nd June 2009, 10:45 AM
Avenging light on the webspinner.
I doubt 12 hits.
I dunno - what is it attacking against?
Sagar
2nd June 2009, 10:53 AM
iirc, you can shift a square as part of standing from prone.
Since Urvi isn't immobilized, that is an option.
Shift/stand, Second wind. ST vs immobilize.
Oh.. wait. Urvi's ST comes at the END of the turn. Doh.
attriel
2nd June 2009, 10:56 AM
I'm not dying, FYI, I made my save!
Asharad
2nd June 2009, 11:11 AM
I dunno - what is it attacking against?
fortitude.
I thought I had rolled a 12 before and it had missed.
There is my damage although I am not hopeful. :)
Greebo
2nd June 2009, 11:33 AM
I'm not dying, FYI, I made my save!
That just means you're still dying.
As long as you are "dying", you roll a save vs. death every round. If you fail 3 times, you die. If you roll 10 or better, you succeed. If you roll a 20 or better (ie: if someone blesses you giving you a + to your save), you recover to 0 hps and spend a surge, or if you have no surges, recover to 1 hp.
attriel
2nd June 2009, 12:07 PM
That just means you're still dying.
As long as you are "dying", you roll a save vs. death every round. If you fail 3 times, you die. If you roll 10 or better, you succeed. If you roll a 20 or better (ie: if someone blesses you giving you a + to your save), you recover to 0 hps and spend a surge, or if you have no surges, recover to 1 hp.
really? laem. I was thinking it was a save ends kind of thing. still unconcious, but not dying anymore. I liked 3e for that :o
Greebo
2nd June 2009, 12:15 PM
On the plus side, you don't die at -10 hps anymore, but -bloodied, and you don't lose 1hp a round.
Greebo
2nd June 2009, 01:17 PM
fortitude.
I thought I had rolled a 12 before and it had missed.
There is my damage although I am not hopeful. :)
A 12 does miss - but I would very much appreciate it if you would always post the attack details when you make an attack, otherwise I have to go rooting around to look up stats and powers for 5 party members on top of already having to do it for the NPCs.
Quervo
2nd June 2009, 06:54 PM
misdirected mark vs Fang guard
16 vs Ref, 12 damage, marked by Duma
Asharad
2nd June 2009, 07:16 PM
I always forget!
Save vs immobilize.
Greebo
2nd June 2009, 08:04 PM
Nice 20. Too bad you weren't immobilized and hadn't moved.
Greebo
2nd June 2009, 08:10 PM
Fang guard had 50 dmg not 40 - i keep forgetting to copy the spreadsheet back and forth...
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi8/3500110Bloodied; Prone20Ettercap Fang Guard 150????Bloodied; Mark Duma?17Ettercap Webspinner50????Bloodied; Emnity - Shere; ?17Duma25/250080-6Jacoby Intar2/250080Bloodied; Immobilized (se)6Rajkelleran Stormclaw24/240170-3Tor Shere-3/28409-sw0Bloodied; Dying; +2 spd +2 ref/ac eoe
Jacoby, barely conscious, reaches deep within himself and pulls forth the music. It only just (16 vs. ref) manages to hit the fang guard. Even as the fang guard glares at Duma, thinking it was the Invoker's fault, it falls to the ground. (12 dmg; dead)
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi8/3500110Bloodied; Prone17Ettercap Webspinner50????Bloodied; Emnity - Shere; ?17Duma25/250080-6Jacoby Intar2/250080Bloodied; 6Rajkelleran Stormclaw24/240170-3Tor Shere-3/28409-sw0Bloodied; Dying; +2 spd +2 ref/ac eoe
Raj, Shere, Urvi
Asharad
2nd June 2009, 08:19 PM
This time for sure!
I'll try once again to hit the webspinner with avenging light.
attack: +4 vs fortitude
Greebo
2nd June 2009, 08:27 PM
Ouch, dude. Ouch.
Carol offers this consolation: "He's married to a yoga instructor. Its not like we can feel TOO bad for you..."
attriel
2nd June 2009, 08:44 PM
bleed
edit: hey! thanks for taking that hit for me Ash!
Asharad
2nd June 2009, 09:35 PM
Welcome back to life! I live to serve!
Kiir
2nd June 2009, 11:14 PM
Urvi stands up and uses a second wind to heal up a bit more.
Sagar
2nd June 2009, 11:32 PM
Raj is going to fire Dragonfrost at the WSand angle the attack to push the FG to I5.
+5 vs Fort, 1d8+7
C'est la.
attriel
3rd June 2009, 07:57 AM
The FG is dead, Sagar
Greebo
3rd June 2009, 09:25 AM
That'd explain why he missed it ;)
Greebo
3rd June 2009, 09:54 AM
I realize I skipped Duma's description - he missed last turn - that was the 12. Duma your 1 will apply to your next turn, so you won't need to post an action for a while...
Rajkelleran shoots at the webspinner, sending a blast of cold (7 vs. fort) far wide of its mark, almost as if he was shooting at something that wasn't there...
Shere saves vs. death and another miraculous recovery occurs!! (Prone; 7 hps left)
Urvi gets to her feet and takes a moment to catch her breath (-sw, +8 hps; +2 all def eont)
The webspinner shifts north (J5) as if to run, but stops to take one more swing at the wounded Shere, hoping for a last bit of vengeance. The swing against the prone Avenger (14 +2ca -1ac =15 vs. AC15) just connects, and while painful, isn't (5 dmg) enough to return Tor Shere back to the land of the dying.
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi16/350010-sw0Bloodied; +2 all def, eont17Ettercap Webspinner50????Bloodied; Emnity-Shere?17Duma25/250080-6Jacoby Intar2/250080Bloodied; 6Rajkelleran Stormclaw24/240170-3Tor Shere2/28008-sw0Bloodied; +2 spd, +1 ref/ac eoe; prone
Everyone (except Duma, I have your 1 already)
http://www.primeaxiom.com/rpgt/scene.asp?ID=m95kqx919vclk8rqrtd5eo2lrvlq8uvp8lvbq eryzr3rljjif7lh8mr2jvss8ham
attriel
3rd June 2009, 09:58 AM
Shere stands up (move action right?) and lays into the spinner with Retribution on his mind (+6 vs AC, 1d10+4 damage)
edit: 25 vs AC, 14 damage, DIE YOU FREAKIN BEAST!!!
Greebo
3rd June 2009, 10:03 AM
Ok - I'll spare you the delay.
Shere, in a rage, slams his flail into the webspinner's skull, crushing it in upon itself! The webspinner falls and moves no more.
(Exactly 14 hps needed to kill it, nicely done)
Recap of the room:
The only illumination is that which you bring with you. The marks on the floor represent sticky squares (difficult - note when you enter them).
In the south east corner, stuck to the wall in a mass of webbing, you see the clearly dead body of a human wearing armor in the style of the Guards of Brindol. From the marks on the armor, he appeared to have been a senior ranking officer. The eyes of the corpse bulge, and the face is a rictus of pain. A silk bag lays near his remains.
Greebo
3rd June 2009, 10:03 AM
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi16/350090Bloodied; 17Duma25/250080-6Jacoby Intar2/250082Bloodied; 6Rajkelleran Stormclaw24/240170-3Tor Shere2/280070Bloodied;
Shiz
3rd June 2009, 10:38 AM
What a battle!
Quervo
3rd June 2009, 10:43 AM
Lets get everyone out of the webs for a few minutes... (IE short rest... +4 to all healing surges as I play a quiet little tune.)
I will use 2 surges +20hps...
Kiir
3rd June 2009, 11:12 AM
Urvi uses one surge +12 = 28 hit points
Sagar
3rd June 2009, 11:14 AM
Is there dust or dirt in the hallways that we can collect and toss on the webs to reduce their stickiness?
attriel
3rd June 2009, 11:51 AM
Shere staggers back to the hallway and uses two surges (+22). "We have got to get you some better armor, Urvi. I can't take much more of this"
"I think if we move carefully we can keep from getting stuck. Might be able to cut them away as we go"
Greebo
3rd June 2009, 12:58 PM
Is there dust or dirt in the hallways that we can collect and toss on the webs to reduce their stickiness?
In a no stress situation you can take 10, which means you can carefully move through the area w/o getting stuck.
Greebo
3rd June 2009, 01:02 PM
I will use 2 surges +20hps...
Urvi uses one surge +12 = 28 hit points
Shere staggers back to the hallway and uses two surges (+22).
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used21Urvi28/350080-17Duma25/250080-6Jacoby Intar22/250062-6Rajkelleran Stormclaw24/240170-3Tor Shere24/280050-
"We have got to get you some better armor, Urvi. I can't take much more of this"
Adronsius, "Ye know, I dinna know what be lurkin' in some o' the other rooms ye passed, but it seems to me we're goin awfully deep and leavin' who knows what to be fillin' in behind us. No' that I'd be tellin' ye yer jobs, an' I dinna want tae be seemin' ungrateful, or anything."
attriel
3rd June 2009, 01:08 PM
Shere picks his way across to the body and cuts it down. "He deserves to at least lay down in death. I don't know that we can take the time to bury him, but he deserves at least that much." He then lays a copper piece on each eye and searches the webs in the corner for remains of other meals, and anything that may have been left behind by the Ettercaps.
Greebo
3rd June 2009, 01:14 PM
There are no other bodies here - evidently this corpse, which Adronsius identifes as that of Kartenix, Brindol's Guard Captain, was going to be food for the Ettercaps for some time.
The silk bag contains assorted coinage totaling 100 gold, and what appears to be some sort of wand.
Sagar
3rd June 2009, 01:27 PM
Raj will examine the wand (arcana +6) unless someone else wants to.
Greebo
3rd June 2009, 01:30 PM
The wand is a (Level 3) Masters Wand of Eyebite +1
Master’s Wand of Eyebite
Your eyebite spell occludes you just a moment longer than normal.
Lvl 3 +1 680 gp
Implement (Wand)
Enhancement: Attack rolls and damage rolls
Critical: +1d8 damage per plus
Property: When you hit a target with eyebite using this wand, you gain combat advantage against the target on your first attack next turn.
Power (Encounter ✦ Arcane, Charm, Implement, Psychic): Standard Action. As the warlock’s eyebite power (PH 132).
Sagar
3rd June 2009, 01:46 PM
So who wants the wand?
attriel
3rd June 2009, 01:49 PM
So who wants the wand?
Ooh! I'll take it! Let one of you get beat on for a while!!! ;)
Duma is all arm wavy an' stuff, you want it ?
Greebo
3rd June 2009, 01:56 PM
Note the wand only works to augment eyebite, it doesn't grant you the ability to use eyebite. This was not a wishlist item, but Jacoby actually has Eyebite as a MC Warlock feat.
Sagar
3rd June 2009, 02:05 PM
Jacoby it is, then
/em hands over the wand.
Greebo
3rd June 2009, 02:09 PM
It *is* still a +1 wand regardless, even if not used for eyebite
Greebo
3rd June 2009, 02:11 PM
Oh I take part of that back. The wand *DOES* grant eyebite as an encounter power. (Duh confusing description)
Jacoby has eyebite as an encounter power as well, so anyone can use it as +1 and get eyebite as an encounter, or Jacoby can use it and get 2 eyebites per encounter. Both of his eyebites with this wand would, I think, gain him CA on a hit...
DinbinFanfoom
3rd June 2009, 02:14 PM
Jacoby: "I LYKE EYES! NOM NOM NOM!"
Sagar
3rd June 2009, 03:40 PM
I don't use wands.
Quervo
3rd June 2009, 04:00 PM
wands have been my major weapon up to this point
Asharad
3rd June 2009, 07:04 PM
Seems like a Raj type weapon.
Sagar
3rd June 2009, 08:03 PM
I use daggers.
Asharad
3rd June 2009, 08:13 PM
I use a quarterstaff. Unless I can hold the wand in my off hand or something, in which case I'll definitely take it.
Greebo
4th June 2009, 09:42 AM
At this point you've found two prisoners, and they have a 50% survival rate. You've found none of the missing items.
What do you want to do now?
attriel
4th June 2009, 09:58 AM
"The smith has a point. We don't want to be coming out after another brutal fight like that and get ambushed by things ... On the other hand, I don't think the trapped door back there is likely to be a barracks or anything. Can you imagine, goblin gets up in the middle of the night to use the loo, and doesn't get the door quite closed because he's half asleep? Suddenly the entire barracks is full of flaming dogs eating sleeping goblins ... I still think it's likely to be some kind of treasury or magical workshop
"For that matter, didn't the dog in town say they were renting this place from the undead? Why haven't we found any yet? Two tombs, and nothing but dead people? Order up folks, this could get painful!
"Shall we go left or keep going straight? Anyone have some chalk so we can mark the damned doors, this goes on for a while , we may forget which doors we haven't checked yet ... "
Greebo
4th June 2009, 10:06 AM
Usually I leave it up to the party at a table top to map as we go, but since the online version of play doesn't really support that, I've been giving you updated maps as you've explored. If it's covered by fog of war, you haven't been there yet.
attriel
4th June 2009, 10:49 AM
Usually I leave it up to the party at a table top to map as we go, but since the online version of play doesn't really support that, I've been giving you updated maps as you've explored. If it's covered by fog of war, you haven't been there yet.
Thats why it was in quotes, as the character making the comment. just because I can see where we haven't been doesn't mean he's a dwarf with perfect direction sense
Asharad
4th June 2009, 11:21 AM
"The smith has a point. We don't want to be coming out after another brutal fight like that and get ambushed by things ... On the other hand, I don't think the trapped door back there is likely to be a barracks or anything. Can you imagine, goblin gets up in the middle of the night to use the loo, and doesn't get the door quite closed because he's half asleep? Suddenly the entire barracks is full of flaming dogs eating sleeping goblins ... I still think it's likely to be some kind of treasury or magical workshop
"For that matter, didn't the dog in town say they were renting this place from the undead? Why haven't we found any yet? Two tombs, and nothing but dead people? Order up folks, this could get painful!
"Shall we go left or keep going straight? Anyone have some chalk so we can mark the damned doors, this goes on for a while , we may forget which doors we haven't checked yet ... "
You, and the dwarf, make good points. In our haste I would hate to pass by a room and leave an unfortunate soul trapped. Unfortunately, I don't think I have anything with which to mark our progress.
Perhaps we should backtrack and clear the rooms we have left in our wake.
Sagar
4th June 2009, 12:01 PM
I hate leaving possible enemies behind me.
Kiir
4th June 2009, 12:05 PM
Urvi nods, "Yes let's go back and see what is in the rooms we missed, then we can continue on our path in here."
attriel
4th June 2009, 12:20 PM
Call: We go back!
Looks like we're only missing the magic doors off of 5. We open the doors and rush in and close them, before the summon triggers I suppose?
What do we see?
Greebo
4th June 2009, 12:29 PM
You return to the crypt and move with expediency through the northern doors before the summoning magic activates. Beyond the doors, you find a hallway that runs north briefly before turning west into a descending stairwell.
attriel
4th June 2009, 12:45 PM
We advance cautiously down the stairs
DinbinFanfoom
4th June 2009, 12:46 PM
We advance cautiously down the stairsLike a cautious 18-wheeler.
Greebo
4th June 2009, 12:58 PM
At the bottom of the stairs you find what is evidently some kind of prison cells. The room has some basic furniture - some benches mainly - and two barred cells along the north wall.
Standing in one of the cells, an aged human with white hair looks at you as if he almost can't believe his eyes. Overcoming his apparent shock, he stands as straight as possible and gives you a half wave, half salute. "It's good to see friendly faces - mind getting me out of here?"
Adronsius, looking in, says, "That's Sertanian - Castellan o' the Hall o' Valor. Sertanian I'm glad to see ye alive!"
Sagar
4th June 2009, 01:06 PM
We cautiously enter the room and look around. Is there anything in the second cell? Any sign of the items we've come for (or any other items)?
Greebo
4th June 2009, 01:08 PM
No sign of any thing of interest at all, and the other cell is empty.
attriel
4th June 2009, 01:09 PM
"Adronsius, did you ever come down to these cells? Where are the guards?"
Shere looks around to see if he can detect any kind of triggers to magically summon more nasties if we open the cell doors in the wrong order or anything ...
Greebo
4th June 2009, 01:12 PM
"Nae, laddy, I never came down here," says the dwarf.
The Castellan says, "The guards? There were two gnomes up the stairs...that's all. I'm not much of a threat locked in this cell, after all."
Greebo
4th June 2009, 01:29 PM
Minor map update - I'd forgotten that in the entry room you'd been able to see thru that northern door at one point.
attriel
4th June 2009, 06:56 PM
Looking to the others, Shere shrugs and looks at the cell door lock. "Did we find a key at some point?"
Quervo
4th June 2009, 07:44 PM
Let me see what I can do...
Jacoby reaches into his jacket and pulls out a small bundle of metal picks...
23 vs lock DC...
Maybe these will do for a key...
Greebo
4th June 2009, 09:00 PM
They do very well. A few minutes of fiddling with the lock, and Castellan Sertanian is a free man again.
"Thank you very much - it was a couple of hard days there. Still, there are others - lets get on with it, shall we? I've seen Mirtala somewhere downstairs near a circular stairwell. Has Kartenix made it out? I'm worried he was going to try something foolish."
Quervo
4th June 2009, 09:33 PM
I hate to be the one to say this but Guard Captain Kartenix will not be comming back with us. It seems your kidnappers decided he served a better purpose by entertaining a group of ettercaps. Fortunatly they will not be bothering anyone else ever again.
Greebo
4th June 2009, 10:39 PM
Q - Italics are for OOC
attriel
5th June 2009, 10:52 AM
I guess ... Back to room 7 and progress from there, or back to room 1 and the original north corridor? Either way, there's a path that's unexplored that could backfill us, so maybe we should continue from here, guys?
From 7, north doors, or west stairs going up?
Sagar
5th June 2009, 09:34 PM
I'll ask the NPCs if they have any idea where others may be.
Greebo
5th June 2009, 10:15 PM
The dwarf knows exactly where he last saw Jelissa. Repeating himself from when you rescued him, he says, "down the stairs, straight across the entry chamber,
turning left in the room that smelled of goblin, then left again in the room with the crackling sound, around two right corners, then through a room that smelled of the dead, then up the stairs to a room with a sticky floor, right and up another set of stairs, then through a dusty room and left through a door. That good enough directions for ya?”
The Castellan, on the other hand, has only the vaguest idea of where Mirtala is - that being "downstairs in a chamber near a spiral staircase with frescos on the walls". He continues, "I'm afraid they were planning to eat Mirtala too - they put me in here making comments about how she was plumper and would be tastier."
attriel
6th June 2009, 01:33 PM
The dwarf knows exactly where he last saw Jelissa. Repeating himself from when you rescued him, he says, "down the stairs, straight across the entry chamber,
turning left in the room that smelled of goblin, then left again in the room with the crackling sound, around two right corners, then through a room that smelled of the dead, then up the stairs to a room with a sticky floor, right and up another set of stairs, then through a dusty room and left through a door. That good enough directions for ya??
"I hate to question you, but you're sure about those directions? I don't remember a door on the east wall when we fought those ettercaps ... Could be hidden, though, I s'pose. Especially if they didn't want the caps coming up too ...
"Although, I think there was a staircase on the left. Shall we head that way folks?
Greebo
7th June 2009, 06:38 AM
'Sonny, just open that door on the north and tell me what you see...'
Sagar
7th June 2009, 07:15 PM
Let's head back to the 'carp room and check the north.
attriel
7th June 2009, 07:35 PM
Sounds like a plan, lets go!
(action: we open the north door in the ettercap "sticky floor" room)
Greebo
7th June 2009, 07:38 PM
Opening the north door reveals a hallway that immediately turns to the right.
Sagar
7th June 2009, 08:15 PM
On we go. Standard order. Rescuee's in the back.
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