View Full Version : Adventure Thread (01-01)
attriel
28th June 2009, 08:11 PM
Italics will denote OOC text. Things that aren't necessarily related to the game at hand.
You're level 5. you've worked together for a while. Awkward introductions out of the way!
While you are recuperating at the Beleagured Badger after your last bit of work, a woman walks to your table. "The innmaster says that one of you is Althaea." She looks between Fia and Althaea, obviously trying to decide which one of your is likely to be Althaea.
Kiir
28th June 2009, 08:22 PM
Althaea looks up from chatting with her companions and says, "I am Althaea, may I help you in some way?"
attriel
28th June 2009, 08:26 PM
"Greetings. My name is Mirkalis Siffiron. I have been sent by Duke Nicisal to present you with an opportunity. He wishes to employ your group to look into a ruins for him."
Nicisal is not someone you've dealt with during your last 5 levels. He's a new entity to your history. That doesn't mean you don't know anything about him.
Kiir
28th June 2009, 08:36 PM
Althaea tries to think if she has heard of Duke Nicisal before and of any information she might know about him (History check +13). "What type of ruin and why does he need our help searching it? Is he looking for something in particular in this ruin? (Insight Roll to see if she seems to be telling the truth in her answers +12)"
attriel
28th June 2009, 08:47 PM
Althaea remembers hearing about Nicisal. He is said to be a fair man. He is a new line, with no ancestral claims to fall upon. He is a soldier, and a soldiers man. The traders who've talked of him all favor him. The duchy is perhaps a week or two away, given good weather.
Mirkalis reaches into her message bag and holds out a scroll. "I believe there's some question as to whom it should belong to. He just wants to find out if anything is inhabiting it, currently, and if there are any artifacts left from before the Silvals were wiped out during the Third Orc Wars." As far as Althaea can tell, the answers are truthful, if vague.
Kiir
28th June 2009, 08:50 PM
History check on the Silvals (+13). Althaea takes the scroll and opens it to read it. She reads it aloud to her companions so that they all know what it says as well.
DirkDarkBlade
28th June 2009, 09:35 PM
Dirk remains sitting in the darker corner of the table (as is his custom) chatting up the barmaid, but not taking his eyes or ears off Mirkalis. Inside he is trying to remember if he is still considered a criminal in that particular duchy. Dirk is dressed in his nondescript peasant clothing blending in with the rest of the tavern's patrons.
Dirk also tries to notice how much money is in the bag while Mirkalis is taking the scroll from the bag.
DinbinFanfoom
28th June 2009, 10:26 PM
Fia tries to remember anything about Silvals, their artifacts, or Orc Wars while gingerly keeping her hands and sleeves from touching the grimy table.
(History +11, result 26)
attriel
28th June 2009, 10:33 PM
Dirk thinks for a few moments, and he doesn't recall doing anything wrong there. There were a few misunderstandings, but everything settled out in the end. And most of the paperwork was probably lost during the transition anyway.
Eyeing the bag, he realizes it's full of scrolls and papers. But there does appear to be a coinpurse on her hip. From the way she stands, and the way it hangs, he figures probably close to 500 coins.
He vaguely registers Althaea reading the scroll.
Greetings and salutations, blah blah blah.
Heard of your great deeds, vanquishing, defeating, recovering, etc, etc ...
... Would like to enlist your groups services to inspect and clear of any unsavory elements, creatures, or entities the Silval ruins. We have no current reports of the ruins, last scouts having been sent one hundred years ago and declaring the intervening lands too dangerous, the entire region was subsequently removed from all maps and posted to avoid at all costs.
In rebuilding this land, it is my intent to use the armed forces of Dikansi to clear the surrounding lands and recover that area of the Duchy. As part of this, the Silval lands and holdings will be awarded to new members of the court to secure their interests in maintaining the peace and continued prosperity of our home.
I am offering 500 gold crowns for your services in clearing the castle. Doubled, of course, if any of your companions die in the undertaking of this task for us. We would appreciate if you would tell us of any items found of note, in case they are of historic value to the realm.
Duke Nicisal
Duchy of Dikansi
From what Althaea recalls, the Silvals were another honorbound group who stood as the first line of defense during the Second Orc War, and again in the Third Orc War. They were wiped out to a man when the Orcs overtook the walls and destroyed their castle from within. When the Orcs were stopped, the Silval lands were written off as 'too defiled to recover,' and have lain un-claimed by Dikansi in the intervening two hundred years.
attriel
28th June 2009, 10:38 PM
Fia also considers the Silvals, and recalls that they were said to have a number of magical weapons. One of the favoured sons had been a weapon smith, before the Orc Wars.
As for the wars, Fia believes there to have been 6 "named" wars, with numerous skirmishes and uncounted encounters over the years.
Timeline:
723-725 - The Orc War
750-755 - The Second Orc War
800-825 - The Third Orc War
900-902 - The Fourth Orc War
915-915 - The Fifth Orc War
963-966 - The Sixth Orc War
1025 - Current Day
Many people, including the former Duke of Dikansi, she knows, believe the Orcs to have been finally routed. Many others believe that there will be a Seventh Orc War, and it may be soon ...
Kiir
28th June 2009, 11:06 PM
Althaea looks at the messenger, "If you will excuse us for a few minutes so my companions and I can discuss your Duke's offer, we'll let you know our decision shortly."
She waits till the woman moves away before turning back to her companions to discuss their options.
"I have no problem with the idea of checking out the ruins, it sounds like we can likely keep whatever items we find and a 100 gold pieces each guarenteed. With the keep having been over taken by orcs there is likely at least a few treasure hoards that have lain there abandoned for the past 200 year ripe for us to find. We should clarify that we keep what treasure's we find or 25% of the value of anything that is of historical importance to the Duke, just to make sure though."
DinbinFanfoom
29th June 2009, 12:19 AM
Fia hmmm's...
"I concur. What useful items we find we should keep, though it sounds as if that were the intent of the message... it explicitly states that we only need 'tell' them of items that we find that appear to be 'of note'..." she pauses and smiles shrewdly, "however I suppose it's up to us to decide what is 'of note'..."
drathos
29th June 2009, 12:41 AM
"This sounds like a worthy mission, and I, for one, would be honored to help a man like Duke Nicisal."
Zyzzyx
29th June 2009, 02:55 AM
"Yes, I'll go for this trip. Its been a long time that I've been curious about the lands between here and there. 'Too dangerous', mmm hmm... I've been at home in nearly any land, I don't expect these to be much different. I'm ready to leave this town at any time."
Can I go for a check against Nature to see what I know of the lands between here and the Silval ruins? If not, I'll take my History, which is... not so great.
attriel
29th June 2009, 07:48 AM
Can I go for a check against Nature to see what I know of the lands between here and the Silval ruins? If not, I'll take my History, which is... not so great.
If you recall correctly from maps and such, the first few days from here will be easy travel through wooded plains. After that, you would begin encountering the hills that Dikansi was founded amongst. Nothing in the terrain itself gives you any pause.
You know the area is flooded with orcs and their allies, as well the animals of the region have become more feral with the withdrawal of civilization to scavenge from.
DinbinFanfoom
29th June 2009, 10:05 AM
"So... when can we leave? We get a guide, I assume? Or at least a map?"
attriel
29th June 2009, 10:16 AM
"So... when can we leave? We get a guide, I assume? Or at least a map?"
AFAIK you five are discussing amonst yourselves right now .. did you want to call her back and talk to her now?
Kiir
29th June 2009, 10:54 AM
Althaea says, "So we're agreed it sounds like a plan, I'll call back the messenger so we can give her our answer and ask any other questions we have." She then turns and motions to the messenger to return for the groups answer.
attriel
29th June 2009, 12:01 PM
Mirkalis returns to the table when the group motions. "Have you decided to accept the contract?"
attriel
29th June 2009, 02:22 PM
Clarification: I'm not sure which of the questions you posed you intend to ask of her
Kiir
29th June 2009, 02:38 PM
I've just been busy *grin*.
"We have discussed the Duke's proposition and are in agree to accept we do have a few questions first though. First is there a map or a guide to the area where the ruins are? Second we agree to letting the Duke know of any item that appears of note, but if it is an extremely valuable artifact or item that he wishes to keep, we have a finders fee of 25% of the value of the item." She then looks around at the rest of the group, "Where there any other questions or terms I've forgotten?"
attriel
29th June 2009, 03:01 PM
"I have no map from here, and any maps of the Silval lands are at least a century old, but the Duke did send copies of what we have. As for the value. Exceptional items that are of significant interest to the Duchy, you will be given some recompense for, but we hope that you are not purely mercenary beings and would see fit to return such items to their proper homes. Lesser items that belonged to individuals of the land would hold little significance to anyone, and as such you are welcome to keep them. If we are agreed?"
DirkDarkBlade
29th June 2009, 04:00 PM
Whispers to Althaea: Is the 500g paid up front or half now half upon return? I have no problem with the request to return noteable things to their proper homes. Keeping Dirk's most charming smile on the whole time.
attriel
29th June 2009, 04:35 PM
Whispers to Althaea: Is the 500g paid up front or half now half upon return? I have no problem with the request to return noteable things to their proper homes. Keeping Dirk's most charming smile on the whole time.
"I have been directed to give you these two stones as a down payment." She places on the table a pair of throwing stone sized Black Onyx, pulled from a pocket of her jerkin. "The rest is to be paid upon completion and return to The Duke."
Someone who has the PHB in front of them can look up what skills someone might roll to evaluate the stones. If you want
Greebo
29th June 2009, 04:41 PM
There is no such skill designation in 4e. It's pretty much treated as "they just know".
attriel
29th June 2009, 07:16 PM
There is no such skill designation in 4e. It's pretty much treated as "they just know".
Really? well, alright then!
They appear to you that they're probably worth about 60g apiece.
Also, looking at the map, it seems to be a general topographic map with towns and roads shown. A large portion on the middle west of the map is marked with red lines. "We are currently about 3 days travel off the south west edge of this map. If you proceed straight north, you should join the map right about here." She points to an area on the map. There seems to be little in the way of villages and towns between where you're entering and the demarked zone.
DinbinFanfoom
29th June 2009, 07:38 PM
Fia smiles warmly at Mirkalis.
"My comrades and I would be most pleased to undertake this mission for the Duke. We are a bit... concerned about a few details, however... Your offer of an advance, which we see to be worth about 120 gold pieces is appreciated, but since this journey will have us no doubt encountering some resistance as we even try to get to the ruins, we think that 50% of the base contract would be more appropriate. We are certain to incur expenses before even leaving town... regeants to purchase, possibly transportation..."
"Also, while we understand that the majority of the relic-quality items the Duke is after may not have any intrinsic value to Orcs or marauders or even us, we think that it is only reasonable that we also be recompensed for a percentage... say... a quarter of the value to the Duke, of these items if we find any. Going through extra effort to lug around and protect delicate artifacts and baubles whilst simultaneously fighting off brigands and orc bands will take some doing, given the hazardous nature of our trek... and the resistance we are bound to face."
"You need not take us for swindlers, I assure you we sincerely will do our utmost to make this mission succeed."
Result: 27
attriel
29th June 2009, 07:59 PM
Mirkalis looks confused for a moment. "I had assumed that such a reknown group would already have equipment and wouldn't be needing to use forwarded funds to be ready for a journey ..." She trails off and reaches into her coin purse. She brings out a couple of tightly wrapped coin bars. Dirk re-asseses the purse in this light, realizing that if all the coins were rolled in this manner, it could easily hold 50% more than he had initially estimated.
"Will another 200 coins suffice? I have a limited reserve to draw upon for my tasks, I'm sorry. As for your fee for returning items of the realm, that seems perhaps a bit mercenary to hold a kingdoms history in your hands for profit. But I suppose that may simply be how these things are done. Would 20% of their value be adequate?"
DinbinFanfoom
29th June 2009, 11:18 PM
"That would be fine, Mirkalis. We apologize for testing your patience. Running an exploration and recovery business gets more and more expensive each year, it seems!"
Kiir
29th June 2009, 11:26 PM
Althaea looks at the rest of the group, "Shall we head out in the morning? That gives those that need it time to buy any extra supplies and gives us all a good night's rest before we head out."
DinbinFanfoom
30th June 2009, 01:02 AM
"Sounds good. Mirkala, is there a potion vendor or alchemist shop in town?"
attriel
30th June 2009, 07:21 AM
"I believe I saw an apothecary on my way into town, yes." She gives you directions, and you can indeed get some potions right away.
DinbinFanfoom
30th June 2009, 08:39 AM
"Thank you for your time. Should we head to that shop now, comrades?"
DirkDarkBlade
30th June 2009, 10:07 AM
Dirk bids the barmaid goodbye and promises to see her again.
"OK, I'm ready to head to the shop."
attriel
30th June 2009, 12:52 PM
You go to the apothecary's and she has a few healing potions sitting for anyone who needs to purchase some. Obviously farm accidents can be dangerous.
She has a number of other less well labelled bottles on the shelves, as well as a large number of dry herb bundles and the like.
Let me know what you're buying and when you're ready to leave town
DirkDarkBlade
30th June 2009, 01:37 PM
Dirk purchases some pipe weed from the apothecary and inquires if she has any poison she could sell. Also if there is a good blacksmith in this town that makes throwing daggers (doubtful but it can't hurt to ask).
attriel
30th June 2009, 01:45 PM
Dirk purchases some pipe weed from the apothecary and inquires if she has any poison she could sell. Also if there is a good blacksmith in this town that makes throwing daggers (doubtful but it can't hurt to ask).
Pssst. you're 5th level. unless you're just taking up daggers, you probably bought some earlier this trip
Hell, those are ammo aren't they, which means they'd fall under the consumable rules for arrows. No wonder you're asking. Yes, you found someone to sell you a refill of throwing daggers.
Kiir
30th June 2009, 01:50 PM
Althaea spends 150 gold of the groups advance to get 3 healing potions for the party to share. She keeps one, hands on to the fighter and the other one to Fia, figuring that way they are distributed amongst the group and not all in one person's control.
attriel
30th June 2009, 02:01 PM
Dirk purchases some pipe weed from the apothecary and inquires if she has any poison she could sell.
She smiles as Dirk turns up the charm on her. "Well, presuming you're not planning to get out of paying a bar tab or somelike, and you don't go poisoning the chickens, I suppose I have a few things you could purchase."
What poisons are you looking for? wtf are poisons even listed, I'll let you know soon as I find out the options ...
DirkDarkBlade
30th June 2009, 02:36 PM
"Oh nothing like that dear. I just never know what kind of Orc or Brigand I'll run accross as I travel in the wildlands. You'd be surprised how often a wee runt like myself is attacked by such villians. It never hurts to have a little something prepared. A couple of doses or three of Bloodstinger, or a vial (dose) of Stormclase Scorpion would be nice if you should happen to have some." Dirk is sure to keep his best smile on his face and holds his peseant hat in his hand during the exchange. "I've been seeing the beautiful barmaid down the street so I wouldn't even think of getting out of a bar tab that way. By the way has anyone todl you that you have the most amazingly blue eyes?"
attriel
30th June 2009, 02:53 PM
"Oh nothing like that dear. I just never know what kind of Orc or Brigand I'll run accross as I travel in the wildlands. You'd be surprised how often a wee runt like myself is attacked by such villians. It never hurts to have a little something prepared. A couple of doses or three of Bloodstinger, or a vial (dose) of Stormclase Scorpion would be nice if you should happen to have some." Dirk is sure to keep his best smile on his face and holds his peseant hat in his hand during the exchange. "I've been seeing the beautiful barmaid down the street so I wouldn't even think of getting out of a bar tab that way. By the way has anyone todl you that you have the most amazingly blue eyes?"
"I, well, I think I may have a few vials of the bloodstinger in the back. Local militia likes to have a bit on hand in case those kobolds come by. Don't suppose we'll need to worry about that for a while, now you've helped, though." She has five vials available, how many are you buying?
It was 15 for the stinger, 25 for the scorpion venom. OTOH, you couldn't afford more than one of that :o
DirkDarkBlade
30th June 2009, 04:21 PM
"Thank you kind lady, I'll take 3 of the stingers, and 1 of the scorpion venom's if you please." Hands her the 70g. And needs to remember to take that off his char sheet.
attriel
30th June 2009, 04:57 PM
"Thank you kind lady, I'll take 3 of the stingers, and 1 of the scorpion venom's if you please." Hands her the 70g. And needs to remember to take that off his char sheet.
Sorry, I was saying the checks were 15 and 25, so you made the check for her to sell you the stingers, but not the check for the venom. the prices are 30g and 250g :o (yeow!)
DirkDarkBlade
30th June 2009, 05:26 PM
Yoew indeed. So instead of 70G Dirk hands her 90G. (For the record I'm using Dirk's money for the poison not the group money - I had some left over from char creation).
DinbinFanfoom
30th June 2009, 05:29 PM
Althaea spends 150 gold of the groups advance to get 3 healing potions for the party to share. She keeps one, hands on to the fighter and the other one to Fia, figuring that way they are distributed amongst the group and not all in one person's control.
"Thank you, Althaea. I was about to purchase one of those myself."
OOC: Fia has acquired enough arcane reagents for each ritual to be cast twice, and subtracted the gold from her inventory. I think it was about 160gp. Since "arcane" reagents seem to be generic, I assume she can "expend" those any way she needs to when using rituals (3 of one type, 1 of another instead of two and two, assuming the same component cost). Yadda, yadda...
"Well then... is there anything else we need before we venture forth?"
Zyzzyx
30th June 2009, 10:18 PM
Marcus doesn't seem to be interested in anything the vendor might have. He spends his time looking over the map provided. Partly to see if he remembers more, but much because he's curious, and anxious to travel.
Don't think I need anything to get going. Already specced out my equipment, and arrows.
Kiir
30th June 2009, 11:16 PM
"I think we are ready, shall we rest for the evening and get started in the morning?"
DinbinFanfoom
1st July 2009, 08:37 AM
"Sounds fine. Let's find a tidy inn."
attriel
1st July 2009, 11:33 AM
The group spends another night at their inn, packing up and settling their bills in the morning.
They set out on the main road from town, angling down a side track about midafternoon when the main road turns further from their goal. The track is narrower, obviously seeing little cart traffic. It leads through small copses and over rolling hills, providing panoramic and scenic views, if one were out for a stroll.
Late the first day, as the group begins to look for a campsite, Marcus catches an unexpected metallic scraping noise from around the bend in the road, hidden from sight by the brush and trees.
Did you all get horses or just walking?
DinbinFanfoom
1st July 2009, 01:06 PM
Fia suggests that Marcus and / or Dirk scout ahead.
DirkDarkBlade
1st July 2009, 01:38 PM
Dirk scouts ahead, using his stealthy skills to remain quiet and out of sight as he looks around the bend to see what is making the sounds.
attriel
1st July 2009, 03:08 PM
Dirk slips into the brush to look around the bend, and sees a group of 7 warforged walking down the path. They have bags and gear, like his own party, and appear to be travelling somewhere. He can tell that one is obviously in charge, four seem like soldiers, and two carry no apparent weapons beyond quarterstaffs. The sound seems to have been one honing a dagger as they walk.
They're approaching the same corner the rest of the party is at
DinbinFanfoom
2nd July 2009, 09:43 AM
OOC: Looks like four melees, two casters and a rogue-type.
Fia wracks her brain for information on Warforged vulerabilities and agressiveness.
OOC: Nice. They had oatmeal yesterday morning, eh? And one is carrying an expired library card?
attriel
2nd July 2009, 10:33 AM
Fia thinks quickly, and remembers that the warforged have always seemed to be similiar to Belvar. They stand up to things well, but they've shown vulnerability to mind magic in the past. They've also seemed to shrug off effects pretty quickly (+2 vs ongoing damage)
DinbinFanfoom
2nd July 2009, 10:53 AM
"Well? What shall we do. Do you want me to talk to them, or do we want to wait until they pass by?"
Kiir
2nd July 2009, 10:58 AM
"They seem like adventures to me, I say we just keep walking and don't worry about them. Other then possibly being a bit more on guard as they pass."
DirkDarkBlade
2nd July 2009, 11:12 AM
Dirk is still in his lowly peasant garb, but will be on alert to any hostile actions.
DinbinFanfoom
2nd July 2009, 01:16 PM
OK, so we continue strolling towards them. Let's just act naturally. Maybe our scout can let us know if they act strange when they hear us... if they suddenly leap off the path, that is suspicious.
When Fia is in visual range and we near them, she will greet them warmly.
attriel
2nd July 2009, 01:29 PM
The tallest one speaks, "Hello, travellers. My name is Morg. We come from Ilthas, sent by our lord to hunt down some fiends who destroyed an ancient temple. Is there a town nearby?"
DinbinFanfoom
2nd July 2009, 03:55 PM
Fia recollects the whole collapsing temple fiasco (OOC: %Thanks SO much, Attriel!%). Fia looks at Morg.
"Uh-oh. Warforged bounty-hunters?" she thinks. "Might as well find out more..."
She points back the way her party came from. "That way" she says, "less than a day's walk. Destroyed an ancient temple you say? That would take some nerve. Why would they do that? I hope nobody was hurt... were they? Maybe we can keep an eye out for them for you and let you know if we see them."
attriel
2nd July 2009, 04:23 PM
"Thanks. We should make it tonight, perhaps we'll catch up to them there. I don't ask why people do these things, I just uphold the law. Their arrests were ordered in the proper manor. I do not believe there were any injuries, however. Property damage, and a claim that they stole posesssions and funds belonging to a noble of the region.
"They were described to me as a Human, he's potentially lethal but not dangerous; a halfling, a gnome, a half-elf, and an Eladrin. The Half Elf and the gnome were labelled as the most dangerous, but notes were made on the rest about their potential for damage."
He stops, looking at you and your companions. "Other than that elf being a mite too tall to be a gnome, could almost be you. You should be careful, they might do something and get you lot in trouble."
He seems to suddenly realize he's been remiss, and asks politely: "Whats your name, miss?"
DinbinFanfoom
2nd July 2009, 05:07 PM
OOC: Jeez, just realized Fia is practically tied for top bluffer. Ah well, no need to pawn this off, I guess. You just suckered me into a bluff check, didn't you, Atty? :P
"I am glad to hear nobody was injured." Fia says, sincerely. "I respect those of your profession who do their best to keep us common folk safe." She smiles warmly.
"My name is Leyta. My companions are Kiir, Drathos, Zyzz and Murgos", she says, gesturing to each of her companions in turn. "We are headed out of town on an errand for a nobleman." (Bluff Result: 21)(OOC: I assumed Dirk had rejoined us. If not, amend the above to omit him)
She giggles.
"We will certainly keep our eye open for any deadly gnomes, kind sir. We will be wary. We won't keep you from your important business, either. A pleasure to meet you and your team!" She beckons to her companions to move off.
OOC: Well dang, may have just pulled that off...
DirkDarkBlade
2nd July 2009, 05:22 PM
I assumed that I returned to the group to tell you what I saw coming. Do I need to be more specific about such in the future?
attriel
2nd July 2009, 07:07 PM
I assumed that I returned to the group to tell you what I saw coming. Do I need to be more specific about such in the future?
Nah, once they started talking about the warforged, I presumed you'd come back, since otherwise they didn't know. Of course, if you were saying you were still hiding, that'd've been an issue :o
"I am glad to hear nobody was injured." Fia says, sincerely. "I respect those of your profession who do their best to keep us common folk safe." She smiles warmly.
"My name is Leyta. My companions are Kiir, Drathos, Zyzz and Murgos", she says, gesturing to each of her companions in turn. "We are headed out of town on an errand for a nobleman." (Bluff Result: 21)(OOC: I assumed Dirk had rejoined us. If not, amend the above to omit him)
She giggles.
"We will certainly keep our eye open for any deadly gnomes, kind sir. We will be wary. We won't keep you from your important business, either. A pleasure to meet you and your team!" She beckons to her companions to move off.
"Nice to meet you, Mistress Leyta. And your companions. If you find yourself in Ilthas, look us up and we can get together and have a meal.
"You look like you're on business yourself, so good travels and good hunting. May you find what targets you seek." After giving you this semi-traditional huntsman's blessing, he motions his companions forward and they pass you on.
You bloody wankers! I suppose I could have tried turning that into a skill challenge on the fly, but I'm not real sure with those yet, so I'd rather do it with a pre-planned one :o
DinbinFanfoom
2nd July 2009, 07:26 PM
As the warforged group passes out of sight and earshot, Fia turns to the party.
"I appears we are wanted... though that whole mess was not really our fault, if you remember. Regardless, it will be a day or so before that group of enforcers doubles back to find us. I suggest we make haste for our destination. I also suggest that we avoid inns on the way, and if we leave the road to camp, we make sure we obscure any tracks we might leave."
Kiir
2nd July 2009, 09:45 PM
"Sounds like a plan to me. Shall we continue on now?" Althaea asks hefting her pack and heading down the road in the direction the group was traveling before.
DinbinFanfoom
2nd July 2009, 11:00 PM
OOC: I assume we'll travel until dark and will do the same sort of thing each night until we either get to our destination or encounter something. (Explorer's Fire takes 10g worth of arcana reagents and takes 10 minutes to cast, but reduces the visibility of our campfire to 25', I believe.)
"I suggest that whenever we make camp, we move 100 yards off the road, minimum, or out of sight, depending on terrain, and clearing our tracks as we go. When someone lights a fire, I will use my 'Explorer's Fire' ritual to ensure that nobody nearby sees it. We should take watch in shifts, as well. Sound good?"
DirkDarkBlade
2nd July 2009, 11:24 PM
"I appears we are wanted... "
"After a while you get used to that." Dirk is ready to head on and is willing to scout ahead.
Kiir
2nd July 2009, 11:48 PM
"Sounds good, I will attempt to obscure our tracks." When we stop for the evening Althaea will use her Nature skill to obscure the groups tracks.
attriel
3rd July 2009, 10:35 AM
The next two days pass with no interruptions. The road you were on turns East. You can see the remains of another track that continues leading North, although it is heavily overgrown now and obviously sees no regular traffic.
You think your destination lies about 4 days to the North, possibly a little to the NorthWest.
Do you want to take the "trail" or break off the paths and go cross country? Without horses, there's probably no significant difference in how long the journey takes you, since either way it's overgrown and difficult terrain most of the way. Visibility is better on the path, because it WAS a road, so it's got fewer trees and brush than the wilderness, even now.
DinbinFanfoom
3rd July 2009, 11:11 AM
"I am fine with the trail. Looks less muddy." Fia says.
Kiir
3rd July 2009, 11:28 AM
"The trail sounds good to me. We should keep an eye out for less civilized travelers."
drathos
3rd July 2009, 12:05 PM
Makes sure his armor is in "Armor" mode and his axe is ready to be drawn quickly.
DirkDarkBlade
3rd July 2009, 03:28 PM
Dirk will scout down the trail. I will continue to look like a peasant but I'm ready to summon my armor if needed. My blades are as ever near at hand under my cloak.
Zyzzyx
3rd July 2009, 03:58 PM
"I would rather stay off the road, but we can keep Fia happy. For now."
I'm also keeping a good eye open for oddities in general, realizing that I'm probably better at it than the lil' roguelet. Nature +13, Perc +15 ;)
attriel
3rd July 2009, 06:26 PM
The group heads down the trail, opting for the slightly clearer view of their terrain.
As they're setting camp on the first night, Fia has just completed the fire when a quartet of wolves comes into the semi-clearing you're settling in.
The one in front growls and bares it's teeth.
I'd say roll for initiative ... but if someone has a better idea, go ahead and try it. But just to keep things moving, lets roll for initiative too. I'll let any non-combat non-prep ideas resolve first (so no "trying" to cast mage armor or sleep or something! that there is combat!)
Hrrm. I have to make a new map, because my last one is strangely IRRELEVANT! Maybe din's tools will even let me place something this time ...
Kiir
3rd July 2009, 06:42 PM
Initiative +2
Zyzzyx
3rd July 2009, 06:44 PM
OK, part of this is from what's been on the TV this afternoon, but I'm thinking Marcus would first try a 'Dog Whisperer' bit and face up to the wolves, making them realize this would be a bad idea. Looking at Nature Skill, Handle Animal, PHB p186
I step forward to be between the lead wolf and the rest of the group. Hands on my bow, but assertively standing my ground, trying to direct the wolves to simply turn and leave. Show them I'm the lead dog here.
Well... I guess I'm good with other critter but not so with wolves. Durnit.
attriel
3rd July 2009, 06:46 PM
OK, part of this is from what's been on the TV this afternoon, but I'm thinking Marcus would first try a 'Dog Whisperer' bit and face up to the wolves, making them realize this would be a bad idea. Looking at Nature Skill, Handle Animal, PHB p186
I step forward to be between the lead wolf and the rest of the group. Hands on my bow, but assertively standing my ground.
Give it a roll.
attriel
3rd July 2009, 06:50 PM
Well, I was just doing a DC 15 to see if you started the skill challenge. You did. So now it's going to be a series of checks, and your companions are going to have to run checks to help, or at least not hinder. I'll post details when I get back from pi's bath
Zyzzyx
3rd July 2009, 06:56 PM
I direct everyone else not to jump and attack, but to move slowly. Have weapons and spells at the ready, but not doing anything yet.
attriel
3rd July 2009, 07:11 PM
BTW, we're going to run this with inits still, just to keep things orderly. So keep rolling those inits folks
drathos
3rd July 2009, 07:13 PM
Calmly stand at the ready, hand on the handle of my trusty greataxe.
attriel
3rd July 2009, 07:35 PM
The wolves look puzzled when Marcus steps towards them instead of fleeing.
This is a Skill Challenge. That means you need to make a number of successful checks before a (smaller) number of failures. In this instance, if you fail the wolves attack you and you have a combat, so it's fairly straightforward.
The primary skills (success/failure) for this skill challenge are:
Nature(Handle Animal)
Intimidate
History -- Usable only once
Secondary skills (bonus/penalty) are:
Insight -- Modifies the next Primary roll
Athletics -- Modifies the next Intimidate roll, Usable only once
Tertiary Skill (effectively "passing" your turn entirely):
Stealth -- Usable by each character only once
Other Skills:
If you think you have another skill (or action) you want to try using, tell me how you think it can be useful. And I'll let you know if it counts as a primary, secondary, or just doesn't work that way. Unless you try something ridiculous ("I'm going to use my Diplomacy on them and try to talk them out of their carniverous ways") we should be OK
I have intentionally chosen not to tell you the DCs or the Success/Failure numbers. To give you a bit of a mystery. I will tell you that for each failure, the DCs will raise by 1, because the wolves are put on edge. Also, the wolves will get an action at the top of the second round, and each additional round. What will they do!??! *dun dun dun*
Initiative Order:
Wolves: 26
Belvar: 23
Marcus: 18
Fia: 11
Althaea: 7
Feel free to post your actions to let me know what you're doing on your turn, and once we know where Dirk and Fia are in the turn order, we can start resolving!
Kiir
3rd July 2009, 07:41 PM
Round 1:
Althaea will attempt to use her Nature Skill to help tame and calm down the wolves. She keeps a calm expression on her face as she tries to calm them down and get them to leave the group alone.
Nature +11 = 12 + 11 = 23
DinbinFanfoom
3rd July 2009, 08:06 PM
Round 1:
Fia's eyes widen in concern (Initiative +7 = 11). She does her best to take in the situation (Insight +12 = 32) and possibly aid Marcus or whoever next attempts to calm the wolves.
OOC: Holy carp. Ph34ar teh wisdum of teh valee-gurl! Can she do a history check this turn, or does she wait until next?
drathos
3rd July 2009, 08:46 PM
Round 1:
I will calmly walk up to the front of our group and stare the wolves down, trying to get them to recognize me as an Alpha.
Intimidate +7 = 9
OOC: )#@&% dice.. :evileye:
attriel
4th July 2009, 10:14 AM
Each check is one turn, so the history check would be on your next turn.
We're waiting on Marcus' action and Dirk's initiative & action
I'll post for a missing character after some period of time to keep things moving, but it hasn't been that long and if I'm posting for two characters it feels like I'm overpowering the group a little :o
Zyzzyx
4th July 2009, 11:12 AM
Round 1:
I was waiting for the wolves' action. If they're doing anything other than looking puzzled, I might try something different, but...
Without making confrontational eye contact, I take a step forward towards the lead wolf, standing tall as I do so.
DirkDarkBlade
4th July 2009, 01:14 PM
Round 1:
Initiative roll.
I'll use my free action to summon my armor (just in case).
Sorry for the delay. I was at a race this morning.
attriel
4th July 2009, 02:14 PM
Round 1:
The wolves are taken aback by the strange man coming towards them and talking rather than running and screaming. They stand and watch (Hold Action)
Belvar steps forward, trying to bring the creatures to heel. Unfortunately, all they get is a sense of a small yapping pup that needs to be taught it's place in the pack (Indimidate: 9, Failure)
Marcus reaches out to move Belvar back, and makes what he hopes are consiliatory sounds to a wolf. "I am not prey. We are not prey. We are merely another group of hunters moving through your territory." The wolves appear to take this as a good turn of events (Nature (Handle Animal): 29, Success)
Dirk summons his armor, startling the wolves once more (-2 to next primary skill)
Fia thinks a few moments and suddenly realizes that the alpha of this pack is female, passing that information along to help someone in their "negotiation". (Insight: 32, +2 to next primary skill)
Althaea slowly puts down what she was working on, and takes a slow step forward, hoping to eventually get near enough to let them smell that she is of the woods, as they are (Nature (Handle Animal): 23, Success)
The lead wolf suddenly lets out a deep throated howl, intended to spook her prey from hiding when she is stalking deer. Belvar, Dirk and Althaea freeze in their tracks (18 vs Reflex, 20 vs Reflex, 28 vs reflex), leaving only Marcus and Fia to work this round (16 vs Reflex, 9 vs Reflex)
Round 2:
Initiative:
Wolves: 26
Belvar: 23 # Stunned, 1 round
Marcus: 18
Dirk: 13 # Stunned, 1 round
Fia: 11
Althaea: 7 # Stunned, 1 round
Status:
2 Successes/1 Failure
Wow, that was so much more powerful than I anticipated. Since it's not a combat, all it does is prevent three people from making checks this round. In combat, that would be devastating. In a skill challenge, since there's no time limit, not so much. So we just need Fia and Marcus this round ;)
We have a dinner this afternoon/evening, and a wedding tomorrow afternoon, but I should be able to post tonight and tomorrow morning, still.
Zyzzyx
4th July 2009, 02:34 PM
Round 2:
I'm feeling fairly comfortable with the wolves, even through that disturbing howl, thinking its most likely just an initial warning.
Showing I'm not impressed, nor frightened, I give a "Hrmph" as I set the end of my greatbow on the ground, this time looking directly at the lead female.
Noting for my curiosity: S/F: 2/1
DinbinFanfoom
4th July 2009, 09:12 PM
Round 2:
Fia does her best to quell her nerves and decides that her deductive abilities are probably more useful than anything else at this point. (Insight +12, in attempt to help Marcus with his next roll. Result: 28)
OOC: Uh, looks like it helps him NEXT round as Fia's init is below his. Thankfully, that's not a bad thing because he rolled so well this round. Maybe he'll need +2 next round. :D Though... in hindsight, a +11 history check for a success/fail would have been more useful. Ah well. Live and learn.
attriel
4th July 2009, 10:55 PM
Round 2:
Marcus tries to openly show his disdain for the wolves and their strength, expecting that it will back them up again as they see that their normal tools do not work (Nature (Handle Animal) 30, Success)
Fia draws on her knowledge of the area, thinking about what might have driven the wolves to them. Thinking quickly, she suggests that, if they're hungry, maybe Marcus knows of a clutch of pheasants or somesuch to direct them to? (Insight: 29, +2 next primary check)
The wolves, seeming satisfied with the terror driven into three of the party, sit quiet again, as they wait for what comes next from this entertaining meal.
Round 3:
Initiative:
Wolves: 26
Belvar: 23
Marcus: 18
Dirk: 13
Fia: 11
Althaea: 7
Status:
3 Successes/1 Failure
Seriously Fia? With a +11, why do you keep doing insight checks? +12 insight vs +11 history isn't that far a difference, and as you say it would count as an actual success rather than a mod
Kiir
4th July 2009, 10:59 PM
Round 3:
Althaea shakes off the effects of her terror at the wolves and once again attempt to tame them so that they leave the group alone and go find a better area to hunt (Nature +11).
Nature 11 + 3 = 14
drathos
5th July 2009, 12:28 AM
Round 3:
After shaking off the effects of the howl, Belvar glares at the wolves, baring his teeth and emitting a growling sound from deep in his throat.
(Intimidate +7 = 14)
OOC: I'm evidently not a very intimidating fighter.. :flex:
DirkDarkBlade
5th July 2009, 08:08 AM
Round 3:
Once free from the effects of the howl, Dirk will also make his most intimidating stance (biggest teeth baring smile, growl, etc.) with his short sword in hand. (Being a halfling Dirk will resist showing any fear - fear +5).
(Intimidate 11 + 6 = 17)
DinbinFanfoom
5th July 2009, 10:13 AM
OOC: I assume Fia's +2 from last round applies to whoever does the first primary this round? Is that Belvar? Or does she specify who she is "helping"? Regardless...
Round 3:
Fia will do her best to recollect what she can about this type of wolf in history. (+11=20)
Zyzzyx
5th July 2009, 10:28 AM
R3
Being pleased so far with my success in wolf-speak, I'll continue with the same. I'm a ranger, a hunter, and at home in the woods, not much else that I know what to do.
attriel
5th July 2009, 09:45 PM
The wolves, seeming satisfied with the terror driven into three of the party, sit quiet again, as they wait for what comes next from this entertaining meal.
Belvar again tries to present the essence of the alpha to the wolves, but as he begins to growl he chokes and begins a coughing spasm (Intimidate: 14, Failure)
Marcus winces and attempts to soothe the beasts once more, but is too distracted by Belvar and startles them further (Nature: 19, Failure)
Dirk tries to recover where Belvar failed, baring his own teeth at a level the wolves can see. Unfortunately, he's used to being unseen and unheard, and the growl that he emits squeaks more than rumbles (Intimidate: 17, Failure)
Fia, seeing the situation falling apart, thinks back and draws on her knowledge of history and the area. Unfortunately, she can't remember if it's the Elisthorn Wolves or the Krakthal Wolves that are afraid of bright lights. It turns out, whichever it is, it isn't the ones in front of her, however (History: 20, Failure)
Althaea, unaware that events have already spiraled out of her control, makes one last attempt at soothing the wolves. They are not, however, in a mood to listen (Nature: 14, Failure)
The wolves, having had enough of the show are ready for their dinner, and attack.
Continued next post
Final tally -- 3/6 ; This was a complexity 4 skill challenge (10/5), using moderate-hard DCs. The DCs started at 21. I'll update XP once I finish posting the map/etc for the combat
attriel
5th July 2009, 10:05 PM
Round 1
The wolves suddenly lunge forward, having tired of the game.
The first snaps at Belvar, since he tried to assert alpha, but stops short almost as though trying to startle him again (Nat 1).
The second wolf moves up to the halfling who mocked it, biting down on his arm quickly (23 vs AC; 6 damage).
The third and fourth move down to attack the ranger who almost tricked them. In the jostling, only one gets a grip on him to do damage (29 vs AC, 18 vs AC; 6 damage) Marcus slips away just before the wolf's jaws close, scraping his sleeve on his way off.
Initiative:
Wolf 1: 26
Wolf 2: 26
Wolf 3: 26
Wolf 4: 26
Belvar: 23
Marcus: 18 (6 DMG)
Dirk: 13 (6 DMG)
Fia: 11
Althaea: 7
Combat Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=fedccg3oyptxwupkj354fuuc5p6vaiqpdn8nm xg1i9ouqvawerfeh7bmlpc2v8tm)
The black lava is the fire, FYI
DirkDarkBlade
5th July 2009, 11:01 PM
Round 1
Dirk:
Seeing its time for battle uses his Riposte Strike against the wolf in front of him (F3). He also continues to practice his barking noises as he fights.
I guess the damage roll was superfluous.
drathos
5th July 2009, 11:56 PM
Combat Round 1:
With a great roar, Belvar swings his axe, Cleaving Wolf #3 and marks it.
(Attack +10 vs AC = 30) OOC: kerBLAMMO!
(Damage to Wolf #3 = 20 (max w/ crit) + 2d6 + 1d12 = 35)
(Damage to Wolf #1 = 6)
edit:
Not 100% sure on those numbers.
Does the weapon's +2 count in the 1W extra from high crit?
Same Q with the extra +2 from Battlerager Vigor for both the high crit and the extra target with Cleave.
edit #2:
Bumped damage to Wolf #1 based on DM comments in Discussion & OOC thread.
Zyzzyx
6th July 2009, 01:46 AM
Combat Round 1:
Having been working at being in tune with the wolves, I'm able to react quickly, but not quickly enough.
- Yield Ground: Immediate Interrupt, Utility encounter power; Trigger: An enemy damages you with a melee attack; Effect: You can shift a number of squares equal to your Wisdom modifier (4). Gain a +2 power bonus to all defenses until the end of your next turn. Shift to D5
Seeing the amazing display from Belvar, I follow up on the same wolf. Coincidentally, appears to be the same one that bit me, as such it is currently my quarry.
- Hunter's Quarry: Minor, Designate nearest enemy as quarry, remains effective to EOE, until quarry dies, or designate new quarry. Once per round on attacking the quarry do additional 1d6 dmg, Wolf 3
- Twin Strike: +12 vs AC, 1d12+5 dmg; two attacks, Wolf 3
Adding Quarry dmg on the second attack. Here on I'll check my attack successes and then do Quarry dmg, or just do it last and apply to an attack that hits.
attriel
6th July 2009, 11:58 AM
Waiting on Fia, and if anyone wants to post for Althaea ...
DinbinFanfoom
6th July 2009, 12:02 PM
Round 1:
Fia will attempt to use Icy Rays (Encounter), targetting wolves 1 and 4 in attempts to pin them down. (RNG 10, 1 or 2 targets, ATK +9 vs REF, DAM 1d10+6, Target immobilized until EONT)(Result: 21 vs REF on Wolf 1, 27 vs REF on Wolf 4. Damage: 16 to each, if those are hits, they're immobolized until EoNT for Fia)
DinbinFanfoom
6th July 2009, 12:43 PM
Round 1:
Althaeaeaea will use Haunting Spirit (standard action, range: ranged 5, target: 1 creature, +9 vs will, hit 1d6+6 damage and until the EoNT the target grants combat advantage to an ally of my choice) on Wolf 2, hopefully granting CA to Dirk.
ATK: 23 vs WIL
DAM: 7
Wolf 2 grants CA to Dirk (who can likely use it better than most)
And, since it's a minor, Althea will summon her companion (Castor Canadensis) into E2.
attriel
6th July 2009, 02:41 PM
Belvar brings his axe around in a mighty arc, shearing through the first wolf (Crit 30, DMG 35) and finishing with the next wolf over (6 dmg)
Marcus quickly fires two arrows, the first missing it's mark as the beast howls from Belvar's mighty blow. The second, however, quickly finds it's mark (26, 14 dmg)
Dirk quickly brings up his dagger, remembering too late that the wolf is his size. His attack goes well wide (1)
Fia fires off twin rays at wolves 1 and 4, keeping them pinned where they stand (23, 27 vs ref, 16 dmg, immobilized).
Althaea quickly calls up the spirits of the dead to harass the nearest wolf, distracting it (23 vs will, 7 dmg, CA granted to Dirk)
Round 2
Wolf 1 snarls and swipes at Belvar, missing wildly (14 vs AC).
Wolf 2, with a lopsided grin over Dirk's general ineffectiveness, quickly slashes at him again (28 vs AC, 4 dmg).
Wolf 3, reeling and bleeding heavily, assaults Belvar (26 vs AC, 8 dmg), laying the warriors arm open.
Wolf 4, frozen and unable to move, is forced to snarl helplessly, snapping in Fia's direction.
Initiative:
Wolf 1: 26 (22 dmg, Immobilized)
Wolf 2: 26 (7 dmg, CA to Dirk)
Wolf 3: 26 (49 dmg; bloodied)
Wolf 4: 26 (16 dmg, Immobilized)
Belvar: 23 (8 dmg)
Marcus: 18 (6 DMG)
Dirk: 13 (10 DMG ; +1 For/Ref/Wil)
Fia: 11
Althaea: 7 (+1 For/Ref/Wil)
Combat Map
(http://www.primeaxiom.com/rpgt/scene.asp?ID=fedccg3oyptxwupkj354fuuc5p6vaiqpdn8nm xg1i9ouqvawerfeh7bmlpc2v8tm)
DirkDarkBlade
6th July 2009, 03:38 PM
Dirk frustrated at his wildly ineffective attack last round decides to try agian this roung
Round 2:
Dirk uses his Riposte Strike against the wolf in front of him (F3)
(Just FYI my main weapon is the lightening sword with the dagger for backup).
(I haven't finished the section of my book on CA so I'm not certain what that effect is. Let me know if I need to do anything differently).
Zyzzyx
6th July 2009, 03:43 PM
OK, now I'm going with the immediate interrupt.
Seeing Wolf 3 continue its agression towards Belvar, I quickly fire once more at it.
- Disruptive Strike: Immediate Interrupt, Trigger: You or an ally is attacked by a creature; +12 vs AC, 1d12+10 dmg; The target takes a penalty to its attack roll for the triggering attack equal to 3 + your Wisdom modifier (4), -7 penalty.
Even before the arrow reaches the wolf it just doesn't feel right. Blindingly fast I pull another and fire before the bowstring has a chance to settle.
Elven Accuracy used on the attack roll. 25 vs AC, 21 dmg
attriel
6th July 2009, 04:15 PM
Dirk, where are you getting +9 to your damage? I can see +5 offhand
DirkDarkBlade
6th July 2009, 04:29 PM
The weapon is 1d6 + 5, and the riposte strike says Weapon damage +4 (Dex bonus).
It says if the target hits me before my next turn I get an immediate interupt and a chance to hit +4 (Str bonus , its just coincidence that both of my bonus's are the same).
Or am I misunderstanding/misreading what it says?
It is listed as an At-Will power so I'm assuming I can do this as oftern as I wish.
attriel
6th July 2009, 04:34 PM
The weapon is 1d6 + 5, and the riposte strike says Weapon damage +4 (Dex bonus).
Drathos and I were having the same problem yesterday with his weapon.
"Weapon Damage +DEX" means the 1d6, +4 DEX bonus, +1 from being a +1 sword
1[W] or Weapon Damage just refers to the 1dN portion of the weapon. Magical bonuses and class/race bonuses then add after that, along with whichever ability modifiers.
Shiz
6th July 2009, 04:43 PM
OK, now here's another procedural question: Can I use Elven Accuracy, a Free action, on an immediate interrupt? I'd like to be able to, but I'd like the DM to think about it.
If so, it'll get used. Then need to see if W3 dies before my initiative action.
EA can be used on any attack roll, once per encounter. Disruptive Strike is an attack power. You have to use the second roll, though.
drathos
6th July 2009, 04:54 PM
Combat round 2:
gains 3 temp hp from being hit
Belvar shifts to F6 and swings his axe in a great arc, slashing at all of the wolves near him (Sweeping Blow), marking the three wolves in front of him.
(Wolf 1: Attack +12 vs AC = 18)
(Wolf 3: Attack +12 vs AC = 29)
(Wolf 4: Attack +12 vs AC = 30)
Damage (each if hits):
Wolf 1, 1d12+6+2 = 13
Wolf 3, 1d12+6+2 = 15
Wolf 4, 1d12+6+2 = 17
PHB isn't clear if Sweeping Blow would be able to mark all of the targets it hits. If I can only mark one, put the mark on #4.
DinbinFanfoom
6th July 2009, 05:26 PM
Round 2:
Fia not liking the dangerous gleam in the eye of Wolf 4 will fire a Ray of Frost (RNG 10, ATK +9 vs FOR, DAM: 1d6+6, Target slowed until EoNT) at it (standard). If it hits, she will extend it's duration by one turn (Until the end of the turn after next, free). She will shift to C4 (move). (ATK: 26 vs FOR, DMG: 10, Movement is now 2 max until EoNT)
DinbinFanfoom
6th July 2009, 05:35 PM
Round 2:
Althaea will attempt Spring Renewal Strike (encounter: standard action, range: melee spirit 1, target: 1 creature, +9 vs will, hit 2d8+6 damage and one ally adjacent to my spirit companion can spend a healing surge +4 hit points) directed at Wolf 2.
(ATK: 28 vs WIL, DMG: 14, Dirk can heal surge+4... likely overkill but I wanted to test it out).
Zyzzyx
6th July 2009, 06:39 PM
I edited my previous post to reflect use of Elven Accuracy. Waiting on resolution of Belvar's attack before I choose my round 2 actions. Got a strong feeling wolfie #3 will be forest mulch.
drathos
6th July 2009, 07:25 PM
Initially, I was going to write up an alternate in case your interrupt killed off wolf 3, but I decided I was going to do pretty much the same thing either way since I wanted to get wolf 4's attention (since it seemed upset at Fia) while finishing off wolf 3 as soon as possible.
attriel
6th July 2009, 08:48 PM
oi. So complexticated!!!
Round 2, Wolf 3, Immediate Interrupt:
Seeing the wolf attacking Belvar, Marcus takes a quick shot as it opens itself up, dropping the beast to the ground (25 vs AC, 21 dmg)
Belvar steps down and swings his blade around (18 vs AC, 30 vs AC), whisking over the first wolves head, and burying into the second (DMG 17) leaving it bloodied and wounded.
Initiative:
Wolf 1: 26 (22 dmg, Immobilized)
Wolf 2: 26 (7 dmg, CA to Dirk)
Wolf 4: 26 (33 dmg, Immobilized, bloodied)
Belvar: 23
Marcus: 18 (6 DMG)
Dirk: 13 (10 DMG ; +1 For/Ref/Wil)
Fia: 11
Althaea: 7 (+1 For/Ref/Wil)
Combat Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=fedccg3oyptxwupkj354fuuc5p6vaiqpdn8nm xg1i9ouqvawerfeh7bmlpc2v8tm)
Letting Marcus post before I finish the round ...
Zyzzyx
6th July 2009, 09:02 PM
Figured I was complexticating things. ;)
I nod slightly as wolf 3 crumples and falls.
Belvar seems quite comfortable with his new friends, so I'll help out the roguelet with wolfie #2.
- Hunter's Quarry: Minor, Designate nearest enemy as quarry, Wolf 2
- Two-Fanged Strike: +12 vs AC, 1d12+10 dmg; Two attacks, if both attacks hit, you deal extra damage equal to your Wisdom modifier (+4)
"Ah... sorry about the arrow through your cap, Dirk."
attriel
6th July 2009, 09:26 PM
Round 2, Continued:
Marcus fires off two attacks at the wolf across the fire, but the flickering flames throw his aim well off on the first shot (15 vs AC). The second arrow falls directly into the fire (Nat 1)
Dirk takes quick advantage of Althaea's distraction tactics and buries his blade deep in the wolf's side (21 vs AC, 13 dmg) I really believe the Weapon Damage is just the 1dN, then +4 +1 to give you the same +5 as your regular attack
Fia looks worried about Wolf 4, and fires off a Ray of Frost at it to keep it pinned down (26 vs Fort, 10 Dmg, Slowed 2 turns)
Althaea quickly assists Dirk, her spirit attacking the wolf (28 vs Will, 14 dmg) leaving it bloodied and rent, while Dirk heals 15 health.
Round 3:
Wolf 1, takes a step forward before trying to maul Belvar (12 vs AC).
Wolf 2 lashes at Dirk but cannot connect (16 vs AC).
Wolf 4 takes a step forward to match Wolf 1 (CA), and quickly takes it's own bite at Belvar (31 vs AC), laying him open (8 dmg) and dragging him to the ground. Standing up is a move, so it's more nuisance than anything else, I suppose
Initiative:
Wolf 1: 26 (22 dmg)
Wolf 2: 26 (34 dmg, bloodied)
Wolf 4: 26 (43 dmg, Slowed, Bloodied)
Belvar: 23
Marcus: 18 (6 DMG)
Dirk: 13 (+1 For/Ref/Wil)
Fia: 11
Althaea: 7 (+1 For/Ref/Wil)
Combat Map
(http://www.primeaxiom.com/rpgt/scene.asp?ID=fedccg3oyptxwupkj354fuuc5p6vaiqpdn8nm xg1i9ouqvawerfeh7bmlpc2v8tm)
drathos
6th July 2009, 10:29 PM
Combat round 3:
As an interrupt, Belvar uses his Combat Challenge when Wolf 4 shifts to flank him.
(Attack +10 vs AC = 19)
If that hits, 1d12+8 = 10 damage and action is lost.
On his turn, Belvar tries to gain a better position while attacking Wolf 1 (Footwork Lure), and marks it.
(Attack +10 vs AC = 24)
1d12+8 = 17 damage.
Belvar shifts to E5 and slides Wolf 1 to F6.
I think that would let me keep marks on 1 and 4 (assuming both are still around), but 1 is definitely marked.
edit: fixed damage for Combat Challenge
attriel
6th July 2009, 10:45 PM
As Wolf 4 steps forward to savage Belvar, hes suddenly maimed by another attack from the warrior's axe (19 vs AC, 10 dmg) The roll says +10, the text says +8, and said +6 when I first saw the post ; sheet looks like a +6 ; What am I missing for the +2 or +4 additional?
DinbinFanfoom
6th July 2009, 11:06 PM
Round 3:
Fia continues to work at hampering the wolves and doing a bit of damage at the same time. She fires a Ray of Frost (RNG 10, ATK +9 vs FOR, DAM: 1d6+6, Target slowed) at Wolf 1
(ATK: 26 vs FOR, DAM: 10, Wolf 1 is slowed (2 speed max) until EoNT, Wolf 4 is still slowed until EoNT, this orb is gonna be FUN!)
OOC: I think Dirk is healed up, Atty. Ignore the 2d8 above... use the 1d6 roll.
DinbinFanfoom
6th July 2009, 11:10 PM
Althaea will use Haunting Spirit again (standard action, range: ranged 5, target: 1 creature, +9 vs will, hit 1d6+6 damage and until the EoNT the target grants combat advantage to an ally of my choice) on Wolf 1, hopefully granting CA to Dirk again. Gots ta love the CA, rogue!
(ATK: 16 vs WIL, Potential DAM: 8, CA to Dirk)
Zyzzyx
6th July 2009, 11:11 PM
"Somebody finish off that southern wolf, I'm still helping out Dirk."
- Twin Strike: +12 vs AC, 1d12+5 dmg; two attacks, Wolf 2
DirkDarkBlade
6th July 2009, 11:14 PM
Round 4 (I thought we already did 4 but I seem to be ahead):
Dirk uses his Riposte Strike against the wolf in front of him (F3). I might as well try it one more time. I also found on the last page of the char sheet it shows the damage and you're correct (it dosen't explain why it just shows the net effect of +5). It does say I can sneak attack once per round. But I think that is only when I have CA.
Edit: Added Sneak Attack roll since I've been granted CA. The char sheet lists damage for this as 2d8+4.
DinbinFanfoom
6th July 2009, 11:22 PM
Round 4 (I thought we already did 4 but I seem to be ahead):
We're just finishing up 3; Althaea is last. So your action is before Fia's. Your action is still Round 3 though before Fia & Althaea.
Edit: Added Sneak Attack roll since I've been granted CA. The char sheet lists damage for this as 2d8+4.You get CA in round 4 if Althaea's attack hits in round 3, which Atty will resolve shortly...
attriel
6th July 2009, 11:53 PM
When Wolf 2 attacked Dirk, he should have gotten his riposte, oops; I was thinking it was only on hits
When he is attacked, Dirk rapidly takes his opportunity, his blade burying deep in the wolf's throat (N20, 31 vs AC; Crit, 6 +5 +1d6 lightning (5 dmg), total: 16 dmg)
Back to the order of events
Belvar does a bit of fast stepping, ending up away from Wolf 4 and then laying into Wolf 1 (24 vs AC, 17 dmg), leaving it confused about what happened and how it ended up bleeding everywhere.
Marcus calls out for someone to assist Belvar while he fires off two more shots at Dirk's latest friend. The first flies a little high as he tries to compensate for the fire (18 vs AC), but the second arrow lands true (20 vs AC, 18 dmg), dropping the beast to the ground
Stopping here, because Dirk, Fia and Althaea were all beating on Wolf 2 ... Wolf 2 is dead, I'll let everyone figure out how they're modifying their attacks and targetting
Initiative:
Wolf 1: 26 (39 dmg)
Wolf 4: 26 (53 dmg, Slowed, Bloodied)
Belvar: 23
Marcus: 18 (6 DMG)
***
Dirk: 13 (+1 For/Ref/Wil)
Fia: 11
Althaea: 7 (+1 For/Ref/Wil)
Combat Map
(http://www.primeaxiom.com/rpgt/scene.asp?ID=fedccg3oyptxwupkj354fuuc5p6vaiqpdn8nm xg1i9ouqvawerfeh7bmlpc2v8tm)
DinbinFanfoom
7th July 2009, 12:01 AM
OOC: Changed target/power for Fia and target for Althaea. Rolls/mods were the same.
attriel
7th July 2009, 12:40 AM
I'll assume Dirk wants to move to hitting Wolf 1
Dirk moves to F5 and uses his riposte strike against Wolf 1 (21 vs AC, 11 dmg), setting up to strike it down if it attacks him.
Fia makes her own strike, firing a ray of frost at Wolf 1, slowing it with freezing cold (26 vs fort; 10 dmg, slowed)
Althaea uses the haunting spirits again against this new target, prepping it for Dirk to strike down (16 vs Will, 8 dmg, dead)
Combat Round 4:
Wolf 4 lurches away, but cannot get very far due to the ice still weighing it down (H7)
Initiative:
Wolf 4: 26 (53 dmg, Slowed, Bloodied)
Belvar: 23
Marcus: 18 (6 DMG)
Dirk: 13 (+1 For/Ref/Wil)
Fia: 11
Althaea: 7 (+1 For/Ref/Wil)
Combat Map
(http://www.primeaxiom.com/rpgt/scene.asp?ID=fedccg3oyptxwupkj354fuuc5p6vaiqpdn8nm xg1i9ouqvawerfeh7bmlpc2v8tm)
DinbinFanfoom
7th July 2009, 12:43 AM
Fleeing animals are no longer a threat. Fia breathes a sigh of relief.
Zyzzyx
7th July 2009, 01:24 AM
Agreed. The group has been with me long enough they should know I won't kill in such a situation.
"Everyone stop. Let it go. We've shown our strength, I doubt we'll see it return."
Nature check on what I really think the wolf will do if we let it go.
attriel
7th July 2009, 10:07 AM
Agreed. The group has been with me long enough they should know I won't kill in such a situation.
"Everyone stop. Let it go. We've shown our strength, I doubt we'll see it return."
Nature check on what I really think the wolf will do if we let it go.
You're fairly confident that it will run off and lick it's wounds. Wounded as it is, and without it's pack, it likely won't survive long
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