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Greebo
8th October 2009, 10:42 AM
Atty:

My issue with changing your action is that you moved, and prepared a trigger. After that, the young kruthik moved. If you'd changed your action BEFORE the enemy moved, I'd probably allow it, but if you move then set up a trigger and the trigger doesn't fire, that's it. It's a "Readied Action (p291)" at that point, and isn't subject to change or revision.

If you had delayed, it would be a different matter - but since you started your turn, actually moved, then readied an action, and then someone else had gone...at that point it's locked in.

Make sense?

attriel
8th October 2009, 10:48 AM
I wasn't actually intending to set a trigger, because looking at it I was 99% positive that no one was going to get within range to do anything with one anyway. So I was just trying to do something rather than stand there.

The "ready to swing at anything that approached" was RP text, or I'd've put in the (Ready: Standard: Bond of Retribution: +yadda yadda) appender like I always do for my actions

But yeah, I move and then do nothing at all.

This was a lot of argument over whether I was readying an action for a trigger that wasn't happening :o

Greebo
8th October 2009, 10:50 AM
Ok - but if you didn't want to set a trigger, then you still moved and someone else had gone, so still too late to add total defense.

BTW I tried to post the discussion we had last sat about you getting stabbed from 2 squares away, but the damn webwasher ate my forum post on the community forums.

Greebo
15th October 2009, 01:00 PM
Observations on current fight. Not judging, but you deserve to know what I see that you're missing as a group and individually.

Urvi:
- Forgot font of life
- Got name of feat wrong and effect - had to look it up
- Forgot flanking on #2
- Did not factor in effect of feat
- Forgot saving throw

Party: Did not rest after mushroom fight, started in weakened state.

attriel
16th October 2009, 03:47 PM
Looked it up

Warden Class Feature: Earthstrength gives her the +CON to AC
PHB2 Feat: Crushing Earthstrength gives +CON to DMG ; nothing indicates that it costs the AC bonus; If she only gets one, I'm guessing she might want to reconsider the feat :o

I'm guessing she didn't realize she was poisoned, and thus didn't see a need to roll a non-optional save or to use the feature to roll it at the top.

And the only one down more than a couple HP was Jacoby, and we took a short rest to recharge before we left. We couldn't take a long rest, since it hadn't been long enough since our previous long rest.

Greebo
19th October 2009, 10:13 AM
Looked it up

Warden Class Feature: Earthstrength gives her the +CON to AC
PHB2 Feat: Crushing Earthstrength gives +CON to DMG ; nothing indicates that it costs the AC bonus; If she only gets one, I'm guessing she might want to reconsider the feat :o

Ah, we both got it incorrect by virtue of being incomplete. I searched on Earthstrength in the pdf and came up with the feat reference first, then found the feat and missed the AC portion. So she should get both, agreed.

I'm guessing she didn't realize she was poisoned, and thus didn't see a need to roll a non-optional save or to use the feature to roll it at the top.

It is noted in the grid.

And the only one down more than a couple HP was Jacoby, and we took a short rest to recharge before we left. We couldn't take a long rest, since it hadn't been long enough since our previous long rest.

True - could have been worse.

Kiir
19th October 2009, 01:34 PM
Sorry about the mistype, no clue how I transposed one word for the other and didn't catch it.

As for the info on the grid, I just missed it, I think it was because I was trying to post to keep the group moving and it was on one of those days when Desmond didn't nap, which means I was trying to do it quickly just to keep the story moving. That being said, if I had realized I was poisoned I would have used my font and then saved. As for the flank, I was using an older version of the map and forgot to hit f5 so I just missed that quervo was there. I think we can just blame it all on the two year old not napping *grin*.

Greebo
19th October 2009, 04:37 PM
Ok. So when will you be posting this rounds turn?

Kiir
19th October 2009, 04:39 PM
When they are both napping so I have time to carefully look at everything?

Greebo
21st October 2009, 11:14 AM
Cripes, I had written up a whole turn and had shere dying, then I realized, Urvi and DUma had to go first...

attriel
21st October 2009, 11:21 AM
I'm not sure anyone's used an AP this encounter, so the AP column is all kindsof confusing :o

attriel
21st October 2009, 11:21 AM
Cripes, I had written up a whole turn and had shere dying, then I realized, Urvi and DUma had to go first...

What a pity :o

NTS: Urvi, make go squish?

Greebo
21st October 2009, 11:29 AM
I'm not sure anyone's used an AP this encounter, so the AP column is all kindsof confusing :o

# = how many A/P's you have.

#-1 = You used one this round.

attriel
21st October 2009, 11:49 AM
# = how many A/P's you have.

#-1 = You used one this round.

No, that part I get.

I just didn't think we'd used any during this encounter to have -1's on the chart.

Edit: Oh, well, yeah we did. Man, I should use mine, I feel all elft out!

attriel
21st October 2009, 02:14 PM
Do the Kruthiks have shift >1? Because Adult 2 was at H20 last I remember seeing, and now he's at G24 with only a shift

I presume the hatchlings took the long circuitous routes that would prevent us from the OA's that them actually rushing down the hill at us would give against the ones who rushed past us?

Greebo
21st October 2009, 02:27 PM
Adult 2 went from H20 to ... oh bugger. That goes back to the whole "I did a move and had shere dying then realized duma and urvi hadn't moved". I moved him to you, he attacked you, then I had to recind the attack but didn't reposit him on the map.

Regardless, he can get from G20 to H24 w/ his normal move, so no harm there. He just didn't really shift I guess.

The hatchling movement - flavor text. They're speed 8. They can "rush" a LONG way. Ironically, I include their speed information and start location anticipating that someone (likely you) would ask about that...

attriel
21st October 2009, 02:58 PM
Just checking, since you give me grief over "shifting" when I don't need to. And I'd quite like if they rushed down the hill at us, much handier :)

Greebo
21st October 2009, 03:04 PM
I just want you to know that the next 6 natural 20's I'll be getting were completely legit and random. ;)

Greebo
21st October 2009, 03:16 PM
I take it back. I'm gonna be having natural 20's against Jacoby, instead. ;)

Quervo
21st October 2009, 03:56 PM
I still have one more heal left out of that healing word

Greebo
21st October 2009, 04:23 PM
Sorry, but, you don't. Multi-class healing does not allow for double use. That is only applicable for your Majestic Word.

I'm checking myself on this though...

Greebo
21st October 2009, 04:26 PM
To clarify my reasoning - while the books are non-specific, the character builder omits the special "2x per encounter" text when Healing Word is a multi-class daily.

Quervo
21st October 2009, 04:28 PM
you right, I am wrong

attriel
22nd October 2009, 09:42 AM
Sagar or Ash can act for Shere.

I want to attack Adult 2, Bond of Retribution +7 vs AC 1d10+4 dmg +2 radiant if attacked, I get two rolls against it in melee take best.

When it dies, Oath to Adult 1, rinse repeat.

Then whatever is closest.


Attack hatchlings/young/etc, if they prevent us from closing with the Oath target.

Kiir
22nd October 2009, 10:30 AM
Whoever can run Urvi. I want to hit the hatchlings first and then adult 1 and 2. If I kill any of the creatures I want to use my utility power that lets me gain hit points equal to 1d6 + 2 + 4 so I can heal up a bit.

Sagar
22nd October 2009, 08:09 PM
Question: Does flying provide OA? If I use sorcerous sirocco to fly Urvi or Tor out of trouble, do the short little bugs get to bite them as they fly into the air?

Or can they go up.. not leaving their square, then move safely over the mobs?

Greebo
26th October 2009, 10:02 AM
Question: Does flying provide OA? If I use sorcerous sirocco to fly Urvi or Tor out of trouble, do the short little bugs get to bite them as they fly into the air?

Or can they go up.. not leaving their square, then move safely over the mobs?

If it's done as a single move action, I'd have to say yes, because vertical movement for 1 square is still movement. Also, for monsters at least, flying doesn't allow shifting.

Sagar
26th October 2009, 10:26 AM
Well bugger... and it was such a brilliant plan...

Greebo
26th October 2009, 10:28 AM
If it gives "Hover", shifting is allowed.
Fly [Movement Mode]: A monster with a fly speed can move
over creatures and objects at the stated speed. It must spend
a move action to move at least 2 squares each round, or
else it crashes. It can’t shift while flying, and it provokes
opportunity attacks as normal.
A flying creature ignores terrain effects.
Altitude Limit: The monster can’t fly higher than the
indicated number of squares off the ground. If it flies higher
than this limit, it crashes at the end of its turn even if it
drops back below the limit.
Clumsy Flying: A clumsy flier takes a –4 penalty to attack
rolls and defenses while flying. This creature is ill-suited to
flying in the air.
Clumsy Grounded: A creature that is clumsy while
grounded (such as a bat) takes a –4 penalty to attack rolls
and defenses when on the ground, not flying.
Hover: A monster that can hover can shift and make
opportunity attacks while flying. It remains flying even if it
does not move the minimum distance normally needed to
remain aloft. It even stays in the air even if it takes no move
actions to fly.
Overland Flight: Overland flight is meant to be used
outside of combat. A creature loses its minor, immediate,
and standard actions while flying at its overland flight speed,
and can use its move action only to fly. It flies the specified
number of squares with a single move action. If it takes
actions to do anything else, it

Sagar
26th October 2009, 10:42 AM
Thanks for the reference.

Kiir
18th November 2009, 02:29 PM
Did anyone keep track of what we found on the adventure? I am just trying to figure out how much coin/gold we found, since I know the magic items were passed out.

I have the 80 each from the getting back to town, I just can't remember and never noted if we found more coins.

Greebo
18th November 2009, 02:38 PM
I am going to provide this information once - well once more - since I gave it during the adventure.

Henceforth - someone in the party will need to track it, or it will vanish if you forget it.

Not counting magical items you have found:
100g
170g
10g
30g
100s
3 potions of healing

In review, you also skipped over at least that much, and at least one person's wishlist item, by not searching various rooms when you had a chance.

I strongly suggest that the party choose someone to make notes about what you've learned, what you've left undone, etc.

Quervo
18th November 2009, 03:39 PM
Some of that may have also been poor search checks as well... some of our skill rolls were lacking in a few places

Greebo
18th November 2009, 04:03 PM
Some of that may have also been poor search checks as well... some of our skill rolls were lacking in a few places

They were, but those weren't the reason you missed this stuff.

They got missed because you were in three different rooms where you chose not to search at the time, and never got back to it. In one case, you skipped searching because of an immediate threat to loss of life.

attriel
1st December 2009, 10:17 AM
We got back LATE sunday (or early monday, maybe, depending on how you look at it), and DK has decided to quit napping in the afternoons. And since we're cutting down on TV time, that doesn't give kiir much time at the computer :/

I'm fairly sure she wants to keep playing Urvi, though.

Kiir
2nd December 2009, 10:39 AM
Yep, I just haven't had much time since we got home. With the boy not watching tv, which is good and not napping, which is less good for my free time, I just don't have much time to post, especially when I have to actually think about the answer. It is a bit hard to post when two small ones are climbing on me. Sorry about that, I am still around and am trying to post, but it is tough to post more then about 1 or 2 lines during the day with Desmond not napping.

Asharad
3rd December 2009, 10:15 AM
I put the rebuking armor on my wishlist when I thought I was going to be hit more. I'd be more than willing to trade this guy the rebuking chainmail and maybe some cloth armor for me for the hide armor if Urvi could use it. She's frontline and I'm not.

attriel
3rd December 2009, 11:09 AM
I know that Kiir likes the armor, but since we have ~150 apiece, she wasn't looking or negotiating b/c it would require all of everyone's money.

OTOH, if you're willing to trade armors, I imagine she'd be fine with that. She'd be happy to give you her leather so you have a bit more than cloth, if there's not enough money left to buy you non-magical chain.

Posting for Kiir here since she's probably getting climbed on right now :o

...

Hrrm, we should see if Jacoby has anything worth selling and spend his money first, since Q's retiring from the game ;)

Asharad
3rd December 2009, 01:45 PM
I'm perfectly fine trading my rebuking chainmail for this hide if it will help Urvi. Like I said, I put ther ebuking (which is nice stuff) on my list before I had a feel for my role.

We should try to get as much as we can for the chainmail though, it should be wroth more than the hide.

Greebo
3rd December 2009, 01:55 PM
Actually they're both level 4 magic items so from a rules perspective, the valuation is the same.

Asharad
3rd December 2009, 02:26 PM
Well, maybe this shopkeeper doesn't have the players handbook and so thinks that chainmail is worth more than hide.

attriel
3rd December 2009, 03:28 PM
Maybe we can try offering an even trade? Since it's your armor, something like 'I think that hide would help my friend out a great deal. Since I seldom come to the fore, I'd rather Urvi have the armor. How about a trade, my armor for yours?'

Since, really, we're trying to change which magic item we found ;)

OTOH, I went to pray. And there's a lot of people in this man's shop already, so I'll keep praying

Kiir
7th December 2009, 01:36 PM
Offering it as an even trade seems reasonable, as long as you are okay with trading it Ash. If we can't get an even trade, I won't want to add more then 100-200 gold, since the armors are basically equivalent in value.

Asharad
7th December 2009, 02:50 PM
yeah, no way we offer any gold on top of it, but I'm fine with you getting armor for yourself that is more usful.

attriel
7th December 2009, 03:37 PM
Do we have a replacement for Jacoby? Is somone taking his spot or taking his character? Wher's the mountain dew?

Greebo
7th December 2009, 03:39 PM
Do we have a replacement for Jacoby? Is somone taking his spot or taking his character? Wher's the mountain dew?
It's in the fridge DUH

Lycos
7th December 2009, 04:03 PM
If you're looking for a Jacoby stand in. I'd be willing to play the 3 in 1 bard. :mrgreen:

Greebo
7th December 2009, 04:09 PM
That or you can roll your own, Scott. Your pick.

Lycos
7th December 2009, 11:13 PM
I could go with Quervo's character. I don't mind a bard, or I have a ranger that I rolled up a long time ago. Let the group decide as long as it's ok with the DM. I really do not have strong feelings one way or another.

attriel
8th December 2009, 12:45 AM
I'm the first to say "play what you want", but at the same time, Jacoby brings some healing to the group that I'm not sure a ranger does (correct me if I'm wrong, someone)

OTOH, what could go wrong!!!

Lycos
8th December 2009, 09:45 AM
Jacoby it is then.

He's bbbaaaccccckkkkk! :D

Lycos
8th December 2009, 09:56 AM
Oh, and one more thing. I want to add the class of Shaman and Paladin to his skill set.

kthxla~ ;)

Greebo
8th December 2009, 10:18 AM
Did I mention the meteor that's falling from the sky in Jacoby's general direction?

Lycos
8th December 2009, 10:28 AM
Did I mention the meteor that's falling from the sky in Jacoby's general direction?

Ummm, no. :roll:

:mrgreen:

attriel
8th December 2009, 10:34 AM
Did I mention the meteor that's falling from the sky in Jacoby's general direction?

Sure it's not some kind of celestial toilet?

Quervo
8th December 2009, 02:21 PM
lol... what is the point of having the only class that can have all the classes if you dont use it

Greebo
8th December 2009, 02:24 PM
Sure it's not some kind of celestial toilet?

Positive. I'm out of post-it notes.

attriel
13th December 2009, 10:15 PM
OK, Posted my updated character sheet.

Greebo
14th December 2009, 03:45 PM
Greebo glares at Lycos

You really wanna turn the Heroes of Brindol into the Quest for a short term gig?

*eyeroll*

Lycos
14th December 2009, 06:16 PM
Hey, I need the cash. It shows 8 gold on my sheet. Plus, it's my solo career, man. You know the band thing never works out forever. :D

And Jacoby will be part of the celebration and all, but while we are waiting for our next adventure to take place, Jacoby is looking for some employment. Might as well capatilize on the new stories that need to be told of the Heroes of Brindol.

Greebo
15th December 2009, 01:43 PM
The 8g on your sheet is pre-adventure. AFAIk the party hasn't split up the treasure findings yet.

attriel
15th December 2009, 01:56 PM
The 8g on your sheet is pre-adventure. AFAIk the party hasn't split up the treasure findings yet.

No, we're just not giving jacoby a share :o

(I knew I forgot to update something on my CS)

attriel
15th December 2009, 02:08 PM
Everyone, update your CS to reflect:
80g for returning to town
82g treasure split

Raj, Urvi and Shere each take a healing potion? Frontline?

Kiir
16th December 2009, 01:13 AM
Urvi has updated her character sheet

attriel
23rd December 2009, 12:02 PM
Didn't mean to throw you for a loop there :o

I guess we're off the map, eh?

Greebo
23rd December 2009, 12:08 PM
Its fine - I've got ways to get you back on. :)

Lycos
31st December 2009, 02:43 PM
Man, we are one PERCEPTIVE group.

And I like the idea of Ash hanging out like in the old Abott and Costello movies where Costello gets left behind, and all these spooky sounds start becoming obvious, and eventually scare Costello in joining the group again. :mrgreen:

attriel
5th January 2010, 12:41 PM
Did we ever search the mushroom room or room 5? We violated the corpses in 5, but did we search the room itself?

I think he said he'd tell us where we searched, not where we missed. Are we missing the same places again?

I know what you're saying, but I'm doing the best I can for a dungeon we already searched once :o Someone else can take over the room-by-room posts if they want, or we can call the whole thing off and go find something else to do. i don't really care.

Asharad
5th January 2010, 02:43 PM
I think you are doing fabulously.

Sagar
5th January 2010, 05:44 PM
I hate leaving treasure behind...

And I don't think we killed those critters down the pit.

Greebo
5th January 2010, 09:59 PM
I hate leaving treasure behind...

And I don't think we killed those critters down the pit.

Yeah you did. Jacoby remembered them very well. The two pits lower into the mushroom chamber.

attriel
11th January 2010, 02:27 PM
Instead of a full inventory, how about we just find and recover say 8 short swords, 3 longswords, 1 hand crossbow, and two bows

We should be able to carry that much easily, it covers probably a majority in terms of trade-in-value if not 1:1 matching the items that we would have found, and doesn't require you to read through the whole thing again to figure out who had what when and where :o

And whatever else was there is just in too poor condition to be worth trying to sell ;)

Lycos
11th January 2010, 02:29 PM
Yeah, I agree. Make it reasonable, and easy on the DM.

Greebo
11th January 2010, 03:09 PM
But I just finished the inventory!!!

Greebo
11th January 2010, 03:18 PM
This is what was left in the dungeon - I don't think anyone took Sinruth's plate or chain - that was the only case where I wasn't sure...

arrows 30
bolts 135
cloak 3
dagger 1
flail 4
greataxe 1
hand crossbow 9
heavy shield 5
hexer rod 1
leather armor 26
leather robes 1
light shield 12
longbow 1
longspear 2
longsword 14
plate armor 1
robes 1
scale armor 4
scimitar 1
short sword 5
shortbow 1
spiked chain 1
war pick 5

attriel
11th January 2010, 03:29 PM
Wow. Apparently I was waaay undervaluing the resaleable stuffs :o

And hey, Brindol may have a market for armor and weapons suddenly, what with being randomly attacked!

Greebo
11th January 2010, 03:32 PM
I did the counting. You get to do the weight math and determine how to transport it back.

Use 10% of retail value as the estimated resale value.

Lycos
11th January 2010, 04:18 PM
10% off retail value or 10% off of retail value?

We'd be getting ripped off if we were getting 10 cents on the dollar.

Greebo
11th January 2010, 04:21 PM
10% off retail value or 10% off of retail value?

We'd be getting ripped off if we were getting 10 cents on the dollar.
retail * 0.10

And you are walking in with goods you picked up off of corpses - how are you getting ripped off exactly? :P

Lycos
11th January 2010, 04:37 PM
retail * 0.10

And you are walking in with goods you picked up off of corpses - how are you getting ripped off exactly? :P

I think if we sell them as door stops and souvenirs, we'll get more for them. :D

Let's say you get something because a close relative died. You go to sell said item, and the guy you are selling it to finds out how you got it, and only offers a tenth of its value because well, you just got it off of a dead body. Does that really matter in regard to its value?

Lycos
11th January 2010, 04:38 PM
Jacoby can carry 64 lbs.

He can carry the long swords and a war pick.

Greebo
11th January 2010, 04:45 PM
Oops sorry - I should have said 20%. For some reason I though the character builder did the sell back at 10%.

Greebo
11th January 2010, 04:46 PM
I think if we sell them as door stops and souvenirs, we'll get more for them. :D

Let's say you get something because a close relative died. You go to sell said item, and the guy you are selling it to finds out how you got it, and only offers a tenth of its value because well, you just got it off of a dead body. Does that really matter in regard to its value?

Ever sold something at a pawn shop?

attriel
11th January 2010, 08:16 PM
Oops sorry - I should have said 20%. For some reason I though the character builder did the sell back at 10%.

OK *whew* 10% was usurious!

Greebo
11th January 2010, 09:39 PM
OK *whew* 10% was usurious!

No that would be if I lent you money... ;)

attriel
11th January 2010, 11:33 PM
No that would be if I lent you money... ;)

Nah. I would expect nothing less than criminal in that event.

Greebo
11th January 2010, 11:46 PM
Nah. I would expect nothing less than criminal in that event.

No, really, usurious has to do with the lending of money and the charging for it...in modern terms, charging interest rates considered unreasonable.

attriel
12th January 2010, 12:46 AM
No, really, usurious has to do with the lending of money and the charging for it...in modern terms, charging interest rates considered unreasonable.

yeah, i know i used it wrongly, but it fit basically :o

Lycos
12th January 2010, 10:26 AM
Because the DM uses us. :D I feel like a TrueCompanion personality now. LOL

Lycos
12th January 2010, 11:09 AM
Oh, and is anyone else taking some weapons to carry?

attriel
12th January 2010, 12:21 PM
I can't find any listing in the compendium for some of these, but here's the list with price and weight .

I took the bows, the rod and the scimitar. That fills me up close enough to full that I'm not keen on more.

arrows 30
bolts 135
cloak 3
dagger 1 - 1g - 1lb - Raj
flail 4 - 10g - 5lb - Urvi
greataxe 1 - 30g - 12lb - Urvi
hand crossbow 9 - 25g - 2lb - Shere
heavy shield 5 - 10g - 15lb
hexer rod 1 - 680g/3400g - Shere
leather armor 26 - 25g - 15lb - 7 Raj
leather robes 1 - Raj
light shield 12 - 5g - 6lb
longbow 1 - 30g - 3lb - Shere
longspear 2 - 10g - 9lb - Urvi
longsword 14 - 15g - 4lb - Jacoby
plate armor 1 - 50g - 50lb
robes 1 - Raj
scale armor 4 - 45g - 45lb
scimitar 1 - 10g - 4 lb - Shere
short sword 5 - 10g - 2lb - Urvi
shortbow 1 - 25g - 2lb - Shere
spiked chain 1 - 30g - 10lb - Urvi
war pick 5- 15g - 6lb - 1 Jacoby, 4 Urvi

attriel
12th January 2010, 12:26 PM
I'm not sure the armor is cost-effective to carry, since a 45-lb set of armor will get us 9 gold. I'd say anything worse than 2:1 is probably not worthwhile (I'd say 1:1, but that costs us a lot of stuff)

Kiir
12th January 2010, 01:01 PM
Urvi will take the flail, heavy shield, great axe, long spear, short sword, and spiked chain.

Kiir
12th January 2010, 01:17 PM
Urvi will take the flail, heavy shield, great axe, long spear, short sword, and spiked chain.


All of everything those categories, but the heavy shields, I can only take two of those. That puts me at 179 of 180 pounds I can carry.

attriel
12th January 2010, 01:18 PM
Updated.

Kiir
12th January 2010, 01:20 PM
Atty pointed out to me that the warpicks were better to carry for the weight and money so I'm taking them instead of the shields. Putting me at 173 of 180 carried.

attriel
12th January 2010, 01:27 PM
All that's left is armor, shields, and ammo bits. I think we'll all just distribute the ammo.

The items, discounting the rod, are 760g worth, if I added correctly, giving us 152g income from the sale of goods. If Raj or Duma feel that they want to grab whatever they can carry too, take the leather armor, best ratio :o

We are admittedly leaving 990g of armor bits laying around, but they would weigh 782lbs, which i think is more than the party weighs :o

Greebo
12th January 2010, 01:44 PM
All that's left is armor, shields, and ammo bits. I think we'll all just distribute the ammo.

The items, discounting the rod, are 760g worth, if I added correctly, giving us 152g income from the sale of goods. If Raj or Duma feel that they want to grab whatever they can carry too, take the leather armor, best ratio :o

We are admittedly leaving 990g of armor bits laying around, but they would weigh 782lbs, which i think is more than the party weighs :o

I dunno - Urvi's a big girl...

Kiir
12th January 2010, 01:55 PM
I dunno - Urvi's a big girl...


only 317 pounds, I'm kind of light for my race ;)

Greebo
12th January 2010, 01:57 PM
Leaving 465 lbs for the other 4 party members - 116.25 each - a Half Elf, A Deva, a Lizard and... whatever Tor Shere is...

Greebo
12th January 2010, 01:58 PM
Oh a Razorclaw right...

Lycos
12th January 2010, 02:03 PM
I'm not sure the armor is cost-effective to carry, since a 45-lb set of armor will get us 9 gold. I'd say anything worse than 2:1 is probably not worthwhile (I'd say 1:1, but that costs us a lot of stuff)


I agree. Take the weapons, let the armor rot, unless someone has a free hand.

attriel
12th January 2010, 02:37 PM
Huh. 970+Jacoby; half elf is probably ... 120ish?

Raj and Urvi need to cut b ack on the cake :o

Greebo
12th January 2010, 02:40 PM
Huh. 970+Jacoby; half elf is probably ... 120ish?

Raj and Urvi need to cut b ack on the cake :o

Well, Urvi's 7 feet tall...

And Raj has a tail. Tails carry extra fat.

Sagar
13th January 2010, 10:05 AM
Raj has 110 lbs available. Feel free to load him up.

Raj will do a magic check on the sarc room (gem) and on thevstuff we found to see if any of it is magical.

Arcane +7

Lycos
13th January 2010, 10:39 AM
Weight to gold ratio in case we have to leave something behind.

dagger 1 - 1g - 1lb - 1
flail 4 - 10g - 5lb - 2
greataxe 1 - 30g - 12lb - 2.5
hand crossbow 9 - 25g - 2lb - 12.5
heavy shield 5 - 10g - 15lb - .6
hexer rod 1 - 680g/3400g - A lot
leather armor 26 - 25g - 15lb - 1.66
leather robes 1 - unknown
light shield 12 - 5g - 6lb - .83
longbow 1 - 30g - 3lb - 10
longspear 2 - 10g - 9lb - 1.11
longsword 14 - 15g - 4lb - 3.75
plate armor 1 - 50g - 50lb - 1
robes 1 - unknown
scale armor 4 - 45g - 45lb - 1
scimitar 1 - 10g - 4 lb - 2.5
short sword 5 - 10g - 2lb - 5
shortbow 1 - 25g - 2lb - 12.5
spiked chain 1 - 30g - 10lb - 3
war pick 5- 15g - 6lb - 2.5

Lycos
13th January 2010, 11:54 AM
So, we load Raj up with 7 leather armors, the dagger, and the robes?

attriel
13th January 2010, 07:02 PM
We're up to 935g taken (duma can't carry anthing, weaklling), 815 left behind, so yay we got half of it!

That's 187g added to our phat lewts

Lycos
13th January 2010, 08:31 PM
Yay us! :D

Asharad
14th January 2010, 09:21 AM
I can barely walk around under my own weight!

Greebo
14th January 2010, 09:51 AM
Did you factor the shoes into that weight? You know, the magic ones worth hundreds of gold? ;)

Lycos
14th January 2010, 09:51 AM
I can barely walk around under my own weight!

Mush! :D

attriel
14th January 2010, 11:34 AM
Did you factor the shoes into that weight? You know, the magic ones worth hundreds of gold? ;)

I assume he's leaving his old shoes behind. can't make a deadman walk around without SHOES, can we???

Greebo
14th January 2010, 12:18 PM
He, who? Nobody has claimed the shoes.

Lycos
14th January 2010, 02:53 PM
He, who? Nobody has claimed the shoes.


Asharad claimed them in the other thread.

Lycos
14th January 2010, 02:55 PM
Lightning Hand Crossbow (+1)

I assume that it is +1 to hit and +1 to damage?

Greebo
14th January 2010, 02:58 PM
Asharad claimed them in the other thread.

Yes, he did.

After I posted that.

Greebo
14th January 2010, 03:01 PM
Lycos:
Lightning Weapon

This weapon crackles with dancing lightning.

Level: 5
Price: 1,000 gp
Weapon: Any
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 lightning damage
Power (At-Will • Lightning): Free Action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.
Power (Daily • Lightning): Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.

First published in Player's Handbook.

Asharad
14th January 2010, 04:30 PM
I didn't really claim them so much as I grabbed them up soe we didn't walk off and forget them!

Lycos
27th January 2010, 12:06 PM
How do we handle rituals? Do I go out and purchase components? I don't see anything on Jacoby's sheet about components? Just trying to get a feel for how deep I need to be prepared when I want to use one.

Greebo
27th January 2010, 12:13 PM
Assume you start with 1 set of components. Then once you use a ritual, you need to replenish components. Components are easy to find anywhere. New rituals are not.