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Greebo
7th June 2009, 09:03 PM
Furs and bedrolls cover the floor, with sacks and rucksacks leaned against the walls. A hobgoblin stands with a guard drake at his side. A spiral staircase of wrought iron descends from an alcove in the north.

The hobgoblin glowers at you and yells, "INTRUDERS!"

Roll Initiative

Greebo
7th June 2009, 09:03 PM
http://www.primeaxiom.com/rpgt/scene.asp?ID=ir6wgkh9u9oy9qb4yf71jvj3hw3o8ixfdc6ty b3whjdeihrp38yr7dkjeig8oscf

Map notes:

The stairs in the corner ascend up. You cannot actually see the next room, but for map purposes, the two stairs are the bottom and the top (left and right).

attriel
7th June 2009, 09:04 PM
shocking, the dwarf led us into a trap!

Greebo
7th June 2009, 09:05 PM
Are you saying that aloud?

attriel
7th June 2009, 09:10 PM
Are you saying that aloud?

no i just need text for a roll post

Asharad
8th June 2009, 12:40 AM
rolling rolling rolling

Quervo
8th June 2009, 01:14 AM
and she is climbing the stairway to heaven,
when she gets there she knows if the stores are all closed,
with a word she can get what she came for.

Ini 17

Rnd 1 Action

Standard Action - Eyebite (Enc power) vs Soldier, 10 vs Will, 9 dmg

Sagar
8th June 2009, 07:20 AM
initiative..

attriel
8th June 2009, 10:30 AM
Rolling for Kiir. Assuming she isn't first in init we can move forward to her turn that way

Greebo
8th June 2009, 10:56 AM
Sagar i have your init as +0

Greebo
8th June 2009, 11:09 AM
Turn order:
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used17Jacoby Intar22/250062-15Tor Shere24/280050-14Hobgoblin Soldier0????-?14Rajkelleran Stormclaw24/240170-12Urvi28/350080-9Duma25/250080-5Guard Drake0????-?

Jacoby starts things off by aiming a psychic blast at the Soldier but widely misses the mark.

FYI these are new NPCs to you - you can roll nature checks on each if you want to try to see what you know about abilities, vulnerabilities, etc.

Sagar
8th June 2009, 11:14 AM
Sagar i have your init as +0

Sorry.. was thinking about level 2 this weekend and confused "will be" with "is" in my head.
That's what I get for not verifying with my character sheet and doing the post completely by memory.

My apologies, o' great master of the dungeon!

attriel
8th June 2009, 12:09 PM
Swearing an oath, Shere moves to the nearest opponent (K3), hoping to clear the path some for the rest of the group to advance into the room. Swearing an oath (Oath of Enmity), he brings his flail around with Sehanine's Retribution on his mind (Bond of Retribution: +6 vs AC, 1d10+4, 2 radiant if the drake (or anyone else) attacks me)

Edit: 24 vs AC, 12 damage ... I think I pissed him off :o

Edit:
Minor: Oath of Enmity
Move: Move to K3; Movement 6; F2->G3->H3->I3->J3->K3; 5 squares, <6 movement
Free: Hoping and thinking
Standard: Bond of Retribution

Quervo
8th June 2009, 12:57 PM
knowledge nature +3 vs Hobgoblin = 21
knowledge nature +3 vs Lizard = 21

Greebo
8th June 2009, 09:11 PM
I think I lied - I think you *have* seen the hobgoblin's type before - it's a Hobgoblin Soldier, like you've seen in other rooms with goblins. Sorry about that.

The Drake, however - that's a Guard Drake. While it has a nasty bite, you remember that its bite is even nastier when it's near an ally.

Greebo
8th June 2009, 09:12 PM
Atty you would do me a huge favor if you would use grid coordinates and be a bit more explicit about your target. It would also help me tremendously if you'd break out your turn as minor, move, and action, so I don't have to keep validating it every time.

Greebo
8th June 2009, 09:13 PM
Sorry folks, no updates tonight beyond this - I'm in the middle of reinstalling everything...had to do a clean windows install to fix my pc.

attriel
8th June 2009, 10:23 PM
Atty you would do me a huge favor if you would use grid coordinates and be a bit more explicit about your target. It would also help me tremendously if you'd break out your turn as minor, move, and action, so I don't have to keep validating it every time.

Sorry. I1 `had looked up the grid reference before I posted, I guess I forgot to include it in the post. I'll edit that.

I didn't know that I was untrustworthy enough to need independent verification every time I post an action. I'll try to keep that straightforward in the future.

Greebo
8th June 2009, 10:30 PM
Yes, atty, it's because I don't trust you. After all, I'm only already tracking hp, surges, heals, action points and defenses for every player, as well as motives, tactics and statistics for every npc in the dungeon. That's such a small amount of data to maintain, its absolutely a sign of incompetence on my part that i can't *also* keep every detail about every power that 5 different players have available to them in my head too.

If I *didn't* trust you, I wouldn't ASK you to tell me which actions are minor vs. standard. It's because I *DO* trust you that I ask you to do the tiny little bit necessary to give me the information *I* need to process your turn instead of making *me* look it up every single fraking time. kthxlka?

Sagar
9th June 2009, 09:35 AM
Yes, atty, it's because I don't trust you. After all, I'm only already tracking hp, surges, heals, action points and defenses for every player, as well as motives, tactics and statistics for every npc in the dungeon. That's such a small amount of data to maintain, its absolutely a sign of incompetence on my part that i can't *also* keep every detail about every power that 5 different players have available to them in my head too.

If I *didn't* trust you, I wouldn't ASK you to tell me which actions are minor vs. standard. It's because I *DO* trust you that I ask you to do the tiny little bit necessary to give me the information *I* need to process your turn instead of making *me* look it up every single fraking time. kthxlka?


Amen brother!

Sagar
9th June 2009, 11:08 AM
Since the drake isn't in sight yet, I'll shoot dragonfrost at the hobgob (+5 vs Fort, d8+7 damage, push 1) and then move up to G3.

16 vs Fort, 14 damage, push 1

Hmm.. hobgoblins are hearty critters, I wonder if that is enough.

Greebo
9th June 2009, 12:40 PM
Shere advances upon the soldier while swearing an oath. His flail swings masterfully (24 vs. AC) and connects with the hobgoblin (12 dmg)

Angered by the attack, the soldier returns the attack and (24 vs. ac) lands a blow on shere that knocks the wind out of him slightly (11 dmg; Shere marked by soldier; shere slowed EONT Soldier)

Raj sends a blast of cold at the hobgoblin (16 vs. fort) which isn't quite enough to hit.

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used17Jacoby Intar22/250062-15Tor Shere13/280050Bloodied; Mark -> Soldier; Slow EONT Soldier14Hobgoblin Soldier12????Retribution: Shere?14Rajkelleran Stormclaw24/240170-12Urvi28/350080-9Duma25/250080-5Guard Drake0????-?


Urvi

Asharad
9th June 2009, 01:03 PM
I will attempt to hit the hobgoblin soldier with sunstrike, I guess.

Attack:+4 vs reflex = 21
Damage:1d8+4 = 10

I will not slide the target, as I don't see any value in that at this point.

Kiir
9th June 2009, 02:04 PM
Urvi moves forward to K2 (move action) and strikes out at the soldier calling on the weight of the earth as she does so (+6 vs AC, 1d12+4 damage, slowed till end of my next turn standard action). She also marks the soldier.

Greebo
9th June 2009, 04:51 PM
Urvi advances to join Shere in attacking the soldier, marks it (free or minor?), and swings her axe (9 vs. ac) missing badly.

Duma takes aim at the Soldier and, in a change from his usual luck (21 vs. ref) slams a beam of light into the soldier (10 dmg).

The drake advances and, following its ally's lead, also attacks Shere (17 vs AC). The teeth sink into Shere's flesh and the drake angrily tosses its head as it growls. (17 dmg). The magic of retribution (2 dmg) bloodies the soldier even as Shere collapses to the ground, unconscious and dying.

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used17Jacoby Intar22/250062-15Tor Shere-4/280050Bloodied; Dying; Mark -> Soldier; Slow EONT Soldier; in K614Hobgoblin Soldier24????Bloodied; Retribution: Shere; Mark: Urvi?14Rajkelleran Stormclaw24/240170-12Urvi28/350080-9Duma25/250080-5Guard Drake0????-?

http://www.primeaxiom.com/rpgt/scene.asp?ID=ir6wgkh9u9oy9qb4yf71jvj3hw3o8ixfdc6ty b3whjdeihrp38yr7dkjeig8oscf

Round 2
Jacoby, Shere

Sagar
9th June 2009, 05:29 PM
Raj will move to K3 and cast Tempest Breath (close blast 3 at M2, +5 vs Reflex, 2d6+7 acid damage, targets can't get CA vs anyone until EoNT, I gain concealment until EoNT).

Raj will then use an AP to wave a burning spray at the foes (close blast 3 at M2, +5 vs Reflex, 1d8+7 fire damage, next melee attacker that hits me takes 3 damage.

Summary:

Tempest Breath:
18 vs Ref, Drake
12 vs Ref, Hobgob
15 acid damage
I gain concealment until EoNT
Target can't get CA vs anyone until EoNT

Burning Spray
17 vs ref, Drake
14 vs ref, Hob
15 damage
I gain a circle of fire that will burn the next melee attacker to hit me for 3 damage.

Shiz
9th June 2009, 06:15 PM
Don't you lose concealment by attacking again? Might want to reverse the order.

Greebo
9th June 2009, 06:40 PM
Don't you lose concealment by attacking again? Might want to reverse the order.
No, attacking breaks invis in most cases but not necessarily concealment. Not when its magical.
Effects that cause concealment obscure vision without preventing attacks.

attriel
9th June 2009, 07:50 PM
Well, if Jacoby heals me, I'll do something different.

In the meantime, I'll bleed on the hobo

Zyzzyx
9th June 2009, 08:08 PM
I gain a circle of fire that will burn the next melee attacker to hit me for 3 damage.
But what if they hit you for more than 3 damage? Or less?

/ducks

Quervo
9th June 2009, 11:18 PM
dear god.... we need level 2, characters droping to dying in round one is not going to work much longer. I am going to have spend level 2 feat for either cleric or warlord for another heal ... even if it is only once a day. 2 heals droped in rounds one and 2 just get people back from actually dying is not working.

Minor - Word to Tor, surge +4
Standard - Eldritch blast on soldier +5 vs Ref, d10 +5

13 vs Ref, 8 dmg

Greebo
10th June 2009, 07:31 AM
Atty can revise his action at this point.

Asharad
10th June 2009, 08:16 AM
It really does seem like we've been level one forever. Of course, that last fight took a month because of our horrible rolls!

Quervo
10th June 2009, 08:24 AM
i think we have hit a few level 2 encounters unprepared... or we missed 1 or 2 level 1's in there

Greebo
10th June 2009, 09:02 AM
i think we have hit a few level 2 encounters unprepared... or we missed 1 or 2 level 1's in there

Yeah, I was hoping that Adronsius' remarks would have motivated you to backtrack a bit more, but I didn't want to push it. If I had, I might have well just posted a giant "HINT" sign...

Shiz
10th June 2009, 09:44 AM
A lot of your troubles can be tracked to the AE classes not getting good positioning due to low initiative, too. The small rooms aren't helping either. Your group makeup would really thrive in more open space.

Quervo
10th June 2009, 09:46 AM
no not really this group is just dice cursed.... Our average roll per combat is a 7 (disclaimer no real math done here just a wild acuasation)

Greebo
10th June 2009, 09:46 AM
I also think Shere might have done better to delay his move until after Urvi. She'd have been hit too, but she can stand up to more damage.

attriel
10th June 2009, 10:18 AM
Round 2 action(s):

With 11 HP (Jacoby's Healing), Shere stands up (move), Razorclaw Shifts (minor; +2 speed, +1 ac, +1 reflex, EOE), calls up his internal reserves (Second Wind, standard, +7 HP, +2 all defenses, BONT), spits blood from his mouth (action point), and lays into the hobgoblin with retribution on his mind (Bond of Retribution, Standard, +6 vs AC, 1d10+4 damage, +2 radiant if someone else attacks me EONT)

I know using the AP for the attack rather than the move away is questionable, but the bonuses should hopefully help ; and hopefully the hobo dies :o

18 HP
18 AC
15/16/17 fort/reflex/will
8 movement speed

edit:
22 vs AC
6 damage woo :o

And my divine guidance is available again for the first person to want to re-roll against the hobo until he dies; if we don't use it, it'll switch to the drake when i redeclare enmity

Sagar
10th June 2009, 11:14 AM
I'd like to reroll my first attack against the hobgob

Rerolled just in case I can:
That would be
20 vs Ref against Hobgob
15 damage (acid)
Hobgob can't get CA vs anyone until EoNT

attriel
10th June 2009, 11:35 AM
OK, so I posted my round 2 after Jacoby's round 2 healed me. Sagar's roll, and subsequent re-rolling, are his round 2.

This was partially b/c i got confused as to whether the hobo was going to be dead on my turn or not. If the hobo dies before Raj's turn, however, the guidance isn't used up, b/c i won't have an enmity target to use it against ...

this is so confusing

Greebo
10th June 2009, 02:36 PM
Sagar: Shere stands up in K3 before you arrive. Your entire attack needs to be re-evaluated.

Greebo
10th June 2009, 02:57 PM
Round 2

Jacoby inspires Shere, who regains consciousness. (+11 hps), and then fires a blast of energy at the soldier who dodges easily.

Tor Shere wakes, stands, and takes a moment to recover (+8 hps; +2 all def EOT3). He spits blood onto the floor and glares at the Hobgoblin, swinging his flail with precision (22 vs. AC), slamming it into the soldier (6 dmg).

The soldier, forced to attend to Urvi, roars angrily and (25 vs AC) slams his flail at Urvi, striking a blow which makes her unsteady on her feet (slowed; 13 dmg).

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used17Jacoby Intar22/250062-15Tor Shere19/280050+2 All Def EOT314Hobgoblin Soldier30????Bloodied; Retribution: Shere; Mark: Urvi?14Rajkelleran Stormclaw24/240170-12Urvi15/350080Bloodied; Mark -> Soldier; Slow EONT Soldier; 9Duma25/250080-5Guard Drake0????-?

http://www.primeaxiom.com/rpgt/scene.asp?ID=ir6wgkh9u9oy9qb4yf71jvj3hw3o8ixfdc6ty b3whjdeihrp38yr7dkjeig8oscf

Asharad
10th June 2009, 02:59 PM
Duma will drop Blades of Astral Fire down on the hobgoblin (and thus also hit-theoretically-the guard drake.

Attack vs Hobgoblin:13 vs reflex (+4 and then +1 for memory of a thousand lifetimes)
Attack vs. Guard: 20 vs reflex
Damage: 8

Tor and Urvi get +2 AC until EONT

Kiir
10th June 2009, 03:10 PM
Urvi curses both creatures in front of her (marking them, free action). She calls upon the Stone's Endurance (resist 5 to all damage till the end of my next turn, minor action), and then swings her great sword at both the drake and soldier calling upon the hungry earth to help consume them (+6 vs fortitude, close burst 1, vs all enemies in blast, 1d12+4 damage, until end of my next turn all terrain in blast area is counted as difficult terrain for my enemies, standard action).

She will then call upon the strength of stone against the drake as well (using AP, +6 vs AC, 1d12+4 damage, +4 temp hitpoints).

attriel
10th June 2009, 03:18 PM
Don't forget I also invoked this effect: Razorclaw Shifts (minor; +2 speed, +1 ac, +1 reflex, EOE),

Greebo
10th June 2009, 04:03 PM
Yeah, sorry, its hell at work today

Sagar
10th June 2009, 04:11 PM
Sagar: Shere stands up in K3 before you arrive. Your entire attack needs to be re-evaluated.

yeah.. I know.

I am SO tempted to do it anyway. Them was good rolls too, dammit. And we lose 30-60 damage and replace it with.. 6.

I wish he had waited a bit longer to feel better....

attriel
10th June 2009, 04:15 PM
They're close blast 3, so wouldn't they still hit from behind us? or do they target "creatures" instead of "enemies" or "opponents" meaning I'd be back on the ground bleeding?

And yeah my attack ended up a bit on the weak-side :/

Sagar
10th June 2009, 04:16 PM
With a completely disgusted look on his face, Raj shoots a blast of dragonfrost at the hobgoblin - trying to get as close to Shere's ear as he can with the attack (without actually hitting Shere).

Using the first roll which was a 13 and the d8 damage roll

18 vs Fort on the hobgoblin.
14 cold damage.
Push the hobgob 1 square backward.

Greebo
10th June 2009, 04:18 PM
They're close blast 3, so wouldn't they still hit from behind us? or do they target "creatures" instead of "enemies" or "opponents" meaning I'd be back on the ground bleeding?

And yeah my attack ended up a bit on the weak-side :/

Close blast 3 means the blast must have at least 1 square adjacent to the caster, and covers a 3x3 area, so it would include you AND Urvi and they do tend to be "creatures" not "enemies"

Asharad
10th June 2009, 04:31 PM
If Sagar's attack hits I'm going to switch my target to the drake. It doesn't change anything other than I can still get urvi and tor in the effect.

Greebo
11th June 2009, 10:14 AM
Rajkelleran swears under his breath and glowers at Shere while he steps up close and slams a blast of ice into the Soldier (18 vs. fort) which makes the soldier quite frosty (14 dmg; pushed 1 square)

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used17Jacoby Intar22/250062-15Tor Shere19/280050+2 All Def EOT3;+2 spd, +1 ac/ref EOE14Hobgoblin Soldier44????Bloodied; Retribution: Shere; Mark: Urvi?14Rajkelleran Stormclaw24/240170-12Urvi15/350080Bloodied; Mark -> Soldier; Slow EONT Soldier; 9Duma25/250080-5Guard Drake0????-?


Urvi

The soldier has been moved. You can shift to keep your attack valid, or stay where you are and change your attack.

Your choice.

Greebo
11th June 2009, 10:16 AM
Raj not using the action point?

Kiir
11th June 2009, 10:58 AM
I'll shift to L3.

Sagar
11th June 2009, 11:54 AM
Raj not using the action point?

I don't see a valid reason to do so at this time, so no.

Thank you for asking, though. :lowrazz:

Greebo
11th June 2009, 12:24 PM
You all hear sounds coming from the stairway to the east as of many feet rapidly using the stairs.

Urvi shifts her position and maintains her claim on the drake and soldier. She calls upon stones endurance (+5DR) and launches an attack against both enemies (11 vs. fort) missing the soldier (15 vs. fort) but hitting the drake (6 dmg).

Urvi does not have an action point to use.

Duma calls blades of astral fire which attacks both enemies (Ash in future state where you're centering these attacks please or i'll be less generous). The soldier (13 vs. ref) manages to dodge but the drake (20 vs. ref) is not so lucky and the blades slice it (8 dmg). The blades also guard Urvi and Shere

The drake takes a bite out of Warden (12 vs AC) - or rather, it tries, but no such luck.
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Hobgoblin Grunt 10????-?23Hobgoblin Grunt 20????-?23Hobgoblin Grunt 30????-?23Hobgoblin Grunt 40????-?22Hobgoblin Archer0????-?17Jacoby Intar22/250061-15Tor Shere19/280050+2 All Def EOT3;+2 spd, +1 ac/ref EOE; +5ac eont duma314Hobgoblin Soldier44????Bloodied; Retribution: Shere; Mark: Urvi?14Rajkelleran Stormclaw24/240170-12Urvi15/350080Bloodied; Mark -> Soldier; Slow EONT3 Soldier; DR5 EONT3 Urvi; +5ac eont duma39Duma25/250080-5Guard Drake14????Mark; Urvi?


Round 3
FOUR Hobgoblin Grunts, and a Hobgoblin Archer race down the stairs and take positions to aid their comrades. One grunt manages to advance forward and confront Shere (18 vs. AC23) but he's so well defended, the attempt is in vein.

http://www.primeaxiom.com/rpgt/scene.asp?ID=ir6wgkh9u9oy9qb4yf71jvj3hw3o8ixfdc6ty b3whjdeihrp38yr7dkjeig8oscf

Asharad
11th June 2009, 12:43 PM
(Ash in future state where you're centering these attacks please or i'll be less generous).

I did, I said I was targeting it on the drake (where ever it was at the time). The radius would have been centered there.

I know I don't technically have to target a specific mob with it but...I can't help myself most times!

Greebo
11th June 2009, 12:52 PM
I did, I said I was targeting it on the drake (where ever it was at the time). The radius would have been centered there.

I know I don't technically have to target a specific mob with it but...I can't help myself most times!

Heh, we're both confused.
"Duma will drop Blades of Astral Fire down on the hobgoblin (and thus also hit-theoretically-the guard drake."

So you did, but on the hobgob. Anyway...

I messed up again - Urvi moved but I didn't move her char. K so grunt 1 attacked Urvi, not Shere, and at -2 and missed anyway.

Asharad
11th June 2009, 12:56 PM
If Sagar's attack hits I'm going to switch my target to the drake. It doesn't change anything other than I can still get urvi and tor in the effect.


Sagars attack hit and pushed the hobgoblin somewhere that took either urvi or tore out of range (I forget which). I took that into account with this post.

Greebo
11th June 2009, 12:59 PM
Sagars attack hit and pushed the hobgoblin somewhere that took either urvi or tore out of range (I forget which). I took that into account with this post.

Ok, you're right. I'm confused. That's ok, the net outcome worked. I'm just frazzled all to hell today w/ the pc problems and work overload.

attriel
11th June 2009, 01:14 PM
What a waste of a high ac round

Shere shifts (Move: K3->J2) and summons up the madness in the beasts, centering on the Drake and the Soldier that wronged him before (Standard: Shared Madness, +5 vs Will, 1d10+5 damage, second creature in sight takes equal damage; target: Drake, Secondary: Soldier)

Even hating the soldier, the dog thing is probably less wilful :o
Attack: 19 vs Will
Damage: 13 to each

If the soldier dies, I'll redeclare Enmity on the Drake (Minor action)
Divine Guidance is still available, against whichever of them is my enmity target on your turn ; Sagar didn't use the attack that he was going to use the guidance on.

Looking at Jacoby's attack, it's possible the hobo dies before I go.
If os, I redeclare (minor) on the drake, target the drake, secondary the archer, because guys with bows suck :o

Asharad
11th June 2009, 01:17 PM
Ok, you're right. I'm confused. That's ok, the net outcome worked. I'm just frazzled all to hell today w/ the pc problems and work overload.


understandable and no big deal.

Just goes to show some more of the inherit difficulties in this format. I made, in an attempt to make things go more smoothly, a one line and easily missed post that was dependent on something else happening or not happening. It's a necessary evil given the format and stuff like that is gonna fall through the cracks.

I was mostly just pointing out that I was actually being a good and responsible player and not a slouch like atty.

Asharad
11th June 2009, 01:18 PM
We need to focus fire on the drake to take out its damage bonus.

it wasn't a big deal when ti was just the two of them. Now killing the hobogoblin won't solve things.

Sagar
11th June 2009, 03:25 PM
If you leave K2 open, I can move up and AoE the lot of them.
With my AP, I can do it twice.

But only if you leave K2 open.

Hmm.. though I will hit Urvi. I'll probably miss all 6 mobs and crit Urvi...

Greebo
11th June 2009, 03:35 PM
You could delay till after Urvi and ask her to shift back one

Sagar
11th June 2009, 03:36 PM
Raj yells, "Urvi! FALL BACK"

He delays to let her do that then moves up to K2. There, he casts Lightning Breath (+5 vs ref, 3d8+7 damage, miss = half damage, gain lightning shield: if hit with melee attack, enemy is pushed 1 and takes 5 damage, sustain minor) centered at M3.

Guard Drake: 15 vs Ref
Hobgrunt 2: miss
Hobgob soldier: 15 vs Ref
Hobgrunt 1: 23 vs Ref
Hobgrunt4: Natural 20, Crit
Hobgrunt3: 22 vs Ref

18 damage on hit
9 damage on miss
31 damage to hobgrunt 4.

Raj gets a lightning shield (if hit by melee, push 1 and 5 damage to attacker, sustain minor).

Raj will use an action point to add fire to the lighting and cast Burning spray, again, centered at M3 (+5 vs Ref, 1d8+7 fire damage, next attacker to hit me takes 3 fire damage.

LB is typo.. that is the guard drake.

Sagar
11th June 2009, 03:50 PM
More rolls... last post maxed:

Guard Drake: 12 vs Ref
Hobgrunt 2: 7 vs Ref
Hobgob soldier: 14 vs Ref
Hobgrunt 1: 23 vs Ref
Hobgrunt4: 12 vs Ref
Hobgrunt3: 9 vs Ref

11 fire damage on hit

Quervo
11th June 2009, 03:51 PM
standard - missdirected mark on soldier, +5 vs Ref, d8+5 dmg, marked by duma

25 vs ref, crit, 13 damage

Kiir
11th June 2009, 04:03 PM
Urvi shifts back to K3 (move action), marks the drake (free), and calls upon the strength of the stone (+6 vs AC, 1d12+4 damage, +4 temp hitpoints) as she swings at the drake.

Asharad
11th June 2009, 04:33 PM
Duma will move to I2.

Then he will cast Avenging Light on the drake.

Attack:8 vs fort

I can't imagine that is a hit.

Greebo
11th June 2009, 04:48 PM
Round 3 continues
Jacoby sends an attack of misdirection at the soldier which completely baffles him. The magical energies surround him and the life is snuffed out. It's last words are, 'Damn, Duma got me!' (Not to diminish the glee of a nat 20 but It figures - crit on the npc w/ 3 hps left...)

Shere shifts back and targets the drake, declaring a new oath (emnity) and begins linking its mind to the archer. The attack on the drakes mind (19 vs. will) easily pierces what limited mental defenses it has, and both it and the archer cry in pain (13 dmg each; drake bloody).

Raj delays, ordering Urvi to fall back.

Urvi changes position and remarks the drake, and swings her axe against it (13 vs. AC) but the blow misses.

Raj then steps up while inhaling deeply. He sends out a blast of lightning on the bulk of the enemy. (Rolls adjusted for deaths - Drake 15 hit; G2 miss; G1 15 hit; G4 23 hit; G3 hit). The drake and 3 grunts are hit for electrical damage, taking 18 damage. The last grunt, missed, manages to dodge completely. The other 3 grunts fall dead. He then draws on his reserves (AP) and summons a burning spray of fire to add to the electrical damage already done. (Adjusting rolls: Drake 22 hit; Grunt 2 12 miss) The drake has been shocked and now scorched. It's too much to take, and the crispified lizard monster falls to the ground, smoke rising from every inch of its body.

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Hobgoblin Grunt 20????-?22Hobgoblin Archer13????-?17Jacoby Intar22/250061-15Tor Shere19/280050+2 spd, +1 ac/ref EOE; +5ac eont duma312Urvi15/350080Bloodied; +5ac eont duma312Rajkelleran Stormclaw24/240070Lightning shield 9Duma25/250080-

http://www.primeaxiom.com/rpgt/scene.asp?ID=ir6wgkh9u9oy9qb4yf71jvj3hw3o8ixfdc6ty b3whjdeihrp38yr7dkjeig8oscf

Duma...

Asharad
11th June 2009, 04:57 PM
Hooray raj!

just a second, let me figure out what I want to do.

Asharad
11th June 2009, 04:58 PM
Duma will move to J3.

He will hit the archer will Avenging Light. (theoretically...let's see!)

So...

23 vs Fort
8 damage

Greebo
11th June 2009, 05:06 PM
Duma fires a beam of light at the archer, which easily hits, causing some light burning. (8 dmg).

Round 4
The archer and the grunt look at the bodies of their fallen comrades, noting how easily (from their point of view) their ranks were just cut down. They glance at each other and say, "**** Sinruth and **** his cause! It's not worth this!"

They run. They take off back up the stairs, and you hear the sound of footsteps fading in the distance.

Greebo
11th June 2009, 05:11 PM
Milestone: gain 1 action point.

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used17Jacoby Intar22/250162-15Tor Shere19/280150-12Urvi15/350180Bloodied; 12Rajkelleran Stormclaw24/240170-9Duma25/250180-

You have sufficient exp to level, but you have rested quite recently. (2 fights ago). It is too soon to take another extended rest unless you choose to wait a full half day.

attriel
11th June 2009, 06:58 PM
I'll surge for 11, taking me to full (7 + jacoby's 4)

"Well, THAT'S going to be an issue. Do we race up after them and hope we can stop them, or just advance more cautiously and hope they're just running away rather than running to warn the guards?"

I'll search the area at the foot of the stairs, in a quick once-over (unless we decide to chase after them, then ignore the search roll)

Quervo
11th June 2009, 07:18 PM
Clean up the corpses.... Anything Usefull?

Asharad
11th June 2009, 07:26 PM
I'll look as well at the bodies.

attriel
11th June 2009, 07:27 PM
Guess we're not chasing them down, then :o

attriel
11th June 2009, 10:04 PM
"From Adronsius' directions, and correct me if I'm wrong, I think we're looking up these stairs and through one room to get to Jelissa?"

Greebo
12th June 2009, 09:29 AM
"Aye, lad, that be correct."

The 3 grunts wear pretty standard stuff. Leather armor, light shields, longswords. Every possible space is covered with the badly painted red hand.

The soldier wore slightly better - scale armor and a heavy shield with a flail. The sacks and whatnot that litter the floor by the bedrolls contain goblin clothing and crude tools that any decent smith wouldn't pay a copper for.

Asharad
12th June 2009, 09:55 AM
I'll do an arcana check on the equipment, just in case.

Sagar
12th June 2009, 10:09 AM
I think we need to get up the stairs as soon as reasonably possible. Leaving Jelissa with the monsters longer cannot be a good thing.

Sagar
12th June 2009, 10:14 AM
While others are surging and searching, Raj would like to sense magic in the room (Arcana, +6)


Sense the Presence of Magic:
1 minute.

DC: DC 20 + one-half the level of a magic item,
power (conjuration or zone), ritual, or magical phenomenon
within range.


Area of Detection: You can detect magic within
a number of squares equal to 5 + your level in
every direction, and you can ignore any sources of
magical energy you’re already aware of. Ignore all

barriers; you can detect magic through walls, doors,

and such.

Kiir
12th June 2009, 11:05 AM
Urvi surges twice to heal up to full ((8 + 4) x2 = 24). She does this as the others search the room.

attriel
12th June 2009, 11:26 AM
Assuming Raj finds nothing exciting, we head upstairs!

Greebo
12th June 2009, 11:46 AM
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used17Jacoby Intar22/250162-15Tor Shere28/280140-12Urvi35/350160-12Rajkelleran Stormclaw24/240170-9Duma25/250180-

Surges applied.

Raj detects nothing arcane at all about the area within 30 feet of him.

The party ascends the circular staircase.
http://www.primeaxiom.com/rpgt/scene.asp?ID=ir6wgkh9u9oy9qb4yf71jvj3hw3o8ixfdc6ty b3whjdeihrp38yr7dkjeig8oscf

Four stone sarcophagi stand in this chamber. To the east, a side chamber has two marble altars (tan brick tiles). There's a hole in the floor to the northeast (rough black tile). A lantern illuminates part of this room from the northwest corner, and the alters have burning candles on them, providing dim light throughout but your sunrod makes up for the darkness.

Around the walls in this room is a recurring inscription near the ceiling, repeating every 10 feet or so: "Here lie the Rivenroars until the Day of the Black Sun. If you seek their monument, look at the lands around you."

attriel
12th June 2009, 12:30 PM
"Well ... Nothing's attacking us. That door across is where Jelissa and Andronsius were being held before ...

"Do we go straight across, or do we search the sarcophagi? Way our luck's been running, they're full of hobs."

Asharad
12th June 2009, 12:35 PM
Did my check not reveal anything?

Greebo
12th June 2009, 12:46 PM
Did my check not reveal anything?

It revealed that the equipment is pretty mediocre and uninteresting.

Quervo
12th June 2009, 12:48 PM
I say we check for Jelissa first, and then we can check for any thing usefull here.

Kiir
12th June 2009, 01:27 PM
I agree.

attriel
12th June 2009, 01:28 PM
Shere starts across the hallway, leading the way beside Urvi.

Greebo
12th June 2009, 01:42 PM
Updated map btw

Greebo
12th June 2009, 01:42 PM
As you're going through this room, you note that Adronsius is seeming a little less confident in his directions than before. You hear him muttering, "Wait, was it left and up? I never went up round steps before..."

Sagar
12th June 2009, 01:54 PM
Let's leave the sarcops for now. I'd like to look down that hole before we hit the next door, though.

And someone should check the altars.

Greebo
12th June 2009, 01:57 PM
As you near the pit, you smell a horrible stench as of rotting garbage and sewage. Looking down (clenching your nose), this roughly 40 foot deep pit is full at its base of filth and muck.

Asharad
12th June 2009, 02:01 PM
I'll scope out the altars.

Sagar
12th June 2009, 02:02 PM
As you near the pit, you smell a horrible stench as of rotting garbage and sewage. Looking down (clenching your nose), this roughly 40 foot deep pit is full at its base of filth and muck.


Hmm.. good place to hide stuff. Someone should look.. later.

Greebo
12th June 2009, 02:03 PM
While currently dedicated to Bane, it is immediately apparent to Duma that these altars were originally to Vecna and were clearly redecorated by the Goblins.

attriel
12th June 2009, 02:05 PM
As you're going through this room, you note that Adronsius is seeming a little less confident in his directions than before. You hear him muttering, "Wait, was it left and up? I never went up round steps before..."

"Not ... sure ... " Shere takes a deep breath.

"Before we explore the room too much, should we open this door and see if Jelissa is here or if we've got turned around somewhere?

Sagar
12th June 2009, 02:39 PM
If this seems unfamiliar, maybe we should go back a room or two and check. I don't want to leave the townsperson any longer than we must.

Let's go check the west stairs room or two back. Maybe those are what he remembers.

Asharad
12th June 2009, 02:50 PM
"You did go either up or down stairs, correct?" Duma asks, patiently.

Greebo
12th June 2009, 02:54 PM
"Aye, we went up stairs, and I know I would be rememberin' if they'd been round, and they weren't.

Hrm...that sticky floor, that might have been confusin me a bit when we went through it."

attriel
12th June 2009, 03:04 PM
"Guess we'll come back up here once we've looked for Jelissa."

Back to the sticky room and go west from there then!

Greebo
12th June 2009, 03:29 PM
Sertanian speaks up, "I remember a spiral stairwell. I remember the stench of that garbage pit too... I think we have to be near Mirtala!"

attriel
12th June 2009, 03:35 PM
"Well ... "

Shere moves to the door and listens for any sounds coming from the other side of it. Still in room 9 on the map

Greebo
12th June 2009, 03:37 PM
You hear squeaking noises along with scratching sounds through this door.

attriel
12th June 2009, 03:59 PM
Stepping back with the rest of the group. "There's someone in there ... In the vein of not leaving things behind us, and with an eye on potentially rescuing ... Mirtala? we should probably go that way before going back downstairs ...

Quervo
12th June 2009, 06:41 PM
That sounds reasonable.... lets spead out around the door... we can get better views into the room. Urvi, will you open the door, you can block the entrance and we can concentrate attacks.

Greebo
12th June 2009, 08:30 PM
Are you aiming for surprise or just rushing in?

Quervo
12th June 2009, 09:45 PM
I was thinking of acting in surprise... Urvi flings the door open and we fire at what ever looks hostile.

But that is just an option baring a better one.

I will make a second perception check (12) at door to see if I can make out anything more...

attriel
12th June 2009, 10:13 PM
Shere nods to Urvi, waiting for her to open the door to decide what needs to be done in response to those inside.

I am so waiting for it to turn out to be a squeaky bed ...

Kiir
13th June 2009, 10:10 AM
Urvi moves as quietly as possible to the door, and opens it wide.

*edit, well at least she is quieter then a herd of elephants*

Sagar
13th June 2009, 10:38 AM
Raj will move to the door and ready to cast Tempest Breath (close blast 3, +5 vs Reflex, 2d6+7 acid damage, targets can't get CA vs anyone until EoNT, I gain concealment until EoNT).

This will be a triggered attack.
It will be triggered by:
1. The door opening.
2. There being at least 2 mobs in the blast area.
3. There NOT being a townsperson in the blast area.