View Full Version : Adventure Thread (01-05)
attriel
20th December 2009, 04:17 PM
Dirk, sensing the moment slipping away, quickly attacks the rousing dragon. His blade buries deep, leaving a large scar (N20, Max damage 17, +sneak 14, +lightning blade bonus 2; 33 Damage)
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Belvar60/600112--19Althaea50/5001112-11Fia38/38017--8Marcus48/48019--7Dirk46/46018--6Althux33????-?
I don't have the map up, but you're all ~30 feet away, except for Dirk who is adjacent
DinbinFanfoom
21st December 2009, 11:53 AM
So... Belvar's up now? Or the Dragon?
DirkDarkBlade
21st December 2009, 01:19 PM
I think Belvar is up. Dirk got a round while the dragon woke up, so I believe we are starting round 1 now.
attriel
21st December 2009, 01:23 PM
Yeah, Sorry. Belvar's turn. Just did a round of cookies, so I'll try to work on the map next.
attriel
21st December 2009, 02:21 PM
Here's the map. The black rock is the hoard. And did you know that until they're like 15th level, dragons are one-square creatures? the red dragon is really white, the lighting is just bad (and i didn't have a white in the interface)
Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=avm8k284rwh8ixy775q2js1p69s7n66totgnh ryfkplcpr7j4nlkthh1hmtpbtkt)
DinbinFanfoom
21st December 2009, 02:27 PM
That's a BIG cavern! Fia likes it.
DirkDarkBlade
21st December 2009, 02:36 PM
Darn, I was hoping I'd slid to the far side of the dragon, but wasn't it convenient of the critter to be sleeping on this side of the horde <insert evil grin here>.
I will wait for the party to post what Dirk plans to do.
attriel
21st December 2009, 04:12 PM
Yeah, you could have gone to the other side, or you could attack it. I figured you'd rather attack it in the zero-round. in round 1 you can move AND attack, however
drathos
22nd December 2009, 01:26 AM
Belvar will move to G7 and deliver a Crushing Surge to the dragon (marked).
Attack +10 vs AC: 26
Damage: 1d12+6 = 13
Effect: +5 temp hp to me
Kiir
22nd December 2009, 11:27 AM
Althaea summons her spirit companion to I6 (it now has combat advantage since it is adjacent to dirk, minor action). She will then cast Haunting Spirits at the dragon (standard, range 5, +9 vs will, 1d6+6psychic damage, until EONT grants combat advantage to target of my choice Belvar). Oh and knowledge dragons (I am guessing Arcana +13, if possible, free I think, if not I still have a move action available).
Attack 20 (with CA) vs will
damage 9
arcana 17
DinbinFanfoom
22nd December 2009, 11:34 AM
How well is the room lit? I think a lot of us have low-light vision.
If Fia can see from that vantage, she'll move back to A13 and attempt to keep the dragon from closing on the group.
Icy Rays (RNG 10, 1 or 2 targets, ATK +9 vs REF, DAM 1d10+6, Target immobilized until EONT)
"Stay where you are, you big meanie!"
ATK: 24 vs REF
DAM: 16
Target immobilized until EoNT Fia
If she can't see from A13, I reserve the right to move elsewhere instead. :D
attriel
22nd December 2009, 01:33 PM
I presume you're using a sunrod, which is 20' of bright light. I'd say dim light out another 20', so 40' radius of visibility for low-light vision from whoever is holding the rod, 20 for the non low-lighters
Edit; Huh. Apparently halflings DON'T have lowlight. Oh well, next time Dirk needs a lightsource apparently. You can see from A13, does anyone want to pick an action for Marcus or do I keep running him?
DinbinFanfoom
22nd December 2009, 02:01 PM
I presume you're using a sunrod, which is 20' of bright light. I'd say dim light out another 20', so 40' radius of visibility for low-light vision from whoever is holding the rod, 20 for the non low-lighters
Edit; Huh. Apparently halflings DON'T have lowlight. Oh well, next time Dirk needs a lightsource apparently. You can see from A13, does anyone want to pick an action for Marcus or do I keep running him?
OK. So 8 squares for low-lighters and 4 for normal vision? A13 as above, for Fia, then.
attriel
22nd December 2009, 03:13 PM
Belvar, seeing Dirk's dagger leave a vicious tear, quickly advances to draw the beasts attention. His own blade flashes in the light and leaves another scar for the dragon (13 Dmg).
Althaea follows the lead and summons her spirit companion opposite Dirk to keep the creature offbalance (CA to Dirk and SC). It then attacks the beasts mind directly, ignoring the physical completely (9 psychic)
Unfortunately, she's unable to dredge up any more information than they'd already pooled. White dragon, probably cold breath & resistance. It looks pretty small. Not a wyrmling, perhaps, but not a full adult either. The claws look dangerous, as do the teeth as it snarls and writhes from the psychic assault. It's physical (AC, Fortitude) characteristics are probably it's strongest.
Fia backs up and fires rays of frost at the creature (16 cold). The ice that forms on it's wings seems likely to prevent it's motion, but there is little other effect (1 damage taken, 15 resist cold)
Marcus and Dirk now; Dirk has CA from the spirit, currently
I'll update the map tonight, my windows machien at the office is locked up so I can't get to IE :o
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Belvar60/605112--19Althaea50/5001112-11Fia38/38017--8Marcus48/48019--7Dirk46/46018--6Althux56????9 Ongoing SE? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=avm8k284rwh8ixy775q2js1p69s7n66totgnh ryfkplcpr7j4nlkthh1hmtpbtkt)
Kiir
22nd December 2009, 06:23 PM
Marcus calls upon his Spitting Cobra Stance (minor, ranged basic attack against any enemy in 5 squares of you that moves closer to you). He then moves to E9 (move action) and then uses Twin Strike against the Dragon (+12 vs AC, 1d12+5 damage, 2 shots, standard).
DirkDarkBlade
22nd December 2009, 08:37 PM
Dirk sensing the summoned critter is making the dragon give him CA will stay where he is and use his encounter power Torturous Strike (Dex vs AC). (+12 to hit, 2d6+9 damage - Dex and Str modifier). He will also use the CA to make a sneak attack (2d8+4).
(And yes the Daily I used earlier has 9 ongoing damage, save ends).
attriel
22nd December 2009, 11:23 PM
I just realized that Althaea's attack was a ranged from her, not through the Spirit Companion. The companion and Dirk have CA. Althaea does not. Without CA, she doesn't hit :/
Marcus prepares himself mentally, and then steps up, firing two quick shots at the dragon, the first striking (27 vs AC, 6 dmg), the second going wide (17 vs AC) as he tries to avoid his companions.
Dirk quickly strikes out, attempting to take advantage of the myriad of targets, but does not connect with his strike (14 vs AC)
The dragon, thoroughly enraged, shrieks as it continues bleeding from Dirk's initial dastardly strike (9 dmg) and turns it's head, spraying frost and rime at the party (Breath Weapon: Close Blast 5: G7-C12; 10 vs R Belvar Miss, 14 vs R Dirk Miss, 21 vs R Marcus Hit; 16 Dmg) and snarls at Dirk when the halfling dodges nimbly out of the way. The wound left by Dirk's blade heals closed (12 save)
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Belvar60/605112--19Althaea50/5001112-11Fia38/38017--8Marcus32/48019-Weakened, Slowed SE7Dirk46/46018--6Althux62????-? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=avm8k284rwh8ixy775q2js1p69s7n66totgnh ryfkplcpr7j4nlkthh1hmtpbtkt)
Belvar's Turn, top of the order Round 2
drathos
23rd December 2009, 07:21 PM
Belvar will shift to H6 in an attempt to get the dragon to turn away from the rest of the party (stupid breath weapons.. :P). He will then Crack the Shell (daily, reliable)(marking).
Attack: 18 vs AC
Damage: 2d12+8 = 22
Effect: Ongoing 5 damage, -2 to AC (save ends both)
attriel
23rd December 2009, 07:38 PM
Good news, drathos! you still have your daily power to use next turn! Althaea's turn
attriel
26th December 2009, 09:25 PM
I'll poke Althaea to post and move us ever onwards
Kiir
27th December 2009, 01:03 PM
Althaea speaks a few words and casts Spirit of Shielding Fire on Belvar (10 temp hit points, until End of the Encounter target gins resist 5 fire, and I can use the spirit of shielding fire attack power, standard).
Kiir
27th December 2009, 01:08 PM
Marcus shoots his bow using his Two-Fanged Strike (standard, +12 vs AC, 1d12+10 damage, 2 attacks if both hit it does an additional 4 damage). He then uses his action point and shoots using Hunter's Bear Trap (standard, +12 vs AC, 2d12+10 damage, target is slowed, 5 ongoing damage (save ends both), miss half damage, no on-going damage, target slowed till EoNT), he uses his Elven accuracy for the AP attack.
Attack 1 19 + 12 = 31 vs AC
Attack 2 20 + 12 = 32 vs AC crit
Damage: 12 + 10 + 4 + 5 + 10 + 4 = 45 damage
Attack AP 18 + 12 = 30 vs AC
Damage: 13 + 10 = 23 + 5 ongoing damage and slowed (save ends)
Total Damage: 67 damage total, plus 5 ongoing and slowed (save ends)
Also I added his damage wrong last post, he should have done 5 more damage, since it is a +10 bonus, not a +5 bonus
DirkDarkBlade
27th December 2009, 05:08 PM
Dirk will use his Torturous Strike (encounter power) to attack the dragon. +12 atttack, 2d6+9 damage (brutal scoundral). He will also use his sneak attack (since he has CA) to do 2d8+4 damage.
DinbinFanfoom
27th December 2009, 05:48 PM
Round 2...
Fia will attempt to grab the dragon with Bigby's Icy Grasp which she will summon into I7 (RNG 20, ATK: +9 vs REF, DAM: 2d8+6, target grabbed, Sustain: 1d8+6 damage, can switch targets).
ATK: 13 vs REF (I doubt that hit)
She will use an action point and attempt to have the "hand" grab the dragon again.
ATK: 18 vs REF (a bit better)
DAM: 15 Cold Damage (I think that got negated, though)
Effect: Target is grabbed (sustain minor)
attriel
27th December 2009, 09:10 PM
Belvar shifts and tries to power past the dragon's defenses, but comes up just short. (Miss; Daily not expended)
Althaea, taking a quick analysis of the situation, brings up a Shielding Fire on Belvar, hoarding her healing powers until truly necessary.
Fia summons up Bigby's Icy Grasp, which clutches vainly initially but recovers and grabs the dragon, holding it in place (Dmg: 15-15)
Marcus lets loose a ferocious barrage of arrows, bringing the dragon roaring to it's haunches as the arrows dig deeply (67 Dmg/2 = 33 Dmg; 5 ongoing, slowed)
Dirk, piling the injuries on, drives his dagger deep (24 Dmg).
The dragon roars (5 ongoing) and strains against the hand (27 Athletics vs Fia's 14 Fort), breaking free. It then shifts forward and takes a swipe at Marcus (Reach 2; AP) (Belvar and Marcus, take your OAs) (23 vs AC Marcus, 22 vs AC Marcus, 24 vs AC Marcus; 12 Dmg, 12 Dmg, 12+5Cold Dmg) (Save: 20 vs Ongoing & Slowed)
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Belvar60/606112-Resist 5 Fire19Althaea50/5001112-11Fia38/38017--8Marcus-5/48019-Bloodied; Dying; Weakened, Slowed SE7Dirk46/46018--6Althux139????-? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=avm8k284rwh8ixy775q2js1p69s7n66totgnh ryfkplcpr7j4nlkthh1hmtpbtkt)
Kiir
27th December 2009, 09:12 PM
Marcus' OA, and death save.
Wow I feel like ES!
drathos
27th December 2009, 09:31 PM
Belvar's Combat Challenge:
Attack: +10 vs AC = 29
Damage: 17
Shouldn't Belvar have 10 thp from Althaea's shield thingy? Also, don't think it matters (looks like all 3 of those were well clear of Marcus' AC), but because I marked it, the dragon has -2 to attacks not including me.
Top of the order:
Belvar will shift back to G6 (CA!!) and Crack the Shell again (marking).
Attack: +12 vs AC = 25
Damage: 15
Effect: Ongoing 5 damage, -2 AC (save ends both)
attriel
27th December 2009, 09:50 PM
Shouldn't Belvar have 10 thp from Althaea's shield thingy? Also, don't think it matters (looks like all 3 of those were well clear of Marcus' AC), but because I marked it, the dragon has -2 to attacks not including me.
Forgot the Mark, dangit. But still clears, yeah. You went from the 5 you had, to the 10 she gave you, then minus the 7 it was breath weaponing before I realized Marcus was half damaging ... yeaaaaah, you should have 10, oops.
attriel
27th December 2009, 10:38 PM
As it moves forward, the dragon is assaulted by Belvar's blade (17 dmg; Bloodied). It roars in reaction, it's breath weapon fogging the air before it (Immediate Reaction; bloodied; recharge & use breath weapon) (so that's a reaction to a reaction, but since it's all on it's turn, I don't think belvar gets another challenge attack OA/Immediate ....) (I think) (13-2 vs R Dirk Miss; N20 vs Marcus Crit; 23-2 vs R Althaea Hit; 24 Cold to Marcus; 13 to Althaea) This causes Marcus to straight die on the actual attack, no saves, just dead
DinbinFanfoom
27th December 2009, 11:17 PM
Round 3:
Fia will move her icy hand from I7 to H7 (move) and attempt to regrab the dragon (standard).
ATK: 19 vs REF
DAM: 12 (negated)
Effect: Target grabbed
OOC: Not gonna get much damage from Fia on this fight, most of her spells are ice-based, but at least it has to waste actions on escaping the grasp, when that hits.
Kiir
27th December 2009, 11:55 PM
Althaea moves to C12 (move action). Seeing Marcus go down she determines he is dead, and figures the party can hopefully do something about that after they finish the fight. She then casts Haunting Spirit at the dragon (standard, +9 vs will, 1d6+6 psychic damage, CA to Dirk till EoNT).
19 vs will
8 damage
CA to Dirk+1 fort, will, ref
attriel
28th December 2009, 12:12 AM
Round 3
Seeing Marcus get torn in half and watching his lower body get eaten, Belvar takes advantage of the dragon's distraction and, stepping over, smashes it's back (15 Dmg, 5 Ongoing, -2 AC).
Althaea, knowing that Marcus is NOT standing up from that hit, if ever again, moves and strikes at the creature through her spirit companion (8 Psychic, CA Dirk).
Fia's strike grabs at the creature again, once more holding it in place (Grab)
Dirk's Turn
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Belvar60/6010112-Resist 5 FireCrack the Shell19Althaea37/5001112-11Fia38/38017--Bigby's Icy Grasp8Marcus-29/48019-Bloodied; Dying; Weakened, Slowed SE7Dirk46/46018--6Althux179????Bloodied; 5 Ongoing, -2 AC (SE); Grabbed, Immobilized? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=avm8k284rwh8ixy775q2js1p69s7n66totgnh ryfkplcpr7j4nlkthh1hmtpbtkt)
DirkDarkBlade
28th December 2009, 07:23 PM
Dirk will continue to press the white dragon using his Encounter Power Topple Over.
Dex v AC. +16 attack, 1d6 +5 and target is knocked prone.
Then since he has CA he will use his sneak attack to do 2d8+4 damage.
Then he'll spend his Action Point (if I understand it correctly) to use his normal Riposte Strike. Dex v AC. +12 attack. 1d6+5 damage. And if the dragon decides to attack Dirk before the start of his next turn he gets an immediate interrupt str v ac that deals 1d6+5 damage.
Dirk ponders, "is it white or red wine with white dragon steaks?"
Dirk is really hoping this dragon is alone as he is burning through his abilities quickly.
attriel
28th December 2009, 07:56 PM
Dirk roars back at the dragon, and (somehow, seriously???) knocks it down while stabbing it horribly. (23 damage (I gave you +2 since you rolled 2d6 instead of 2d8 on damage)), and follows it up with another strike while preparing himself for the surely coming assault (6 damage)
The dragon makes more agreived noises (5 ongoing) as it lumbers back to it's feet (Move: Stand up) and strikes at Belvar (11 vs AC Miss, 24 vs AC, Hit; 5 damage). Using another action point, it sends out a wash of fear (16 vs Will Belvar Hit, 25 vs Will Dirk Hit, 15 vs Will Althaea Miss; Hit: Stunned EONT, you grant CA, you cannot take any actions, you do not flank; After EONT: -2 Atk SE). It then shakes off the effects of Belvar's Crack the Shell (11 save)
So, technically only Althaea and Fia get to post this round, of the PCs.
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Belvar60/605112-Resist 5 Fire; Stunned EONT(Althux)Crack the Shell19Althaea37/5001112-Spirit of Shielding Fire11Fia38/38017--Bigby's Icy Grasp8Marcus-29/48019-Bloodied; Dying; 7Dirk46/46018-Stunned EONT(Althux)Deep Cut6Althux213????Bloodied; Grabbed, Immobilized? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=avm8k284rwh8ixy775q2js1p69s7n66totgnh ryfkplcpr7j4nlkthh1hmtpbtkt)
And looking at it, I should have used the fear, THEN attacked belvar; but I don't think that would have helped any anyway :o
DinbinFanfoom
28th December 2009, 09:55 PM
Does the grab keep it from doing anything?
attriel
28th December 2009, 10:18 PM
Does the grab keep it from doing anything?
Moving anywhere
Kiir
28th December 2009, 10:24 PM
When the Dragon hits Belvar Althaea activates Spirit of Shielding Fire Attack (imm interrupt, +9 vs Ref, 2d6+6 fire damage).
19 vs reflex
9 fire damage
Kiir
28th December 2009, 10:33 PM
Spirit companion moves to F7 (moving to avoid being next to dragon until it gets there, let me know if you need the path; +1 ref, fort, will to Belvar and Dirk, move). Althaea then casts Thunder Bear's Warding at the dragon (standard, +9 vs fort, 1d6+6 thunder damage, until EoNT all allies adjacent to my spirit companion gain +4 resistance to all damage). She will then use her action point and call forth her spirit companion to attack with Protecting Strike (standard, +9 vs will, 1d8+6 damage, 4 temp hit points to Dirk and technically Belvar).
27 vs Fort
7 thunder damage
+4 resist all damage till EoNT to those adjacent to spirit companion
natural 1 vs Will
attriel
28th December 2009, 10:50 PM
As it claws at Belvar, the shield of fire that Althaea had put on him earlier flares and burns the dragon (9 dmg).
Althaea follows up with her own strike, assaulting the auditory membranes of the dragon (7 dmg) before her spirit companion attempts to strike it (but fails)
Fia's turn; This is round 4, fyi
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Belvar60/605112-Resist 5 Fire; Resist 4 EONT (Althaea);+1FRW;Stunned EONT(Althux)Crack the Shell19Althaea37/5001112-Spirit of Shielding Fire11Fia38/38017--Bigby's Icy Grasp8Marcus-29/48019-Bloodied; Dying; 7Dirk46/46018-Stunned EONT(Althux);Resist 4 EONT (Althaea); +1FRWDeep Cut6Althux229????Bloodied; Grabbed, Immobilized? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=avm8k284rwh8ixy775q2js1p69s7n66totgnh ryfkplcpr7j4nlkthh1hmtpbtkt)
DinbinFanfoom
28th December 2009, 11:16 PM
Round 4:
Fia will sustain Bigby's Icy Grasp (minor, DAM: 13-15=0) keeping the dragon pinned.
She will also try to daze it with Chill Strike. (standard, RNG 10, ATK: +9 vs FORT, DAM: 2d8+6, Target dazed until EONT)
ATK: 17 vs FOR
DAM: 11-15=0
Target dazed if hit.
attriel
29th December 2009, 12:08 AM
Fia maintains the grasp on the creature, keeping it from taking to the air (13-15=0 dmg), and attempts to strike at it but cannot get past it's hide (17 vs Fort, miss)
Althux attacks Belvar, taking quick advantage of it's fear attack. Unfortunately, the shiny metal shell is too strong to break through in it's hurried attack (14 vs AC, 20 vs AC; miss x2)
Belvar's Turn
Round 5
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Belvar60/605112-Resist 5 Fire; Resist 4 EONT (Althaea);+1FRW;-2 Atk (SE)Crack the Shell19Althaea37/5001112-Spirit of Shielding Fire11Fia38/38017--Bigby's Icy Grasp8Marcus-29/48019-Bloodied; Dying; 7Dirk46/46018--2 Atk (SE);Resist 4 EONT (Althaea); +1FRWDeep Cut6Althux229????Bloodied; Grabbed, Immobilized? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=avm8k284rwh8ixy775q2js1p69s7n66totgnh ryfkplcpr7j4nlkthh1hmtpbtkt)
drathos
29th December 2009, 12:17 AM
Belvar will deliver a Crushing Blow to the dragon (marking), triggering his Giantkind Gloves encounter ability on the hit (+2 damage).
Attack: +12 vs AC = 28
Damage: 16
Effect: +6 thp to Belvar (stacks due to 'invigorating' keyword, forgot to add in 'improved vigor' feat in round 1)
Kiir
29th December 2009, 10:35 AM
Althaea will attempt protecting strike again (standard, +9 vs will, 1d8+6 damage, through spirit companion, each character adjacent to companion gains 4 temp hit points so 4 to Dirk, I don't think they stack with what Belvar has already).
17 vs Will (guessing miss)
7 damage if hit
4 temp hit point to dirk and maybe Belvar if hit
attriel
29th December 2009, 01:56 PM
Belvar, shedding the fear, attacks the dragon, expanding the wounds it is covered by (16 dmg) Belvar, and Dirk, don't forget to save vs the -2 attack at the end of your turns. Althaea's Spirit Companion again attempts to strike, and again cannot overcome the creatures iron will. (17 vs Will, Miss)
Fia then Dirk
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Belvar60/6011112-Resist 5 Fire; Resist 4 EONT (Althaea);+1FRW;-2 Atk (SE)Crack the Shell19Althaea37/5001112-Spirit of Shielding Fire11Fia38/38017--Bigby's Icy Grasp7Dirk46/46018--2 Atk (SE);Resist 4 EONT (Althaea); +1FRWDeep Cut6Althux245????Bloodied; Grabbed, Immobilized; Marked(Belvar)? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=avm8k284rwh8ixy775q2js1p69s7n66totgnh ryfkplcpr7j4nlkthh1hmtpbtkt)
drathos
29th December 2009, 01:58 PM
Save vs -2 atk = 18
Missed that debuff, so my last attack roll should have been a 26, not a 28
DinbinFanfoom
29th December 2009, 02:04 PM
Round 5:
Fia will sustain Bigby's Icy Grasp (minor, DAM: 0) keeping the dragon pinned.
She will then fire a Ray of Frost (standard, RNG 10, ATK +9 vs FOR, DAM: 1d6+6, Target slowed).
ATK: 25 vs FOR
DAM: 0
Effect: target is slowed (half speed)
attriel
29th December 2009, 02:33 PM
Round 5:
Fia will sustain Bigby's Icy Grasp (minor, DAM: 0) keeping the dragon pinned.
She will then fire a Ray of Frost (standard, RNG 10, ATK +9 vs FOR, DAM: 1d6+6, Target slowed).
ATK: 25 vs FOR
DAM: 0
Effect: target is slowed (half speed)
Short post: Hit. So now it's slowed AND immobilized. It can only go have as nowhere :o
DinbinFanfoom
29th December 2009, 04:06 PM
Short post: Hit. So now it's slowed AND immobilized. It can only go have as nowhere :oHey you can't be too careful with these dragon types. They're shifty. :D Just another save he'll have to make, at least.
DirkDarkBlade
29th December 2009, 11:35 PM
He? Do we know if this is a he or she dragon? Dirk uses his riposte strike once again. Since he still has CA over the critter he will also use his sneak attack. Then attempts to shake off the -2 ATK.
(I planned to put the -2 attack here but it won't let me see my rolls while I'm editing. So don't forget that.
attriel
30th December 2009, 12:01 AM
Fia fires a ray of frost at the dragon she has held down, slowing it's ability to move if it were to break free of the grabbing hand.
Dirk tries to distract the dragon into opening itself up for a return strike, but can't get it's attention (16 vs AC, Miss). His faith is so shaken from the blast of radiating fear that he finds himself unable to shake off the aftereffects (1 save)
The dragon throws off the Icy Grasp (32 athletics vs 14 Fort) and turns it's full attention on Belvar once more, but again the shiny metal shell stops the raking claws (20 vs AC, 15 vs AC ; Miss). The dragon's strength is able to easily throw off the effects of Fia's rays (14 save)
Seriously? I can't hit!
Round 6, Belvar
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Belvar60/6011112-Resist 5 Fire; +1FRWCrack the Shell19Althaea37/5001112-Spirit of Shielding Fire11Fia38/38017--Bigby's Icy Grasp7Dirk46/46018--2 Atk (SE); +1FRWDeep Cut6Althux245????Bloodied; Marked(Belvar)? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=avm8k284rwh8ixy775q2js1p69s7n66totgnh ryfkplcpr7j4nlkthh1hmtpbtkt)
DinbinFanfoom
30th December 2009, 02:03 AM
Isn't an escape from a grab a standard action?
attriel
30th December 2009, 08:55 AM
Isn't an escape from a grab a standard action?
Turns out it's a move action. Oh, apparently I can also shift as part of the escape, oops.
Kiir
30th December 2009, 01:14 PM
Althaea will once again have her spirit companion attack with Protecting Strike (Standard, +9 vs Will, 1d8+6 damage, +4 temp hit points Dirk and Belvar).
24 vs Will
11 damage
4 temp hit points Dirk and possibly Belvar
drathos
31st December 2009, 02:17 AM
Not that I need more thp, but...
Belvar will deliver another Crushing Surge to the dragon (marking).
Attack: +12 vs AC = 15
Swing and a miss!
attriel
31st December 2009, 09:38 AM
Belvar swings, but his blade fails to meet the creature's hide. Althaea's Spirit Companion meanwhile strikes at the creature's mind, causing it to scream in anguish (11 dmg; +4thp dirk; I think belvar had 5 THP plus his 6, so the 4 would be in the 5 slot, and i don't think it supercedes, so he still has 11)
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Belvar60/6011112-Resist 5 Fire; +1FRWCrack the Shell19Althaea37/5001112-Spirit of Shielding Fire11Fia38/38017--Bigby's Icy Grasp7Dirk46/46418--2 Atk (SE); +1FRWDeep Cut6Althux256????Bloodied; Marked(Belvar)? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=avm8k284rwh8ixy775q2js1p69s7n66totgnh ryfkplcpr7j4nlkthh1hmtpbtkt)
DirkDarkBlade
31st December 2009, 10:27 AM
Dirk will again use his Riposte Strike against the dragon. Followed quickly by his sneak attack since he still has CA.
With the -2 to attack I doubt that hits 8(. I don't seem to be able to roll a save...sigh
DinbinFanfoom
31st December 2009, 10:29 AM
Fia will attempt to regrab the dragon (standard).
ATK: 13 vs REF (miss)
Fia will extend the duration of her previous slow (orb implement) until EoNT Fia (minor).
Fia will move to C15 (move).
attriel
31st December 2009, 01:28 PM
Fia directs her Icy Grasp to recapture the dragon, but the hand is cumbersome and hard to maneuver (13 vs R, miss). She does however keep it slowed so that it cannot move too far too fast.
Dirk lunges with his blade, but the creature's twisting away from the hand keeps it just out of his reach (15 vs AC), and he cannot shake off the underlying fear of defeat.
The dragon, sensing that it has perhaps left fleeing too late, focuses it's attentions on Belvar. It's first claw misses wildly in a feint as the second claw rends the warriors arm (1; 22 vs AC, 9 dmg; +3THP from invigorating rager thing). It then presses down on it's haunches and launches itself into the air (2 squares up; ranged only)
Belvar and Dirk both get potshots at it, because I don't know that I can shift into a flying position, so there was no point trying to double-move shifts.
Belvar, Round 6 OA vs moving dragon.
Dirk, Round 6 OA vs moving dragon.
Belvar, Round 7, start
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Belvar60/605112-Resist 5 Fire; +1FRWCrack the Shell19Althaea37/5000112-Spirit of Shielding Fire11Fia38/38007--Bigby's Icy Grasp7Dirk46/46408--2 Atk (SE); +1FRWDeep Cut6Althux256????Bloodied; Marked(Belvar); Slow EONT (Fia); 2 squares up? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=avm8k284rwh8ixy775q2js1p69s7n66totgnh ryfkplcpr7j4nlkthh1hmtpbtkt)
Realized I'd been forgetting to update the AP info, so I did that now, so only Belvar still has an AP, of the PCs
Kiir
31st December 2009, 01:34 PM
Spirit companion gains OA as well (Spirit Shield, +9 vs Ref, 4 damage, 4 healing to an ally within 5 squares of companion).
23 vs Reflex
4 damage
4 healing goes to waste
DirkDarkBlade
31st December 2009, 02:51 PM
Dirk will use his OA to do Sly Flourish and get one last slash in on the dragon before it leaves his range. (Does Dirk also get a sneak attack? I'll roll it just in case).
Sly Flourish - Attack +12. Hit 1d6 +9.
Don't forget the -2 on attack (sigh). Dirk will once again try to save.
Then his move action would be to Tumble (shift) to D11 since he doesn't have any serious range attacks and maybe he can be some help in defending the more squishables should the dragon fly that way.
DinbinFanfoom
31st December 2009, 04:44 PM
Fia will move her notoriously unreliable B.I.G. up and towards the dragon (move 2?) to attempt to regrab the dragon and keep it from flying away (standard).
ATK: 14 vs REF
That won't do it.
Fia waves sadly to the dragon.
Kiir
31st December 2009, 05:05 PM
Dirk will use his OA to do Sly Flourish and get one last slash in on the dragon before it leaves his range. (Does Dirk also get a sneak attack? I'll roll it just in case).
Sly Flourish - Attack +12. Hit 1d6 +9.
Don't forget the -2 on attack (sigh). Dirk will once again try to save.
Then his move action would be to Tumble (shift) to D11 since he doesn't have any serious range attacks and maybe he can be some help in defending the more squishables should the dragon fly that way.
Dirk, OA is just the attack, it is basically a reaction to the creature moving through your threatened area. Everything else would happen on your turn, including another attack if you have ranged attacks (magic daggers come back to you if you throw them FYI).
DirkDarkBlade
31st December 2009, 05:27 PM
Dirk, OA is just the attack, it is basically a reaction to the creature moving through your threatened area. Everything else would happen on your turn, including another attack if you have ranged attacks (magic daggers come back to you if you throw them FYI).
So can I just use the attack and damage part then?
I'll roll the save on my turn (I wasn't sure how the OA worked).
I don't have magic throwing daggars just regular throwing daggars.
Kiir
31st December 2009, 06:29 PM
So can I just use the attack and damage part then?
I'll roll the save on my turn (I wasn't sure how the OA worked).
I don't have magic throwing daggars just regular throwing daggars.
Yes exactly.
And we should probably try to find you a magic dagger, just in case we fight another dragon *grin*.
DirkDarkBlade
31st December 2009, 11:06 PM
Yes exactly.
And we should probably try to find you a magic dagger, just in case we fight another dragon *grin*.
Maybe the dragon has one in its horde, perhaps I should start searching since I can't help much with the critter while its in the air. If the grasping hand does get it, does that make it fall to the ground since it won't be able to flap its wings any longer?
drathos
2nd January 2010, 02:36 AM
Belvar's round 6 OA:
Attack: +12 vs AC = 23
Damage: 16
Round 7:
Belvar will pull at a handaxe and throw it at the dragon (marking).
Attack: +6 vs AC = 7
I guess I released it on the backswing..
Kiir
2nd January 2010, 03:33 PM
Althaea casts Haunting Spirits at the dragon (+9 vs Will, 1d6+6 damage, combat advantage to Belvar until EoNT, standard).
16 + 9 = 25 vs Will
5 + 6 = 11 psychic damage
attriel
2nd January 2010, 07:59 PM
As Althux lifts into the air, Dirk, Belvar and Althaea's Spirit Companion all take parting strikes (15, 13, 4 dmg respectively)
Belvar quickly hurls a handaxe at the creature, but can't accomodate the switch from his larger weapon, and throws the axe behind him (N1)
Althaea casts upon it's mind, drawing forth visions from it's past, and wracking it's soul (11 dmg)
[-]
It crashes back to the ground, sending coins and gems cascading off the edge of it's hoard pile.
[/-]
[i]Edit: I used dirks' rolled damage, which it turns out sly flourish has a different mod than his MBA;
attriel
2nd January 2010, 08:24 PM
Dirk contemplates throwing his dagger after the creature, but realizes that it's unlikely to hit and he might need it later. Fia directs her hand to regrab the creature, but Bigby's hand was never meant to fly solo.
The dragon dives at Belvar, striking him (N20, 12 dmg) before plowing into the ground and dying (it only had a couple points, and it's likely that someone will hit it, since it has to land anyway, I don't see anything about flyby attacking)
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Belvar53/605112--Crack the Shell19Althaea37/5000112-Spirit of Shielding Fire11Fia38/38007--Bigby's Icy Grasp7Dirk46/46408--Deep Cut
DirkDarkBlade
2nd January 2010, 09:19 PM
Dragon steaks anyone? Dirk is torn between setting up a cooking fire and searching the horde for a magic dagger...and the coin he needs to complete his collection.
Oh and how do we take care of the Marcus problem?
Kiir
2nd January 2010, 09:28 PM
Althaea heals herself, surging once (+12 hit points). She then looks over Marcus and determines there is nothing she can do for him (heal check +6). She then heads over to the dragons hoard to search it for items of interest (perception +12).
DinbinFanfoom
3rd January 2010, 12:32 AM
Fia will examine the dragon and then the pile.
13 perception
16 for examination of any items we find
attriel
3rd January 2010, 12:44 AM
Looking over the dragon, Fia determines it to be relatively young, as these things go, judging by the number of rings ... She thinks that some of the bits might make for decent ritual components for someone somewhere.
What are you looking for? It's a dead white dragon. :o
As Dirk begins counting the coins, Fia and Althaea collect out all of the items that radiate to their senses. In the end, aside from a number of mundane swords, axes, chain armor, staffs, and the like, they find a throwing dagger and axe, a circlet and a helm, a pair of boots, a small brooch and a sword. As the group rests, between the four of them they determine what effects are on each item.
Circlet of Second Chances
Helm of Battle +1
+1 Magic Dagger
+1 Magic Hand Axe
+2 Cloaked Short Short
Healer's Brooch +2
Boots of Free Movement
Some of these are from the wish lists, some I faked. I can tell you where each was "assigned", or you can just divy them up.
Kiir
3rd January 2010, 01:01 AM
ooc: I also know how the loot is suppose to be split up, so if people want to know let me know, otherwise, I'll just post which piece I want *grin*.
Althaea looks over the items and informs the group of what everything is. She thinks that the Healer's Broach +2 is exactly what she is looking for.
DinbinFanfoom
3rd January 2010, 09:21 AM
Looking over the dragon, Fia determines it to be relatively young, as these things go, judging by the number of rings ... She thinks that some of the bits might make for decent ritual components for someone somewhere.
What are you looking for? It's a dead white dragon. :oDunno, scales... or bits of treasure stuck in it's scales... something indicating it's origin...
Circlet of Second Chances
Boots of Free MovementI think it was one of those, but I can't remember... the first one?
Kiir
3rd January 2010, 12:38 PM
Dunno, scales... or bits of treasure stuck in it's scales... something indicating it's origin...[/I]
Circlet of Second Chances
Boots of Free Movement
I think it was one of those, but I can't remember... the first one?
Those are both yours or at least intended for you.
attriel
3rd January 2010, 03:09 PM
Dirk eventually finishes counting, coming up with a total of 1478 gold coins, 4762 silver, and 10253 copper pieces. There are also half a dozen small rubies and emeralds (4 rubies, 2 emeralds), worth about 50g apiece
Selected for Fia's choice:
Circlet of Second Chances
Boots of Free Movement
Selected for Dirk's choice:
+1 Magic Dagger
+2 Cloaked Short Short
Selected for Belvar's Choice:
Helm of Battle +1
+1 Magic Hand Axe
Selected for Althaea:
Healer's Brooch +2
DirkDarkBlade
3rd January 2010, 05:54 PM
I would have sworn I saw some platinum coins in there but that is a nice coin collection! Does anyone else want the magic dagger?
drathos
3rd January 2010, 11:41 PM
+2 Cloaked Short Short
I assume that's supposed to be "+2 Cloaked Short Sword?
attriel
3rd January 2010, 11:48 PM
I assume that's supposed to be "+2 Cloaked Short Sword?
No, I gave you guys +2 short shorts :p
DirkDarkBlade
4th January 2010, 10:26 AM
No, I gave you guys +2 short shorts :p
Down here I think we call those Daisy Dukes
DinbinFanfoom
4th January 2010, 11:59 AM
Dirk eventually finishes counting, coming up with a total of 1478 gold coins, 4762 silver, and 10253 copper pieces. There are also half a dozen small rubies and emeralds (4 rubies, 2 emeralds), worth about 50g apieceOK, so we divvy the carryable stuff?
Selected for Fia's choice:
Circlet of Second Chances
Boots of Free MovementAh, OK. Will update character entry.
Kiir
4th January 2010, 12:40 PM
Althaea can carry all the coins in her bag of holding if people want since it is a lot of coinage.
DinbinFanfoom
4th January 2010, 12:41 PM
So assuming there is nothing else to look at here... we should loot what we can and head back to the skelly crew, telling them what we accomplished?
Fia thinks Althaea's idea is a good one.
attriel
4th January 2010, 03:50 PM
Fia and Althaea work to shovel the hoard into the bag of holding, although some of the coin is put on individuals or left behind, to make sure the bag doesn't tear. (I don't remember the weights of coin, but it's a lot of coin :o)
Belvar salvages what he can from Marcus' remains, and piles some rocks to make a form of bier.
DirkDarkBlade
4th January 2010, 05:27 PM
Any chance we can cut off the head and get a taxidermy guy in town to stuff and mount it? Or is that too big / too much trouble to deal with? I thought it might look nice in the guild hall.
DinbinFanfoom
4th January 2010, 07:56 PM
Any chance we can cut off the head and get a taxidermy guy in town to stuff and mount it? Or is that too big / too much trouble to deal with? I thought it might look nice in the guild hall.Fia looks a bit queasy. She never really got to know Marcus, but he probably deserves better than this.
attriel
4th January 2010, 08:52 PM
Fia looks a bit queasy. She never really got to know Marcus, but he probably deserves better than this.
Technically you adventured together for 5 levels:o
And you can't afford a guildhouse, you're only 5th level adventurers, you're still wandering the countryside looking for plot hooks!
Other than that, sure, you can cut the head and try to get it stuffed.
DinbinFanfoom
5th January 2010, 08:39 AM
Technically you adventured together for 5 levels:oLOL, it was more a joke given the juxtaposition of Dirk's reply to your preceding post. It appeared that... oh well, nevermind. :D
"Onward?"
attriel
5th January 2010, 09:32 AM
LOL, it was more a joke given the juxtaposition of Dirk's reply to your preceding post. It appeared that... oh well, nevermind. :D[/I]
"Onward?"
Oh, I had to reparse everything once too, because I came to the same conclusion about what he was talking about :o
DirkDarkBlade
5th January 2010, 11:27 AM
Dirk's alignment isn't altogether good, so I'm not certain you were wrong. Besides Marcus isn't using it any more anyway.
Dirk does take time to bundle up the dragon's head.
He keeps thinking "two heads are better than one."
"So, back to the skeletons now?"
attriel
5th January 2010, 04:21 PM
"So, back to the skeletons now?"
Is that a question or a statement of intent?
Kiir
5th January 2010, 04:31 PM
After gathering the money and the items and possibly the head/heads we'll head (oh look a pun) back to the skeletons to let them know the Dragon is dead.
DirkDarkBlade
5th January 2010, 05:18 PM
It was Dirk asking the group if they are ready to head that way, and if they thought it a good idea to face the skele's now that the dragon is disposed of...or should we just head in deeper. (I'm still a bit scared of skele's). And while I'm posing questions, would it be a good idea to be singing "Ding, Dong, the dragon's dead" as we head that way?
(I think its the cold medicine that has me in an odd mood.)
attriel
6th January 2010, 01:51 PM
As you return to the crypts, the doors open for a sentry patrol to go out. Seeing you, they call for their commander.
'You ... you have succeeded. I underestimated you. Although, were there not five of you? I am sorry for the loss of your companion.'
DinbinFanfoom
6th January 2010, 03:36 PM
Fia will regale the leader with the tale of our "epic" battle and "heart-breaking" loss of Marcus.
Diplomacy: 12 + 14 = 26
Not sure what it'll accomplish, but at least the report will be delivered in style. I'd imagine the undead will be hard to impress, or at least it'll be hard to tell if they are, what with them not having eyebrows and all.
Fia of course will avoid sparking an incident by being careful to not specifically mention this lack of eyebrows, which the undead are sure to be sensitive about.
DirkDarkBlade
6th January 2010, 04:03 PM
Hey if they need proof I have a head or two in my bag.
attriel
7th January 2010, 01:46 PM
The group immediately around the party seems to accept Fia's telling of events, and there are a few comments about the bravery of Marcus, sacrificing himself for the group.
'I would offer your friend a chance to stand with us, here, against the orcs, but I do not believe he would accept.
'What will you tell your master about what you have found here? Will we see you again, as you are sent to exterminate us?'
DinbinFanfoom
7th January 2010, 01:50 PM
"Something I may have forgotten to ask before..." Fia says, thoughtfully.
"Your mission... is to defend this place, correct? If the orc hordes are eliminated, does your mission conclude successfully? If the duke were to send troops to help you fight the orcs and you prevailed, what would be the outcome? He may not be happy to know that the castle is surrounded by an orc horde, but he may at least take some solace in the fact that it is at least being defended..."
attriel
7th January 2010, 03:01 PM
"Something I may have forgotten to ask before..." Fia says, thoughtfully.
"Your mission... is to defend this place, correct? If the orc hordes are eliminated, does your mission conclude successfully? If the duke were to send troops to help you fight the orcs and you prevailed, what would be the outcome? He may not be happy to know that the castle is surrounded by an orc horde, but he may at least take some solace in the fact that it is at least being defended..."
'This is my ancestral land. Those of us who remained at the time chose this unlife to continue defending our homes. We would welcome any assistance in ridding the orcs. I do not know what will happen to the magic that has brought us this far when that threat is removed. It was our intent to hold the castle against invaders, but we failed at that. Perhaps we will all wither and die upon the instant the castle is retaken. Perhaps we will become living beings once more.
'I swear allegiance to none but the king, although he has been unable to assist us. If your duke is willing to help ... I cannot give him my fealty, but I will give him our hospitality and my word that we will not raise a hand against him without proper cause.'
History check, someone(s).
DinbinFanfoom
7th January 2010, 03:11 PM
That's historical!
Result: 17
attriel
7th January 2010, 03:18 PM
That's historical!
Result: 17
Her continued mention of a king ... you have a sense that there's something ...
Didn't the last kind die in the last of the Orc Wars? The area is independent duchies and fiefdoms, no overruling king or government ...
I don't think that was ever made explicit earlier, oops.
DinbinFanfoom
7th January 2010, 03:27 PM
Her continued mention of a king ... you have a sense that there's something ...
Didn't the last kind die in the last of the Orc Wars? The area is independent duchies and fiefdoms, no overruling king or government ...
I don't think that was ever made explicit earlier, oops.
OOC: So you are saying she might not even KNOW that her king is dead? Just making sure before I speak on a false assumption...
attriel
7th January 2010, 03:33 PM
Yes. She's been undead for 200+ years trapped in the castle amidst orcs. The monarchy has been dead for about 150, and this is the first (as far as your information) venture to the castle in about 175
Like I said, I kindof meant to give that information to you a WHILE ago, but neglected it in my writeup of the regional history :/
DinbinFanfoom
7th January 2010, 03:36 PM
Fia tries to be sympathetic.
"Ma'am... I know it's been an age that you've loyally watched your post... but you do realize your king... has been dead a century and a half? Is it possible your mission here has been a longtime fulfilled? This area is in a fairly chaotic state right now... and our Duke wishes to restore it to it's former glory. That can't be bad, can it? Of course, it is only by the success of your mission here that that is even a possibility... otherwise the foul orcs would have overrun it long ago."
attriel
7th January 2010, 03:44 PM
Fia tries to be sympathetic.
"Ma'am... I know it's been an age that you've loyally watched your post... but you do realize your king... has been dead a century and a half? Is it possible your mission here has been a longtime fulfilled? This area is in a fairly chaotic state right now... and our Duke wishes to restore it to it's former glory. That can't be bad, can it? Of course, it is only by the success of your mission here that that is even a possibility... otherwise the foul orcs would have overrun it long ago."
'Our mission was to defend the castle and repel the orcs. I think it's quite safe to say we failed at that. My duty, then, falls to my people. And, aside for those that are here with me, they are all dead.'
Skill challenge, Diplomacy, for Fia. If someone has a good idea for a supporting skill, roll it and defend it. Otherwise, I'm saying that Fia is talking this one out and is not in favor of well meaning interruptions
0/0
DinbinFanfoom
7th January 2010, 03:47 PM
Round 1 result: 25
"I would have to check with my Duke to know if such a thing were possible, but mayhaps he could provide more troops to help in the defense of the castle, afterwhich he could garrison it and your mission would be ultimately complete and concluded? Maybe then you would get some rest?"
OOC: I have no idea if the Duke could/would be interested in that, but ya never know... Allies are allies, undead or not. I can't see them sticking around if the orc threat is removed.
attriel
7th January 2010, 03:58 PM
'We would welcome reinforcements, although I'm afraid our hospitality is limited. And none of my men anticipated a two-hundred year tenure at this. What would your duke demand in repayment, however?'
1/0
DinbinFanfoom
7th January 2010, 04:03 PM
'We would welcome reinforcements, although I'm afraid our hospitality is limited. And none of my men anticipated a two-hundred year tenure at this. What would your duke demand in repayment, however?'
1/0
"That I cannot be sure of" Fia states, honestly. "I would be out of line, so to speak, for making any assumptions there. However, I certainly would be willing to act as a liaison in any negotiations, should they take place. It is entirely possible that all he wants is the land to be free of the orc hordes so he can restore this castle, but again, I would be remiss if I assumed that. Is there anything that would make YOUR lives easier?"
Result: 24
attriel
7th January 2010, 04:09 PM
"That I cannot be sure of" Fia states, honestly. "I would be out of line, so to speak, for making any assumptions there. However, I certainly would be willing to act as a liaison in any negotiations, should they take place. It is entirely possible that all he wants is the land to be free of the orc hordes so he can restore this castle, but again, I would be remiss if I assumed that. Is there anything that would make YOUR lives easier?"
Result: 24
She smiles briefly as she says, 'Breathing.'
'We were a noble house, full of life and laughter.' She breaks off and is silent for a moment. 'I will not beg, but I suppose if he comes in as a conquering lord, driving the orcs before him, I will have little choice but to let him take what he pleases. What do you know of him?'
2/0
FYI -- you've not met the man, all you know is rumor and what his lieutenant told you when she gave you the letter asking you to do this job. If you want to tell her that, it's diplomacy at a different DC, otherwise it's bluff to make things up ;)
DinbinFanfoom
7th January 2010, 04:24 PM
She smiles briefly as she says, 'Breathing.'Fia will smile in return.
"I can imagine."
'We were a noble house, full of life and laughter.' She breaks off and is silent for a moment. 'I will not beg, but I suppose if he comes in as a conquering lord, driving the orcs before him, I will have little choice but to let him take what he pleases. What do you know of him?'
"I know little of the arts of resurrection; I am no priest." Fia says. "However I can certainly ask if anything can be done for your number."
"As to Duke Nicisal's character, I can honestly say that I have not personally met with the man, as we are but common adventurers. All of my reports of him come via second hand reports, but I can assure you these reports vary in source, but seem consistent with each other, at least, and positive."
Fia remembers:Althaea remembers hearing about Nicisal. He is said to be a fair man. He is a new line, with no ancestral claims to fall upon. He is a soldier, and a soldiers man. The traders who've talked of him all favor him. .
Fia continues.
"We believe him to be of more common stock; a soldier who rose through the ranks through hard work and dedication, and seems to be well respected by his peers, subordinates and even the traders in the bazaar, which is an accomplishment, where we come from." Fia chuckles at the thought.
Good or bad, Fia sees no reason to lie at this point... she wagers that these tough defenders will respect a self-made man with battle experience, even if not noble-born.
Result: 33
attriel
7th January 2010, 04:33 PM
'Merchants like no one who does not **** gold, aye. He sounds a decent man.
'I will pen a note for you to take with what information and intelligence we have of the surrounds. I imagine there will be quite a bit of turmoil, now that you've killed their dragon.
'Is there anything I can do for you four?'
3/0; you've passed
I was going for 5 by 3, but I just realized I had misread your bonus as +11; at +14 the DC20's have been a smidge on the low side :o
DinbinFanfoom
7th January 2010, 04:39 PM
Is there anything I can do for you four?'
"We thank you for your generous offer. We will take that information to the Duke as fast as possible, so we can return. We don't wish to burden your group by removing anything from you that you'll need to defend yourselves with, at least until we return. But if you can provide any sort of help for us to get safely away without running through the main mass of the orc army, whether that be something material or simple direction, that would be grand."
OOC: No idea what they might have of use to us, and there's no reason to leave with them begrudging us as filthy opportunists, so we won't ask for much, if anything, save a way to get back to the Duke to report, safely.
3/0; you've passed
I was going for 5 by 3, but I just realized I had misread your bonus as +11; at +14 the DC20's have been a smidge on the low side :oGo go talky-person!
attriel
8th January 2010, 10:48 AM
"We thank you for your generous offer. We will take that information to the Duke as fast as possible, so we can return. We don't wish to burden your group by removing anything from you that you'll need to defend yourselves with, at least until we return. But if you can provide any sort of help for us to get safely away without running through the main mass of the orc army, whether that be something material or simple direction, that would be grand."
OOC: No idea what they might have of use to us, and there's no reason to leave with them begrudging us as filthy opportunists, so we won't ask for much, if anything, save a way to get back to the Duke to report, safely.
Go go talky-person!
'Well, our magic has been tied to the castle, and the scouts that went out fell just outside the gates, so I'm afraid we can't clear a path. But if you can wait a couple hours, we can put together an assault from the castle and draw their attention. You'll need to be careful sneaking out, but it'll be easier than fighting your way through their army by yourselves.
'Although, after the dragon ...' She turns and sends a dozen soldiers out to the castle. 'Do you suppose we could have that dragon's head? If we can mount that over the gate, that would surely garner some attention.'
DinbinFanfoom
8th January 2010, 11:39 AM
'Well, our magic has been tied to the castle, and the scouts that went out fell just outside the gates, so I'm afraid we can't clear a path. But if you can wait a couple hours, we can put together an assault from the castle and draw their attention. You'll need to be careful sneaking out, but it'll be easier than fighting your way through their army by yourselves.
'Although, after the dragon ...' She turns and sends a dozen soldiers out to the castle. 'Do you suppose we could have that dragon's head? If we can mount that over the gate, that would surely garner some attention.'
"Good idea! It might strike some fear into the orcs."
attriel
10th January 2010, 10:30 PM
Preparations done, Silval bids you farewell, handing you a sealed letter for the duke. 'We'll start our diversion, you should be able to get out the front without too much complication. you might want to be careful, still, though.'
Skill challenge. Each person. Stealth, 3 DC 15 before 2 fails. DC 20 Intimidate (WHAT ARE YOU LOOKING AT???) to offset a failure (succesful intimidate erases the entire failed roll from the record)
And yes, I realize that this puts Fia and Althaea at a bit of a disadvantage, but it's not a situation where Fia can talk her way out of it (not long enough to schmooze), and Althaea just didn't have any particularly good skills for a campground.
Actually, anyone trained in Nature can take a +2 bonus on the stealth
DinbinFanfoom
10th January 2010, 11:22 PM
For great stealthiness!
Hey, I'm just happy Fia only got ONE failure. :P
drathos
11th January 2010, 12:06 AM
Sneaky Sneak!
Wasn't sure if the failed intimidate counted as one of the two failures, so if it does, ignore stealth #4
attriel
11th January 2010, 09:01 AM
No, the failed intimidate just fails to erase the failed stealth. I figured otherwise it was a bit rude. Fia is at 2 successes, 1 Failure, need another roll; Belvar is at 2 and 1 and 1 (you can try another intimidate to cancel the second failure)
And I believe Dirk is out this week, so here's his rolls
32
19
21
Dirk succeeds (shocking I know)
I had originally been thinking of DC 20, but then realized that that basically doomed everyone but dirk to certain failure, which seemed wrong. 15 garaunteed dirk's success though, since only a 1 fails :o
Kiir
11th January 2010, 09:32 AM
+2 to stealth plus a +2 for training in Nature. For one roll we'll say the second one I'm using speak with spirits for an additional +4.
I failed! roll 1 failed, roll 2 succeeded with a 16, roll 3 succeeded with a 24, roll 4 failed.
Dang my rolls really sucked!
attriel
11th January 2010, 02:13 PM
As Dirk skips and dashes through the camp , the rest of the party lags behind, stumbling over tent ropes and trying to keep out of sight as much as possible. Perception roll for Dirk goes here As Dirk looks back, he can see his party members, and it looks like something ... something large is coming over the wall ... what the heck, are they throwing the DRAGON over the walls at the camped orcs??
Belvar turns back one inquiry with a belligerent stare, but before she can reach the safety of the woods, Althaea stumbles into an orc coming out the back of one of the tents. She tries to scowl at him, but ends up glaring at his elbow as he prepares to backhand her.
So ... I guess initiatives and what you plan to do here. I'll try to get a map together in a little bit.
Basically, it's just him at the moment, but there's plenty of orcs, and some of them you've already stepped on, so they might be inclined to be keeping an eye on you. So he can easily get reinforced, screaming is a free action ;) OTOH, you can run for the hill and into the forest and try to lose whatever pursuit there is.
attriel
13th January 2010, 06:59 PM
So, the "consensus" appears to be "run away!!!"
This is another skill challenge, but more of an actual group challenge this time, than the individuals I've been doing.
We'll go with medium-long, 8 by 4, so 2-3 rounds.
Primary Skills: Acrobatics (dodging obstacles), athletics (jumping pitfalls), perception (seeing useful features0, nature (just knowing things about woodlands).
I'll allow 1 stealth after 4 successful rolls, a "you dodge out of sight". Insight, bluff, and endurance are secondary's providing a +2 to any other roll before your next turn.
Step 1 is INITIATIVE!
drathos
13th January 2010, 07:05 PM
Init!
Kiir
13th January 2010, 07:08 PM
init!
attriel
13th January 2010, 07:10 PM
Init!
*spst* you forgot to roll anything :o
drathos
13th January 2010, 07:15 PM
*spst* you forgot to roll anything :o
No.. Was trying to figure out my Init :lowrazz:
attriel
13th January 2010, 07:18 PM
No.. Was trying to figure out my Init :lowrazz:
Funny, I had to look up Kiir's for her, too, since her mac's hdd appears to be going, and she just reinstalled the windows box :o
attriel
13th January 2010, 09:55 PM
Belvar: 23
Dirk: 19
Fia: 16
Althaea: 11
Well, the two people in the middle of the init are out at the moment, oops.
Dirk should be back tomorrow I think, and Fia will be back probably sunday or monday.
So, uh, yeah. Feel free to post what you want to do. :o
drathos
16th January 2010, 03:09 PM
Belvar will use his athletics to do.. uh.. something.
Jump over some brush, move some obstacle out of the way of the rest of the group.. Dunno what our path looks like..
DinbinFanfoom
16th January 2010, 10:37 PM
Only primary Fia can really participate in is perception...
Perception Result: 13 (meh)
Only secondary that makes sense is insight...
Insight result: 31 (better)
Dunno if you wanted primary/secondary from each of us though, or just one...
attriel
16th January 2010, 11:44 PM
Belvar, seeing that the jig is up, turns and leads the group out of the camp, pulling a few tent pegs on the way to hopefully prevent too many orcs from joining the crowd.
As they catch up to Dirk at the edge of the woods, he ... Waiting on Dirk here
Primary is a success/fail roll. Secondary's are, effectively, if someone feels that they simply don't have a reasonable primary skill, or they feel someone else will have a better chance. Basically, it's a free +2 to any one roll until the beginning of your next turn. You can either state who you want to direct it to, or I'll just use it in any instance where it makes a difference.
But you only get one roll per round. You simply get to choose which way you think you can make the best contribution to the party.
1/0
DinbinFanfoom
17th January 2010, 08:53 AM
OK, only fair to use my first fail then. I'll use the secondary next round.
Kiir
17th January 2010, 02:18 PM
Althaea uses her knowledge of Nature to lead the party further away from the orcs. (nature +11)
DirkDarkBlade
18th January 2010, 10:55 AM
Dirk uses his acrobatic skills to dive for cover and remain out of sight. At least thats the only thing I can think of.
edit: I should have pretended to still be out of town and let Attriel roll for Dirk!
attriel
18th January 2010, 01:08 PM
Dirk attempts to leap out of sight, but misjudges the jump and caroms off a low branch, landing sprawled in his companions path. (Fail)
Fia tries to find some other out-of-sight path that they could get away via, but can't find anything (non-success; I used your first roll as a secondary, but it wasn't enough anyway)
Althaea, taking quick stock of her companions, draws upon her knowledge of nature and calls for a change in direction, leading them off the path and into the brush where they'll be harder to follow, hopefully (Success)
Back to Belvar
2/1
drathos
18th January 2010, 03:04 PM
Belvar will be athletic again, holding aside a few branches that may impede the other party members (like Dirk.. :lowrazz:)
attriel
19th January 2010, 03:25 PM
Belvar barrels into the brush, pulling it aside for the group to follow, before dropping back to hopefully hinder their pursuers (Success)
3/1
Kiir
19th January 2010, 03:39 PM
Althaea will again use her knowledge of nature (+11) to lead the party deeper into the woods and away from pursuit.
Nature 18 + 11 = 29
DirkDarkBlade
19th January 2010, 04:02 PM
Dirk is afraid his hand is causing more damage than he thought, but he'll try to use his acrobatics to slip away into the shadows.
attriel
21st January 2010, 11:46 AM
Forgot Fia had a second roll first round, I was foolishly waiting for her :o
Fia cries out suddenly, "Belvar, turn left at the next fork, I think we've been here before, so the tracks will be confused!"
Dirk dodges through a bramble and somersaults over a patch of roots in his way, and Althaea notes that there should be a blind gully here that will hopefully lose their pursuit finally.
5/1
Edit: Oops, forgot that Fia was rollign a secondary check, so it doesn't count as a challenge success
DirkDarkBlade
21st January 2010, 04:20 PM
Dirk continues to merge into the shaddows and heads towards the mentioned blind gully (why does that sound like a jazz musicians name?) hoping to avoid unneccessary combat.
Kiir
21st January 2010, 10:53 PM
Althaea again uses her knowledge of Nature to help the group escape (+11).
Nature 19 + 11 = 30
drathos
22nd January 2010, 01:43 AM
Belvar will move some underbrush into the entrance of the gully after the party moves past to obscure our passage.
attriel
22nd January 2010, 02:41 AM
The group easily vanishes from detection once in the gully (3 more successes = win!), and leaves the orcish armies behind them.
Keeping away from the major roads it takes nearly a week before they reach the court of the Duke to report their findings. On approach, they note that it is clearly an old keep that has seen a great deal of repair work in recent times. It is highly defensible, clearly chosen by a military mind rather than a regal showman. Bowslits line the tower, making staggered stairs that presumably encircle the entire circumference.
Showing the letter and signet, the group is allowed to enter. You note that the lackeys and sycophants one expects around a seat of power are strangely absent. Looking around, it seems as though most of this inner circle is still the Duke's army companions and advisors.
You see the woman you initially talked to, apparently finishing a conversation with a warforged. He doesn't seem to be one of the ones that were hunting you before. As she notes you and turns to the Duke to advise him of your presence and identity.
"So! What of Castle Silval? And the orcs? Tell me."
DinbinFanfoom
22nd January 2010, 09:27 AM
Fia thinks for a moment and descretely decides that the Duke is likely not the sort of person that can be easily manipulated by fancy-speak, so she will go for the direct route.
She'll relate all of what they learned at the site, starting with the horde of orcs around the ruins. She'll only skim the details of the initial fights that got them to the Silvals. She'll explain how the (good?) undead guardians of the ruins aided them, and were sworn to remain vigilant in their duty to protect the castle from the orcs, come what may. She'll explain that there aren't many left (5?). She'll explain how the leader was actually a bit surprised that her mission was pretty much finished anyway (king was dead, orcs were overrunning the area).
Fia will also relate how we took care of the white dragon problem for the Silvals, as a gesture of cooperation.
Finally, she'll explain how the remaining Silvals are a proud bunch, patriotic and straight-forward. As any good ruler, she was concerned that any new ruler wouldn't take care of the lands, or would want it just for selfish reasons. Fia will tell how she relayed what she knew of the Duke (albeit little) to Lady Silval, and how she expressed some interest in some form of cooperation. She didn't even appear to balk too much at a human garrison, though she doubted the Duke would be interested in the likes of the Silvals and their broken-down-castle.
The Lady has defended her home to the best of her abilities, and Fia hopes the Duke will respect that... and not decide that the Silvals are simply a nuisance to be destroyed. They could be allies...
'We would welcome reinforcements, although I'm afraid our hospitality is limited. And none of my men anticipated a two-hundred year tenure at this. What would your duke demand in repayment, however?'
"Finally, before we escaped back through the orc lines, she gave us this letter to give to you, m'Lord."
Fia hands over the letter.
Diplomacy: 26 (not that it was a required factor, but there you go, if you want it)
attriel
22nd January 2010, 11:41 PM
There were a lot of skels still; you estimate 50 or so, probably, although one walking calcium deposit looks much like another
"The Silvals still live? Or unlive, I suppose? That is incredible. Two hundred years they've fought a war that everyone else seems to have forgotten ... This confirms my own ideas. We will send them an emissary. Troops. Ileana, gather two .... no, three squads. I want to be ready to leave no later than mid-morning tomorrow."
The woman you talked to initially turns and clears her throat. "Sir, you are no longer simply a commander of troops. You cannot ride off at a moments notice to fight a battle, and from what they describe ... This would be a war. Dikansi can not risk you, sir. I am sorry."
Sighing heavily, Nicisal sits back down. "Yes, Mirkalis, you are right. Ileana, wait a while."
"I promised you 500 gold. But your companion was slain on this mission, and for that I am responsible. So I will triple the sum!" Did I give you guys an advance on the money?
After some more discussion, you are allowed to stay or leave, as you choose. The conversation has turned to the tactics of war, and how the orcs can be driven out once more. It seems the Duke may be planning to declare war on the Orcs ....
And so will end Adventure 1; Adventure 2 will start in a new thread, but probably not until tomorrow; my back is killing me :p Discuss amongst yourselves.
Also, I am doing what we used to do in my old Play-by-post setting, and that is double-xp. Which means you are going to level 7. I didn't think about it earlier, and so instead of levelling you and scaling right before hte dragon, I decided to leave it until the end.
Kiir
23rd January 2010, 02:27 PM
At the beginning of the adventure we got 2 onyx jewels (60gp each) and 200 gold (150 was spent on 3 healing potions, one for Althaea, one for Fia and one for Belvar, to be used on anyone in the party) as a down payment. So 320gp to start, so we are owed 180gp from the 500 and then the extra 1000 for a total of 1180gp split 4 ways, so 295gp each, plus I'm not sure who has the stones on their character sheet, so everyone should have another 120/5 (since Marcus was with us then) 24gp, I don't know if we looted Marcus' body for his coins or not. So everyone should add 319gp to their character sheet.
DirkDarkBlade
25th January 2010, 01:09 PM
Um Dirk was there so if there were any coins or valuables he wouldnt have left them behind. He also would have picked up anything the next of kin might have wanted (he isn't completely heartless).
attriel
26th January 2010, 04:30 PM
Yeah, I'll go ahead and say you took the coin before . My major objective in the half-digested thing was to limit the groups ability to loot his corpse and sell his socks for a profit
that said, work is hellish this week (turns out I'm busy and my boss is busy. and he's out the next two weeks, so I get to be TWO busy people!), so take some time to level your characters!
DirkDarkBlade
28th January 2010, 09:58 AM
Socks, darn I knew I forgot something!
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