View Full Version : Group 8: OOC & General discussion
Zyzzyx
27th July 2009, 03:36 PM
Din,
I don't know about the other folks, but your narrative bit for KT is right on for the character I'm thinking of.
Reading through the others there's some good ones there too. I especially liked the bits for Erik and Sigurd.
DinbinFanfoom
27th July 2009, 04:58 PM
Glad you like it. It's gonna be interesting writing for a party where at least three of the characters have described themselves as "not too smart". :D
Zyzzyx
27th July 2009, 05:01 PM
Its an interesting split for KT. And I'm really not to sure how it translates to character development. It seems rather odd to have a 15 INT, but only an 8 WIS. The disparity is kinda odd, to me.
Lycos
27th July 2009, 05:02 PM
... but your narrative bit for KT is right on for the character I'm thinking of.
Narrative? Am I missing something? I haven't seen a narrative as far as I am concerned.
Also, Dinbin, if I remember right old D&D had an average intelligence at 10. Even at an 8, I don't think we're that far below the common person.
Lycos
27th July 2009, 05:03 PM
Its an interesting split for KT. And I'm really not to sure how it translates to character development. It seems rather odd to have a 15 INT, but only an 8 WIS. The disparity is kinda odd, to me.
You can be the smartest person in the world, but still make unwise decisions. Think of the book worm in a streetwise situation.
DinbinFanfoom
27th July 2009, 05:05 PM
High int / low wis = You're all about theory. :D
Zyzzyx
27th July 2009, 05:12 PM
You can be the smartest person in the world, but still make unwise decisions. Think of the book worm in a streetwise situation.
Gotchya, and good setup. But its odd here because something like Streetwise is based of CHA. *shrug*
From the PHB:
INT describes how well your character learns and reasons.
WIS measures your common sense, perception, self-discipline, and empathy.
Yeah, that works. KT is a bright guy, but often a bit clueless.
Quervo
27th July 2009, 05:21 PM
Togar, is about as close to a "scruffy looking nerf herder" you could get... any less in either stat and he would be dumb. Int 8 Wis 10...
Lycos
28th July 2009, 09:28 AM
To help things move, I will put down my general actions here. Sigurd is going to do everything in his power to get bouyant items off the ship, and tied together so we stay together.
#1 He doesn't want to die.
#2 He doesn't want to lose his stuff to help keep him alive
#3 He wants to keep everyone together
If he can't do all three, he'll work from the top and move down from there.
And if this starts to sound like "Lost". We're in trouble because I haven't watched it since Season 1. :D
Shiz
28th July 2009, 09:29 AM
Damelon is a bit of an every man for himself guy right now. He doesn't want others' panic to interfere.
DinbinFanfoom
28th July 2009, 09:41 AM
Yeah, you're not really a "party" yet, having only travelled on the same ship with the crew for the past few weeks. You might or might not even know each other's names.
Greebo
28th July 2009, 11:29 AM
The skiff can handle any gear you're carrying,
Good, put my grand piano in it... It's a bardic instrument!! ;)
DinbinFanfoom
28th July 2009, 11:30 AM
Good, put my grand piano in it... It's a bardic instrument!! ;)
OK, lesseeee...
"Greebo attempts to wrestle the piano into the skiff but can't even budge the bench. Defiant, he strikes up a vaguely sinister tune from the age of silent film and provides a nice soundtrack to the scene, even as he and his piano begin sliding across the deck towards the rail."
Lycos
28th July 2009, 11:37 AM
OK, lesseeee...
"Greebo attempts to wrestle the piano into the skiff but can't even budge the bench. Defiant, he strikes up a vaguely sinister tune from the age of silent film and provides a nice soundtrack to the scene, even as he and his piano begin sliding across the deck towards the rail."
This sounds vaguely familiar of a moving scenario in RL from 9 years ago. :D
Zyzzyx
28th July 2009, 12:05 PM
You can still roll, you just don't get the bonus. Just roll high. :D
In the middle of the storm and the wind KT somehow manages to pull out an 'herbal smoke' and get it lit up. A few moments later he's feeling good and manages to 'roll high'.
Shiz
29th July 2009, 09:16 AM
Crashing wonders about sharks. That makes him struggle a bit, but the cask and Damelon manage to keep him afloat (I think, maybe not).
1+7+5+2?
I'll do an athletics check too (as per instructed) to try and help Damelon and maybe to help me.
My check to help you failed so I don't know where that +2 is from. My swim check passed so I don't need aid this round.
DinbinFanfoom
29th July 2009, 09:19 AM
I am going to assume if my swim check fails, I won't be in a position to aid Crashing. Same goes for him? Meh, we'll just say you were self-sacrificing. :D So sure. Looks like you guys need all the help you can get. :D
Asharad
29th July 2009, 09:22 AM
My check to help you failed so I don't know where that +2 is from. My swim check passed so I don't need aid this round.
I was told that in aiding you, I have a chance to also aid myself.
DinbinFanfoom
29th July 2009, 09:37 AM
I was told that in aiding you, I have a chance to also aid myself.
Wait, what? No, I meant...
1) Each of you must do an endurance check each round. This affects the overall success/fail of the skill challenge. The barrels supply +5 to these.
2) Each of you MAY do an ADDITIONAL athletics check each round (ath vs DC 15), to help the other person (success: +2 to their endurance check made on the same round). This is whether you succeed or fail your own endurance check.
More clear?
Example: Damelon rolls athletics to help Crashing. He fails. No +2 to Crashing's endurance check. Damelon rolls his endurance check and succeeds. Crashing rolls athletics to help Damelon. He succeeds. Damelon gets +2 to the endurance check above. It gets revised. Crashing rolls endurance to swim. He fails.
See?
Shiz
29th July 2009, 09:42 AM
Clear now. Feel free to delete to confused muttering above your post.
Shiz
29th July 2009, 11:34 AM
Round 3:
Sigurd rows more. +8 Athletics (13)
Wait for Round 2 resolution. It is going to get confusing.
DinbinFanfoom
29th July 2009, 11:43 AM
Clear now. Feel free to delete to confused muttering above your post.
It's cool, I knew the parallel skill challenges were going to be hard to keep straight, but we're doing good so far. Now if you swimmers could just get a decent roll... :D
Asharad
29th July 2009, 01:26 PM
I liked this character but there isn't much chance he's going to get three successes before he gets one more failure!
Lycos
29th July 2009, 01:51 PM
Sigurd's doing ok. Maybe he can save your butt? :D
DinbinFanfoom
29th July 2009, 01:51 PM
This is my first time out defining skill challenges. The swimming one is DC 15 for endurance, with a +5 right off the bat for the barrel and a further +2 to a compadre performing a DC 15 athletics check. I thought that was doable... you guys are just getting REALLY crappy rolls, it looks like.
The skiff guys are doing about as expected, I think... it was a bit more complicated, but with a DC 10 to bail and a DC 15 to row. But it's a group activity vs the swimming which is a bit more individual.
Greebo
29th July 2009, 01:59 PM
Din -check the Errata on Skill Challenges and DC's for skills.
A lot of published adventures were published using the original DMG DC's which were determined to be WAY to high.
DinbinFanfoom
29th July 2009, 02:08 PM
I'll check it out, but no worries.
I sincerely thought DC15 with a +5 bonuses would be doable best out of 7. :D
Shiz
29th July 2009, 02:35 PM
A kind DM will have us wash up on shore, making death saves....
Greebo
29th July 2009, 03:21 PM
Or just you lose a bunch of healing surges as you make it to shore.
Lycos
29th July 2009, 03:43 PM
Sigurd has 2 out of 3 successes. But I agree, skill challenges usually end up being luck challenges. Personally, I am not in favor of them.
Asharad
29th July 2009, 03:58 PM
Lycos said:
Sigurd has 2 out of 3 successes. But I agree, skill challenges usually end up being luck challenges. Personally, I am not in favor of them.I like the mechanic generally but it annoys me a bit when role play or reality is disregarded.
For example in a speech challenge a character could come up with a great speech, make all sorts of points that would resonate with the target , have a high base charisma which means the character would generally deliver the speech well and then roll a 2.
I used to really work at skill challenges but you aren't rewarded for effort on them, it's not worth the time to put a lot of thought into them. That's just how they are set up.
I actually think skill challenges for stuff like the swimming/boating are good. I just think the DCs are often set to high.
I mean, given a floaty barrel, for example, and thrown into the sea off of an island I, Patrick of Kentucky, son of Tim, commander of the Dog Army would probably have a better than 50/50 chance of making it alive. And I work in an office. I'm not even an adventurer.
Not DBs fault, I think that like Greebo said, DC were set high initially in the books.
Greebo
29th July 2009, 04:22 PM
DMs are also encouraged to reward creativity. DMs have total authority to grant automatic successes in such cases, if they want. :)
Shiz
29th July 2009, 05:57 PM
A skill challenge's difficulty can also be mitigated by a rather benign failure situation, ie. washed up on the shore minus a few healing surges do to exhaustion.
DinbinFanfoom
29th July 2009, 06:54 PM
NUDGE, NUDGE, WINK, WINK, SAY NO MORE!
DinbinFanfoom
29th July 2009, 11:15 PM
Din -check the Errata on Skill Challenges and DC's for skills.
A lot of published adventures were published using the original DMG DC's which were determined to be WAY to high.I haven't seen all of it yet, but I've done a BIT of reading... I don't think the swimming SC was TOO far off the mark... as I see it, this particular one has some pros and cons:
Pro: 4/3 success/fail ratio instead of 4/2 (I swear I didn't see that before I designed mine; it does make it easier)
Pro: +5 skill bonus for the barrels (this effectively makes it a DC 10 check)
Essentially, with a +0 skill mod, there should be a 50% chance of a given success/fail. The real problem in this case is (as I see it):
Con: The characters swimming have +1/+7 and +7/+0 primary/secondary skills, which aren't stellar, overall. Damelon is well suited to assisting, and Crashing to succeeding, but...
Con: ...they're both rolling utter CRAP. :D When it comes right down to it, a DC 10 skill check (what this basically is, given the barrels) is gonna suck if you have a max of +7 and keep rolling 1-4. :P
The way it's gone down (end vs DC 10, eliminating barrels, ath vs DC 15, s=success, f=failure)
Damelon's Rolls: 1+1 (end-f), 11+1 (end-s), 5+8 (ath-f), 5+1 (end-f), 5+8 (ath-f)
Average Rolls (primary/secondary): 5.6/5 (ouch)
Crashing's Rolls: 6+7 (end-s), 1+7 (end-f), 14+0 (ath-f), 2+7 (end-f), 11+0 (ath-f)
Average Rolls (primary/secondary): 3/12.5 (also ouch, because primaries are more important)
In hindsight, Togar would have been better swimming (good endurance and athletics) than Damelon. There's no real excuse for Crashing except the dice, really. :D
The skiff one is a bit easier in that only 1 of 2 of either type of skill check (rowing or bailing) needs to succeed for an overall success in a round... the swimming is harder (as I intended it to be) particularly because it's so solo-oriented. The +2 to aid other has been a non-factor because nobody has rolled 15 even with +7 mod yet. Ouch.
Shiz
30th July 2009, 08:55 AM
It is the rolls, no doubt.
Asharad
30th July 2009, 09:12 AM
yeah, I'm just rolling horribly.
DinbinFanfoom
30th July 2009, 10:41 AM
That +4 just totally saved yer bacon there, Ash. :D Is that an enounter or daily?
DinbinFanfoom
30th July 2009, 11:30 AM
PS: Seems I'm gifted with posters that get a lot of forum-time... the rounds are progressing swiftly and efficiently, thusfar. :D Thanks!
Asharad
30th July 2009, 02:33 PM
That +4 just totally saved yer bacon there, Ash. :D Is that an enounter or daily?
Encounter. And yeah, whew!
DinbinFanfoom
30th July 2009, 03:05 PM
Hey, first two skill challenges over. :D That wasn't so bad, was it? :D Nice squeak-out, swimmers!
Zyzzyx
30th July 2009, 04:05 PM
Other than currently being stuck at the loading screen, those were fun... I liked 'em.
Lycos
30th July 2009, 04:06 PM
That wasn't so bad, was it?
Yes.
Shiz
30th July 2009, 04:19 PM
Hey, first two skill challenges over. :D That wasn't so bad, was it? :D Nice squeak-out, swimmers!
It came down to the last roll and we won. That is the best outcome!
Zyzzyx
30th July 2009, 05:14 PM
OK, so we've got one body face-down, one body face-up, and one crate. And doesn't appear that we've seen each other yet.
Asharad
30th July 2009, 05:47 PM
This strikes me as a more savage, rough and tumble, Black Company type of group.
Which I like.
DinbinFanfoom
5th August 2009, 07:22 PM
Sorry if the pacing is slow in the game thusfar. I'm still working stuff out and figuring out what style I want to play this in. I apologize for "writing" too much into your characters. :D It's fun, though. :D I promise the pace will pick up. I want it to be more than just combat encounters strung together... there will be some puzzle solving, etc.
Zyzzyx
5th August 2009, 07:30 PM
Keeping up in three different groups, I don't mind the slow pace here. And I've been enjoying what you're 'writing in' for the characters. At least for KT. (and been smiling when reading stuff for the others) That may changes as I settle into him more, but works fine for now.
Asharad
5th August 2009, 07:35 PM
yeah, I'm liking the tone here.
EricStratton
5th August 2009, 08:36 PM
Ditto. Been trying to take mental notes on how to keep Group 4 interesting/ed.
Lycos
6th August 2009, 09:17 AM
I agree with the others. Everything is going swimmingly. :D
Shiz
8th August 2009, 12:14 PM
New rogue at-will in the character builder:
Clever Strike: Dex vs AC, if an ally is adjacent to the target and is able to attack it, you have CA against the target.
This is amazing. Damelon can stand side by side with Togor and get CA every time.
Quervo
8th August 2009, 01:31 PM
DUDE... SWEET!!!!!
Asharad
8th August 2009, 05:35 PM
New rogue at-will in the character builder:
Clever Strike: Dex vs AC, if an ally is adjacent to the target and is able to attack it, you have CA against the target.
This is amazing. Damelon can stand side by side with Togor and get CA every time.
That's ****ing nuts.
Zyzzyx
9th August 2009, 10:50 PM
Eh? I'm not seeing that one in the CB. It did just do an update, but I both loaded Fandango's file and created a new rogue, don't see 'Clever Strike'.
EricStratton
10th August 2009, 07:38 AM
Eh? I'm not seeing that one in the CB. It did just do an update, but I both loaded Fandango's file and created a new rogue, don't see 'Clever Strike'.
I haven't loaded the CB yet but I did find it in the Compendium. Looks like it's from the D&D Miniature game. Seems overpowered to me.
Shiz
10th August 2009, 08:26 AM
Eh? I'm not seeing that one in the CB. It did just do an update, but I both loaded Fandango's file and created a new rogue, don't see 'Clever Strike'.
It is in my CB update as of Aug 4.
attriel
11th August 2009, 06:58 PM
OK 5/6 ain't bad. That is probably the hardest part of any PbP campaign... off we go!
I'm not sure it counts as 5/6 if one person is posing for two :o
shiz wasn't likely to suddenly turn on himself, afterall
OTOH, if this party becomes "unstuck in time" after their boat is attacked by canoes and blows up ...
nuke the site from orbit, its the only way to be sure. all i'm sayin' ;o
DinbinFanfoom
13th August 2009, 10:58 AM
I like that we are kind of meat-heady. Also, we are already coming of as a bit more mercenary than do-gooderish, which is nice.OK so who in the group is Moose? Who's Gilligan? Who's Jethro? Shaggy? :P
Lycos
17th August 2009, 01:41 PM
This fight should be interesting.
Shiz
17th August 2009, 01:42 PM
2 against 6? The interesting part will be how far in front of everyone Damelon is.
DinbinFanfoom
18th August 2009, 01:55 PM
21 vs WIL, 9 dmg, slide to M5 giving Sigurd a free attack at +3 to hit. Sigurd can use Howling Strike. I don't think he can use HS as a basic attack, can he? I didn't see anything under HS or Blunder that would lead me to think that it could... it's basically a slide that CAN provoke a special OA... no?
Shiz
18th August 2009, 02:16 PM
I edited it out. Only when charging does HS count as a MBA.
DinbinFanfoom
19th August 2009, 09:03 AM
Hey, I think I made it through my first real round of combat without screwing up! :D (Though I do see an attack I should have made with C3 instead...)
Lycos
19th August 2009, 09:05 AM
Congrats, and may you make more mistakes to our advantage. :D
DinbinFanfoom
19th August 2009, 09:10 AM
I'm sure I will. :D Make sure when you use a daily or encounter power that you indicate it as such, so I don't have to track it down.
Lycos
19th August 2009, 10:09 AM
I'm sure I will. :D Make sure when you use a daily or encounter power that you indicate it as such, so I don't have to track it down.
Ok, will do.
I keep track pretty well. It's when a dungeon adventure begins to drag out to a month or so when I forget what I have used thus far. :D
Lycos
20th August 2009, 03:23 PM
Applicable skills: Diplomacy (calm), Arcana, Insight, History (understand), Intimidate (scare)
Not my strengths, unless you want me to scare her to the point of crying and peeing her barbarian panties. :D
Shiz
20th August 2009, 03:24 PM
Damelon has none of the skills required so he is out of it.
I recommend KT start with Diplo to get things running. We have done a bunch of these now so we should all know how they work.
1) Describe what you want to accomplish
2) Describe what you say or do
3) Roll and state what skill you are using
Lycos
21st August 2009, 08:57 AM
No one has these skills?
Diplomacy (calm), Arcana, Insight, History (understand)
DinbinFanfoom
21st August 2009, 09:01 AM
I think KT/Erik are best for diplo/arcana, Crashing for insight. You guys are screwed on history, though. :P Meatheads! LOL.
Lycos
21st August 2009, 12:51 PM
Can't use Diplo twice, right?
DinbinFanfoom
21st August 2009, 12:55 PM
Can't use Diplo twice, right?Sure you can. At least this time. "Calming" her will give you successes AND a +2 buff to understand her. This is not a particularly "challenging" skill challenge.
Lycos
21st August 2009, 01:00 PM
Sure you can. At least this time. "Calming" her will give you successes AND a +2 buff to understand her. This is not a particularly "challenging" skill challenge.
Then we have 3 successes? Right?
DinbinFanfoom
21st August 2009, 01:01 PM
Then we have 3 successes? Right?No. Crashing's "success" was just to understand her, not a skill challenge success (I've clearly marked those).
Lycos
21st August 2009, 03:31 PM
Well, I'm all for attempting some intimidation if no one else has any other ideas.
EricStratton
21st August 2009, 04:04 PM
I think your intimidate implementation is good.
Lycos
21st August 2009, 04:40 PM
I think your intimidate implementation is good.
Thanks.
And a lucky roll never hurts. :D
DinbinFanfoom
26th August 2009, 02:59 PM
Hope you're liking the "flavour" of the adventure so far, and it's not too slow. The "encounter" with the sharp-tooth/man-eaters was pretty basic and straightforward... five non-minion fighter/striker types with modest stats and attacks. In efforts to keep it realistic, I didn't want them to mindlessly attack without heed to their safety (as say, an undead mob might), hence their attempts to run away when wounded badly (I might say thay waited TOO long... Damelon came a hairs breadth away from catching that last one, only his good stealth roll saved him). That said, I hope you don't feel too badly about some of them getting away... you still get full XP for chasing them off (an enemy defeated is an enemy defeated, I say).
I tend to be wordy and descriptive with my narrative, hoping that adds further flavour. Feel free to interact with the NPC's and environment as you will, I like to think I'm pretty OK at extemporaneous writing.
Shiz
26th August 2009, 03:17 PM
It is really fun so far. Letting some escape is ok.
Asharad
26th August 2009, 03:21 PM
I'm a big fan of the style of this adventure.
DinbinFanfoom
26th August 2009, 03:29 PM
I'm a big fan of the style of this adventure.
I figured you'd like it, Guybrush. :P
Lycos
26th August 2009, 04:12 PM
I think it's just right. Go with it. Running them off was fine, although as a blood thirsty barbarian, nothing is more satisfying than having your enemy fall before you. :D
Zyzzyx
26th August 2009, 04:28 PM
KT might have preferred an island of beautiful amazon women, but he has no problems with folks running away. He'd probably prefer that to actually having to kill them himself. But then, the oafish barbarian seems to take an unusual pride in it, so KT will let him.
Lycos
26th August 2009, 04:38 PM
... oafish barbarian ...
:evileye:
EricStratton
26th August 2009, 05:05 PM
I'm having fun.
Lycos
28th August 2009, 09:33 AM
Ok, now that we have all the information about the island that we can get. We need a plan of attack. We're not going to be able to fight all of these guys at once. And they will overwehlm us eventually. We might want to figure out where they are taking these things that they steal. I'm thinking we need to scare them like they have scared these guys. And to permanently prevent them from bothering these people again, we need to scare them like these people are scared of certain things on this island. I wonder if the lightning monster is a sentient being? If we could ask for his aid if it is even possible, we might be able to discourage those marauders from coming back.
What do you guys think?
We could start out with some scouting of the marauders with the help of the people to get us there and out.
Asharad
28th August 2009, 10:17 AM
Why specifically are we fighting them? Are we going after the cannibals?
There does seem to be a sort of Magnificent Seven situation brewing here. Maybe the villagers won't have to leave.
Lycos
28th August 2009, 10:37 AM
We don't know if they're cannibals. We could assume that it is a possibility.
Sigurd is up for a fight. And saving the village from a-holes like this are just what he needs to get on the path to glory and victory. :D Right now, he doesn't have much else driving him. The gold is a nice option as well. Gold works for Sigurd as well. It's not as much fun, but it serves a purpose.
Shiz
28th August 2009, 05:23 PM
Damelon is intrigued by the BIG MAN guy. It would be fun to take him on.
EricStratton
29th August 2009, 09:56 PM
I agree w/ you. Erik, not so much. He's got his sights set on those boxes o' gold.
Shiz
30th August 2009, 11:15 AM
One vote for treasure/cannibals.
DinbinFanfoom
31st August 2009, 07:42 AM
Let me know when you've come to a concensus. Also, if you're unsure or unclear about anything Mokdi has said, please let me know.
Asharad
31st August 2009, 08:56 AM
Crashing is ambivalent.
Lycos
31st August 2009, 10:36 AM
Sigurd is good with gold. More importantly he wants a piece of some cannibals.
Shiz
31st August 2009, 10:38 AM
Speaking for Togar, his vote is for gold and a shot at Big Man.
Lycos
31st August 2009, 12:51 PM
Ok, how about this for an agenda?
1. Gold
2. Cannabil Scouting
3. Take Down the Big Man
Zyzzyx? Your vote?
Quervo
31st August 2009, 01:56 PM
Togar is good with that plan...
Lycos
31st August 2009, 03:09 PM
If no one complains before 5 PM EDT, we go with the plan above that I have listed.
DinbinFanfoom
1st September 2009, 08:12 AM
OK, understood. Someone might want to tell Mokdi what you intend to do, and I'll continue the write-up.
DinbinFanfoom
1st September 2009, 02:27 PM
So is it still 1) gold 2) cannibals 3) BTM 4) ? 5) profit?
DinbinFanfoom
1st September 2009, 02:32 PM
Anyone else (Damelon/Togar?) wanna chime in here before we head off?
Quervo
1st September 2009, 03:56 PM
sounds good to me...
Shiz
1st September 2009, 05:13 PM
Stick with the plan.
DinbinFanfoom
1st September 2009, 05:31 PM
Which plan? :D
Shiz
1st September 2009, 07:08 PM
Gold investigation then man-eaters,
Quervo
1st September 2009, 09:58 PM
honestly man... I am more worried about the guys that see me as a walking buffet table and Too Tall thats out there, than i am about some gold that i may never leave this island to spend.
the gold can wait... we need to secure our own safety on this place first
DinbinFanfoom
2nd September 2009, 07:44 AM
So we have:
Togar: Cannibals, BTM, Gold
Damelon: Gold, Cannibals, BTM
Sigurd: Gold, Cannibals, BTM
Crashing: Cannibals, BTM, Gold
Erik: Cannibals, BTM, Gold
KT: ?, ?, ?
So that means Togar, Crashing and Erik are headed to the Cannibals. Damelon and Sigurd are heading to scout out the tall-rafter gold, and KT is gonna sit around and pick his nose? :D You guys should elect a spokesman. :D Technically, I don't care what order you do them in, but come to some concensus on which you want to do FIRST in your list, at least. :D
Shiz
2nd September 2009, 07:47 AM
I thought we had a consensus, then Q spoke for Togar. The storyline now says we are going for gold so we are going for gold. We can do cannibal after,
DinbinFanfoom
2nd September 2009, 07:49 AM
I thought we had a consensus, then Q spoke for Togar. The storyline now says we are going for gold so we are going for gold. We can do cannibal after,It looks like Crashing changed a few minds, though, at least, that's how the IC flow went. :D
I'm gonna revise my story to remove every single group concensus decision to improve flow. :D (JK)
Lycos
2nd September 2009, 01:57 PM
There's something about these cannibals that sounds like there is something or someone behind their decision to move to this island. Or they ran out of food where they were.
Also, there is good news in the cannibals using ambushes. As long as we stay away from killing zones, we should make it hard for them to get us into one. Ambushes usually mean they stay in one spot, and wait for their prey to come to them. It's hard to move your nice ambush quickly.
Also, with them using drums for their boats, we should be able to detect them when they get within a certain distance.
Also, I need to find out why our guide was so insistant on coming with us.
Asharad
2nd September 2009, 02:10 PM
The guide has the hots for Lamsi. He can tell Lamsi has the hots for KT.
EricStratton
2nd September 2009, 04:24 PM
And KT has the hots for Crashing who has the hots for the male guide. /sigh.
DinbinFanfoom
3rd September 2009, 10:41 AM
I'm frankly a little surprised nobody did an active perception roll of any part of the environment before the party began swinging across and dangling above the swampy, muddy river. :D
Lycos
3rd September 2009, 10:50 AM
Perception is overrated. :D
And of course there is something that is going to kill us or cause us harm otherwise you wouldn't have made us swing across it. You would've just stated, "And after a while of being in the jungle and hacking at stuff, you get to the camp."
EricStratton
3rd September 2009, 01:16 PM
I'm frankly a little surprised nobody did an active perception roll of any part of the environment before the party began swinging across and dangling above the swampy, muddy river. :D
You said it was a muddy ravine. What more did we need to know? Are there *good* muddy ravines we would've wanted to have fallen into? :lowlol:
Lycos
3rd September 2009, 02:44 PM
I don't think Erik will last very long unless I jump in with him. Let me know if you object.
EricStratton
3rd September 2009, 02:54 PM
Have at it. Should've used a vine tho. :lowlol:
DinbinFanfoom
3rd September 2009, 02:55 PM
Go go team intelligence dumpstat! :D
Lycos
3rd September 2009, 03:37 PM
Go Team Brawn! :D
Our motto: Bash now. Talk later.
DinbinFanfoom
4th September 2009, 11:25 AM
Just a suggestion, but it might be a good idea for the fighters to mark the crocs that have other people grabbed... it might... distract them.
Quervo
4th September 2009, 11:27 AM
maybe if someone would mention that to Togar he might realize that.... he isnt the smart one...
DinbinFanfoom
4th September 2009, 11:39 AM
You guys have had some sucky rolls. I'm sure it will improve.
Lycos
4th September 2009, 11:45 AM
Major suckage. I had to attempt a second time to hit on the second round.
DinbinFanfoom
4th September 2009, 12:00 PM
Major suckage. I had to attempt a second time to hit on the second round.Since Damelon finished the Croc holding you, I assume you'll redirect your attack at the one holding Erik?
Shiz
4th September 2009, 12:02 PM
Croc 1 had Erik, I thought. Croc3 has Sigurd.
DinbinFanfoom
4th September 2009, 12:04 PM
Croc 1 had Erik, I thought. Croc3 has Sigurd.
Nope.
The newcomer (Crocodile 3) darts forward, and it's jaws snap shut (15 vs AC: hit) on the hapless Erik's leg, holding him fast (grabbed) and gashing him deeply (8 damage).
Crocodile 1, angered by the newcomer, and wanting a piece of human to his-ornery-self, moves to intercept Sigurd. It attempts to grab him (21 vs AC: hit) and clamps on to the big mans forearm, not getting good purchase (5 damage) but still managing to get enough of him to halt his movement (grabbed).
Crocodile 3 crunches down (Clamping Jaws: 22 vs 14+1) on Erik's leg bringing a yelp of pain from the caster (7 damage). Erik is bloodied and still grabbed.
Croc 1 did "menace" Erik, but only because it was the first one you saw adjacent to him. Maybe in the future I'll specifiy "grabbed by mob x" in the description... (there, did so above)
Shiz
4th September 2009, 12:06 PM
It wouldn't have changed my target.
DinbinFanfoom
4th September 2009, 12:09 PM
Erik Round 2:
Move action: Attempt to escape again. Acrobatics +2 vs FORT
It's Acro vs REF, Ath vs FOR, I think. Which do you prefer?
Edit: It doesn't matter, that roll was good.
DinbinFanfoom
4th September 2009, 12:10 PM
It wouldn't have changed my target.
Yeah, you killed a mob, that's never bad. :D
DinbinFanfoom
4th September 2009, 12:21 PM
Assuming that is a success Erik will shift back behind Darganti into the brackish water (it's not deep, right? Guess I'll find out).It's waist deep and therefore difficult terrain. No shifties. The mud (black) SHOULD be, but I'm not evil. :D
EricStratton
4th September 2009, 12:22 PM
It's waist deep and therefore difficult terrain. No shifties. The mud (black) SHOULD be, but I'm not evil. :D
Gotcha. Editing. Wow...this should be interesting.
DinbinFanfoom
4th September 2009, 12:23 PM
Gotcha. Editing. Wow...this should be interesting.
It's not already interesting enough? Want it to be? :D
I'll tell ya what. I'll let you shift back into the water if you make an acro roll of 15 to avoid slipping in the brackish water avec slippery bottom. :D
EricStratton
4th September 2009, 12:25 PM
Ok, done editing my turn.
DinbinFanfoom
4th September 2009, 12:26 PM
Ok, done editing my turn.
Are you sure? Gave you a 3rd option in the OOC thread. :D
EricStratton
4th September 2009, 12:28 PM
It's Acro vs REF, Ath vs FOR, I think. Which do you prefer?
Edit: It doesn't matter, that roll was good.
Whoops, you're right, it is Acro vs REF. I'll try to remember that.
It's not already interesting enough? Want it to be? :D
I'll tell ya what. I'll let you shift back into the water if you make an acro roll of 15 to avoid slipping in the brackish water avec slippery bottom. :D
I'll just use the AP and move to the other side. I'd rather than than a 65% chance of drowning. :lowlol:
EricStratton
4th September 2009, 12:28 PM
Are you sure? Gave you a 3rd option in the OOC thread. :D
Yes, I'm good. :D
EricStratton
4th September 2009, 12:30 PM
Round 2 KT:
Minor: Majestic Word to Erik (surge +1d6 =
Std: Attack Croc4 (the one marked by Togar) with Blunder, CRIT!, 10dmg, slide target 2 squares and allowing OAs on the slide.
Slide croc 4 to E8, giving Togar and Erik OAs against it.
I don't know if Erik is OA equipped.
You still need to roll Majestic Word. And Erik's surge value is 6. And he is OA equipped (Reaper's Touch feat allows Dragonfrost to gain melee range and be used as an MBA). Of course Erik's moved out of the way so it's probably moot now.
Lycos
4th September 2009, 12:49 PM
Since Damelon finished the Croc holding you, I assume you'll redirect your attack at the one holding Erik?
Yes, I did change my attack to croc 3.
DinbinFanfoom
4th September 2009, 12:57 PM
Who's surges do KT's heals use? His? Or the target's?
Also, PLEASE be specific in your attack roll descriptions. "sing sing fight fight" is cute, but it's hard to tell if that was for the heal bonus or the ATK. :D (I assumed it was for the ATK, because... that'd be more fun, and the heal bonus was a d6, which I rolled for him, and did well, I must admit)
Lycos
4th September 2009, 01:01 PM
He unleashes a devastating strike! Many air molecules are devastated and must pack up their meager belongings on tiny carts and move to another country.
:rotflmao:
EricStratton
4th September 2009, 01:08 PM
Who's surges do KT's heals use? His? Or the target's?
It uses the target's.
Shiz
4th September 2009, 01:14 PM
I forgot to roll the heal because I got excited about the CRIT!
DinbinFanfoom
4th September 2009, 01:16 PM
I forgot to roll the heal because I got excited about the CRIT!Haha, yeah. It's OK. I'm glad I didn't roll low.
DinbinFanfoom
4th September 2009, 02:19 PM
So how does everybody like mud-wrestling with crocodiles? :D
EricStratton
4th September 2009, 02:49 PM
It's painful. :lowlol:
Lycos
4th September 2009, 03:24 PM
It's fun. Hitting more would make it even more funnerer. :mrgreen:
DinbinFanfoom
4th September 2009, 03:27 PM
It's fun. Hitting more would make it even more funnerer. :mrgreen:Crocs have thick hides (hence high AC). They have low WIL/REF scores though, because of their medula oblongata.
Lycos
4th September 2009, 03:34 PM
... because of their medula oblongata.
I hope no one tries to explain that to Sigurd. :confused:
Asharad
4th September 2009, 04:00 PM
Crocs have thick hides (hence high AC). They have low WIL/REF scores though, because of their medula oblongata.
WE CAN DO IT!
EricStratton
11th September 2009, 11:13 AM
I miss Erik. And Dinbin.
Lycos
11th September 2009, 11:20 AM
I miss Erik. And Dinbin.
Don't get needy on us ES. Keep a stiff upper lip. :D
EricStratton
11th September 2009, 11:56 AM
*quiver, quiver* Hold me!
DinbinFanfoom
15th September 2009, 09:22 AM
OK, I'm back. I think it's Crashing's turn...
DinbinFanfoom
15th September 2009, 12:48 PM
You guys did pretty good on that one. A few early misses by you and solid hits by the crocs kept it interesting, but nobody really got crunched badly after Erik got away. I'm sure he was a bit... concerned though. :D
Shiz
15th September 2009, 12:53 PM
I had crappy dmg rolls.
EricStratton
15th September 2009, 05:23 PM
I was considering the next toon I'd roll up. :lowlol:
DinbinFanfoom
16th September 2009, 08:45 AM
I was worried the rest of the party might just stay on the bank and try to attack the crocs at range while they tore Erik apart. :D
Lycos
16th September 2009, 09:07 AM
I was worried the rest of the party might just stay on the bank and try to attack the crocs at range while they tore Erik apart. :D
We would never do that. :twisted:
Shiz
16th September 2009, 08:05 PM
Anyone have any reason for Damelon to sneak closer to the hunting party, assuming that's what they are?
EricStratton
16th September 2009, 08:13 PM
Not that I can think of. Looks like they are getting ready for a raid. I'm guessing the gourd is filled w/ poison. If we hit em now we might get them before they have all their "arrows" poisoned.
Lycos
17th September 2009, 09:29 AM
I was thinking that this was more of a recon action. If we start a fight here, we probably will not be able to go further because this will blow our stealthy approach to the camp. I'm assuming that we're fairly close.
I think it's more valuable to recon their camp area to find out more information about how they work, and what they have, and what they've been doing.
Shiz
17th September 2009, 09:44 AM
Dargathi seemed to make it clear that we aren't close to the camp yet. As long as we know we have to drop them all and not let one flee, then taking out 4 now seems to make sense.
Lycos
17th September 2009, 11:28 AM
We couldn't drop all of them last time, what makes you think we'll do it now?
EricStratton
17th September 2009, 11:29 AM
True. A double move thru the trees and they're gone.
DinbinFanfoom
18th September 2009, 08:58 AM
Erik Stealth: 1+2=3
Ah, I can always count on Erik for comic relief. :D I think "Fist Magnet" is a good nickname...
EricStratton
18th September 2009, 09:09 AM
I can even take a 1 on a combat roll since the effect is cool (everything around me gets pushed 1 square). But on a stealth check? On a reduced DC? Man. This may signal bad things for my day in general.
DinbinFanfoom
18th September 2009, 09:26 AM
I can even take a 1 on a combat roll since the effect is cool (everything around me gets pushed 1 square). But on a stealth check? On a reduced DC? Man. This may signal bad things for my day in general.
Yeah, seriously. I was lowering the DC from 10 to 5 but in this case, even that doesn't help. You needed a magic 3! :D
Asharad
21st September 2009, 01:59 PM
In a surprise round you can move or act, but not both.
Asharad
21st September 2009, 01:59 PM
I can plant Papa Gator right in the middle of them, which means OA's every time the darters try to dart. I think I may do that. Any reason not to?
DinbinFanfoom
21st September 2009, 02:02 PM
In a surprise round you can move or act, but not both.Good point. Edited Darganti's attack into a charge, which missed.
Lycos
21st September 2009, 02:02 PM
In a surprise round you can move or act, but not both.
I did it because I saw Darganti getting an attack in.
Lycos
21st September 2009, 02:03 PM
If I move to D6 then to E7, can I do that this round, and change my move to a charge on Clubber 1?
DinbinFanfoom
21st September 2009, 02:07 PM
If I move to D6 then to E7, can I do that this round, and change my move to a charge on Clubber 1?That wouldn't be considered the straightest line, I think. You COULD charge either of the darters, I believe.
Lycos
21st September 2009, 02:08 PM
Then can I keep my numbers and make my post, the post for 2 rounds?
DinbinFanfoom
21st September 2009, 02:10 PM
Then can I keep my numbers and make my post, the post for 2 rounds?
For two rounds? You mean keep that attack for round 2 while you re-post round 1?
Lycos
21st September 2009, 02:14 PM
For two rounds? You mean keep that attack for round 2 while you re-post round 1?
No keep the original post for round 1 and round 2.
DinbinFanfoom
21st September 2009, 02:19 PM
No keep the original post for round 1 and round 2.
Round 1 needs no rolls, you just moved... I guess I'm still foggy on what that'd get you. Your attack and rolls are fine for R2, assuming you still have a target then.
EricStratton
21st September 2009, 04:20 PM
From scene thread:
Erik, Round 1:
Mists of Disarray (encounter power) on F8. It'll get Clubber 1 and Darters 1 and 2.
(added +2 for CA)
Clubber 1: 16+4+2=22 vs WIL; if hit, slide 2 to (I'm thinking, see discussion thread).
Darter 1: 3+4+2=9 vs WIL; if hit, push to E10
Darter 2: 8+4+2=14 vs WIL; if hit, slide 2 to E7 (figure if we get em bunched up and get the darters in melee range, that's a good thing).
Dmg: 1d8+6 = 1+6 = 7 psychic dmg.
Mists of Disarray
Attack: Charisma vs. Will Hit: 1d8 + Charisma modifier (+4) psychic damage, and you push the target 1 square.
Wild Magic: If you rolled an even number on the attack roll, you slide the target a number of squares equal to your Dexterity modifier (+2) instead of pushing it.
Dagger: +4 attack, 1d8+6 damage Implement, Staff: +4 attack, 1d8+6 damage
Addtionally, b/c I rolled an even on the first attack roll (16) Erik gets +1 AC until EoNT.
I'm assuming a 22 hits vs WIL which means I get to slide Clubber 1 two squares. Which means I can put him next to Crashing who goes after me (Erik).
So, Ash, do you want Clubber 1 next to you for the surprise round? Or should I just toss him backward?
Asharad
21st September 2009, 04:47 PM
I'd rather not have him next to me and I like having the space between them. Can you just not slide or push or whatever?
Quervo
21st September 2009, 04:57 PM
Bring him to me.... Togar will take him... HOPEFULLY
EricStratton
21st September 2009, 06:17 PM
Ok, I slid him to the East 1 (G7). Togar, on your move, if you want to hit him, you'll just need to move one square S or SW.
Ash, I totally forgot you're not a rogue here. :lowlol:
EricStratton
21st September 2009, 06:18 PM
Bump (just so you know I'm done w/ my turn. Delete post as necessary).
Shiz
21st September 2009, 08:03 PM
Togar is not adjacent to a Darter, but Sigurd is. I think Din got the player icons confused.
NM! Erik lay down some slide.
We can all post our attacks now for Round 2 in init order.
Shiz
22nd September 2009, 09:13 AM
Going to give Q until 10am before I move for Togar.
Lycos
22nd September 2009, 09:34 AM
Just a reminder. My round 2 actions are in the post from the round 1.
Lycos
22nd September 2009, 11:32 AM
Going to give Shiz until 11:35 before I move for Damelon. :D
Quervo
22nd September 2009, 11:35 AM
I give him till 11:34:59...
Asharad
22nd September 2009, 11:47 AM
Gator gives +1 fort,will and ref to adjacent allies.
Also, it call OA using the Spirit's Shield ability.
Attack:+4 vs reflex
damage:4 damage and one ally within 5 squares regains 4 hit points.
Greebo
22nd September 2009, 11:50 AM
I give him till 11:34:59...
I've got 11:34:59 - can I get 11:34:00? Going once, 11:34:59...
Lycos
22nd September 2009, 12:29 PM
Ok, this is the last straw, I'm only going to give him until 12:35.
Greebo
22nd September 2009, 12:32 PM
Ok, this is the last straw, I'm only going to give him until 12:35.
Slacker. You said 11:35. Stick to your guns! If your kids abused the warning, would you let THEM slide like this???
Shiz
22nd September 2009, 01:59 PM
Damelon... can't shift into the shrubs. Repost, Shiz.
Shrubs haven't been difficult terrain so far, but if they are, then resolve my attack against Clubber 1 instead. If I kill him, then Dam moves to D10 afterwards.
Asharad
22nd September 2009, 02:13 PM
Togar has +1 ac until EONT, btw.
Papa Gator is useful, mon.
EricStratton
22nd September 2009, 02:20 PM
FYI, it looks like Erik got skipped for round 2.
Lycos
22nd September 2009, 02:30 PM
My actions are above.
Shiz
24th September 2009, 12:57 PM
I would post Togar's attack vs the Darter but I don't want to get yelled at again. hehe. :D
DinbinFanfoom
24th September 2009, 02:16 PM
I would post Togar's attack vs the Darter but I don't want to get yelled at again. hehe. :D
You want to BAD, though, don't you? :D
EricStratton
24th September 2009, 02:28 PM
BTW, Din. Looks like your spreadsheet isn't updating the HPS column correctly. Ignore if that's a known 'feature'.
Round 4:
InitPlayer/NPCDamageEffectsHPSSurgesDailiesHeals18Togar16Bloo died24/309/11--
DinbinFanfoom
24th September 2009, 02:38 PM
BTW, Din. Looks like your spreadsheet isn't updating the HPS column correctly. Ignore if that's a known 'feature'.Fixed, thanks. Togar was closer to dead than I thought! (he went down to 2hp at one point... I thought he was at 12)
Quervo
24th September 2009, 02:45 PM
If you could have just waitied 30mins.... that would have been a 26 vs AC... but i guess i get a 2 out of your system...
Shiz
24th September 2009, 02:46 PM
Sorry Q. I will stop jumping on your toes unless you say you are afk.
DinbinFanfoom
24th September 2009, 02:48 PM
If you could have just waitied 30mins.... that would have been a 26 vs AC... but i guess i get a 2 out of your system...
Well, that's a hit then. Roll damage! :D
Quervo
24th September 2009, 03:12 PM
I just like bust'n your chops.... dat be ok Din let the action and roll stand as is...
DinbinFanfoom
24th September 2009, 03:15 PM
Can I get to B8 this round?
You can if your base move is 6 or more.
Lycos
24th September 2009, 03:15 PM
I just like bust'n your chops....
It's fun isn't it? :D
Lycos
24th September 2009, 03:19 PM
You can if your base move is 6 or more.
I got a 5, so my attack will have to wait then.
Shiz
24th September 2009, 03:20 PM
You can if your base move is 6 or more.
It isn't. His armor slows him down to 5.
DinbinFanfoom
25th September 2009, 09:47 AM
Everybody still OK with the pacing? Any complaints?
One remark: I was actually abit surprised Damelon (who has the move to get there) didn't go after the darter in the woods, given his past record.
EricStratton
25th September 2009, 09:50 AM
You don't update often enough. :p
DinbinFanfoom
25th September 2009, 09:51 AM
You don't update often enough. :p
That's good, right? :D I so, I'll disable that Fudge-ES-Rolls code... :P
DinbinFanfoom
28th September 2009, 11:06 AM
KT OA roll = 18 vs AC, 2dmg
Edited. See above.
DinbinFanfoom
28th September 2009, 11:39 AM
Erik will double move to B14 and try to find the Darter.Closest I can get you at 6x2 move is B13. Can you describe your route? (shrubs are 1, woods are 2 move, IIRC)
EricStratton
28th September 2009, 11:49 AM
Closest I can get you at 6x2 move is B13. Can you describe your route? (shrubs are 1, woods are 2 move, IIRC)
I'll do you one better - I'll show you. ;)
Shiz
28th September 2009, 11:57 AM
I am confused. The Darter 2 in the jungle ran away. The Darter 1 between Togar and Damelon could not run without provoking OAs from at least two people.
Asharad
28th September 2009, 12:40 PM
I'm not 100%, but I think so, DB.
It remains around until I dismiss it or fall unconscious but the handbook doesn't mention (that I can find) LOS issues. I've got to have LOS when I actually call it up, but after that I think it is okay if I lose sight of it.
Shiz
28th September 2009, 01:29 PM
Togar will shift to F9 and use a Reaping Strike on clubber 4
+9 vs AC, d12+4 dmg, 4 dmg on a miss
14 vs AC, 11 damage
Togar, don't forget to state that you are marking. It is automatic when you attack but it helps the DM.
Shiz
28th September 2009, 01:37 PM
G9 is occupied. You can charge to F8.
Lycos
28th September 2009, 02:29 PM
G9 is occupied. You can charge to F8.
Oops, I meant F9.
Shiz
28th September 2009, 03:41 PM
Togar is at F9 if you read above.
Lycos
29th September 2009, 09:41 AM
Togar dodges south to intercept one of the incoming clubmen. He swings hard, but the islander bobs and weaves, and Togar's weapon only nicks him (14 vs AC: miss, DMG: 4).
Sigurd... do you mean F8? You can't "charge" to H8 from where you are (it's not the closest useable attack point)
I'll move to H8 and use Devastating Strike then. I'll update the attack info.
DinbinFanfoom
29th September 2009, 10:41 AM
Dragonfrost (thanks to the Reaper's Touch feat): 15+4=19 vs FORT
Dmg: 1d8+6 = 6+6 = 12 cold dmg; I will elect not to push the Darter.
Question, because I don't have the PHB with RT on it... does RT allow Dragonfrost on an OA, or just point blank? I ask because normally, OA's are a basic attack, not an at-will, encounter or daily. If it does, I'll update.
The darter headed east which would make me think into the clearing. But it's not on the map so I guess it went south as well. :-/I fixed that after I saw the map, it went SE initially but is headed generally East direction, circling the clearing, it appears.
I'll wait for your clarification on RT.
Asharad
29th September 2009, 10:54 AM
Do I get an OA on it too? It "moved around" me.
DinbinFanfoom
29th September 2009, 10:57 AM
Do I get an OA on it too? It "moved around" me.
You would, but you're preoccupied thinking about who is cuter: Anne Hathaway or Anna Paquin. (dazed: no OA's).
Quervo
29th September 2009, 11:08 AM
Info for ya On RT...
Dragonfrost (Sorcerer): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack
EricStratton
29th September 2009, 11:11 AM
Info for ya On RT...
Dragonfrost (Sorcerer): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack
What Q said. So MBA means it can be used as an OA.
EricStratton
29th September 2009, 11:17 AM
Don't skip me! Doing my turn now.
Lycos
29th September 2009, 11:35 AM
Did someone disable the ES random code or something. He's a death machine now. :D
DinbinFanfoom
29th September 2009, 11:37 AM
Did someone disable the ES random code or something. He's a death machine now. :DYeah, but it doesn't carry across games, it seems. :D
EricStratton
29th September 2009, 11:57 AM
Now if I can only get Chaos Bolt to hit *and* roll an even number. Then we could have some fun. :lowlol:
DinbinFanfoom
30th September 2009, 11:55 AM
Togor, I can hit you with a healing wave (Lets you use a surge)on my turn, so if you are feeling lucky you can hold off spending a surge.
On the other hand, there are a lot of them still up.On the third hand, there are no LIVE cannibals to act between Togar and Crashing in init order.
EricStratton
30th September 2009, 11:55 AM
Togor, I can hit you with a healing wave (Lets you use a surge)on my turn, so if you are feeling lucky you can hold off spending a surge.
On the other hand, there are a lot of them still up.
There are no bad guys between Togar and you. Din doesn't remove the dead ones from the list.
DinbinFanfoom
30th September 2009, 11:57 AM
There are no bad guys between Togar and you. Din doesn't remove the dead ones from the list.I can, if that'd be easier for you instead of just marking them "Dead".
Edit: Done.
DinbinFanfoom
30th September 2009, 12:14 PM
Note: if you use any encounter or daily powers, please indicate them as such. Easier than me looking them up.
Asharad
30th September 2009, 12:24 PM
Ah, well there you go.
Shiz
30th September 2009, 12:41 PM
You forgot Damelon's move and stealth, not that it is going to matter.
DinbinFanfoom
30th September 2009, 12:44 PM
You forgot Damelon's move and stealth, not that it is going to matter.
You must have been editing that while I was posting, sorry about that, I'm a bit quick on the draw sometimes. I've edited it. You have total concealment (actually twice, two squares of heavy forest between you and... everyone!)
EricStratton
30th September 2009, 01:10 PM
I can, if that'd be easier for you instead of just marking them "Dead".
Edit: Done.
It's easier for me, yeah. But I respect the DM's right to do WTF he wants. ;)
Quervo
30th September 2009, 01:20 PM
ever have the fealing that you just are meshing with a character your playing...
DinbinFanfoom
30th September 2009, 01:25 PM
ever have the fealing that you just are meshing with a character your playing...You feeling particularly beat-on today, Quervo? :D
Quervo
30th September 2009, 01:53 PM
let me re phrase that... that are NOT meshing
I am just not fealing this guy... dont know what it is, maybe because of Maz... these two are just not the same style tanks...
Asharad
30th September 2009, 02:23 PM
It didn't matter much in this fight, but it's good I got to use Healing Spirits.
It allows one ally to use a healing surge and gives more hit points to another ally who is next to Papa Gator.
It's a minor action, which is great and while it's an encounter power, I can use it twice an encounter. it's also close burst 5, which is a pretty big area.
Quervo
30th September 2009, 02:24 PM
The twice per encounter is typical for the leader type class heals
Asharad
30th September 2009, 02:24 PM
I've also got an daily power that lets everyone in the same area (close burst5) regenerate 2 points per round while bloody OR end the effect and gain an automatic 10 hit points. Which is nice.
it does damage too, but that seems secondary.
Shiz
30th September 2009, 02:41 PM
Everyone knows there is a Blowgun feat line, right? Damelon is intrigues by the weapon.
Lycos
2nd October 2009, 12:45 PM
What is the goal here?
I was thinking that this was going to be more of a recon job. If we think the 6 of us can take out an entire village, I think we're crazy.
Even if we win this fight, they have more of them coming from another island.
Also, a full out war with these guys are going to get the village people in trouble, and they will be slaughtered out right.
Here was what I was thinking.
To get rid of these guys forever, we really need to figure out what would scare the crap out of them. Use their religious beliefs or superstitions against them. Make them not want to come back to this island ever again. This is a long shot, but I think the best permanent solution.
Either that or we need a more powerful ally that would scare the crap out of them and make them go back from where they came.
Shiz
2nd October 2009, 12:56 PM
We could watch the village and move against a hunting party that leaves or wait for a large group to leave and then try and take out the chief?
Lycos
5th October 2009, 03:19 PM
I think we should continue to observe them. Those huts could hold 4 or more people each. I'd like to see if more people come out of them or not. Also, I would really like to know if their leader is with them or not. And is it just me, or does this look like a really small group? If it is really such a small group then I'd be up for killing them all, and then jump the others when they come back from their hunting parties. :D
Lycos
5th October 2009, 03:23 PM
Underlings apppear different, like standard workers?
EricStratton
5th October 2009, 03:27 PM
Lycos is out for blood to avenge Baladir. ;)
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