View Full Version : Group 8: OOC & General discussion
Shiz
5th October 2009, 04:28 PM
I am thinking that as the day wears on, more will come back. Now is probably a good time to strike or create a diversion.
Asharad
5th October 2009, 04:53 PM
I'm a big fan of setting fire to villages.
Just saying.
Lycos
5th October 2009, 05:35 PM
Lycos is out for blood to avenge Baladir. ;)
:lowlol:
Asharad
8th October 2009, 06:24 PM
We are attacking, yes?
EricStratton
8th October 2009, 08:53 PM
We are attacking, yes?
Erik is, hell yeah. He had the taste of combat and has fell in love.
Lycos
9th October 2009, 01:56 PM
Should we leave one alive so that we can have Lamsi interogate them?
Shiz
9th October 2009, 02:01 PM
Ash, update your map. There is no enemy near O8. OOps, you can sure throw that guy a long way!
Lycos
9th October 2009, 03:40 PM
Yeah, blast 20. it's ridiculous.
Hush you! It's not ridiculous as long as it's to our advantage. :mrgreen:
If the mobs start doing it. I'm crying foul. :lowcool:
DinbinFanfoom
9th October 2009, 03:47 PM
I'd like to request that papa gator be allowed to walk around the corner and bite that guy then. He can move 6 squares on his own and I would have had him do that but there is no way to tell where the doors are on the map.OK. How far into the hut will PG chase him?
Asharad
9th October 2009, 03:57 PM
OK. How far into the hut will PG chase him?
Ever though this seems like a trick question I'm going to say as far as it takes to take a bite out of him.
The hut is probably full of savages, but I gotta imagine a giant ghost alligator suddenly running into the family room and killing your uncle would have an unsettling effect on everyone there.
Asharad
9th October 2009, 04:18 PM
He make me so proud.
EricStratton
9th October 2009, 05:19 PM
I'm not arguing against it but what are we trying to learn?
Shiz
9th October 2009, 05:32 PM
What color their blood is?
Asharad
9th October 2009, 05:39 PM
How many times you can punch them before they pass out.
Lycos
9th October 2009, 05:39 PM
Why they are here?
What scares the crap out of them?
How many more are there?
When will the others get back?
Where did they come from originally?
Are there more coming from the other island?
How often do they get reinforcements?
Other than that, their hair color. :lowrazz: :D
Lycos
9th October 2009, 05:41 PM
He make me so proud.
You must be tearing up as we speak. :lowlol:
Lycos
12th October 2009, 04:48 PM
Once Darganti goes, I'll decide my turn.
DinbinFanfoom
13th October 2009, 12:56 PM
Bear with me, really busy today, will get to this tomorrow.
DinbinFanfoom
14th October 2009, 10:02 AM
It's currently KT's turn, I believe.
Lycos
14th October 2009, 10:03 AM
It's currently KT's turn, I believe.
Shiz didn't take care of that? *gasp*
DinbinFanfoom
14th October 2009, 11:40 AM
Dude, KT is at N9 not K9. Also, your grid does not have APs. We all should have 1. We are going to need it.Fixed and I'll fix that.
Greebo
14th October 2009, 11:53 AM
Are you using the latest version that I built, or your own?
DinbinFanfoom
14th October 2009, 11:56 AM
Are you using the latest version that I built, or your own?
It's yours, but it might not be up to date.
Greebo
14th October 2009, 12:07 PM
Well bear in mind, most of the data on that grid is actually player responsibility . I included it as a convenience to the DMs, not the players.
If I were you, I'd have dropped something nasty on Shiz' head for the way he voiced his gripe about APs not being on it. You are far more gracious than I.
Shiz
14th October 2009, 12:30 PM
Nasty was not my intention nor do I see it in what I typed. It was just a reminder.
Greebo
14th October 2009, 12:41 PM
I didn't say you were nasty. I said I'd drop nasty on you for how you voiced it - as in you didn't ask him politely if he'd consider adding that feature to his chart. Instead, you pointed it out as if it were some kind of glaring omission - at least that's how it read to me.
AP tracking, HP tracking, and the like are player responsibilities. The DMs here track them as a time/effort savor for themselves because if we had to say, "You take 5 dmg" and wait for you to say, "Crap I'm unconscious" these games would take even longer.
IMO you are far too quick to jump in and speak for the DM when it's the DM's role to answer, and even when it's not, it certainly seems that more often than not, the answers you give to rules questions are incorrect, as supported by the number of times I've quoted the rules in response to your errors.
I know you mean well, but dude if you WERE in my game, we'd have had words a long time ago. I don't think you even begin to appreciate the amount of work that goes into running a game like this. Why do you think I keep suggesting you try it?
DinbinFanfoom
14th October 2009, 12:42 PM
IMO you are far too quick to jump in and speak for the DM when it's the DM's role to answer, and even when it's not, it certainly seems that more often than not, the answers you give to rules questions are incorrect, as supported by the number of times I've quoted the rules in response to your errors.LOL, I'm guilty of that, too. :D FWIW, I didn't realize AP wasn't on the chart, and likely would have put it there myself, if I'd noticed it beforehand. Wasn't offended.
Shiz
14th October 2009, 12:55 PM
I know you mean well, but dude if you WERE in my game, we'd have had words a long time ago. I don't think you even begin to appreciate the amount of work that goes into running a game like this. Why do you think I keep suggesting you try it?
I know damn well how much work probably goes into it. That is why I am resisting despite the great story I have in mind.
Peace! I love all my DMs.
Asharad
14th October 2009, 02:12 PM
IMO you are far too quick to jump in and speak for the DM when it's the DM's role to answer,
I'm confused as to where we are in the order, is it your turn Greebo?
DinbinFanfoom
14th October 2009, 02:24 PM
I'm confused as to where we are in the order, is it your turn Greebo?
Rofflecopters.
Asharad
14th October 2009, 02:28 PM
hehe
Busting of Greebo's balls aside, the tools y'all have developed for playing this online are amazing.
DinbinFanfoom
14th October 2009, 02:29 PM
hehe
I can freely laugh because I'm not in any of Greebo's groups. One of your incarnations, on the other hand, might be in trouble. :D
That said, another logical progression (aside from a lot of bug fixes) to the map tool would be to integrate more of that "table stuff" into it so we could keep everything in one place... the table would appear below the map.
Greebo
14th October 2009, 02:34 PM
Nah, I'm not vindictive, and I'm not claiming to speak for any DMs but myself. Duma's pending death has NOTHING at all to do with this thread. ;)
Asharad
14th October 2009, 02:46 PM
Honestly, Duma is a bit hapless.
Shiz
14th October 2009, 03:24 PM
Aren't all divas?
Oh DEVA. sorry.
EricStratton
15th October 2009, 04:52 PM
I don't know how big the cloud was but Erik had moved farther away. That's not represented on the map so...fingers crossed.
Not to totally muddy the waters but this is technically round 3. :D
Erik:
Standard: Cast Chaos Bolt on Guardian 2.
Move: Move back to R8 via the path.
Chaos Bolt: 15+4=19 vs WIL
Dmg: 1d10+6 = 4+6 = 10 dmg
Lycos
15th October 2009, 05:14 PM
Damelon grins as the prone Guardian 1 and lunges at him, +9 vs AC = 16, but misses. He then shifts into a better position, M7, for next round.
He's prone, don't you get a bonus to hit then?
Lycos
15th October 2009, 05:16 PM
Can I move from L6 to K7 without getting caught in the effect of the cloud?
And are those Guardians effected by the cloud as well?
Shiz
15th October 2009, 05:31 PM
I included it, but yes, melee vs prone = CA.
DinbinFanfoom
15th October 2009, 05:46 PM
The guardians are no longer prone.
Shiz
15th October 2009, 05:57 PM
The guardians are no longer prone.
Clever Strike would still have granted CA.
DinbinFanfoom
15th October 2009, 06:40 PM
I don't know how big the cloud was but Erik had moved farther away. That's not represented on the map so...fingers crossed.Fixed and damage removed.
Lycos
16th October 2009, 12:07 PM
Wait. The path I was taking was M6 - I10 and then I10 to H10, and then H10 to F8. I shouldn't take an OA in that case, right?
Shiz
16th October 2009, 12:09 PM
Clubber 3 would OA you in that case. No way to get to the chief without an OA.
Guys, should Damelon help Togar or circle around the huts and go after the boss? I waste a turn if I have to circle. I am thinking of going after the injured Clubber 3.
Lycos
16th October 2009, 12:14 PM
Clubber 3 would OA you in that case. No way to get to the chief without an OA.
Ah, I missed clubber 3. Damn.
Lycos
16th October 2009, 12:17 PM
Guys, should Damelon help Togar or circle around the huts and go after the boss? I waste a turn if I have to circle. I am thinking of going after the injured Clubber 3.
I would not waste the turn.
DinbinFanfoom
16th October 2009, 12:21 PM
Wait. The path I was taking was M6 - I10 and then I10 to H10, and then H10 to F8. I shouldn't take an OA in that case, right?Plus you can't charge in a curve.
Lycos
16th October 2009, 12:22 PM
Plus you can't charge in a curve.
Oh ok. :roll:
Not even as a wind up?
DinbinFanfoom
16th October 2009, 12:28 PM
Oh ok. :roll:
Not even as a wind up?No, or people would be backing up and then charging for a +1 ATK bonus all the time. :D It'd look like one of those Family Circus comics where it shows the dotted line all over the neighbourhood. I suppose the only exception would be if you were charging something that was around a corner, but in Sigurd's case, there was nothing in between. Had F7 been unnoccupied, you could have charged there as well.
Shiz
16th October 2009, 12:33 PM
Charging in a curve is not allowed or disallowed by the official rules. You just have to have at least 2 spaces open between you and the target and proceed to the attacking square between you and the target. Some DMs (on the forums) allow an arcing charge as long as the last 2 squares meet the requirement and some do not. We have played here on these forums that the charge must be straight for its full length.
Since you can move and then charge, it shouldn't be hard to get in position for a straight shot most times anyway.
DinbinFanfoom
16th October 2009, 12:41 PM
Charging in a curve is not allowed or disallowed by the official rules. You just have to have at least 2 spaces open between you and the target and proceed to the attacking square between you and the target. Some DMs (on the forums) allow an arcing charge as long as the last 2 squares meet the requirement and some do not. We have played here on these forums that the charge must be straight for its full length.
Since you can move and then charge, it shouldn't be hard to get in position for a straight shot most times anyway.
You must move at least 2 squares from your starting position, and you must move DIRECTLY to the nearest square from which you can attack the enemy.The curved path is not "direct". At least, that's my take on it. Only F7 and F8 qualify as the nearest squares from which you can attack the enemy, and only F8 was unnoccupied. The "direct" path grants an OA to Clubber 4.
Shiz
16th October 2009, 12:51 PM
I don't disagree with the way we do it at all, just for the record.
DinbinFanfoom
16th October 2009, 12:53 PM
I don't disagree with the way we do it at all, just for the record.
Yeah, it's cool. Seems to be consistent with rules and reality. You'd have the most momentum in a straight-ish line. In a curve, your force would be off-center... tangential.
EricStratton
16th October 2009, 01:43 PM
Yeah, it's cool. Seems to be consistent with rules and reality. You'd have the most momentum in a straight-ish line. In a curve, your force would be off-center... tangential.
I have the scars that prove otherwise. :lowlol:
(for the record I don't care how you do it, as long as it's consistent. Which is more than I can say about how I run Group 4)
Lycos
16th October 2009, 01:48 PM
(for the record I don't care how you do it, as long as it's consistent. Which is more than I can say about how I run Group 4)
Yeah, don't get me started. :roll:
DinbinFanfoom
19th October 2009, 04:28 PM
Move: to G10
Std: Clever Strike vs Clubber 3, +9 vs AC = 16, dmg d8+3+2d6+3 but I think he missed.
What's the second +3 for?
Lycos
19th October 2009, 04:32 PM
I knew that this move to attack the Chanter was going to be ugly, but it had to be done.
Shiz
19th October 2009, 04:33 PM
I agree.
Shiz
19th October 2009, 04:33 PM
I get my STR mod to sneak attack damage as a Brutal Scoundrel.
Lycos
19th October 2009, 04:34 PM
Hold it. The Chanter moved out of my area? Didn't I get an OA on him?
Shiz
19th October 2009, 04:35 PM
Not if he shifted which he did.
Lycos
19th October 2009, 04:39 PM
I hate when they shift. :-/
Lycos
20th October 2009, 10:26 AM
As a minor action I'll use Healing Spirit on Sig. He can spend a healing surge.
I will spend that surge for 7 hps. :mrgreen:
Asharad
20th October 2009, 10:29 AM
I can't Healing Spirit again this encounter.
However, I can do my healing daily. For it to be the most effective the targets (it can be everybody) need to be bloodied. So it's sort of a "oh heck, we're getting pounded" thing. Its either 2 regeneration per round until you aren't bloodied or, as a minor action, yo cancel it and get 10 hit points.
Asharad
20th October 2009, 10:50 AM
Togar being down screws up my whole attack. I'll have to repost.
edit- also I forgot about my 20 that carries over...so hold on.
DinbinFanfoom
20th October 2009, 10:54 AM
Yeah, I was gonna forget your current attack and use the 20 anyway.
Togar: lol
Shiz
20th October 2009, 11:03 AM
Damelon is in a tight spot....
DinbinFanfoom
20th October 2009, 11:29 AM
And Din, don't worry about killing the gator. It is actually very good for us because it only deals 5 dmg to Crashing and he can re-summon it where is wants it vs a much higher potential damage to one of us.Oh. Thanks for reminding me...
Crashing feels sad and notices he has a nosebleed. (Bloodied)
Asharad
20th October 2009, 01:02 PM
For the record, Papa Gator is always Papa Gator! He be da same reptile, he dead to start wit, a little whackin on him just make him lose his mojo for a minute.
Greebo
20th October 2009, 01:24 PM
Any objection to me bringing that caster a little closer to the melees?
Shiz
20th October 2009, 01:44 PM
KT is yours now, Greebs. Do what needs doing. We do not have much AE in the group yet.
DinbinFanfoom
20th October 2009, 01:47 PM
Ball is in Sigurd (Lycos) court.
Lycos
20th October 2009, 02:00 PM
Sigurd is no longer adjacent to Darter 1.
Edited my move.
http://www.legendsofwestwood.org/forum/showpost.php?p=262298&postcount=99
Shiz
20th October 2009, 02:06 PM
Round 2:
move: shift to E9.
If I'm still up, Sigurd will attack the Chanter with a Recuperating Strike.
Recuperating Strike; +6 attack, 1d12+4 damage, on hitting you gain temporary hit points equal to your Constitution modifier (+1). If you are raging, the number of temporary hit points you gain equals 5 + your Constitution modifier (+1).
13 + 6 = 19. Hit?
damage = 6 points of damage.
I gain 6 temp hps.
There it is. Sigurd, you just blocked the chanter from getting pulled and slid by KT. Can you not be at E9?
Lycos
20th October 2009, 02:15 PM
There it is. Sigurd, you just blocked the chanter from getting pulled and slid by KT. Can you not be at E9?
Actually, I would except that Sigurd is raging. I'm going to say that Sigurd is not so much into the mindset of worrying about who is pulling whom. He sees blood and he is going after the biggest target and the one denied to him a round ago.
Shiz
20th October 2009, 02:26 PM
RP is good!
Greebo
20th October 2009, 02:37 PM
There it is. Sigurd, you just blocked the chanter from getting pulled and slid by KT. Can you not be at E9?
I don't know why you think that.
Shiz
20th October 2009, 02:43 PM
You cannot pull an enemy through an allies square, can you?
Quervo
20th October 2009, 02:43 PM
nothing says you cant... your friends would make way for something they know you are doing
Greebo
20th October 2009, 02:48 PM
You cannot pull an enemy through an allies square, can you?
No, you can't.
I don't need to.
He was in D8. Pull E8-F9, shift G9-H9.
Greebo
20th October 2009, 02:49 PM
nothing says you cant... your friends would make way for something they know you are doing
Yeah, it does:
✦ Clear Path: Forced movement can?t move a target
into a space it couldn?t enter by walking. The target
can?t be forced into an obstacle or made to squeeze
into a space.
You can't walk into an enemy square.
You can walk into an ally square, however, so there's no problem taking enemy 1 who's allied with enemy 2, and forcing moving E1 through E2's square.
Greebo
20th October 2009, 02:50 PM
Actually, I would except that Sigurd is raging. I'm going to say that Sigurd is not so much into the mindset of worrying about who is pulling whom. He sees blood and he is going after the biggest target and the one denied to him a round ago.
Henceforth, if KT has a problem with your move or anyone elses, KT will let you know. ;)
Asharad
20th October 2009, 03:00 PM
Well..this can't be good.
The map is showing me as unconscious.
Greebo
20th October 2009, 03:02 PM
Damnit, I just woke Togar up!
DinbinFanfoom
20th October 2009, 03:08 PM
Damnit, I just woke Togar up!Are you having fun yet? :D Maybe you can get these guys to start doing insight/history/arcana/nature checks more often. :D
Asharad
20th October 2009, 03:14 PM
Greebo posts one round of action and we are suddenly ****ed!
Hmmm.
Greebo
20th October 2009, 03:15 PM
Greebo posts one round of action and we are suddenly ****ed!
Hmmm.
I am naturally awesome.
Lycos
20th October 2009, 03:16 PM
This is not looking good. I don't think I can flee at this point. I might be good for two more rounds.
How's everyone else looking?
My daily is spent. I have one encounter power that will give us added attack bonuses if I can kill someone.
Greebo
20th October 2009, 03:25 PM
I can pop a daily that will make one target into a healing pincushion - +4 hps for each hit on that target.
EricStratton
20th October 2009, 03:40 PM
Erik still has his daily but it's a single target thing.
If I can connect with a good Chaos Bolt (multiple secondary attacks) I could really **** them up considering how many of them are bloodied. But since I haven't been able to make ONE secondary attack w/ it so far I'm not counting on it.
Asharad
20th October 2009, 03:43 PM
I have a big group heal but I'm down.
Greebo
20th October 2009, 03:46 PM
I'm gonna unleash my pincushion healing - I'm thinking Clubber 4 because he's undamaged and makes a good candidate for a large number of ppl to hit. Any other thoughts on who should be our hit and heal battery?
DinbinFanfoom
20th October 2009, 03:49 PM
I believe Shiz is CAREFULLY considering his move right now. :D
Shiz
20th October 2009, 03:53 PM
When I stand I get a free shift right?
Greebo
20th October 2009, 03:58 PM
phb, p292
DinbinFanfoom
20th October 2009, 03:58 PM
When I stand I get a free shift right?
Yes. If your square is occupied.
Shiz
20th October 2009, 04:12 PM
Which it isn't. Ok thanks.
Asharad
21st October 2009, 08:45 AM
Shift to K10
Looks like Crashing can't heal anyone else, so..
I can heal everyone else if I am up. My daily is a heal on everyone who is bloodied.
Quervo
21st October 2009, 09:13 AM
yeah move that heal to Ash
Greebo
21st October 2009, 09:23 AM
In that case, if Din allows, I'll heal Crashing. Sorry ash - i read back and saw you used healing spirit twice...forgot to check your daily.
Asharad
21st October 2009, 09:31 AM
S'okay, I've actually never used my daily so it's a bit of a surprise to me as well.
DinbinFanfoom
23rd October 2009, 11:40 AM
I will stand up and shift to h10, (provokes 2 OA's 1 from each clubber) if i dont get knocked out again, I will Attack the chanter with a reaping strikeStand up is a move and so is the shift (the latter wouldn't provoke OA's) but you can't both stand and shift this turn without an AP (which you don't have).
You could stand (move) and shift (move) as a turn, or you could stand (move) and attack (standard), but not stand (move), shift (move) and attack (standard).
Greebo
23rd October 2009, 11:42 AM
Stand up is a move and so is the shift (the latter wouldn't provoke OA's) but you can't both stand and shift this turn without an AP (which you don't have).
You could stand (move) and shift (move) as a turn, or you could stand (move) and attack (standard), but not stand (move), shift (move) and attack (standard).
And you can call me ray, and you can call me jay...
Quervo
23rd October 2009, 11:43 AM
i thought you get a free shift to adj square with a stand from prone??
n/m, miss read that... atk clubber 1
Shiz
23rd October 2009, 11:50 AM
I thought so too but that is only when someone is standing in your square while you are prone.
Asharad
23rd October 2009, 11:58 AM
Bursts don't provoke OA's correct?
DinbinFanfoom
23rd October 2009, 11:59 AM
Bursts don't provoke OA's correct?
Correct.
Shiz
23rd October 2009, 01:09 PM
Ash, no one has any cover currently.
Asharad
23rd October 2009, 01:11 PM
Ash, no one has any cover currently.
yeah, I was a little worried about some of them blocking the rest of them but with the burst like that I don't think it matters.
Greebo
23rd October 2009, 01:31 PM
Actually, Darter 1 has cover from Clubber 2, but thats it.
Shiz
23rd October 2009, 01:42 PM
Allies only grant cover to Ranged attacks, phb 280. Only objects provide cover to Area and Close attacks relative to the origin square.
Greebo
23rd October 2009, 01:51 PM
Hey, very good! You're right, no cover. My bad!
Lycos
23rd October 2009, 01:56 PM
Not that it helps the end result, but I don't think my second wind got calculated into Sigurd's hps.
Asharad
23rd October 2009, 03:17 PM
Don't forget to take your minor action and get 10 hit points.
Greebo
23rd October 2009, 03:35 PM
KT is trying to find the last posted map link, stand by
Greebo
23rd October 2009, 03:38 PM
Also wondering what the current hp stats are, whether regen is kicking in...
Greebo
23rd October 2009, 03:39 PM
Someone unconscious can't take a minor action, but they should get the regen anyway.
DinbinFanfoom
23rd October 2009, 03:41 PM
Someone unconscious can't take a minor action, but they should get the regen anyway.Nope. You have to have 1 HP to get regen. (PHB 293)
Greebo
23rd October 2009, 03:44 PM
Crap, that's two today I've gotten wrong.
Ok - how's this one - Darter 1 was bloodied at 20 hps back on page 2. He now has 41 hps worth of damage. If his bloodied value is 20, he can have no more than 41 hps.
Should Darter 1 be dead, or was bloodied at 20 incorrect?
DinbinFanfoom
23rd October 2009, 03:48 PM
Ok - how's this one - Darter 1 was bloodied at 20 hps back on page 2. He now has 41 hps worth of damage. If his bloodied value is 20, he can have no more than 41 hps.Lemme check on that one. I know I beefed up the HP on the clubbers and darters in this encounter (previous ones were 40) but I'll see what I wrote. 40 should NOT cut it in this particular fight, but it's possible I have a mix of Darters and Darter 2.0's here...
Edit: Yeah, I see my problem. When I changed my stats on my Clubbers and Darters for this encounter, I upped the HP in my notes but didn't change the "bloodied @ damage" value. They weren't actually as bloodied as early as I said they were, but not by much.
Lycos
23rd October 2009, 05:57 PM
KT starts to sing an insulting limerick to Darter 1, but totally messes up the last line, rendering it unfunny and not even that insulting. (ATK 11 vs WIL: miss)
It's interesting how RPG reflects the person behind the character. ;)
DinbinFanfoom
23rd October 2009, 05:58 PM
Woops, that Damelon save is for next round.
EricStratton
23rd October 2009, 06:02 PM
I'm all fired up that Chaos Bolt is finally doing something. :D
Asharad
23rd October 2009, 06:15 PM
Crashing looks appreciatively at Erik.
Greebo
23rd October 2009, 08:28 PM
Has togar used 2nd wind already?
EricStratton
23rd October 2009, 09:21 PM
Crashing looks appreciatively at Erik.
Erik beams from the approval. :mrgreen:
Asharad
24th October 2009, 10:39 AM
KT, use a minor to dispel my heal and get 10 hitpoints.
Greebo
24th October 2009, 01:56 PM
KT, use a minor to dispel my heal and get 10 hitpoints.
Not till I get closer to unbloodied, thanks.
Shiz
26th October 2009, 11:18 AM
+2 vs all damage? Do you mean damage resistance?
Asharad
26th October 2009, 11:19 AM
Yeah, +2 resistance to all damage.
+2 to damage would make it a pretty ****ty spell.
Asharad
26th October 2009, 12:14 PM
Yes, you did, and then C4 critted you afterwards for 12 (see above), knocking you back down to 1.
Aw ****, yeah I totally missed that. I would have second winded instead of attacking. Oh well.
Greebo
26th October 2009, 12:22 PM
I hate to say this, but waking up does not reset the save count. One must rest.
Greebo
26th October 2009, 12:24 PM
Where was Clubber 2 when it attacked Togar for the last time?
DinbinFanfoom
26th October 2009, 12:31 PM
Where was Clubber 2 when it attacked Togar for the last time?
W of him. He skirted the OA, if you're wondering. (Move 6)
C4 and C5 only shifted.
DinbinFanfoom
26th October 2009, 12:31 PM
I hate to say this, but waking up does not reset the save count. One must rest.Oh. Evil. I did not know that.
Greebo
26th October 2009, 12:41 PM
Crap. I totally should have slid Damelon when the clubber missed him (#5, end of 7). Too late now.
We are soooo screwed...
Lycos
26th October 2009, 01:05 PM
Ya totally screwed us you noob! :p
Greebo
26th October 2009, 01:15 PM
Din was holding his natural 20's till I joined just to kill me!!!
DinbinFanfoom
26th October 2009, 01:16 PM
Din was holding his natural 20's till I joined just to kill me!!!
You've got two whole hit points left. Thats TONS! :D
Greebo
26th October 2009, 01:19 PM
You've got two whole hit points left. Thats TONS! :D
Not for long
Quervo
26th October 2009, 01:25 PM
he saved that 20 for togar.... man is Din tough
EricStratton
26th October 2009, 02:16 PM
Oh. Evil. I did not know that.
Me neither. That's vicious.
Greebo
26th October 2009, 02:22 PM
Din: Re Crashing's hps - looks like he never got his 4 thp from my heal of him:
Post 118 - Crashing posted at 0 hps.
#121 - I healed crashing +10 hps +4thp
124 - 7 dmg? shouldn't that have been 3? (7 - 4 temp hps) - so he should have had 7.
UNLESS you actually hit him for 11...in which case the rest doesn't matter
127 - takes 10 : 17 hps - you still had him at 3
129 doesn't show him gaining the 10 hps - should be 17, still shows 3 - but...
132 looks like you have him at 13, cause he lost 12 - 5 left
post 140 - lose 8. -3 total
So still unconscious, but not AS bad...guess it doesn't matter much though. Darn.
DinbinFanfoom
26th October 2009, 02:33 PM
Since you stand about a 80% chance of actually being right, and I'm too lazy to go back and run an audit, I'll go ahead and put Crashing at -3. :D
This DMing is really quite challenging. My main fear isn't making mistakes, but making mistakes that are only picked up well after the fact, which is a whole lot more complicated. :D
Greebo
26th October 2009, 02:34 PM
Yes I'd like very much to count that, please.
DinbinFanfoom
26th October 2009, 02:35 PM
Yes I'd like very much to count that, please.
See, I'm not TOTALLY evil. :D I realized you'd missed it (and so had I) but thankfully KT is the only one it actually affects, so, there ya go.
DinbinFanfoom
26th October 2009, 02:36 PM
I find myself thinking "WOW THIS FIGHT IS LONG" and then I go and look at "Round 29..." in Sagar's game and think "Nevermind...". :D
Lycos
26th October 2009, 03:03 PM
I find myself thinking "WOW THIS FIGHT IS LONG" and then I go and look at "Round 29..." in Sagar's game and think "Nevermind...". :D
That is the...
Longest.fight.ever
Heck, we started it in August.
DinbinFanfoom
26th October 2009, 03:14 PM
Combat goes so much faster now that 6/8 of you are out of play. :P
Lycos
26th October 2009, 03:17 PM
Combat goes so much faster now that 6/8 of you are out of play. :P
:slaproom:
Greebo
26th October 2009, 03:19 PM
Combat goes so much faster now that 6/8 of you are out of play. :P
Imagine how much faster it would go if the DM focused on posting moves and not snark. ;)
DinbinFanfoom
26th October 2009, 03:20 PM
Imagine how much faster it would go if the DM focused on posting moves and not snark. ;)Hey, we're waiting on ES. :D
Asharad
26th October 2009, 04:37 PM
Is this the first actual death in any of the games?
Greebo
26th October 2009, 04:42 PM
Is this the first actual death in any of the games?
Online? Yeah, I think it is.
In real life, I killed Lycos' gnome with the Kruthik Hatchlings Duma is facing now.
Asharad
27th October 2009, 11:59 AM
well, that was really fun right up until we all got killed!
Look for the shaman Crashing's twin brother, also named Crashing, coming soon to an adventure near you! :)
Shiz
27th October 2009, 12:01 PM
hehe. Maybe if Lamsi and Darganti had stayed we could have finished them off and then run. Who knows where they went.
Greebo
27th October 2009, 12:04 PM
I spent minutes --- MINUTES I tell you --- invested in reading the backstory and getting into character for KT.
I feel so cheated!
Lycos
27th October 2009, 01:06 PM
I spent minutes --- MINUTES I tell you --- invested in reading the backstory and getting into character for KT.
I feel so cheated!
How can we ever repay you? :lowrazz: Be glad you're not tonight's dinner like Togar. :D
Greebo
27th October 2009, 01:52 PM
Dark meat for me please.
DinbinFanfoom
27th October 2009, 02:03 PM
Hey, if Erik would post, we could get this show on the road. I hate meetings.
Greebo
27th October 2009, 02:16 PM
Erik sent me a PM for his turn. It says, "Mffmfm mmmm ffmfmmfmmm mmmfmffmf!"
That help? ;)
Lycos
27th October 2009, 02:24 PM
Erik sent me a PM for his turn. It says, "Mffmfm mmmm ffmfmmfmmm mmmfmffmf!"
So, Erik is giving oral to a cannibal, what are the rest of us doing??? ;)
Greebo
27th October 2009, 02:32 PM
So, Erik is giving oral to a cannibal, what are the rest of us doing??? ;)
Erik - HE said it, not me!
DinbinFanfoom
27th October 2009, 03:10 PM
Interestingly, the only roll I seriously had to tweak was one of the last ones... A miss vs KT or Erik might have made combat drag on another round giving Sigurd a 3rd death save failure. "WHY. WON'T. THEY. JUST. RUN. AWAY?!?!?" my mind screamed. :D
Greebo
27th October 2009, 03:12 PM
Interestingly, the only roll I seriously had to tweak was one of the last ones... A miss vs KT or Erik might have made combat drag on another round giving Sigurd a 3rd death save failure. "WHY. WON'T. THEY. JUST. RUN. AWAY?!?!?" my mind screamed. :D
You mean we weren't supposed to win?????
DinbinFanfoom
27th October 2009, 03:12 PM
You mean we weren't supposed to win?????
You were, right up until I received word of Togar's death-wish. :D Actually, even then you were supposed to, but you wouldn't leave your comrade behind/down. Pretty tight bunch for a ragtag crew of shipwreck losers. :D
Quervo
27th October 2009, 03:14 PM
Din... something you need to know... players are stupid as a whole... we can not believe that the DM would ever expect us to run away from something, as such the DM wouldnt put us against anything we cant beat.
DinbinFanfoom
27th October 2009, 03:17 PM
Din... something you need to know... players are stupid as a whole... we can not believe that the DM would ever expect us to run away from something, as such the DM wouldnt put us against anything we cant beat.No no no, don't get me wrong, you guys didn't do anything "wrong" at all. I just had to add a few more mobs until I could get Togar down. And down again. And again. AND FINALLY DOWN. :D It's all good. We just take the story down an alternate path... every encounter has multiple outcomes, all of which are planned for. :D
Greebo
27th October 2009, 03:17 PM
And if the DM WOULD put us against something we can't beat, well then we'd hope the DM would give us major clues.
A slightly off balance fight isn't much of a clue...
A HORDE of enemies arriving from the fringes would have been something, however...
Greebo
27th October 2009, 03:17 PM
all of which are planned for. :D
Oh..
Oh you poor n00b.
DinbinFanfoom
27th October 2009, 03:21 PM
And if the DM WOULD put us against something we can't beat, well then we'd hope the DM would give us major clues.
A slightly off balance fight isn't much of a clue...
A HORDE of enemies arriving from the fringes would have been something, however...
Yeah, I would never do that to you. To reward a player with permadeath for anything short of the most obviously bone-headed of maneuvers would be poor DM form, IMHO. This encounter was meant to be three waves:
1) Clubbers/Darters/Minions (you mowed these pretty good)
2) A pair of heavier warriors (you mowed these even better)
3) A "boss" shaman with a few more Clubbers/Darters (he started to mess you up)
You did great with 1 and 2 even dispite the mobs having better stats than the ones you encountered before. All of the cannibal mobs have SOMEWHAT similar stats: mediocre defenses, but lots of HP and melee firepower. Easy to hit, but they hit a lot. A bit too much for my comfort, actually, as the fight played out. Their rolls were quite good on top of that (their damage rolls always seemed to get the lower ones, their ATK's were frankly averaging something like 15-19, which given the volume was hard for you to deal with).
Lycos
27th October 2009, 03:22 PM
In my experience, running away means leaving people behind with no real resources to get them back even for a rez if you can get that.
For instance in this scenario, Lamsi and Darganti are the only fighters in town. Security is increased at the village here because of the previous attack when you return. It's a harder fight than when we hit them with surprise. That means your situation is worse than when you started. IMO it's better to press on. Plus, what hero, runs away when the fight gets tough? Glory is made when the fight gets tough, and you succeed. :mrgreen:
DinbinFanfoom
27th October 2009, 03:23 PM
Plus, what hero, runs away when the fight gets tough?Psst... Baladir the Paladin is in the OTHER game. :D JK.
Lycos
27th October 2009, 03:24 PM
Yup. It just so happened that you guys pulled him into an almost perfect place to use his burst daily too. He never did get to recharge his other "bog" AE (the poison+daze) in all the tries since he appeared.
The shaman was a mix between a few monster manual mobs that seemed to make sense, with damage scaled down.
Dinbin says: My bad. I edited your post instead of replying too it. I said the above, not you.
Asharad
27th October 2009, 03:36 PM
Wait a minute...Togor was trying to die?
Well ****.
That kinda sucks, in all honesty. I spent time and effort trying to save and help him, time that had I known he was going to do everything possible to die I would have spent somewhere else and which might have altered the course of the fight.
Shiz
27th October 2009, 03:41 PM
Yeah, I didn't realize Q hated his character so much. I knew he wasn't excited, but...still, it was still fun to be beaten.
DinbinFanfoom
27th October 2009, 03:45 PM
Wait a minute...Togor was trying to die?Not ENTIRELY true... he wasn't TRYING to die, but he wasn't trying hard to live. :D (Quervo has RL time constraints that require writing him out for now).
That kinda sucks, in all honesty. I spent time and effort trying to save and help him, time that had I known he was going to do everything possible to die I would have spent somewhere else and which might have altered the course of the fight....and thus it would have been wrong for he or I to tell you that. :D
Greebo
27th October 2009, 03:50 PM
Not ENTIRELY true... he wasn't TRYING to die, but he wasn't trying hard to live. :D (Quervo has RL time constraints that require writing him out for now).
...and thus it would have been wrong for he or I to tell you that. :D
Respectfully disagree. You HAVE told us, tainting the enjoyment of our honest effort to win. Had we known Togar didn't care if he lived or died, we would have done different things, and we may have won out, which would have been more enjoyable in the long run than "We busted ass trying to save everyone only to find out one person didn't really care".
I wouldn't have done the last heal action, for example. I COULD have gone aggressive on that.
DinbinFanfoom
27th October 2009, 03:50 PM
Oh by the way, I think this:
Crashing: "Perception. Am I being cooked?"
...is pretty much golden.
DinbinFanfoom
27th October 2009, 03:54 PM
Respectfully disagree. You HAVE told us, tainting the enjoyment of our honest effort to win. Had we known Togar didn't care if he lived or died, we would have done different things, and we may have won out, which would have been more enjoyable in the long run than "We busted ass trying to save everyone only to find out one person didn't really care".It'll all come together when you get back to the islander village to find the "goodbye cruel world!" note he left on your pillow, KT. The battlefield is no place for rueful tell-alls on "why I'm dissatisfied with life" and "I wanted to be a dancer! Not a fighter! Damn you dad!".
PS: KNOWING that we were writing Solak out in Game 3 had us almost considering using him as cannon-fodder. I contemplated tipping my hand earlier, but figured this made the most RP sense. I'd argue that the outcome was more "realistic" than if I'd told you.
Greebo
27th October 2009, 04:00 PM
It'll all come together when you get back to the islander village to find the "goodbye cruel world!" note he left on your pillow, KT. The battlefield is no place for rueful tell-alls on "why I'm dissatisfied with life" and "I wanted to be a dancer! Not a fighter! Damn you dad!".
Din - this is an OOC discussion, not an IC one. If Quervo wanted out of the group, IMO the group deserves to know. The players deserve the opportunity to choose whether the knowledge will affect their IC actions or not.
DinbinFanfoom
27th October 2009, 04:04 PM
Din - this is an OOC discussion, not an IC one. If Quervo wanted out of the group, IMO the group deserves to know. The players deserve the opportunity to choose whether the knowledge will affect their IC actions or not.While I agree in principle, my point was that mid-encounter was likely not the place for that. I only got the request after the fight had started.
Asharad
27th October 2009, 04:09 PM
If Q doesn't want to play, I have no problem with that.
However, he was doing things to get himself killed in that fight, stuff that the rest of us responded to in good faith (not knowing the "plan") and stuff that, as a result, kinda hurt the party. He didn't just get himself killed, he contributed to the death of the rest of us (not, long term, that it mattered, but still...)
Like Greebo said, I was feeling bad for Q that Togar got killed but okay with the outcome of the fight. We all tried (I thought) and just lost. it was fun and that happens.
Now that is soured because one of us wasn't trying and the rest of us didn't know it.
If a player doesn't want to play anymore, they can always expire from their wounds later. Kamakazing in the middle of a big fight only ****s everyone else.
DinbinFanfoom
27th October 2009, 04:15 PM
Now that is soured because one of us wasn't trying and the rest of us didn't know it.
If a player doesn't want to play anymore, they can always expire from their wounds later. Kamakazing in the middle of a big fight only ****s everyone else.To be fair, nothing I saw in his actions indicated a "kamakaze" attack. He wasn't the only party-member to rush in, and the only thing that I saw him actually DO that indicated he wasn't whole-hearted was 1) not try to flee when he got whacked around, something that the rest of you were doing anyway and 2) not take his SW when he could have (he ended up taking it anyway, as a result of a heal).
I can undertstand your frustration. However since I think that it would only be fair for it to come out eventually, it should at least come out at the end of the immediate encounter, not before. An alternate way for me to handle it could have been for one of the mobs to simply Coup-de-Grace Togar in the middle of the battle, but that as a choice I didn't take. It didn't "feel" right.
I'm sorry if my decision has caused you dissatisfaction, but I have to say that if I had it to do over again, I probably wouldn't have changed anything, given the info I had at the time.
Asharad
27th October 2009, 04:17 PM
I want my money back!
Quervo
27th October 2009, 04:38 PM
Guys dont bash Din... The original intention was togar go down and "new character #45467" to show up just in time to completely save the encounter...
But real life has just crashed down on my head...
I have been on Short Term Disability since last year, that time is running out quickly, the plan was for long term to kick in till work could place me in a job that could meet my job restrictions... well it looks like LTD will not be approved and I will be forced back to my old position, even though i am not better, to keep my job including medical beni's so i can try and get better.
I just found this out last night, so I told Din this morning that I think it is better that we NOT write me into a new toon only to have abandon him in 10 days. Now there is a chance that before the 13th i could be offered an inside job, but if that doesnt happen I am going back to a crew that is working 10+hrs/day 7day/week.
I have already told Greebo that I plan on Jacoby retiring in his game once we hit town... so he could be replaced.
Lycos
27th October 2009, 05:00 PM
I'm cool with it guys.
And as far as charging in. Yeah, a barbarian tends to do that since he doesn't have nice distance attacks. So, it will happen. And I couldn't wait for the shaman to pick us off with his spells. He was bad news. We had to go after him.
Asharad
27th October 2009, 05:23 PM
I like bashing Din, though!
Shiz
27th October 2009, 06:05 PM
I don't hold any regrets about what happened. It is all fun. I certainly don't think any of us are upset with Quervo given what is going on with him.
That said, no defender kind of leaves us in a pinch tactically. I will roll with it, though. The story is good.
Shiz
28th October 2009, 03:02 PM
Just so we are all on the same page. This is an escape mission. We get untied and we run like children to an ice cream truck.
Greebo
28th October 2009, 03:42 PM
I am absolutely unstealthy, but don't want to leave anyone behind. What's Dam's stealth?
Shiz
28th October 2009, 03:43 PM
Dam is +5 Stealth. That makes me the best candidate to visit the huts and free people.
Greebo
28th October 2009, 03:46 PM
Dam is +5 Stealth. That makes me the best candidate to visit the huts and free people.
Heh, I just checked - you're +8. :P
Lycos
28th October 2009, 03:53 PM
We need our items though. I am going to be useless without a weapon.
Lycos
28th October 2009, 03:53 PM
Heh, I just checked - you're +8. :P
You forgot the Barney Fife effect -3. ;)
Greebo
28th October 2009, 05:17 PM
Can you explain the map usage? What are the stones around the camp?
Shiz
28th October 2009, 05:44 PM
A wall.
Lycos
5th November 2009, 01:50 PM
Din, I know you've been posting today, so I'm assuming you've had time to work on this? Are you waiting on us?
Greebo
5th November 2009, 02:24 PM
Could you post map links more often?
Greebo
5th November 2009, 02:25 PM
Hold on processing shiz for a minute please.
Greebo
5th November 2009, 02:29 PM
Never mind - was consdiering shifting clubber 5, but I like him right where he is.
Edit: strike that, forgot spirits can't flank. Still considering.
Greebo
5th November 2009, 02:35 PM
shiz - thinking of sliding clubber to F7 on his miss (before your turn).
If I then slide you into G7, I can maneuver around him to E8 assuming you killed the underling. Good for you?
Shiz
5th November 2009, 02:38 PM
I thought you can only slide me and there is nowhere to slide me.
Virtue of Cunning - When an enemy misses an ally
within 5 + Int mod squares, slide that ally 1 square as a free
action (1/rd).
Greebo
5th November 2009, 02:50 PM
Hmm. I misread that. Damn. And I screwed up Din as a result. Oh well thats a bonus.
i can slide you and it north, you can hit it, and I can step in behind him.
Shiz
5th November 2009, 03:31 PM
So am I attacking Clubber 5 or Underling? I will have to roll damage if the former.
Greebo
5th November 2009, 03:34 PM
I'd be moving you before your attack, so clubber 5, but I wont' do it w/o your ok.
Lycos
5th November 2009, 03:39 PM
Yeesh, slavedriver. :D
No back talk! *cracks the whip* :mrgreen:
Sigurd wriggles some more, but to no avail, though he thought he had it there for a second... Nope.
Ok, this tells me, I'm done. (That was a 20, I can't do better than that.) Just let me know when I get free or dead.
Shiz
5th November 2009, 03:46 PM
Slide me then.
Shiz
5th November 2009, 03:59 PM
Amended my attack to be against Clubber 5, 18 vs AC, 19dmg.
Greebo
5th November 2009, 04:21 PM
Damelon goes for Clubber 5 with a Clever Strike, +10 vs AC = 18, 19dmg.
I think they are minions but if not I can roll dmg (d4+2d6+6). Clever Strike means I get CA if an ally that can attack is adjacent to my target.
edit: Greebo seems to want me to change my target to Clubber 5 so I did. Whatever KT wants Dam to do, he will do, although I think 19dmg kills Clubber 5,
Reason I offered was I don't expect 19 damage to kill him necessarily, and I'm setting up a flank. And we didn't know it was 19 at the time of discussion. I offered to move him if you agreed, i'm not trying to push it on you, just throwing it out there.
Shiz
5th November 2009, 04:29 PM
Happy to kill him. Let's do the slide game. To be fair, now that I rolled damage and made it clear I am attacking him, I don't want to change back. 19dmg might not finish him, but we can live with that.
EricStratton
6th November 2009, 09:32 AM
Clever Strike:
Requirement: You must be wielding a light blade.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier (+3) damage. Level 21: 2[W] + Dexterity modifier (+3) damage.
Special: If an ally is adjacent to the target and is able to attack it, you have combat advantage against the target for this attack.
Double sword: +7 attack, 1d8+3 damage
EricStratton
6th November 2009, 10:57 AM
Erik bides his time, watching the battle with rapt attention. Damelon thinks he hears a muffled "GO TEAM GO!". (The PHB states that you really can only try once, and I've given y'all a good 3 or 4 attempts, so let's speed this along, shall we?)
Hehe, that's fine.
And where does the PHB say that? Not that I doubt you I just didn't know they put rules in there for this situation.
DinbinFanfoom
6th November 2009, 11:03 AM
And where does the PHB say that? Not that I doubt you I just didn't know they put rules in there for this situation.PHB 181:
Escape from Restraints
Make an Acrobatics check to slip free of restraints.
Escape from Restraints: 5 minutes.
✦ DC: Base DC 20. The DC is determined by the type
of restraint and its quality, as set by the DM.
✦ Fast Escape: You can make an escape attempt as a
standard action, but the DC increases by 10.
✦ Success: You slip free of a physical restraint.
✦ Failure: You can try again only if someone else
aids you.
EricStratton
6th November 2009, 11:07 AM
Huh. I had no idea.
Shiz
6th November 2009, 11:08 AM
Did that DC get adjusted under the new DC rules like everything else? I think DC20 is fair, actually, but I am just asking. DC15 is way to easy to escape.
EricStratton
6th November 2009, 11:10 AM
I don't see it in the errata.
DinbinFanfoom
6th November 2009, 11:14 AM
That is the BASE DC. Elsewhere you'll find additional DC mods for different kinds of bonds and different kinds of attempts (str vs acro, for example). So far only KT/Damelon have escaped in the standard acro way, albeit via an assist (which worked well). Crashing is free via a sharp implement.
Shiz
6th November 2009, 11:17 AM
Just to reiterate, I am not complaining. Bonds should be difficult.
BTW, is cutting bonds a minor? If I can get to Erik in a move action, can I free him with my dagger and still get a move/std action?
DinbinFanfoom
6th November 2009, 11:19 AM
Just to reiterate, I am not complaining. Bonds should be difficult. Didn't see it as one, no problem.
BTW, is cutting bonds a minor? If I can get to Erik in a move action, can I free him with my dagger and still get a move/std action?Probably more of a standard action... you'd have to saw on them a bit, even with a dagger.
Lycos
6th November 2009, 11:49 AM
I think DC20 is fair
Unless your Acro is -1. :evileye:
DinbinFanfoom
6th November 2009, 11:51 AM
Unless your Acro is -1. :evileye:Heheh, yup. :D
Greebo
6th November 2009, 07:49 PM
I still pull him 2 squares! His canoe should have momentum towards us! ;)
Lycos
7th November 2009, 05:47 PM
"You guys hear something?"
:evileye:
*more muffled yelling*
Lycos
9th November 2009, 10:22 AM
I'm thinking we should burn this place, and destroy the canoes. Or we take the canoes back to Lamsi's people.
Lycos
9th November 2009, 10:23 AM
Did they eat Togar, or did they just hack him up into smaller pieces?
DinbinFanfoom
9th November 2009, 10:31 AM
Did they eat Togar, or did they just hack him up into smaller pieces?
Are you asking Lamsi? Or are you examining the pieces?
EricStratton
9th November 2009, 10:45 AM
Lamsi can tell us if they'd want anything from the camp.
I don't know if we want to burn it. Seems like it'd just attract attention. Unless that's your plan.
We should bury what's left of Togar, tho.
Lycos
9th November 2009, 10:50 AM
True, the burning would get some attention. But if we don't take the canoes, we should destroy them. Just in case they use them for trying to catch us again.
Greebo
9th November 2009, 10:50 AM
After a thorough search, I agree with Lycos.
As for Togar - in game we do not know Togar wants to stay dead. Should we play out an attempt to raise him and disappointment as the failure? Or take it as given, bury him, and move on? Either way, get the gear. :)
Greebo
9th November 2009, 10:50 AM
They killed Togar - raise him or not, we need to send a message - burn it.
Lycos
9th November 2009, 10:52 AM
I'm ok with burning. But it has to be a quick, torch the huts and walls if we can. And we get the hell out of there. No waiting around for it to catch real good. We get things started and boogie.
EricStratton
9th November 2009, 11:01 AM
I fear that burning the town will cause the cannibals to go after the villagers in retaliation.
Since Togar is cut up into pieces and partially eaten I'm guessing there's little that magic could do to bring him back to life. But I could be wrong. :lowlol:
DinbinFanfoom
9th November 2009, 11:03 AM
Quervo didn't bond well with Togar. If he returns, it won't be as Togar. Say your goodbyes. Check Togar's inventory thread and divvy what you need to.
Lycos
9th November 2009, 01:32 PM
Well, we killed their shaman and a bunch of their friends. I think they're pissed as it is. I'm thinking that burning the village will at least send a message.
DinbinFanfoom
9th November 2009, 01:34 PM
Is there anyway, we can figure out where he was taken?
OK...
Nope. You don't win the game.
Lycos
9th November 2009, 02:19 PM
Ok...
*shuffles off to go home now* :(
DinbinFanfoom
9th November 2009, 02:20 PM
I just meant that your request was rather... unspecific. Like: "Is there some way we can defeat Big Thunder Man?" :D
Lycos
9th November 2009, 02:21 PM
Well, now what? We try to go after Draganti, or do you think he was the Happy Meal To Go? Or do we burn this place to the ground and get out of dodge?
DinbinFanfoom
9th November 2009, 02:26 PM
OOC: Look to be honest, Sigurd is not going to be rolling skill rolls to carry the story line so, I'm trying to get others who do have the skillz, to work on it. I'm just trying to keep things going.Ah, sorry. Thought the original question was OOC to the DM.
Lycos
9th November 2009, 02:29 PM
Well, on the bright side. KT now can have his way with Lamsi without Darganti hanging around.
Shiz
9th November 2009, 02:33 PM
We have no one who can Raise Dead as we know. Damelon considers Togar unsalvageable at this point but won't speak it.
I say we go back to the non-eater village and report what happened. Someone there might have a better idea of where Darganti was taken. They also deserve to know.
Asharad
9th November 2009, 02:49 PM
nm, wrong thread
Lycos
9th November 2009, 03:10 PM
We have no one who can Raise Dead as we know. Damelon considers Togar unsalvageable at this point but won't speak it.
I say we go back to the non-eater village and report what happened. Someone there might have a better idea of where Darganti was taken. They also deserve to know.
Agreed. But we burn this place to the ground. I think the others are gone.
Oh, what to do with the old guy? Can we use this as a symbol for them to not return again? We hide the body? And we can use his items or clothes later to scare off other eatters?
That should keep them away for years. If we can use Lamsi to engrave something to leave here. Something like, you left me here! I will haunt you forever because of your betrayl in their language.
Shiz
9th November 2009, 04:31 PM
Everyone but Ash roll a d100 for the necklace. Highest roll wins it.
Greebo
9th November 2009, 05:03 PM
Loot off!
Meh, I didn't want the stinking thing anyway...
Lycos
9th November 2009, 05:39 PM
LOOT!
Lycos
9th November 2009, 05:39 PM
ROFL
Lycos
10th November 2009, 09:56 AM
Agreed. But we burn this place to the ground. I think the others are gone.
Oh, what to do with the old guy? Can we use this as a symbol for them to not return again? We hide the body? And we can use his items or clothes later to scare off other eatters?
That should keep them away for years. If we can use Lamsi to engrave something to leave here. Something like, you left me here! I will haunt you forever because of your betrayl in their language.
What do you guys think of the haunting plan???
Greebo
10th November 2009, 09:57 AM
I like it. These ****ers need to suffer.
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