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Sagar
6th August 2009, 01:08 PM
Thread for ongoing Underbracken Adventures:

Asharad
6th August 2009, 01:47 PM
Someone insight and make sure this guy isn't running a scam on us.

Assuming he isn't, I'll kill Selmick.

Lycos
6th August 2009, 02:09 PM
Insght +11 on the wererogue and what he has said. 20 total.

If it's true, Selmik dies.

Also, we'll hand the wererogue his silver dagger back. Baladir asks the wererogue if there are more people like him down here? People working for Him.

Sagar
6th August 2009, 03:12 PM
Baladir


You are not completely sure if he is telling the truth. The wererogue seems to be in emotional turmoil and that is making a truthfullness determination hard to get.

You do sense two things: The wererogue if furiously angry - but not at the party.
Also, the wererogue is grieving - as in deep, agonizing, burning grief that he is desperately trying to hide behind the anger.

Zyzzyx
6th August 2009, 03:19 PM
Since I was the one who decided not to outright kill Selmik, I'll take a moment to think about the wererogue's comments.

Asharad
6th August 2009, 03:31 PM
I'll ask the wererogue what his name is and what his relationship to Selmick is.

Sagar
6th August 2009, 03:35 PM
"My name is Max.

"Selmik...", he falters.
.
.
"It's none of your damned business!!!" he shouts angrily.
.
.
.
"Besides, this isn't really Selmik anymore," he adds is a softer tone.

Sagar
6th August 2009, 03:41 PM
The wererogue seems to sag in on himself.

"No.. you need to know."

"Selmik was the second most powerful of all the wererats. Before he was dominated by the "Bitch", he was what all wererats aspire to be - strong, clever, loyal to his clan...

"He was also my were-father."

The rat points to wererat 1.

"That was my brother. His name was Rex. She got him too."

"I am the only one she didn't get. Well, I guess she did get me.. but she didn't get to KEEP me!"

"I've been down here for weeks now acting as the Rat King's mole. I'm the only one, aside from the king, who was ever able to withstand her Call."

Asharad
6th August 2009, 03:43 PM
"My name is Max.

"Selmik...", he falters.
.
.
"It's none of your damned business!!!" he shouts angrily.
.
.
.
"Besides, this isn't really Selmik anymore," he adds is a softer tone.

I'll nod at Max and put my hand on his shoulder. I'll say, "I'm sorry."

Then I'll kill Selmik. I can't imagine it requires a roll.

Greebo
6th August 2009, 03:44 PM
Coup de grace does require a roll and a helpless target - if you hit, you do automatic crit damage. If your damage does bloodied value damage, you instakill.

Asharad
6th August 2009, 03:49 PM
Coup de grace does require a roll and a helpless target - if you hit, you do automatic crit damage. If your damage does bloodied value damage, you instakill.


That's useful in an actual combat situation, I agree. In this situation it's just overly rules laywery.

He's at zero hit points, unconscious and pinned to the floor. I'm standing over him with nothing else going on. In a pressure situation I can, more times than not, throw a dagger across a room with devastating results.

If I roll here and miss, I'm just going to roll again. Up to Sagar, of course, but it seems completely unnecessary.

Greebo
6th August 2009, 04:36 PM
True, and in a non-combat situation, I've ignored that myself.

Shiz
6th August 2009, 04:47 PM
Any creature brought to negative bloodied value is dead dead, I thought.

"You have been a valiant opponent and I understand your conflict. We are here to retrieve something from that you call Her. She will not give it up because she is working for a greater evil that we are fighting against.

"What would help us the most is to know what we face and how we might increase our odds of success. Your assistance either through information and/or combat would be helpful. My goddess and the paladin's god have been clear with us that we are their instruments in this fight against the greater evil so if you join us in combat you will be treated as an ally."

Lycos
6th August 2009, 05:33 PM
Baladir looks at Trask with a raised eyebrow and a smile. "Well said Trask." :D

Sagar
6th August 2009, 05:35 PM
Are you all gathering around Selmik and Max? Fandango was well back before. So was Trask. Are you talking across 20-30' or moving closer to talk to the were?

Combat concluded.

300 xp per person.

Lycos
6th August 2009, 05:38 PM
Selmik is dead now, right Sagar?

Shiz
6th August 2009, 06:35 PM
Trask will move close, 10'.

Sagar
6th August 2009, 09:46 PM
Selmik is dead now, right Sagar?


No. Fandango never stated he moved close enough to do the job.

Currently, Selmik is unconcious with a silver blade stuck in his hand to prevent regeneration.

Well.. I see Fandango put his hand on Max's shoulder. That would indicate he moved nearer... Hmmm

As Fandango draws a dagger to finish off Selmik, Max reaches out to stay his hand.

"No. It should be me that gives him final release. Then we can talk of plans..."

Max reaches for the silver dagger.

Asharad
6th August 2009, 11:55 PM
I'm certainly not going to stop him.

Lycos
7th August 2009, 10:23 AM
Let Max do the deed. But Fandango, stand by just in case something happens.

Shiz
7th August 2009, 06:01 PM
After Max does the deed, Trask will try and exploit Max's anger at "Her" by talking about what Trask knows of vampires via his Religion training. The goal is to throw in some incorrect information that might evoke a reaction from Max.

16+7=23

Sagar
8th August 2009, 12:24 AM
Max takes the silver dagger and pauses, obviously reluctant to continue. He places the dagger at the neck.. then moves it over the heart... then sighs heavily.

Selmik, below him, gives a hard, gurgling exhalation which makes the wererogue jump, then look about a bit abashed.

Max seems to steel himself, places the dagger along Selmik's neck and prepares the slice quickly and hard.

Selmik, eyes closed, whispers "The heart would be better and more sure."

The wererogue jumps back in alarm.

Selmik, urgently, says "The dagger.. put it back in my hand!"

The wererogue stabs Selmik in the hands again.

Selmik seems to both stiffen and relax.

"That helps. Thank you."

DinbinFanfoom
10th August 2009, 08:07 AM
"Iz zere any vay to save zis guy? Turn him un-evil again?" Brun asks, simply. "Maybe some good brainvashing?"

She'll surge to full and move east to protect the party from that direction (not sure if I mentioned that or not, was AFK for a bit)

Asharad
10th August 2009, 09:09 AM
I'll approach Max again. I will be sympathetic.

"I can't imagine how hard this is for you, friend. If you think this task is necessary but to difficult, I will take it from you. Then we can go together and get revenge on the thing responsible for taking your family from you."

Sagar
10th August 2009, 09:59 AM
Max turns to Fandango, a bit wide-eyed "But.. but.. he's FREE! He has broken free of her compulsions! I have been the only one so far who's managed that.

Bah.. meeting Time.. more to come...

Sagar
10th August 2009, 01:18 PM
Question to party: As Brun has pointed out, you may have a chance to save this wererat. Do you want to try or just kill him to be on the safe side?

NOTE: Trask's question is still on the table. I need to know the answer to this issue before it can his question can be resolved.

Asharad
10th August 2009, 01:26 PM
I'm all for saving him if possible.

It seems like the silver is keeping him "uncontrolled" or whatever. If we can get to the main lady and kill her, that might free him. I'm guessing here, but it seems reasonable.

I'll ask Max if that makes sense.

DinbinFanfoom
10th August 2009, 01:28 PM
Brun suggests that maybe Max might know the best way, if there IS one.

Shiz
10th August 2009, 01:41 PM
"Max, if you think Selmik injuries have caused him to shake off his malign influencer, we are willing to risk leaving him alive. That should demonstrate our sincerity in our mission to you, I hope."

Sagar
10th August 2009, 02:29 PM
Max, looking uncharacteristically bewildered, responds, "I was controlled for a while, though not at strongly as the others. I accidentally cut myself on a silver dagger and the pain from that broke through the control. Since then, I've been able to keep my mind free by keeping my distance and by, when necessary, reapplying silver."

Max rolls up his sleeve to reveal a forearm laced with small scars and some recent cuts.

"It may be that the unconciousness broke her hold and the pain from the silver kept it from being re-established. And if we keep him away from Her until she is dead.. then maybe..."

Max seems almost afraid to hope...

After a few moments of musing, he snaps out of it and becomes more businesslike..

"We'll need a way to tie him up and secure him from harm and from coming after us if he is re-dominated. I'll need that dagger back so we need something silver, preferably sharp, to help him stay focused. And we'll need to talk over plans."

"What do you have that's silver? And do you have a way to secure a door?"

Shiz
10th August 2009, 02:53 PM
"Door security we can handle, but we only have temporary silver treatments. You will have to lend Selmik your dagger. Still, I am not even sure that is necessary because..

Was my lore check good enough to know if vampires can dominate without direct eye-contact? If so, I will mention that.

Zyzzyx
10th August 2009, 02:57 PM
Solak smiles to himself at the thought Selmik might be saved because of his choice not to kill him outright.

EricStratton
10th August 2009, 03:17 PM
"Will silver coins work? Maybe he can swallow one....

"As for securing the door, we have the nails still, right? Or will those not work since we won't be able to get him out?"

Asharad
10th August 2009, 03:42 PM
Which reminds me, I'm going to gather up any of my daggers that I can (there should be...three, I think?) and see if any of these dead guys have anything useful on them.

Sagar
10th August 2009, 04:06 PM
Fandango: I presume you use your magic dagger which returns to you.

Silver: "With a silver coin, we can probably mash or chop it into a sharp point." Max offers.

Trask: You know vampires can dominate anyone with direct eye contact. You've sort of remember vague rumors that some vampires can call and control animals. You don't recall for sure, but you assume its a wide area ability. Requiring eye contact with the beast would make it a pretty useless ability.

Asharad
10th August 2009, 04:17 PM
Silver: "With a silver coin, we can probably mash or chop it into a sharp point." Max offers.

Let's do that.

Also, how long do our silvering potions work? If I apply it to my magic dagger will it be good until such a time as we get out of here or die trying? If so, we should silver up. No use saving them.

I'll ask," How close are we to the vampire? In which direction is she in? Is there anything else of interest/help around here?"

Shiz
10th August 2009, 04:18 PM
"We can use the Nail of Sealing on the outside so Selmik cannot work on it. The sharpened silver coin is easily enough done."

EricStratton
10th August 2009, 04:19 PM
Amaril pulls a couple of silver coins from his coin purse and sets them on the ground. "Brun, smash these."

DinbinFanfoom
10th August 2009, 04:44 PM
Amaril pulls a couple of silver coins from his coin purse and sets them on the ground. "Brun, smash these."Brun, tongue sideways and firmly between teeth, obliges.

Sagar
11th August 2009, 07:41 PM
Brunhilde takes a few coins and her axe and, after a few false starts and a few requests for coinage, manages to flatten, fold and shape a silver coin into a rough looking tiny dagger.

While she is doing that, Trask questions the wererats about the vampires.

Through his pain and injuries, Selmik tells his tale:

"The western part of Diert used to have a master vampire who was based here in Bracken. He was the only vampire lord in the area - he didn't allow any others not of his making to remain. All who tried were destroyed. He had many underlings, though. Henchmen given undeath but no great powers.

"One night, I was patrolling the town due to vampiric raids on wererat interests, and I saw the master vampire in a deserted part of town. A human can to meet him. This human said, "This is my town now. There is no place for you here." Of course, the vampire laughed and told the human that he'd best watch his manners - even he wasn't too powerful to be brought low. The vampire even hinted that he might just become a vampiric henchman if he wasn't careful.

"The man just laughed and told the vampire he was too stupid and too weak to bluster so. Enraged, the vampire attacked and .. I can't exactly tell you how.. was utterly destroyed. I thought the human's form seemed to waver a bit but that may have just been the dust from the fight. And even though I was well hidden, the man looked up at me and said, "Tell your King what happened here. I will not tolerate HIS interference either."

"What was most remarkable, though, was I knew this man. He was the Lord of Bracken - a man of authority, but with no significant powers that we were aware of."

"Our king asked me to spy upon the remaining vampire henchmen. Without a lord, they were is disarray. Some tried to claim leadership... some argued that they needed a new vampire lord to guard them. One, Victoria, went out alone. In the dark streets one night, she met a .. form. It seemed almost like smoke or mist. She talked to it at length, then it seemed to enter her - at least, part of it did. I could feel dark energy flowing into her and then the form withdrew. They talked some more. I heard a few words like "... given you power..." and "... do as I say and you will have MUCH more..." and then something about a book. Then the mist floated away from town.

"Victoria started back to her lair but as she passed my hiding spot, she said "Come little rat, I have work for you." and I remembered no more.

Zyzzyx
11th August 2009, 07:43 PM
and...

(I love it when I catch posts in the middle of the posting/rolling/editing process)

Sagar
11th August 2009, 08:23 PM
Max takes up the tale at this point:

"The king was out and Selmik came back to the warren. There he announced that he needed 3 rats to help with an assignment. I was one of the three who left with him. We entered a building and She was there. Before we even saw her, we heard something calling us. Something powerful and wonderful and irresistible. We practically ran to Her and she pet us and called us her pets. With but a thought she could summon us and even make us change forms.

"She is powerful, but she is stupid. She made us such slaves to her will that we could barely think for ourselves. We could react, but not plan, anticipate, use creativity. We did just as she would do. That is why the rats you fought just stood and died. They never tried to flee to save themselves or even to warn the others you were here.
"One day, and I have no idea how long it was after I was taken, I was collecting weapons at Her command and was cut by one of the daggers. The dagger happened to be silver. You must understand, I was one of the first taken. But I was very lightly regarded. She did not understand how dangerous I was, even for a wererat. She paid very little attention to me and many of my tasks were to distant parts of the town. I think her hold on me weakened and that, combined with the pain from the silver, allowed me to break free of her controls. I found the King in town and I volunteered to come back as a double agent. I pretended to be under her control - I could still hear her commands - but I reported to the king. If it ever seemed like I was losing myself to her, I used the dagger on myself until that passed.

"When I first saw you in the entry room, I thought you were stupid toughs coming for the women. When you destroyed the guard so quickly, I realized you might be more. When you took out the afterguards, I knew you HAD to be from the King. He has promised to recruit help for me. After that, I led you to small groups of Her forces so you could take them out quickly and easily.

"I was concerned that Selmik might retain too much awareness and might attempt to flee and warn Her. So I tried to manuever you all so the Thing was between Selmik and Her and You and I would be on the other side of Selmik and his henchmen. That didn't QUITE work out as I had planned, though."

Sagar
11th August 2009, 08:28 PM
Trask, remembering some about vampiric abilities, asks a few questions. To these the rats respond:

"As far as we can tell, she can't make henchmen. She had to kill a few of the old ones to assert control, but she can't make new ones and that leaves her vampiric forces a bit light. This is something that angers her to no end. Apparently the information she needed was supposed to be in the book, but she can't get it.

"We've never seen her take mist form, but we've never seen her in a position where she might.

"She does seem to be able to dominate other minds. She has done it several times with her hostages.. well.. victims. She enjoys making them do things for her amusement before she consumes them.

"Yes, she is MUCH stronger than the other henchmen. Whatever that mist did to her, it did make her much more powerful.

While Brun is carving silver and Trask is quizzing the wererats, what are the rest of you doing?

EricStratton
11th August 2009, 09:31 PM
Amaril listens intently and studies both Selmik and Max for any sign of deception.

Selmik: Insight 9+8=17
Max: Insight 5+8=13

:-/

Shiz
11th August 2009, 09:37 PM
Trask:

"That is quite a tale but it fits with everything we have learned about our enemy. Victoria now holds an old tome that we need to learn more about this ancient foe. I don't believe we can get this tome without defeating her. Maybe we can weaken her enough for the evil force to flee her body. That is a slim hope, though, I warn you. Yet it is hope. Hope that may lead you to help us further."

Asharad
11th August 2009, 11:10 PM
I'll ask where in relation to where we are now she is and if there is anything down in these tunnels that might be useful. Also, if he has seen the book we are looking for or ever heard the name Maccaroni (I can't remember the name, but fandango would).

Sagar
12th August 2009, 07:39 AM
Amaril listens intently not just to the story, but to the storytellers. As far as he can tell, they seem quite sincere.

Max tells Trask, "The vampire and her minions are down the narrow north corridor - the one with all the water. The one you ALMOST went down. That just about gave me heart failure, I can tell you."

To Fandando, neither Max nor Selmik can recall ever hearing the name "Malacon".

DinbinFanfoom
12th August 2009, 08:44 AM
Brun pipes up.

"So if vhe keep za silver schliver in him, can ve heal Selmik up to assist us? Vhil he und you be reliable in our next battle?"

"Und..." she peers east, "vhere does zeez tunnels go?"

EricStratton
12th August 2009, 10:21 AM
"They are down the tunnel with the water? What can you tell us about that tunnel? How deep does the water go? If it's deep, are wererats adept at fighting in water? Are vampires?"

Amaril is a bit taken aback by that revelation. He wasn't expecting that.

Shiz
12th August 2009, 10:54 AM
"And what about the northern corridor to the east?"

Sagar
12th August 2009, 12:57 PM
Brun pipes up.

"So if vhe keep za silver schliver in him, can ve heal Selmik up to assist us? Vhil he und you be reliable in our next battle?"

"Und..." she peers east, "vhere does zeez tunnels go?"

Selmik closes his eyes.

"I do not think I can be trusted in the same room with Her. She held me in her sway for too long and too tightly. I just don't think I could resist."

Max answers, "To the east and west, the tunnels go to secret entrances to the city. To the east, the north corridor goes to the room where the Thing was trapped. West of us, the tunnel north goes to the the Vampires.. and to a water room that connects with the river."

Asharad
12th August 2009, 01:03 PM
Max should probably stay here and watch over Selmick. I'd love his help but...well, it may be best he doesn't come with.

Shiz
12th August 2009, 01:07 PM
No reason to explore the Cube's room, I don't think.

"Wading it is, then. Anyone have ideas on how to proceed? Max, any secret entrances that might give us some advantage?"

DinbinFanfoom
12th August 2009, 01:08 PM
Brun nods and agrees that Max should take care of Selmik. Would us healing him help? Or maybe Max can get him topside? (I'm not sure how strained their relations are with the folks upstairs, but maybe distance from "her" will help Selmik and Max).

What's our HP situation?

Sagar
12th August 2009, 01:25 PM
"They are down the tunnel with the water? What can you tell us about that tunnel? How deep does the water go? If it's deep, are wererats adept at fighting in water? Are vampires?"

Amaril is a bit taken aback by that revelation. He wasn't expecting that.

Selmick replies, "The water never gets more than ankle deep. It flows to the west room and over the edge in an underground waterfall. It doesn't bother the undead and the wererats adjust. The rats don't like it much, but She doesn't give them alot of choice."

"We should not dawdle too much. There is always a chance She will send someone and we will be found.
You should get the item that was in the cube. I felt it when I was engulfed. You may also want my armor. It won't help much, but it's better that what you have if I am any judge."
Selmik speaks a word and is covered in magical leather armor.

"The room to the north is probably the safest place to leave me. You will have to decide for yourselves is you wish to risk having Max in your assault."

Sagar
12th August 2009, 01:27 PM
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used27Brunhilde37/620260-25Selmik135????Bloodied; ?24Baladir36/577050diseased,22Fandango47/483050exposed to disease21Wererogue26????-?21Solak41/417180-Sleep17Amaril45/480180diseased13Trask42/451162exposed to disease2

I need disease ST's from Fandango and Trask.

Asharad
12th August 2009, 01:30 PM
Saving throw!

Someone look at his armor and someone else get whatever was in the cube out of the cube.

13. if endurance helps then 18.

DinbinFanfoom
12th August 2009, 01:30 PM
"Vhen vhe kill zis Viktoria person... her hold on you und Maxie und all uzzers vhill be broken and you vhill be free?"

After chatting, Brun will surge twice, to full HP. She will move to examine the remains of the cube. Then, she'll move to front the party (if necessary) as they head towards the narrow water-tunnel.

Sagar
12th August 2009, 01:49 PM
Asharad fights off the effects of the disease as Brunhilde sits quietly for 5 minutes to rest (surge) up.

Shiz
12th August 2009, 01:59 PM
Disease save = 18

Shiz
12th August 2009, 02:02 PM
Baladir will surge 2x = full.

Lycos is afk this week.

Shiz
12th August 2009, 02:03 PM
Trask will examine the armor and whatever Brun finds in the cube guts.

19+7=26 on Selmik's armor
11+7=18 on the cube item

DinbinFanfoom
12th August 2009, 02:10 PM
Brun briefly considers the possibilities of cube-guts + vodka. Hrm...

Sagar
12th August 2009, 10:52 PM
Trask resists the diseased bite and continues on to check the items found. The first item - the leather armor- he identifies readily.

Summoned Armor

One need never worry about being caught unarmored while possessing this extraordinary armor.
Level: 6
Price: 1800 gp
Armor: Any
Enhancement: +2 AC

Power (At-Will): Minor Action. You banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor. The armor appears on you as though you had donned it normally.


The second item he can tell is magical, but he can't quite make it out. Amaril's eyes, though, go wide as he beholds:


Mercurial Rod

You can forgo your curse to make one attack more potent when you use this rod.
Level: 6
Price: 1800 gp
Implement (Rod)
Enhancement: +2 attack rolls and damage rolls
Critical: None
Power (Daily): Free Action. Use this power when you deal your Warlock?s Curse damage. Deal an additional two dice of damage, but after the attack, the target is no longer cursed by you. You can curse the target again normally. If this attack drops the target to 0 or fewer hit points, your pact boon triggers normally.

EricStratton
12th August 2009, 10:54 PM
Amaril's eye go wide indeed! 8-O

EricStratton
13th August 2009, 11:18 AM
Selmick replies, "The water never gets more than ankle deep. It flows to the west room and over the edge in an underground waterfall. It doesn't bother the undead and the wererats adjust. The rats don't like it much, but She doesn't give them alot of choice."

"We should not dawdle too much. There is always a chance She will send someone and we will be found.
You should get the item that was in the cube. I felt it when I was engulfed. You may also want my armor. It won't help much, but it's better that what you have if I am any judge."
Selmik speaks a word and is covered in magical leather armor.

"The room to the north is probably the safest place to leave me. You will have to decide for yourselves is you wish to risk having Max in your assault."
"I agree with Fandango. It's probably best that Max stays and watches Selmick." Put Selmick in the room, close the door, and pound a couple of the Nails in the door.

Then let's move out to the watery passageway, standard SWAT formation.

Shiz
13th August 2009, 11:31 AM
I wonder if we might want to change our formation up a bit. Sounds like the vampire might try and dominate one of us. That is an attack one of the spell casters might resist best.

Asharad
13th August 2009, 11:52 AM
I am going to silver up my dagger before we go. We still have those potions, yes?

Also, I'll put on my new armor, if we have a minute.

EricStratton
13th August 2009, 12:41 PM
Amaril takes the Mercurial Rod, holding it ever so gently. "One thing to note, friends. I have my longsword in one hand and the Mercurial Rod in the other. That means I have to put away the Sun Rod, our light source. Can someone else crack a sun rod and hold it?"

DinbinFanfoom
13th August 2009, 12:44 PM
Yeah, how many silvering potions do we have? This would be the time...

DinbinFanfoom
13th August 2009, 01:31 PM
So after silvering, marching order would be something like:

Baladir
Trask
Fandango
Solak
Amaril
Brunhilde

Sagar
13th August 2009, 02:38 PM
As you start gearing up to leave the were's behind, Max says, "Uh.. guys? Would you perhaps like to know what you are going to face?"

Looking back, you see that Max has sketched a map in the dust:

http://www.primeaxiom.com/rpgt/scene.asp?ID=su3s4oh3trsnz8oahuz6eizhtbjfsjpfe6psb iufivxq74r3ym15d6gpfvxss3cr

"She usually has a bunch of rats in this area. Undead is over here. And her spawn are usually clustered about her here. And she usually holds court up here in the corner."

Questions?

EricStratton
13th August 2009, 02:48 PM
"I didn't realize you had those sort of specifics. Any idea on numbers? Perhaps abilities or skills we should look out for?"

Shiz
13th August 2009, 03:41 PM
"My first move will be to push the undead back with Turn and get them all bunched up. The Dires are going to try and flank us while we fight the tougher enemies."

Sagar
13th August 2009, 11:44 PM
Max turns to Selmik (DM note: the following information is only available because Selmik is alive) "You were there last. What does she have in her entourage now?"

Selmik thinks a bit then says, "She has 6 vampire henchmen left. The rest she had to "discipline" and they are gone. She has 4 wererats left. You've pretty much taken out the rest of those. 3 skeletons - two of which are archers. Oh, and a small army of rats. At least 3 swarms and 4-5 each of giant rats and dire rats.

The rats are down here (see rat on the map). The skeletons and vampires cluster around Her. The wererats are generally between her and the door. I think she's entertaining her new prey so they all may be distracted."

Max asks, "Are the lizardmen still in the waterfall room?"
Selmik responds, "Yes. She hasn't let them leave yet. I don't think they will fight for her, though."

DinbinFanfoom
14th August 2009, 09:00 AM
"So vhe are outnumbered sree to vun?" Brun asks. "I vill try to leaf you vun or two..." she grins dangerously.

Shiz
14th August 2009, 09:24 AM
"If we can talk to the lizardmen, is there a way for us to get to them and for them to get out of the waterfall room and help us?"

Sagar
14th August 2009, 10:03 AM
Selmik considers the issue. "That remains to be seen. They are not part of the vampire's entourage. They came to trade with us. They have for a long time - trade with the were's, that is. They use the river passage to get to our lair here then we can get what they need from the city.

"They hadn't come in some months, though. We were starting to wonder about them - until we got our own issues to worry about. Had I been in control of my faculties, I would have wondered where they had been and why they just now came back.

"If you wish to talk to them, you must be able to speak lizard. Their common is usually anemic at best. Also, you need to be able to sneak past all the rats and vampires and undead and lycanthropes. Luckily, many of those will probably be entranced by the hostages."

Shiz
14th August 2009, 10:13 AM
"So, how do we find the lizardmen on Max's map? We have good reason to believe we can convince them to help us."

EricStratton
14th August 2009, 10:16 AM
"It'd be worth a shot except I don't think any of us speak lizard. Oh wait! Do we still have that stone or whatever it was that allowed us to speak to the lizards when we fought Malacon in dragon-form?"

Shiz
14th August 2009, 10:35 AM
Trask raises an eyebrow Amaril.

"Yes."

EricStratton
14th August 2009, 10:38 AM
Trask raises an eyebrow Amaril.

"Yes."
Amaril wonders what the name of Trask's other eyebrow is....

Asharad
14th August 2009, 12:53 PM
Yeah, don't these lizardmen owe us a favor?

Isn't one of us lizardman royalty or soemthing? is that me? Didn't they make Brun a general in their army?

Lycos
14th August 2009, 03:19 PM
I'm pretty sure that I still have the gem. It should be on my sheet.

Also, Baladir will ask Max about the women he spoke of. Where are they and what is their role in all this?

Sagar
14th August 2009, 05:20 PM
Baladir does have a gem that allows speaking and understanding lizardman.

Selmik answers Baladir, "The women are prey. Food for Her and her henchmen. They like to play with their food - I think they like the fear and terror as hors d'oeuvres.

How will you get past the rats?"

Is Solak around or AFK?

Lycos
14th August 2009, 05:33 PM
Doesn't someone have an animal messenger spell?

Shiz
14th August 2009, 05:35 PM
I am a bit confused now. We will be approaching from the south. The rats were to the west. Is there a way to approach from the west if we go talk to the lizardmen first?

Sagar
15th August 2009, 04:24 PM
Max turns to Trask:

"To get to the lizards, you have to go through the vampires room and past the rats.. unless you want to go up, out of the complex, through town, over the wall, down to the river, swim up through the underwater entrance, and climb up the ramp from the river.

"Realistically, someone has to sneak past the rats to get to the lizards.

Shiz
15th August 2009, 08:38 PM
The rats and the vampires are in the same room. I am confused.

Sagar
16th August 2009, 10:15 AM
Max points back to the map. Slowly, he reexplains:

"You enter here, through the door. She is up here, near the corner. Around her are the vampires and the undead. Around them are the were's. The rats tend to be down here in this corner. And the lizardmen are down this western corridor."

http://www.primeaxiom.com/rpgt/scene.asp?ID=su3s4oh3trsnz8oahuz6eizhtbjfsjpfe6psb iufivxq74r3ym15d6gpfvxss3cr

Note: actual mob counts and locations may vary.

Asharad
16th August 2009, 10:32 AM
Somebody, huh?

Shiz
16th August 2009, 12:19 PM
"Look at it this way, Fandango, if you sneak off to the west with the polyglot gem and the dires spot you, that will create quite the distraction for us to attack!"

The map shows the lizardmen closer than I expected. That is good. They will hear the fighting. Sneaking over to them is not a high probability event. You will need to succeed on no less than 6 stealth checks if you move at stealth speed.

Maybe we can enter the room and Baladir can start shouting in Lizardman?

"Max, I assume that room is dark for the most part?"

Sagar
16th August 2009, 01:56 PM
Selmik says there is dim light in the rooms.

Asharad
16th August 2009, 04:10 PM
I'd be willing to go for it but....six stealth checks is a lot. Even with +12 to every one.

EricStratton
16th August 2009, 06:33 PM
"That is a lot of steatlthiness involved. And if you fail...that's a lot of bad guys on your behind. It might be worth a try just doing what Trask is thinking - yelling to them when we get in there."

Sagar
17th August 2009, 07:39 AM
I don't recall the DM saying how many stealth checks there would be.

And perhaps the party has an item that would help significantly. And this is my last hint.

/em shakes his head as he wanders off.

Asharad
17th August 2009, 08:35 AM
Sonofabitch, Solak has a ring of invisibility.

Shiz
17th August 2009, 09:38 AM
Solak is very afk apparently, but yeah, that would do it.

On the stealth checks, I was just observing the size of the room.

Sagar
17th August 2009, 10:13 AM
Feel free to discuss what you want to do. But when you are done and have your plan, I need one person to post what will be done.

If you discuss your plan here, it will be assumed that Max / Selmik can here and will provide information as appropriate.

However, if, by some chance, Victoria regains control of either of them, she may be able to take your plans from their minds.

Shiz
19th August 2009, 09:55 PM
The plan (DM's ears only):

We leave Selmik and Max here. They don't have to be locked in. We return to the water tunnel and head up it as quietly as we can to the door to the vampire room. Baladir leads, Fandango second, then Brun, Trask, Amaril and Solak.

Fandango and Trask examine the door and listen at it. If all sounds clear, then Trask will return to his place in the formation and Fandango will don the ring and activate the invisibility. Baladir will open the door and move in quickly, trying to get some space for the rest of us. Fandango will use the tumult of us entering the room to head towards the lizardmen where he will attempt to convince them of who we are and why they should fight on our side. Baladir will ignite his sword when he thinks it appropriate for tactical or dramatic effect to help convince any wavering lizardmen.

Brun and Bal try to make a frontline (use Bull Rush if necessary) while the casters keep our backs to the south as much as possible.

Everyone should spend APs and remaining Dailies early to finish off Victoria's troop. Focus fire as much as possible. If Victoria is causing issues then the caster group will try and keep her debuffed or harassed as much as possible. Still, the DPS of the room has to be brought down fast and that means killing minions and rats first.

Stinking Coud could be VERY helpful but undead are probably immune and we don't want it blocking the lizardmen from joining us. It is probably useful to have it right in front of Bal and Brun so they have some concealment from Victoria's ranged attacks even if it doesn't hurt her minions. It will also give them concealment as well so Solak will have to judge.

Trask has Spiritual Hammer to give CA to Fandango once he joins in. Know what potions you have and be prepared to use them.

Trask is entering the battle with bow in hand, not his melee weapon.

Does anyone need to surge before we go?

Sagar
20th August 2009, 07:40 AM
Who has a light and what kind of light is it?

Shiz
20th August 2009, 09:13 AM
Amaril will use his sun rod implement as usual. He can carry it in his off-had, new rod in his main hand.

EricStratton
20th August 2009, 09:50 AM
Amaril will use his sun rod implement as usual. He can carry it in his off-had, new rod in his main hand.
If we have another choice, let's use that. I've already said that Amaril would rather be holding his longsword in one hand and new rod in the other.

I'm guessing the only other person that might have a free hand is Solak, though.

Lycos
20th August 2009, 10:02 AM
Baladir is surging twice to bring himself to full.

Shiz
20th August 2009, 10:40 AM
If we have another choice, let's use that. I've already said that Amaril would rather be holding his longsword in one hand and new rod in the other.

I'm guessing the only other person that might have a free hand is Solak, though.

Solak it is then. He has a sun rod. Let's have Amaril in the back then. That puts the light a bit closer to the front.

DinbinFanfoom
20th August 2009, 10:42 AM
Solak it is then. He has a sun rod. Let's have Amaril in the back then. That puts the light a bit closer to the front.OOC: Where the enemy can see us coming. :D I don't see how we have a choice, though... we either charge into a room full of vampires with us seeing them and them seeing us, or we charge in with just them seeing us. :D

Shiz
20th August 2009, 10:49 AM
Max said it is dim light. They can all see in dim light. Most of us can, but not all. Dim light would give them concealment against those who cannot see in low light.

Sagar
20th August 2009, 01:11 PM
I want to get confirmation from at least 5 of you that you are good with this plan outlined above before it's triggered.

Thanks :)

DinbinFanfoom
20th August 2009, 01:14 PM
Brun doesn't really care for plans much. She'll go with the concensus. The sooner the better.

EricStratton
20th August 2009, 03:59 PM
Amaril gives the plan a thumbs up.

Asharad
20th August 2009, 04:12 PM
Let's give it a go, yo.

Shiz
20th August 2009, 04:27 PM
Before we go, I ask Max if there is any changing of the guard of other pattern to who might be in the room with Victoria?

Zyzzyx
20th August 2009, 04:38 PM
Annoyed at having used Sleep earlier in the day, but Solak is willing to give this a shot. Life is getting... interesting, recently. Might as well go for it.

Sagar
20th August 2009, 11:26 PM
Selmik says, "With the hostages they have, I expect all will be there for the "entertainment. You'll have quite a fight on your hands. I hope you're up to it."

Asharad
21st August 2009, 08:52 AM
Sagar, I am going to use the silvering potion on my dagger.

DinbinFanfoom
21st August 2009, 08:56 AM
Brun will do the same, assuming she has one.

Lycos
21st August 2009, 09:48 AM
Yeah, let's go with this. Thumbs up.

And Baladir will use his silver application on his sword as well. Do the flames die down if I use it?

Sagar
21st August 2009, 04:27 PM
Yeah, let's go with this. Thumbs up.

And Baladir will use his silver application on his sword as well. Do the flames die down if I use it?

Do you have it burning now or did you flame off?

Lycos
21st August 2009, 04:50 PM
Do flame on, apply the silver stuff, see what happens.

Sagar
21st August 2009, 08:22 PM
Give me a D20 roll.

Lycos
22nd August 2009, 09:32 AM
I put it above.

Shiz
22nd August 2009, 11:40 AM
Do flame on, apply the silver stuff, see what happens.

I am amused.

Sagar
22nd August 2009, 07:08 PM
Baladir turns the flames on his sword and tries to apply the silver solution. He quickly realizes he can't put it on with hot flames leaping about so he turns the flames off.

Baladir then carefully pours the silvering solution on his weapon and watches as it flows to cover his blade with a shiny, mirror-like finish. He ignites the sword and watches as the flames are reflected in mesmerizing patterns along the blade.

Just as he looks up and says, "Guys, check this out!", the silver melts from the sword, flows down along the blade, and drips to the ground. There, it sparkles for a few moments, then the silver shine fades and only a dark puddle remains.

Lycos
22nd August 2009, 10:35 PM
Well, that answers that question. Ok, thanks.

EricStratton
23rd August 2009, 12:47 PM
"Well, it was worth a try."

Sagar
24th August 2009, 11:20 AM
Sorry I didn't get to set everything up before I left town.
Please give me stealth and initiative checks and I'll finish setting things up when I get back to the hotel.

DinbinFanfoom
24th August 2009, 11:27 AM
Stealth +5 = 22
Initiative +9 = 11

DUMP TRUCK ENTERING STEALTH MODE!

Asharad
24th August 2009, 11:34 AM
Stealth=18 (11+1+6)
Initiative=15

Lycos
24th August 2009, 11:50 AM
+4 Initiative = 14
+2 Stealth = 4

EricStratton
24th August 2009, 12:08 PM
Stealth 19+3=22
Init 3+7=10

Zyzzyx
24th August 2009, 12:16 PM
Rolling, rolling, rolling...

Stealth 16
Initiative 22

Shiz
24th August 2009, 07:28 PM
Stealth +6= 18
Init +6= 22

Sagar
24th August 2009, 11:56 PM
http://www.primeaxiom.com/rpgt/scene.asp?ID=su3s4oh3trsnz8oahuz6eizhtbjfsjpfe6psb iufivxq74r3ym15d6gpfvxss3cr (http://www.primeaxiom.com/rpgt/scene.asp?ID=su3s4oh3trsnz8oahuz6eizhtbjfsjpfe6psb iufivxq74r3ym15d6gpfvxss3cr)

The party leaves the wererats in the room but does not secure the door as they leave. In the hall, Fandango and Brunhilde apply the magic silvering agent to their weapons. Baladir tries it also, but discovers fire and silver don't mix well.

The party moves into the 5' hallway traveling single file. Baladir leads followed by Fandango, Brunhilde, Trask, Solak (with a sunrod) and Amaril. All try to move silently along the watery, narrow corridor. About 20' up the corridor, the party sees a 15x15' roughly hewn cave on the east side. It seems empty but has significant amounts of water weeping through the walls and flowing across the ground to join the stream in the hallway.

The hallway runs north a total of 70'. Sixty feet up the corridor, on the west side, the party sees a door which is partially ajar. Peeking in, they see the body of a fight in chainmail lying on the floor in the water. The corpse is well gnawed but the rats that fed on it are no where to be seen. The room is about 15x20' and carved with great skill. The door is full and solid.

As you move, everyone glides along the corridor with great skill and stealth. In the distance, you hear the sounds of a woman's screams followed by harsh laughter from many voices. From the party, all that can be heard is a gentle swish of water from the passage of 12 feet, carefully placed. At least, that is all you hear until, near the western door, Baladir slips in the water and catches himself - banging his shield on the wall as he does so. The sound seems to echo up and down the hallway and the party freezes.

Just at that moment, the woman screams.

Will her scream provide the cover the party needs?

That last echos of both sounds fade away.

What now?

Lycos
25th August 2009, 12:34 AM
Baladir continues moving to Q8. If it sounds like the noises from the room have changed, then I move faster to get to my destination. And I will not leave the party behind, I will encourage them to move forward faster as well if it appears that we have been heard.

Sagar
25th August 2009, 08:25 AM
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used30Victoria0????-?27Brunhilde62/620240-27Wererats 3-40????-?26Skeleton0????-?25Vampire Spawn 1-30????-?22Solak41/410180-Sleep22Trask42/450162-219Wererat 50????-?15Fandango47/480050-15Vampire Spawn 4-60????-?14Baladir57/570030diseased,13Skeletal Archer 10????-?13Skeletal Archer 20????-?10Amaril45/480180diseased8Wererats 1-20????-?

Sagar
25th August 2009, 08:28 AM
Anyone higher in init order than Baladir want to take an action before he opens the door and enters the room?

Asharad
25th August 2009, 09:37 AM
Just what the plan said, invisible ring on, talk to lizardmen stone in hand.

Shiz
25th August 2009, 01:22 PM
Baladir leads us in. Pelor's light aglow!

Lycos, you are trying to get to R8 and Brun to P8. The we nuke the vampire spawns to see if they are minions. If the undead get close, Trask will Turn - pushes and immobilizes. Use that to get positioning if needed.

Sagar
25th August 2009, 06:43 PM
Victoria....unknown

Brunhilde waits in line in the corridor, prepared to move forward.

Wererats 3-4 ....unknown

Skeleton ...unknown

Vampire Spawn 1-3 ... unknown

Solak waits in line in the corridor, prepared to move forward.

Trask waits in line in the corridor, prepared to move forward.

Wererat 5 .... unknown

Fandango slips on the ring and turns invisible.

VS 4-6 ... unknown

Baladir recovers his balance and moves briskly to the door. He shoves against it and it opens extremely easily as it is being pulled open on the other side. Facing him are a wererat and a skeleton with the skeleton directly ahead. The wererat was pulling the door open and is to one side. Neither seem surprised to see the party.

Baladir does not hesitate but pull up his shield and bullrushes the skeleton trying to make room. I need an attack roll.

Meanwhile, the rest of the party sees into a large, dimly lit chamber. At the far end, a throne-like stone chair is flanked by torches - the only light in the chamber. Sitting on the throne is a heart-breakingly beautiful woman with pale skin, rich black hair and eyes that seem to smolder. One shapely arm is draped gracefully over her knee. The other arm stretches in a beautiful arc as her hand rests gently on the head of a matronly noble who sits weeping on the floor next to the throne. The hand almost seems to be caressing the matron's hair.

Standing next to the throne are a pair of skeletons. Each is wearing leather armor and holds a longbow at it's side.

In front of the throne, three women and three men stand in a loose circle. Each is slim, pale and oddly alluring. As one, the six heads turn to look in your direction. Within the circle, a young woman dances about with wild abandon. She weaves and lurches and glides around the circle, baring a neck here, offering a wrist there, and seems to be trying to entice those in the circle to her. You might think she was in the throes of some spiritual ecstasy were it not for the tears streaming down her face and the hoarse screams of abject terror coming from her tortured throat.

Around the ring, you see what you now recognize as four wererats - all in rat form. They also turn to look in your direction.

Directly on the other side of the door stands a wererat in human form. He, obviously alert to your presence, seems to have just moved to the door to check the light / sound in the hallway. You can see the ripples from his passage through the water which lies 10-12" deep on the floor.

Standing next to the wererat is a skeletal warrior dressed in chainmail and holding a longsword and shield. It's sword is up as if it too knew you were present.

The north-eastern part of the room where the creatures are gathered is somewhat higher than the hallway and is relatively dry. There seems to be a channel in the floor that diverts the water off to the west. Exactly what lies to the west, you cannot see from your current position.
http://www.primeaxiom.com/rpgt/scene.asp?ID=su3s4oh3trsnz8oahuz6eizhtbjfsjpfe6psb iufivxq74r3ym15d6gpfvxss3cr

Shiz
25th August 2009, 08:48 PM
Keep the bullrushing going as much as we can to give us some room. Fandango has to be able to get through.

DinbinFanfoom
25th August 2009, 10:07 PM
American football, anyone?

Brunhilde waits for Baladir's attack to resolve...

Lycos
25th August 2009, 10:46 PM
In the name of Pelor, move out of the way evil creatures of the night!

Flame on! :D

+6 for Strength and Sword. = 15

You know Solak, it might be best to use the stinking cloud to force the rats (west of us) away from us. You might kill the noble women if they get caught up in it.

GravenStone
25th August 2009, 11:52 PM
Nice knowing you guys

DinbinFanfoom
26th August 2009, 10:38 AM
Brunhilde is having a Thelma-And-Louise moment, whoever they are.

Sagar
26th August 2009, 10:50 AM
In the name of Pelor, move out of the way evil creatures of the night!

Flame on! :D

+6 for Strength and Sword. = 15

You know Solak, it might be best to use the stinking cloud to force the rats (west of us) away from us. You might kill the noble women if they get caught up in it.

Bullrush is a strength vs Fort attack. Ability attacks like strength are 1/2 level plus ability bonus. You are not attacking with your weapon so it's bonus doesn't count.

Based on what you posted, you did not move the skeleton.

You should have:

Roll (9) + 1/2 level (2) + Str (4 or 5, I don't remember your Str) to get 15 or 16.


Baladir lowers his shoulder and bullrushes the skeletal warrior. The warrior lowers it's shield and braces itself and just manages to hold it's ground.

Sagar
26th August 2009, 10:53 AM
Off to catch a plane. I'll update more when I get to the hotel.

DinbinFanfoom
26th August 2009, 10:58 AM
Can Brun bullrush THROUGH Bal? Is there room? If not, can she bullrush Bal AND the skeleton into the room? :D

Shiz
26th August 2009, 11:01 AM
A bullrush is just an attack that pushes instead of damage, so you should be able to move through Baladir's space, but if you are successful, you will be surrounded on 3 sides.

MOve to the OOC thread. We might have to retreat and regroup.

DinbinFanfoom
26th August 2009, 11:03 AM
A bullrush is just an attack that pushes instead of damage, so you should be able to move through Baladir's space, but if you are successful, you will be surrounded on 3 sides.

MOve to the OOC thread. We might have to retreat and regroup.
You mean two sides? (N and E, as I see it) Brun does not fear such things. Target rich environment.
That said, there might be something to say for retreating a bit and fighting in these narrow confines, at least vs the melees... the ranged will eat us, though, unless we can get some cover, back around the corner.

Sagar
26th August 2009, 01:43 PM
As far as I am concerned, Brun can assist baladir's bullrush.

Oh and I love this iPhone. :)

Shiz
26th August 2009, 02:26 PM
Ok. Brun will make a roll to assist Baladir's push. If they are unsuccessful, then Solak will delay one slot until Trask tries his push bow shot (Thundertusk Boar Strike).

Actually, whether or not Brun is successful, now is the time to use the shot so Brun can wait for my shot or assist Bal. It won't matter much either way.

Trask initial action:

Thundertusk Boar Strike (Weapon), +9 vs AC, Two attacks, 1d8+5, hit: push target 1 square or if both hit same target push 5 squares

Hunter's Quarry (minor), designate nearest enemy that you can see, +1d6 damage on next successful attack

So Quarry on the skeleton and then a double arrow shot. That leaves an unused move action. Trask stays put.

16 vs AC, 12+6dmg, push 1
15 vs AC, 8dmg, push 4 more

Bad rolls aren't going to goddamn help...

DinbinFanfoom
26th August 2009, 02:29 PM
OK. Brun will wait on Trask to make his shot. If he succeeds, she will rush in to establish a perimeter. If not, she'll rush and push herself, I guess... unless she can retro-help Baladir, which doesn't seem likely...

DinbinFanfoom
27th August 2009, 02:22 PM
Have you used your elven accuracy yet, Trask?

Shiz
27th August 2009, 04:20 PM
See my rolls. It was a bust.

DinbinFanfoom
27th August 2009, 04:53 PM
OK, Brun will attempt to help Baladir Bull Rush. Str vs For, right?

Argh. Result: 10

Sagar
27th August 2009, 05:19 PM
Baladir tries to push the skeleton but the skeleton's feet only slide a few inches before it stops the paladin. Brunhilde, sensing an opportunity, steps past Fandango and throws a shoulder into Baladir's back. The skeleton can't resist the combined efforts and slides back into the room. Fandango takes the opportunity to slide into the room.

Lycos
28th August 2009, 12:43 PM
Ok, so where does that put us in the battle order?

Sagar
28th August 2009, 01:10 PM
The skeletal archers will attack. Amaril gets a full turn. The last wererats failed perception and are surprised - no action.

Shiz
28th August 2009, 06:15 PM
Baladir tries to push the skeleton but the skeleton's feet only slide a few inches before it stops the paladin. Brunhilde, sensing an opportunity, steps past Fandango and throws a shoulder into Baladir's back. The skeleton can't resist the combined efforts and slides back into the room. Fandango takes the opportunity to slide into the room.

My bow shots missed, right?

Sagar
28th August 2009, 09:43 PM
I assumed this was your attack for the next round. Would you like to do it this round and move your init?

Shiz
29th August 2009, 12:00 PM
I delayed until after Brun and Bal and then shot my arrows.

Sagar
30th August 2009, 06:03 PM
Initial Round:

Victoria....hears a sound out in the corridor and gestures to some of her guards to check on the noise.

Wererats 3-4 neither hear the noise nor see the vampire's gesture.

Skeleton warrior hears the noise and, seeing Victoria's gesture, moves to the door.

Vampire Spawn 1-3, distracted by the dancing victim, miss both the noise and the vampire's command.

Solak waits in line in the corridor, prepared to move forward.

Wererat 5 hears the noise and turns to the door. He draws his sword and is ready.

Fandango slips on the ring and turns invisible.

VS 4-6 also miss both the noise and the command. They are suprised when the door opens.

Baladir opens the door, sees the skeleton, raises his shield and charges. Initially stymied, he pops into the room as Brunhilde throws her weight behind his to force the skeleton back.

Fandango, ready to move, double moves into the room and no one seems to notice him stealthy passage.

Trask raises his bow and fires twice in rapid succession. Unfortunately, both shots glance harmlessly off the skeleton's shield.

The archers next to Victoria raise their bows and fire at Baladir. The first shot (27 vs AC) hits hard (14 damage). The second shot (21 vs AC 23) glances off the paladin's armor.

Amaril....

Wererats 1-2 didn't hear the noise and are not prepared to act when the door opens.

The rats don't move or react this round.

(I assumed everyone scooted forward when they could. If you want to be farther back, let me know and I'll move you back. I will also do Amaril's actions when they are posted.)

End of Round:
http://www.primeaxiom.com/rpgt/scene.asp?ID=su3s4oh3trsnz8oahuz6eizhtbjfsjpfe6psb iufivxq74r3ym15d6gpfvxss3cr InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used30Victoria0????-?27Wererats 3-40????-?26Skeleton0????-?25Vampire Spawn 1-30????-?22Solak41/410180-Sleep19Wererat 50????-?15Fandango47/480050-15Vampire Spawn 4-60????-?14Baladir43/570030diseased,13Brunhilde62/620240-13Skeletal Archer 10????-?13Skeletal Archer 20????-?12Trask42/450162-210Amaril45/480180diseased8Wererats 1-20????-?

DinbinFanfoom
30th August 2009, 09:27 PM
OOC: Bal, shift NW or W if you can, so Brun can move into the room into your vacated spot.

Shiz
31st August 2009, 09:18 AM
The wererats have initiative priority over Bal. He is not going to have a lot of options. Bal can do another Bull Rush to the east or west when his turn comes to make room. He should if he can, but he cannot do it against an opponent who has an ally behind him.

Maybe time for Stinking Cloud.

EricStratton
31st August 2009, 10:07 AM
Until Amaril can see more of the inner room, he doesn't have too many options. So...

Amaril curses the Skeleton and then casts Eldritch Blast on it.

EB: 13+8 = 21 vs REF
Dmg: 1d10+6+1d6 = 6+6+1 = 13 dmg

Lycos
31st August 2009, 11:48 AM
Considering his position, I will have to wait until my turn comes to determine my actions.

DinbinFanfoom
31st August 2009, 11:53 AM
Brun is after you in init order, so she's waiting for you to move out of your current space.

Shiz
31st August 2009, 12:03 PM
Attack the Skeleton:

Righteous Smite (Charisma (+10 total) V. AC, 2d10 + 5 Damage for charisma and sword)
Effect: 2d10 + (4) Charisma modifier damage, and you and each ally within 5 squares of you gain temporary hit points equal to 5 + WIS (+2) for a total of 7 hps.

Then I will shift NW to P8.

Bal, you have no idea if P8 will be vacant when your turn comes around. This is a bit premature. You will likely need to bull rush again, but at least you have a decent roll this time. You could smite and then spend and AP to Bull Rush. Might not be a bad idea.

Sagar
31st August 2009, 12:39 PM
Amaril curses the skeleton in the doorway and launches a blast at it. The blast hits (21 vs Ref), knocking out a rib (13 damage).

I used the init order last round to help figure who did what and when. This will be the first normal round.

Round 1:

Victoria rises and points at the party. "CAPTURE THEM! BRING THEM TO ME!"
Then she seems to concentrate (minor action) and frowns. Trask (passive perception) hears her murmur "Where are my rats?"

Wererat 4 moves right past Fandango but doesn't seem to see him. The rat flanks Baladir and attacks with a short sword (21+2 vs AC 23), causing extra damage due to the combat advantage (11 damage).

Wererat 3 moves and attacks Baladir (natural 20), hitting hard (12 damage). Baladir is bloodied.

The skeleton attacks Baladir (natural 20), easily scoring a wicked blow (11 damage) and infuriating the paladin (marked). Baladir is reeling and nearly unconcious.

Vampire spawn 1, 2 and 3 turn to watch, but do not move.

Solak...

Shiz
31st August 2009, 03:08 PM
Baladir's options:

1) His shield has a daily power to resist 10 dmg (that's each attack) until the end of his next turn
2) He has a potion of speed that will give him an action point

If Bal can push WR5 east, then Brun can move up and neither can be flanked.

So Bal can activate his shield and/or use his potion, bullrush and attack.

Lycos
31st August 2009, 04:03 PM
WR5?

EricStratton
31st August 2009, 04:17 PM
WR5?
Wererat 5.

Lycos
31st August 2009, 04:49 PM
Wererat 5.

Ahhhhh... Missed the connection there. Yeah, that is a possibility.

Shiz
31st August 2009, 06:08 PM
Just consider all your options to move one more space into the room. Trask can push the skel back with Turn Undead on his turn if he can get close enough (Close Burst 2).

EricStratton
2nd September 2009, 05:14 PM
Solak Round 1:

Cast daily spell Stinking Cloud centered on Q6.

All vs FORT
Vampire Spawn 1: 6+7=13
Vampire Spawn 2: 5+7=12
Vampire Spawn 3: 8+7=15
Vampire Spawn 4: 8+7=15
Vampire Spawn 6: 7+7=14
Wererat 2: 10+7=17
Wererat 3: 11+7=18
Skeleton: 19+7=26
Noble Woman 2: 14+7=21 (whoops)

Dmg: 1d10+5 = 3+5 = 8 poison dmg

Move action: Move to Q15 (behind Amaril)

---

Stinking Cloud:

+7 vs Fort
Hit: 1d10+5 poison damage.
Effect: The burst creates a zone of poisonous vapor that blocks line of sight until the end of your next turn. Creatures that enter the zone or start their turns there take 1d10+5 poison damage. As a move action, you can move the zone up to 6 squares.
Sustain Minor: The zone persists.

Sagar
3rd September 2009, 08:34 AM
Solak concentrates and a green glow grows in front of him. When it gets to sufficient size, he gestures with his staff and the glow arcs into the room - exploding silently to form a large, thick cloud of billowing noxious fumes which engulfs many of the foul minions facing you.

Vampire Spawn 1: 6+7=13 miss
Vampire Spawn 2: 5+7=12 miss
Vampire Spawn 3: 8+7=15 miss
Vampire Spawn 4: 8+7=15 miss
Vampire Spawn 6: 7+7=14 miss
Wererat 2: 10+7=17 Hit
Wererat 3: 11+7=18 Hit
Skeleton: 19+7=26 No effect.
Noble Woman 2: 14+7=21 (whoops) (Double whoops, I forgot to move her last round. She is behind the vampire now.)

Of the creatures engulfed, only the wererats seem affected. They begin to cough and choke (8 damage each)

Please give me a d10+5 roll for damage for all who start their turns in the cloud.

Wererat 5 attacks Baladir (13 vs AC) but, unnerved by the cloud just to his right, misses badly.

Fandango...

Asharad
3rd September 2009, 10:03 AM
I'll just continue on in stealth like we discussed.

EricStratton
3rd September 2009, 10:27 AM
Of the creatures engulfed, only the wererats seem affected. They begin to cough and choke (8 damage each)

Please give me a d10+5 roll for damage for all who start their turns in the cloud.
Ugh, I blew that one. Highest roll was on the creature that's immune to it. ****!

Start turn in cloud dmg: 1d10+5 = 10+5 = 15 poison dmg

(at least *that* roll went well)

Shiz
3rd September 2009, 10:46 AM
It is critical that Bal now push to the east or west. Bal, spend an AP to do it if you need to.

Lycos
3rd September 2009, 11:52 AM
What is my hp situation now?

DinbinFanfoom
3rd September 2009, 11:54 AM
What is my hp situation now?
"You'll be stone dead in a moment."

Lycos
3rd September 2009, 12:01 PM
minor: use speed potion (gets me an additional AP)

Use my shield's daily power...
Standard: Power (Daily): Standard Action. You and an adjacent ally gain resist 10 to all damage until the end of your next turn.

Brun and I gain resist 10.

(Use the AP)

Standard: Bull Rush to the East to R9. Str v. Fort. (+6). = 21

Sagar
3rd September 2009, 12:27 PM
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used30Victoria0????-?27Wererats 3-48????in cloud (3)?26Skeleton13????-?25Vampire Spawn 1-30????-?22Solak41/410180-Sleep19Wererat 50????-?15Fandango47/480050-15Vampire Spawn 4-60????-?14Baladir9/570030Bloodied; diseased, marked skeleton13Brunhilde62/620240-13Skeletal Archer 10????-?13Skeletal Archer 20????-?12Trask42/450162-210Amaril45/480180diseased8Wererats 1-28????in cloud (2)?

Fandango continues to sneak to the west, making it safely into the corridor.
The vampire spawn (4-6) move in. Spawn 4 moves to engage Baladir but (14 vs AC) misses badly. It does not seem affected by the gas. Spawn 5 skirts the cloud and moves closer. Spawn 6 heads east out of the cloud and then moves towards the party.

http://www.primeaxiom.com/rpgt/scene.asp?ID=su3s4oh3trsnz8oahuz6eizhtbjfsjpfe6psb iufivxq74r3ym15d6gpfvxss3cr

Sagar
3rd September 2009, 12:35 PM
Baladir quaffs a potion, activates his shield (resist 10 damage) and shoves wererat5 backwards 5 feet, leaving a space for Brunhilde.

DinbinFanfoom
3rd September 2009, 12:45 PM
"Woo woo!"

Brunhilde steps into the gap (move), activates her Rain of Steel stance (minor), and swings her axe in a mighty arc (Standard, Encounter: Sweeping Blow [L3]: +13 vs AC, 1d12+7 dam, close burst 1) marking all 4 adjacent targets.

ATK Skeleton: 27 vs AC, 10 damage (marked)
ATK WR3: 21 vs AC, 10 damage (marked)
ATK WR4: 27 vs AC, 10 damage (marked)
ATK VS4: 17 vs AC, 10 damage (marked) (maybe)

Sagar
3rd September 2009, 02:24 PM
Brunhilde leaps forward with a whooping war cry and swings her axe in a might and deadly arc. The skeleton and both wererats are slashed by the attack (10 damage each). The vampire spawn dodges sinuously out of the way.

The skeletal archers shoot into the cloud and (19-5 vs AC, 20-5 vs AC) miss Baladir. Both arrows strike sparks on the wall.

Trask and Amaril...

EricStratton
3rd September 2009, 03:16 PM
Amaril casts (encounter) Witchfire on Skeleton. (+8 vs REF; 2d6+6 and -6 to attack rolls until end of my next turn).

Witchfire: 11+8=19 vs REF
Dmg: 2d6+6 = 12+6 = 18 fire dmg and -6 to attack rolls until end of my next turn

Shiz
3rd September 2009, 05:12 PM
Round 2(?) Trask:

Minor: Healing Word to Baladir (14+1d6+4=22hps healed)
Minor: Mark Skeleton as Quarry (encounter, +1d6 dmg to next hit)
Std: Lance of Faith at Skel (+8 vs REF, d8+6 radiant, hit: +2 to Brunhilde next round)

16 vs REF, 7 radiant + 1 untyped dmg, +2 to Brun vs skel if it hit

Kill the Skel first. We need to focus fire as much as possible. Remember the wererats regen so once we start targeting one, we need to kill that one before we switch targets.

Sagar
3rd September 2009, 05:36 PM
Trask gives a healing word to Baladir (+22 hp, no longer bloodied) and marks the skeleton as his quarry. He then fires a lance of radiant energy at the skeleton which (16 vs Ref) misses the mark.

Amaril tries witchfire on the skeleton. His attack (19 vs Ref) is more successful. The skeleton begins to burn (18 damage, -6 to hit until EoNT).

Wererat 1 moves south along the outer edge of the cloud.
Wererat 2 takes chokes violently on the poison (15 damage) as it moves to clear air.

End of round 1:

http://www.primeaxiom.com/rpgt/scene.asp?ID=su3s4oh3trsnz8oahuz6eizhtbjfsjpfe6psb iufivxq74r3ym15d6gpfvxss3cr InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used30Victoria0????-?27Wererats 3-418????in cloud (3), 3-18, 4-10 damage?26Skeleton41????Bloodied; -6 to hit until EoT2?25Vampire Spawn 1-30????-?22Solak41/410180-Sleep, cloud19Wererat 50????-?15Fandango47/480050-15Vampire Spawn 4-60????-?14Baladir31/570030diseased, marked skeleton13Brunhilde62/620240-13Skeletal Archer 10????-?13Skeletal Archer 20????-?12Trask42/450162-210Amaril45/480180diseased8Wererats 1-223????2-23, 1-0?

Shiz
3rd September 2009, 05:38 PM
Even though the cloud isn't going to be hitting many mobs, keep it where it is. It is providing -5 cover from the archers.

And just so everyone remembers what Brun's Rain of Steel does:

Rain of Steel Fighter Attack 5
Daily ✦ Martial, Stance,Weapon
Minor Action Personal
Effect: Any enemy that starts its turn adjacent to you takes
1[W] damage, as long as you are able to make opportunity
attacks.

Sagar
7th September 2009, 11:49 PM
Victoria once again tries to tries to summon the wererats and once again seems frustrated (14 vs will 20). Irritated, she gestures and the rats enter the fray.

Wererat 3 takes 15 damage from the poison and another 2 from Brunhilde and regenerates 5. (bloodied). It then attacks Brunhilde (17 vs AC, but misses.) Coughing and choking, the wererat moves out of the cloud.

Wererat 4 takes 2 damage from the rain of steel and regenerates 5 hp. It also attacks Brunhilde (27 vs AC), but only gets a glancing blow (5 damage).

The vampire spawn1 appears out of the mist and attacks Baladir (22 vs AC 23). The paladin takes the blow hard on his shield.

Vampire spawn 2 moves forward and attacks Brunhilde (25 vs AC 20), hitting her for 5 necrotic damage.

Vampire spawn 3 moves forward.

Solak:

Shiz
8th September 2009, 09:14 AM
Just to clarify, Q11 is safe from melee attacks from P9 or not? Q10 is just a door square right?

Sagar
8th September 2009, 09:53 AM
Q10 is technically a door square. It doesn't really exist and you can't stand there.

Shiz
8th September 2009, 10:21 AM
Right, so Q11 is adjacent to Brun, but can WR4 melee someone at Q11 around the corner?

EricStratton
8th September 2009, 10:27 AM
Assuming Z is still out, Solak Round 2:

Scorching Burst centered on Q7.

Vampire Spawn 2: 3+8 vs REF
Vampire Spawn 4: 20+8 vs REF
Skeleton: 7+8 vs REF

12 dmg to Vampire Spawn 4 (natural 20), 9 dmg to the others if it hits.

Sagar
8th September 2009, 11:13 AM
Since you are not normally Solak, I will ask this.. but only this once:
Do you wish to sustain (minor) the cloud? And do you wish to move it?
Also, please give me a damage roll for the cloud for now until the end of your next turn.

Lycos
8th September 2009, 11:47 AM
Baladir's attack:

Free Action: Baladir says, "Feel the light of Pelor"

Movement: None

Standard Action:

Hallowed Circle (Divine, Implement, Zone) Close Burst 3, Target: Each Enemy in burst, Charisma (+7 total) vs. Reflex Hit: damage (2d6 + CHA Mod. +4 +2 with my symbol)
Effect: The burst creates a zone of bright light. You and each ally within the zone gain a +1 (+2 symbol, +3 Total) power bonus to all defenses until the end of the encounter.

Every ally within the close burst 3 is +3 to all their defenses.

Sagar
8th September 2009, 11:49 AM
Does the zone move with your or is it only on this section of ground?

Shiz
8th September 2009, 12:29 PM
Nothing in the description addresses that question. The description of the power says

You wave your hand through the air, and a wide circle of faintly glowing symbols appears around you, damaging enemies and protecting allies within its confines.

There is no further clarification in the gameplay part of the power's description. Sounds stationary to me.

Lycos
8th September 2009, 01:00 PM
Does the zone move with your or is it only on this section of ground?

Stays in one spot from where I call it. Dice rolls coming.

Zyzzyx
8th September 2009, 01:20 PM
Solak is back...

And yeah, he'll sustain the cloud, and go with that scorching burst. (I've caught up reading, but not on map action yet)

Sagar
8th September 2009, 05:09 PM
Brunhilde, belatedly, resists all the damage that was supposed to hit her due to Baladir's protections.

Solak sustains the poison cloud and holds it in place to hide the burst of fire he lofts into it's confines. The burst slams into Spawn 4, blasting it into dust. It is evaded, however, by spawn 2 and the skeleton.

Wererat 5 regenerates and attacks Baladir (18 vs AC). Baladir easily parries the attack, however, and it misses.

Fandango ..well, you don't know, do you. I mean, he's invisible and sneaking.

Shiz
8th September 2009, 05:26 PM
Brunhilde Round 2

Rain of Steel effect: WR4, Spawn2 and Skel take 1[W] from being adjacent at the start of their turn, just as a reminder

Std: Brun will Cleave the Skeleton with WR4 as the adjacent target
Move: none
Minor: none

Skeleton: 20 vs AC, 15dmg
WR4: 5 dmg from Cleave
Both Marked

Shiz
8th September 2009, 05:36 PM
Baladir, you roll damage once for the whole burst so only that first 2 d6s matter.

You also have to identify which d20 roll is for which target when you roll an area attack. Now the DM can pick and choose which enemy gets which d20 roll. Hopefully sagar will be nice and apply the attacks in a clockwise or counter-clockwise pattern and not to our maximum detriment.

To help Sagar, you should list every enemy targeted and the d20+mod for each.

Withough looking at the rolls, I would apply them clockwise starting from WR5:

WR5: 14+4=18 vs REF
WR2: 11+4=15
VS6: 10+4=14
VS1: 16+4=20
VS4: 17+4=21
Skeleton: 11+4=15
VS2 is dead
WR4: 7+4=11
WR3: 8+4=12

Damage: 1+3+4+2=10 radiant

The 9 is not needed.

Shiz
8th September 2009, 05:45 PM
Round 2 Trask:

Minor: Last Healing Word for Baladir (14+1d6+4=24)

*Baladir, you will need to Lay Hands on anyone in dire trouble. That means you have to get adjacent to them or they have to get adjacent to you.

Move: none
Std: Lance of Faith at Skeleton, +8 vs REF, d8+6 radiant, +2 bonus to Amaril

Skel: 21 vs REF, 16 dmg (incl vul 5 to radiant), +2 bonus to Amaril's next attack

Lycos
8th September 2009, 11:11 PM
*Baladir, you will need to Lay Hands on anyone in dire trouble. That means you have to get adjacent to them or they have to get adjacent to you.

We haven't had an extended rest since we got here, I used them up in the first room.

Sagar
9th September 2009, 10:08 AM
Fandango finishes doing.. something.

Spawn 5 dithers undecisively and ends up staying put.
Spawn 6 charges into the cloud to take the place of Spawn 4. It attacks Baladir (27 vs AC), but it's necrotic damage is resisted by Baladir's armor.

Baladir holds up his holy symbol with glows brighter and brighter.. and then flashes a terrific ring of radiant light that expands explosively to make a ring around the party. The light burns Wererat 5 (18 vs Ref, 10 damage). It also hits Vampire spawn 1 - cutting it in half and burning the pieces. Wererat 2, Spawn 6 and the skeleton evade the attack, however.

Brunhilde swings at the skeleton and (20 vs AC) hits it solidly (15 damage). The skeleton is reeling.

The two skeletal archers shoot at Brunhilde but (10, 15 vs AC 23) both miss.

Trask heals Baladir (+24 hp) then shoots a lance of radiant energy at the skeleton. The ray hits squarely (21 vs Ref) and destroys it (16 damage).

Amaril...

Sagar
9th September 2009, 10:16 AM
http://www.primeaxiom.com/rpgt/scene.asp?ID=su3s4oh3trsnz8oahuz6eizhtbjfsjpfe6psb iufivxq74r3ym15d6gpfvxss3cr InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used30Victoria0????-?30Rat Swarm0????-?27Wererats 3-430????Bloodied; in cloud (3), 3-30, 4-7 damage?25Vampire Spawn 2-30????Spawn 1 dead.?22Solak41/410180-Sleep, cloud19Wererat 510????-?15Fandango47/480050-15Vampire Spawn 5-60????Spawn 4 dead.?14Baladir55/570030diseased, marked skeleton, resist 10 until EoT213Brunhilde62/620240Resist 10 until EoBT213Skeletal Archer 10????-?13Skeletal Archer 20????-?12Trask42/450162-210Amaril45/480180diseased8Wererats 1-223????2-23, 1-0?

EricStratton
9th September 2009, 10:18 AM
Amaril:

Minor: Curse Wererat 4.

Standard: Eldritch Blast Victoria.

EB: 15+8 = 23 vs REF
Dmg: 1d10+6 = 9+6 = 15 dmg

Shiz
9th September 2009, 07:55 PM
Sagar, you forgot the Cleave in WR4 from Brun from 5dmg.

Sagar
10th September 2009, 11:12 AM
In PM's, Shiz convinced me that Rain of Steel does count as a silvered attack. From now on, Rats in the rain effect will not regenerate.. dammit.

Oh, and I did forget the cleave on WR4.

Amaril curses WR 4 and then, perhaps emboldened by the skeletal archers, attempts to fling a blast through the obscuring mist and hit Victoria. Given that she is completely obscured, he doesn't know for sure that his attack missed (23-5 vs Ref).

Rat 1 and 2 move into the mist to attack.

Rat 1 holds his breath and assaults Brunhilde. His attack (26 vs AC 20+3) hits and, now that her damage resistance is gone, hits hard (9 damage).

Rat 2 moves before Baladir and attacks (22 vs AC 23+3) but it's blade is deflected by Baladir's magical defenses.

Two rat swarms move into view coming from the west. The furry tides flow around and through the battle, past Brunhilde, and into the hallway. One stops before Trask, the other moves past him.

(Brunhilde, Baladir - please take an OA against the 1st swarm. Trask, take and OA vs the second). I don't remember if you can do more than one OA per round, though, so I don't know if B&B can attack the second.)

Sagar
10th September 2009, 11:18 AM
http://www.primeaxiom.com/rpgt/scene.asp?ID=su3s4oh3trsnz8oahuz6eizhtbjfsjpfe6psb iufivxq74r3ym15d6gpfvxss3cr InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used30Victoria0????-?30Rat Swarm0????-?27Wererats 3-430????Bloodied; in cloud (3), 3-30, 4-12 damage?25Vampire Spawn 2-30????Spawn 1 dead.?22Solak41/410180-Sleep, cloud19Wererat 510????-?15Fandango47/480050-15Vampire Spawn 5-60????Spawn 4 dead.?14Baladir55/570030diseased, marked skeleton, resist 10 until EoT213Brunhilde53/620240Resist 10 until EoBT213Skeletal Archer 10????-?13Skeletal Archer 20????-?12Trask42/450162-210Amaril45/480180diseased8Wererats 1-223????2-23, 1-0?

Shiz
10th September 2009, 12:31 PM
Trask does not get an OA vs the swarm. He had his bow equipped.

Solak, Scorching Burst the WRs in range. Amaril and Trask will focus on Swarm1 first to get Trask out of flanked status.

Sagar
10th September 2009, 01:32 PM
Wererats 1 and 2 take 10 damage when they enter the cloud.

Baladir and Brunhilde get to make a basic melee attack against each swarm.

So give me two basic attacks, please.

Sagar
10th September 2009, 01:39 PM
Updated:

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used30Victoria0????-?27Wererats 3-430????Bloodied; in cloud (3), 3-30, 4-12 damage?25Vampire Spawn 2-30????Spawn 1 dead.?22Solak41/410180-Sleep, cloud19Wererat 510????-?15Fandango47/480050-15Vampire Spawn 5-60????Spawn 4 dead.?14Baladir55/570030diseased, marked skeleton, resist 10 until EoT213Brunhilde53/620240Resist 10 until EoBT213Skeletal Archer 10????-?13Skeletal Archer 20????-?12Trask42/450162-210Amaril45/480180diseased8Wererats 1-228????Bloodied; 2-28, 1-10?7Rat Swarm 1-20????-?

Sagar
10th September 2009, 01:42 PM
Brunhilde, please give me a melee attack roll for your Rain of Steel for R3.

Asharad
10th September 2009, 03:34 PM
For Sagar

Lycos
10th September 2009, 03:41 PM
Baladir's Basic Attack 10 + 5 = 15.

I'll roll damage just in case.

Lycos
10th September 2009, 04:00 PM
Where are we in the battle now? Top of the new round? 3 or 4?

Sagar
10th September 2009, 06:27 PM
Since I don't have Brun's rolls and only one of Baladir's, I just roll the number's myself:

Brunhilde swings at the two swarms as they pass. She misses the first swarm (17 vs AC) but hits the second (24 vs AC). She scatters a few rat bodies as they pass (12/2 = 6 damage).

Baladir (15 vs AC) also misses the first swarm and (28 vs AC) hits the second. He also scatters a few rat corpses (13/2 = 6 damage).

End of round 2:

Round 3:
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used30Victoria0????-?27Wererats 3-430????Bloodied; in cloud (3), 3-30, 4-12 damage?25Vampire Spawn 2-30????Spawn 1 dead.?22Solak41/410180-Sleep, cloud19Wererat 510????-?15Fandango47/480050-15Vampire Spawn 5-60????Spawn 4 dead.?14Baladir55/570030diseased, marked skeleton, resist 10 until EoT213Brunhilde53/620240Resist 10 until EoBT213Skeletal Archer 10????-?13Skeletal Archer 20????-?12Trask42/450162-210Amaril45/480180diseased8Wererats 1-228????Bloodied; 2-28, 1-10?7Rat Swarm 1-212????1-0 damage, 2-12 damage?

Victoria again tries to summon the wererats. Frowning, she gestures to the skeletons and they begin to move. (not that you can see any of this.)

Wererat 3 has no place to move so it glares angrily at the party as it regenerates.

Wererat 4 takes 10 damage from the cloud and (d12 = 5 RoS damage for this round) 5 from the rain of steel - which also interrupts is regeneration. It tries to attack, but misses (10 vs AC).

Solak...

Shiz
10th September 2009, 06:41 PM
Focus on the non-regenning WR Solak. Bloodied WRs need to die. Maybe step back so Amaril can shift out of melee.

Amaril, you and I on swarm 1.

Lycos
11th September 2009, 10:04 AM
Round 3:

Standard Action:

Attacking Wererat 2 with...

Righteous Smite (Charisma (+10 total) V. AC, 2d10 + 5 Damage for charisma and sword)
Effect: 2d10 + (4) Charisma modifier damage, and you and each ally within 5 squares of you gain temporary hit points equal to 5 + WIS (+2) for a total of 7 hps.


Damn. We could really use that for this encounter.

EricStratton
11th September 2009, 11:16 AM
Focus on the non-regenning WR Solak. Bloodied WRs need to die. Maybe step back so Amaril can shift out of melee.
Stepping back would be nice. :)

Amaril, you and I on swarm 1.
Ok. Be aware tho that w/o Solak's bursts we're doing 1/2 dmg. :(

Shiz
11th September 2009, 11:45 AM
Solak, keep the cloud up (minor).

DinbinFanfoom
13th September 2009, 10:57 PM
I'm back.

Sagar
14th September 2009, 08:07 AM
I still need Solak's action.

Sagar
14th September 2009, 02:12 PM
Would someone like to post for Solak or shall I skip him for now?

Lycos
14th September 2009, 02:19 PM
I will...

Solak Round 3:

Minor: sustain cloud


Std: Scorching Burst centered on Q7.

Move: to Q16

Vampire Spawn 2: 18+8 vs REF
Wererat: 20+8 vs REF
Wererat 2: 20+8 vs REF

12 points to both of the wererats, and 10 points to the Vampire Spawn.

Lycos
14th September 2009, 02:29 PM
Thanks Shiz. I just remembered that.

Sagar
14th September 2009, 02:38 PM
Solak sustains the poison cloud and takes a step back (as requested).
He then gestures with his magical staff and sends fire into the cloud. The rats and vampire apparently don't see it coming - they are engulfed. The spawn is burned to ashed almost instantly. The wererats are hit especially hard (natural 20, 12+5 damage). Baladir and Brunhilde are assaulted with the smell of burned rat.

Wererat 5 attacks Baladir (27 vs AC), striking even through the magical protections (9 damage).

Fandango does.. whatever it is that Fandango is doing. Trask hears weapons drawn and smashed together in the far room.

Spawn 5 maintains his position - intimidated by Brunhilde's rain of steel.
Spawn 6 charges forward and attacks Baladir (19 vs AC) but is blocked by shield and magic.

Baladir tries a righteous strike on a wererat but (14 vs AC) it easily dodges the blow.

Brunhilde...

Shiz
14th September 2009, 03:08 PM
Trask Round 3 (only been 3 rounds..sheesh..):

Trask is pinned between swarms so...

Minor: stow bow
Minor: draw morningstar
Std: Righteous Brand vs Swarm1 = miss

EricStratton
14th September 2009, 03:32 PM
Amaril Round 3:

Move: Shift back to Q15
Minor: Curse Giant Rat Swarm 1
Standard: Eldritch Blast Swarm 1

EB: 8+8=16 vs REF
dmg: 1d10 + 6 + 1d6 (curse) = 7+6+5 = 18 dmg

DinbinFanfoom
15th September 2009, 10:27 AM
Round 3:

Brun will cleave the most damaged WR next to her (WR1?) and swing through into the next most damaged (WR2?), marking them both.

Cleave: +11 vs AC, 1d12+7 damage to primary target, 5 to secondary.

ATK: 25 vs AC to WR1
DAM WR1: 11
DAM WR2: 5

OA likely missed: 14 vs AC

Sagar
15th September 2009, 11:17 AM
Brunhilde, after what seemed like eternal reflection, whips her axe around in a viscious arc and cleaves wererat 1 through the chest (11 damage). Her blow continues on into Wererat 2 - striking it before the first wererat's corpse hits the ground. Wererat 2 is bloodied.

Skeletal archer 2 double moves to get in better firing position.

Skeletal archer 1 moves south and shoot at Baladir (25 vs AC). It almost seems stunned when the arrow deflects off Baladir's magical protections.

Trask cannot avoid all of the rats in each swarm (2 aura damage from each - 4 total). He stows his bow and, drawing his morningstar, tries to attack a swarm but can't get his balance to make a good swing (miss).

Amaril gets bitten a few times by the swarm (aura 2 damage). He steps back and tries to curse swarm 1. He then tries blasting the swarm (13+5 damage / 2 = 9 damage). A few rat corpses strike the wall.

Rat 1 stays dead.

Wererat 2 chokes on the cloud (8 damage), get's knicked by Brunhilde (2 damage), pauses as if receiving instructions, goes defensive (+2 to all defenses) and retreats from the cloud. Brunhilde and Baladir get OA's vs the retreating wererat.

Swarm 1 attacks Trask (23+2 vs AC19+3), crawling and biting their way up his legs (9 damage, 4 ongoing).

Swarm 2 also attacks Trask (17+2 vs AC 19+3) but the cleric knocks them away with his morningstar.

End of round 3:

http://www.primeaxiom.com/rpgt/scene.asp?ID=su3s4oh3trsnz8oahuz6eizhtbjfsjpfe6psb iufivxq74r3ym15d6gpfvxss3cr InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used30Victoria0????-?27Wererats 3-427????Bloodied; 3-25, 4-27 damage?25Vampire Spawn 30????Spawn 1,2 dead.?22Solak41/410180-Sleep, cloud19Wererat 510????-?15Fandango47/480050-15Vampire Spawn 5-60????Spawn 4 dead.?14Baladir46/570030diseased, marked skeleton13Brunhilde53/620240-13Skeletal Archer 10????-?13Skeletal Archer 20????-?12Trask29/4501624 ongoing damage.210Amaril45/480180diseased8Wererat 242????Bloodied; Marked by Brunhilde?7Rat Swarm 1-212????1-9 damage cursed, 2-12 damage?

Sagar
15th September 2009, 11:27 AM
Round 4:

From the other side of the room, you hear a sharp scream that ends abruptly.
A sweet woman's voice sails to you through the vapors before you:

"Stop, stop, stop. There is no need to continue these pointless hostilities.
My defenders, please step away. Let us see what our visitors want.

Visitors, drop this noxious cloud that we may converse like civilized people. We don't want any more unpleasantness, do we?"

Another female voice - this one younger and shrill with terror pleads, "Please! Stop or she'll kill me. She'll.. she'll .." the voice cuts off for a moment then resumes, sounding raspy, "She'll rip out my throat."

Wererat 3 steps away from the party.

Wererat 4 takes 2 damage from Brunhilde's rain of steel and goes completely defensive. Wererat 4 is bloodied.

Vampire 3 snarls but does not advance.

Solak...

Lycos
15th September 2009, 11:50 AM
Baladir's OA vs. retreating wererat.

(+10 to hit vs AC, 1d10 + 5 Damage for strength and sword)

25 that should hit, 10 points of damage.

Lycos
15th September 2009, 11:58 AM
"The cloud stays up. And move your rats out of the hallway before we talk any further."

Sagar, please update the map accordingly to where everyone and thing is now.

Shiz
15th September 2009, 12:53 PM
Trask Insight +6 = 20 to evaluate the sincerity of the noblewoman's cries.

Sagar
15th September 2009, 01:05 PM
Trask Insight +6 = 20 to evaluate the sincerity of the noblewoman's cries.

You are 100% positive that those were the cries of a terrified woman who knows she is about to die.

Sagar
15th September 2009, 01:11 PM
http://www.primeaxiom.com/rpgt/scene.asp?ID=su3s4oh3trsnz8oahuz6eizhtbjfsjpfe6psb iufivxq74r3ym15d6gpfvxss3cr

Baladir brutally cuts down the fleeing wererat, stabbing it in the back (25 vs AC, 10 damage). The wererat's corpse falls off the paladin's sword to lie in the fetid cloud.

Lycos
15th September 2009, 01:28 PM
Look at these wererats that we have been fighting, do they look controlled or possibly under their own control again.

Insight +11 = 20.

Shiz
15th September 2009, 01:35 PM
Don't expect the wererats to resist Victoria while in her actual presence. Too much to hope for.

Sagar
15th September 2009, 01:45 PM
Look at these wererats that we have been fighting, do they look controlled or possibly under their own control again.

Insight +11 = 20.

When the last wererat moved, it seemed to pause and listen as if getting commands before doing so.

Lycos
15th September 2009, 01:59 PM
That's my action for now.

Sagar
16th September 2009, 08:08 AM
Still waiting on Solak's action.... It's kinda key to what happens next.

Shiz
16th September 2009, 09:30 AM
Zyzz is just not responding so, here goes:

Solak Round 4:

Minor: sustain cloud
Move: move cloud west 3, north 1 (NW corner at L3)

This give us line of sight on Victoria for "negotiations" and the cloud can be moved back if necessary.

Std: Illusionary Ambush on Swarm 1, +7 vs WIL = 9, miss

Sagar
16th September 2009, 11:05 AM
Solak sustains the cloud and moves it north and west, out of the way.
He then tries to attack the rat swarm magically, but his concentration is frayed by the sight of the vampire.

With the cloud moved, you can see Victoria has the young woman pinned against her chest. One hand holds the young lady's head tilted at a painfully extreme angle, leaving her neck exposed. Smiling, Victoria tilts her head down and, while watching you, licks slowly up the girls neck and smiles. The young girl whimpers in terror.

Wererat 5 waits to see what happens.

Fandango is free to move now. (Your roll was for the lizard's initiative.)

The lizardmen, lead by Krestallon, surge out of the room and surround the normal rats.

Asharad
16th September 2009, 11:09 AM
I'll move to H7.

"Look at who I found! Krest is here and he's not real happy with this bitch either as apparently she's been holding our friends the lizardmen captive."

Then I'll sly flourish skeleton archer1.

Attack:+11 vs AC=23
damage:1d4+9=12

Shiz
16th September 2009, 11:12 AM
Pick a wounded wererat!

Asharad
16th September 2009, 11:16 AM
Pick a wounded wererat!


Good point. I was looking at the popups on the map, which don't have the actual damage.

Looking at the grid, I'd like to switch my target to wererat three.