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Shiz
19th October 2009, 11:20 AM
Cilene's attack is above: Hypnotic Pattern.

EricStratton
19th October 2009, 12:19 PM
Cilene's attack is above: Hypnotic Pattern.
Thank you, I'd forgotten that.

EricStratton
19th October 2009, 12:32 PM
Maz will move to G11 and will use luring strike on HGS2
While i have you here, quick roll PERC.

Shiz
19th October 2009, 01:35 PM
Rend is waiting to see what happens with shorter hobs before I post.

Quervo
19th October 2009, 04:44 PM
While i have you here, quick roll PERC.


18 (16+2) roll on first post

Shiz
20th October 2009, 10:26 AM
Am I reading the Hypnotic attack properly in that it gets to attack on its own, in addition to Cilene? The attack is an at-will with a trigger and labelled Opportunity. So it is a free attack against any mob within 3. Nice.

Greebo
20th October 2009, 11:07 AM
Reads like that to me - standard to start the pattern, then on the enemy turn the pattern attacks them. No dmg, but control of the field. Very nice indeed!

Shiz
20th October 2009, 11:21 AM
Really nice. And an encounter power no less. Great way to pin down a tough melee mob.

EricStratton
20th October 2009, 12:15 PM
You forgot to apply Quarry damage of 2 to HS1.
You mean *you* forgot to apply it.

Status table updated.

Shiz
20th October 2009, 12:21 PM
HG1: 18+7 vs REF, 11dmg, dazed
HG3: 8+9=17 vs REF, 11dmg, dazed

Maybe I edited it in after you pulled it.

Greebo
20th October 2009, 12:22 PM
You mean *you* forgot to apply it.

FINISH HIM!

Shiz
20th October 2009, 12:22 PM
Doesn't the Hypnotis pattern get an attack now?

Greebo
20th October 2009, 12:24 PM
Where did the greater hobgoblin start its turn?

Moonshadow
20th October 2009, 12:44 PM
Yeah and Greebo called it my pretty lights. :D

Shiz
20th October 2009, 12:51 PM
I love the pretty lights! And it is next to the well!

Moonshadow
20th October 2009, 12:51 PM
Where did the greater hobgoblin start its turn?

Oh good point - probably won't hit him, but the others do apply.

EricStratton
20th October 2009, 01:08 PM
Oh good point - probably won't hit him, but the others do apply.
It'll only affect HS1 and 3. The shorter and biggers one already started their turns.

noptov52
20th October 2009, 02:31 PM
What is the effect of slowed - how many spaces can Jagged move?

Shiz
20th October 2009, 02:42 PM
only 2.

Sagar
20th October 2009, 02:54 PM
Note: The healing strike bonus given to Jagged is a surge +3 hp, not 3 temp hp.

Jagged was healed 13.

EricStratton
20th October 2009, 02:58 PM
Note: The healing strike bonus given to Jagged is a surge +3 hp, not 3 temp hp.

Jagged was healed 13.
Ahhh, oops. I think I sped read your post and blended "+3" w/ "TBD" and it became "+3 THP". Fixing.

EricStratton
3rd November 2009, 11:36 AM
When the hobgoblin subcommander hits someone w/ a melee attack his allies get +2 to attack and dmg rolls until the end of his next turn. He hit Jagged and then Jagged killed him. I debated whether or not to keep the bonus against Jagged now that the HSC is dead. Keeping in mind that moves in a round are technically simultaneous (even tho I don't write them that way) I've been convinced that the bonus against Jagged stays until [-]after[/-] the start of Jagged's next turn.

Just an FYI.

Greebo
3rd November 2009, 11:38 AM
You bastard!!!

EricStratton
3rd November 2009, 11:41 AM
I know. How about this? It lasts until the *start* of Jagged's next turn, not after it.

(see what I did there? I made a typo in my first post and then, by correcting it here, made it look like I'm giving you something. I'm so nice!)

Greebo
3rd November 2009, 11:43 AM
You're the most awesomest DM ever in the last 5 minutes!

Quervo
3rd November 2009, 01:33 PM
Rend I left an opening for you to get CA on HGS4

EricStratton
4th November 2009, 11:02 AM
Jagged's down and Rend is headed that way as well. Sagar's out of heals. I really didn't this one would be that hard. W/ the addition of the subcommander to account for Greebo's 6 man, this should be a standard level 3 fight. I have gotten some good rolls, though.

Shiz
4th November 2009, 11:19 AM
Why is the spider back in the far room?

EricStratton
4th November 2009, 11:37 AM
Why is the spider back in the far room?
There's a pretty obvious explanation for that. But I'm going to go with "You must not have reloaded the map enough times."

Sagar
4th November 2009, 11:38 AM
Does the grunt get the subcommander damage bonus if the sub is dead when the blow landed?

EricStratton
4th November 2009, 11:39 AM
Does the grunt get the subcommander damage bonus if the sub is dead when the blow landed?
I ruled yes (http://www.legendsofwestwood.org/forum/showpost.php?p=263765&postcount=22).

Greebo
4th November 2009, 11:44 AM
I have ruled similarly in similar circumstances (not on this forum). When an effect has a set duration of EONT, since the turns in a round are technically simultaneous, I leave the effect in force even if the creature who caused it is dead.

Greebo
4th November 2009, 02:13 PM
Strictly speaking, Sagar, your heal gives Rend a new saving throw that he can take immediately, and that new throw is at +2, which is even better than just aiding him retroactively.

Sagar
4th November 2009, 02:13 PM
Strictly speaking, Sagar, your heal gives Rend a new saving throw that he can take immediately, and that new throw is at +2, which is even better than just aiding him retroactively.

I thought it was new ST OR +2 to existing.

EricStratton
4th November 2009, 02:25 PM
I thought it was new ST OR +2 to existing.
Looks like Sagar wins.

PHB pg185:

Grant a Saving Throw: Make a DC 15 Heal check. If you succeed, an adjacent ally can immediately make a saving throw, or the ally gets a +2 bonus to a saving throw at the end of his or her next turn.

Shiz
4th November 2009, 02:27 PM
I will stick with 8+2 since I know that saves.

EricStratton
4th November 2009, 02:31 PM
Actually, here's the problem. It's a standard action for Sagar to do. Which means Sagar would have to go first to get you the +2.

Are you two willing to swap places in the INIT order? If not, you'll just have to roll a new ST.

Greebo
4th November 2009, 02:35 PM
Yeah we're (Sagar and I) both wrong. It's either IMMEDIATE save, or +2 to the next.

I'd suggest Rend take the free throw.

Quervo
9th November 2009, 11:28 AM
if you take no damage from an attack, should you still suffer from the special effects... ie poisoning??

EricStratton
9th November 2009, 11:35 AM
if you take no damage from an attack, should you still suffer from the special effects... ie poisoning??
I thought about that as I wrote the post. Aegis of Shielding doesn't say that it stops the attack, it just lessens the damage. So by the rules that I can find the attack still hit, just for 0 damage. I couldn't find anything in my brief searches that said anything about reducing an attack's damage to 0 equaling the attack not hitting.

RP-wise, /shrug. The poison dripped through the shield and into Rend's mouth. :roll:

Shiz
13th November 2009, 08:55 AM
I think we need to be a little more careful going forward, guys. We droppedsome of our good stuff early when it could have helped. I am as guilty as anyone.

Oh and Jagged, if you are bored when dying, don't die! :lowsmile: Rend and Jagged need to be a bit more cautious and/or tactical. Rend could have easily run down that grunt who freed the spider.

Shiz
17th November 2009, 09:55 PM
Who wants the cloak of Distroton? Who asked for it? Seems to fit Cilene or Greebo, people who are targets of ranged attacks more than melee.

Greebo
17th November 2009, 11:05 PM
Meh - I'm all about offense.

Greebo
18th November 2009, 10:47 AM
Apparently I put this cloak on my wishlist and forgot.

So ... sure i'll take it.

Greebo
18th November 2009, 11:20 PM
I don't understand the cloak - is the item bonus to all defenses for ranged attacks from > 5 squares away in ADDITION to the existing +1 to all but AC?

So if its a ranged attack from >5, does that mean +1 to ac and +2 to all else?

EricStratton
18th November 2009, 11:26 PM
I don't understand the cloak - is the item bonus to all defenses for ranged attacks from > 5 squares away in ADDITION to the existing +1 to all but AC?

So if its a ranged attack from >5, does that mean +1 to ac and +2 to all else?
That's how I read it.

Please note: WotC hasn't updated the cloak's description w/ it's errata (from 10/31/09) in the character builder yet. So Greebo's PDF has the old description which was -5 to attack rolls when > 5 squares away.

If you have a DnD Insider account, you can view the cloak's updated text here:

http://www.wizards.com/dndinsider/compendium/item.aspx?id=2975

Shiz
19th November 2009, 09:02 AM
Property: A ranged attack against you from more than 5 squares away takes a –5 penalty to the attack roll.Property: You gain an item bonus to all defenses against ranged attacks from more than 5 squares away equal to this item’s enhancement bonus. That's a nerf worthy of an MMO.