View Full Version : Adventure Thread (01-02)
attriel
7th July 2009, 10:12 AM
Starting a new thread, b/c the last one is getting a little long in the tooth
With the last wolf retreating, you are left alone in your small clearing once more. The fire is still lit (seriously, it was only like a minute ago that the wolves came into the clearing). There's blood on the ground and three dead wolves share your campfire. (technically they're only dieing, if someone wants to make a heal check to stabilize them)
Can I get a "standard watch order" that you've presumably agreed upon and developed in the last 5 levels? While we're at it, marching order might be handy too; single-file, two across, three across if you'd like to define such a situation, although i don't know that it'd come up that often. who makes 15-20' wide corridors? dragons and giants? pfft
DinbinFanfoom
7th July 2009, 10:39 AM
In addition to her own shift, Althaea agrees to take Fia's watch so she can sleep in.
Just kidding. :D
Fia would like to take the first watch so she can get uninterrupted sleep afterwards and not wake up with unsightly dark circles under her eyes. She can watch while brushing out her hair 100 times, anyway. She'll also use this opportunity to take 10 and perform Explorer's Fire ritual to hide the campsite from prying eyes.
As far as marching order, she'd prefer to be in the middle or back so someone else can find all the puddles and mud-holes first.
attriel
8th July 2009, 03:57 PM
I guess no one's saving the poor defenseless wolves as they lay bleeding to death.
You spend the night restlessly, keeping the fire between you and the dead. You see carrion scavengers come near many times as they scent the wolves, but they always turn away when they find the fire waiting as well.
The night is uneventful otherwise, and the group rises in the morning ready to continue.
* * *
Continuing down the road, the next day passes with the sounds of animals, beasts, and worse in the near distance, but nothing comes to bother you directly. Fia sets the fire and takes the first watch.
I'll need perception checks for everyone. for now, we'll assume Fia, Belvar, Dirk, Marcus, Althaea ; that can be changed if you guys want in the watch order thread, but for the sake of continuing on for now
DinbinFanfoom
8th July 2009, 04:07 PM
For great perception! (Result: 28)
DirkDarkBlade
8th July 2009, 04:12 PM
Perception roll. (result: 35)
Dirk wanted to cut a chunk of the wolves skin to have a bag made out of it later. After the stupid thing hitting me (and for causing me to roll a 1!).
Zyzzyx
8th July 2009, 04:50 PM
When it comes time for my watch, I spend part of the time dragging the dead wolves away from the fire. In different directions, to allow less competition from those feeding on them.
drathos
8th July 2009, 05:03 PM
Perception roll: 9 ooc: that's worse than my passive perception of 14!
Belvar tries not to stumble on any rocks, roots, or other obstacles along the path..
DinbinFanfoom
8th July 2009, 05:36 PM
When it comes time for my watch, I spend part of the time dragging the dead wolves away from the fire. In different directions, to allow less competition from those feeding on them.Too late. We're on the next night, Zyx. No dead wolves here. Yet...
Zyzzyx
8th July 2009, 07:13 PM
Ah, right... skipped right over the second half of atty's post.
attriel
8th July 2009, 07:22 PM
Dirk can cut his bit of hide, and Marcus moved the animals as far as he could after letting them bleed to death. The lack of lighting prevents him from taking them too far however
Dirk, your Perception is +8; the 18 is your passive perception. You walk into a room and see a bunch of stuff. Watch is active , you're actually looking around. Low roll means you were looking the wrong way, effectively
Fia's watch passes uneventfuly as the others settle in for the night. She wakes Belvar up, who wakes Dirk at the end of his own watch.
Dirk's watch also continues uneventfully, waking Marcus at the end of it. Marcus, halfway through his watch, hears only the sounds of the very early morning, until suddenly a group of orcs rush from the surrounding undergrowth. (25 stealth roll)
It's initiative time!!!
Zyzzyx
8th July 2009, 07:31 PM
I immediately give a cry to roust everyone from their (hopefully light) sleep.
DirkDarkBlade
8th July 2009, 08:22 PM
I immediately summon my armor.
drathos
8th July 2009, 09:06 PM
Belvar grabs his axe and makes sure his armor is active as he jumps up, ready for action.
(Initiative +9 = 29)
DinbinFanfoom
8th July 2009, 11:56 PM
Initiative 9+7=16
Fia grumbles and rolls over. "Can't I get five more minutes?" she mutters, sitting up.
Zyzzyx
9th July 2009, 12:13 AM
Initiative for Al.
errr... Althaea...
attriel
9th July 2009, 01:37 AM
Initiative and map
Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=7mp1xgesmwsb3qvj17vpetb117brt8cgngvfz nlmpujlpcuoh3lociof57gxe4xr)
Initiative:
Belvar: 29 (sleeping)
Orcs 1-4: 22
Orcs 5-8: 21
Fia:16 (sleeping)
Marcus: 15
Orc 9: 12
Althaea: 12 (sleeping)
Dirk: 10 (sleeping)
Orc 10: 5
Sleeping characters can stand up and grab weapons.
attriel
9th July 2009, 01:58 AM
Belvar's turn will not change the actions of the orcs, since he can only stand up this round
Orcs 1 through 3 move to attack Marcus, as he yells for his companions. Two strikes impact against his armor (20 vs AC and 28 vs AC; 11 and 6 dmg)
Orc 4 waits for an opening, staying where he is.
Orcs 5-8 move to new locations, taking dark balls from pouches at their hips and lighting them with the small torches they have in their offhands.
Belvar, Dirk and Marcus are each hit by a ball of flaming pitch, making sure they're all awake (27 vs reflex, 21 vs R, 29 vs R, 5 damage each). Fia sees another ball fall beside her head (15 vs reflex)
They're a little more dangerous than the last fight :o
Initiative:
Belvar: 29 (5 dmg)
Orcs 1-4: 22
Orcs 5-8: 21
Fia:16 (sleeping)
Marcus: 15 (22 dmg)
Orc 9: 12
Althaea: 12 (sleeping)
Dirk: 10 (sleeping) (5 dmg)
Orc 10: 5
Sleeping characters can stand up and grab weapons.
Updated Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=7mp1xgesmwsb3qvj17vpetb117brt8cgngvfz nlmpujlpcuoh3lociof57gxe4xr)
DinbinFanfoom
9th July 2009, 02:14 AM
Round 1:
OOC: What if the character doesn't want to or need to stand or grab a weapon? :D Did you mean we get one action?
"WILL YOU GUYS SHUT UP GO BACK TO BED?!?" Fia yells at the party and at the orcs. As if to encourage them a bit, she groggily mutters a few arcane words.
Daily: Sleep (RNG 20, Burst 2, ATK: +9 vs WIL, Target slowed (SE), Unconscious on fail of first save (SE), effect centered on G5)
("Burst 2" is 5x5, right?)
ATK: 20 vs WIL @ Orc 2
ATK: 29 vs WIL @ Orc 1
ATK: 13 vs WIL @ Orc 3
ATK: 16 vs WIL @ Orc 5
ATK: 29 vs WIL @ Orc 10
ATK: 11 vs WIL @ Orc 4
ATK: 20 vs WIL @ Orc 6
If she has a minor left, she'll fish her orb from her pocket. If not, no biggie, leave it there until next round.
drathos
9th July 2009, 02:19 AM
Round 1! FIGHT!
as stated before
Belvar grabs his axe and makes sure his armor is active as he jumps up, ready for action.
OOC: This is gonna hurt.. Methinks we should not have done so well against the wolves..
Zyzzyx
9th July 2009, 02:36 AM
OK, sure would be nice to have Kiir around to experience this one. Oh, and uh... ouchies? Ok, so lessee here...
With amazing fleetness, I back away from the orcs even as the first strike lands.
- Yield Ground: Immediate Reaction, Utility encounter power; Trigger: An enemy damages you with a melee attack; Effect: You can shift a number of squares equal to your Wisdom modifier (4). Gain a +2 power bonus to all defenses until the end of your next turn.
- Shift to C6 (get me the hell outta here!)
- I'd figger this gets me far enough away from the orcs that they can't close to me for that second attack. Don't see the +2 helping though.
Once hiding behind, er... moved away from the orcs I take a moment and prep myself to attack any critter that moves towards me.
- Spitting Cobra Stance: Minor, Until the stance ends, you can make a ranged basic attack as an opportunity action against any enemy within 5 squares of you that moves closer to you. (gee, thanks for giving me the chance to try it out, atty ;))
After the initial adrenaline rush settles out, I realize that I really don't like the looks of the fella hiding on the far side of the clearing.
- Two-Fanged Strike: +12 vs AC, 1d12+10 dmg; Two attacks, if both attacks hit, you deal extra damage equal to your Wisdom modifier (+4). (now, would've been really fun to have an even larger map, got a 25 range on the bow :))
After the attack I take a moment to think about orcs in this area.
Free - nature check
edit: KNowledge checks are free actions but you have to specify and roll for each kind of orc. - Shiz
DirkDarkBlade
9th July 2009, 01:37 PM
Round 1: Dirk will grab his short sword (he keeps his daggers on him even when sleeping...not that he is paranoid or anything) and stands up. While doing this he'll also do a nature check to see if he remembers anything about these orcs (Not that I expect it to do any good with a +3 but its the only free action I can think to take...and Attriel specifically stated that the only thing I would have time to do is stand and grab weapons - since I was sleeping).
Kiir
13th July 2009, 12:16 PM
ooc: Althaea trances rather then sleeps, and she only needs to trance for 4 hours so she would probably be up and about by the time the attack takes place.
ooc: also important for people to remember, allies adjacent to my protector spirit gain +1 to Ref, Fort and Will, I am sure this will be in play later.
attriel
13th July 2009, 03:43 PM
Map updated for Marcus' Interrupt. Actions un-modified, just destinations in some instances.
Belvar leaps to his feet, his armor appearing as he hefts his weapon and yells his defiance at the craven fools that attack in the night!
<orcs go here>
<Marcus interrupted here>
<orcs kept going here>
Fia Yeah, I guess in 4e parlance, I was going for a move-action to wake up ... or maybe a standard, but I'll let you have it this fight wakes up quickly and tosses off a spell from her prone position on the ground I'm moving the center to F4, will hit all the same except no longer hitting Orc 6 ; I presume that's you're preference to not hitting Orcs 2 and 3. The effects are immediately apparent as most of the beasts yawn.
Marcus grins as he enters a stance built for taking down oncoming foes, and then ... You're in melee, I presume you don't want to fire from melee? Drawing on his knowledge, he knows very little about these orcs in particular, as the group entered the wilderness two days ago, outside a region commonly travelled by anyone not aligned with the orcs. From tales of the Wars and what the emissary told them, he's fairly confident that these orcs can be well-trained, structured and supported. It's unlikely that this group has a string puller in the area, but they must report to someone, and their disappearance will be noted ...
***Holding for Marcus' updated action, since he's in melee with a bow :o***
Initiative:
Belvar: 29 (5 dmg)
Orc 1: 22 (Sleep: Slowed)
Orc 2: 22 (Sleep: Slowed)
Orc 3: 22 (Slowed)
Orc 4: 22 (Slowed)
Orc 5: 21 (Sleep: Slowed)
Orc 6: 21 (Sleep: Slowed)
Orc 7: 21
Orc 8: 21
Fia:16 (sleeping)
Marcus: 15 (22 dmg)
Orc 9: 12
Althaea: 12
Dirk: 10 (sleeping) (5 dmg)
Orc 10: 5 (Sleep: Slowed)
Sleeping characters can stand up and grab weapons.
attriel
13th July 2009, 04:27 PM
Marcus also comes to realize that the three that have attacked him are some kind of skirmishers. The four flinging around burning pitch seem like they may be artillery. The big one that hasn't moved yet looks like some kind of bruiser. You've seen his kind before. Usually rousting the bars when a fight breaks out. Breaking knees for some enforcer.
(toss me a perception check, Marcus)
Zyzzyx
14th July 2009, 06:25 PM
Perception 24
I'll shift away from the orcs, moving to B6.
Then I'll keep with my initial thoughts and launch a volley to the orc in the very back (Orc 9).
- Two-Fanged Strike: +12 vs AC, 1d12+10 dmg; Two attacks, if both attacks hit, you deal extra damage equal to your Wisdom modifier (+4).
attriel
15th July 2009, 04:04 PM
Marcus falls back and brings his bow up to fire at the Orc he can just see lurking in the trees. The first shot falls in the early branches (15-5 vs AC), while the second just finds it's mark (24-5 vs AC, 20 dmg) (Holy hell, it's got a range of 25-SQUARES??? dizzaamn!)
The far distant orc screams it's outrage and suddenly the party is rocked by a blast of force (8 dmg to all hit and knock prone). Two of the orcs are knocked over (Orc 2 and Orc 3), along with Marcus (20 vs R) and Belvar (25 vs R), while Dirk and Fia take the blast laying down (22 vs R, 20 vs R) before moving forward towards the fight.
Initiative:
Belvar: 29 (13 dmg)
Orc 1: 22 (Sleep: Slowed)
Orc 2: 22 (8 dmg; Sleep: Slowed)
Orc 3: 22 (8 dmg; Slowed)
Orc 4: 22 (Slowed)
Orc 5: 21 (Sleep: Slowed)
Orc 6: 21 (Sleep: Slowed)
Orc 7: 21
Orc 8: 21
Fia:16 (8 dmg; prone)
Marcus: 15 (30 dmg; prone)
Orc 9: 12
***
Althaea: 12
Dirk: 10 (13 dmg; prone)
Orc 10: 5 (Sleep: Slowed)
Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=7mp1xgesmwsb3qvj17vpetb117brt8cgngvfz nlmpujlpcuoh3lociof57gxe4xr)
Kiir
15th July 2009, 04:35 PM
Althaea stands up (move action) calls forth her spirit companion into square c6 (minor, everyone but Althaea is adjacent so they all get +1 to fort, ref and will). She also casts protecting strike at orc3 (+9 vs will, 1d8+6 damage, all allies adjacent to my spirit companion gain 4 temp hit points). Althaea sighs as her attack flies very wide of its mark and does nothing (1+ 9 vs will)
attriel
15th July 2009, 07:18 PM
Althaea stands up, summoning her spirit companion to protect the party, and quickly firing off an attack.
Dirk stands up, triggering his armor and drawing his weapons. Unfortunately, sleep clouds his mind and he can't think any deeper about orcs than "kill before they kill you."
[-]Orc 10 moves in and strikes at Dirk (28 vs AC; 12 dmg), his greataxe tearing through the armor like it was still a shirt.[/-]
Orc 10 Smashes his way forward, but Fia's spell causes his feet to drag, forcing him to spend all his energy on moving until he shakes it off (Save: 10).
(Belvar's Turn)
Initiative:
Belvar: 29 (13 dmg; prone) [+1 FRW]
Orc 1: 22 (Sleep: Slowed)
Orc 2: 22 (8 dmg; Sleep: Slowed)
Orc 3: 22 (8 dmg; Slowed)
Orc 4: 22 (Slowed)
Orc 5: 21 (Sleep: Slowed)
Orc 6: 21 (Sleep: Slowed)
Orc 7: 21
Orc 8: 21
Fia:16 (8 dmg; prone) [+1 FRW]
Marcus: 15 (30 dmg; prone) [+1 FRW]
Orc 9: 12
Althaea: 12
Dirk: 10 (13 dmg; prone) [+1 FRW]
Orc 10: 5 ()
Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=7mp1xgesmwsb3qvj17vpetb117brt8cgngvfz nlmpujlpcuoh3lociof57gxe4xr)
drathos
15th July 2009, 07:37 PM
Friggin hell.. Won't be able to attack this round and I can't even get myself between the mobs and everyone else..
Belvar stands up and moves to C4 the long way (looping around through B3 to prevent triggering OAs) with a bestial roar, brandishing his axe.
Hate leaving Fia and Althaea down there alone, but I've got the feeling I need to not let ugly here take swings at Dirk and Marcus
Zyzzyx
15th July 2009, 09:16 PM
Orc 10 Smashes his way forward, but Fia's spell causes his feet to drag, forcing him to spend all his energy on moving until he shakes it off (Save: 10).
I may be prone, but I think I still get my basic attack vs Orc 10 from my current stance. But with a -2 to attack for being prone. (PHB p279) And it would be soon as he starts moving towards me, not when he's next to me.
Ranged Basic Attack, +12-2 vs AC, 1d12+10 dmg
Bah... oh well, really doubt a 15 hits.
Oh hey, Orc 9 moved up as well... lemme at him! Damn...
I will now hope that I don't die, and maybe our shaman has an immediate interrupt heal or somesuch.
DinbinFanfoom
16th July 2009, 10:31 AM
Fia will:
Stand (move).
Take her orb from her pocket (minor).
Cast Thunderwave (standard) (Close Burst 3, ATK +9 vs FOR, DAM: 1d6+6, Targets pushed 3 squares) at D4-F6.
"Alright! Alright! I'm up!" She looks around at all her comrades lying down. "Oh, so NOW you go back to bed..." Her eyes flare briefly and thunder rolls.
attriel
16th July 2009, 11:39 AM
As Orc 10 moved in, Marcus fired off a wide shot from where he lay, missing by feet (15 vs AC). Orc 9 only just entered the 5 range on the last step; no travel through threatened, no OA
Belvar moves around to engage the axe-wielder, getting in position to draw it's attention
Orc 1 moves down to engage the muttering figure (Fia) who cast something at it, leaving it lethargic and enervated (Z can attack), dodging another wild arrow from Marcus, and attacks (14 vs AC) before falling over (7 vs Sleep)
Orc 2 stands and strikes at the target Belvar presents (26 vs AC; 16 dmg), the axe rending through the shoulder of the armor, and shedding the claws of sleep (17 vs Sleep)
Orc 3 stands and strikes at Fia, angered and enraged. The blow goes well wide (1 vs AC), but allows him to shed the grips of sleep (19 vs Sleep)
Orc 4 moves towards Belvar, but cannot move far (Z can attack) before flinging a handaxe at Belvar (27 vs AC; 8 dmg) (8 vs Slow)
Orc 5 throws another ball at Fia (31 vs AC, 5 Fire), falling over after (5 vs Sleep), and Orc 6 follows suit (19 vs AC, 5 Fire) (4 vs Sleep)
Orcs 7 and 8 throw pitch at Belvar (19 vs AC, 19 vs AC), both missing.
Fia's Action
Marcus has two opportunities for firing (Orc 1 and Orc 4) ; I'll use the leftover Orc 9 roll from last cycle for the first that he wishes to take
Initiative:
Belvar: 29 (37 dmg)
Orc 1: 22 (Sleep: Unconcious) (he's not really in the fire)
Orc 2: 22 (8 dmg)
Orc 3: 22 (8 dmg)
Orc 4: 22 (Slowed)
Orc 5: 21 (Sleep: Unconcious)
Orc 6: 21 (Sleep: Unconcious)
Orc 7: 21
Orc 8: 21
Fia:16 (18 dmg; prone) [+1 FRW]
Marcus: 15 (30 dmg; prone) [+1 FRW]
Orc 9: 12 (20 dmg)
Althaea: 12
Dirk: 10 (13 dmg; prone) [+1 FRW]
Orc 10: 5
Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=7mp1xgesmwsb3qvj17vpetb117brt8cgngvfz nlmpujlpcuoh3lociof57gxe4xr)
Zyzzyx
16th July 2009, 11:49 AM
OA vs Orc 1: 13 vs AC (from previous roll)
OA vs Orc 4: 29 vs AC, 21 damage
attriel
16th July 2009, 12:28 PM
As Orc 1 moves in to attack Fia, Marcus quickly readies an arrow to fire off. As he draws his bowstring, the brute standing next to him with a greataxe buries the blade in the hapless ranger's chest cavity (31 vs AC, 16 dmg). The arrow flies wide of it's target (15 vs AC).
46/48 damage so far marcus ... ARE YOU SURE you want to take the second shot? He might miss!
Using a ranged weapon while adjacent to a melee opponent triggers an OA against you.
DirkDarkBlade
16th July 2009, 01:43 PM
Dirk's plan: He will stand (move action) and attack with the Lightning Shortsword +1 (standard action). He'll use his Daily lightening power from the sword (free action) (Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target takes 1d6 lightning damage). If the dice say I hit that should affect orc's 1,2,3 and 10 (assuming I understand correctly).
I don't think that leaves Dirk any actions left so he'll have to wait till next round to cuss.
(Let me know if I've misunderstood some of the rules).
Edit: The direct attack is on Orc 10. since it is the only one in meelee range. I thought that but realized after posting that I didn't actually say it.
Edit2: Per some coaching I believe I can also use my at-will power of Riposte Strike (as the attack) so if Orc 10 attacks me before my next turn I can attack Str vs. AC dealing 1d6 +5 (dex mod). (I didn't think I could do the riposte attack and lightening together).
DinbinFanfoom
16th July 2009, 01:58 PM
Fia's boomsticking above might change that. In hindsight, we should have coordinated. Your attack is pretty nice. Fia dropping after you in init order would have doubled the whammy. As-is, some of those targets for your attack won't be there by the time your attack turn comes.
Edit: Well, since Atty hasn't processed this yet...
Fia will drop to after Dirk in attack order before performing her actions (see above).
DirkDarkBlade
16th July 2009, 05:43 PM
Isn't there an option to delay your attack until later in the initiative order? I know you can't just choose to act earlier but I thought there was an option to delay your action.
Kiir
16th July 2009, 05:44 PM
Isn't there an option to delay your attack until later in the initiative order? I know you can't just choose to act earlier but I thought there was an option to delay your action.
Yes you can change your initiative to go after someone if you wish and it works better for the group.
DinbinFanfoom
16th July 2009, 06:19 PM
Isn't there an option to delay your attack until later in the initiative order? I know you can't just choose to act earlier but I thought there was an option to delay your action.Fia did just that, dropping to after you.
Kiir
16th July 2009, 09:48 PM
Marcus thinks twice about the whole attacking again thing/AO against orc 9 and decides to wait since he doesn't want to become elf paste.
He stands (move action), shifts to B7 (move action) declares orc 10 his Hunter's Quarry (minor). Then he uses his AP and uses Hunter's Bear Trap against orc 10 with his bow (+12 vs AC, 2d12+10 damage, target is slowed and takes 5 ongoing damage save ends) and uses his Hunter's Quary for additional damage.
+29 vs AC, 25 damage, slowed and +5 ongoing damage till save
Kiir
16th July 2009, 09:55 PM
Althaea casts Healing Spirit on Marcus, and uses the extra healing to heal Fia (+1d6) (minor). She pulls out her totem (minor). She then attempts to cast Protecting Strike against orc 10 (+9 vs Will, 1d8+6 damage, +4 temp hitpoints to all allies adjacent to my spirit companion).
Fia Heal 6, 28 vs Will, 7 damage, +4 temp hitpoints to Fia, Marcus and Dirk
drathos
16th July 2009, 10:26 PM
Belvar: 29 (37 dmg)
Belvar's at 32 damage. The hit for 16 from Orc 2 gave me 5 temp hp after the fact, which absorbed most of the hit from Orc 4 (which I'm presuming is ranged and doesn't replace the temp hp, but can't see map atm as it's down)
attriel
16th July 2009, 10:29 PM
Belvar's at 32 damage. The hit for 16 from Orc 2 gave me 5 temp hp after the fact, which absorbed most of the hit from Orc 4 (which I'm presuming is ranged and doesn't replace the temp hp, but can't see map atm as it's down)
Damn, I keep forgetting those skills that give people THP when they take damage and stuff. Oi. OK
attriel
16th July 2009, 11:07 PM
Turns out I had the map somewhere, so I can see it ; can't update it or anything though
While Fia pauses to consider her options (delay), Marcus moves himself away from the bruiser (B7) and quickly fires off a blow (29 vs AC, 25 dmg, slowed, 5 ongoing), the arrow burying deep in it's flesh.
Orc 9 hisses and chants something in orcish, leaving Marcus feeling chilled as though something is watching him (26 vs Will, -4 AC Save Ends). More chanting follows, and Orc 10 suddenly makes a basic attack against Belvar (19 vs AC; Miss; heals 5) Orc 9 power, Orc 10 makes MBA, and if he hits he also gains 15 hp. 5 if he misses
Althaea quickly summons up some healing power for Marcus and Fia (Surge and 6), before summoning a strike against Orc 10 (28 vs Will, 7dmg, +4THP Marcus, Fia, Dirk)
Dirk jumps to his feet and quickly strikes at Orc 10 (29 vs AC, 6 dmg, 6 Lightning Orc 1 2 3 10), ready to fend off a retaliation.
Fia quickly follows up with her own blast of noise (26 vs F1 H, 13 vs F2 M, 26 vs F3 H[-], 15 vs F10 M[/-]), blasting their eardrums for 11 damage apiece and pushing them back and away. [-]There's no reason for it to not hit #10, so I'm including it in the blast But she takes a quick hit from Orc 3 at the same time (19 vs AC, 16 dmg, Bloodied)[/-] Orc 1 is in D3, Orc 3 is in E3 now after push
Orc 10 bellows (5 ongoing) and decides that the evil bow man must die (You've far and away done the most damage to him. And Orc 9 is calling for your head), shifting towards him, taking another quick arrow (19 vs AC, 16 dmg, Bloodied). Raging again, he quickly brings his axe around at the elf pate (16 vs AC-4, 14 dmg), perking up at the sight of it's hated enemy nearly falling before it (heal 21) Yay for THP! (15 vs Slow, Dmg)
End of Round 2
*** Belvar's turn. ***
Initiative:
Belvar: 29 (32 dmg, Bloodied)
Orc 1: 22 (17 dmg, Sleep: Unconcious)
Orc 2: 22 (14 dmg)
Orc 3: 22 (25 dmg)
Orc 4: 22 (Slowed)
Orc 5: 21 (Sleep: Unconcious)
Orc 6: 21 (Sleep: Unconcious)
Orc 7: 21
Orc 8: 21
Marcus: 15 (44 dmg, 0THP, -4AC SE, Bloodied) [+1 FRW]
Orc 9: 12 (20 dmg)
Althaea: 12
Dirk: 10 (13 dmg, 4THP) [+1 FRW]
Fia:10 (12 dmg, 4THP) [+1 FRW]
Orc 10: 5 (32 dmg)
I'll update the map in the morning if the tool is working again
Current Status:
Belvar: 28/60, Bloodied
Dirk: 33/46 +4THP
Fia: 26/38 +4THP
Marcus: 4/48, Bloodied, -4AC SE
Althaea: 50/50 (I swear it's incidental that she just hasn't DONE anything to piss off an orc!!!)
attriel
17th July 2009, 08:53 AM
Trying out Greebos spreadsheet since this fight is getting involved with damages/etc
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used29Belvar28/600112Bloodied; 22Orc 117????Unconcious?22Orc 214????-?22Orc 325????-?22Orc 40????Slowed?21Orc 50????unconcoius?21Orc 60????Unconcious?21Orc 70????-?21Orc 80????-?15Marcus4/48009(8)Bloodied; -4 AC (SE), +1 FRW12Orc 920????-?12Althaea50/5001111-10Dirk33/46418+1 FRWSword10Fia26/38417+1 FRW5Orc 1032????-?
DirkDarkBlade
17th July 2009, 10:39 AM
Round 3: Dirk finds Orc 10 is next to him and surrounded by Dirk's allies. Using his Topple Over Encounter Power (standard action) Dex vs. AC. +15 Attack, damage 1d6 +5. and Orc 10 will be knocked prone.
If Dirk has CA then an additional +3 attack. and sneak attack damage 2d8+4. I think since Orc 10 moved and is facing away Dirk should have CA.
Dirk will also call into question the legitimacy of the Orc's lineage.
(edited the CA bonus to attack)
drathos
17th July 2009, 11:20 AM
I had a plan, but now I need to see a map to know where everything is after all the pushing and shoving..
Edit: Nevermind.. Just realized that all of the map links had the same url. thought it was unique per round/layout.
Belvar shifts into C5 and Cleaves Orc 10, marking it.
(Attack +10 vs AC = 16)
guessing that's not a hit, but just in case..
Orc 10 damage = 1d12 + 6 = 9
Orc 2 damage = 4
Shiz
17th July 2009, 11:24 AM
Round 3: Dirk finds Orc 10 is next to him and surrounded by Dirk's allies. Using his Topple Over Encounter Power (standard action) Dex vs. AC. +15 Attack, damage 1d6 +5. and Orc 10 will be knocked prone.
If Dirk has CA then an additional +1 attack. and sneak attack damage 2d8+4. I think since Orc 10 moved and is facing away Dirk should have CA.
Dirk will also call into question the legitimacy of the Orc's lineage.
CA = +2 atk
DirkDarkBlade
17th July 2009, 02:54 PM
CA = +2 atk
Then since my char sheet says +1 to attack when I have CA does that mean it is +3 when I use that skill and have CA? It lists this because of Nimble Blade.
DinbinFanfoom
17th July 2009, 02:56 PM
Then since my char sheet says +1 to attack when I have CA does that mean it is +3 when I use that skill and have CA? It lists this because of Nimble Blade.
Yes, +3.
attriel
17th July 2009, 03:57 PM
Belvar shifts in to strike the bruiser, but the blow loses it's force amongst the armor (16 vs AC)
Orc 1 slumbers (3 vs Sleep).
Orc 2 swings at Belvar, but the blow slides along the armored sleeve (19 vs AC).
Orc 3 moves to D5 (flanking Belvar vs Orc 10) Assuming Marcus is not taking the bow shot with Orc 10 standing next to him again and buries his axe in Marcus unprotected flank (27 vs AC, 11 dmg; +5THP Belvar)
Orc 4 throws another axe at Belvar, sinking it past the fighters defenses (26 vs AC, 9 dmg; +5THP Belvar), and throws off the lethargy that Fia caused (15 vs Slow).
Orc 5 slumbers (6 vs Sleep). Orc 6 slumbers (5 vs Sleep)
Orc 7 throws another pitch ball, aiming for Dirk (22 vs R, 5 fire dmg), while Orc 8 throws one at Belvar (23 vs R, 5 fire dmg)
I think I got the THPs right for Belvar this time
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used29Belvar13/600112Bloodied; 22Orc 117????Unconcious?22Orc 214????-?22Orc 325????-?22Orc 40????-?21Orc 50????unconcoius?21Orc 60????Unconcious?21Orc 70????-?21Orc 80????-?15Marcus4/48009(8)Bloodied; -4 AC (SE), +1 FRW12Orc 920????-?12Althaea50/5001111-10Dirk32/46018+1 FRWSword10Fia26/38417+1 FRW5Orc 1032????Marked: Belvar?
Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=7mp1xgesmwsb3qvj17vpetb117brt8cgngvfz nlmpujlpcuoh3lociof57gxe4xr)
DinbinFanfoom
17th July 2009, 04:15 PM
Marcus has no choice but to withdraw a bit... at least briefly... :D
Nimble Strike: +12 vs AC, 1d12+10 dmg; Shift 1 square before or after you attack. (standard)
Target: Orc 10, after using NS to shift South
ATK: Moot. Bah.
DAM: 0
Elven Accuracy to the Rescue (He hasn't used this, has he?) (free)
Target: Orc 10, using EA reroll
ATK: 27 vs AC
DAM: 16
Then, he'll shift back north again, to keep Dirk flanking (move)
He shrugs off whatever that -4 effect was (Save: 16)
Effect: Dirk is still flanking. He'll need a heal, Althaea.
Edit: Didn't realize he'd burned his AP. Nice catch, Kiir. C'ept now he's next to the Orc at 4hp. *gulp* Hoping Belvar's mark helps divert attention, still one orc to go, though.... :D
Kiir
17th July 2009, 04:51 PM
Althaea casts Healing Spirit on Marcus with the extra hit points going to Belvar (+1d6 hit points) (minor action). She then casts Spirit of the Healing Flood (close blast 5, +9 vs Fort, 1d8+6 damage each enemy in burst, effect: until the end of teh encounter, you and all allies in burst (so everyone) gains 2 regen when bloodied, each character may end the regen effect to gain 10 hit points, standard action). She then uses her AP to cast Spirit of the Shielding Fire on Belvar (effect the primary target gains 10 temp hit points, until the end of the ecounter the primary target gains resist 5 fire and you can use spirit of the shielding fire attack, standard action).
orc 1 7 + 9 = 16 vs fort
orc 2 16 + 9 = 25 vs fort
orc 3 12 + 9 = 21 vs fort
orc 4 7 + 9 = 16 vs fort
orc 5 1 + 9 = 10 vs fort MISS
orc 6 11 + 9 = 20 vs fort
orc 9 13 + 9 = 22 vs fort
orc 10 20 + 9 = 29 vs fort
11 damage to all orcs hit, but orc 10 who takes 14 damage
+5 hit points to Belvar
drathos
17th July 2009, 04:56 PM
Orc 3 moves to D5 (flanking Belvar vs Orc 10) Assuming Marcus is not taking the bow shot with Orc 10 standing next to him again and buries his axe in Marcus unprotected flank (27 vs AC, 11 dmg; +5THP Belvar)
I assume you mean D4 and buries his axe in Belvar's flank? D5 is currently occupied by Orc 2 and Belvar is at C5 (not shown as such on map)
attriel
17th July 2009, 04:58 PM
I assume you mean D4 and buries his axe in Belvar's flank? D5 is currently occupied by Orc 2 and Belvar is at C5 (not shown as such on map)
Yeah. The toddler was helping me post. Just got the map updated. And yeah, D4, Belvar :o
attriel
17th July 2009, 05:27 PM
Marcus falls back, firing an arrow as he goes, wounding the fell beast more (27 vs AC, 16 dmg), and closes in while shaking off the spell from Orc 9.
Orc 9 begins chanting and muttering once more, and Marcus and Belvar both loose their attention as they keep an eye on what the vile creature is doing (24 vs Will, 26 vs Will; Fear: -4 AC, save ends), and suddenly the bruiser swings his axe around at Belvar's distraction, as though a signal has come from the caster (23 vs AC, 12 dmg; 15 heal; Belvar +5 THP)
Althaea begins her own chanting, healing Marcus (12) and Belvar (5). Then a wash of power flows through everyone (Regen 2) and the Orcs stagger (M H H M M H H C ; 0 11 11 0 0 11Dead 11 14). She continues her primal chorus and Belvar feels a strength flow through him (+10THP, +5Fire Resist; Althaea SSoF)
Dirk shoves his blade forward and plunges Orc 10 over (24 vs AC, 18 dmg, Prone)
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used29Belvar6/605112Bloodied; 22Orc 117????Unconcious?22Orc 225????-?22Orc 336????Bloodied; ?22Orc 40????-?21Orc 50????unconcoius?21Orc 70????-?21Orc 80????-?15Marcus16/48009(8)Bloodied; +1 FRW12Orc 931????-?12Althaea50/5001110-10Dirk32/46018+1 FRWSword10Fia26/38417+1 FRW5Orc 1065????Bloodied; Marked: Belvar?
attriel
17th July 2009, 06:04 PM
Updated with the Regen
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used29Belvar6/60101120Bloodied; +1 FRW, Regen 222Orc 117????Unconcious?22Orc 225????-?22Orc 336????Bloodied; ?22Orc 40????-?21Orc 50????unconcoius?21Orc 611????Dead; ?21Orc 70????-?21Orc 80????-?15Marcus16/48009(8)0Bloodied; +1 FRW, Regen 2Spitting Cobra, Hunter's Bear12Orc 931????-?12Althaea50/5001110Regen 2Healing Flood, Shielding Fire10Dirk34/460180+1 FRW, Regen 2Sword10Fia26/384170+1 FRW, Regen 2Sleep5Orc 1065????Bloodied; Marked: Belvar?
drathos
17th July 2009, 06:47 PM
Belvar should have 10 THP, not 5. I suspect it'll matter if Orc 10 swings at me.
attriel
17th July 2009, 06:55 PM
Belvar should have 10 THP, not 5. I suspect it'll matter if Orc 10 swings at me.
I knew I'd missed something still
attriel
17th July 2009, 07:04 PM
Din, you posted for Marcus but forgot to post for Fia
DinbinFanfoom
17th July 2009, 08:30 PM
OK, this might look complicated...
1) Chill Strike (RNG 10, ATK: +9 vs FOR, DAM: 2d8+6, Target DAZED until EONT) on Orc 10. (Standard)
ATK: 27 vs FOR
DAM: 17
2) Move to C4 via a crescent-shaped route: C7-B7-A6-A5-B4-C4. Orc 10 is dazed (or dead), so no OA's for him (Move)
3) Burn AP (Minor? Free?)
4) Thunderwave! (CB 3, ATK +9 vs FOR, DAM: 1d6+6, Target pushed 3 squares) targetted at D3-F5 (Standard)
ATK Orc 1: 11 vs FOR (-5 for unconc... MIGHT have hit, assuming base FOR of 16 or less)
DAM: 12 (pushed NE to G -1, off the map, you might have to expand it)
ATK Orc 3: 17 vs FOR
DAM: 12 (pushed E to G 4)
ATK Orc 2: 13 vs FOR
DAM: 12 (pushed SE to G 8) (probably missed)
ATK Orc 4: MISS
OOC: That would have been pretty cool if more had hit... I was pretty explicit with the pushes... since a push is away from the caster, I just sent the orcs on the straightest, simplest paths from the origin square, Fia.
DirkDarkBlade
17th July 2009, 09:24 PM
Dirk: Will stay on Orc 10 (prone). Using Sly Flourish (Dex vs AC) Attack +14 (+11 for Sly Flourish +3 for CA since its prone). Damage is 1d6+9. With CA I will use the Sneak attack to add 2d8+4 damage.
attriel
19th July 2009, 11:17 AM
Fia begins her own arcane chanting, the clearing filling with the noise of all the chanting and casting. Orc 10 staggers under the blast of cold (27 vs For, 17 dmg). Moving around (C4), she quickly chants another spell off (11+5 vs FOR, Miss; 17 vs FOR, Hit, 12 dmg, push to G4; 13 vs FOR, Miss; 1 vs FOR, Miss)
Soon as I get to a computer I can do the map on, I'll update it.
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used29Belvar6/6010112-Bloodied; +1 FRW, Regen 222Orc 117????Unconcious?22Orc 225????-?22Orc 348????Bloodied; ?22Orc 40????-?21Orc 50????unconcoius?21Orc 70????-?21Orc 80????-?15Marcus16/48009(8)-Bloodied; +1 FRW, Regen 2Spitting Cobra, Hunter's Bear12Orc 931????-?12Althaea50/5001110Regen 2Healing Flood, Shielding Fire10Dirk34/46018-+1 FRW, Regen 2Sword10Fia26/38417-+1 FRW, Regen 2Sleep5Orc 1082????Bloodied; Marked: Belvar? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=7mp1xgesmwsb3qvj17vpetb117brt8cgngvfz nlmpujlpcuoh3lociof57gxe4xr)
attriel
19th July 2009, 01:06 PM
Orc 10, reeling in pain, and unsure which of his targets are a bigger threat, finds himself turning to strike down the one taunting him. I presume that at this juncture, Althaea is going to use that Immediate Interrupt she put on Belvar, so I'll wait for her to resolve it. Or for her to say "let him die!"
(Map should be updated now too, btw)
Kiir
19th July 2009, 01:16 PM
Althaea activates Spirit of the Shielding Fire Attack (imm interupt, +9 vs Ref, 2d6+6 fire damage). She will also use Bonds of the Clan to take half the damage of the attack if orc 10 is still able to attack and damage Belvar (imm interupt as well).
19 vs Reflex
10 damage
attriel
19th July 2009, 07:42 PM
Orc 10 turns to attack the fighter that has been taunting him and drawing him, only to find himself struck down by Althaea's magic (19 vs Ref, 10 dmg; dead).
Belvar's Turn :o
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used29Belvar6/6010112-Bloodied; +1 FRW, Regen 222Orc 117????Unconcious?22Orc 225????-?22Orc 348????Bloodied; ?22Orc 40????-?21Orc 50????unconcoius?21Orc 611????Dead; ?21Orc 70????-?21Orc 80????-?15Marcus16/48009(8)-Bloodied; +1 FRW, Regen 2Spitting Cobra, Hunter's Bear12Orc 931????-?12Althaea50/5001110Regen 2Healing Flood, Shielding Fire10Dirk34/46018-+1 FRW, Regen 2Sword10Fia28/38417-+1 FRW, Regen 2Sleep5Orc 1092????Dead; Marked: Belvar? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=7mp1xgesmwsb3qvj17vpetb117brt8cgngvfz nlmpujlpcuoh3lociof57gxe4xr)
drathos
19th July 2009, 07:55 PM
He lives! :eek2:
Belvar will use his Second Wind, regaining 15 hp, then spend his AP and tries to lure Orc 2 into a more andvantagious position for Dirk while marking it. (Footwork Lure, +10 vs AC, 1d12+8 damage, I can shift 1 square and slide the target into the space I left)
On hit:
Damage = 14
Belvar shifts to D4, Orc 2 slid to C5
Saving throw vs Fear: 12
attriel
20th July 2009, 02:35 PM
Belvar draws deep and recovers himself before tricking the nearest orc into lowering it's guard (29 vs AC, 14 dmg, bloodied; CA to Dirk)
Orc 1 shudders awake (10 vs sleep; prone), and Orc 2 takes his swing at the fighter (26 vs AC, 8 dmg), angry about being tricked.
Orc 3 moves in to close on Belvar, while Marcus takes his shots (27 vs AC, 22 dmg), felling the orc at Belvar's feet.
Orc 4 decides to put an end to the ranger and moves to engage him, and Marcus again takes a shot (24 vs AC, 23 dmg), and Althaea tries taking one as it passes as well (9 vs AC). It then brings it's own axe down, just missing the wily ranger (18 vs AC).
Orc 5 grimaces and charges down to attack Althaea, just dodging another arrow from Marcus (18 vs AC). His own blow, however, goes far wide of Althaea as he ducks in fear (1 vs AC).
Orc 7 starts to move, and is quickly felled by another blast from Marcus (28 vs AC, 17 dmg). Orc 8 moves in to engage Belvar, an arrow dragging across it's straps (17 vs AC). It, too, swings far wide (1 vs AC)
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used29Belvar15/6010112-Bloodied; Regen 222Orc 117????Prone?22Orc 239????Bloodied; ?22Orc 370????Dead; ?22Orc 423????-?21Orc 50????-?21Orc 611????Dead; ?21Orc 717????Dead; ?21Orc 80????-?15Marcus16/48009(8)-Bloodied; +1 FRW, Regen 2Spitting Cobra, Hunter's Bear12Orc 931????-?12Althaea50/5001110Regen 2Healing Flood, Shielding Fire10Dirk34/46018-+1 FRW, Regen 2Sword10Fia28/38417-+1 FRW, Regen 2Sleep5Orc 1092????Dead; Marked: Belvar? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=7mp1xgesmwsb3qvj17vpetb117brt8cgngvfz nlmpujlpcuoh3lociof57gxe4xr)
drathos
20th July 2009, 03:33 PM
Belvar draws deep and recovers himself before tricking the nearest orc into lowering it's guard (29 vs AC, 14 dmg, bloodied; CA to Dirk)
I think Dirk will have to shift down one to gain CA, won't he?
Orc 1 shudders awake (10 vs sleep; prone)
Dang! I was hoping to get in my first ever Coup de Grace! :frown:
attriel
20th July 2009, 03:47 PM
I think Dirk will have to shift down one to gain CA, won't he?
Oh, yeah. Forsome reason I was seeing it as flanked by you and Dirk. No CA to dirk, sorry dirk!
Kiir
20th July 2009, 03:55 PM
Marcus uses Nimble Strike (shift one square before or after you attack, +12 vs ac, 1d12+10 damage, standard action), shifting to A7 before drawing his bow, shooting at orc 9. He then uses his elven accuracy (unless he has already used it) to erase his last shot and try again. He then moves to c10 after his attack (move action).
*edit* He used Elven accuracy last round, so likely he just ends up at B9 this round with no damage being done.
+14 vs AC orc 9
13 damage
Kiir
20th July 2009, 04:06 PM
Althaea shifts to B9 (move action). She then casts Thunder Bear's Warding at orc 9 (+9 vs fort, 1d6 + 6 damage, all allies adjacent to my spirit companion have resist all damage 4, Marcus gains 4 temp hit points, standard action).
+24 vs Fort against orc 9
10 damage
Dirk has resist 4 vs all damage
Marcus gains 4 temp hit points
attriel
20th July 2009, 08:19 PM
Marcus steps back while firing off his bow, but Orc 9 easily sidesteps the arrow (14 vs AC), and then moves to a more advantageous position.
Orc 9 grunts and moves towards Marcus, who takes another quick strike, piercing the advancing orc deeply (30 vs AC, 22 dmg). The Orc chants some quick words, and Marcus feels his resolve weakening (20 vs Will, AC -4 fear, SE), just before the Orc strikes at him with the spear it holds (22 vs AC, 9 dmg; self heal 13).
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used29Belvar15/6010112-Bloodied; Regen 222Orc 117????Prone?22Orc 239????Bloodied; ?22Orc 370????Dead; ?22Orc 423????-?21Orc 50????-?21Orc 611????Dead; ?21Orc 717????Dead; ?21Orc 80????-?15Marcus7/48009(8)-Bloodied; +1 FRW, Regen 2Spitting Cobra, Hunter's Bear12Orc 940????Bloodied; ?12Althaea50/5001110Regen 2Healing Flood, Shielding Fire10Dirk34/46018-+1 FRW, Regen 2Sword10Fia28/38417-+1 FRW, Regen 2Sleep5Orc 1092????Dead; Marked: Belvar? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=7mp1xgesmwsb3qvj17vpetb117brt8cgngvfz nlmpujlpcuoh3lociof57gxe4xr)
(I need to update the map and let Althaea re-evaluate)
Zyzzyx
20th July 2009, 08:53 PM
Do I get the 2 regen?
16+2-9=9hp ?
DinbinFanfoom
20th July 2009, 09:03 PM
Still cranky from having been woken up early, Fia stays with ol' reliable.
"Eww! Get away from me!"
Thunderwave! (Close burst: D1-F3) (+9 vs FOR, DAM: 1d6+6, Target pushed 3 squares)
ATK (Orc 1): 19 vs FOR
DMG: 12
Pushed to G0 (off map)
ATK (Orc 8): 25 vs FOR
DMG: 12
Pushed to H0 (off map)
attriel
20th July 2009, 09:37 PM
Yes, I just forgot to record it, thanks Marcus
Althaea shifts and chants off her own primal invokation, bearing into the orc (24 vs Fort, 10 dmg), and helping her companions (Dirk 4 resist all, Marcus +4THP)
Dirk shifts down and attempts to quickly strike at the flanked orc, but fails (1 vs AC)
Fia then summons her own magic, striking out at Orc 1 (19 vs For) and Orc 8 (25 vs For). They both stagger and are thrown away by the blast (12 dmg, push 3), Orc 8 tumbling lifelessly.
This goes much faster now that all my orcs go at once basically :o
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used29Belvar23/602111-Bloodied; Regen 222Orc 129????Prone?22Orc 239????Bloodied; ?22Orc 370????Dead; ?22Orc 423????-?21Orc 50????-?21Orc 611???? Dead; ?21Orc 717???? Dead; ?21Orc 812???? Dead; ?15Marcus9/48408-Bloodied; Regen 2Spitting Cobra, Hunter's Bear12Orc 940????Bloodied; ?12Althaea50/5001110Regen 2Healing Flood, Shielding Fire10Dirk34/46018-+1 FRW, Regen 2, 4 Resist AllSword10Fia28/38417-Regen 2Sleep5Orc 1092???? Dead; ? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=7mp1xgesmwsb3qvj17vpetb117brt8cgngvfz nlmpujlpcuoh3lociof57gxe4xr)
drathos
20th July 2009, 09:59 PM
Well.. Since Dirk decided to miss, I guess it's up to me to finish off Orc 2..
Belvar, seeing the other two orcs go flying away, changes his strategy, turning on Orc 2 and brings his axe down in a crushing blow (Crushing Surge, invigorating, +12 (with CA) vs AC, 1d12+8 damage), marking it.
On hit:
18 Damage and 1 THP for me (doesn't matter, already have some)
If it dies, I will move around to E8 by way of F7, saying something about the Orc 9's parentage and elderberries..
attriel
20th July 2009, 10:13 PM
Belvar sinks his weapon deeply into the Orc cornered between himself and Dirk (28 vs AC, 18 dmg).
[-]Orc 1 returns to the fray (outside of Marcus' range) and attacks Belvar (22 vs AC; 14 dmg).[/-]
Orc 2 quickly returns the favor and attacks Belvar, too (24 vs AC, 12 dmg).
Orc 4 takes a shot at Dirk (22 vs AC; 16 dmg -4 resist), while he's distracted wondering why his blade is in the dirt.
Orc 5 shifts down to attack Marcus (Shifting indicates it does not provoke OAs) and quickly strikes at him, but fails to connect (15 vs AC)
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used29Belvar13/602111-Bloodied; Regen 222Orc 129????Prone?22Orc 257????Bloodied; ?22Orc 370????Dead; ?22Orc 423????-?21Orc 50????-?21Orc 611????Dead; ?21Orc 717????Dead; ?21Orc 812????Dead; ?15Marcus9/48408-Bloodied; Regen 2Spitting Cobra, Hunter's Bear12Orc 940????Bloodied; ?12Althaea50/5001110Regen 2Healing Flood, Shielding Fire10Dirk22/46018-Bloodied; +1 FRW, Regen 2, 4 Resist AllSword10Fia28/38417-Regen 2Sleep5Orc 1092????Dead; ? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=7mp1xgesmwsb3qvj17vpetb117brt8cgngvfz nlmpujlpcuoh3lociof57gxe4xr)
I'm fairly sure the Surges and AP columns are not entirely accurate, haven' been remembering to note them
attriel
20th July 2009, 11:53 PM
Oops. Forgot he was prone. Even if it was on my list :o
He stood up, drew, and threw a handaxe and misses instead :o
Zyzzyx
21st July 2009, 01:03 AM
I'll shift back to B10 to clear myself from Orc 9. (move)
As I'm backing up, I let him know that I've really had enough of him.
Designate Orc 9 as my quarry. Minor.
Coming alongside Althaea I plant my back foot and quickly fire off two shots to Orc 9.
- Prime Shot: +1 to attack rolls if none of your allies are closer to the target
- Twin Strike: +12 vs AC, 1d12+5 dmg; two attacks, one or two creatures
- Hunter's Quarry: Minor, Once per round on attacking the quarry do additional 1d6 dmg
Meh... 21 dmg, could've been better, but I'll take it. Hope its enough though.
attriel
21st July 2009, 12:55 PM
Marcus steps back and quickly fires off a pair of arrows at his mark (C, 24, 26 vs AC, 6 dmg, 4 Quarry, Dead) felling the foe.
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used29Belvar13/602111-Bloodied; Regen 222Orc 129????-?22Orc 257????Bloodied; ?22Orc 370????Dead; ?22Orc 423????-?21Orc 50????-?21Orc 611????Dead; ?21Orc 717????Dead; ?21Orc 812????Dead; ?15Marcus11/48408-Bloodied; Regen 2Spitting Cobra, Hunter's Bear12Orc 974????Dead; ?12Althaea50/5001110Regen 2Healing Flood, Shielding Fire10Dirk22/46018-Bloodied; +1 FRW, Regen 2, 4 Resist AllSword10Fia28/38417-Regen 2Sleep5Orc 1092????Dead; ? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=7mp1xgesmwsb3qvj17vpetb117brt8cgngvfz nlmpujlpcuoh3lociof57gxe4xr)
attriel
21st July 2009, 02:59 PM
Althaea, Dirk, Fia.
I don't think I have any remaining actions for you currently
And Belvar might as well post, although admittedly things might change again if Fia throws orcs around again
DinbinFanfoom
21st July 2009, 03:03 PM
OOC: Yeah, I'm ready to post, but have to have Dirk/Althaea resolve first. Chance of orcs getting thrown around: 80-90%. If Dirk could finish off that orc he's flanking, that would be splendid.
Kiir
21st July 2009, 03:39 PM
Althaea has her spirit companion shift to D5(move action), She then casts Spring Renewal Strike at Orc 2 (+9 vs Fort, 2d8+6 damage, and one ally adjacent of your spirit companion can spend a healing surge +4 (to Belvar) standard action).
And she unfortunately misses so the healing surge can't be used, sigh
DirkDarkBlade
21st July 2009, 05:44 PM
Dirk uses Torurous Strike against Orc 2 (Standard, encounter power). Dex vs AC. Hit: 2W + dex (4) + Str (4) because I'm a brutal scoundrel. Since I have CA over Orc 2 also Sneak Attack damage of 2d8+4.
Also, if another Orc hits me I will use my immediate Interupt Enounter Power - Second Chance. To force an enemy to roll the attack again and use the second roll if it is lower. (Is that how that type power works?).
I'm not sure if it will make the difference but I forgot to add the +3 for CA to the to hit roll So it should be +14 not 11. (+2 for CA and +1 for Nimble Blade).
DinbinFanfoom
21st July 2009, 06:02 PM
IF Dirk has taken Orc 2 out:
"Stay where you are, meanies!" Fia will move to B5 (move) and fire Icy Rays (RNG 10, 1 or 2 targets, ATK +9 vs REF, DAM 1d10+6, Target immobilized until EONT) at orcs 4 and 5.
ATK vs Orc 4: 12 vs REF
ATK vs Orc 5: 23 vs REF
Damage: 8
Any targets hit are immobilized until EONT.
OOC: What bonus does Althaea's companion grant again?
drathos
21st July 2009, 08:18 PM
It grants +1 to Fort/Ref/Will to adjacent allies, I think
Belvar will end the regen and gain 10 hp.
If Orc 2 is dead:
Belvar moves to D7 (via E6) and swings his axe in a Sweeping Arc at Orcs 4 and 5 (and marking)
Attack 1 - +12 vs Orc 4 AC = 30
Attack 2 - +12 vs Orc 5 AC = 27
Damage 1 - Orc 4 = 1d12+8 = 13
Damage 2 - Orc 5 = 1d12+8 = 16
If not:
Belvar brings down his axe on Orc 2's head (Crushing Surge again)
Attack 1 - +12 vs AC = 30
Damage 1 - 1d12+8 = 13 (and gain 1 THP, already have 2)
He then performs the same move as above.
edit: Added the +2 to Orc 2 attack for CA
attriel
21st July 2009, 09:36 PM
Althaea's Spirit Companion shifts, but is unable to complete the strike against the nearby Orc (11 vs Fort)
Dirk quickly strikes Orc 2 down (20 vs AC. 28 dmg), before Fia moves and fires off her rays of ice. Orc 4 dodges (12 vs R), but Orc 5 is struck down by the chill (23 vs R, 8 dmg).
Belvar then moves ... Actually, since there's only one target, I'll let Belvar modify his action. You're hitting, off the first attack roll, but if you want to use a skill that does more single target damage, feel free
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used29Belvar25/602111-Bloodied; +1 FRW22Orc 129????-?22Orc 285????Dead; ?22Orc 370????Dead; ?22Orc 423????-?21Orc 58????Dead; ?21Orc 611????Dead; ?21Orc 717????Dead; ?21Orc 812????Dead; ?15Marcus11/48408-Bloodied; Regen 2Spitting Cobra, Hunter's Bear12Orc 974????Dead; ?12Althaea50/5001110Regen 2Healing Flood, Shielding Fire10Dirk24/46018-Regen 2, 4 Resist AllSword10Fia28/38417-Regen 2Sleep5Orc 1092????Dead; ? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=7mp1xgesmwsb3qvj17vpetb117brt8cgngvfz nlmpujlpcuoh3lociof57gxe4xr)
drathos
21st July 2009, 10:10 PM
OK. Changing the move to C6 and the attack to Comeback Strike (2d12+8 and spend a healing surge), still marking the Orc.
Will use the 2 damage rolls already made making the damage 21 and I gain 15 HP.
I was probably going to be using that attack next round anyway, so it works either way
attriel
21st July 2009, 10:31 PM
Belvar moves in and feels a rush of adrenaline as he rends into Orc 4 (30 vs AC, 21 dmg, 15 heal)
Orc 1 moves in and attacks Fia (23 vs AC, 8dmg), angry and bitter over being blown around like a pingpong ball in a hurricane.
Orc 4, meanwhile, flails uselessly at Belvar (15 vs AC)
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used29Belvar40/602111-+1 FRW22Orc 129????-?22Orc 285????Dead; ?22Orc 370???? Dead; ?22Orc 444????Bloodied; Marked: Belvar?21Orc 58???? Dead; ?21Orc 611???? Dead; ?21Orc 717???? Dead; ?21Orc 812???? Dead; ?15Marcus11/48408-Bloodied; Regen 2Spitting Cobra, Hunter's Bear12Orc 974???? Dead; ?12Althaea50/5001110Regen 2Healing Flood, Shielding Fire10Dirk24/46018-Regen 2Sword10Fia28/38417-Regen 2Sleep5Orc 1092???? Dead; ? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=7mp1xgesmwsb3qvj17vpetb117brt8cgngvfz nlmpujlpcuoh3lociof57gxe4xr)
Kiir
21st July 2009, 10:43 PM
Althaea's spirit companion will shift to C5 (move action). She will then cast Protecting Strike on Orc 1 (+9 vs will, 1d8+6 damage, each ally adjacent to my spirit companion gains 4 hit points (Belvar, Dirk and Fia), standard action).
19 vs Will
13 damage orc 1
4 temp hit points to Fia, Belvar and Dirk
Zyzzyx
21st July 2009, 10:47 PM
Even hurting as much as I am, I've still got that wonderful elven ranger perception and can see Orc 1 moving in to attack Fia.
"No. You. Don't." And with that I sneak an arrow past my friends to Orc 1.
- Disruptive Strike: Immediate Interrupt, Trigger: You or an ally is attacked by a creature; +12 vs AC, 1d12+10 dmg; The target takes a penalty to its attack roll for the triggering attack equal to 3 + your Wisdom modifier (4).
On my turn, I'll move to E9 and launch a volley towards Orc 4.
- Twin Strike: +12 vs AC, 1d12+5 dmg; two attacks, one or two creatures
- Hunter's Quarry: Minor, Designate nearest enemy as quarry
attriel
21st July 2009, 10:52 PM
Marcus fails to intercept the orc as it attacks Fia, but he quickly fells Orc 4 (31 vs AC, 22 vs AC, 24 dmg, dead)
DinbinFanfoom
21st July 2009, 11:22 PM
OOC: If the remaining orc is still alive after Althaea's attack, Fia will try to keep it from escaping:
"Orc cooties, EWWW!" Fia exclaims, shifting away from Orc 1 (to A4).
Ray of Frost (RNG 10, ATK +9 vs FOR, DAM: 1d6+6, Target slowed)
ATK: 20 vs FOR
DAM: 12
Target slowed until EONT
attriel
21st July 2009, 11:27 PM
The party focuses their fire on the last remaining orc, killing it quickly.
After Althaea and Fia it had 8hp left. Between Dirk and Belvar, it's dead.
Heal? Search? Move camp?
DirkDarkBlade
21st July 2009, 11:31 PM
Search corpses for evidense and proffits?
DinbinFanfoom
21st July 2009, 11:36 PM
"I suggest a few of you..." she gestures towards Dirk and Marcus "...scouty types do a circuit around the camp; fifty yards into the woods and see if there is anything else out there. We don't know if this was an advance party or a marauding band in it's own right. I'm not sure I want to keep camping here... it's all..." she looks around at the orc-blood covered site. "...Icky. If you wanna search them for goodies, go ahead."
Fia will help search the bodies and identify anything they find. She is secretly concerned that the orcs found them rather easily given their attempts to hide their camp. Then she suddenly realizes how tired she is and how dark the circles will be under her eyes when the sun comes up. She begins scrabbling through her bag for some ointment...
Zyzzyx
21st July 2009, 11:39 PM
Once it quiets down, perception check on anything else that might be a bit odd in the forest around us.
Prcp 24 < passive prcp 25
attriel
21st July 2009, 11:42 PM
Din and Dirk -- I need actual perception rolls if you're searching. If you're just generally "looking" by kicking the corpses, then I guess I don't really :o
DinbinFanfoom
21st July 2009, 11:47 PM
Fia examines the bodies, lip curling in disgust as she does so.
Result: 29
drathos
21st July 2009, 11:50 PM
Belvar will join in the ghoulish search of the corpses.
Kiir
22nd July 2009, 12:06 AM
Althaea will also search the corpses to see if there is anything of interest on them.
DirkDarkBlade
22nd July 2009, 10:17 AM
Sorry I didn't think about rolling for corpse searching (we didn't do that in the older rules). I'm also not clear on if this perception roll is +8 or +18. I'm guessing +18 since the critters are unlikely to be trying to hide their valuables at this point.
attriel
22nd July 2009, 02:32 PM
It's the +8 , Murgos. The 18 is general noticing of things, the +8 is for when you're looking for something
Going through the bodies, you find that the bruiser had about 50g worth of various coins, and the caster seems to have held the collected bits and bobs. You find various small equipment, gear, and bags, most of which don't appear to be worth dragging around with you.
Marcus and Dirk scout the surrounds and don't find any evidence of an organized force preparing for attack. In fact, it seems as though this group might have found them coincidentally, the tracks seemingly those of a group just walking with a general destination ahead rather than a specific destination nearby.
DinbinFanfoom
22nd July 2009, 02:46 PM
Marcus and Dirk scout the surrounds and don't find any evidence of an organized force preparing for attack. In fact, it seems as though this group might have found them coincidentally, the tracks seemingly those of a group just walking with a general destination ahead rather than a specific destination nearby.Fia can't help but get the nagging feeling that somehow these orcs happened through their site simply to gauge the party somehow. BUT WHY? :D
OOC: What time of day/night is it?
DirkDarkBlade
22nd July 2009, 02:46 PM
Can we tell which general direction they were headed in. In other words were they headed the same way we are heading, from where we are heading back towards where we came from, or accross our path?
attriel
22nd July 2009, 02:49 PM
They seemed to be headed across your path, East to West (you're travelling South to North).
It's currently ~3am? Dirk and Althaea still have their watches to take. but you'd just finished the long-rest.
DinbinFanfoom
22nd July 2009, 03:04 PM
"How come our camp sites keep getting stunk up?" Fia complains. She'd rather be sleeping right now, but doubts she could what with the flies already starting to settle on the dead orcs. Eww. "Maybe we just go to bed earlier tonight?"
Kiir
22nd July 2009, 03:39 PM
Althaea nods at Fia, "Sounds like a good idea to me, finding a new site or moving all the orcs out of our current site, just seems like more trouble then it is worth right now."
DinbinFanfoom
23rd July 2009, 01:03 PM
OK, we eat a light meal and move on, deciding to get travelling early today.
attriel
24th July 2009, 10:16 AM
Going to try to get to this in a little bit ; two days out of the office and all kindsof stuff piles up :/
attriel
24th July 2009, 09:39 PM
OK, so getting to this during the day worked terribly.
As the group proceeds they are clearly reminded that this area was lost to the Orcs and has been left to them for generations. They evade numerous small groups, tracking along game paths to avoid the ever thickening clusters.
They can see the castle on a ridge the last morning. They also discover that just over the ridge they camped behind lays an orc encampment.
Quick estimates indicate that there are at least a hundred orcs in the part of the camp directly before them.
Ideas on how to proceed
attriel
25th July 2009, 06:44 PM
Psst, this is where you guys discuss a strategy :o
Zyzzyx
25th July 2009, 07:46 PM
...Brave, brave Sir Robin bravely ran away...
Oh, oops... the bard is my other character.
DinbinFanfoom
26th July 2009, 10:13 PM
So the orcs are between us and the castle?
attriel
26th July 2009, 11:00 PM
Yes, there appears to be a rather large encampment of orcs. You're faily sure that the entrance to the castle would only be an hour or two of simple walking, once you're past the orcs.
DinbinFanfoom
27th July 2009, 10:14 AM
Fia suggest we give the orcs a wide berth, careful not to be seen by any patrols. We skirt!
Kiir
27th July 2009, 10:55 AM
Althaea agrees that skirting the area the orcs are in would be a good idea. It probably makes sense to be on high alert if there are this many orcs nearby.
attriel
27th July 2009, 07:30 PM
Waiting on Dirk and Belvar to voice their opinions. One for turn and run away, and two for skirt the edges of this encampment
Zyzzyx
27th July 2009, 07:38 PM
Sorry, that was OOC... thought I posted Marcus' thoughts.
"We're certainly not going to wander straight through that camp, even if we waited til dark. I'd rather not turn around here, so lets carefully make a wide loop around."
drathos
27th July 2009, 08:22 PM
I'm not one for turning my back on a mission. I say we try to go around them, but we need to stay very alert.
DirkDarkBlade
27th July 2009, 09:34 PM
Dirk doesn't think the Orc's in the camp appear to have much in the way of valuables so he'd just as soon skirt around them. Unless one of the finger twitchers happens to have a teleport spell handy that can port us over to the castle entrance.
Dirk does pull his cloak around himself (The one that lowers ranged attacks against Dirk - I don't have my char sheet handy so I don't remember what its called).
(Sorry for the delay, work was very hectic today and I don;t have internet at home - darn Comcast - so I'm relying on alternative connections).
attriel
27th July 2009, 09:40 PM
Buncha pansies
Well, OK. Everyone give me two stealth checks.
And are you swinging back to the front entrance of the castle or going up a hillside?
Kiir
27th July 2009, 09:47 PM
Which way are the orcs watching as to which way we go. Stealth +2
Zyzzyx
27th July 2009, 09:55 PM
Be vewwy vewwy quiet...
bugger...
DirkDarkBlade
27th July 2009, 10:10 PM
Stealth +13...
attriel
27th July 2009, 10:19 PM
Which way are the orcs watching as to which way we go. Stealth +2
They're not really watching the castle. They're not laying seige, they're just camped around it
DinbinFanfoom
28th July 2009, 12:17 AM
Buncha pansiesAre you saying we oughta just try to waltz through 118 orcs and hope they don't notice the half-dozen not-orcs?
And are you swinging back to the front entrance of the castle or going up a hillside?Where ever the orcs are thinnest, I'd say. How tall are the walls? Are the orcs inhabiting the castle?
Well, OK. Everyone give me two stealth checks.
Stealth 1: 18
Stealth 2: 10 ("Who's SHOVING?!?")
attriel
28th July 2009, 12:24 AM
Are you saying we oughta just try to waltz through 118 orcs and hope they don't notice the half-dozen not-orcs?
TBH, I had this whole sneaking through the camp thing thought out with you guys doing gather and listen checks and bluffs about being sent by XYZ and stuff ...
Where ever the orcs are thinnest, I'd say. How tall are the walls? Are the orcs inhabiting the castle?
The orcs don't appear to be seiging the castle, so they're not particularly trying to find you as you approach it. OTOH, they are there, so they can notice you walking up to it (and then decide to care or not)
And from here, you have no idea if they're inhabiting the castle. It's just one of life's little mysteries :)
DinbinFanfoom
28th July 2009, 12:29 AM
TBH, I had this whole sneaking through the camp thing thought out with you guys doing gather and listen checks and bluffs about being sent by XYZ and stuff ...OOC: Haha, fair enough. Frankly, I saw "118" and went all woogity. I also thought back to some scenario you once described involving PC's charging a castle through enemies and getting killed, stupidly and all that. That didn't help me decide to be bold. :D
The orcs don't appear to be seiging the castle, so they're not particularly trying to find you as you approach it. OTOH, they are there, so they can notice you walking up to it (and then decide to care or not)OOC: Heh, OK. We can work with that.
And from here, you have no idea if they're inhabiting the castle. It's just one of life's little mysteries :)OOC: I guess we'll find out when we get there. If I hear "fetchez la vache!" in orcish, I'm porting out, though. :D
attriel
28th July 2009, 02:11 AM
The party advances, skirting the encampment. As they swing to the West, they note that there are more camps set up beyond this one. It's possible that the Orcs are preparing for a new war.
They pass the front pickets of the camp readily. As they scurry on their way, they also note a large number of pack animals and carts. Dirk can just make out the sound of hammers on steel in the distance somewhere, but it's hard to tell where in the camp, or indeed which camp, the sound eminates from. Marcus sees a few goblins scurrying about, and hears elvish being spoken from one of the tents near the edge of the camp.
As they pass the rear guard, Fia trips and shouts out, alerting the orcs. A few orcs look in their direction, but no one seems to care overly. After all, who would try sneaking past an entrenched encampment of hundreds of orcs during brunch.
See next thread
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