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DinbinFanfoom
4th May 2010, 02:36 PM
Doesn't burst by definition require LoS from center of burst to the target for effect? Otherwise a range 10 area burst 3 effect wouldn't be blocked by walls...

Shiz
4th May 2010, 02:38 PM
No. If a power requires LOS, it would say "you or an ally you can see"

DinbinFanfoom
4th May 2010, 02:40 PM
No. If a power requires LOS, it would say "you or an ally you can see"
Ah.

Greebo
4th May 2010, 02:52 PM
None of the leader healing powers require LOS if I recall correctly.

[B]

From the Compendium. No mention of LOS.

That's not correct. P272 PH - "A burst affects a target only if there is LOE to the target from the point of origin."

Greebo
4th May 2010, 02:54 PM
No. If a power requires LOS, it would say "you or an ally you can see"

No, a power requires LOS because the core rules of combat line of site require it.

DinbinFanfoom
4th May 2010, 02:56 PM
Again with the "Ah." I don't have the PHB in front of me so I appreciate these lookups.

Shiz
4th May 2010, 04:07 PM
LOE is not LOS, but in this case the distinction isn't helpful. No heal. Bah.

Greebo
4th May 2010, 04:14 PM
True, LOE, not LOS.

Asharad
10th May 2010, 09:07 PM
Should we give chase?

Lycos
10th May 2010, 11:03 PM
No, I don't think so. Running in the dark in passageways which may or may not have traps can be a bad idea.

Any idea about this liquid that has been used on them?

Lycos
12th May 2010, 04:59 PM
I think that we should check out the pool again. This liquid is definitely a source of the problem. If we nip this in the bud, we might have an easier time in this temple. Go back to the pool or investigate the source of this chemcial?

Shiz
12th May 2010, 11:13 PM
We should take a good look at the pool.

Greebo
13th May 2010, 01:45 PM
Someone just screamed. We're adventurers - level 2 - babes in the woods with overconfidence. Why are we not running towards the scream at full speed throwing caution to the wind like morons?

Shiz
13th May 2010, 01:56 PM
That scream was Ash adding color. It was not DM-sourced. At least that is how I read it.

Greebo
13th May 2010, 01:59 PM
Ah, my bad. Trying to get caught up and was skimming

Lycos
13th May 2010, 02:18 PM
Ah, my bad. Trying to get caught up and was skimming

Blame Ash for his bad movie references. :D

Asharad
13th May 2010, 03:15 PM
http://img.photobucket.com/albums/v343/pwayers/caruso1.jpg

Greebo
13th May 2010, 03:32 PM
http://img.photobucket.com/albums/v343/pwayers/caruso1.jpg

Hearing the scream, Greebo immediately runs off towards it...

Lycos
13th May 2010, 04:01 PM
http://img.photobucket.com/albums/v343/pwayers/caruso1.jpg

In that picutre, why is Caruso wearing sunglasses on his face and ready to put another pair on at the same time???

And at first, I thought the original post was in reference to Young Frankenstien.

Shiz
13th May 2010, 05:50 PM
In that picutre, why is Caruso wearing sunglasses on his face and ready to put another pair on at the same time???

Because two pairs of sunglasses = twice the funny.

Asharad
13th May 2010, 06:23 PM
I love that he is putting on his sunglasses on top of another pair of sunglasses.

I've had the image on my machine for probably a year and it makes me laugh every single time.

DinbinFanfoom
27th May 2010, 11:03 AM
Just a note/hint:

You guys have been doing well, but have been relying on your passive perception quite a bit. For example, Damelon has run the gauntlet of this particular set of traps without a single active perception roll (until his listen in the tube). Not a criticism, but it might have helped you a bit if he'd checked the "thickly dusted" floor beforehand.

Right now your group is struggling to understand the lever system and purpose... maybe some insight rolls would be appropriate? Or dungeoneering?

If you do, please integrate the rolls into something into something vaguely RP-ish. :)

Again, not a criticism, just a pointer.

Asharad
28th May 2010, 12:21 PM
Should I throw one of the levers?

Shiz
28th May 2010, 12:53 PM
One of them is bad and one of them is good. Up to you. I won't complain either way. I think speed is important. Sigurd can certainly get us out eventually.

Greebo
7th June 2010, 11:03 AM
I have no internet at home guys - not until Friday at the earliest it's looking like right now, and my work pc is due for replacement - spent all day friday just trying to limp along.

Lycos
7th June 2010, 01:42 PM
Can I do anything being grabbed??

Oh, and is there a reason, you didn't use the 21 for my initiative?

Greebo
7th June 2010, 01:49 PM
Can I do anything being grabbed??

Oh, and is there a reason, you didn't use the 21 for my initiative?

Grab immobilizes you. You can attempt to escape as a move action (athletics or acrobatics), and you can still attack, you just can't move.

Lycos
7th June 2010, 01:50 PM
Grab immobilizes you. You can attempt to escape as a move action (athletics or acrobatics), and you can still attack, you just can't move.

Ok, so once I get an answer on the initiative. I'll attack.

Lycos
7th June 2010, 04:48 PM
Do you realize how many times you have asked this? Roll hits separately, damage once.

I apologize for this. For some reason, it's not sinking in.

Seriously, tell me which character has done this, and I promise you that I will punish them all. I swear!! I swear!!! I'll run'em off a cliff if I have to. :lowrazz:

Greebo
7th June 2010, 04:48 PM
Do you realize how many times you have asked this? Roll hits separately, damage once.
You've got a 12 foot 6x6 in your eye.

DinbinFanfoom
7th June 2010, 04:52 PM
You've got a 12 foot 6x6 in your eye.
6x6 is 30'x30', not 12'.

Oh. :D

Greebo
7th June 2010, 04:53 PM
6x6 is 30'x30', not 12'.

Oh. :D

A 12 foot long 6" by 6" beam, maroon.

Shiz
8th June 2010, 12:25 PM
Heartened by KT's success, Damelon stabs at the creature holding Sigurd (I assume you don't throw... as that would provoke an OA). His blade finds the greenish flesh, and the fiend howls (DAM: 5).

There is a misunderstanding here. Damelon is not adjacent to an enemy so he can throw without an OA. According to 4E, even if Sigurd is grabbed, his grabber cannot occupy the same square.

If you want to interpret the rules more loosely for this fight since the cannibals can climb walls, then Damelon would have used used Clever Strike instead of Disheartening Strike. That would mean the attack allowed Sneak Attack damage (+2d6+3) since Sigurd is adjacent and able to attack Damelon's target. .

I will leave it up to you as to how to resolve it. Roll Damelon's new damage if you want to go that way. Clearly, the fight becomes much easier for us if Damelon can apply Sneak Attack damage.

DinbinFanfoom
8th June 2010, 12:30 PM
Oops, fixed. Reverted to ranged. Apologies. That's what I get for moving stuff on the map and writing at the same time!

Safe to say you know by now that these critters can move like spiderman on the ceilings and walls, which gives them a few more options for movement, not that that applies in this case.

DinbinFanfoom
8th June 2010, 04:28 PM
EDIT: I can't find where I THOUGHT it said Crashing reset the trap (I must be losing it) so I'm going to assume Erik won't willingly step into a pit...

Re-do, Erik?

Asharad
8th June 2010, 04:30 PM
Yeah, we'd have to jump around to get over the traps.


We're just kind of stuck back here for now, although I think I left Erik's pit open.

DinbinFanfoom
8th June 2010, 04:34 PM
We're just kind of stuck back here for now, although I think I left Erik's pit open.Now that's wierd... I thought I distinctly read that you went back and pulled the lever after getting him out... where did I read that? If you didn't (and I can't find where you did) then the pit is just open between you and KT. I can remove the fall/damage because I'd assume that Erik wouldn't knowingly step into a pit.

Shiz
8th June 2010, 05:07 PM
I think Lycos forgot that Sigurd's Daily is a burst. I see why he forgot. It doesn't say so on his Character post. I am 99% sure that Macetail's is a close burst 1, though. The 1W damage would be 3W if it was single target.

Shiz
8th June 2010, 05:13 PM
I read that too, but the DM might have written it.

Asharad
9th June 2010, 06:22 AM
Now that's wierd... I thought I distinctly read that you went back and pulled the lever after getting him out... where did I read that? If you didn't (and I can't find where you did) then the pit is just open between you and KT. I can remove the fall/damage because I'd assume that Erik wouldn't knowingly step into a pit.

No I did, but then I turned right around and changed it because I realized it was easier to find them open. It was an edit of a few minutes at most.

DinbinFanfoom
9th June 2010, 09:45 AM
But your position is so defensible! :D


I think Lycos forgot that Sigurd's Daily is a burst. I see why he forgot. It doesn't say so on his Character post. I am 99% sure that Macetail's is a close burst 1, though. The 1W damage would be 3W if it was single target.
Can you confirm and adjust the text, Lycos?

DinbinFanfoom
9th June 2010, 10:03 AM
No I did, but then I turned right around and changed it because I realized it was easier to find them open. It was an edit of a few minutes at most.
Ah, OK, so I'm not crazy. :D It's cool.

Lycos
9th June 2010, 10:03 AM
But your position is so defensible! :D


Can you confirm and adjust the text, Lycos?


I will.

Lycos
9th June 2010, 10:07 AM
But your position is so defensible! :D


Can you confirm and adjust the text, Lycos?


I have looked at the .pdf with my character sheet. It is close burst 1. Do I need to roll a hit for others? I think one more, right?

I hit the cannibal for 11 pts too.

Lycos
9th June 2010, 10:14 AM
But your position is so defensible! :D

It was. How did we get moved backwards?

Lycos
9th June 2010, 10:15 AM
As Sigurd hefts his axe back onto his shoulder, the blade smacks the nearest Corsair on the noggin, opening a deep gash. The creature collapses, stunned. (DAM 11, Prone)

You mean Cannibal, right? Because it is the only thing within close burst 1 of me.

DinbinFanfoom
9th June 2010, 10:21 AM
You mean Cannibal, right? Because it is the only thing within close burst 1 of me.Yes, fixed.
It was. How did we get moved backwards? What?

Shiz
9th June 2010, 10:28 AM
It was. How did we get moved backwards?

You got dragged. You are where you are supposed to be.

Lycos
9th June 2010, 11:31 AM
You got dragged. You are where you are supposed to be.


No, I had talked about moving to H21 back in the other thread. It appears that we didn't do that. It might have been better there. Oh well.

DinbinFanfoom
9th June 2010, 11:35 AM
No, I had talked about moving to H21 back in the other thread. It appears that we didn't do that. It might have been better there. Oh well.You followed it up with "I like where we are now" so I can be pardoned for missing the command to move. :D

Lycos
9th June 2010, 11:39 AM
You followed it up with "I like where we are now" so I can be pardoned for missing the command to move. :D

I'm not complaining.

What I meant was that I liked being in this part rather then being in row 20 heading East.

My bad for not being detailed enough.

Greebo
9th June 2010, 12:09 PM
Dam's hps should be 25 with 3 thp left?

DinbinFanfoom
9th June 2010, 12:14 PM
Dam's hps should be 25 with 3 thp left?
Actually, he had 9 damage last round, you healed him to full, then he took 5-4(thp)=1 damage. Fixed. I'd forgotten the 10 HP heal.

Shiz
9th June 2010, 12:26 PM
Can one action point while dazed?

Greebo
9th June 2010, 12:30 PM
Can one action point while dazed?

Yes.

DinbinFanfoom
9th June 2010, 12:36 PM
Let me know if I hit.
It does, barely. Feel free to post damage even if you're not sure... I can always not use it if it fails.

Lycos
9th June 2010, 01:06 PM
It does, barely. Feel free to post damage even if you're not sure... I can always not use it if it fails.

Done.

Also, I added my surge power now that I know I hit.

DinbinFanfoom
9th June 2010, 02:30 PM
Can someone remind me how the heal counters work? I haven't been keeping much track of them, and have been trusting KT/Crashing in that regard... which heals that you have can be used how often?

Asharad
9th June 2010, 02:41 PM
As far as healing surges go, twice per round I can allow someone else to use a healing surge (and I give other people bonus healing as well).

Also I can allow someone who is dying to use a surge once an encounter.

I've got a bunch of other talents that allow for healing as well, but none of them use surges.

Shiz
9th June 2010, 03:01 PM
As far as healing surges go, twice per round I can allow someone else to use a healing surge (and I give other people bonus healing as well).

Also I can allow someone who is dying to use a surge once an encounter.

I've got a bunch of other talents that allow for healing as well, but none of them use surges.

That is not what Din is asking. He is asking about the excel sheet.

DinbinFanfoom
9th June 2010, 03:03 PM
That is not what Din is asking. He is asking about the excel sheet.
More or less. What is important to the sheet is that I track per-encounter heals so that we don't use too many. Maybe if we start (at least for my benefit) adding the type (at-will, encounter, daily) to the attacks so that I know what to look for? With Brun I USUALLY cut/paste from the character bio, and that lists the type.

Shiz
9th June 2010, 03:23 PM
Our group has 4 heals per encounter. It is rare that we would use all 4, generally.

Greebo
9th June 2010, 03:30 PM
Can someone remind me how the heal counters work? I haven't been keeping much track of them, and have been trusting KT/Crashing in that regard... which heals that you have can be used how often?

The only one you need to track are our special heals - my Majestic Word, and Crashing's... whatever the shaman heal is called, where we get max 2 per encounter no more than 1 time per round.

Any other powers with heals are going to be encounter, at-will or daily.

I've used 2 heals this fight.

Lycos
15th June 2010, 03:40 PM
"Who... are... you?" it states, slowly, each word in a slightly higher pitch.

Oh jeez! It's Bob Etheridge!!!! RUN!!!

DinbinFanfoom
17th June 2010, 04:05 PM
Damelon will
...see what kind of roll he gets before saying! :D JK. :D

Shiz
17th June 2010, 04:07 PM
I already got accused! I was cutting and pasting the attack. Damelon's Daily is reliable, btw. So, pbbbbbth.

Lycos
17th June 2010, 05:01 PM
Sig, Damelon cannot flank if you attack from I25...

I know. I know. Unless you're going to kill that thing in one round, I can shift next round.

DinbinFanfoom
18th June 2010, 02:26 PM
Both Sigurd and Damelon used up their AP's in the last fight. Spreadsheet was wrong.

DinbinFanfoom
18th June 2010, 02:48 PM
I23 is 2 squares away, and KT is in the way.

Lycos
18th June 2010, 03:18 PM
Oh, and can I shift to H26 as well? I forgot to add that.

DinbinFanfoom
18th June 2010, 04:17 PM
Oh, and can I shift to H26 as well? I forgot to add that.
The creature was there on your turn, so that wouldn't have been possible. Plus he's already moved since.

DinbinFanfoom
21st June 2010, 12:05 PM
Damelon?

Shiz
21st June 2010, 12:26 PM
Post #56, just ignore the AP.

DinbinFanfoom
21st June 2010, 12:44 PM
Sorry, I meant Crashing. His move was invalid, so I asked him to repost.

Shiz
22nd June 2010, 12:41 PM
Goddamnit I used an encounter power on a minion! I need to pay more attention.

DinbinFanfoom
22nd June 2010, 12:43 PM
Goddamnit I used an encounter power on a minion! I need to pay more attention.To be fair, I haven't exactly made it super obvious which were minions. :D Gotta keep you on your toes!

DinbinFanfoom
22nd June 2010, 12:51 PM
I have to say the little banter about "what does it want?" "the skull!" "what skull?" "you mean the mask?" "yeah the mask!" "who has it? Do I?" *rummage* "oh... THIS old thing!?" *snarl!* was kinda funny.

Shiz
22nd June 2010, 12:56 PM
To be fair, I haven't exactly made it super obvious which were minions. :D Gotta keep you on your toes!

We aren't exactly using knowledge checks to figure it out either. This format makes it hard to remember which was which from the last battle, though. I could always go back and look...

DinbinFanfoom
22nd June 2010, 12:58 PM
We aren't exactly using knowledge checks to figure it out either. This format makes it hard to remember which was which from the last battle, though. I could always go back and look...
I'll make it simpler for ya...

Cannibals: lower AC, use clubs, can daze, can shift on a hit
Corsairs: better defenses than cannibals, can shift on a hit, more HP
Soldiers: better defenses still, can double-hit, more HP still

In this particular fight, there have been "minion" versions of the first two types.

But no, you haven't really been a "cerebral" bunch, overall. :D You seem more the "action" types, though Erik is currently trying to figure out the "boss".

Lycos
22nd June 2010, 01:16 PM
But no, you haven't really been a "cerebral" bunch, overall. :D You seem more the "action" types...

Well, that describes Sigurd very well, although, he's not dumb.

EricStratton
22nd June 2010, 01:19 PM
We aren't exactly using knowledge checks to figure it out either. This format makes it hard to remember which was which from the last battle, though. I could always go back and look...
I also wasn't expecting knowledge checks to use an entire turn. This'll make it less likely that I use them at all.

http://www.legendsofwestwood.org/forum/showpost.php?p=280386&postcount=60

Shiz
22nd June 2010, 01:22 PM
Knowledge checks don't, but skill checks can.

Greebo
22nd June 2010, 01:44 PM
Knowledge checks don't, but skill checks can.

I think what ES is saying is that it seems Din is treating knowledge checks as a standard, when they're supposed to be free.

DinbinFanfoom
22nd June 2010, 01:47 PM
I think what ES is saying is that it seems Din is treating knowledge checks as a standard, when they're supposed to be free.
Also to be fair, I should have prompted Erik to do something besides his free knowledge check. I didn't mean to imply that he couldn't, but didn't want to delay the turn any further... Go ahead and post your move, Erik, as if you move now. You'll still get your regular turn.

EricStratton
22nd June 2010, 02:47 PM
Snapping out of his reverie, Erik acts quickly and flings a chaos bolt at the nearest creature through the blade of his dagger. The monster stiffens and howls (19 vs WIL-2) and nearly collapses.
Sorry, I wasn't done editing. I'll note that next time. Please see my post for the entire turn.

Lycos
22nd June 2010, 02:58 PM
I made a mistake with the Roar of Triumph. I also have the feat, Improved Roar of Triumph. It gives me +2 damage as well. Just me.

Asharad
23rd June 2010, 08:51 AM
(Did you still want to move given that your attack missed?)

Sure.

Lycos
23rd June 2010, 10:20 AM
Sure.

I think Dinbin is trying to find out where you want to move to then. :mrgreen:

Asharad
23rd June 2010, 10:23 AM
Same place. I need breathing room!

Shiz
23rd June 2010, 10:38 AM
Don't ignore the torch flickering...

Greebo
16th September 2010, 10:44 AM
Din, I rolled intimidate with the intention of avoiding a fight, I did not roll initiative.

DinbinFanfoom
16th September 2010, 11:21 AM
KT mutters to himself something to do about railroads...
Init + 1
To be fair you're 1) not in a skill challenge and 2) weren't in combat with a bloodied opponent. Feel free to try (2) at your next (standard) convenience.

Greebo
16th September 2010, 12:00 PM
To be fair you're 1) not in a skill challenge and 2) weren't in combat with a bloodied opponent. Feel free to try (2) at your next (standard) convenience.

We weren't in combat at all. :P

DinbinFanfoom
16th September 2010, 12:10 PM
We weren't in combat at all. :P
That was my point. You weren't in combat (one place where intimidate can be used) and you weren't in a skill challenge (the other place). You can still try it regardless (you did) but not all mobs are influenced by intimidation, regardless of roll. Maybe insight first would have identified that... :P

Shiz
16th September 2010, 12:37 PM
That was my point. You weren't in combat (one place where intimidate can be used) and you weren't in a skill challenge (the other place). You can still try it regardless (you did) but not all mobs are influenced by intimidation, regardless of roll. Maybe insight first would have identified that... :P

NICE!

Let's fight now...

Greebo
16th September 2010, 12:52 PM
That was my point. You weren't in combat (one place where intimidate can be used) and you weren't in a skill challenge (the other place). You can still try it regardless (you did) but not all mobs are influenced by intimidation, regardless of roll. Maybe insight first would have identified that... :P

Hey, if it's that obvious, what else is Passive Insight for! :P

Lycos
28th September 2010, 10:03 AM
You missed my attack for Round 5 Din.

DinbinFanfoom
28th September 2010, 10:15 AM
You missed my attack for Round 5 Din.
Hrm... was Dizi at D8 or E8 last round? Looking back...

Edit: I believe it was E8. You don't have CA at D7... nobody is flanking Dizi.
Edit: NM, it doesn't matter, even without CA.
Edit: I've updated my last post to include Sigurd's attack and damage. Dizi is in a bad way.

Greebo
28th September 2010, 10:44 AM
Round 6: Sigurd uses Second Wind. +8hps.

You mean +7?

Lycos
28th September 2010, 10:58 AM
You mean +7?

Nope, the pdf from the character creator says 8.

Greebo
28th September 2010, 11:28 AM
Nope, the pdf from the character creator says 8.

Interesting - do you get a bonus to 2nd wind? Or is Din's chart wrong? 28hps / 4 = 7.

Lycos
28th September 2010, 01:30 PM
Interesting - do you get a bonus to 2nd wind? Or is Din's chart wrong? 28hps / 4 = 7.

Sigurd has 34 max hps. divided by 4 equals 8. :p

Lycos
28th September 2010, 01:39 PM
I'm thinking that Erik going after the orbs is a waste since it looks like I have to hit them twice for them to go out. What do you guys think?

EricStratton
28th September 2010, 02:02 PM
I'm thinking that Erik going after the orbs is a waste since it looks like I have to hit them twice for them to go out. What do you guys think?
Someone has to go after them. If the first one healed Dizi for as much as I think it healed him we can't allow them to get to Dizi.

Shiz
28th September 2010, 03:29 PM
Agreed. Dam and Sigurd can kill Dizi if the orbs don't heal him.

Lycos
28th September 2010, 05:38 PM
I'm trying to stop them with Erik, but they have too many hps for a one shot kill, and my chances of hitting one twice in a row is pretty low. Either someone needs to help me or they will not be stopped.

Asharad
28th September 2010, 05:55 PM
I've been attacking (and killing) them, so with the both of us I think we've got it. That's if Dizi didn't retroactively get killed this round :)

Shiz
28th September 2010, 06:25 PM
When Dizi dies, someone drag KT into the pool.

Asharad
29th September 2010, 09:07 AM
Shouldn't we stop it from making you crazy first? Or at least try?

Or is it prolonged usage that makes you crazy?

Greebo
29th September 2010, 09:28 AM
"Making" KT crazy? Have you forgotten his strange change in behavior to begin with? ;)

Asharad
29th September 2010, 10:19 AM
"Making" KT crazy? Have you forgotten his strange change in behavior to begin with? ;)

Valid point! Crazier.

DinbinFanfoom
6th October 2010, 10:27 AM
OK, so thoughts on this story arc? It may seem that there are still loose ends but... time will tell, trust me.

As indicated in the XP thread, Dizi and minions were my first true "made up" creatures... I wanted the final Dizi encounter (should it go to combat) to play out in an MMO sort of way... where you had to "solve" him to beat him. You seemed to figure that out quickly; several orbs were destroyed which would have healed Dizi for the same amount they hit people for. Good work!

I've learned that I probably made my "dungeon" a bit too cramped... much of the combat would have been different with more room to maneuver.

Lycos
6th October 2010, 10:42 AM
I like it. And I'm ok with it being open ended. There might be something later that we can do to fix it. Plus, like in real life, you can't always fix something. Sometimes, it just stays broke.

I was worried in the Dizi fight. His ability to regen was worrisome.

Greebo
6th October 2010, 10:46 AM
Being dead is fun! It's very liberating.

Shiz
6th October 2010, 11:54 AM
I liked it, but I might suggest that if something cannot be fixed or solved, then this format would benefit by some hints to that effect.

Lycos
6th October 2010, 11:57 AM
Yeah, you could have Dumbledore come in at the end and explain everything to us. :lowlol:

DinbinFanfoom
6th October 2010, 03:18 PM
Well, seeing how no one can see anything.
Erik is going to light another torch.
With what will he light it, dear Henry, dear Henry? JK. That would be eeevil.

You will have light at the beginning of R2, eminating in a logical fashion from Erik's square.

Shiz
6th October 2010, 03:19 PM
This didn't go the way I expected.

DinbinFanfoom
6th October 2010, 03:20 PM
This didn't go the way I expected.
That's the highest compliment you could pay me. *sniff*

DinbinFanfoom
6th October 2010, 03:38 PM
No, you're enemies now... you can't misdirect mark because you have no allies to misdirect to.

DinbinFanfoom
6th October 2010, 03:40 PM
I'll yell "KT, it's us! Snap out of it!"
...that should do it.
Is that your R1 action?

Lycos
6th October 2010, 03:47 PM
Sorry Din - I'll think this out more carefully going forward.

You're undead. You can't help it. :D

DinbinFanfoom
6th October 2010, 03:51 PM
Sorry Din - I'll think this out more carefully going forward.
It's OK. Hey, doesn't Blunder let you get a free action swing at Crashing as he slides away?

Blunder Bard Attack 1
You fog your foe’s mind, causing it to stumble past your allies.
Encounter ✦ Arcane, Charm, Implement
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier damage, and you slide the
target 2 squares. During the slide, you or one of your
allies can make a melee basic attack against the target as
a free action, with a +2 power bonus to the attack roll.
Virtue of Cunning: The power bonus to the attack roll
equals 1 + your Intelligence modifier.

Asharad
6th October 2010, 04:01 PM
Wait...the actual lighting of a torch takes an entire round?

Edit (Dinbin): Oops, I edited your post, meant to reply to it!

Greebo
6th October 2010, 04:04 PM
Din: I slid south to not provoke an OA when I used Blunder on Crashing, out of MBA range

Lycos
6th October 2010, 04:04 PM
I think Din is responding to the fact that I don't have a readied source of flame and I would need to produce such a thing this round with the handy dandy D&D lighter.

Greebo
6th October 2010, 04:06 PM
I think Din is responding to the fact that I don't have a readied source of flame and I would need to produce such a thing this round with the handy dandy D&D lighter.

Or you're just TOTALLY SHOCKED that I'm attacking you. ;)

DinbinFanfoom
6th October 2010, 04:10 PM
Wait...the actual lighting of a torch takes an entire round?An entire 6 seconds? I think that's reasonable...

Greebo
6th October 2010, 04:11 PM
Erik might be surprised, but Lycos is not, you're evil incarnate. :p

Sigurd says, "This must have been the evil spirit I felt before. It must have taken over KT. Now, it is sad to say, but we must kill KT to remove this evil spirit from his body."

"**** you! I'm just dead. It's very liberating!!!"

Lycos
6th October 2010, 04:12 PM
I need an updated map before Erik can make a move. Too much sliding and so forth.

Greebo
6th October 2010, 04:14 PM
Yeah and I may need to change mine after I see what happens with Crashing's action. Din pm'd me saying I was up - but I wasn't... so now I've shot my wad early. :/

Asharad
6th October 2010, 04:15 PM
An entire 6 seconds? I think that's reasonable...

Sure, but at the end of his turn the light should be on. For just about every other action (in fact, every one I can think of) the action is resolved at the end of the turn, save any ongoing effects.

Asharad
6th October 2010, 04:16 PM
Yeah and I may need to change mine after I see what happens with Crashing's action. Din pm'd me saying I was up - but I wasn't... so now I've shot my wad early. :/

I was just trying to get out of your way and put PG somewhere he could bite at you but stay out of from under foot anyway.

I edited where I wanted to put PG to have it make more sense, as you hadn't moved yet (I read it sorta wrong too) so I wouldn't have put him where I did.

Greebo
6th October 2010, 04:22 PM
Sure, but at the end of his turn the light should be on. For just about every other action (in fact, every one I can think of) the action is resolved at the end of the turn, save any ongoing effects.

Ah the curse of semi-simultaneous action. Theoretically everything we do is simultaneously in the same 6 seconds. Practically, each action follows the next.

Din could argue that lighting the torch takes the round and that the light starts BONT I suppose... ;)

Asharad
6th October 2010, 04:46 PM
Ah the curse of semi-simultaneous action. Theoretically everything we do is simultaneously in the same 6 seconds. Practically, each action follows the next.

Din could argue that lighting the torch takes the round and that the light starts BONT I suppose... ;)

It is where the logic of the game falls apart, I guess.

The whole round is supposed to take about 6 seconds, no matter how many people/creatures are in it and no matter how much moving, drawing weapons, fighting they are doing BUT at the same time, **** happens in an order.

Greebo
6th October 2010, 04:50 PM
All of this pointless jibber jabber doesn't change the fact that you're all **** **** ***ERS WHO ARE GOING TO *****ING DIE!!!

Lycos
20th October 2010, 10:19 AM
Is this fight over?

Greebo
20th October 2010, 10:29 AM
This is pretty fun.

How do you plan to restore KT to sanity after you kill him? That is - kill him again?

Asharad
20th October 2010, 10:42 AM
I think we are going to go with the tried and true method of cutting off his head and burning the body.

Greebo
20th October 2010, 11:06 AM
I think we are going to go with the tried and true method of cutting off his head and burning the body.

You mean you don't want me in your game anymore? *sniff*

Shiz
20th October 2010, 11:07 AM
Maybe Damelon will eat him in an attempt to Multi-Class Bard.

Shiz
20th October 2010, 11:08 AM
You mean you don't want me in your game anymore? *sniff*

We tried that. It isn't working out so well for Lamsi.

But seriously, have you and Din discussed how to keep you as a player?

Greebo
20th October 2010, 11:12 AM
We tried that. It isn't working out so well for Lamsi.

But seriously, have you and Din discussed how to keep you as a player?

I can neither confirm nor deny the existence of any discussions regarding the future of this game.

C'mon - we didn't discuss Mad Zombie KT with you. Why would we discuss anything beyond that with you? SPOILERS, dude! ;)

Asharad
20th October 2010, 11:25 AM
You mean you don't want me in your game anymore? *sniff*

Crashing feels like he has bent over backwards in an effort to bring KT back but has gotten no indications that such a thing is possible!

DinbinFanfoom
20th October 2010, 12:14 PM
map (http://www.rpgtool2demo.org/maptool/scene.asp?ID=x1ogocfixj6ihprrsh9wrs3i3ma6j75uth2ae liquxh446y6hpv23a3zsupgurq6)
Yeah, it's been a while. Sorry and thanks.

Greebo
20th October 2010, 12:16 PM
Guess that's an 18 v will w/ cover

Greebo
20th October 2010, 02:45 PM
Damelon...

..has not been on since 10ish. Patience. :)

Greebo
20th October 2010, 02:46 PM
Oops, strike that, he was on at 1:17pm.

SLACKER!

DinbinFanfoom
20th October 2010, 03:51 PM
Move around to the north to G3 (I count 3 green squares)How? Green/blue are difficult terrain... and there's a pillar at F3... Only way there is directly through Lamsi's square...

Greebo
20th October 2010, 03:59 PM
Who cares, he fell down! HAHA!

DinbinFanfoom
20th October 2010, 04:02 PM
Who cares, he fell down! HAHA!
No, the DC is 10 and he has an acro of +9 so he auto succeeds on slime-walking. So does Lamsi.

Greebo
20th October 2010, 04:04 PM
No, the DC is 10 and he has an acro of +9 so he auto succeeds on slime-walking. So does Lamsi.

BOOOOOOOOOOOOOOOOOOOOO!

Oh well. He missed anyway. :D

DinbinFanfoom
21st October 2010, 09:40 AM
Minor:Healing Spirit on Lamsi (surge). I get extra hit points (3)
How many of those do you have? You used one in R2 (self) and one in R4 (Lamsi). I think you're out.

Asharad
21st October 2010, 09:45 AM
Aw darn.

ONly twice per encounter.

Hold on, I'll do something totally different.

Greebo
21st October 2010, 10:05 AM
Erik casts Chaos Bolt at KT.

+5 vs. Will

Hit: 1d10 + Charisma modifier (+4) psychic damage.

10 to hit vs Will. A 14 didn't hit, so I know what happened to that one

We should start pinging ES when his turn is up as he requested.

Greebo
21st October 2010, 10:11 AM
C:\>ping -t ericstratton
Ping request could not find host ericstratton. Please check the name and try again.

http://fruitfly.files.wordpress.com/2006/12/baby_flipping_the_bird.jpg?w=468

DinbinFanfoom
22nd October 2010, 09:52 AM
This adventure would make a great movie. I'd watch it, at least, though I may be biased. :P

Shiz
22nd October 2010, 10:26 AM
I would make a good novel. Someone should copy and paste every post into a word document!

Greebo
22nd October 2010, 10:57 AM
I would make a good novel. Someone should copy and paste every post into a word document!

Hey, good on you for volunteering!

I second Shiz's motion that he make a novel of this story.

DinbinFanfoom
22nd October 2010, 10:58 AM
Written from the perspective a stock investor!

"While the composite looks good, bard futures are down sharply..."

Lycos
22nd October 2010, 11:00 AM
Written from the perspective a stock investor!

"While the composite looks good, bard futures are down sharply..."

:rotflmao:

It would make a decent movie. But DAMN, we're running out of main characters fast! :D

Shiz
22nd October 2010, 11:42 AM
It's Survivor. Didn't Sigurd read the disclosure before signing?

Asharad
22nd October 2010, 12:36 PM
Starring Denzel Washington as Crashing.

Lycos
22nd October 2010, 04:12 PM
A younger Rob Schneider as Sigurd.

EricStratton
22nd October 2010, 04:23 PM
And Jerry Mathers as The Erik.

Shiz
22nd October 2010, 06:11 PM
A younger Rob Schneider as Sigurd.

Umm, no. You mean The Rock.

Damelon could be Seth Green!

Lycos
22nd October 2010, 10:46 PM
Umm, no. You mean The Rock.

Definitely the Rocks build, but I think of Sigurd as being the blonde haired good looking viking. :D

Greebo
24th October 2010, 07:00 AM
It's a little hard to plan a heroic resurrection of a fallen ally who loves you and misses you from the ethereal realms...

...when you don't take his body with you. :P

attriel
24th October 2010, 10:22 AM
It's a little hard to plan a heroic resurrection of a fallen ally who loves you and misses you from the ethereal realms...

...when you don't take his body with you. :P

wait ...
resurrection what?

naaaah

Greebo
24th October 2010, 07:02 PM
Rot in hell you worthless bastard!

attriel
24th October 2010, 08:08 PM
Anyone got a bag of holding to keep this corpse in?

Shiz
25th October 2010, 07:12 AM
We are on a primitive, heathen island. Resurrection does not even occur to Damelon, but he likes the extra weight of the ruby!

Greebo
25th October 2010, 09:58 AM
We are on a primitive, heathen island. Resurrection does not even occur to Damelon, but he likes the extra weight of the ruby!

My ghost will haunt you if you don't res me!

Shiz
25th October 2010, 10:19 AM
You are buried. We can come dig you up if we stumble on a priest of Lathander.

Lycos
25th October 2010, 10:56 AM
You are buried. We can come dig you up if we stumble on a priest of Lathander.

Nah! :D Larger food rations for everyone! :mrgreen:

Lycos
9th November 2010, 03:49 PM
I think we should all get a couple of levels out of this bridge crossing. I feel like we're in an epic battle with the bridge. :D

Greebo
21st December 2010, 01:05 PM
FINALLY I can drop the vengeful ghost of KT act. :)

Lycos
21st December 2010, 01:42 PM
Oh boy! We have the B-Team yoda on our side now. :D

DinbinFanfoom
21st December 2010, 01:45 PM
FINALLY I can drop the vengeful ghost of KT act. :)
I'll get you, my pretty, and your little kung-fu too!

Greebo
21st December 2010, 01:47 PM
Oh boy! We have the B-Team yoda on our side now. :D

Privileged you are!

Greebo
22nd December 2010, 11:15 AM
So I'm curious - and I suspect Din is too

How did that character transition work for everyone? :)

Asharad
22nd December 2010, 11:18 AM
I thought it was well done.

I started to suspect what was up about halfway through (insofar as I thought it was probably a new player coming it) but was curious to see who it was going to be.

DinbinFanfoom
22nd December 2010, 11:18 AM
So I'm curious - and I suspect Din is too
How did that character transition work for everyone? :)
I liked it. I was hoping for more "conflict" but it appears our group is either a bunch of peaceful hippies or they knew something was up. :)

Greebo
22nd December 2010, 11:34 AM
How about the death of KT portion?

Some months back I expressed to Din my general dissatisfaction with the char. It's not that I don't like bards - but Zyzzyx clearly had a persona in mind for KT that simply didn't click with me - and I don't begrudge him the name either but I would never use such a name in an RP char...

Hopefully the demise of KT and transition to Tzana wasn't too bad. :)

Shiz
22nd December 2010, 11:38 AM
The death of KT took me completely by surprise, hence my insistence that we try and revive him in the cursed water. Loved how we had to kill him.

I suspected that Tzana was going to be Greebo's re-entry only because Greebo couldn't stop commenting in the thread which meant he was still reading which meant yadda yadda yadda.

That said, Damelon really liked finding another Common speaker and would have resisted combat, unless attacked first.

DinbinFanfoom
22nd December 2010, 11:40 AM
I didn't expect you folks to try so hard to revive KT, either. :) Those battles were a blast, though.

Greebo
22nd December 2010, 11:41 AM
Yeah Din and I had a lot of fun anticipating what would happen if you did soak his brain. Deranged KT was definitely fun - but of course, it couldn't last.

Asharad
22nd December 2010, 01:44 PM
I didn't expect you folks to try so hard to revive KT, either. :) Those battles were a blast, though.

Yeah, I admit I was slightly put out that we couldn't revive him. At the time I thought "Well ****, we jumped through all sorts of hoops, this **** should work."

Crazy KT was a lot of fun, though.

Lycos
23rd December 2010, 02:18 PM
I sorta had a heads up about Greebo's wishes about KT. I tried to let KT stay dead in the beginning, and I had a pretty good idea he was going to be deranged in the end if he did revive. But I let the "group will" take its course. That battle was fun, but frustrating for Sigurd. He could barely get his footing for most of the battle.

I don't think I had the introduction of Greebo's new character in mind on the last encounter, but I knew it was a possibility. He didn't attack us, and we really should not be as blood thirsty that we can't talk to an NPC. I think we handled it just as well as we handled the Lamsi encounter. :D

Lycos
25th January 2011, 01:46 PM
Attack the bear, or go defensive and just get out?

Shiz
25th January 2011, 01:52 PM
Out. we don't want to fight in here. If it follows us out, so be it.

Lycos
7th February 2011, 01:15 PM
Just to make sure I understand the map correctly...

Moving further into the cave is us going East to West on this map?

DinbinFanfoom
7th February 2011, 01:17 PM
Just to make sure I understand the map correctly...

Moving further into the cave is us going East to West on this map?

Correct. The cave is in the Eastern shore of the island, so the tunnel goes west.

Shiz
8th February 2011, 03:27 PM
Since it will probably come up, an escape attempt is a std action. Success = free shift. Roll Athletics vs FOR or Acrobatics vs REF. Player choice.

However, this thing could be dead soon if Sigurd hits it as hard as I did.

Shiz
8th February 2011, 04:07 PM
You are correct on the dmg, sir DM, but the crab is still Dazed!

Greebo
8th February 2011, 04:11 PM
Oh wait -it's crab 2 on crashing? Even better!

Greebo
8th February 2011, 04:23 PM
Monk moves are not part of their attack. Monk Techniques have two components - an attack component and a move component. Each is a separate action (standard, move) and, as shiz explained elsewhere, if you use one technique in a round you can not then use a different technique in that same round.

With Five Storms - instead of a regular move, I can shift two on my move. I have another at-will that lets me do a running jump from a standstill instead of a normal move.

DinbinFanfoom
8th February 2011, 04:25 PM
Ah, cool.

DinbinFanfoom
11th February 2011, 09:57 AM
*cough* ERIK...

Greebo
15th February 2011, 05:53 AM
*cough* assuming a miss on that one... ;)

Shiz
16th February 2011, 06:11 PM
Action point
Saving throw (or whatever) to get this thing offa me! (19+1 athletics=20)

Grabbed only prevents you from moving. The monster still has to attack and you can attack it or any other adjacent monster. I mention it because spending and AP to get free without moving away doesn't really change much.

Also, an AP gives you an extra Std Action. It does not have to be at the end of your turn. So you can still use a move action if you escape.

Greebo
16th February 2011, 08:51 PM
Escape = move action - use athletics or acrobatics against fortitude or reflex.

Shiz
16th February 2011, 09:41 PM
I thought it was Std. I don't have reference materials handy.

Greebo
17th February 2011, 07:36 AM
Nope - move - been grabbed too dang many times in my RL game:
ESCAPE: MOVE ACTION
✦ Acrobatics or Athletics: Make an Acrobatics check
vs. Reflex or an Athletics check vs. Fortitude against
the creature or effect that immobilized you.
✦ Check: Resolve your check.
Success: You end the grab and can shift as part of
this move action.
Failure: You’re still grabbed.

Asharad
17th February 2011, 08:46 AM
Thanks fellas. Updated.

Greebo
29th March 2011, 03:34 PM
I'm about to rearrange the battlefield. Move away from the center of the room.

DinbinFanfoom
29th March 2011, 03:38 PM
I'm about to rearrange the battlefield. Move away from the center of the room.
You could just yell that IC as a free action. :)

Greebo
29th March 2011, 03:40 PM
I could but I'm trying to keep it secret from the DM.

DinbinFanfoom
29th March 2011, 03:46 PM
I could but I'm trying to keep it secret from the DM.
Point taken. In this case though, 1) you are moving before they do and 2) they're dumb bugs and don't know common so you should be OK. :D

Greebo
29th March 2011, 03:47 PM
Point taken. In this case though, 1) you are moving before they do and 2) they're dumb bugs and don't know common so you should be OK. :D

Yeah but I don't trust this DM - he's wiley...

DinbinFanfoom
30th March 2011, 03:52 PM
Everyone:

Don't forget your saves. The ongoing damage (upon bite) has a separate save from the weakness (each round you take ongoing damage). You owe me a 2nd save, Damelon. I need 2 from Crashing too.

So basically, you get bitten and are poisoned (SE). Once you take your first ongoing damage, you are also weakened (SE).

No, PG can't fit through the bars.

DinbinFanfoom
30th March 2011, 04:16 PM
Actually, NIX that previous... upon rereading MM2, it appears you make one save per round against the poison. If you succeed THAT, you get to save vs the weakness.

Shiz
30th March 2011, 04:25 PM
so if you save once, roll again in the same round?

DinbinFanfoom
30th March 2011, 04:28 PM
so if you save once, roll again in the same round?
The way it's written, it appears that way... Roll once and if you succeed, you are no longer poisoned. Immediately roll again (since it's also end of turn for you) and try vs weakening. I believe it's intended that once the poison is gone (SE) the weakness can wear off, but with it in your system (Poison save failed), it continues to weaken you. It might be intended to wait an additional round, but I'm not too hung up on it.

DinbinFanfoom
30th March 2011, 06:52 PM
Ah, I thought I was supposed to wait till next round to save vs the second one.I'm open to other opinions, but I think that's the way it's written... there isn't a limit on the number of saves you can make in one round, is there? Unless I missed that...

Greebo
30th March 2011, 10:37 PM
Care to post the text?

Shiz
30th March 2011, 10:46 PM
Ongoing 5 poison damage (save ends) and a creature already taking poison damage is also weakened (save ends)

I only looked it up right now. Pinky swear!

I read this as two saves, independent of each other.

One can always make a save against an effect a save can end every round. There is no limit (unless the effect itself imposes it).

DinbinFanfoom
30th March 2011, 11:33 PM
Ongoing 5 poison damage (save ends) and a creature already taking poison damage is also weakened (save ends)

I read this as two saves, independent of each other.
Exactly. I scaled the 5 back to 3 because the mob is lower level.

One can always make a save against an effect a save can end every round. There is no limit (unless the effect itself imposes it).
The way this one is worded though... you MUST make the poison save first. Or else the weakness get's reapplied the next time the poison ongoing ticks. Know what I mean? The ongoing poison will just reapply weakness unless you save it first. I think it's meant to be like a lot of other multi-save spells... like sleep (sleep but then dazed, I believe).

Greebo
31st March 2011, 06:20 AM
Actually I read it like this.
You get bit - you get poisoned. You fail your save.

You get bit again - you're ALREADY taking poison damage, so now you get weakened as well.

So first bite, poison. 2nd bite if you haven't saved yet - weakened.

The already defines a dependency, not an independence.

Shiz
31st March 2011, 10:03 AM
Agreed. And you can save against the poison and still be weakened. The effects are separate but the second can only occur after if the first is ongoing.

Greebo
31st March 2011, 10:20 AM
If Din agrees, then the only one of us weakened would be Crashing, but we'd all be poisoned, right?

Shiz
31st March 2011, 10:37 AM
If Damelon has only been bitten once, then he was never weakened. One has to be bitten after failing a save vs the ongoing poison to get weakened.

Greebo
31st March 2011, 10:44 AM
If Damelon has only been bitten once, then he was never weakened. One has to be bitten after failing a save vs the ongoing poison to get weakened.

Not sure that the failed save is required. Simply a second bite prior to the save would work too for "ongoing damage" to be already applied.

Shiz
31st March 2011, 10:47 AM
Correct. I forgot we have more than 1 monster now.

DinbinFanfoom
31st March 2011, 10:54 AM
If Din agrees, then the only one of us weakened would be Crashing, but we'd all be poisoned, right?
Actually, yeah, I like that way of looking at it and I can see how that might be what they intended (though I find a lot of their wording to be a bit easy to miss interpretation). The only one that has been poisoned AND weakened would be Crashing (twice bitten, once weakened, baby!). Everyone else poisoned though, except for Damelon, who appears to have saved.

Let's do it that way, as it's easier too.

Lycos
31st March 2011, 10:57 AM
Ok, so we're still waiting on Tzana-Cao to make a move, right?

Greebo
31st March 2011, 11:14 AM
Actually, yeah, I like that way of looking at it and I can see how that might be what they intended (though I find a lot of their wording to be a bit easy to miss interpretation). The only one that has been poisoned AND weakened would be Crashing (twice bitten, once weakened, baby!). Everyone else poisoned though, except for Damelon, who appears to have saved.

Let's do it that way, as it's easier too.

And Dam would take damage 1 time before saving.

Now thats settled I'll prepare my move. I wanted to be sure because being weakened might have changed my plan.

Greebo
1st April 2011, 09:08 AM
Oh bother. I just realized we still don't have a defender

Lycos
1st April 2011, 09:10 AM
Oh bother. I just realized we still don't have a defender

I'm not sure if I should save this, but I think it's about time to go into Rage mode. You're almost down Greebo. A luck set of hits from the bugs, and that could spell trouble for us. Plus being weakened, halving my damage has cost us the advantage in this fight.

Greebo
1st April 2011, 09:20 AM
Lycos I was actually looking for you to mark these enemies so they'd get off me - then realized - wait - he can't!. Oops!

I'm gonna have to second wind this round even if Crashing throws me a heal, which means I won't be dealing any damage.

Lycos
1st April 2011, 09:22 AM
Lycos I was actually looking for you to mark these enemies so they'd get off me - then realized - wait - he can't!. Oops!

I'm gonna have to second wind this round even if Crashing throws me a heal, which means I won't be dealing any damage.


Ok, then I might wait on the rage then. It sounds like you can hold out for another round. If I get this weaken off of me. I can really take these guys down.

Just don't die. Ok? ;)

Greebo
1st April 2011, 09:24 AM
Thanks, Sheldon!

Lycos
1st April 2011, 09:40 AM
And Dinbin, Sigurd is at 34 hps not 33, unless I'm missing something.

DinbinFanfoom
1st April 2011, 09:47 AM
And Dinbin, Sigurd is at 34 hps not 33, unless I'm missing something.
You were at 24hp, took 3 ongoing damage, then gained 11 hp from feral rejuv so, 24-3=21+11=32. So... we were both wrong?

Asharad
1st April 2011, 09:51 AM
I'm going to heal Greebs this round, just fyi

Shiz
1st April 2011, 09:56 AM
If I can get out of this cage, I might be able to kill something....grrr.

Lycos
1st April 2011, 09:59 AM
You were at 24hp, took 3 ongoing damage, then gained 11 hp from feral rejuv so, 24-3=21+11=32. So... we were both wrong?

And I'm good with that as well.

EricStratton
4th April 2011, 11:09 AM
Any suggestions as to where I slide S2 and S3? I was thinking of pushing one toward Damelon since he's next and he could stab it. Or push them together for another AoE to hit em?

I can slide them 2 squares each.

http://www.rpgtool2demo.org/maptool/scene.asp?ID=et4oancelojzbau27clhexf1ufnmj9tfhljfc uk4yn4qkxh8mdrzlv4jjqviyicz

Shiz
4th April 2011, 11:17 AM
Damelon only want to be next to one that is next to someone else. If you slide 2 east, then Tsano can flank it vs Sigurd and then shift to block it from flanking. You can leave 3 where it is. Damelon will be at G7 so 3 will not be able to move into flank on its turn.

So, slide 2 to G5 and leave 3.

Lycos
4th April 2011, 11:31 AM
Together and I can then rage all over them. :D

Shiz
4th April 2011, 11:37 AM
They are almost dead. You want to Rage early in the fight, not at the end.

Lycos
4th April 2011, 11:51 AM
So am I. I might want to get my last lick in before I fall.

Asharad
5th April 2011, 12:36 PM
If I can get to him I will use Healers Gift on Siggy, allowing him to spend a surge.

Can't decide if I should do it this round or wait one in the hopes we clear some of this out.

Shiz
5th April 2011, 12:48 PM
Kill first. Heal later.

Greebo
7th April 2011, 02:09 PM
I think there's a bug in my char sheet:
Feat: Improved Monk Unarmed Strike - Damage die of your unarmed strike improves to 1d10

Crane's wings and Whirling Mantis are both d10, but Five Storms and Drunken Monkey are d8s' - yet both refer to Monk Unarmed Strike

Din? Would you agree my dmg on all my unarmeds should be base d10?

Shiz
7th April 2011, 02:14 PM
If the attack keywords match, then yes.

Greebo
7th April 2011, 03:34 PM
I'm asking for DM ruling - it's Din's call.

Shiz
7th April 2011, 03:42 PM
I asked in the Rules forum on the DnD site. No answer as of this posting.

http://community.wizards.com/go/thread/view/75882/27412049/Monk_Feat_-_Improved_Unarmed_Strike?sdb=1

DinbinFanfoom
7th April 2011, 04:03 PM
D10 seems to make sense. I'll look it up tonight. Use D10 until I verify otherwise.

DinbinFanfoom
7th April 2011, 04:28 PM
The wizards thread seems to indicate that IMUS only applies to melee basics, but I'm waiting for more feedback there.

Related thread here that seems to back that up:

http://community.wizards.com/go/thread/view/75882/27412049/Monk_Feat_-_Improved_Unarmed_Strike?sdb=1

It appears that most monks are still weapon/implement, though I may be misunderstanding that.

Other threads on other boards seem to reinforce that too:

"Monk powers are implement powers. The only time you use damage for unarmed strike is on melee basic attacks."

Edit: Seems to be almost entirely unanimous feedback across the boards that IUS applies to MBA's and OA's, that's about it.