PDA

View Full Version : Scene: Race Among the Ruins (Dining Hall)


DinbinFanfoom
4th January 2010, 12:34 PM
From the darkness of the northern end of the room comes more squeaking, and a soft fluttering sound that intensifies. Bursting into the torchlight, a group of black, bobbing creatures swoop at the party.

Two of the nimble, fluttering creatures dart towards Damelon (ATK: Crit vs AC, DAM 10) (ATK: 1 vs AC, DAM 0), the first raking it's fangs across the rogue's face. Damelon is more prepared for the second, however, and dodges in time to avoid it's strike. Two shriek as they close in on Crashing, the other front-most party-member (ATK: 14 vs AC, DAM: 6) (ATK: 19 vs AC, DAM: 5) gashing the shaman's shoulder and upper arm with their sharp teeth and claws. One swoops around Damelon and directly into Sigurd's face, where it proceeds to snap at his nose (ATK: 19 vs AC, DAM: 9)

The creatures move with such speed and unpredictability that the party is unable to draw a bead on them as they retreat back to the north end of the room.

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Bat 10????-?24Bat 20????-?24Bat 30????-?24Bat 40????-?24Bat 50????-?20Crashing16/270180-14Lamsi0????-?13Erik25/250160-6Sigurd19/280170-Macetail's Rage6Damelon15/250170-4KT25/250160-

Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=w2ti7okinetyoy51nuez4on8k6r3get9cwv7c q8ytyl7izogdz7jdgqi136hgz93)

Asharad
4th January 2010, 03:14 PM
Assuming that was their turn and not a practice round where they get to go again.

Move:To m8
Minor:SUmmon Papa gator to M7
Minor: Spirit of the Healing Flood on Damelon (he gets a surge) and I get the extra.

Lycos
4th January 2010, 04:30 PM
Sigurd is going to move to L6.

He is going to make a Recuperating Strike on Bat 3 (in front of him).

12 to hit. Let me know if that hits. I'm guessing that it does not.

Shiz
4th January 2010, 05:20 PM
Damelon will move beside Sigurd (M6) and make a Clever Strike at Bat 3.

Clever Strike: if an ally able to attack is adjacent to your target, the target grants CA to you.

+11 vs AC, 3d6+6 dmg (d6+3 for melee attack, 2d6+3 sneak attack)

16 vs AC, 17dmg

EricStratton
4th January 2010, 09:13 PM
Erik Round 1:

First he'll get out of the entryway by moving to K9.

Then, he'll cast Mists of Disarray (ok, I have *one* AoE :)) on L4.

Mists of Disarray:
Area burst 1 within 10 squares
Attack: +4 vs WIL attack
Hit: 1d8+6 psychic damage and target is pushed 1 square.
Wild Magic: If you rolled an even number on the attack roll, you slide the target a number of squares equal to your Dexterity modifier (+2) instead of pushing it.

Bat 1: 20+4 vs WIL

CRIT = 14 dmg and Unfettered Power class feature says on a 20 slide the target 1 square and it's knocked prone, plus an even lets me slide the target 2. So slide Bat 1 three backward and it's prone.

Bat 2: 17+4 = 21 vs WIL

12 dmg, push backward 1

Bat 3: 1+4 vs WIL

FUMBLE. Uh oh. Unfettered Power class feature also says that on a 1 all creatures w/in 5 squares of me are pushed 1. So...sorry gang. But it'll also push Bat 3 and Bat 4.

Bat 4: 9+4 = 13 vs WIL

12 dmg, push backward 1

Bat 5: 15+4 = 19 vs WIL

12 dmg, push backward 1


Dmg roll: 1d8+6 = 6+6 = 12 dmg

And finally because I rolled an even w/ my first roll Erik gets +1 to AC until the start of my next turn.

DinbinFanfoom
5th January 2010, 12:45 PM
Crashing swats ineffectively at the bats with his staff as they retreat, and turns his attention to healing himself and his companions. Uttering the strange words "ohzhe-vanstu-dant-svizmei" both he and Damelon feel refreshed (+5 and +6 HP respectively). Papag'ator poofs into existance.

Lamsi slips into the room and fires an arrow at one of the retreating bats (ATK 24 vs AC, DAM: 8). A normal bat would probably fall under the weight of the arrow alone, but these are big, and it squeaks on.

Erik... tries to scrunch into the corner with Lamsi, but she straight-arms him, glowering. (Post another location, the same attack will transpire)

EricStratton
5th January 2010, 02:38 PM
Erik... tries to scrunch into the corner with Lamsi, but she straight-arms him, glowering. (Post another location, the same attack will transpire)
"Come on, baby. There's always room for Erik."

L9, please.

Lycos
5th January 2010, 03:25 PM
Just tell her, "Zug, Zug". She'll be down with Erik then. :D

DinbinFanfoom
6th January 2010, 12:11 PM
Round 1 (continued):

Erik steps further into the fray, bumping past Lamsi in the process. Raising his hand towards the bats at the edge of the gloom, he tosses a psychic "grenade" of sorts. Bat 1 screeches in pain (ATK: 24 vs WIL, DAM: 14) and is blasted backwards into the darkness. Bat 2 is likewise struck and shoved to the edge of the light (ATK: 21 vs WIL, DAM: 12). Bats 4 and 5 also take damage (12) and are shoved back. Something goes quite awry as the blast reaches towards Bat 3, however, and a streak of dark feedback courses back to Erik and explodes around him, shoving KT back down the western tunnel and Lamsi roughly back against the wall. Damelon and Sigurd are thrown forwards towards the bats, and Crashing is knocked into the eastern tunnel, where the light of his torch is occluded by the wall corner.

The bats are now out of sight until the torch moves back into the room and within 20' of them.

(Sigurd, Damelon...)

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Bat 114????-?24Bat 212????-?24Bat 38????-?24Bat 412????-?24Bat 512????-?20Crashing21/270180-14Lamsi0????-?13Erik25/250160-6Sigurd19/280170-Macetail's Rage6Damelon21/250170-4KT25/250160-

Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=w2ti7okinetyoy51nuez4on8k6r3get9cwv7c q8ytyl7izogdz7jdgqi136hgz93)

Shiz
6th January 2010, 12:19 PM
Damelon pulls back to M7 and goes Total defense.

DinbinFanfoom
6th January 2010, 12:37 PM
As Damelon shifts backwards and readies himself for the return of the bats, Crashing can see that the light of his torch reveals another large room behind him. His foot catches on something that doesn't give...

Perception and Acrobatics from Crashing, please.

Greebo
6th January 2010, 12:55 PM
We can't see the bats anymore?

DinbinFanfoom
6th January 2010, 01:01 PM
We can't see the bats anymore?
No. Range of torchlight is 20' and Sigurd gave the torch to Crashing, who was pushed into an adjoining hallway. You can hear em though, and they sound miffed. Technically, you couldn't see some of them when Crashing stepped back behind PG, and lost the rest of them when Erik so helpfully sent them "home".

KT can see them even less, considering he's simpering at the back of the group, down the hall.

Asharad
6th January 2010, 01:12 PM
perception and acrobatics

Shiz
6th January 2010, 01:16 PM
My guess is you see the pit you are about to fall in!

DinbinFanfoom
6th January 2010, 01:18 PM
Crashing staggers briefly, but keeps his footing (ACR: 13). Glancing down, he sees the edge of another wooden door, which long ago fell flat into the room behind him. Turning, he sees another room of similar layout to this one, though the furniture is different (PER: 18), and it isn't as long. He catches a glimpse of something to the north too... his torchlight briefly glints off... eyes?

Lagging behind, KT finds himself in a dim area.

Greebo
6th January 2010, 01:22 PM
I'm NOT Lagging - it hasn't even been 6 seconds!

DinbinFanfoom
6th January 2010, 01:24 PM
I'm NOT Lagging - it hasn't even been 6 seconds!
KT sees Lamsi, silhoutted by the distant light of Crashing's torch, lean around the corner towards him and place her hand, palm out, on her forehead. Her index finger and thumb form the shape of... the letter L? It is a moment before she speaks in a taunting tone.

"Laaaaaggggggard..."

Lamsi's common and grasp of informal social customs is progressing nicely.

Greebo
6th January 2010, 01:52 PM
A torch is radius 5 - that's 25 feet not 20.

KT glares at Lamsi, and as he moves (move) into the room past her to M9, he says, "See, Lamsi, what you're supposed to do is run INTO the battle, not away from it."

Targeting Bat 3
(standard) Vicious Mockery: +4 vs. will; 1d6+4 and target -2 to attack EONT

So that's an 8 vs will, which means I apparently used up my mocking on Lamsi already.

DinbinFanfoom
6th January 2010, 01:55 PM
Map has been updated to reflect 25' radius, not 20'. Crashing can now see the perilous peril that imperils him.

Damelon, repost your action if you wish (I assume you will).

EricStratton
6th January 2010, 01:58 PM
We can't see the bats anymore?
Wow. Seems I picked the wrong time to roll a 1.

Greebo
6th January 2010, 02:00 PM
Wow. Seems I picked the wrong time to roll a 1.

YEah dude, WTF?

EricStratton
6th January 2010, 02:03 PM
YEah dude, WTF?
Don't worry, I'll fix this.

Erik yells, "Where are you, bats?!"

Lycos
6th January 2010, 02:03 PM
Sigurd moves to L4, and attacks Bat 3.

He will perform a Recuperating Strike on his target.

Recuperating Strike; +6 attack, 1d12+4 damage, on hitting you gain temporary hit points equal to your Constitution modifier (+1). If you are raging, the number of temporary hit points you gain equals 5 + your Constitution modifier (+1).

15 to hit. If that hits, 16 points of damage to it.

Shiz
6th January 2010, 02:09 PM
Damelon is staying put with Total Defense. He isn't going to charge in alone.

DinbinFanfoom
6th January 2010, 02:53 PM
With a yell that only a barbarian can utter, Sigurd boldly moves forward and swings at the central bat. He swings mightily at the creature, but it deftly flutters out of the way. (ATK: 15 vs AC, Miss)

Damelon hunkers, awaiting the impending onslaught of flapping, shrieking, pointy-toothed death.

KT glares at Lamsi as he strides past her, tossing an insult her way. Turning to the bat menaced by Sigurd, he mumbles "And the same to you! Bat... thingy..." (ATK: 8 vs WIL, Miss) Across the dim room, he can barely make out the... nope. It didn't blink. He thought it might have there, for a second. He was mistaken.

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Bat 114????-?24Bat 212????-?24Bat 38????-?24Bat 412????-?24Bat 512????-?20Crashing21/270180-15Rat Swarm 10????-?15Rat Swarm 20????-?15Rat Swarm 30????-?14Lamsi0????-?13Erik25/250160-6Sigurd19/280170-Macetail's Rage6Damelon21/250170-4KT25/250160-

End of Round 1

DinbinFanfoom
6th January 2010, 03:12 PM
Round 2

As anticipated by Damelon, the bats wheel and begin their attack run.

Bats 1 and 2 squeak and attack the barbarian, whirling around his head, nipping and clawing. (ATK: 12 vs AC, Miss) (ATK: 16 vs AC, DAM: 8) The foremost is avoided, but the hindmost rakes a claw across Sigurd's forehead. Sigurd is bloodied.

Bat 3 ignores the howling man, sweeps past him and attacks the next closest target, Damelon. (ATK: 14 vs AC+2, Miss) but the wiry rogue ducks and the flying critter whistles overhead. (Sigurd: take an OA as it passes you)

Bat 4 and 5 likewise skirt the barbarian and head for the source of their pain, Erik. (ATK: 20 vs AC+1, DAM: 8) (ATK: 24 vs AC+1, DAM: 7) They come at him so fast that Erik only has time to raise his arms and yelp before they tear into him. Erik is bloodied. (Sigurd: take an OA on them as they pass, KT take one on them as they break away) Lamsi tries to draw a bead on the quickly fluttering bats, but cannot (no ranged OA).

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Bat 114????-?24Bat 212????-?24Bat 38????-?24Bat 412????-?24Bat 512????-?20Crashing21/270180-15Rat Swarm 10????-?15Rat Swarm 20????-?15Rat Swarm 30????-?14Lamsi0????-?13Erik10/250160Bloodied; +1 AC EoNT Erik6Sigurd11/280170Bloodied; Macetail's Rage6Damelon21/250170-4KT25/250160-
Crashing...

EricStratton
6th January 2010, 03:23 PM
"I'm dyin'!"

Lycos
6th January 2010, 03:30 PM
"I'm dyin'!"

Get your second wind, man! :D

5 OAs for me?

+6 attack, 1d12+4 damage for each. In order...

1: 16
2: 14
3: 20
4: 8
5: 17

How many hit?

DinbinFanfoom
6th January 2010, 03:31 PM
Get your second wind, man! :D
"I hope it is better than that first one!" Lamsi quips, rubbing her elbow.

EricStratton
6th January 2010, 03:32 PM
Get your second wind, man! :D
"I can't! Someone has to do the damaging around here!"

Shiz
6th January 2010, 03:40 PM
A character only gets 1 opportunity action per round.

DinbinFanfoom
6th January 2010, 03:42 PM
A character only gets 1 opportunity action per round.
I thought it was:

One per Combatant's Turn:
You can take only one opportunity action during another combatant?s turn, but you can take any number during a round.

IE, if 5 different bats fly by you, you can take a swing at each one as they pass, but not if they pass you again on the same round. If the bats pass two people, each would get a swing at each one, once per round.

Shiz
6th January 2010, 03:48 PM
Ok, 5 then. Go sigurd!

DinbinFanfoom
6th January 2010, 03:53 PM
5 OAs for me?No, only 3, 4 and 5 passed you. 1 and 2 are still in your face.

3: 20
4: 8
5: 17
These ones were valid.
How many hit?
You hit bats 3 and 5. Roll damage.

Lycos
6th January 2010, 03:58 PM
Damage. Bat 3 takes 9 points. Bat 5 takes 13 points.

Asharad
6th January 2010, 03:58 PM
Does Papa gator get any OAs? Cause he has a special OA attack.

DinbinFanfoom
6th January 2010, 04:00 PM
Does Papa gator get any OAs? Cause he has a special OA attack.
They didn't have to pass him to attack Erik, so no.

Meh, scratch that. If KT gets one, then it's assumed the attack was made from Erik's "front" so PG can wail away.

KT/Lamsi/PG's OA's are on the retreat.

Greebo
6th January 2010, 04:12 PM
A character only gets 1 opportunity action per round.

That's immediate action. You can OA on each combatants round, but a fighter, for example, can only use combat challenge 1 time between his turns.

Asharad
6th January 2010, 04:50 PM
They didn't have to pass him to attack Erik, so no.

Meh, scratch that. If KT gets one, then it's assumed the attack was made from Erik's "front" so PG can wail away.

KT/Lamsi/PG's OA's are on the retreat.


Okay, how many? I'll roll for him and somebody will get some hit points back.

DinbinFanfoom
6th January 2010, 06:09 PM
Okay, how many? I'll roll for him and somebody will get some hit points back.1 went for Damelon and 2 for Erik, so 3.

Asharad
6th January 2010, 06:17 PM
Spirit shield1
Attack:MISS
Damage:
Bonus hit points to:

Spirit shield2
Attack:14
Damage:4
Bonus hit points to:4 to siggy

Spirit shield3
Attack:9
Damage:4
Bonus hit points to:4 to erik

DinbinFanfoom
7th January 2010, 12:15 PM
As three of the bats whirl past Sigurd, he chops out at them frantically and manages to connect with two of them, bloodying them.

As the bats leave Erik's location, Pap'Agator playfully leaps into the air and snaps at them like some sort of reptilian kitten. However, his snapping (ATKs 6, 14 and 9 vs REF) all miss. He looks so cute doing it though, and looks back at Crashing for approval.

KT? You get 3 OA's as well...

DinbinFanfoom
7th January 2010, 12:21 PM
From the back of the group, Lamsi yells, "What are these creatures?"

Greebo
7th January 2010, 12:26 PM
Three OA's, aye: Longsword +3 vs. AC, 1d8:
1: 8vAC
2: 9vAC
3: 14vAC

Miss, miss, miss

DinbinFanfoom
7th January 2010, 12:32 PM
Flinching, Erik finally breathes a quiet sigh of relief after barely avoiding being stabbed repeatedly in the head. "It is OK, Kati... you did your best" Lamsi says from beyond him. It appears that condescension translates well, unlike most humour. Interesting.

Still Crashing's turn, I think.

Lycos
7th January 2010, 12:51 PM
From the back of the group, Lamsi yells, "What are these creatures?"

Sigurd growls and answers Lamsi as he takes another swing, "Bats."

DinbinFanfoom
7th January 2010, 12:53 PM
Sigurd growls and answers Lamsi as he takes another swing, "Bats."
Lamsi rolls her eyes. "I KNOW they are bats..." she yells. "But not like any bats I have ever seen. See the tails?"

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Bat 114????-?24Bat 212????-?24Bat 327????Bloodied; ?24Bat 412????-?24Bat 525????Bloodied; ?20Crashing21/270180-15Rat Swarm 10????-?15Rat Swarm 20????-?15Rat Swarm 30????-?14Lamsi0????-?13Erik10/250160Bloodied; +1 AC EoNT Erik6Sigurd11/280170Bloodied; Macetail's Rage6Damelon21/250170-4KT25/250160-
Still Crashing's turn.

Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=w2ti7okinetyoy51nuez4on8k6r3get9cwv7c q8ytyl7izogdz7jdgqi136hgz93)

EricStratton
7th January 2010, 12:56 PM
Lamsi rolls her eyes. "I KNOW they are bats..." she yells. "But not like any bats I have ever seen. See the tails?"
Erik w/ his -1 Nature, -1 Dungeoneering, and -1 Perception squints and says "...no."

"Well...maaaaaybe...."

Nature 18-1 = 17

DinbinFanfoom
7th January 2010, 01:02 PM
Erik taps his temple and thinks VERY hard for a few seconds.

"These are not the sort of bats that occur regularly in nature." he finally proclaims. He can't recall ever covering this particular type in biology class. Erik realizes that these bats do look familiar, but only vaguely. Did he cover that in the legends and myths he read in history or arcana classes? Unfortunately, back then he was a bit more interested in those blonde twins that sat behind him... What were their names? Dora and Moira? Was that it?

Lycos
7th January 2010, 01:03 PM
This round Sigurd is going to use his Second Wind. Spend a surge (+7 hp) and gain +2 to defense. And he will move to N8.

Greebo
7th January 2010, 01:04 PM
Erik taps his temple and thinks VERY hard for a few seconds.

"These are not the sort of bats that occur regularly in nature." he finally proclaims. He can't recall ever covering this particular type in biology class. Erik realizes that these bats do look familiar, but only vaguely. Did he cover that in the legends and myths he read in history class? Unfortunately, back then he was a bit more interested in those blonde twins that sat behind him... What were their names? Dora and Moira? Was that it?

Basic identification of a monster for Heroic Tier is DC15. Abilities and strengths is 20 and weaknesses is 25

Greebo
7th January 2010, 01:05 PM
Nature +0

KT has no clue

DinbinFanfoom
7th January 2010, 01:07 PM
Basic identification of a monster for Heroic Tier is DC15. Abilities and strengths is 20 and weaknesses is 25Right score, wrong skill, was what I was getting at. He (correctly) acertained that these "bats" do not occur in "normal" nature.

Asharad
7th January 2010, 01:11 PM
Sorry, sorry!

nature:10

Move:L8
PG shifts to:L7

I'll cast Spirit of the healing flood, which will hit everything and everyone in the room. I don't remember how AOE affects this type of mob, favorably I believe.
Attacks all vs fort
Bat1:23
Bat2:natural 20
Bat3:14
Bat4:24
Bat5:20
Damage:10 for all except 2, which takes 12 plus 3 for 15. I totally forgot about my new totem until just now.

Everybody who becomes bloodied gets +2 regeneration per round OR at any point they can dispell the effect and take 10 hit points.

Annnnd...done

EricStratton
7th January 2010, 01:12 PM
"Mmm, Dora and Moira. I'll never forget that thing they did to me with that other thing that one night. I miss school...."

Arcana 11+5

DinbinFanfoom
7th January 2010, 01:19 PM
"Mmm, Dora and Moira. I'll never forget that thing they did to me with that other thing that one night. I miss school...."
Arcana 11+5
Erik's mind wanders back to the twins. "What a magnificent set of quadruplets they had!" he thinks. "Haha and when I tried to sneak out early in the morning that time in the dark and I was hunting all over for my robe and couldn't find it and finally found it in the shadow of the armoire..."

His train of thought screeched to a halt.

"hunted... in the shadows..."

He realizes suddenly that these are "Shadowhunter Bats", a type of shadow beast that is thought to be mystical. They have a somewhat long, rigid tail that they can use to stab their prey most effectively if they attack in partial or complete darkness (DAM bonus in dark). They also were supposed to be very nimble, and dodge and twist as they fly (No OA's by attacked creatures).

Greebo
7th January 2010, 01:20 PM
Right score, wrong skill, was what I was getting at. He (correctly) acertained that these "bats" do not occur in "normal" nature.

So we get to guess whether they're arcane or religion then?

Greebo
7th January 2010, 01:21 PM
Oh Shadowhunters... lets see what do I remember about them...

Arcana +7

Never heard of them...

DinbinFanfoom
7th January 2010, 01:32 PM
Looking resolute and confident, Crashing moves back into the room and stands in it's center. "Neevarg-unag-ihvya-uph" he intones and a wave of green energy floods the room. The bats howl in agony and four of the five drop dead.

The party hears the sounds of chittering from the next room, and a veritible flood of rats appears in the doorway.

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Bat 124????Bloodied; ?24Bat 237????Bloodied; Dead?24Bat 337????Bloodied; Dead?24Bat 433????Bloodied; Dead?24Bat 535????Bloodied; Dead?20Crashing21/270180-Spirit of the Healing Flood15Rat Swarm 10????-?15Rat Swarm 20????-?15Rat Swarm 30????-?14Lamsi0????-?13Erik10/250160Bloodied; +1 AC EoNT Erik, +2 regen6Sigurd11/280170Bloodied; +2 regenMacetail's Rage6Damelon21/250170-4KT25/250160-

DinbinFanfoom
7th January 2010, 02:41 PM
Round 2 (Continued)

Lamsi draws a bead on the remaining bat and does not miss (ATK: 20 vs AC, DAM). The bat falls, it's body skewered by an arrow.

Erik...

EricStratton
7th January 2010, 04:08 PM
Erik, Round 2:

Feeling like he's doing enough harm, Erik decides to stick w/ Chaos Bolt and targets Bat 1.

CB: +4 vs WIL
Dmg: 1d10+6

Asharad
7th January 2010, 04:21 PM
Crashing looks around and grins at the combination of death and life he caused.

"Dat's some good cookin, man."

EricStratton
7th January 2010, 04:22 PM
Bats are dead. Repeat. Bats are dead.
I miss it when phpbb would send me the post after the last one I read when I hit the little arrow button instead of the last post. I'm missing so much lately.

Erik targets and misses the rat swarm.

Greebo
7th January 2010, 04:49 PM
Since I'm coming up shortly:

Mock the rats +4 vs. will; d6+4 dmg

And that'll be a miss...

Greebo
7th January 2010, 05:04 PM
I'll also throw a majestic word to Sigurd - regain surge +4 hps and slide him south to L4

Shiz
7th January 2010, 05:04 PM
Damelon is going to ready a Clever Strike should an enemy enter M8.

No one from the group block M8, please. Crashing, move yourself or your pet to the west so Sigurd can get in melee range of M8, please.

Readied attack: 3+9 vs AC probably misses.

DinbinFanfoom
18th January 2010, 12:53 PM
Round 2, continued:

Turning to the rats flooding through the doorway, Erik fires a chaos bolt at them and his shot skims off into the darkness, missing. (7 vs WIL: miss)

Sigurd backtracks and tries to plug the doorway, raising his weapon and assuming a defensive posture (+2 DEF until SoNT Sigurd) and strengthening his resolve (+7 HP).

Damelon bides his time...

KT chants a vaguely condescending lyric about how the rats of Hamlin were such idiots. (10 vs WIL: miss) The rat swarm doesn't seem to take note. Sigurd does feel a bit better, though. (+11 HP) (That slide is moot now) Sigurd is fully healed.

End of Round 3

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Bat 124????Bloodied; ?24Bat 237????Bloodied; Dead?24Bat 337????Bloodied; Dead?24Bat 433????Bloodied; Dead?24Bat 535????Bloodied; Dead?20Crashing21/270180-Spirit of the Healing Flood15Rat Swarm 10????-?15Rat Swarm 20????-?15Rat Swarm 30????-?14Lamsi0????-?13Erik10/250160Bloodied; +1 AC EoNT Erik, +2 regen6Sigurd28/280170+2 regen when bloodied, +2 DEFMacetail's Rage6Damelon21/250170-4KT25/250160-


Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=w2ti7okinetyoy51nuez4on8k6r3get9cwv7c q8ytyl7izogdz7jdgqi136hgz93)

Round 3:

Crashing...

DinbinFanfoom
18th January 2010, 01:29 PM
Well since his slide was moot - I'll slide him west one. Get him out of the door.
As Sigurd takes position, KT reaches out and grabs the back of his collar and yoinks him backwards.

DinbinFanfoom
18th January 2010, 04:06 PM
The rats will have partial wall cover from Dam and Erik, but they can only come at us one at a time.Lamsi (Nature: 19) raises an eyebrow as she sees Sigurd and Damelon strategically trying to convince the hundreds of non-sentient rats in the three swarms to line up in a neat row. Erik appears to be building a tiny turnstile out of sticks.

Asharad
18th January 2010, 04:55 PM
Hmm..well...Haunting Spirits...I guess...on swarm 3.

Attack:14 vs will
Damage:8 and Shiz gets CA

Lycos
18th January 2010, 05:57 PM
Sigurd will attack the Rat swarm 3 with...

Recuperating Strike; +6 attack, 1d12+4 damage, on hitting you gain temporary hit points equal to your Constitution modifier (+1). If you are raging, the number of temporary hit points you gain equals 5 + your Constitution modifier (+1).

Ok, a crit.

16 points of normal damage, and an additional 1 point for a total of 17 points of damage to the swarm.

And I gain a temp hp.

DinbinFanfoom
19th January 2010, 12:31 PM
Round 3

Crashing raises his hand and starts chanting. "Tug-ehthurfo-rehveran-nehvurto-parr!" Dark, ghostly apparitions appear amid the swarming rats and they tumble about, shrieking. (14 vs WIL: hit, DAM: 8/2=4)

The swarms of rats swirl back together and flow through the doorway. (Swarms are now represented by the dark spots, as I can't overlay mobs... yet)

Swarm 1 separates and floods around Sigurd and towards Erik, engulfing him. The rats initially get good purchase on his robes, but he flicks the hem and most fall off (10 vs AC: miss)

As the rats flow by, Damelon strikes out (R2 prepared attack) but, fearful of hitting Sigurd, does insignificant damage (9 vs AC: miss).

(OA's to KT, Crashing, and Damelon as the swarm passes them, but not Sigurd, as per special swarm rules)

Swarm 2 moves forward and surrounds Sigurd, crawling up his armour and biting at him. The barbarian is prepared, however and (ATK 16 vs AC+2: miss) manages to hop around, not allowing good purchase.

Swarm 3 moves into view in the darkness beyond the doorway, rounds the bend, flows around Sigurd and leaps at Damelon, who deftly sidesteps (14 vs AC: miss)

Lamsi silently stows her bow and draws forth her dagger (minor) and slashes out at the rats attempting to clamber up Erik. (ATK 22 vs AC: hit, DAM: 6/2=3)

Erik...

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Bat 132????Bloodied; Dead?24Bat 237????Bloodied; Dead?24Bat 337????Bloodied; Dead?24Bat 433????Bloodied; Dead?24Bat 535????Bloodied; Dead?20Crashing21/270180-Spirit of the Healing Flood15Rat Swarm 13????-?15Rat Swarm 20????-?15Rat Swarm 34????-?14Lamsi0????+2 regen when bloodied?13Erik10/250160Bloodied; +1 AC EoNT Erik, +2 regen when bloodied6Sigurd28/280150+2 regen when bloodied, +2 DEFMacetail's Rage6Damelon21/250170+2 regen when bloodied4KT25/250160+2 regen when bloodied

EricStratton
19th January 2010, 03:47 PM
One reason to not allow swarms to end in an enemy square is that it makes the map that much harder to invision. :lowlol:

Erik, Round 3.

Dragonfrost (melee thanks to Reaper's Touch*) Swarm 1.

DF: 18+4 vs FORT
Dmg: 1d8+6 = 3+6=9 dmg and target is pushed 1 square (to K8)

Erik gets +1 to AC until SoNT b/c he rolled an even on his first attack roll.

* Reaper's Touch has been changed and technically Erik's not allowed to have it anymore. I'd like to request that Erik gets to keep it until our next extended rest or maybe even level so I can figure out what to replace it w/.

Asharad
19th January 2010, 04:16 PM
Shiz, you have CA on swarm 3.

OA attacK:8
damage..yeah right

Does PG get an OA?

Greebo
20th January 2010, 01:35 PM
The grid says I have 0 heals but I've only used 1 so far - I looked back and it says 0 heals in the first post. What I do, Din, when the grid resets is put 2 in the heals column for each healer, and then deduct for each use of a heal.

That said - 2nd time - Majestic Word - to Erik - surge + 4 hps (minor)
Guiding Strike - +7 vs. ac - on swarm 2, 1d8+4 and target -2 to defense of choice, EONT
8 dmg - but melee - so I guess 4 damage vs. the swarm and they'll take the hit to AC

AND - spend action point, do it again, this time +9 vs. AC
And that'll be a Crit - so 12 damage / 2 = 6 more damage.

And this time they'll also take a hit to ... oh lets go with reflex.

So 10 damage, -2 AC -2 Reflex, EONT.

Yeah, HERE I can roll the freaking dice...

DinbinFanfoom
21st January 2010, 12:19 PM
Round 3, continued:

Alarmed at the virtual flood of rats flowing into the room, Erik picks a mass of them and sends icy energies their way. (22 vs FOR: hit, DAM: 9/2=4) He fully expects the swarm to be shoved back, but that doesn't happen. (Swarms are immune to push/pull/slide from melee/ranged) Erik still feels encouraged, regardless (+1 AC unto SoNT Erik)

Reaper's Touch has been changed and technically Erik's not allowed to have it anymore. I'd like to request that Erik gets to keep it until our next extended rest or maybe even level so I can figure out what to replace it w/. Sure.

Sigurd will attack the Rat Swarm 3 with...I assume you mean swarm 2, which is adjacent to you?

Sigurd draws back and with a grunt, delivers a devastating strike at the pool of rats near his feet. (ATK: crit, DAM: 17/2=8) His enthusiasm spills over into a general feel-good kind of vibe. (+1 THP)

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Bat 132????Bloodied; Dead?24Bat 237????Bloodied; Dead?24Bat 337????Bloodied; Dead?24Bat 433????Bloodied; Dead?24Bat 535????Bloodied; Dead?20Crashing21/270180-Spirit of the Healing Flood15Rat Swarm 17????-?15Rat Swarm 20????-?15Rat Swarm 311????-?14Lamsi0????+2 regen when bloodied?13Erik10/250160Bloodied; +1 AC SoNT Erik, +2 regen when bloodied6Sigurd28/281150+2 regen when bloodied, +2 DEFMacetail's Rage6Damelon21/250170+2 regen when bloodied4KT25/250160+2 regen when bloodied
My readied action was a Round 2 action. Dam gets a Round 3 action now with CA vs Swarm 3? Yes. You're up.

Shiz
21st January 2010, 12:39 PM
Damn, I hate that we are splitting targets. I get CA against Swarm 2 anyway with Clever Strike so...

Clever Strike vs Swarm 2 (+9-2 vs AC, 3d6+6 dmg)

Umm, yeah.

Greebo
21st January 2010, 12:40 PM
If I could hit something else w/o taking an OA I would :(

DinbinFanfoom
21st January 2010, 12:49 PM
Round 3, Continued:

Damelon attempts to use the subtle positioning advantages given him by others but takes way too long winding up. His wicked slice gets nothing but air in among the rats. (ATK 1: Miss)

KT explodes into a flurry of chanting and swinging. His soothing words close some of Erik's worst wounds (Erik +6+4 HP) and then he attacks the nearest rat swarm (ATK 23 vs AC, DAM: 8/2=4, -2 AC until EoNT KT) and is rewarded with angered squeaking. Heartened with his success, he steels himself and repeats the attack, skewering several of the rodents (ATK Crit vs REF, DAM: 12/2=6, -2 REF until EoNT KT)

End of Round 3

Round 4

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Crashing21/270180-Spirit of the Healing Flood15Rat Swarm 17????-?15Rat Swarm 28????-?15Rat Swarm 311????-2 AC, REF until EoNT KT?14Lamsi0????+2 regen when bloodied?13Erik20/250160+1 AC SoNT Erik, +2 regen when bloodied6Sigurd28/281150+2 regen when bloodied, +2 DEFMacetail's Rage6Damelon21/250170+2 regen when bloodied4KT25/250160+2 regen when bloodied

Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=w2ti7okinetyoy51nuez4on8k6r3get9cwv7c q8ytyl7izogdz7jdgqi136hgz93)

Crashing...

EricStratton
21st January 2010, 12:52 PM
If I could hit something else w/o taking an OA I would :(
Same. I gots rats on me!!

DinbinFanfoom
21st January 2010, 12:52 PM
Same. I gots rats on me!!
"Rats on your face. Rats on your face. Lookin' like a fool with rats on your face."

Asharad
21st January 2010, 02:47 PM
PG will attack spawm 3 with protecting strike.
attack:20 vs will
damage:12

I'll take the two temp hit points.

DinbinFanfoom
21st January 2010, 05:01 PM
Round 4

At Crashing's urging, Papa Gator leaps forward and snaps at the rodents next to Damelon. (ATK 20 vs WIL, DAM: 12/2=6, +2 THP to Crashing) The swarm looks several large mouthfuls smaller, now.

Swarm 1 surges over Lamsi, biting and nipping at the lightly-clad hunter (ATK 22 vs AC, DAM: 4 and 3 ongoing, SE), climbing up her and tangling in her long hair. The rest of the swarm returns to the floor.

Swarm 2 flows around Sigurd's feet, and towards KT, attempting to climb his legs, but the wiry bard does a quick-step and shakes them off (ATK 10 vs AC, Miss) and they weave through the crowd and past Crashing's feet.

Distracted by the dancing bard and the head-banging hunter, Damelon is caught unawares by Swarm 3 as it practically leaps from the floor, quickly scaling his trousers and making a bee-line for his face. (ATK Crit vs AC, DAM 9, 3 ongoing damage, SE). The rats squeal and the rogue roars in anger.

The rats continue to harass Lamsi (3 damage) and the hunter lashes out with her dagger (13 vs AC: miss) but with the rats continuing to shriek in her hair, cannot see well enough to connect. Frustrated, she swings her hair around in a wide arc, and rats go flying (12 Save: success).

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Crashing21/272182/2sSpirit of the Healing Flood15Rat Swarm 17????-?15Rat Swarm 28????-?15Rat Swarm 317????Bloodied; -2 AC, REF until EoNT KT?14Lamsi7????+2 regen when bloodied?13Erik22/250160+1 AC SoNT Erik, +2 regen when bloodied6Sigurd28/281150+2 regen when bloodied, +2 DEFMacetail's Rage6Damelon12/250170Bloodied; +2 regen when bloodied, 3 Ongoing Damage SE4KT25/250160/2+2 regen when bloodied

Erik...

EricStratton
21st January 2010, 05:05 PM
BTW, how many HP does Lamsi have? Do we know that?

Erik wants to focus fire on Swarm 3 but doesn't want to take the OA.

So he reaches out and touches Swarm 1 with Dragonfrost.

DF: 15+4 = 19 vs FORT
Dmg: 1d8+6 = 3+6 = 9 dmg

DinbinFanfoom
21st January 2010, 05:12 PM
Erik turns his attention to the swarm that just vacated Lamsi and repeats his cold attack (19 vs FOR, DAM: 9/2=4). Many of the rats turn blue and stop moving.

BTW, how many HP does Lamsi have? Do we know that?She hasn't been bloodied by anything yet, I think, so no. I suppose someone could try to size her up with some sort of an insight roll... dunno if that's been done yet. Be warned that "how many HP do you have?" or "what level are you?" will probably get you a blank stare.

Sigurd...

Lycos
21st January 2010, 05:12 PM
Sigurd will attack the Rat swarm 2 with...

Recuperating Strike; +6 attack, 1d12+4 damage, on hitting you gain temporary hit points equal to your Constitution modifier (+1). If you are raging, the number of temporary hit points you gain equals 5 + your Constitution modifier (+1).

Ok, 23 to hit.

6 points of damage.

And I gain a temp hp.

DinbinFanfoom
21st January 2010, 05:17 PM
Sigurd, who hasn't been paying much attention to which actual rats are adjacent to him, just hacks away at whatever is close by. (ATK 23 vs AC, DAM: 6/2=3, Sigurd +1 THP). Swarm 3 looks really ragged now. Not many rats left.

KT still wishes DM would post map links more often...
The 2nd last update had it! 8 posts up! :D
Well, tried to bite me?Hmmm... looks like I may be in error again... for some reason I thought the swarm could attack as part of it's move... Lemme re-read that...

Update: OK while I was in error on that swarm, it looks like it worked out... you were adjacent to it, so it attacked you and then moved, yeah, that's it. Lamsi's swarm attacked her (again adjacent) and then didn't really have to move... Swarm 2 also attacked Damelon (adjacent) then moved through him to the doorway. I think we're OK. I guess I'm a bit free-and-loose with the swarm being able to attack around a corner, but given the fact that it can fit through a space the size of one of it's members, that might jibe.

Damelon...

DinbinFanfoom
21st January 2010, 05:29 PM
I was not adjacent to swarm 2. I have been in this corner for a while and swarm 3 has been next to me.No.
Round 3: Swarm 2 moves forward and surrounds Sigurd, crawling up his armour and biting at him. The barbarian is prepared, however and (ATK 16 vs AC+2: miss) manages to hop around, not allowing good purchase.Swarm 2 ended in the doorway last round. It's OK though, I can understand how a_rat_251 looks just like a_rat_394. (Rat swarm 3 swept south and east this turn, attacking Damelon and Rat swarm 2 swept west after attacking Sigurd) They almost switched places.
And to be fair (since I also know how swarms work) - don't the rats have an aura nibble? I started my last turn adjacent to swarm 3 so if they do, I should have been bitten.Yes, but as I mentioned before, I'm not quite that heartless. :D The overlapping aura's would have likely killed you so soon after the bats. Let's just say these are the "unrest fire beetle" variant of rat swarm at this point in the adventure. :P

Thought I forgot, didn't you? (http://www.primeaxiom.com/rpgt/scene.asp?ID=w2ti7okinetyoy51nuez4on8k6r3get9cwv7c q8ytyl7izogdz7jdgqi136hgz93)

Greebo
21st January 2010, 05:39 PM
You're right, it was # 2 on my last move, my bad.

Lycos
21st January 2010, 06:55 PM
Sigurd, who hasn't been paying much attention to which actual rats are adjacent to him, just hacks away at whatever is close by. (ATK 23 vs AC, DAM: 6/2=3, Sigurd +1 THP). Swarm 3 looks really ragged now. Not many rats left.

My map says Swarm 2 is to the east of me.


Although, now when I updated it just now, it says Swarm 3.

*shakes fist at Dinbin*

:p

Shiz
21st January 2010, 08:08 PM
Damelon Clever Strike vs Swarm 3 again.

Then shift to L6.

oooOOOooOOOOoooOOOOO...

EricStratton
21st January 2010, 08:54 PM
She hasn't been bloodied by anything yet, I think, so no. I suppose someone could try to size her up with some sort of an insight roll... dunno if that's been done yet. Be warned that "how many HP do you have?" or "what level are you?" will probably get you a blank stare.
Erik gives Lamsi a good long look from her feet alllllll the way up to her head pausing momentarily at the good bits hoping she doesn't notice.

Insight: 12+4

DinbinFanfoom
22nd January 2010, 11:54 AM
Erik gives Lamsi a good long look from her feet alllllll the way up to her head pausing momentarily at the good bits hoping she doesn't notice. Insight: 12+4Thankfully Lamsi is pretty busy right now.

Lamsi is (as stated before) somewhere in her mid to late 20's, about 5'6", deeply tanned and athletically built (hp 30+), quite obviously she was born and raised on this island. When you first met her she was wearing a sort of every-day tunic, but switched to her hunting gear (loincloth and strapped top) back when you originally headed out of the village to fight the cannibals. Better mobility, but less armour. She normally wears her hair tied up but the rats have pretty much negated that, and it flies wildly around her now. Her weapon of choice is a simple bow, with a wicked dagger as a back up, close-in weapon. Judging by her capabilities displayed thus-far, she seems a little bit more "capable" than each of you, on average (level 2).

Shiz
22nd January 2010, 12:00 PM
Do her eyebrow and hair color match, if you know what I mean...

DinbinFanfoom
22nd January 2010, 12:09 PM
Do her eyebrow and hair color match, if you know what I mean...
It'd be one heck of a diplomacy roll to find that out.

DinbinFanfoom
22nd January 2010, 12:41 PM
Round 4, Continued:

Damelon attempts to improve on last round, but fails utterly (2+? vs AC: miss). Grumbling, he steps back from the swarm.

KT...

Greebo
22nd January 2010, 12:49 PM
Old tried and true (and my only melee attack) ... Guiding strike!

7 vs. ac, d8+4 dmg, -2 to defense of my choice EONT

Against swarm 3 and their -2 to ac...

25 vs. ac-2
5/2 dmg so 2 dmg

KT spears a rat on the end of his longsword. "Look, I caught dinner!"

DinbinFanfoom
22nd January 2010, 12:54 PM
Round 4, Continued:

Forgot this:

Damelon yelps as the rats still on his person continue to nip at him. (Give me a save roll, Shiz) Due to Crashing's earlier actions, he still feels a bit better, regardless (+2 HP from when bloodied). He finally (Save 16) manages to whisk the last of the clinging rodents off of him.

KT, getting direct and personal, lashes out at the adjacent swarm in the doorway and manages to skewer a few more rats (ATK: 18 vs AC-2, DAM: 2). Swarm 3 can't really be called that now, it's down to just a couple of rats.

End of Round 4

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Crashing21/272181/2-Spirit of the Healing Flood15Rat Swarm 111????-?15Rat Swarm 28????-?15Rat Swarm 322????Bloodied; -2 AC until EoNT KT?14Lamsi7????+2 regen when bloodied?13Erik22/250160+2 regen when bloodied6Sigurd28/281150+2 regen when bloodiedMacetail's Rage6Damelon11/250170Bloodied; +2 regen when bloodied, 3 Ongoing Damage SE4KT25/250160/2+2 regen when bloodiedRound 5

Crashing...

Asharad
22nd January 2010, 01:09 PM
Shift to M7.

Thunder Bear's Warding on Swarm 1 (I guess).
attack:22 vs fort
Damage:9

Everybody next to PG gets +2 resistance to damage and Dam gets another 2 temp hit points (assuming they stack).

Shiz
23rd January 2010, 04:44 PM
Damelon ST = 16. rats Begone!

DinbinFanfoom
25th January 2010, 01:54 PM
Round 5

A bit more gargling from Crashing and a loud thunder-crack sounds in the room near PG... Swarm 1 is affected (22 vs FOR, DAM 9/2=4). Crashing, Damelon and Sigurd are bolstered (+2 damage resistance until SoNT Crashing?) and Damelon in particular feels steeled for action (+2 THP, he had 0 before)

The rats in the swarm seem to retaliate, flowing towards and over Crashing (22 vs AC: hit, DAM: 7-2=5, 3 ongoing SE) before finally coming to the floor to his NE.

Swarm 2 shifts south towards Erik but (ATK 12 vs AC: miss) can't get a purchase on the caster's robes.

The stragglers from the very small Swarm 3 rush Sigurd (ATK 21 vs AC, DAM: 9-2=7, 3 ongoing SE) and manage to catch him a bit by surprise.

Lamsi lashes out at Swarm 2 again with her dagger and (15 vs AC, DAM: 8/2=4). The swarm is half the size it started out as.

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Crashing16/272181/23 OG SESpirit of the Healing Flood15Rat Swarm 115????Bloodied; -?15Rat Swarm 212????Bloodied; -?15Rat Swarm 322????Bloodied; -2 AC until EoNT KT?14Lamsi7????+2 regen when bloodied?13Erik22/250160+2 regen when bloodied6Sigurd21/281150+2 regen when bloodied, 3 OG SEMacetail's Rage6Damelon11/252170Bloodied; +2 regen when bloodied4KT25/250160/2+2 regen when bloodiedMap (http://www.primeaxiom.com/rpgt/scene.asp?ID=w2ti7okinetyoy51nuez4on8k6r3get9cwv7c q8ytyl7izogdz7jdgqi136hgz93)


Erik...

Lycos
25th January 2010, 02:03 PM
Sigurd will attack the Rat swarm 3 with...

Recuperating Strike; +6 attack, 1d12+4 damage, on hitting you gain temporary hit points equal to your Constitution modifier (+1). If you are raging, the number of temporary hit points you gain equals 5 + your Constitution modifier (+1).

Ok, 23 to hit.

12 points of damage.

And I gain a temp hp.

Saving Throw: I think Sigurd is enjoying their rat kisses. :D

Shiz
25th January 2010, 02:30 PM
Damelon:

Clever Strike vs Swarm 1, +9 vs AC, 3d6+6 dmg

20 vs AC, 20/2=10 dmg

If Swarm 1 happens to be dead on my turn somehow, then move to K7 and target Swarm 1 instead. As long as an ally is adjacent to my target and able to attack, then I get CA. Without CA, 18 vs AC and 10/2 dmg.

EricStratton
25th January 2010, 03:36 PM
One thing, as a DM, I don't like about the PbP format is what I'm about to do.

Erik, somehow knowing that Sigurd has Swarm 3 taken care of, goes after Swarm 2 with Dragonfrost again.

DF: 20+4 vs FORT
Dmg: 1d8+6 = 14 dmg and, if it's not dead (altho I think it is), it's slid 1 to J8 and knocked prone (if you can knock a swarm prone).

Kaboom!

Erik also gets +1 AC for rolling an even number.

=========

Note - everything I said about "Sigurd having Swarm 3 taken care of" and my thinking Swarm 2 was dead, yeah just ignore that. I totally forgot about the 1/2 dmg for swarms. Damn!

DinbinFanfoom
26th January 2010, 12:24 PM
Erik lines up a brilliant blast at Swarm 2 (ATK: Crit, DAM: 14/2=7) and many little ratlings keel over, frosty. The blast concussion filters through the swarm, however, and it is not moved. (can't push/pull/slide swarms with melee/ranged unless it's a blast) Swarm 2 is looking pretty ragged.

Sigurd manages to put the last few rats of swarm 3 out of their misery with a deft strike through their remaining numbers (ATK: 23 vs AC, DAM: 12/2=6). The swarm is intirely gone now, save the few still tangled in his clothing (Save 8: Fail) which nip at him (DAM: 3). Sigurd is encouraged (+1THP) by the result, regardless.

With a loud grunt, Damelon puts everything he has into a powerful strike into the swarm nearest him (ATK: 20 vs AC, DAM 20/2=10). His flurry of blows skewers all of the remaining rats. He stands back up, satisfied, and then shifts SW, armour covered in rat bits.
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Crashing16/272181/23 OG SESpirit of the Healing Flood15Rat Swarm 125????Bloodied; Dead?15Rat Swarm 219????Bloodied; -?15Rat Swarm 328????Bloodied; Dead?14Lamsi7????+2 regen when bloodied?13Erik22/250160+2 regen when bloodied6Sigurd18/281150+2 regen when bloodied, 3 OG SEMacetail's Rage6Damelon11/252170Bloodied; +2 regen when bloodied4KT25/250160/2+2 regen when bloodied
KT...

Asharad
26th January 2010, 12:30 PM
Everybody remember to take the ten hit points this round so you get them.

Greebo
26th January 2010, 01:58 PM
Finally - RANGED!

Cutting words - +4 vs. will, 1d8+4 psychic and pull target 2

17 vs. Will
11 Damage

NOT pulling the target.

"AND SO'S YOUR MOTHER!!!"

Asharad
26th January 2010, 02:02 PM
Minor, I'll cancel the effect on me, giving me 10 hit points.

Then I'll hit the remaing swarm with Haunting Spirits and give CA to Dam

ATTACK!17 vs will!
DAMAGE!7

SAVE!12

DinbinFanfoom
26th January 2010, 02:19 PM
KT thinks briefly and comes up with a particularly witty and insulting bit of prose. (ATK 17 vs WIL, DAM: 11/2=5). The final batch of rats grip their tiny heads in their tiny paws and fall over, dead.

Sigurd: Give me save rolls until you roll 10 or better...

End of Encounter

Lycos
26th January 2010, 02:32 PM
Sigurd also cancels the regen effect for 10 points.

Looks like my first roll is an 18.

Shiz
26th January 2010, 02:54 PM
Everybody remember to take the ten hit points this round so you get them.

Damelon will do this on his turn.

DinbinFanfoom
27th January 2010, 12:12 PM
Though technically the encounter ended...

Each of the party call and cancel their Blue Cross Healing Flood benefits, immediately regaining a 10hp refund. Sigurd takes one last nibble (DAM 3) from the rats before he finally manages to smoosh the remainder.

Only Crashing (26/27hp), Damelon (21/25hp) and Sigurd (25/28hp) aren't at full health after the fight.

XP to each for bat/rat fight (including Lamsi now): 150xp

The party currently stands in the dining hall of the ruins (presumably) ankle-deep in dead rodentia.

Asharad
27th January 2010, 12:16 PM
I tell you what, lady and gentlemon, I be spent.

DinbinFanfoom
27th January 2010, 12:19 PM
Lamsi suggests that taking an extended rest in this room wouldn't be wise, considering daylight is only a few rooms away, back at the entrance. The courtyard looked safe enough.

You aren't exactly on a strict deadline or anything here, so take whatever kind of time you need.

Greebo
27th January 2010, 12:20 PM
Is an extended rest an option? How long since we last slept?

Lycos
27th January 2010, 12:25 PM
Is an extended rest an option? How long since we last slept?

Not that long ago. We had the party then left the day after, today. We fought the boars and then ran up here. However, I think an extended rest is a good idea.

DinbinFanfoom
27th January 2010, 12:26 PM
It was 3pm when you entered the clearing outside the temple. Probably only about 4pm now, what with the cautious approach and all. You probably have two hours of decent daylight left. Seem reasonable?

Greebo
27th January 2010, 12:31 PM
It was 3pm when you entered the clearing outside the temple. Probably only about 4pm now, what with the cautious approach and all. You probably have two hours of decent daylight left. Seem reasonable?

Ok so we walked a looong time. (I'm thinking about the 12 hour rule on extended rests). Good. I'm all for sleeping.

Dang, I was holding my stirring shout for a good moment too...another daily unused...

DinbinFanfoom
27th January 2010, 12:34 PM
Ok so we walked a looong time. (I'm thinking about the 12 hour rule on extended rests). Good. I'm all for sleeping.
Dang, I was holding my stirring shout for a good moment too...another daily unused...
Yup. Hacking through a jungle takes time. Plus you had a good fight out there too...

The party takes a quick look around the rest of the first room. It was definitely a dining hall.
Damelon (PP) notes that a few of the remaining timbers seem to have scratches on them.

Greebo
27th January 2010, 12:52 PM
Lets go back up to the outside, set a watch and get a full night's sleep.

EricStratton
27th January 2010, 01:10 PM
Nature -1: Are those scratches from the bats or rats or other?

DinbinFanfoom
27th January 2010, 01:15 PM
Nature -1: Are those scratches from the bats or rats or other?
Erik peers at one of the planks, which looks to have been part of the top of one of the large tables. He gingerly turns it over in his hands. The scratches are... writing. Graffiti? Like decades of people using these all carved little bits into them...

One odd string of reads simply:

"IZIDIZIDIZIDIZIDIZI"

Asharad
27th January 2010, 01:22 PM
I'll ask Lasmi is that means anything to her.

DinbinFanfoom
27th January 2010, 01:24 PM
Lamsi looks at the markings and shakes her head "no".

Greebo
27th January 2010, 01:53 PM
Looks arcane to me...
I ponder the word/phrase "IZIDIZIDIZIDIZIDIZI"

Ah yes this is an ancient word that references a long lost form of magic having to do with refinishing furniture.

DinbinFanfoom
27th January 2010, 02:02 PM
Looks arcane to me...
I ponder the word/phrase "IZIDIZIDIZIDIZIDIZI"
Ah yes this is an ancient word that references a long lost form of magic having to do with refinishing furniture.
KT (Arcana: 13) can't be sure of the language of the "izid" text. He looks around at more of the bits on the floor and sees more grafitti. In common. One says "worst stew ev..." and another says "Doruk smells like..." Given that context, the "izid" text must be common as well, though the word is unfamiliar. KT reflects that it might just be a smaller word repeated over and over, but can't pick a word out of the string.

Crashing (PP) notes something scratched into the long western wall and brushes back the cobwebs and blows away some dust to take a better look. More of the "izid" script. Scratched on the stone with something hard. Strange that it's lasted so long...

DinbinFanfoom
27th January 2010, 02:07 PM
Ah yes this is an ancient word that references a long lost form of magic having to do with refinishing furniture.http://b1.ac-images.myspacecdn.com/00627/11/68/627828611_m.jpg
"This is a formica table!"

DinbinFanfoom
28th January 2010, 12:01 PM
Chinese Drive-Thru Speaker: "And thennnnnnnnnnnn?"

Greebo
28th January 2010, 12:05 PM
Set watch order and go to sleep. :D

Lycos
28th January 2010, 12:36 PM
Huh? What happened to Shiz? Did he get a job? Usually by now, we have a watch order, and a whole bunch of stuff. Since Shiz is falling down on the job.

1st watch: Crashing, Sigurd
2nd Watch: Greebo, and Lamsi
3rd Watch: Shiz and ES.

Greebo
28th January 2010, 12:41 PM
Since everyone needs 6 hours of sleep, 6 watches would be better, I think - 1 hour each on watch, 7 hours to complete.

Lycos
28th January 2010, 01:37 PM
Sure, sounds good to me.

Shiz
28th January 2010, 03:22 PM
No job yet...lol.

I agree that we should rest topside near the entrance and do a watch rotation.

This would also be a nice time to get some bonus exp for being the best players ever and then levelling....hehehehehe

Greebo
28th January 2010, 03:23 PM
Maybe we could go back to the woods and stab the dead boars a few more times... ;)

DinbinFanfoom
29th January 2010, 09:30 AM
This would also be a nice time to get some bonus exp for being the best players ever and then levelling....hehehehehe.The XP/Narrative thread has been updated. Your wish... almost granted. :D

Not wanting to be trapped in the dark ruins as night falls, the party moves back out to the courtyard and sets up camp. Lamsi manages to scare up some small game and Damelon finds some suitable fruit in short order, and soon the group is eating... something quadrapedal around a cheery fire.

What is your final watch order?

Lycos
29th January 2010, 09:35 AM
Crashing
Sigurd
Greebo
Lamsi
Shiz
ES

1 hour each.

DinbinFanfoom
29th January 2010, 09:46 AM
The party members take their turns tending the (now smaller) fire and making small circuits around the edge of the clearing. Crashing's watch passes uneventfully. So does Sigurd's. KT is doing a bit of whittling during his watch when he hears a strange sound from the ruins. Some sort of long, mournful howl. Very faint, as if from somewhere deep inside.

KT: Wake or not wake?

Greebo
29th January 2010, 10:09 AM
Oi - right on midwatch.

I'll wake Crashing - just Crashing for now.

"Crashing I heard something from inside. I'm going to take a torch and do a wider patrol. If I am not back in 10 minutes, wake the others, ok?"

Asharad
29th January 2010, 11:56 AM
That works.

I'll throw in a perception roll just in case it is needed.

Also, a nature roll, cause maybe he heard an owl.

DinbinFanfoom
29th January 2010, 12:09 PM
KT rouses Crashing, who sits up and gathers his wits. KT heads off and makes a circuit around the clearing with a torch. Crashing (Perc 20) hears the sound too, which kind of seems to stop and start. He correctly deduces (Nature 20) that it's not an animal, at least not one that he's ever heard before.

Crashing:It sounds vaguely human. Like a tortured wail. "Meeeeeeeeeerrrrrrraaaaaaaa!" Very faint though.

Greebo
29th January 2010, 12:15 PM
Dang I wish I had a hooded lantern...

Take a torch and quietly as possible approach the sound.

I won't bother rolling stealth. The torch is a dead giveaway.

Greebo
29th January 2010, 12:15 PM
Oh and if me hearing it is based on PP, then active perception - listen VERY carefully while also looking...

DinbinFanfoom
29th January 2010, 12:31 PM
KT circles the clearing, his torch expanding the circle of light. He quickly realizes that the sound is coming from the ruins themselves... at least somewhere deep inside, as the sound eminates from the doorway they came out of only a few hours before. Impossible to tell exactly how far in the sound comes from, but it isn't nearby.

Asharad
29th January 2010, 12:31 PM
I'll tell KT what I herd when he gets back (go ahead and look at the spoiler).

I'm not certain there is anything that can be done about it at the moment, other than alerting the next person.

When we all get up I'll ask Lamsi if the word means anything to her. Someone skilled in such things should do the same with a religion and history check.

DinbinFanfoom
29th January 2010, 12:33 PM
Lamsi is the next watch after KT, so he could relay it to her. Just sayin.

Lycos
29th January 2010, 12:42 PM
Well, if its deep within there. We'll get there soon enough. Let's get some rest so we can kick some a** later. :D

While Sigurd climbs back into whatever he's sleeping in. He'll jokingly call to Lamsi.
*pats the suitable sleeping spot next to him.*
Sleep next to me Lamsi, I'm scared.
*winks at her*
Hold me, pleeeeease. :mrgreen:

DinbinFanfoom
29th January 2010, 12:49 PM
Well, if its deep within there. We'll get there soon enough. Let's get some rest so we can kick some a** later. :D
While Sigurd climbs back into whatever he's sleeping in. He'll jokingly call to Lamsi.
*pats the suitable sleeping spot next to him.*
Sleep next to me Lamsi, I'm scared.
*winks at her*
Hold me, pleeeeease. :mrgreen:
It's probably good that Lamsi (asleep) can't hear what you are saying (in your sleep). :D

Asharad
29th January 2010, 12:57 PM
Yeah, KT can let her know and ask her if the word means anything.

Lycos
29th January 2010, 12:59 PM
...other than alerting the next person.

When we all get up I'll ask Lamsi if the word means anything to her. Someone skilled in such things should do the same with a religion and history check.

Oh, I thought this meant that Crashing was waking us up.

Since that is not the case, I say, "ZZZZZZZZZZZZZZZzzzzzzzzzzzzzzzzz"

Greebo
29th January 2010, 01:03 PM
Return to the camp. Fill Crashing in on my findings (nothing) and assume he fills me in on his. If crashing goes back to sleep, I wait till its time to wake Lamsi.

To Lamsi "Crashing and I heard a distant sound on my watch - like a voice crying the word 'Mera' but like 'meeeeeeeeerrrrrrraaaaaaaaa'. Any idea what that means?"

DinbinFanfoom
29th January 2010, 01:10 PM
To Lamsi "Crashing and I heard a distant sound on my watch - like a voice crying the word 'Mera' but like 'meeeeeeeeerrrrrrraaaaaaaaa'. Any idea what that means?"
KT returns and he and Crashing converse briefly. Crashing goes back to bed. KT wakes Lamsi, who sits up and rubs her eyes a bit. As she gathers her weapons and gear, KT asks here what the sound (which has since stopped) means to her. She initially looks perplexed. "'Meera' is close to another word in my language, but not same... 'sunset on sea'... My grandmother name was this... 'Mira'. Cannot think of other word like it, though. Maybe it a name?"

Greebo
29th January 2010, 01:21 PM
"Perhaps. You might want to keep your ears open for it."

In no hurry to prolong dialogue with Lamsi, KT heads back to sleep.

DinbinFanfoom
29th January 2010, 01:29 PM
"Perhaps. You might want to keep your ears open for it."
In no hurry to prolong dialogue with Lamsi, KT heads back to sleep."I will listen, yes." Lamsi says, standing and stretching. KT nods off. The rest of the watches pass uneventfully. Dawn breaks, heralded by the squawks of a kajillion morning-birds.

Shiz
29th January 2010, 01:54 PM
Before we head back in, we need to make some torches. Crashing and Lamsi can do something with natural materials, I hope.

DinbinFanfoom
29th January 2010, 04:12 PM
Before we head back in, we need to make some torches. Crashing and Lamsi can do something with natural materials, I hope.
It takes an hour, but Crashing and Lamsi gather enough materials to replace your used torches. More fruit and a bit of leftovers from last night serve as breakfast, as well.

(Is 2 each enough?)

Shiz
29th January 2010, 04:15 PM
2 each is enough.

Greebo
29th January 2010, 04:20 PM
Agreed - for now.

Lycos
29th January 2010, 05:25 PM
Let's go back in. Back to the roomwe were in before?

EricStratton
29th January 2010, 05:35 PM
"Ok, people. Look out for rats and bats."

Greebo
29th January 2010, 09:24 PM
"There's good eating on them things."