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DinbinFanfoom
21st September 2009, 01:40 PM
Everyone gets in position. Damelon, the cunning actor, intentionally stumbles forward, lurching out of the brush. Feigning surprise at the sight of the Eater party, his eyes widen in mock-terror and (Bluff 16 vs Eater insight: success) he whirls and runs up the path, back towards the party.

The cannibals react quickly and pursue without understanding the trap they are heading into.

Roll Initiative! You will get a surprise round.

Asharad
21st September 2009, 01:46 PM
INit!=3

I'm always last!

Shiz
21st September 2009, 01:50 PM
Damelon Init +3 = 13

KT init +0 = 13

Togar init +1 = 18

Lycos
21st September 2009, 01:55 PM
Sigurd, 15

EricStratton
21st September 2009, 02:10 PM
Erik INIT 2+2

DinbinFanfoom
21st September 2009, 02:43 PM
Round 1 (Surprise):

The Eaters eagerly pursue Damelon, whooping it up on the way. Only when the foremost one sees a bit of Erik peeking out of the light brush does he skid to a halt, startled.

Only the party may act this round.

InitPlayer/NPCDamageEffectsHPSSurgesDailiesHeals22Darganti0-----18Togar4-26/309/11--15Sigurd0-28/288/9--13Damelon0-25/255/7--13KT0-25/259/9--9Lamsi0-----9Clubber 24-----9Darter 20-----8Darter 10-----4Erik1-24/255/7--4Clubber 10-----3Crashing0-27/277/7--Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=gmng6fezf8rkqijtkblrms8djhfktvbp8d4wz f9smtkpulwpvk3csrt68m43esu8)

Darganti charges past Damelon and stabs at the foremost Clubber 2, but in his haste to enter combat, fails to connect (5+7+2+1=15 vs AC: miss).

Edited to reflect single action of surprise round. My bad.

Lycos
21st September 2009, 02:56 PM
Round 1:

Sigurd moves to E6

Round 2:

He uses Devastating Strike on Darter 2.

- Devastating Strike; +6 attack, 1d12+1d8+4 damage, Until the start of your next turn, any attacker gains a +2 bonus to attack rolls against you. If you are raging, attackers do not gain this bonus.

16. If a 16, hits then Darter 2 takes 19 points of damge.

Shiz
21st September 2009, 03:32 PM
Remember that surprise round = 1 action only, be it a move, minor or standard.

Damelon Round 1:

Move to H7 (via G4>H5)

This is the second fight I wish I had Deft Strike. Bye-bye Riposte Strike at level 2.

Shiz
21st September 2009, 03:38 PM
KT Round 1:

Std: Cutting Words vs Darter 2, +4 vs WIL, d8+4, pull 2 squares
10 vs WIL, miss

Quervo
21st September 2009, 04:38 PM
Togar will Charge Darter 2 moving to G8 as part of the charge, using At Will action Knockdown Assault ... +10 vs Fort

22 vs Fort, 4 damage and target is prone

EricStratton
21st September 2009, 05:14 PM
Erik, Round 1:

Mists of Disarray (encounter power) on F8. It'll get Clubber 1 and Darters 1 and 2.

(added +2 for CA)
Clubber 1: 16+4+2=22 vs WIL; if hit, slide 1 to G7.
Darter 1: 3+4+2=9 vs WIL; if hit, push to E10
Darter 2: 8+4+2=14 vs WIL; if hit, slide 2 to E7 (figure if we get em bunched up and get the darters in melee range, that's a good thing).

Dmg: 1d8+6 = 1+6 = 7 psychic dmg.

Mists of Disarray
Attack: Charisma vs. Will Hit: 1d8 + Charisma modifier (+4) psychic damage, and you push the target 1 square.
Wild Magic: If you rolled an even number on the attack roll, you slide the target a number of squares equal to your Dexterity modifier (+2) instead of pushing it.
Implement, Staff: +4 attack, 1d8+6 damage

Additionally, b/c I rolled an even on the first attack roll (16) Erik gets +1 AC until EoNT.

(as a note, it's good to see my bad rolls haven't left me. A 1 dmg roll.../sigh)

DinbinFanfoom
21st September 2009, 08:29 PM
Togar, screaming bloody murder, tears out of the trees and towards one of the darters, knocking her flat! (4 damage, prone)

Sigurd slips out of the trees with grace, right up next to the foremost clubman.

Moving through the foliage with the stealth of an assassin, Damelon sneaks around and positions himself next to Togar.

KT bursts into a stream of poetic curses, but the cannibals are too stunned to pay attention to the words.

Lamsi, from the edge of the forest, fires an arrow at clubber 2, the arrow striking (25 vs AC: hit) hard (8 damage).

Erik calls forth a scary, dark cloud that descends on the battlefield. Clubber 1 and Darter 2 scream in terror, and tumble around! (7 damage each)

Crashing...

Asharad
21st September 2009, 08:56 PM
I'll put Papa Gator at F7.

Shiz
21st September 2009, 09:11 PM
Round 2 Damelon:

Move: shift to G6

Std: Riposte Strike on Clubber 2 with CA (First Strike and Flanking), +9 vs AC, d8+3+2d6+3dmg and if he attacks me on his turn, I get a +7 vs AC, d8+3 riposte interrupt which Din can roll.

20 vs AC, 15dmg

Shiz
21st September 2009, 09:14 PM
Round 2 KT:

Std: Stab the prone Darter 2 with Guiding Strike, +9 vs AC, d8+4 dmg, -2 to the defensive stat of my choice

15 vs AC, 12 dmg, -2 FOR so Erik can blast him but I think KT missed.

DinbinFanfoom
22nd September 2009, 09:56 AM
Crashing waves his arms in the air and with an ethereal growl, a ghostly reptile appears on the battlefield. (Remind me what your gator does, so I have it in the thread... buffs?)

End of surprise round. Normal combat from now on.

Round 2

Darganti, wanting to be sure of hitting the cannibal this time, unleashes a Reaping Strike on the nearest one (20 vs AC: hit), piercing his leather armour easily (DAM: 11).

InitPlayer/NPCDamageEffectsHPSSurgesDailiesHeals22Darganti0-----18Togar4-26/309/11--15Sigurd0-28/288/9--13Damelon0-25/255/7--13KT0-25/259/9--9Lamsi0-----9Clubber 219-----9Darter 211Prone----8Darter 10-----4Erik1-24/255/7--4Clubber 17-----3Crashing0-27/277/7--
Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=gmng6fezf8rkqijtkblrms8djhfktvbp8d4wz f9smtkpulwpvk3csrt68m43esu8)

Togar...

Quervo
22nd September 2009, 10:54 AM
wow shiz that bored... give me a chance to get up in the moning... twins are not sleeping though the night yet...

Togar will Shift to f8 and then use a Reaping strike on Darter 1

16 vs AC, 8 damage, Marking Darter 1 to try and keep it from getting a chance to flee

DinbinFanfoom
22nd September 2009, 11:18 AM
Round 2 (continued):

Togar shifts to the left, attempting to cut off escape! His sword lashes out (16 vs AC: hit) and cuts the darter deeply (DAM: 8).

Sigurd, seeing a growling and confused cannibal sliding across the ground towards him, swings his weapon in a low arc ("FORE!") (10+6+2 vs AC: hit) and connects solidly, the bloody darter howls in pain (19 damage), bloodied.

Damelon... can't shift into the shrubs. Repost, Shiz.

Lycos
22nd September 2009, 01:41 PM
Slacker. You said 11:35. Stick to your guns! If your kids abused the warning, would you let THEM slide like this???

You're right. He needs a firm hand. :lowlol:

Round 2 Damelon:

Move: none

Std: Riposte Strike on Clubber 1 with CA (First Strike and Flanking? with the gator), +9 vs AC, d8+3+2d6+3dmg and if he attacks me on his turn, I get a +7 vs AC, d8+3 riposte interrupt which Din can roll.

20 vs AC, 15dmg

DinbinFanfoom
22nd September 2009, 02:08 PM
Round 2 (continued):

Damelon lashes out at Clubber 1 (20 vs AC: hit), stabbing the cannibal deeply (DAM: 15) and spraying blood everywhere (bloodied).

KT attempts to pin the tumbling Darter 2 to the ground with his weapon (15 vs AC: miss), but gets only earth as the hapless islander frantically rolls to the side.

Lamsi fares no better, her arrow (13 vs AC: miss) skimming past Clubber 2 and off into the forest. She frowns, frustrated and mutters something incomprehensible.

Clubber 2, seeing that his party is outnumbered, takes a brief moment to scream something to the jungle (minor) and then slides in behind Sigurd, flanking him and swinging his heavy club. He connects (18+2+2 vs AC: hit) with the rear of Sigurd's shoulder (DAM: 8), and then tumbles backwards around Darganti. Lamsi seems to understand what he yelled, and takes a quick look at the jungle around her.

Darter 2, who has taken a horrible beating thusfar, scrambles to her feet to the west, stabbing at KT with her dagger (24 vs AC: hit). The bard's armour is punctured (DAM: 7) and he feels... funky. (Dazed until EoNT Darter 2) "Seems like their darts aren't the only things that get poisoned..." KT ponders.

InitPlayer/NPCDamageEffectsHPSSurgesDailiesHeals22Darganti0-----18Togar4-26/309/11--15Sigurd8+2 ATK from foes until SoNT20/288/9--13Damelon0-25/255/7--13KT7Dazed until EoNT Darter 218/259/9--9Lamsi0-----9Clubber 219-----9Darter 230Bloodied----8Darter 18-----4Erik1-24/255/7--4Clubber 122Bloodied----3Crashing0-27/277/7--
Erik...

Lycos
22nd September 2009, 02:12 PM
Sigurd Round 3:

He uses Devastating Strike on Darter 2, unless he is dead which I will then move to attack Clubber 1.

- Devastating Strike; +6 attack, 1d12+1d8+4 damage, Until the start of your next turn, any attacker gains a +2 bonus to attack rolls against you. If you are raging, attackers do not gain this bonus.

9, I assume a miss.

EricStratton
22nd September 2009, 02:22 PM
Erik, Round 2:

"Lamsi, what'd he say?!"

Move: Shift to flank Clubber 2 (F3).

Standard: Reach out and touch Clubber 2 with Dragonfrost (has melee range w/ Reaper's Touch feat).

Dragonfrost: 5+4+2(CA) = 11 vs FORT
Dmg: 1d8+6 = 8+6= 14 cold dmg and push 1 square (to E5 if it hit...which it didn't. B/c this whole DnD thing sucks. I hate it. Stupid thing. Random numbers suck!)

Attack: Charisma vs. Fortitude
Hit: 1d8 + Charisma modifier (+4) cold damage, and you push the target 1 square.

I can't catch a break w/ these d20s.

DinbinFanfoom
22nd September 2009, 02:31 PM
Clubber 1, staggering, still manages to whirl (11+6+2=19 vs AC: hit) and strike the flanked Togar heavily in the back of the head (DAM: 12+6=18; the cannibals get a bonus D6 damage when they hit with CA)

Crashing...

Asharad
22nd September 2009, 02:46 PM
Papa Gator will chomp down on Clubber1 with a defending Strike.

Attack:+4 vs reflex=19
damage:1d8+4=8

Togar and Siguard get an additonal +1 to AC EONT.

If that kills him Papa Gator will slide (insofar as a giant, ghostly alligator can slide) one space over to E7, granting Sig, KT and Togar +1 to ref,will and fort

DinbinFanfoom
22nd September 2009, 02:55 PM
Crashing points at Papa Gator, and then points at Clubber 1. The cannibal howls in pain (19 vs REF: hit) as the lizard clamps down on his foot (DAM: 8). Crashing laughs with sadistic glee.

End of Round 2

Round 3

Darganti sidesteps northwest and attempts to finish Clubber 2 with a Reaping Strike (17+2 vs AC: hit) and spears the tumbling islander through the thigh (DAM: 11), bloodying him.

Togar...

Quervo
22nd September 2009, 03:08 PM
Togar will use the Steel Serpent Strike on darter 1.

27 vs AC, 10 damage, Target is slowed and can not shift till EoNT

And will mark clubber 1

DinbinFanfoom
22nd September 2009, 03:22 PM
Shrubs haven't been difficult terrain so far, but if they are, then resolve my attack against Clubber 1 instead. If I kill him, then Dam moves to D10 afterwards. Looks back in the threads... So you are right, my bad, there. I'll make it up to you. Do you wanna shift there now?

Togar keeps Darter 1 at bay, cleaving into her (27 vs AC: hit) leg (DAM: 10) which hobbles her (Slowed and unable to shift until EoNT Togar)

Togar has +1 ac until EONT, btw.Yeah, but the roll was still high enough to beat his AC+1.
FYI, it looks like Erik got skipped for round 2.Eep! Yes, and so did Darter 1! Me fix...

As Clubber 2 moves north, Erik confidently steps out of the trees. "NOT SO FAST!" he says. A few icicles fall off of his fingers. (9 vs FOR: miss) Clubber 2 raises an eyebrow. (The fact that you missed made this fix sooo much easier. Sorry, buddy!)

Darter 1, who had been slightly inattentive for a bit, snaps to attention when Togar hits her. She lashes out (22 vs AC: hit) at the fighter with her dagger striking him (DAM: 6) in the hip. Togar feels a warmness in his legs. (Dazed until EoNT Darter 1) Togar is still bloodied (if I didn't mention that before).

Back to Round 3...

InitPlayer/NPCDamageEffectsHPSSurgesDailiesHeals22Darganti0-----18Togar28Bloodied, Dazed until EoNT Darter 112/309/11--15Sigurd8-20/288/9--13Damelon0-25/255/7--13KT7Dazed until EoNT Darter 218/259/9--9Lamsi0-----9Clubber 230Bloodied----9Darter 230Bloodied----8Darter 118Slowed until EoNT Togar, Cannot shift----4Erik1-24/255/7--4Clubber 130Bloodied----3Crashing0-27/277/7--Sigurd...

DinbinFanfoom
22nd September 2009, 03:38 PM
Sigurd grunts, swinging hard at the darter, but the branches and limbs of the jungle get in the way, hampering his weapon (9 vs AC: miss).

Damelon...

Shiz
22nd September 2009, 04:06 PM
Damelon's Round 2 action was fine. Don't forget the Riposte if Clubber 1 comes after me. Togar didn't mark him I don't think.

Round 3:

Std: Clever Strike (if an ally is adjacent to the target and able to attack I get CA) vs Clubber 1, 18 vs AC, 19 dmg

Move: If Clubber 1 dies, then Damelon will then will circle around Darter 1 to D10. Otherwise, he stays put.

Shiz
22nd September 2009, 04:13 PM
Round 3 KT:

Minor: Majestic Word to heal Togar, 7+1d6 = 12 dmg healed

Std: Another Guiding Strike vs Darter 2, +7 vs AC, d8+4, hit: -2 to AC
Another miss.

DinbinFanfoom
22nd September 2009, 04:15 PM
Grumbling vagely about "lost opportunities", Damelon feints and then stabs Clubber 1 (18 vs AC: hit) directly in the heart (DAM: 19). Clubber 1 falls to the ground, soundlessly. In a blink, the quick rogue dashes around the battlefield, and finds himself on the tail of Darter 1.

From the edge of the forest, KT begins humming a little tune. Togar seems to perk up, but is still bloodied. (+12 HP) Humming and hitting don't seem to jibe, however, and KT misses his swing at Darter 2 badly (9 vs AC: miss)

Lamsi looks at Erik and furrows her pretty brow as if to say "Can you try that again?". After a moment, she slides from the forest and fires an arrow at Clubber 2 (22 vs AC: hit), hitting him in the back (DAM: 8). The cannibal, dispite being near death now, whirls and strikes at the islander in response (OA), but misses (12 vs AC: miss).

Clubber 2 then whirls back towards Erik almost in the same motion, but due to blood-loss-induced wooziness, fails to connect (8 vs AC: miss). He tumbles northeast.

Darter 2, not liking the way things are "going down" lashes out at Sigurd with her dagger but due to the protections of Papa Gator, almost misses. :D (17 vs AC: hit) Sigurd (DAM: 6, Dazed unto EoNT Darter 2) yawns. Darter 2 bolts southwest and is quickly out of sight. KT feels less dazed.

Darter 1 WISHES she could do the same, but with her leg still wounded, instead stabs at Damelon angrily (13 vs AC: miss) but fails to connect.

Erik...

Lycos
22nd September 2009, 04:34 PM
Darter 2 bolts southwest and is quickly out of sight.

That's a problem!

EricStratton
22nd September 2009, 05:04 PM
Erik, round 3:

Erik looks at Lamsi and points at his mouth. He says slowly but, given that he's in a battle, with emphasis. "What! Did! He! <pointing at the clubber> Say?!"

Then he'll slide back into the bushes (E3) and cast Chaos Bolt on Clubber Lang. I mean, Clubber 2.

Chaos Bolt: 2+4 vs WIL
Dmg: 1d10 + 6 = psychic dmg

I...I just don't understand. What did I do to Greebo or atty to make them put a special rule for me into the dice code??

On the up side, +1 AC b/c I rolled an even.

Shiz
23rd September 2009, 10:08 AM
Damelon Round 4 (since I will be afk)

Std: Attack Darter 1 with Encounter Power King's Castle, 18 vs AC, 17dmg, no adjacent ally to swap places with.

If Togar and I bring him down, then Damelon will move to G4 afterwards to threaten Clubber 2.

Lycos
23rd September 2009, 01:54 PM
Round 4:

Sigurd says, "I'm going after that Dart person. I could use a buddy in case she hits me with a dart."

Move: Sigurd is going to B8.

DinbinFanfoom
23rd September 2009, 02:49 PM
Round 3 (continued):

Erik sidesteps into the bushes, getting a bit of breathing room. "Was that monkey poo!?" his mind screams, as something squelches underfoot. Jarred, his aim is thrown off and (6 vs WIL: miss) his chaos bolt flies well wide of it's mark.

Crashing...

Asharad
23rd September 2009, 02:58 PM
Papa Gator will move to F10.
I will shift to G5.

I'll use Haunting Spirits on Clubber2.

Attack:21 vs will
damage:7 damage and clubber2 give ca to Dagarti.

DinbinFanfoom
24th September 2009, 12:20 PM
Crashing nods to Papa Gator, who obidiently trundles south. Then, the shaman shifts Southeast and turns to the retreating cannibal, mumbling dark words. The painted islander screams and holds his head. Blood leaks from his ears as he crumples to the ground, dead.

End of Round 3

Round 4:

InitPlayer/NPCDamageEffectsHPSSurgesDailiesHeals22Darganti0-----18Togar16Bloodied14/309/11--15Sigurd14Dazed until EoNT Darter 220/288/9--13Damelon0-25/255/7--13KT7-18/259/9--9Lamsi0-----9Clubber 245Dead----9Darter 230Disengaged----8Darter 118Slowed until EoNT Togar, Cannot shift----4Erik1-24/255/7--4Clubber 149Dead----3Crashing0-27/277/7--
Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=gmng6fezf8rkqijtkblrms8djhfktvbp8d4wz f9smtkpulwpvk3csrt68m43esu8)

Darganti jogs after the fleeing darter. He yells back something that MIGHT indicate that he's spotted her.

Togar...

Shiz
24th September 2009, 03:20 PM
Togar:

Std: reaping strike vs Darter 1, +11 vs AC = 13 vs AC, target marked.

Shiz
24th September 2009, 03:24 PM
Damelon:

Std: Clever Strike vs Darter 1, +9 vs AC = 20, 19dmg

Move: shift to E10

Shiz
24th September 2009, 03:28 PM
And KT:

Std: Blunder vs Darter 2, +4 vs WIL = 10, miss

Minor: another Majestis Word to Togar, 7+1d6=8hps

Move: to A8, ready for an OA

DinbinFanfoom
24th September 2009, 03:28 PM
Togar, feeling that victory is nigh, swings... but his overconfidence (or is it blood loss?) leads him to whiff it, as the darter dodges (13 vs AC: miss). (Darter 1 is no longer slowed)

Lamsi is gesturing towards Erik, trying to be understood. "Help?" she finally utters, hopefully.

InitPlayer/NPCDamageEffectsHPSSurgesDailiesHeals22Darganti0-----18Togar16Bloodied14/309/11--15Sigurd14-20/288/9--13Damelon0-25/255/7--13KT7-18/259/9--9Lamsi0-----9Clubber 245Dead----9Darter 230Disengaged----8Darter 118-----4Erik1-24/255/7--4Clubber 149Dead----3Crashing0-27/277/7--

Sigurd says, "I'm going after that Dart person. I could use a buddy in case she hits me with a dart."Do you want to make your move more specific, given Darganti's discovery?

Lycos
24th September 2009, 04:11 PM
Move to H8.

Use Devastating Strike on the Clubber.

Devastating Strike; +6 attack, 1d12+1d8+4 damage, Until the start of your next turn, any attacker gains a +2 bonus to attack rolls against you. If you are raging, attackers do not gain this bonus.

A 23, should hit.

Damage is 7 + 2 + 4 = 13 pts to the enemy.

DinbinFanfoom
25th September 2009, 10:05 AM
Can I get to B8 this round?No. Do you want to move as close as you can to it? I guess I'm still foggy.

Edit: I suppose you COULD double-move, but without an attack at the end.

Lycos
25th September 2009, 10:14 AM
No. Do you want to move as close as you can to it? I guess I'm still foggy.

Edit: I suppose you COULD double-move, but without an attack at the end.

I will move as close as I can in a straight line.

DinbinFanfoom
25th September 2009, 10:16 AM
I will move as close as I can in a straight line.
Double-moving or single?

Lycos
25th September 2009, 10:17 AM
single

DinbinFanfoom
25th September 2009, 10:26 AM
Not wanting the darter to get away, Sigurd roars off into the jungle. Ahead of him, he can JUST see bits and pieces of the wounded cannibal through the dense foliage. Running in the jungle is invigorating! (SW used)

Damelon decides that he doesn't want to go chasing islanders into the woods, and focuses on the darter that is nearest him, lashing out visciously (20 vs AC: hit, 19 damage). The darter is very near death now, and reels. Damelon scurries to the right.

KT can't even see Darter 2. Do you wish to revise that?

Lycos
25th September 2009, 10:31 AM
Can I add a Second Wind on my move too? 7 hp, +2 to defense

DinbinFanfoom
25th September 2009, 10:35 AM
Can I add a Second Wind on my move too? 7 hp, +2 to defenseDone.

Shiz
25th September 2009, 12:27 PM
KT will heal Togar, then move to A8, then attack with a Guiding Strike that misses.

DinbinFanfoom
28th September 2009, 11:57 AM
KT also runs into the jungle after the fleeing darter after tossing some brief words of encouragement (+8 HP) to Togar. He quickly closes to melee range and attempts to make the darter stumble, but fails to do so (10 vs WIL: miss).

Lamsi enters the fray, moving to the bushes adjacent to the reeling darter 1. Ignoring the cannibal's flashing dagger (OA: 14 vs AC: miss) she quickly fires off an arrow (20+2 vs AC: hit) which passes almost entirely through the harried darter's throat (DAM: 8, DEAD). The lifeless body sinks to the jungle floor.

Darter 2, heads south, desperate to stay alive. KT stabs in an almost-but-not-quite-as-desperate (different motivation, you see) fashion, and just nicks the cannibal (18 vs AC: hit, DMG: 2). The islander yelps and runs south; KT and Darganti lose sight of her after about 10 feet.

Erik, Crashing...

Shiz
28th September 2009, 12:01 PM
KT OA roll = 18 vs AC, 2dmg

EricStratton
28th September 2009, 12:32 PM
Erik will double move to B14 and try to find the Darter.

Rolling Perc just in case it helps. Perc 15-1 = 14

Asharad
28th September 2009, 01:06 PM
I'll double move to c15, if that is the general direction the the darter ran (I'm a bit confused as well).

Papa gator will move to B12

DinbinFanfoom
28th September 2009, 01:30 PM
Darter 2 is still in the jungle (where it has been).
Darter 1 can't provoke OA's by crumpling lifelessly (I removed the counters on death).

Erik and Crashing move into the woods, eager to find the escaping darter. Crashing's crocobuddy does the same.
The sorcerer and shaman find the darter between them, hurrying and not focused on being particularly stealthy.

Crashing: Can you control your companion when out of LoS? That's just a question.

End of Round 3

From somewhere to the east, comes the sound of excited yelling. Two more clubbers and a darter burst from the eastern trail, the foremost dropping his water jar as he rushes at the party. These three were likely getting water at the stream (which runs east of here) when they heard the ruckus. Lamsi and Darganti seem to be the only ones to whom this isn't entirely unanticipated. Erik wagers this is what Lamsi was trying to communicate... that the clubber had yelled for assistance.

Round 4

Clubber 3 charges Togar, connecting soundly with an uppercut swing of his heavy wooden club (17 vs AC: hit, 10 damage). Togar is bloodied again.

Clubber 4 charges Damelon, and also meets with success, nailing the rogue in the shoulder (25 vs AC: hit, 7 damage).

The new Darter 3 draws up her blowgun and fires a dart at Damelon as well, but in her haste to enter combat, the dart goes well wide (11 vs AC: miss).

Darganti moves back out to confront this new threat and aims a Reaping Strike at clubber 4, but fails to connect well. (14 vs AC: miss, 4 damage).

InitPlayer/NPCDamageEffectsHPSSurgesDailiesHeals25Clubber 30-----24Clubber 44-----23Darter 30-----22Darganti0-----18Togar18-12/308/11--15Sigurd7+2 DEF until EoNT Sigurd20/288/9--13Damelon7-25/255/7--13KT7-18/259/9--9Lamsi0-----9Clubber 245Dead----9Darter 232Disengaged----8Darter 145Dead----4Erik1-24/255/7--4Clubber 149Dead----3Crashing0-27/277/7--
Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=gmng6fezf8rkqijtkblrms8djhfktvbp8d4wz f9smtkpulwpvk3csrt68m43esu8)

Togar...

Quervo
28th September 2009, 02:21 PM
Togar will shift to F9 and use a Reaping Strike on clubber 4

+9 vs AC, d12+4 dmg, 4 dmg on a miss

14 vs AC, 11 damage

Mark clubber 4

Shiz
28th September 2009, 02:27 PM
Damelon Round 4:

Move: shift to F11
Std: Disheartening Strike vs Clubber 4, 13 vs AC, miss

Shiz
28th September 2009, 02:32 PM
KT Round 4:

move: to C9, maintaining concealment/cover
std: sends some Cutting Words at Darter 3, +4 vs WIL = 16, 12dmg, pull 2 (to G8)

Lycos
28th September 2009, 02:34 PM
Round 4:

Sigurd will do what I have written here:
http://www.legendsofwestwood.org/forum/showpost.php?p=259640&postcount=43

Lycos
28th September 2009, 06:06 PM
Then I'll go to H8, and attack Clubber 3.

DinbinFanfoom
29th September 2009, 10:25 AM
Togar dodges south to intercept one of the incoming clubmen. He swings hard, but the islander bobs and weaves, and Togar's weapon only nicks him (14 vs AC: miss, DMG: 4).

Sigurd... do you mean F8? You can't "charge" to H8 from where you are (it's not the closest useable attack point)

DinbinFanfoom
29th September 2009, 11:09 AM
Sigurd bursts from the trees and circles the battlefield, moving into position next to clubber 3. He unleashes a devastating attack (23 vs AC: hit, DMG 13) into the back of the cannibal, who howls in pain.

Damelon craftily shifts into a flanking position behind the wounded clubber 4, but his deft daggerwork misses the mark (13 vs AC: miss) as the clubber twists away.

KT moves through the forest with the grace of a jungle cat. Taking up a new position at the edge of the forest, he taunts the distant darter. Though the language isn't understood, the tone is, and the darter moves forward towards KT, angered, it's ego bruised (16-2 vs WIL: hit, DMG: 12)

DM's Note: To me, it makes the most sense that a pull would be the most direct direction towards the puller (running her into clubber 3 and stopping), but the PHB states that as long as it's "closer", it's valid, so there you go!

Lamsi moves backwards, getting some distance, and fires a pair of arrows (21 vs AC: hit, 25 vs AC: hit) at Clubber 4 and Darter 3. Both hit their intended targets for full damage (8). Darter 3 is bloodied and howls maniacally.

In an effort to escape, Darter 2 frantically stabs at the nearest enemy, Crashing (17 vs AC: hit) and manages to puncture the shaman (DAM: 7). Crashing immediately feels a wave of dizziness and warmness. Not a brandy warmness, either. (Dazed until EoNT Darter 2). The darter moves around Crashing and heads southeast.

Erik, you get an OA on Darter 2 now, before your turn.

InitPlayer/NPCDamageEffectsHPSSurgesDailiesHeals25Clubber 313-----24Clubber 416-----23Darter 320Bloodied----22Darganti0-----18Togar18Bloodied12/308/11--15Sigurd7Grants +2 ATK until SoNT21/288/9--13Damelon7-18/255/7--13KT7-18/259/9--9Lamsi0-----9Clubber 245Dead----9Darter 232-----8Darter 145Dead----4Erik1-24/255/7--4Clubber 149Dead----3Crashing7Dazed until EoNT Darter 220/277/7--Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=gmng6fezf8rkqijtkblrms8djhfktvbp8d4wz f9smtkpulwpvk3csrt68m43esu8)

EricStratton
29th September 2009, 11:36 AM
Erik's OA:

Dragonfrost (thanks to the Reaper's Touch feat): 15+4=19 vs FORT
Dmg: 1d8+6 = 6+6 = 12 cold dmg; I will elect not to push the Darter.

---

The darter headed east which would make me think into the clearing. But it's not on the map so I guess it went south as well. :-/

Erik's turn:

This turned into a huge if/then/else statement and started hurting my head. So I'll post my move action. And Din, you tell me if I see Darter 2. Then I'll post the rest of my turn. It'll be easier, I think.

Move: To E15 (via C13 -> D14) stopping at any point I see Darter 2.

DinbinFanfoom
29th September 2009, 12:15 PM
Thanks for the clarification.

As the darter turns to run into the forest, Erik takes the opportunity to send bolts of ice in her general direction (19 vs FOR: hit). Just as she disappears, he hears a shriek (DAM: 12), followed by a thud (dead). The pesky darter is no more.

Crashing, I mean, Erik...

EricStratton
29th September 2009, 12:19 PM
Erik:

With Darter 2 dead Erik will stay in the trees (assuming the bushes don't obscure my shot, if they do move into the bushes at C13) and cast Chaos Bolt on Clubber 4.

Chaos Bolt: 19+4 = 23 vs WIL
Dmg: 1d10+6 = 8+6 = 14 dmg

DinbinFanfoom
29th September 2009, 12:26 PM
(assuming the bushes don't obscure my shot, if they do move into the bushes at C13)They do, would be -2 to ATK.

Capitalizing on his recent success, Erik moves to the edge of the forest and sends a bolt of dark energy at Clubber 4, who, being preoccupied with nearer foes (23 vs WIL: hit), is struck and bloodied (DAM: 14). Erik fist-pumps with joy.

Crashing...

Asharad
29th September 2009, 05:44 PM
I'm dazed so I'm just going to hang out here.

papa Gator, however, feels fine so he will go to e10 and bite clubber 4.

Defending Strike
Attack:+4 vs reflex=11
Damage:1d8+4=8

dam, torg and darg get +1 to ref.will.fort

DinbinFanfoom
30th September 2009, 12:43 PM
Crashing, feeling woozy, decides to stay put. Papa Gator, however, is on the move and closes in on one of the newly arrived cannibals. The wary Eater nimbly sidesteps PG's patented chomp-maneuver, however. (11 vs REF: miss)

End of Round 4

Round 5

Clubber 3, sensing an opportunity, deftly moves to behind Togar, swinging his club mightily (23 vs AC: hit). Togar reels from the impact (DAM: 6+3=9) and looks about to collapse.

Clubber 4, not liking his position, swings his club up, (22 vs AC: hit) catching Damelon (DAM: 11) under the chin and tumbles SE in the same motion. The rogue sees stars and is bloodied. Clubber 4 then shifts SW. Damelon's head snaps around, trying to see where the pesky islander has got hisself to...

Darter 3 decides to get some distance from the rampaging barbarian. She shifts to the NW, brings up her blowgun and fires (25+2 vs AC: hit) striking Sigurd. This dart appears to not be poisoned, however... Sigurd feels fine, aside from being bloodied. Lamsi is unprepared for this maneuver, and, bow-in-hand, is unable to strike.

Big shot Darganti attempts to stab at Clubber 4, but misses (Reaping Strike: Natural 1). Frustrated, he twirls the spear and knocks the Eater on the side of the head with the butt (DAM: 4). Clubber 4 is in bad shape and looks around for a route of escape.

Note: It is my personal opinion that "n damage on a miss" skills apply in the case of a natural 1, which is only just another miss. That, by extension, means that rolling a 1 on an encounter or daily skill that is not "reliable" will render it used. This differs from Sagar's game, just letting you guys know, as it applies to both PC's and NPC's.

InitPlayer/NPCDamageEffectsHPSSurgesDailiesHeals25Clubber 313-----24Clubber 434Bloodied----23Darter 320Bloodied----22Darganti0-----18Togar27Bloodied3/308/11--15Sigurd18Grants +2 ATK until SoNT, Bloodied10/288/9--13Damelon18Bloodied7/255/7--13KT7-18/259/9--9Lamsi0-----4Erik1-24/255/7--3Crashing7-20/277/7--
Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=gmng6fezf8rkqijtkblrms8djhfktvbp8d4wz f9smtkpulwpvk3csrt68m43esu8)

Togar...

Asharad
30th September 2009, 12:52 PM
Togor, I can hit you with a healing wave (Lets you use a surge)on my turn, so if you are feeling lucky you can hold off spending a surge.
On the other hand, there are a lot of them still up.

Shiz
30th September 2009, 01:08 PM
Damelon and KT Round 5:

Damelon smells blood and makes a Clever Strike vs Clubber 4 with his blood soaked doublesword: 27 vs AC, 21dmg. He then moves to C7 and tries to hide, Stealth +8 = 27!

KT moves to help Lamsi (C8, D7, E6) and stabs at the Darter with with a Guiding Strike: 17 vs AC, 12dmg, -2 to AC UEONT

Lycos
30th September 2009, 01:10 PM
Round 5:

Sigurd will move to G7 and use Great Cleave.

Great Cleave; (encounter power) +6 attack vs AC, 1d12+4 damage, Close burst 1, Does damage to all enemies in the burst.

13 to hit Darter 3.
25 to hit Clubber 3.

5 points of damage [EDIT: 7 dmg, Great Cleave gives a +1 dmg bonus per adjacent enemy] to whomever I hit. *sigh* I was hoping for more.

I should no longer be granting +2 to attack me now, right?

Quervo
30th September 2009, 01:19 PM
Togar will shift to G8 and attack darter 3 with a Reaping strike.

26 vs AC

7 damage

Shiz
30th September 2009, 01:19 PM
Togor, I can hit you with a healing wave (Lets you use a surge)on my turn, so if you are feeling lucky you can hold off spending a surge.
On the other hand, there are a lot of them still up.

You should heal him regardless of whether he Second Winds or not, although know Togar he will attack! He cannot die between his turn and yours given what we know of the enemies that we can see.

DinbinFanfoom
30th September 2009, 01:38 PM
Togar, ignoring his grievous wounds moves in on the islander with the blowgun and swings (26 vs AC: hit) cutting deep (DAM: 7).

Sigurd is encouraged by the turning tide of battle and slides into range of two of his enemies, swinging his weapon in a wide arc (13 vs AC: miss) missing Darter 3, but (25 vs AC: hit) striking Clubber 3 (DAM: 7).

Clubber 4 finds his escape... on Damelon's blade which the rogue drives through the cannibal's heart. Clubber 4 sinks to the ground, dead. Damelon takes this moment to celebrate by running into the forest and out of sight of everyone.

KT glides from the forest and takes his position next to Lamsi, flanking the Darter and administering a nearly fatal wound (17 vs AC: hit, DAM: 12). Darter 3 is reeling.

Lamsi steps back from the Darter and fires a quick arrow, which pierces the throat of the hapless islander (22 vs AC: hit, DAM: 6). Darter 3 is no more.

Erik senses somehow, that the moment his his and his alone...

EricStratton
30th September 2009, 02:16 PM
If I'm reading Din's last post right, only Clubber 3 is alive (Darter 3 is still on the map). So...

Erik:

Move: Unwisely, Erik moves out into the open (F15) to get a clear shot at Clubber 3.

Std: Cast Chaos Bolt at Clubber 3.

Chaos Bolt: 7+4 = 11 vs WIL
Dmg: 1d10 + 6 = 7+6 = 13 psychic dmg

DinbinFanfoom
30th September 2009, 02:24 PM
If I'm reading Din's last post right, only Clubber 3 is alive (Darter 3 is still on the map). So...Correct. Fixed.

Erik strides confidently from the trees, eyes shining with confidence. He flips his hair back, his brilliant smile gleaming. With an elaborate flourish, he raises his hands and fires a burst of dark energy at the remaining cannibal. (11 vs WIL: miss) It doesn't even bother turning around.

Crashing...

Asharad
30th September 2009, 02:35 PM
Papa gator will move to H8.

I will move to G11 and use Healing Spirit (which is an encounter power I can use twice an encounter-oddly).

It's a close burst 5, which isn't that close when you get out on the edges of it.

Anyway, Togor gets a surge and sig gets 1d6 healing. (6)

Holy heck, healing spirit is a minor action, so I will also hit clubber3 with haunting spirits.
attack:12 vs will so probably a miss but...
damage:7 and togor gets ca

DinbinFanfoom
30th September 2009, 02:46 PM
Crashing and Papa Gator move closer into the action, and radiant healing energies flow out from the shaman as he chants. (7 HP to Togar, 6 to Sigurd) Turning a baleful glare on the cannibal, his words turn dark and the clubber shrieks in terror (12 vs WIL: hit, DAM: 7). Togar has CA on the clubber.

End of Round 5

Round 6

The hapless Clubber 3 looks around him and sees that all his support has evaporated. Well, rapidly bled out, mostly. He takes a wild swing at Togar (16 vs AC: miss) and in his panic to flee, misses equally as wildly. He then tries to make an end run around Togar.

Togar: Roll an OA at +2 ATK. (Crashing gave you that)

Quervo
30th September 2009, 02:55 PM
OA inc BMA +11, d12+4

25 vs AC, 5 damage

DinbinFanfoom
30th September 2009, 03:04 PM
Togar desperately swings at the retreating clubber and manages to clip him (25 vs AC: hit, DAM 5), but the clubber has escape on his mind and moves on.

Darganti moves to intercept and his spear is true (26 vs AC: hit) and he skewers the cannibal through (DAM: 11, Dead).

Encounter... Complete.

110xp to each party member. And what would you like to do next? A surge or several might be in order.

Shiz
30th September 2009, 03:18 PM
Damelon surges 2x = full
KT surges 1x = full

Asharad
30th September 2009, 03:21 PM
I'll search the bodies. (15)

DinbinFanfoom
30th September 2009, 03:25 PM
Crashing searches the seven bodies. All are equipped similarly to the previously encountered islanders: hide loincloths, carved clubs, painted faces with filed teeth. In examining one of the dead darters, Crashing notes that the blowgun is made from a strong reed, and one of the gourds the party saw earlier is undamaged. It appears to have a sort of shoulder strap attached to it for easy carrying it, and has a top that opens. Looking inside, Crashing sees three unused darts stuck into some sort of wet pulp in the bottom of the gourd. It appears that the gourd is a combination quiver and poison loader.

Quervo
30th September 2009, 03:27 PM
if you use a surge while resting dont forget the bard's ability to add his cha bonuse to the amount of each surge used.. (know if i knew the bard's cha mod)

need (20 hps) will 2 or 3 surges depending... if no cha mod from bard the 3 to max out hps.

Asharad
30th September 2009, 03:29 PM
Just out of curiosity, and without poisoning myself, can I tell what the poison is made of?

And if so, is there a handy way to counter act it?

21 in nature.

DinbinFanfoom
30th September 2009, 03:31 PM
KT's CHA mod is +4, FYI.

Crashing holds the gourd up to his nose. It smells KINDA like that toad he licked once. A long time ago. Once. That's all that comes to mind.

Do you plan to touch/taste it?

Shiz
30th September 2009, 03:40 PM
if you use a surge while resting dont forget the bard's ability to add his cha bonuse to the amount of each surge used.. (know if i knew the bard's cha mod)

need (20 hps) will 2 or 3 surges depending... if no cha mod from bard the 3 to max out hps.

2 surges for Dam = full then

Lycos
30th September 2009, 03:42 PM
Sigurd will not surge.

Yeah, right. :D

2 surges for Sigurd too.

Lycos
30th September 2009, 03:47 PM
Can we ask Lamsi or Darganti if they have a hint of where they are getting this poison from. I'll make sure she doesn't eat it or something. Hint that it might be a frog of some sort. We should definitely take it back to the camp when we are done here. Their shaman might know.


Does anyone have any religious knowledge? Crashing?

We should try and figure out what might scare the bejesus out of these guys. If we do that, they might leave the island.

Asharad
30th September 2009, 03:50 PM
Does anyone have any religious knowledge? Crashing?

I run around the jungle with a dead alligator. I'm spiritual, mon, not religious!

DinbinFanfoom
30th September 2009, 04:06 PM
Can we ask Lamsi or Darganti if they have a hint of where they are getting this poison from. I'll make sure she doesn't eat it or something. Hint that it might be a frog of some sort. We should definitely take it back to the camp when we are done here. Their shaman might know.Sigurd takes the gourd and shows it to Lamsi and Darganti. He slowly and carefully, through simple sentences and gestures, tries to convey "Do not eat this." and "Where is it from?" Lamsi looks at him like he's just gotten off the "short canoe" and he's said the most obvious thing in the world.

"No, no eat. Bad. From..." she thinks and looks around. Finally she crouches down, hands on the ground between her feet and hops forward a few times. She looks at Sigurd and then to Crashing. "Word?" she says.

"I toll you it was from da frogs, mon." Crashing says, matter-of-factly, looking smug.

Lycos
30th September 2009, 04:25 PM
Well, at least, I'm certain they know which frogs produce this stuff.

Shiz
30th September 2009, 04:47 PM
Damelon emerges from the jungle and gives Darganti a pat on the back.

"So, shall we continue?"

EricStratton
30th September 2009, 05:21 PM
"Onward!"

No surges needed for Erik.

DinbinFanfoom
1st October 2009, 08:54 AM
Anyone else surging?

Shiz
1st October 2009, 08:58 AM
Togar is at 10hp? He will surge twice to full including the bonus.

Quervo
1st October 2009, 10:12 AM
if you use a surge while resting dont forget the bard's ability to add his cha bonuse to the amount of each surge used.. (know if i knew the bard's cha mod)

need (20 hps) will 2 or 3 surges depending... if no cha mod from bard the 3 to max out hps.

had already said that yesterday

DinbinFanfoom
1st October 2009, 02:59 PM
Current Party Status:

Togar: 30/30 hp, 5/11 surges
Sigurd: 28/28 hp, 6/9 surges
Damelon: 25/25 hp, 3/7 surges
KT: 25/25 hp, 8/9 surges
Erik: 24/25 hp, 5/7 surges
Crashing: 27/27 hp, 6/7 surges

What do you do next? Are you taking the gourd with you? Are you doing anything else before moving south?

Edit: Added your surge, Crashing.

Asharad
1st October 2009, 03:07 PM
Sorry, I forgot I got hit. I'll surge up too.

Shiz
1st October 2009, 03:09 PM
Damelon will grab a gourd and attach it to his belt. The poison should be applicable to a dagger.

Can I get a ruling on what kind of action that would be in combat? I think poisoning rules are in the DMG.

Found it, page 51 DMG:

Poisoned Weapon Attacks: You must apply a
poison to a weapon. The poison takes effect the
next time the weapon hits and deals damage. The
poison’s effect is a secondary attack against the
same target. If a poisoned weapon hits multiple targets,
the poison attacks only the first target hit.
Apply a Poison: Apply poison to a weapon. This is
a standard action. Poison applied to a weapon loses
its potency at the end of the encounter or after 5
minutes have passed.

So Damelon could spend a minor action to draw a dagger and then a standard action to dip it in the poison? How would he handle "sheathing" his doublesword if that was equipped? It takes two hands to fight with it and gain the AC bonus, but only one hand to hold if he wants to draw and throw a dagger. Can he draw a dagger and apply poison by dipping it in the gourd while holding the doublesword in one hand?

I am amenable to any DM ruling on this.

DinbinFanfoom
1st October 2009, 03:15 PM
Damelon will grab a gourd and attach it to his belt. The poison should be applicable to a dagger.
Can I get a ruling on what kind of action that would be in combat? I think poisoning rules are in the DMG.
I'll keep it consistent with the darters use of it, as that would only be fair:

Apply poison: standard action

Duration: a poisoned weapon stays poisoned for an encounter or 5 minutes, whichever ends first

This poison: I have had the darters auto-applying it on a hit, so I'll do the same for you guys. Normally there is a second roll (usually vs FOR). Usually there is a DoT component too, and a save roll to make to end it, instead of EoNT-poisoner like I've had the darter's use it. I kept it simple, didn't want to overpower you guys with it... it's a mild anaesthetic to keep their victims from getting too far or fighting back, they don't want to poison their food.

The gourd has 4 charges left. You can apply it to an arrow, a blade or a dart.

Why not just poison your doublesword?

Shiz
1st October 2009, 03:16 PM
So it could be applied to my doublesword as well. That makes it simpler. COOL! Damelon wants the dazing kind if we can tell the difference.

Lycos
1st October 2009, 03:58 PM
We'll grab all the gourds we can. Are there more than 2, was it?

Is there anything else of interest on these guys? Any thing unusual? Ask Lamsi if she sees anything unusual.

Lycos
1st October 2009, 04:03 PM
I think we can keep moving towards their camp site. Continue with our travel to their camp.

DinbinFanfoom
1st October 2009, 04:23 PM
We'll grab all the gourds we can. Are there more than 2, was it?
...and one of the gourds the party saw earlier is undamaged...You think I'm some kind of benevolent island Santa Claus? :D
Is there anything else of interest on these guys? Any thing unusual? Ask Lamsi if she sees anything unusual.Not that you can see. Lamsi seems ready to move on, too.

Lycos
1st October 2009, 04:38 PM
You think I'm some kind of benevolent island Santa Claus? :D

I take what I can get. Ask all of my former and present DMs. Want to give me Stormbringer? A Krakatoa scroll? The One Ring? I'll grab it. :mrgreen:

Well, in the case of the One Ring, the DM made me grab it.

Moving on?

Going once, going twice

Move out. :D

I think we'll stick with the same marching order that we had before this encounter started.

DinbinFanfoom
2nd October 2009, 10:43 AM
OK, movin' on.

The party heals up and continues moving south on the trail, Darganti leading. This trail looks well used; the Eater's obviously don't bother covering their tracks this close to their outpost. After a few more miles, you see thin streams of smoke ahead, rising above the trees.

Shiz
2nd October 2009, 10:55 AM
Any sounds?

DinbinFanfoom
2nd October 2009, 10:55 AM
Any sounds?
Not that you notice. The smoke is a ways off. Maybe half a mile.

Lycos
2nd October 2009, 11:38 AM
Any high ground for increasing our chances of observing them?

EricStratton
2nd October 2009, 11:38 AM
Erik will try to convey the following to Lamsi and Darganti - "Should we continue?"

Shiz
2nd October 2009, 11:46 AM
Damelon will try and ask if we should expect a guard perimeter. These guys are good at hiding in the jungle but they may also not fear a direct confrontation enough to have lookouts.

DinbinFanfoom
2nd October 2009, 11:52 AM
Damelon will try and ask if we should expect a guard perimeter. These guys are good at hiding in the jungle but they may also not fear a direct confrontation enough to have lookouts.
It takes a while, but you manage to communicate your questions to Darganti and Lamsi, the latter seems to understand a bit easier.

"No... mountain." Lamsi says to Sigurd. "Darganti ni... uhm... "no" go... close other time. See... wall? No Eaters... out of wall." She shrugs as if to convey, "does that help?"

Lycos
2nd October 2009, 12:00 PM
"No... mountain." Lamsi says to Sigurd. "Darganti ni... uhm... "no" go... close other time. See... wall? No Eaters... out of wall." She shrugs as if to convey, "does that help?"

Do I see a wall? Or do I see what she means by "wall"?

DinbinFanfoom
2nd October 2009, 12:18 PM
Do I see a wall? Or do I see what she means by "wall"?
No.

Do you want to get closer?

Shiz
2nd October 2009, 12:28 PM
What time of day is it?

DinbinFanfoom
2nd October 2009, 12:42 PM
Afternoon. 2pm.

Shiz
2nd October 2009, 01:14 PM
Should we plan on a night attack, early evening, early morning?

Lycos
2nd October 2009, 01:40 PM
Attack? We need to know their numbers before we think about an attack.

Also, by nightfall they are going to be on the lookout for us because more than likely they'll have found their dead friends back there.

Asharad
2nd October 2009, 06:46 PM
Attack? We need to know their numbers before we think about an attack.

Also, by nightfall they are going to be on the lookout for us because more than likely they'll have found their dead friends back there.


****, good thinking.

A couple of us should run back and drag the bodis into the jungle and hide them.

Quervo
2nd October 2009, 08:22 PM
Hey, Crashing dont your people use something to scare away rival tribes from your home areas?

you know like heads on a pike or maybe the bottom jaw ripped off the head and then the head with the tounge hanging out tied to hang in a path ... or something like that?

Asharad
2nd October 2009, 10:51 PM
It's not da heads we put on spikes.

Well...not da big heads anyway.

DinbinFanfoom
5th October 2009, 12:04 PM
Any decision yet?

Lycos
5th October 2009, 12:23 PM
I say we go for a good position to observe the place, and decide on attacking later. If there is no opposition to this, we'll do that.

Shiz
5th October 2009, 01:29 PM
We absolutely need to get closer.

Lycos
5th October 2009, 03:22 PM
Ok, we move closer and to a good observation point.

DinbinFanfoom
5th October 2009, 03:29 PM
All or some of you?

Shiz
5th October 2009, 03:48 PM
All.

If you need more parameters, we will move to within a quarter mile unless the defenses of the village become actually visible before then. Once we can see something more about where we should go, we will get off this path and make a more direct decision.