View Full Version : Group 8: OOC & General discussion
Greebo
10th November 2009, 09:57 AM
After a thorough search, I agree with Lycos.
As for Togar - in game we do not know Togar wants to stay dead. Should we play out an attempt to raise him and disappointment as the failure? Or take it as given, bury him, and move on? Either way, get the gear. :)
Thoughts on this question?
Shiz
10th November 2009, 09:58 AM
He's dead, Jim.
Lycos
10th November 2009, 10:01 AM
Yeah, he's dead. He'll be decomposed before we can get him to a priest of sufficient power.
EricStratton
10th November 2009, 10:01 AM
Loot roll
Shiz
10th November 2009, 10:02 AM
Erik wins the necklace. Please update character sheets/posts/stats.
EricStratton
10th November 2009, 10:58 AM
Updated post and attachments.
Shiz
13th November 2009, 03:31 PM
So, we seem to have chased the main Eater clan away from this island.
That means we can:
1) Pursue the location of the assumed treasure cave
2) go after the Big Man
3) investigate the mysterious valley
Lycos
13th November 2009, 03:32 PM
HUDDLE!
So what do we want to do now?
I vote for 2 and 3 as first priority then 1.
Can we swing around for the gold first then head on to 2 or 3?
Shiz
13th November 2009, 03:38 PM
Reread this thread: http://www.legendsofwestwood.org/forum/showthread.php?t=15388
Map is in post #11, details in post #42.
That afternoon, Mokdi takes you on a tour of the village. He shows you the medical center (which Crashing visited earlier), a large community hall (that's one big hut!) and various other specialized structures. It appears this settlement has been here some time, and the people are hard-working and industrious. It has very little in the way of formal defense, however, with only a handful of warriors spread around the perimiter or in trees, watching for anything suspicious. This is a community of hunters and gatherers, not soldiers, that much is sure. All seem friendly, if a bit wary, quick to smile and wave, even though they don't understand a word you say.
Mokdi gives you more details on the island. The northwestern "bad" part, you come to understand, comprises a large zone of essentially "dead" land... very little seems to grow there, and the air is thick and cloudy and vile. At least, what the villagers can make out of it... a wide, deep, rocky ravine cuts off that section of the island from the green southern part. The villagers only go to the edge of the ravine occasionally while out hunting or scouting, they see no way to cross.
In the Northeast section, there are mountains (the blobs) that gradually rise out of the jungle. Again, the village has no real reason to go up there, though they are rumoured to be the home of some very large eagles.
Just south of the mountains is the "Valley of the Wild Ones". The villagers only visit the edge of this valley infrequently; they've reported seeing great shaggy beasts roaming there, albeit peacefully.
The Southeast shore is where the "Tall-Rafters" land. The latter have made many landings there, loading and offloading mysterious cargo for an unknown purpose. Though it has been a long time since any "Tall-Rafters" have visited the area, the villagers stay away.
The Southwest shore and peninsula are where the "Man-Eaters" have an outpost of sorts. Mokdi says the cannibals are marauders... they don't have much in the way of permanent habitations, they just sail around in their canoe fleets looking for good places to settle temporarily and... harvest. However, they have been seen transporting salvaged and stolen items in their canoes, but why and to where they take them, it is unknown.
The Big Thunder Man is a bit of a mystery, even to the villagers. The Man-Eaters are known kidnappers, but why and how this (alleged) large creature operates and takes victims is unknown, as it has been seen only once, though heard a few more times. It is thought to reside somewhere in the north/center of the island.
Shiz
13th November 2009, 03:44 PM
I think we should go towards the "Tall-Rafters" first. These might be people like us. Maybe we can negotiate a way home or something.
Lycos
13th November 2009, 04:21 PM
My impression of the Tall Rafters were that they were pirates.
EricStratton
13th November 2009, 04:29 PM
Gold!!
Asharad
13th November 2009, 05:28 PM
Yeah, our main focus should be getting off this island. We've eliminated the immediate threat, lets see if we can go catch or steal a ride.
Unless we wanna wait for them to finish their rafts. IN which case I'm up for whatever.
EricStratton
13th November 2009, 05:47 PM
Erik wanted adventure, he's got it. He has no motivation to rush to get off the island.
Greebo
13th November 2009, 05:53 PM
I don't know my motivation - I don't know what Zyz had in mind. :(
DinbinFanfoom
13th November 2009, 08:11 PM
I don't know my motivation - I don't know what Zyz had in mind. :(
You can read his bio, but the spin is pretty much up to you. Make it your own. KT was kind of an innocent, I think, but you can make him surly if you want to. :P
Asharad
14th November 2009, 10:37 AM
Yeah, Z is MIA, do what you want.
Greebo
14th November 2009, 10:59 AM
Believe it or not, I don't intend to play KT as surly. I'm getting my surly fix as Greebo in grp 4. :)
Lycos
14th November 2009, 11:58 AM
Erik wanted adventure, he's got it. He has no motivation to rush to get off the island.
Same with Sigurd. I'll leave when this place becomes a boring peaceful place. :D
DinbinFanfoom
16th November 2009, 09:11 AM
So, concensus is...? (This is always the hardest part of the PbP format)
Lycos
16th November 2009, 09:28 AM
Gold
Greebo
16th November 2009, 10:01 AM
KT has no objections to gold, and is starting to find this life of adventuring appealing. Whatever future commitments he may have had are starting to fade from importance in his mind - perhaps to future regret...
EricStratton
16th November 2009, 10:20 AM
Gold!
Shiz
16th November 2009, 11:07 AM
The caves of the Tall Rafters!
Shiz
16th November 2009, 03:35 PM
Mokdi stands and calls for silence at one point, and a hush falls over the crowd. He speaks, alternating between his rough common and the islander tongue. Crashing translates for the party when necessary.
"This is both a sad day, and a happy one, my people. These..." he gestures towards the party "'Warriors From Far' have helped us more than we have been able to help ourselves. They have conquered the Eater's, who will plague our shore no more... no more raids on our fish traps... no more fear for our children... no more taking our loved ones..." Erik sees Lamsi swallow hard, eyes misty. "...no more making us tremble and have poor sleep! The flames from their huts rose high last night, their warriors are defeated, their medicine man cut down! We will sleep well this night!"
and we only get 180xp? :bolt: :lowrazz:
DinbinFanfoom
16th November 2009, 03:37 PM
and we only get 180xp? :bolt: :lowrazz:
I suppose if more of you got permakilled off in the next fight, that's a better XP split for the survivors... :P
Lycos
16th November 2009, 03:54 PM
Crashing might also note that while Lamsi is eyeball locked on KT, KT seems perfectly happy to look at every dancer except her.
Awww, no more Greebo/Dinbin love interests??? :roll:
Greebo
16th November 2009, 03:58 PM
Awww, no more Greebo/Dinbin love interests??? :roll:
I prefer not to bring our personal relationship into the game... ;)
DinbinFanfoom
16th November 2009, 03:59 PM
Awww, no more Greebo/Dinbin love interests??? :roll:
I'm pretty sure Sumadan and Brooke never even flirted. :P
...
Wait. You're jealous, aren't you?!? :D
Greebo
16th November 2009, 04:07 PM
I'm pretty sure Sumadan and Brooke never even flirted. :P
I stand by my suggestion that you and I keep our love life ooc. :lowcool:
Wait. You're jealous, aren't you?!? :D
I've made it clear to lycos again and again that I'm NOT interested in him!
DinbinFanfoom
16th November 2009, 04:10 PM
I've made it clear to lycos again and again that I'm NOT interested in him!Besides, you're more Chewbacca than Wicket. :D
Greebo
16th November 2009, 04:10 PM
But...but......you said you LIKED the beard!
Lycos
16th November 2009, 05:04 PM
I've made it clear to lycos again and again that I'm NOT interested in him!
I said no such thing. And you can't prove it. :D
Greebo
16th November 2009, 05:06 PM
Scott, don't take the rejection so personally that you have to give up your integrity! Lying is bad for the soul!
EricStratton
16th November 2009, 06:34 PM
Lying is bad for the soul!
Wait...what? But lying to get women is ok, right? Right??!!
Lycos
16th November 2009, 11:16 PM
Wait...what? But lying to get women is ok, right? Right??!!
Only if you don't get caught. :D
Asharad
17th November 2009, 10:45 AM
Wait...what? But lying to get women is ok, right? Right??!!
If it is wrong, I don't want to be right.
Sincerely,
Astronaut Patrick Elvis Ayers, MD
Lycos
18th November 2009, 04:31 PM
KT will come along, but is still clearly wrestling with something. He will be noted to unconsciously distance himself from Lamsi.
Gender confusion is a terrible thing. :lowlol:
Greebo
18th November 2009, 04:33 PM
So you understand where I'm coming from on this - KT has conflicting feelings.
He likes Lamsi - but he also is very aware that in the heat of battle, while party members were struggling - she ran.
He understands why she ran on one level, but on another level, partially blames her for Togor's death. The fight was so close, he thinks the slightest advantage - ie another member - could have turned the battle around.
Lycos
18th November 2009, 04:35 PM
That clears things up.
Why don't you just talk to her. Share your feelings. Let her explain why she did what she did.
Sigurd, Barbarian Counselor
Greebo
18th November 2009, 04:58 PM
That clears things up.
Why don't you just talk to her. Share your feelings. Let her explain why she did what she did.
Sigurd, Barbarian Counselor
Pose that to him in game, if you can get him to admit it :)
Lycos
18th November 2009, 05:06 PM
Pose that to him in game, if you can get him to admit it :)
I would if Sigurd had the perception and interest in dealing with emotions of other people.
Asharad
18th November 2009, 05:16 PM
Crashing is confused because KT has gone through a complete personality switch in the last few days.
EricStratton
18th November 2009, 05:20 PM
Crashing is confused because KT has gone through a complete personality switch in the last few days.
He took the death of Togor really *really* hard.
Greebo
18th November 2009, 08:50 PM
He took the death of Togor really *really* hard.
KT has never experienced death up close before. Even though you're all virtual strangers, this was a comrade in arms.
Shiz
18th November 2009, 09:23 PM
For Din (and everyone who might care), the double sword just got nerfed.
Old: counted as a heavy blade, light blade and offhand property, d8 dmg, +1 AC
New: light blade and offhand property only, d6 dmg, still +1 AC
I never cared about the heavy blade quality, but losing a die of dmg sucks. The +1 AC was nice but also just a bonus.
So, I am asking the DM for a free feat change, maybe Rapier (d8) or Katar (d6, high crit) proficiency or assume a short sword instead and take a Two Weapon Fighting (+1 dmg with main hand when wielding two weapons).
Maybe after thinking about it some more I will stick with it. Anyway, the weapon was a bit out of balance and now it isn't when compared to other superior options (d8 vs high crit vs +1 AC). Katar kind of fits Dam's storyline of being mesmerized by an exotic weapon.
DinbinFanfoom
19th November 2009, 08:41 AM
Switch if you wish.
Shiz
19th November 2009, 09:08 AM
I am sticking with it after sleeping on it.
Asharad
19th November 2009, 09:40 AM
I am sticking with it after sleeping on it.
<channel Drax>
Wasn't that uncomfortable?
</channel drax>
Quervo
19th November 2009, 09:41 AM
That kinda depends on where he placed it....
Greebo
20th November 2009, 10:19 AM
Din - if i was knocked prone into crashing's space, then I can be there. You can be prone in an ally's square - and then when I stand, I'd get a free shift.
So in all honestly, I'd rather have that be the case.
DinbinFanfoom
20th November 2009, 10:23 AM
Din - if i was knocked prone into crashing's space, then I can be there. You can be prone in an ally's square - and then when I stand, I'd get a free shift.
So in all honestly, I'd rather have that be the case.Good point. Sure. Dispite how the map looks, KT is in Crashing's square.
Edit: tweaked the boar locations a bit, as I don't think their charge/push should have followed through, though I am checking.
Greebo
20th November 2009, 10:24 AM
Although strictly speaking with BOTH of us prone, only the second to stand gets a free shift.
Greebo
20th November 2009, 10:54 AM
Din should I have gotten an OA for boar 2? I don't see how it could have gotten where it is without one since Erik got hit before I did.
Greebo
20th November 2009, 10:55 AM
Ash: With both of us both prone, you stand in place, I stand and shift, or I stand first and you stand and shift. ANd I agree, focus fire on Boar 2 if you can
Asharad
20th November 2009, 10:58 AM
OKay, I'll just stand then. Editing my post.
Greebo
20th November 2009, 11:13 AM
Ah, understood - I got moved before I got a chance to move. Ok, NP
***
scratch that - we're still in R1 arent we...ok post inc
DinbinFanfoom
20th November 2009, 11:19 AM
BTW: The boars all having nearly identical initiatives was a fluke. I kid you not that the RNG in the DM folder for this campaign shows 17,16,16,16,16...
Shiz
20th November 2009, 11:21 AM
Even if you shift Sigurd, he is still alone vs. Boar 3. Best to get him in the mix a bit.
Greebo
20th November 2009, 11:21 AM
BTW: The boars all having nearly identical initiatives was a fluke. I kid you not that the RNG in the DM folder for this campaign shows 17,16,16,16,16...
Din I believe the usual mode is for the the DM to roll 1 initiative roll per monster type and then move those monsters as one. This is how I've seen every DM do it so far in the RPGA anyway. As such it allows the DM to do simultaneous moving and flanking setups - they delay off of each other automatically all in the same turn.
Greebo
20th November 2009, 11:22 AM
Even if you shift Sigurd, he is still alone vs. Boar 3. Best to get him in the mix a bit.
Yeah but if he gets missed agian I can shift him to flank boar 2 - meanwhile you still get to hit B3
DinbinFanfoom
20th November 2009, 11:23 AM
We're still in R1. Sigurd is at the bottom of the rotation. He went "Full Defense" as part of the pre-combat round, so he's still in it until he acts in R1.
DinbinFanfoom
20th November 2009, 11:24 AM
Din I believe the usual mode is for the the DM to roll 1 initiative roll per monster type and then move those monsters as one. This is how I've seen every DM do it so far in the RPGA anyway. As such it allows the DM to do simultaneous moving and flanking setups - they delay off of each other automatically all in the same turn.
That would make things easier... tough tougher on the PC's :D
Greebo
20th November 2009, 11:26 AM
That would make things easier... tough tougher on the PC's :D
Not really - still the same number of mobs etc. Just keeps the rotation easier to track and lets the DM go all at once.
DinbinFanfoom
20th November 2009, 11:29 AM
Not really - still the same number of mobs etc. Just keeps the rotation easier to track and lets the DM go all at once.That latter bit making it harder for the PC's. A DM can set up flanks and capitalize on them without intermediate PC's being able to react. I'm not complaining, I'll do it that way from now on, it will make things easier for me.
I think where some of the current confusion comes from on who-goes-next (re: Sigurd) is that I bolded player names when they got affected by attacks on the BOARS turns... those are not the PC turns. Regard the list if you're unsure.
DinbinFanfoom
20th November 2009, 01:10 PM
Boar 2 atk: 24 vs REF, 13dmg, prone
Edited in.
Damelon...
DinbinFanfoom
20th November 2009, 01:13 PM
Damelon Round 2:
Move: Stand
Minor: draw a dagger
Std: Disheartening Strike vs Boar 2 with a thrown dagger, +8-2[jungle] vs AC, d4+3, hit: -2 attack mod to target due to a Rattling attack with Damelon trained in Intimidate (Martial Power).
No LoS to Boar 2. You have -2 to Boars 1, 4 and 5. You'd have no mod for one adjacent to you.
Greebo
20th November 2009, 01:17 PM
Hold on Din - waiting on Shiz to determine if siguard was going to be shifted south or not --- and wasn't he to the left of boar 3 before?
Shiz
20th November 2009, 01:18 PM
No shift. See discussion thread. Always wonderful to get critted on an OA...
Greebo
20th November 2009, 01:19 PM
Shiz - re Siguard and the shift - my thinking was shift siguard south 1 - you still get to hit boar 3 this turn - then if you get missed again, I can shift you one more to flank boar 2
Not sure how sig ended up 2 east of where he was last I looked. Probably a moot point at this point.
DinbinFanfoom
20th November 2009, 01:26 PM
Shiz - re Siguard and the shift - my thinking was shift siguard south 1 - you still get to hit boar 3 this turn - then if you get missed again, I can shift you one more to flank boar 2
Not sure how sig ended up 2 east of where he was last I looked. Probably a moot point at this point.
Sigurd started 1W of Boar 3.
I assumed (it wasn't stated) that you shifted him NE, as his next post had him moving to his present location (giving Boar 3 an OA). I assumed he wanted to be where he said he did because he used an AE attack (hitting 2 of 3).
There was no way he could flank Boar 2 from C4 or D4 or E4.
Greebo
20th November 2009, 01:27 PM
Din you're going to kill me but since I went before Crashing, I couldn't shift. We were both prone, so I could stand up freely. I did, so Crashing can't stand in the same square, so he gets the free shift, not me.
Shiz
20th November 2009, 01:30 PM
Greebo, I misunderstood.
So, your powers can shift me with your attack Guiding Strike and then if I miss you can shift me again due to Cunning?
Either way, I was trying to get Sigurd into close burst 1 range on as many as possible.
As for Round 3, Damelon wants to attack a boar with an adjacent ally to get Sneak Attack. However, the foliage makes it hard to move around. We do not want the boars flanking us or lined up on the 5 axis. We want to funnel them between the trees at F6 and D4, letting Sigurd flank and Great Cleave.
Damelon might have to go around the long way.
I also think we should use Dailies since we should have one extended rest before we get to the cave.
Greebo
20th November 2009, 01:32 PM
Sigurd started 1W of Boar 3.
I assumed (it wasn't stated) that you shifted him NE, as his next post had him moving to his present location (giving Boar 3 an OA). I assumed he wanted to be where he said he did because he used an AE attack (hitting 2 of 3).
There was no way he could flank Boar 2 from C4 or D4 or E4.
The shifting matter hadn't been settled yet. Post 561 in the OOC thread was unanswered until post 58 in the other thread, which was after you moved us.
Dunno why you'd think NE though - I was trying to get him into position to flank Boar 2 when it was at E5. That would have been a southern shift.
No matter - this layout isn't too bad as it looks now.
DinbinFanfoom
20th November 2009, 01:32 PM
Din you're going to kill me but since I went before Crashing, I couldn't shift. We were both prone, so I could stand up freely. I did, so Crashing can't stand in the same square, so he gets the free shift, not me.
Naw, I can handle that. :D
KT and Crashing do a Do-Si-Do. Nothing really changes, as KT missed and Crashing can't see E6 for the tree. Crashing: Go ahead and re-do your summon, use same atk rolls.
Edit: Meh... it's just a tree...
Papa Gator pops into existance beside Erik but has nothing to bite.
Greebo
20th November 2009, 01:33 PM
Greebo, I misunderstood.
So, your powers can shift me with your attack Guiding Strike and then if I miss you can shift me again due to Cunning?
No it was all cunning- you (sig) got missed once, so I was thinking, shift sig south to set up a flank w/ crashing and then if sig gets missed *again* next round, shift him again.
But this setup is even better. We're favored on flanking now.
DinbinFanfoom
20th November 2009, 01:41 PM
Sorry for the miscommunication, then. I made the assumption that Sigurd wouldn't try to run all the way around the tree to get to where he could hit B3, considering another Boar was in the way. Blame Erik for the moved boar. :D
Shiz
20th November 2009, 01:49 PM
Greebo, to be clear, if any of us are missed or miss, you can shift us? Can you shift more than 1 of us per round?
Shiz
20th November 2009, 01:50 PM
Also, keep in mind that Dam's encounter power let's him swap places with an adjacent ally.
Greebo
20th November 2009, 01:52 PM
Greebo, to be clear, if any of us are missed or miss, you can shift us? Can you shift more than 1 of us per round?
No, its 1x per round. If an enemy misses an ally, 1x per round, I can slide that ally 1 square, and slide the enemy into the ally's vacated square. It's forced movement, so it ignores difficult terrain, and *technically* I suppose I don't have to ask, but I prefer to. :)
Shiz
20th November 2009, 01:56 PM
Feel free to slide Damelon as needed, but I will also keep it in mind.
Asharad
20th November 2009, 02:02 PM
Upthread I moved PG to e5 so he was next to boar 2. But let me look at the map again because this has become confusing as ****. :)
Switch me to having shifted to g6. I'll put PG at e5 and he can attack boar 4.
DinbinFanfoom
20th November 2009, 02:25 PM
Switch me to having shifted to g6. I'll put PG at e5 and he can attack boar 4.Errr... you posted as I did... I assume with you're OK with PG offing B2 instead? :P
DinbinFanfoom
20th November 2009, 02:32 PM
Generally speaking, try not to post TOO far in advance of your actual turn... especially in fights where there are 10+ PC's/NPC's on the field. Stuff changes fast.
Asharad
20th November 2009, 02:38 PM
works for me!
Asharad
20th November 2009, 02:52 PM
If anybody feels the need to surge, let me know please.
DinbinFanfoom
20th November 2009, 03:08 PM
Erik can't see Boar 5. Retarget.
Remember:
- If the mob is adjacent to you, no cover penalty.
- If it's 1 square away (green between you), the penalty is -2
- If there TWO OR MORE green squares between you, you can't see it. These boars are low, below the undergrowth line.
Greebo
20th November 2009, 03:08 PM
If a boar misses Damelon I will shift him.
EricStratton
20th November 2009, 03:10 PM
Erik will miss Boar 4, then.
Shiz
20th November 2009, 03:17 PM
If anybody feels the need to surge, let me know please.
Sigurd or Damelon, please.
Asharad
20th November 2009, 03:23 PM
Sigurd or Damelon, please.
Coming up my next turn.
Greebo
20th November 2009, 03:26 PM
I'll get the other
EricStratton
20th November 2009, 03:32 PM
Move all you want, but no shifting. There's also still the "climb" option for those of you next to trees...
Does climbing offer a better view of the mobs? In other words, could you see a critter > 2 squares away from up a tree?
DinbinFanfoom
20th November 2009, 03:42 PM
Does climbing offer a better view of the mobs? In other words, could you see a critter > 2 squares away from up a tree?Better, yes. You're shooting down on them from above (you might see their backs). The LoS restriction is extended by 1.
On Ground:
Range 1: No Penalty
Range 2: -2
Range 3: No LoS
In Tree:
Range 1: No Penalty
Range 2: -2
Range 3: -2
Range 4: No LoS
I see that as making sense as you're not shooting THROUGH as much, though it still has limitations... the farther out your target is, the more "side" foliage you are seeing through.
Greebo
20th November 2009, 03:45 PM
Burn the foliage! ;) Clear cut the rainforest! Mother ***ing rainforest! I HATE IT I HATE IT!!!
Each year, the Rainforest is responsible for over three thousand deaths from accidents, attacks or illnesses.
There are over seven hundred things in the Rainforest that cause cancer.
Join the fight now and help stop the Rainforest before it's too late.
DinbinFanfoom
20th November 2009, 03:59 PM
Ok - climb the tree to my south
Athletics + 0Uh... Just in case that move action doesn't work out, you wanna post a standard? Or I suppose you could move-move.
EricStratton
20th November 2009, 04:20 PM
And us w/o a damned wizard....
Shiz
20th November 2009, 04:23 PM
You are one to talk! A sorceror with no AE at-wills? Who ever heard of that? :bolt:
EricStratton
20th November 2009, 04:26 PM
You are one to talk! A sorceror with no AE at-wills? Who ever heard of that? :bolt:
I'm guessing everyone that doesn't hang out on the WotC boards. So...everyone but you probably. :lowrazz:
Greebo
20th November 2009, 04:28 PM
Uh... Just in case that move action doesn't work out, you wanna post a standard? Or I suppose you could move-move.
Scroll up - the attempt to climb was for the last round
DinbinFanfoom
23rd November 2009, 10:20 AM
Scroll up - the attempt to climb was for the last round
Ah, sorry. Damelon?
Greebo
23rd November 2009, 11:54 AM
Sigard should have 4 THP
Greebo
23rd November 2009, 11:55 AM
Greebo, slide me to G5 if you can, when you can.
Sure - get missed. :)
Greebo
23rd November 2009, 12:14 PM
Sure - get missed. :)
What makes you think this was said out of character? :P
DinbinFanfoom
23rd November 2009, 12:19 PM
What makes you think this was said out of character? :P
The lack of ""'s! :D
Greebo
23rd November 2009, 12:31 PM
I put OOC remarks in italics.
I dunno about everyone else but if we're in combat and discussing tactics, I find it very frustrating to have to switch between threads. Especially when only half the conversation gets moved. We're not debating rules here, we're talking to each other about what we want to do in the combat.
Shiz
23rd November 2009, 01:20 PM
Put it enywhere. I read both.
EricStratton
23rd November 2009, 01:37 PM
IMO, if your character isn't saying it out loud, it should be in the discussion thread. Anything "said" in the combat thread is heard by the mobs.
Greebo
23rd November 2009, 01:48 PM
IMO, if your character isn't saying it out loud, it should be in the discussion thread. Anything "said" in the combat thread is heard by the mobs.
I'll keep that in mind next time you guys talk tactics around the table in plain earshot of me running the NPCS. ;)
I see the OOC threads more as a place for discussions not directly pertaining to the immediate game play - rules debates, etc.
DinbinFanfoom
23rd November 2009, 02:02 PM
I put OOC remarks in italics.
I dunno about everyone else but if we're in combat and discussing tactics, I find it very frustrating to have to switch between threads. Especially when only half the conversation gets moved. We're not debating rules here, we're talking to each other about what we want to do in the combat.
Good to know I guess. I like to keep the main thread clean and if there's something there that I think MIGHT be OOC, I move it here, as a lot is kind of on the line. I'll keep your italics thing in mind in the future.
EricStratton
23rd November 2009, 02:33 PM
I'll keep that in mind next time you guys talk tactics around the table in plain earshot of me running the NPCS. ;)
I see the OOC threads more as a place for discussions not directly pertaining to the immediate game play - rules debates, etc.
"Excuse us again. Tactics discussion." :lowlol:
EricStratton
23rd November 2009, 02:33 PM
FYI, in the middle of a meeting. Can't post my move until I get home (couple hours I hope).
DinbinFanfoom
23rd November 2009, 02:34 PM
FYI, in the middle of a meeting. Can't post my move until I get home (couple hours I hope).It's OK, I'll just assume a miss and carry on. :D JK
Shiz
4th January 2010, 12:49 PM
Are those blonde sand piles the mobs?
DinbinFanfoom
4th January 2010, 12:53 PM
Are those blonde sand piles the mobs?
Updated... I gotta get more sprites. And add a graphic preview to the NPC edit screen...
Lycos
4th January 2010, 01:35 PM
Do we have someone with some AE nuking capability?
EricStratton
4th January 2010, 01:55 PM
Do we have someone with some AE nuking capability?
No. According to Shiz I made my toon wrong. :lowrazz:
Lycos
4th January 2010, 02:09 PM
No. According to Shiz I made my toon wrong. :lowrazz:
Once again, we learn that everything would be fine if we had just listened to Shiz. ;)
I'm not going to say I told you so. :rotflmao:
Shiz
4th January 2010, 03:59 PM
No. According to Shiz I made my toon wrong. :lowrazz:
All I did was ask a question...:lowcool:
Shiz
4th January 2010, 04:41 PM
Sigurd is currently standing in L8.
Lycos
4th January 2010, 04:42 PM
Fixed.
Greebo
4th January 2010, 09:25 PM
I think I'm out of line of sight/effect from the fumble, so I'm not pushed?
EricStratton
4th January 2010, 09:36 PM
I think I'm out of line of sight/effect from the fumble, so I'm not pushed?
Good question. I'll leave that up to Dinbin. The wording of the feature is:
When you roll a natural 1 on an attack roll for an arcane power, you must push each creature within 5 squares of you 1 square.
(note: Mists of Disarray is an arcane power)
Greebo
4th January 2010, 10:08 PM
Oh, well I'm w/in 5 of YOU - so never mind.
Shiz
4th January 2010, 10:40 PM
It is like he farted an arcane wind...
Greebo
4th January 2010, 11:08 PM
It is like he farted an arcane wind...
:tmi:
:rotflmao::rotflmao::rotflmao::rotflmao:
EricStratton
4th January 2010, 11:36 PM
Yeah, like this - http://www.youtube.com/watch?v=DQaCyJ87Dsw#t=4m16s
Lycos
5th January 2010, 12:01 AM
In your dreams. LOL
EricStratton
5th January 2010, 11:29 AM
No, in my dreams I'm Trinity. I don't understand it. It's very weird.
Greebo
5th January 2010, 11:31 AM
No, in my dreams I'm Trinity. I don't understand it. It's very weird.
Its simple. You wish you had boobs.
Asharad
5th January 2010, 11:47 AM
No, in my dreams I'm Trinity. I don't understand it. It's very weird.
That is weird, because in my dreams you are Trinity, too.
EricStratton
5th January 2010, 12:39 PM
Its simple. You wish you had boobs.
I have boobs already. ;(
That is weird, because in my dreams you are Trinity, too.
I think we need to get together.
Greebo
5th January 2010, 01:07 PM
I have boobs already. ;(
You wish you had GOOD boobs.
Lycos
5th January 2010, 01:17 PM
I think we need to get together.
And Ash thought that his 70's porn star stache wasn't going to be needed any longer.
BWA CHICKA BWAH WAH
Greebo
6th January 2010, 01:31 PM
Did we determine that we don't have our adventuring kits?
And Din? Torches are radius 5 not 4.
DinbinFanfoom
6th January 2010, 01:48 PM
Did we determine that we don't have our adventuring kits? Correct. You do have 2 torches each though. One is currently lit and in Crashing's hand.
And Din? Torches are radius 5 not 4.Why did I think it was 20' and not 25'? Fixed.
Lycos
6th January 2010, 02:22 PM
Ok, let me change my move then.
Shiz
6th January 2010, 02:23 PM
If we have two groups of mobs, we need to pick a room and defend a door.
DinbinFanfoom
7th January 2010, 04:13 PM
Bats are dead. Repeat. Bats are dead.
Lycos
8th January 2010, 11:41 AM
My move is at the top of this page.
Shiz
18th January 2010, 01:17 PM
Umm, I specifically asked that no one block the door....I guess I said M8 but nothing can get to M8 if Sigurd is at N8.
We need to focus fire on these swarms. Damelon is useless at range.
Greebo
18th January 2010, 01:21 PM
Well since his slide was moot - I'll slide him west one. Get him out of the door.
Greebo
18th January 2010, 01:21 PM
Umm, I specifically asked that no one block the door.....
We're so used to ignoring your bad recommendations that the good ones get missed? ;) (KIDDING!)
Greebo
18th January 2010, 01:35 PM
As Sigurd takes position, KT reaches out and grabs the back of his collar and yoinks him backwards.
Ta daaaa!
Shiz
18th January 2010, 01:50 PM
Thank you! The rats will have partial wall cover from Dam and Erik, but they can only come at us one at a time. This is good since we will only be doing 1/2 damage.
Greebo
19th January 2010, 01:07 PM
Din
Rat swarms are medium sized. The swarm rules allow them to enter enemy space - not end their turns there.
Shiz
19th January 2010, 02:27 PM
Din, remember we fought swarms in Sagar's campaign a few times.
DinbinFanfoom
19th January 2010, 02:37 PM
Are you sure about that?
Four individual Tiny creatures can fit in a
square, but a swarm of Tiny creatures might consist
of hundreds, or even thousands, of them in a square.
Most Tiny creatures can?t attack, and if they can, they
can?t attack adjacent targets. They can attack only
targets in the space they occupy. They can enter and
end their turn in a larger creature?s space.
*Four individual Tiny creatures can fit in a square.
More can fit if the creatures are a swarm.
Swarm [Keyword]
: A swarm is considered a single monster
even though it is composed of several Tiny creatures. Most
single swarms are Medium, but some can be larger.
A swarm takes half damage from melee and ranged
attacks. It is vulnerable to close and area attacks, as
indicated in the monster?s stat block.
A swarm is immune to forced movement (pull, push,
and slide) effects from melee and ranged attacks. Close or
area attacks that impose forced movement affect the swarm
normally.
A swarm can enter or move through an enemy?s space;
this movement does not provoke opportunity attacks. An
enemy can enter a space occupied by a swarm, but the space
occupied by the swarm is considered difficult terrain, and
doing so provokes an opportunity attack.
A swarm can squeeze through any opening large enough
to accommodate even one of its constituent creatures. For
example, a swarm of bats can squeeze through any opening
large enough for one of the bats to squeeze through. See the
Player?s Handbook for squeezing rules.
Since "enter" and "pass through" are differentiated, why can't they end turn in the same square, considering they have to be in the same square to attack?
Greebo
19th January 2010, 02:41 PM
A swarm of rats is a medium sized creature. The rats are tiny - but the swarm as a whole is not. Look at the swarm size in the MM.
Basic movement rules - you cannot end your turn in an otherwise occupied square. Tiny individual creatures get a specific exception - swarms do not.
Even the rule you cited lists them as medium sized.
A swarm is considered a single monster even though it is composed of several Tiny creatures. Most single swarms are Medium, but some can be larger.
Shiz
19th January 2010, 02:46 PM
Per the first block, they aren't tiny so that doesn't apply.
As far as "enter or move through" I see where things are a bit confused, but swarms would be incredibly powerful if the only way to really hurt them is an AE and they can stand in your ally's square.
Since sharing a square is such an un-4E thing, I would expect it to be spelled out more clearly if it were allowed. Still, I can see your reading of it.
Shiz
19th January 2010, 02:48 PM
For purposes of this combat - and something I didn't know was available to all swarms - they can pass us. So while we think we had them bottled at N8, the swarms east of N8 can move to K8, M6, etc. if they have the speed to get there.
Greebo
19th January 2010, 02:57 PM
For purposes of this combat - and something I didn't know was available to all swarms - they can pass us. So while we think we had them bottled at N8, the swarms east of N8 can move to K8, M6, etc. if they have the speed to get there.
I concur. My reading of core rules says that swarms are medium or larger, and so can't stop in an enemy square, but they get an exemption allowing them to pass through one.
The OA rule is tricky - entering an enemy space = no OA - but passing thru a square adjacent to an enemy = OA - I'd rule that as ... well if they move 2 squares - start on one side of an ally and end on the other, no OA. BUT if they moved 3 squares - start 1 square away from ally, end on far side of ally, then you could still OA them on their starting square, IMO.
Din, of course, can house rule - but otherwise I think the swarm size is pretty definitive. They aren't tiny.
DinbinFanfoom
19th January 2010, 03:17 PM
I'm still waiting on a response from CS, but gander this: http://community.wizards.com/go/thread/view/75882/19686342/Rules_Q38;A_FAQ__ask_a_simple_question?pg=83
Shiz
19th January 2010, 03:21 PM
I'm still waiting on a response from CS, but gander this: http://community.wizards.com/go/thread/view/75882/19686342/Rules_Q38;A_FAQ__ask_a_simple_question?pg=83
If this was how swarms were played in the Vampire fight, we would not have won by the way. I just think that if swarms can occupy the same space but are immune to movement powers from melee attacks, they become significantly overpowered.
I am going to try and find some swarm encounters from Dungeon and see what the the tactics were.
DinbinFanfoom
19th January 2010, 03:29 PM
If this was how swarms were played in the Vampire fight, we would not have won by the way.Entirely possible, but it's been nagging me long enough that I figured I'd ask Wizard's CS to clarify it finally. While other-game precedence is useful, I think getting a formal answer would be better...
I just think that if swarms can occupy the same space but are immune to movement powers from melee attacks, they become significantly overpowered.They're supposed to be more powerful than normal mobs, as per Wizards rundown on them. You weren't really supposed to be fighting them so soon (thank Crashing for that, or whoever headed into the room), so I dumbed them down a bit by removing their auras.
I am going to try and find some swarm encounters from Dungeon and see what the the tactics were.I'll keep you posted and won't continue until I get feedback from CS.
EricStratton
19th January 2010, 03:43 PM
The fact that we're having this discussion means it's a good candidate for WotC CS. I look forward to hearing their reply. I think I'd personally rule they can't end their turn in an enemy square b/c they are a medium sized toon. But the other rules that have been posted here and in the WotC forum seem to allow it.
Greebo
19th January 2010, 03:52 PM
I don't agree with their interpretation. The #1 rule is "specific overrules general". The general rules are:
MOVING THROUGH OCCUPIED SQUARES
✦ Ally: You can move through a square occupied by an ally.
✦ Enemy: You normally can?t move through an enemy?s space unless that enemy is helpless or two size categories larger or smaller than you. Moving into a nonhelpless enemy?s space provokes an opportunity attack from that enemy, because you left a square adjacent to the enemy. (Some powers let you move through an enemy?s square without provoking an opportunity attack.)
✦ Ending Movement: You can end your movement in an ally?s square only if the ally is prone. You can end your movement in an enemy?s square only if the enemy is helpless. However, Tiny creatures can end their movement in a larger creature?s square. If you don?t have enough movement remaining to reach a square you are allowed to be in, your move ends in the last square you could occupy.
Moving through (necessitating entry) is one rule. Ending movement is another rule. The swarm rules seem to apply only to the entry/move through rule, not ending movement. The swarm rules specifically mention enter and move through, and do NOT mention ending. Thus they are specific, as is the ending movement rule.
Swarms are not tiny - so that's out. We are not helpless, so that's out - so the swarm cannot end there, in my reading.
Shiz
19th January 2010, 04:10 PM
I agree with Greebo and would play it thus if I were DM. I can see how Din would want clarification, however. I just don't think he is going to get a definitive answer. CS is
Shiz
19th January 2010, 04:17 PM
My readied action was a Round 2 action. Dam gets a Round 3 action now with CA vs Swarm 3?
DinbinFanfoom
20th January 2010, 08:49 AM
The final answer:
Shane,
While a swarm can move through a player's space and a player can move through their space, they cannot end in the same space.
I'll modify things today, although at this point, not much impact has been made.
Lycos
20th January 2010, 09:55 AM
I can't speak for everyone, but I for one, can now sleep at night knowing this. ;)
DinbinFanfoom
20th January 2010, 12:06 PM
OK now that that's clarified... on to OA's...
Does PG get an OA?
OK, I've reread the swarm rules again and am now unsure if swarms generate OA's at all...
One reading could be they don't generate OA's for the enemy they're passing through, another reading might be (since it literally says "A swarm can enter or move through an enemy's space;
this movement does not provoke opportunity attacks.") Thoughts on THAT one? :D
I was about to post what PC's had OA's on what NPC's but then thought "why would a swarm not trigger OA's as it passed PC1 and trigger OA's to PC2?"
In our current scenario, the former would have:
Swarm 3 granting OA's to KT, Erik, Crashing and PG (as it flows from Sigurd to Damelon).
Swarm 2 granting OA's to KT, Damelon, Erik, Crashing and PG as it flows back from Sigurd to N8.
Swarm 1 granting OA's to KT, Damelon, Crashing and PG as it flows from Sigurd to Erik and one to Lamsi as it flows from Erik to K8.
Negating OA's from ONLY to the square you are passing out of seems... odd. Not undoable, though. What is your reading?
It's either that or the "this movement does not provoke opportunity attacks" means no OA's from any adjacent square, which is entirely different...
Greebo
20th January 2010, 12:28 PM
I think that if the movement is only through the ally occupied square, the OA is blocked by the risk of hitting the ally.
S = swarm, A = ally
_AS_ to SA__ = no OA as swarm moves from 3 to 1
1234
_A_S to SA__ = OA as they leave 4, but not from 3 to 1
That'd be how I'd play it.
DinbinFanfoom
20th January 2010, 12:32 PM
I think that if the movement is only through the ally occupied square, the OA is blocked by the risk of hitting the ally.
S = swarm, A = ally
_AS_ to SA__ = no OA as swarm moves from 3 to 1
1234
_A_S to SA__ = OA as they leave 4, but not from 3 to 1
That'd be how I'd play it.
So in the latter example you mean...
Given:
_A_S
__P_
1234
Changing to:
SA__
__P_
1234
P gets an OA on S as it goes from 4 to 3, but not otherwise. And A gets no OA's at all (that much is pretty clear, I think).
That what you getting at? It makes sense to me...
Given that, the current map board would have created practically no OA's... since the swarm is always either 1: moving onto a PC from a space not adjacent to anyone but the PC (Sigurd) or 2: moving from PC to PC (Sigurd to Damelon, Sigurd to Erik) or 3: moving off a PC (Sigurd, Damelon, Erik). Only the 3rd one might be a bit iffy. What you think?
Greebo
20th January 2010, 01:03 PM
Yes that's what I mean, and yeah I agree - the move from N8 to M8 onto Sig would not let us OA cause Sig's in the way.
Damn my honest nature!
DinbinFanfoom
20th January 2010, 01:06 PM
Yes that's what I mean, and yeah I agree - the move from N8 to M8 onto Sig would not let us OA cause Sig's in the way.
Damn my honest nature!
OK, barring other reasonable input, I'll progress that way. I'll leave the damage aura's off the swarms too... I underestimated the toughness of swarms when I set them up (and as I said before, you weren't supposed to fight them in the same fight as the bats).
Live and learn.
Lycos
20th January 2010, 01:17 PM
Sigurd's Round 3 action is above your last post Dinbin.
Greebo
20th January 2010, 01:19 PM
(and as I said before, you weren't supposed to fight them in the same fight as the bats
Well why'd you let us, damn your eyes! THe bats should have been eating the rats anyway! :P
Lycos
20th January 2010, 01:24 PM
Well why'd you let us, damn your eyes! THe bats should have been eating the rats anyway! :P
They were. There used to be 10 rat swarms. :D
DinbinFanfoom
20th January 2010, 01:24 PM
They were. There used to be 10 rat swarms. :D
LOL, you beat me to it!
So... uh... Now the rats are just enthusiastically showering their liberators with rat-kisses? :D
attriel
20th January 2010, 01:32 PM
Well why'd you let us, damn your eyes! THe bats should have been eating the rats anyway! :P
because it's not the DMs job to keep the PCs from doing something stupid if they really want to :o
DinbinFanfoom
20th January 2010, 01:36 PM
because it's not the DMs job to keep the PCs from doing something stupid if they really want to :oActually it WAS kinda funny that Erik's Arcane Fart (EAF) knocked Crashing (was it?) into another encounter, haha.
DinbinFanfoom
20th January 2010, 02:20 PM
To be honest, I've been pretty much running heals on "players honour" to this point, but it behooves me to pay more attention to it.
EricStratton
21st January 2010, 12:30 PM
He fully expects the swarm to be shoved back, but that doesn't happen. (Swarms are immune to push/pull/slide from melee/ranged)
Really? I didn't know that. Bastards!
Sure.
Thank you.
DinbinFanfoom
21st January 2010, 12:52 PM
OK I have KT at 0/2 heals... what's Crashing at? 2/2? 1/2?
Shiz
21st January 2010, 01:30 PM
1/2 I htink.
Greebo
21st January 2010, 01:48 PM
No um we're um both... um at 2/2, yeah! Yeah!
Asharad
21st January 2010, 02:44 PM
Yeah, I've used healing spirit once and healing flood too.
Dont forget, we should have been getting +2 hit points every round while bloodided and at any point you can stop the effect and gain 10 back.
Greebo
21st January 2010, 05:13 PM
KT still wishes DM would post map links more often...
Greebo
21st January 2010, 05:16 PM
Ok hold up a sec here...
Swarm 2 moved, bit me, then moved again??
Greebo
21st January 2010, 05:17 PM
Well, tried to bite me?
Greebo
21st January 2010, 05:18 PM
Sigurd, who hasn't been paying much attention to which actual rats are adjacent to him, just hacks away at whatever is close by. (ATK 23 vs AC, DAM: 6/2=3, Sigurd +1 THP). Swarm 3 looks really ragged now. Not many rats left.
The 2nd last update had it! 8 posts up! :D
Damelon...
Yeah, which for me is on a different page of the thread. I'm on page 3 - what page are you on?
DinbinFanfoom
21st January 2010, 05:23 PM
Yeah, which for me is on a different page of the thread. I'm on page 3 - what page are you on?Page 4. The last map link is the 5th post on my page. Hmm... I didn't know we had different page sizes. OK, just for you, cuz I like your face, I put map link in next post. Deal? No, not this one.
Greebo
21st January 2010, 05:24 PM
I was not adjacent to swarm 2. I have been in this corner for a while and swarm 3 has been next to me.
Greebo
21st January 2010, 05:25 PM
Page 4. The last map link is the 5th post on my page. Hmm... I didn't know we had different page sizes. OK, just for you, cuz I like your face, I put map link in next post. Deal? No, not this one.
You could make it a habit to put it in every time you update the grid ;)
And yeah I render 40 posts per page.
Greebo
21st January 2010, 05:27 PM
And to be fair (since I also know how swarms work) - don't the rats have an aura nibble? I started my last turn adjacent to swarm 3 so if they do, I should have been bitten.
DinbinFanfoom
21st January 2010, 05:34 PM
Just for the record, this is the first time I've really USED swarms in the adventure (to my recollection) and I'm learning how powerful they can be. Probably shouldn't have put 3 in a room. Sorry about that and all the rule misinterpretations. I'll get better. :D
Dont forget, we should have been getting +2 hit points every round while bloodided and at any point you can stop the effect and gain 10 back.I incremented Erik's HP by 2, because I think he was the only guy who was blooded who this might have applied to (though it will apply to Damelon this round). So you are saying you are at 1/2 heals? Or 2/2? (I thought flood was your daily?)
EricStratton
21st January 2010, 08:55 PM
The 1/2 dmg on swarms is vicious if no one has any At-Will AoEs...which I don't think we do. :-/
Asharad
22nd January 2010, 08:34 AM
I incremented Erik's HP by 2, because I think he was the only guy who was blooded who this might have applied to (though it will apply to Damelon this round). So you are saying you are at 1/2 heals? Or 2/2? (I thought flood was your daily?)
Flood is my daily but I also have Healing Spirit that I can use twice per encounter. I've used it once.
Asharad
22nd January 2010, 11:02 AM
Man...how are we still level one?
EricStratton
22nd January 2010, 11:04 AM
Man...how are we still level one?
Din's a tough man.
DinbinFanfoom
22nd January 2010, 11:44 AM
Maybe I am... haven't done this before. :D So far, your "XP-gettin'-exploits" have been thus:
1 Scene: The Wayfarer / Abandon Ship (Skill Challenge)
2 Scene: The Cove (Minor Encounter for some)
3 Scene: Brookside (Encounter with Cannibals)
4 Scene: Meet the Natives (Minor Encounter with Village)
5 Scene: Welcome to the Jungle (Encounter with Crocs)
6 Scene: Trapping the Trappers (Encounter with Cannibals)
7 Scene: Wastin' Away Again 1 (Encounter with Cannibals)
8 Scene: Wastin' Away Again 2 (Encounter with Cannibals)
9 Scene: Now I Ain't Sayin' They are Gold Diggers (Encounter with Boars)
You've only really had 9 XP-Gettin' scenes thusfar, and not all of those were combat (I count maybe 6 from the above list?) You should ding by the time you make it through these ruins, for sure.
Maybe it just seems like it's been a long time? :D Isn't the rough rule 10 encounters per level?
Greebo
22nd January 2010, 11:48 AM
Maybe I am... haven't done this before. :D So far, your "XP-gettin'-exploits" have been thus:
1 Scene: The Wayfarer / Abandon Ship (Skill Challenge)
2 Scene: The Cove (Minor Encounter for some)
3 Scene: Brookside (Encounter with Cannibals)
4 Scene: Meet the Natives (Minor Encounter with Village)
5 Scene: Welcome to the Jungle (Encounter with Crocs)
6 Scene: Trapping the Trappers (Encounter with Cannibals)
7 Scene: Wastin' Away Again 1 (Encounter with Cannibals)
8 Scene: Wastin' Away Again 2 (Encounter with Cannibals)
9 Scene: Now I Ain't Sayin' They are Gold Diggers (Encounter with Boars)
You've only really had 9 XP-Gettin' scenes thusfar, and not all of those were combat (I count maybe 6 from the above list?) You should ding by the time you make it through these ruins, for sure.
Maybe it just seems like it's been a long time? :D Isn't the rough rule 10 encounters per level?
No, the rule is when we get xp we can level up. The suggested encounter strength is such that we'll average 10 encounters per level, but if the encounters are tougher, they yield more xp, and we have fewer between.
Greebo
22nd January 2010, 11:56 AM
I'm curious - I was looking at the xp tracker- what was the model for the "jungle boars" we fought? There were 5 of them - assuming Lamsi is getting a share of xp, thats 6 adventurers, 50 xp each, 300xp for the encounter so 60 xp each? Or is Lamsi not getting a share then they're 75 xp each. The math seems... off to me on that one...
DinbinFanfoom
22nd January 2010, 11:56 AM
No, the rule is when we get xp we can level up. The suggested encounter strength is such that we'll average 10 encounters per level, but if the encounters are tougher, they yield more xp, and we have fewer between.Hence the "rough" in my above statement. You've had some extra-tough encounters, but also many that were simple "did a good deed" ones.
Edit: On boars, I granted 50 apiece. I really hadn't considered giving Lamsi XP, but might have to, if she remains part of your party... I just didn't want her to slow you down. There are no level 1/2 boars in the monster manual, so I just scaled as I saw fit.
Greebo
22nd January 2010, 11:58 AM
I missed the "rough" - sorry. The boar encounter is the only one I'm looking at that seems out of whack to me. It didn't seem to be as easy of a fight as one would expect in a 300xp encounter.
DinbinFanfoom
22nd January 2010, 12:03 PM
I missed the "rough" - sorry. The boar encounter is the only one I'm looking at that seems out of whack to me. It didn't seem to be as easy of a fight as one would expect in a 300xp encounter.Truth be told, at least half of the encounters this party has had so far haven't gone as I expected... and I've done a lot of experimenting, to try out new things (go go guinea pigs). The boars were particularly tough because 1) they can knock you down and 2) the fight was in dense jungle. The same thing is kind of happening here with the rats... 1) I didn't realize how truly nasty swarms are (and wouldn't have put 3 in one room if I'd known) and 2) the fights were chained a bit closer than I planned. A lot of the tougher (later) encounters are because when I had the group against the first few groups of cannibals, they blew through them like nothing (mostly). I took that as a sign that I might not have my encounters quite balanced, and started making them a bit tougher... but may have overcompensated.
It doesn't help that every encounter is using new mechanics... not a lot of time to say "OK that didn't work like I thought... next time will be different." :D
I appreciate your patience, though, and welcome any feedback.
Greebo
22nd January 2010, 12:09 PM
I'm just curious what the boars were based on because, and I'm being a munchkin here - the lowest level boar I know of are lvl 6 brutes, 250 xp each.
How do you scale 5 non minions to being worth only 50 or 60 xp each?
DinbinFanfoom
22nd January 2010, 12:12 PM
I'm just curious what the boars were based on because, and I'm being a munchkin here - the lowest level boar I know of are lvl 6 brutes, 250 xp each.Yeah, that's what I was getting at. It makes perfect sense (to me) for there to be wild boars on a jungle island (think Swiss Family Robinson or Robinson Crusoe) but that doesn't mean that they have to be level 6 uber-boars...
How do you scale 5 non minions to being worth only 50 or 60 xp each?Less HP, nerfed attacks, lower defenses, lower XP reward... etc. 50 might be a bit low, but from what I've seen thusfar, XP rewards don't scale linearly by level, it ramps up for higher mobs, AFAICT.
Greebo
22nd January 2010, 12:17 PM
There is a chart in the DMG that lays out xp rewards for level and monster type. Page 56. I'm all for experimenting - I think it's great - but shouldn't the reward match the difficulty?
DinbinFanfoom
22nd January 2010, 12:24 PM
There is a chart in the DMG that lays out xp rewards for level and monster type. Page 56. I'm all for experimenting - I think it's great - but shouldn't the reward match the difficulty?Hmmm... hadn't looked at that in some time. By it, yes, my rewards were low. I'll keep that in mind.
Asharad
22nd January 2010, 01:05 PM
I wasn't actually complaining. I was screwing around with the character builder and was just surprised, is all.
DinbinFanfoom
22nd January 2010, 01:07 PM
I wasn't actually complaining. I was screwing around with the character builder and was just surprised, is all.To be frank (and you can be Joe, OK? Hardy power!), I did think this seemed to drag a bit longer than in Group 3, but wasn't sure.
EricStratton
22nd January 2010, 01:23 PM
To be frank (and you can be Joe, OK? Hardy power!), I did think this seemed to drag a bit longer than in Group 3, but wasn't sure.
When I first started group 4 Sagar told me, in Group 3, he increased the XP rewards b/c in the PbP format it works better (ppl don't get bored as fast). It's worked well enough in Group 4.
EricStratton
25th January 2010, 03:40 PM
If Swarm 1 happens to be dead on my turn somehow, then move to K7 and target Swarm 1 instead.
Wha?
Asharad
25th January 2010, 03:42 PM
DB, yeah, its until the eont.
Greebo
25th January 2010, 03:47 PM
Wha?
It's that recursive combat model we were talking about... ;)
EricStratton
25th January 2010, 04:23 PM
It's that recursive combat model we were talking about... ;)
I thought maybe he was planning on beating a dead rat. [deadhorse]
DinbinFanfoom
29th January 2010, 10:19 AM
Is it safe to say the concensus is that the XP rewards on the monsters are too low still? I freely admit that was the case before... My calc for the last fight was 5 L2 mobs (@ 125xp each) and then 3 L2 mobs (@ 125 xp each) granting 1000 xp divided by 6 members, resulting in 166 (rounded to 170) xp each. Is that... off?
Greebo
29th January 2010, 10:25 AM
That felt like 8 L2 mobs - if the bats had been their full l3, we probably wouldn't have made it. The rounding up is generous - helps make up for the boars. ;)
DinbinFanfoom
29th January 2010, 10:39 AM
That felt like 8 L2 mobs - if the bats had been their full l3, we probably wouldn't have made it. The rounding up is generous - helps make up for the boars. ;)My original calc was off, I had 5 x L1 and 3 x L2 which was wrong, and cheated you out of 20 xp each, which I've fixed. Sorry 'bout that!
DinbinFanfoom
29th January 2010, 11:38 AM
Since those boars weren't really L1 mobs, I've updated the XP in that encounter, as well. You are very close to L2 now.
Lycos
3rd February 2010, 04:31 PM
Erik notes that there is writing etched into the obelisk...
"Your bases are belong to us."
Fixed
EricStratton
3rd February 2010, 04:45 PM
Fixed
You know, I almost did that too. :lowlol:
Shiz
4th February 2010, 10:41 AM
Din, this crossing is perfect for a skill challenge. Too late now, but keep it in mind for next time.
DinbinFanfoom
4th February 2010, 10:43 AM
Din, this crossing is perfect for a skill challenge. Too late now, but keep it in mind for next time.
It kind of is, in a way... a single-roll one. It's not a terribly wide crossing, really (5'-10') so I didn't want to drag it out.
Greebo
4th February 2010, 10:44 AM
Din, this crossing is perfect for a skill challenge. Too late now, but keep it in mind for next time.
What makes you think it isn't one?
DM's can run them any number of ways - making them less obvious is a great technique - keeps it feeling more natural. Din's far better at that then I am.
Lycos
18th February 2010, 04:47 PM
Sigurd wraps his arms around a protesting Damelon and picks him up by the legs like some sort of giant pliers. Holding the cursing rogue horizontally, he carefully pokes Damelon's head around the intersection's corner, then rotates him to look south as well. Damelon reports back that the tunnel turns east at the edge of his vision to the north, but he can't see what it does to the south.
:lowlol: That's exactly what I was thinking of in my mind. Thanks for the laugh.
Asharad
9th March 2010, 05:24 PM
I wonder if these guys crashed on this island as a result of a crash on Oceanic Airlines.
Shiz
9th March 2010, 06:18 PM
Is Din a Lost fan?
DinbinFanfoom
9th March 2010, 11:35 PM
Haven't watched an episode since mid season two.
Shiz
17th March 2010, 04:57 PM
On the magic cloak, the easiest thing is a Cloak of Resistance.
As far as armor, KT wears chain. Sigurd wears hide. Damelon wears leather, but can wear hide too. Erik is wearing cloth but can wear leather.
Lycos
17th March 2010, 05:45 PM
Sigurd wears hide.
He wears chain as well. Skimpy Xena type chain, but chain none the less.
Sigurd doesn't want anything to hinder the ladies view of his chest too much. :D
DinbinFanfoom
18th March 2010, 03:29 PM
I don't see anything in the rules that precludes a +1 AC cloak, so a +1 AC cloak (back item) item it is. Anyone here could use it. Onward! I don't really look at PDF's, just the posts you have in the roster, so I'm not too hung up on the Character Creator limitations. Just edit it into the post.
Shiz
18th March 2010, 03:54 PM
Awesome. Ok, who gets this? I think Damelon and Sigurd should roll for it since we are splitting tank duty.
Any objections?
Asharad
18th March 2010, 04:23 PM
That seems reasonable.
Lycos
18th March 2010, 05:07 PM
Sigurd's roll
Shiz
18th March 2010, 05:30 PM
Take it.
Lycos
18th March 2010, 05:34 PM
Din...
Sigurd's AC has been updated.
EricStratton
18th March 2010, 05:54 PM
Remember, it only gives +1 AC if they hit you from behind. ;)
Lycos
18th March 2010, 11:24 PM
Remember, it only gives +1 AC if they hit you from behind. ;)
It's bright orange too, right? Maybe the color will taunt them off of you guys. :D
Greebo
18th March 2010, 11:31 PM
Remember, it only gives +1 AC if they hit you from behind. ;)
This is 4e. There is no behind.
Baby got no back!
Asharad
19th March 2010, 09:35 AM
Sigurd prefers it from behind.
Lycos
19th March 2010, 09:48 AM
Sigurd prefers it from behind.
I don't let just anyone do what you did to me Crashing. And if I knew you were going to kiss and tell, we wouldn't have done anything. :D
Shiz
19th March 2010, 09:54 AM
Don't worry Sigurd. We all know he just mistook you for an alligator.
Lycos
25th March 2010, 10:31 AM
So, we have a few things going on.
1. We have someone making tracks around this temple, so they must be alive or someone dead who can make tracks in the dust.
2. This room with the pool is key. I'm just not sure what to do about it yet.
3. We have more areas to check out on this level.
I'm assuming that we are going to check out the rest of this level?
Shiz
25th March 2010, 11:57 AM
Sure on the level checking. Damelon would like to find stairs down. That magic cloak is only the tip of the iceberg!
Lycos
31st March 2010, 06:01 PM
Come on Crashing, keep your girlfriend under control. :D
Lycos
30th April 2010, 12:49 PM
One of these days when the DM asks if I want to go to a place that seems even slightly dangerous.
I'm just going to say No. And say that my character goes back home. :D
DinbinFanfoom
30th April 2010, 02:56 PM
One of these days when the DM asks if I want to go to a place that seems even slightly dangerous.
I'm just going to say No. And say that my character goes back home. :D
It wouldn't have mattered in this case... you've been shadowed/anticipated ever since you entered the ruins on this day... [evil]
Lycos
3rd May 2010, 10:16 AM
Sigurd, you should probably just ready an attack too. You can hit around the corner, but the mob gets cover.
I think you and I should switch positions.
Shiz
3rd May 2010, 10:27 AM
I think you and I should switch positions.
Hard to do in these corridors but will see what we can do.
Asharad
3rd May 2010, 12:37 PM
I believe that +2 to me is eoencounter
Lycos
3rd May 2010, 12:38 PM
Hard to do in these corridors but will see what we can do.
Well, we could switch, or I can wait until you crumple to the floor. :D You're not looking so good.
Shiz
3rd May 2010, 01:03 PM
Well, we could switch, or I can wait until you crumple to the floor. :D You're not looking so good.
I took 9 damage, not down to 9 hps. Error in the sheet.
DinbinFanfoom
3rd May 2010, 01:06 PM
I took 9 damage, not down to 9 hps. Error in the sheet.
You took 9 damage... on top of the 7 you took for falling in the pit.
Shiz
3rd May 2010, 01:16 PM
Bah, I could have sworn I took a Second Wind but I clearly did not.
DinbinFanfoom
4th May 2010, 01:31 PM
I have no LOS to Damelon :( I can throw a heal at Crashing but he's not in immediate danger...so...
Single action, right?
Misdirected Mark on the tainted cannibal at L10, mark to go to Sig.
5 vs. ref; d8+4, and target is marked by Siguard until end my next turn
"Hey, look over there!", says KT while pointing at his own face...
No, as I stated in the red text... while you were technically surprised (stealth > PP) the fact that I as much as broadcasted an attack ("feet slapping on stone") would make it wierd to be one in reality. Go for full actions, if you wish. Only real "effect" of the ambush was the corsairs having CA and getting sneak attack bonus damage.
Greebo
4th May 2010, 01:51 PM
Even so - no other action by KT.
Shiz
4th May 2010, 02:03 PM
I have no LOS to Damelon :( I can throw a heal at Crashing but he's not in immediate danger...so...
None of the leader healing powers require LOS if I recall correctly.
Encounter (Special) http://www.wizards.com/dndinsider/compendium/images/bullet.gif Arcane, Healing
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square.
From the Compendium. No mention of LOS.
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