View Full Version : 01-17 *Discussion* The Lords of Rivenroar
Greebo
5th August 2009, 09:47 AM
Be glad you guys opted to rest. :D
Asharad
5th August 2009, 02:56 PM
My fear is, if we don't kill the Deathlock wight thing first, he'll keep raising whatever we do kill back up to go against us.
Greebo
5th August 2009, 02:58 PM
Encounter powers have NOT reset - no short rest was taken.
Asharad
5th August 2009, 02:59 PM
We are CSI enough that we can find and identify piss instantly?
Greebo
5th August 2009, 03:01 PM
We are CSI enough that we can find and identify piss instantly?
I'm sure you've been in enough cheap bar bathrooms to know the smell pretty instantly, yeah.
Greebo
5th August 2009, 03:08 PM
Powers already used vs. Ghouls/Zombies:
Duma - Rebuke Undead, Blades of Astral Fire, MOTL
Jacoby - None
Raj - Tempest Breath
Shere - None
Urvi - Hungry Earth
Asharad
5th August 2009, 03:18 PM
I'm a bit unclear as to how my daily power works.
I summon a angel of fire as a minor action. I can't tell if it's attack is a standard action for me, or a standard action for it (so it would attack independent of me). Either way would make sense.
Kiir
5th August 2009, 03:35 PM
My fear is, if we don't kill the Deathlock wight thing first, he'll keep raising whatever we do kill back up to go against us.
I agree, but it was suggested we don't get into direct combat with it, and since Urvi has no ranged attacks, she decided to focus on the second big guy.
Greebo
5th August 2009, 03:54 PM
I'm a bit unclear as to how my daily power works.
I summon a angel of fire as a minor action. I can't tell if it's attack is a standard action for me, or a standard action for it (so it would attack independent of me). Either way would make sense.
Summoning
Powers that have the summoning keyword bring creatures from elsewhere, often other planes, to serve you in a variety of ways.
SUMMONED CREATURE
A creature you summon uses these rules, unless a power description says otherwise.
✦ Allied Creature: When you use a summoning power, you create a creature that is an ally to you and your allies. The power determines where the summoned creature appears.
✦ Your Defenses: The summoned creature?s defenses equal yours when you summon it, not including any temporary bonuses or penalties.
✦ Hit Points: The summoned creature?s maximum hit points equal your bloodied value. When the summoned creature drops to 0 hit points, it is destroyed, and you lose a healing surge. If you have no healing surges left, you instead take damage equal to half your bloodied value.
✦ No Healing Surges: The summoned creature lacks healing surges, but if a power allows it to spend a
healing surge, you can spend a healing surge for it. The summoned creature then gains the benefit of
the healing surge, instead of your gaining it.
✦ Speed: The summoning power determines the summoned creature?s speed.
✦ Commanding the Creature: The summoned creature has no actions of its own; you spend actions to command it mentally. You can command the creature only if you have line of effect to it. When you command the creature, the two of you share knowledge but not senses.
As a minor action, you can command the summoned creature to take one of the following
actions, if it is physically capable of taking that action: crawl, escape, fly, open or close a door or a container, pick up or drop an item, run, stand up, shift, squeeze, or walk.
The summoning power determines any special commands you can give the summoned creature and gives an action type for each command. If a special command is a minor action, you can give that command only once during each of your turns.
✦ Attacks and Checks: If a summoning power allows the summoned creature to attack, you make an attack through the creature, as specified in the power description. If the summoned creature can make a skill check or an ability check, you make the check. Attacks and checks you make through the creature do not include temporary bonuses or penalties to your statistics.
✦ Duration: Unless the summoning power states otherwise, the summoned creature lasts until the end of the encounter and then disappears. As a minor action, you can dismiss the summoned creature.
Asharad
5th August 2009, 03:57 PM
Very helpful, thanks!
attriel
6th August 2009, 10:39 AM
My fear is, if we don't kill the Deathlock wight thing first, he'll keep raising whatever we do kill back up to go against us.
OK, done. :)
Greebo
6th August 2009, 10:41 AM
You bastards. I had plans for him!
Sagar
6th August 2009, 01:01 PM
Mobs need to use AP's early too (if they have them). :p
I've found my players kill the most interesting mobs WAY to quickly to have fun with them.
OR.. the get the interesting mobs (gelly cube) to attack the other interesting mobs (weres). *sigh*
DinbinFanfoom
6th August 2009, 01:39 PM
Mobs need to use AP's early too (if they have them). :p
I've found my players kill the most interesting mobs WAY to quickly to have fun with them.
OR.. the get the interesting mobs (gelly cube) to attack the other interesting mobs (weres). *sigh*
For a moment there, Brun thought of riding the cube into battle against the rats... picture a giant axe swinging out of the cube at intervals... like one of those crazy rolling droids from Star Wars. :D
Greebo
6th August 2009, 01:40 PM
If they had em, they'd have used em. (APs)
Stupid players, always ruining the fights! ;)
attriel
11th August 2009, 07:40 PM
I hve this image of Raj trying to be comforting while looking around for stuff.
Sagar
11th August 2009, 08:31 PM
I hve this image of Raj trying to be comforting while looking around for stuff.
Hey Kid.. suck it up! And have you seen a magic dagger lying around anywhere?
Greebo
12th August 2009, 09:43 AM
DM note: If you haven't noticed yet, this entire adventure is really just a long dungeon crawl. Do not go expecting too much detail or significance. The tie ins to future happenings are obvious. This is basically "intro to 30 level long campaign" with a bit of foreshadowing, but not too much.
Greebo
13th August 2009, 12:23 PM
Sagar am I imagining things, or did your "lets head west" post originally say "lets head north"?
Cause if it did, and you changed it - just FYI for all of you - TELL me if you change a post please. We could have moved on ages ago if someone had said, "Hey I fixed my post"
attriel
13th August 2009, 01:08 PM
Sagar am I imagining things, or did your "lets head west" post originally say "lets head north"?
Cause if it did, and you changed it - just FYI for all of you - TELL me if you change a post please. We could have moved on ages ago if someone had said, "Hey I fixed my post"
Oh, is that why he said west and you said "you mean west?"
I was wondering, since it didn't show an edit mark
:o
Sagar
13th August 2009, 11:08 PM
I did edit it. I posted, then went and found a map and fixed it.
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