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attriel
29th January 2010, 03:36 PM
The following morning, after a good rest (and levelling), you are met by a page while you eat breakfast. "The Duke requests your attendance at your earliest convenience."

When you finish eating and arrive back in the throne room, you note that Mirkalis is there, as well as a few other obviously senior advisors. You also note that a warforged is standing on one side. Obviously not one of the advisors, it's unclear what position he holds in this court.

"Ah, friends! Thank you for coming so quickly. You could have taken your time, I am no lordling. I have no desire to command you to run here and there for my amusement!

"But, these are troubling times, so I appreciate your alacrity. My advisors tell me that, based on your estimates and counts, we cannot hope to take back the Silval lands with our current forces. Therefore, we have need of more allies.

"When Mirkalis found you, I had sent couriers out with messages to those around us who might be willing to assist, if we found the orcs too strong ourselves. Most of them have come back, and we have assurances of peace, some assistance for settling our people and restoring the farms that wars have ravaged. But now I find I need to request their aid in a war.

"I'll send messengers again to some, but others will be unlikely to assist. Previous rulers have sent requests for aid, and then slaughtered the men that were sent and tried to attack. That is hard to forget. Therefore, I would like to ask you to go North and ask Jeval, of Pris, if they would assist us. I hope that he will listen to your descriptions of what you saw. And, with luck, see the benefit of helping us rid the Orcs."

Kiir
29th January 2010, 03:56 PM
Althaea decides to let Fia talk for the party, since she is so good at diplomacy and such. She has no problem with the Duke's request since she had nothing else planed at the moment, and a royal patron could eventually lead to nice rewards.

DinbinFanfoom
29th January 2010, 04:03 PM
Fia smiles warmly and then laughs. "Given the dangerous nature of the task, we'd be compensated well, I wager?" Just enough levity to give the duke the impression she is serious without being demanding.

attriel
29th January 2010, 06:21 PM
"Danger? It's a courier mission, lass. I'm only asking you because you have first hand knowledge to convey, my courier would be relaying what I say that you say.

"You will be paid, but surely you don't expect another 1500, do you?"

DinbinFanfoom
1st February 2010, 12:54 PM
"Danger? It's a courier mission, lass. I'm only asking you because you have first hand knowledge to convey, my courier would be relaying what I say that you say.
"You will be paid, but surely you don't expect another 1500, do you?"
Fia chuckles. "I guess I misunderstood. I thought you meant that previous couriers on this particular route had been slaughtered. That would have... changed things a bit. I'm sure we can come to an easy and equitable arrangement for this particular foray."

OOC: No sense negotiating hard-core for this kind of thing. If we run into particularly stiff resistance for whatever reason, that may change.

"When can we leave? If possible, tell us what you can of this Teval and his country of Pris. I assume we will bear official documentation to present to him?"

attriel
1st February 2010, 01:46 PM
'Of course. Fifty coin apiece, for taking the message and returning with his response. Since you're not of this area, I've asked Watcher to be your guide. Couriers have a suprising amount of training in terrain and routes and the like.' He points at the warforged that you noted earlier. 'I've already given him the missive. I'd ask you to make haste, but I would not rush you either. If you need anything, please let Mirkalis know.'

With that, he seems to be done, and turns back to his advisors and a large map.

DinbinFanfoom
1st February 2010, 01:50 PM
"OK, comrades, anything we need before we leave town? Maybe we could spring for a nice inn and bath for the night?" Fia checks her nails. "I have a feeling we will be sleeping out of doors soon enough."

attriel
1st February 2010, 01:51 PM
"OK, comrades, anything we need before we leave town? Maybe we could spring for a nice inn and bath for the night?" Fia checks her nails. "I have a feeling we will be sleeping out of doors soon enough."

You were put up reasonably well last night, technically. So you don't still smell of six day old dead dragon or anything :o Not that you can't look for an inn and bathhouse, of course

Kiir
1st February 2010, 02:02 PM
Althaea shrugs she took advantage of the bath and bed provided the night before and she is ready to leave all the humans behind, being in an area with too many of them always makes her skin crawl a bit. "I'm ready to leave whenever."

DinbinFanfoom
1st February 2010, 02:21 PM
OOC: Guess I should have paid more attention.

"OK, ready to go!"

DirkDarkBlade
1st February 2010, 02:36 PM
Dirk is ready to head out too. He is ready to knock some more dragons around.

EricStratton
1st February 2010, 06:01 PM
'Of course. Fifty coin apiece, for taking the message and returning with his response. Since you're not of this area, I've asked Watcher to be your guide. Couriers have a suprising amount of training in terrain and routes and the like.' He points at the warforged that you noted earlier. 'I've already given him the missive. I'd ask you to make haste, but I would not rush you either. If you need anything, please let Mirkalis know.'

With that, he seems to be done, and turns back to his advisors and a large map.
Watcher steps forward and bows to the group. "When everyone is ready we shall depart."

drathos
1st February 2010, 08:58 PM
Belvar is ready to head out as well.

attriel
2nd February 2010, 10:10 PM
The group quickly gathers their items and heads out, getting on the road just after midday meal. The first day and night are uneventful, travelling on roads and regularly seeing others passing by.

The third day they reach a point where the road turns westward, eventually to wind back around to their destination in Pris to the North. As they prepare camp, they discuss their options (go straight north, hills and woodland, inhabited but not heavily vs an extra week on the road as it winds it's way).

BTW, what is marching & watch orders?

Kiir
2nd February 2010, 10:33 PM
Althaea can take back up/main for the last 3 watches. She only need 4 hours of meditating, and she is still aware during that as well, just resting her mind.

EricStratton
2nd February 2010, 11:02 PM
Since Watcher is the...er...watcher he can take point altho I notice his Perception is quite lacking next to our Wizard. :*

Additionally he has his boar companion, Zero One, with him.

Note: I'm still a little iffy on some of the beast companion rules so when we get into combat, bear w/ me.

DinbinFanfoom
3rd February 2010, 08:53 AM
Fia insists on taking first watch, so she can get in more uninterrupted sleep. We have lots of high perception in this group, so she doesn't care about marching order so much, as long as she's not in front.

DirkDarkBlade
3rd February 2010, 10:43 AM
Dirk is open to scouting ahead; he is used to such duties. Sounds like he needs to take one ofthe middle watches too.

DinbinFanfoom
3rd February 2010, 11:24 AM
Fia would prefer to take the road. More comfortable beds that way, it is assumed.

EricStratton
3rd February 2010, 11:30 AM
"Pertaining to the path we take, I am more comfortable in the woods," Watcher says noncommittally.

Kiir
3rd February 2010, 11:33 AM
"I prefer the woods as well, since it will cut significant time off the journey, but if we follow the road that is fine as well."

DinbinFanfoom
3rd February 2010, 11:35 AM
Fia rolls her eyes. "Show of hands for the forest route?" Her fists remain conspicuously on her hips.

EricStratton
3rd February 2010, 11:56 AM
Watcher's heavy, metal arm goes up.

DirkDarkBlade
3rd February 2010, 12:47 PM
Dirk raises his hand also.

Kiir
3rd February 2010, 12:48 PM
Althaea looks at Fia oddly but raises her hand for the forest route.

And that is 3 for 1 against and 1 unknown, so forest route it is, sorry Fia!

attriel
3rd February 2010, 03:21 PM
Looks like you've decided on the shorter route through the untamed regions. (untamed, as in not turned into houses; not like it's seretly some kind of wild magic madhouse)

Perception rolls for the night.

DinbinFanfoom
3rd February 2010, 03:24 PM
Fia harumphs.

EricStratton
3rd February 2010, 03:25 PM
Watcher

Perception 8+5 = 13

Weak

Kiir
3rd February 2010, 03:53 PM
Perception +13

33

DirkDarkBlade
3rd February 2010, 04:21 PM
Is this te one whee I use my +21 perception or my +11? I'll roll the dice anyway.

Kiir
3rd February 2010, 04:27 PM
Is this te one whee I use my +21 perception or my +11? I'll roll the dice anyway.


When you have to roll you use your 11. When we are making unknown checks, ie, the DM is doing them for us as we pass by various things that is when the 21 comes into play.

EricStratton
3rd February 2010, 04:43 PM
Seeing everyone else's PERC modifiers, maybe that's why I let Watcher pick something else to train in. Those are some big mods.

drathos
3rd February 2010, 08:44 PM
I spy with my watching eye.. Bupkiss..

Perception: 1+5 = 6

DinbinFanfoom
8th February 2010, 02:53 PM
We're paranoid with Atty at the helm. :D

DirkDarkBlade
8th February 2010, 04:26 PM
My general response when I would DM was "you didn't find it."

attriel
9th February 2010, 03:25 PM
The night passes uneventfully, there's a few animals that wander past, but nothing comes close to the camp.

The first day into the woods is quiet, and camp again is uneventful. The second day, Watcher and Althaea note that the common woodland sounds have started to fade, as though getting further away ...

Camp is set up under an unnattural pall of quiet

I've decided that for their down-times, Althaea and Watcher will use their passive perceptions, since they're not active, but they are aware;

That said, sorry for the delay, between the digging and the server starting to go, I've not been able to post much.


Perception Rolls

drathos
9th February 2010, 04:21 PM
I spy with my little eye..

Perception 14 + 5 = 19

DirkDarkBlade
9th February 2010, 05:01 PM
Perception roll:

Atty: No worries on the delay, we fully understand!

EricStratton
9th February 2010, 05:11 PM
Not sure if you're asking for another one or not. But here it is anyway.

Perc: 14+5

DinbinFanfoom
9th February 2010, 07:33 PM
Perceptione!

Kiir
10th February 2010, 04:22 PM
Perception +13

Blegh only a 24.

attriel
10th February 2010, 10:03 PM
During Watcher's watch, he notes the soft sussuration of wings. Althaea's eyes open at the same time.

idon't appear to have brackets on dk's keyboard, so ...

(i)everyone roll initiative; Watcher and Althaea have a surprise round to do whatever action before the wings get close enough to identify, friend or foe(/i)

DirkDarkBlade
10th February 2010, 10:22 PM
Initiative

drathos
11th February 2010, 04:43 AM
Init!

DinbinFanfoom
11th February 2010, 08:48 AM
Initiative!

EricStratton
11th February 2010, 10:22 AM
Murgos, I think you need to actually roll.

Watcher INIT: 8+9

DirkDarkBlade
11th February 2010, 10:58 AM
I swear I did roll..weird. I'll try again. I was setting up the new pc at the time so maybe I wandered off and forgot to actually click the roll button...

attriel
11th February 2010, 09:12 PM
Urvi's Init +3 = whopping 6

attriel
11th February 2010, 09:25 PM
Watcher gets to act before things come in close enough to see. Althaea also gets to act in the surprise round, but thats after they close in (their actions will all be to move in)

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Dirk55/55017--17Watcher54/54017--14Belvar72/720112--13Guppi 10????-?13Guppi 20????-?13Guppi 30????-?13Guppi Swarm 10????-?13Guppi Swarm 20????-?12Fia46/46017--6Althaea60/6001112-

EricStratton
12th February 2010, 11:15 AM
Watcher will take a defensive stance just in case (Total Defense: +2 to all DEF until start of my next turn). He'll also, assuming it's free, try to determine just what it is that's coming at us.

Nature 17+10

DinbinFanfoom
12th February 2010, 11:36 AM
So... are we all standing? Or are the rest of us asleep? Have Watcher or Althaea warned us yet?

EricStratton
12th February 2010, 11:38 AM
Oh yeah, I wake them up if I need to. :* Doh.

attriel
13th February 2010, 01:43 AM
Round 0:

Watcher calls out to his sleeping companions, alerting them to the incoming ... whatever.

As soon as they come into view, he recognizes them. "Stirges! Don't let them latch onto you (grab), they drain you (ongoing damage), and they hard to get off (+reflex, ac when grabbing)"

Urvi summons her spirit companion, hoping to do some good with it.

The water is the campfire, the dark woodsy bits is the forest you're traipsing through, th grass & dirt are the campsite. The brazier is the spirit companion.

The wolf is the boar. The rats are the stirges, which are actually more like birds. I'd've used bats, but didn't see any :o

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Dirk55/55017-Prone17Watcher54/54017--14Belvar72/720112-Prone13Stirge 10????-?13Stirge 20????-?13Stirge 30????-?13Stirge Swarm 10????-?13Stirge Swarm 20????-?12Fia46/46017-Prone6Althaea60/6001112Seated Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=t4dln4zx2v3xj76qdj3l3hzwasp2ch9ot7sau wivuo65fykmnva3gyxncwhfftky)

Dirk, Belvar, Fia and Althaea each need to use one move action to stand up, unless they don't want to stand up

Dirk, Watcher, Belvar, top of Round 1.

DirkDarkBlade
14th February 2010, 02:03 PM
Dirk Leaps to his feet (move action), summons his magic armoe (free action), and finding himself not near a stirge throws a throwing dagger at the closest stirge (#3?).

EricStratton
14th February 2010, 02:36 PM
Watcher, Round 1:

First he commands Zero One to move around to G6 (move action).

Then he marks Stirge 3 as his quarry (minor action).

Finally, he'll attack Stirge 3 with his encounter power Claws of the Griffon.

CotG:
Armblade Scimitar: 20+12 vs AC
Dmg: High Crit and +2d6 necrotic damage on crit. So: 2d8+7 = 23 + 7 (high crit) + 9 (2d6 necro dmg) + 4 (quarry) = 43 damage :D

Edit: Forgot Quarry damage!

Lifedrinker Dagger: 14+12 = 26 vs AC
Dmg: 1d4+6 = 3+6 = 9 damage

Claws of the Griffon:
+12 vs AC
One or two creatures
Requirement: You must be wielding two melee weapons.
Attack: Strength vs. AC (main weapon and offhand weapon), two attacks
Hit: 2[W] + Strength modifier (+5) damage (main weapon) and 1[W] + Strength modifier (+5) damage (off-hand weapon).

Armblade Scimitar +2: +12 attack, 2d8+7 damage
Lifedrinker Dagger +1: +12 attack, 2d4+6 damage (I think this is wrong. I think this should be 1d4+6).

drathos
14th February 2010, 02:53 PM
Belvar will stand up and, taking stock of the situation, Cleave Stirge 2 (marking).

Attack: 29 vs AC
Damage: 15
Also 4 damage to Swarm 2 and Belvar gains 3 THP

OOC: Looks like the character builder has been updated to include a change in Battlerager Vigor where the THP gained is on hit with melee or close instead of *when* hit. I think that's in line with the errata that was mentioned previously

DinbinFanfoom
15th February 2010, 12:18 PM
I guess Fia has to wait until after the Stirges go.

attriel
15th February 2010, 08:32 PM
Dirk leaps up , his armor appearing, and flings a dagger at the nearest foe (26 vs AC, 5 dmg). Watcher (5 aura damage from the swarm) sends Zero One to be ready to engage, and rings his own weapons down in a spray of blood (Crit + 26 vs AC; 53 dmg), watching as the stirge slams into th ground and flops for a few moments (dead).

Belvar (10 aura damage from the swarms) stands and brings his own blade around and strikes the stirge before him (29 vs AC, 15 dmg; 4/2 dmg to swarm, +3 thp)

Belvar's target quickly tries to latch onto the fighter (30 vs AC, 1 dmg; grabbed (escape); 10 ongoing (escape ends); Stirge gains +5 AC & Reflex while grabbing)

The other stirge attempts to latch Fia, but fails (16 vs AC) to grab the recumbent wizard.

The stirge that Belvar struck pours over his armor, but fails to breach the protective shell. The other moves forward and attacks the caster (18 vs AC; 5 dmg; 5 ongoing (save ends))


Escape: Acrobatics vs Reflex or Athletics vs Fortitude

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Dirk55/55017--17Watcher49/54017-Aura Swarm 217Zero One5????Aura Swarm 2?14Belvar62/722112-Aura Swarm 1; Aura Swarm 2; Grabbed Stirge 2, 10 ongoing (Escape)13Stirge 10????-?13Stirge 215????Grabbed: Belvar, +5 AC, +5 Reflex?13Stirge Swarm 10????Swarm?13Stirge Swarm 22????Swarm?12Fia41/46017-Prone; Aura Swarm 1; Aura Swarm 2; 5 ongoing (SE)6Althaea60/6001112Seated Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=t4dln4zx2v3xj76qdj3l3hzwasp2ch9ot7sau wivuo65fykmnva3gyxncwhfftky)


Map Note: Stirge 2 is attached to Belvar
Sorry, I forgot to mention the aura's initially, I think Watcher's check should have been high enough to know about that

EricStratton
15th February 2010, 08:52 PM
Watcher (5 aura damage from the swarm) sends Zero One to be ready to engage, and rings his own weapons down in a spray of blood (Crit + 26 vs AC; 53 dmg), watching as the stirge slams into th ground and flops for a few moments (dead).
If it was Watcher's attack with his secondary weapon that dealt the killing blow, Watcher gets 5 temp HPs (Lifedrinker Dagger).

drathos
15th February 2010, 09:42 PM
Sorry, I forgot to mention the aura's initially, I think Watcher's check should have been high enough to know about that

Yeah.. The auras change my plan for the next round..

attriel
15th February 2010, 10:16 PM
If it was Watcher's attack with his secondary weapon that dealt the killing blow, Watcher gets 5 temp HPs (Lifedrinker Dagger).

actually, in this case ... I'll giv it to you, but technically nothing killed it. I just thought after doing that much damage in a single round, it wrote better if it died :o I'll update the chart on the next posting

Kiir
15th February 2010, 10:54 PM
Althaea stands (move action), then calls upon the Winter Wind Spirit to chill swarm 1 (+10 vs Fort, ranged 5, 1d10+6 cold damage, before the end of your Next turn as an imm interrupt you can grant an ally adjacent to your spirit companion a +7 bonus to AC against an attack that hits, standard action).

EricStratton
16th February 2010, 08:54 AM
actually, in this case ... I'll giv it to you, but technically nothing killed it. I just thought after doing that much damage in a single round, it wrote better if it died :o I'll update the chart on the next posting
:lowlol: ok, thanks.

DinbinFanfoom
16th February 2010, 11:56 AM
Angry at being woken up before the sun (again), Fia will stand [move] and trigger her Cape of the Mountebank [Daily, Immediate Reaction, Trigger: you are hit, Teleport 5 and gain CA until EONT] and teleport to C6. She'll then fire off (literally) a Fire Burst [Encounter: RNG 20, AB 2, ATK +10 vs REF, DAM 3d6+6] centered on G1. She hopes nobody friendly (or Smokey the Bear) is in there. "Only wizards can make really awesome forest fires!"

OOC: Bleah, crappy rolls.

29 vs REF on S1, DAM 18
14 vs REF on S2, DAM 18
14 vs REF on S2, DAM 18

attriel
16th February 2010, 11:24 PM
Fia vanishes from where she was laying, appearing on the other side of the camp, as she is bitten.

Feeling the lingering sting of the swarm's attack (5 ongoing), Fia quickly fires off a blast of fire into the corner of the wood, avoiding her allies. Unfortunately, the fire doesn't seem to affect the creature attached to Belvar (miss), and the swarm seems to simply defrost from Althaea's attack (miss), but the stirge that had attempted to attach to her is roasted like a duck on a spit (29 vs R, 18 fire dmg). Unfortunately, some of the brush at F3 starts to smolder as well.

(Fia needs a save vs the ongoing damage, btw)

Althaea rises and fires off a chill wind against the northern swarm 1, and has the satisfaction of seeing a few of it's members drop to the ground (25 vs Fort, 16/2=8 dmg)

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Dirk55/55017--17Watcher49/54517-Aura Swarm 217Zero One5????Aura Swarm 2?14Belvar62/722112-Aura Swarm 1; Aura Swarm 2; Grabbed Stirge 2, 10 ongoing (Escape)13Stirge 118????-?13Stirge 215????Grabbed: Belvar, +5 AC, +5 Reflex?13Stirge Swarm 18????Swarm?13Stirge Swarm 22????Swarm?12Fia41/46017-5 ongoing (SE)6Althaea60/6001112- Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=t4dln4zx2v3xj76qdj3l3hzwasp2ch9ot7sau wivuo65fykmnva3gyxncwhfftky)

Belvar, Dirk & Watcher

EricStratton
16th February 2010, 11:45 PM
Watcher, Round 2:

First, I'll send Zero One around the camp clockwise to D2 (speed 6) and then I'll move myself in the same direction to D1. (move)

(Using one move action, I can move both myself and my pet. It's weird, yes.)

Then, I'll designate Stirge 1 as my Quarry. (minor)

Finally, I'll attack Stirge 1 with Circling Strike (at-will) shifting Zero One to E1. (standard)

Circling Strike: 19+12 = 31 vs AC
Dmg: 1d8 + 7 + 1d6 (quarry) = 4+7+2 = 13 dmg

Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+5) damage.
Effect: Before or after the attack, your beast companion can shift 1 square.
Armblade Scimitar +2: +12 attack, 1d8+7 damage

DinbinFanfoom
18th February 2010, 12:40 PM
(Fia needs a save vs the ongoing damage, btw)See above: 18.

DirkDarkBlade
18th February 2010, 03:07 PM
Dirk will slide to D5 (move) and attack the Stirge that is latched onto Belvar with his At Will Clever Strike ability. Since the Stirge is adjacent to Belvar and Belvar can attack it I have CA (per the ability).

Edit OOC: Sigh well it was a good plan too bad the dice didn't like it...

drathos
18th February 2010, 05:10 PM
Belvar will try to escape from the grab (move action) using athletics. (16 vs Fort)

He will then perform a Sweeping Blow on the two Swarms and Stirge 2 (marking all 3).

Attack v Swarm 1: 9+14 = 23 vs AC
Attack v Stirge 2: 11+14 = 25 vs AC
Attack v Swarm 2: 11+14 = 25 vs AC
Damage: 12 each
+3 THP

attriel
18th February 2010, 06:43 PM
Dirk attempts to strike at the creature sucking on Belvar's lifeblood, but, in his concern to not hit Belvar, misses the creature (17 vs AC). Meanwhile, Watcher and Zero One are rsuhing through the campsite to engage the stirge that had attacked Fia initially. Not having anticipated their movement, it's caught unaware as Watcher's blade rips through it (31 vs AC, 13 dmg).

Belvar throws off the creature (17 vs Fort), and then lays bare a sweeping blow (23 vs AC, 25 vs AC, 25 vs AC; 22, 12, 22 dmg dmg; +3THP)

The stirges then attack again. Stirge 1 turns it's attention fully to it's new opponent, but cannot attach to Watcher (17 vs AC). The second large stirge tries to grab Belvar again, but fails (20 vs AC).

The southern swarm shifts downwards and attacks Dirk (1), but inexplicably attacks the air above him, thinking he should be taller. The northern swarm attacks Belvar, but again cannot find purchase through his armor (21 vs AC)

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Dirk50/55017-Aura Swarm 1; Aura Swarm 217Watcher44/54517-Aura Swarm 217Zero One10????Aura Swarm 2?14Belvar44/723112-Aura Swarm 1; Aura Swarm 213Stirge 131????Bloodied; ?13Stirge 227????-?13Stirge Swarm 130????Swarm?13Stirge Swarm 224????Swarm?12Fia41/46017--6Althaea55/6001112Aura Swarm 1 Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=t4dln4zx2v3xj76qdj3l3hzwasp2ch9ot7sau wivuo65fykmnva3gyxncwhfftky)

And Back to the the five of you!

drathos
18th February 2010, 06:46 PM
Combat Challenge on Swarm 2
Attack: 12+18 = 30 vs AC
Damage: 13

attriel
18th February 2010, 06:56 PM
Combat Challenge on Swarm 2
Attack: 12+18 = 30 vs AC
Damage: 13

Oops, hah.

As it moves, Belvar strikes out and clips away a few members of Swarm 2 (30 vs AC, 13/2=6 dmg)

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Dirk50/55017-Aura Swarm 1; Aura Swarm 217Watcher44/54517-Aura Swarm 217Zero One10????Aura Swarm 2?14Belvar44/723112-Aura Swarm 1; Aura Swarm 213Stirge 131????Bloodied; ?13Stirge 227????-?13Stirge Swarm 130????Swarm?13Stirge Swarm 230????Swarm?12Fia41/46017--6Althaea55/6001112Aura Swarm 1

Kiir
19th February 2010, 09:15 AM
Althaea will direct her spirit companion to attack Swarm 2 with Spring Renewal Strike (+10 vs Fort, 2d8+6 damage, and one ally adjacent to my spirit companion can spend a healing surge (Belvar) +6, standard attack). She will then use her AP against Swarm 2 and casts Thunder Bear Warding against Swarm 2 (+10 vs Fort, 1d6+6 damage, allies adjacent to my spirit companion gain resist 4 to damage till EONT (me, Belvar, and Dirk, and Dirk gains 4 temp hit points, standard action).

SRS attack 26 vs Fort
Damage 21 (so 10)
Belvar Healing Surge +6

TBW 22 vs Fort
Damage 11 (so 5)
4 resist all damage to Belvar, Dirk and Althaea till EONT
4 temp hit points to Dirk

DirkDarkBlade
19th February 2010, 10:32 AM
Err when did Dirk lose 5 HPs? Did I miss something, I thought the swarm missed me.

Dirk will again attack the Stirge that is latched onto Belvar with his At Will Clever Strike ability. Since the Stirge is adjacent to Belvar and Belvar can attack it I have CA (per the ability).

EricStratton
19th February 2010, 10:59 AM
Watcher, Round 3.

Watcher shifts to in front of Stirge 1 (D2) knowing his putting himself in the swarm aura. Then he commands Zero One to shift behind Stirge 1 (F2). (move)

With the Stirge flanked he executes command Hunter-Partner Strike. (standard)

HPS: 19+12+2 (flanking) = 33 vs AC
HPS: 2d8+7+2 (flanking) +1d6 (quarry) = 7+7+2+1 = 17 damage

Hunter-Partner Strike:
Encounter
Attack: Strength (+12) vs. AC
Hit: 2[W] + Strength modifier (+5) damage. If you're flanking the target, the attack deals extra damage equal to your Wisdom modifier (+2).
Armblade Scimitar +2: +12 attack, 2d8+7 damage

attriel
21st February 2010, 11:44 AM
Waiting on Fia, and Belvar's action

DinbinFanfoom
21st February 2010, 12:56 PM
Fia will fire Icy Rays (RNG 10, 1 or 2 targets, ATK +10 vs REF, DAM 1d10+6, Target immobilized until EONT) at swarms 1 and 2.

attriel
21st February 2010, 05:49 PM
Since Belvar is last on the cycle, I'll post everyone else's results

Round 2, Finish:
Fia blasts both swarms with beams of ice, freezing them in place (22 vs AC, 25 vs AC, 9/2=4 dmg). She is simultaneously bitten by gnats from the nearest swarm (5 dmg)

Althaea follows Fia ice up with Spring, blasting one of the swarms to aid Belvar (26 vs Fort, 21/2=10 dmg, Bloodied; Belvar Surge+6). Seeing the creature reel, she follows up with another strike, warding her allies in the process (22 vs Fort, 11/2=5 dmg, 4THP Dirk, 4 Resist All Belvar, Dirk & Althaea). Small members of each swarm sting and nip at her (10 dmg)

Round 3, Start:

Dirk, likewise, is bitten by both swarms (5-4+5-4=2 dmg) before assisting Belvar. His blade almost misses, but does draw blood (22 vs AC, 21 dmg)

Watcher continues to be confounded by the little bugs that are biting him (don't ask me; 5 dmg). Moving in harmony, Watcher and Zero One flank and strike the Stirge (33 vs AC, 17 dmg)

OK, AFAICT the chart is up to date; I had the auras all out of whack in the listings, with Watcher still being in the aura of the swarm at the other end of the map and the like

Waiting for Belvar in Round 3

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Dirk50/55217-Aura Swarm 1; Aura Swarm 2; Resist 4 EONT(Althaea)17Watcher39/54517-Aura Swarm 117Zero One15????Aura Swarm 2?14Belvar68/723112-Aura Swarm 1; Aura Swarm 2; Resist 4 EONT(Althaea)13Stirge 138????Bloodied; ?13Stirge 227????-?13Stirge Swarm 134????Swarm; Immobilized EONT Fia?13Stirge Swarm 249????Bloodied; Swarm; Immobilized EONT Fia?12Fia36/46017-Aura Swarm 16Althaea45/6001112Aura Swarm 2; Aura Swarm 1; Resist 4 EONT (Althaea) Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=t4dln4zx2v3xj76qdj3l3hzwasp2ch9ot7sau wivuo65fykmnva3gyxncwhfftky)

DinbinFanfoom
22nd February 2010, 12:08 PM
Round 2, Finish:
Fia blasts both swarms with beams of ice, freezing them in place (22 vs AC, 25 vs AC, 9/2=4 dmg). She is simultaneously bitten by gnats from the nearest swarm (5 dmg)How big are those aura's? I'm not adjacent to any mobs...

attriel
22nd February 2010, 12:16 PM
How big are those aura's? I'm not adjacent to any mobs...

Aura 2, although I think maybe there was a typo somewhere, because that seems rather large.

drathos
22nd February 2010, 12:35 PM
Belvar will shift to F4 and Cleave Swarm 1 (marking).

Attack: 12 + 4 = 16 vs AC

If that's a hit..
Damage: 9 + 8 = 17
4 Damage to Stirge 2
3 THP to me (already have)

DinbinFanfoom
23rd February 2010, 12:22 PM
Aura 2, although I think maybe there was a typo somewhere, because that seems rather large.I believe so... the MM I have indicates that a "Stirge Swarm" has a "Swarm Attack aura 1".

attriel
23rd February 2010, 08:05 PM
I believe so... the MM I have indicates that a "Stirge Swarm" has a "Swarm Attack aura 1".

Think of these as bionic stirges. Apparently someone had the technology to make them faster, better, stronger.

attriel
23rd February 2010, 08:15 PM
Round 3, cont.:

Belvar steps from between the paired swarms as he is bitten (5-4+5-4=2 dmg), swinging as he goes. Unfortunately, the mass of biting stinging flittering critters throws off his aim (16 vs AC)

The stirges attack. Stirge 1 thrusts it's beak at Watcher, but is batted away by Zero One (14 vs AC). Stirge 2, however, succesfully bites Belvar again (29 vs AC, 6-4 dmg; grabbed, 10 ongoing, escape ends).

The swarm misses Dirk (12 vs AC), but successfully pierce Watcher (21 vs AC, 6 dmg, 5 ongoing Save Ends)

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Dirk50/55217-Aura Swarm 1; Aura Swarm 2; Resist 4 EONT(Althaea)17Watcher38/54017-Aura Swarm 1; 5 Ongoing, SE17Zero One15????Aura Swarm 2?14Belvar71/720112-Aura Swarm 1; Aura Swarm 2; Resist 4 EONT(Althaea); grabbed Stirge 2, 10 ongoing, Escape Ends13Stirge 138????Bloodied; ?13Stirge 227????-?13Stirge Swarm 134????Swarm; Immobilized EONT Fia?13Stirge Swarm 249????Bloodied; Swarm; Immobilized EONT Fia; Grabbed Belvar?12Fia36/46017-Aura Swarm 16Althaea45/6001112Aura Swarm 2; Aura Swarm 1; Resist 4 EONT (Althaea) Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=t4dln4zx2v3xj76qdj3l3hzwasp2ch9ot7sau wivuo65fykmnva3gyxncwhfftky)

And end of Round 3, top of Round 4

drathos
23rd February 2010, 08:28 PM
Think of these as bionic stirges. Apparently someone had the technology to make them faster, better, stronger.

Oh noes! It's the Six Million GP Stirges! :eek2:

DinbinFanfoom
23rd February 2010, 09:56 PM
Daft Punk stirges!

DirkDarkBlade
25th February 2010, 11:03 AM
Since Belvar moved Dirk Will change Targets to Swarm 2 using his clever strike. Since Belvar is adjacent and capable of hitting the swarm Dirk has CA (the ability description).

EricStratton
25th February 2010, 11:18 AM
Watcher:

No moving. We're good where we are.

Standard: We'll attack Stirge 1 with Paired Predators (encounter).

I realized I've forgotten almost all of my features and feats thus far. I hope to correct that here.

Paired Predators:
Me: 9+12+1 (Warforged Tactics feat) = 22 vs AC
Dmg: 2d8+7+1d8 (quarry - Lethal Hunter feat) = 12+7 = 19 dmg

Zero One (free action):
3+11 = 14 vs AC
Dmg: 1d8+3+2 (WIS modifier)

Attack: Strength vs. AC
Hit: 2[W] + Strength modifier (+5)
Effect: Your beast companion can make a melee basic attack against a target within its reach as a free action.
Beast: If your companion is a boar, a lizard, or a wolf, the attacks deal extra damage equal to your Wisdom modifier (+2).

Armblade Scimitar +2: +12 attack, 2d8+7 damage
Lifedrinker Dagger +1: +12 attack, 2d4+6 damage

And finally, save against swarm dmg. 1+2=3

Warforged Resilience - +2 racial bonus to saving throws against ongoing damage

Wow...some bad rolls there.

Kiir
25th February 2010, 02:05 PM
Althaea will take a step backwards (move, b4). She will then direct her companion to attack swarm 2 with Protecting Strike (standard, +10 vs Will, 1d8+6 damage, allies adjacent to spirit companion gain 4 temp hit points so Dirk).

DinbinFanfoom
25th February 2010, 02:18 PM
Fia thinks about blasting the area with a thunderwave, but seeing too many allies in the mix, decides against it, instead firing a Ray of Frost (RNG 10, ATK +10 vs FOR, DAM: 1d6+6, Target slowed) at Swarm 2. She'll then shift NW.

ATK: Crit
DAM: 12

attriel
25th February 2010, 02:53 PM
Round 3, cont:

Taking more stinging nettles (5 dmg), Fia fires off a blast at the swarm, blasting a few of it's members mightily (C, 12/2=6 dmg). She then backs away again to escape their range.

Althaea takes more bites (5-4+5-4=2 dmg) and follows Fia's lead, stepping out of the creatures range. Her spirit companion tries to attack, but the insubstantiality of the swarm prevents it's spiritual strike (14 vs Will, Miss)

Round 4, Top:

Dirk (5+5 dmg) takes quick advantage of the distraction provided by Belvar and strikes at the swarm nearest (22 vs AC, 19/2=9 dmg)

Watcher and Zero One take the nettling blows from the swarm (5 dmg) as they strike. Zero One's attack comes up short (14 vs AC), but opens the way for Watcher's blow (22 vs AC, 19 dmg; dead). Watcher is unable to staunch the leaking that the critters have opened (3 save; 5dmg)

Belvar is punished mercilessly by the stirges (5+5 swarm +10 Stirge=20), and then ... I presume an attack and an escape, but ...

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Dirk42/55017-Aura Swarm 1; Aura Swarm 217Watcher28/54017-Aura Swarm 1; 5 Ongoing, SE17Zero One20????Aura Swarm 2?14Belvar51/720112-Aura Swarm 1; Aura Swarm 2;grabbed Stirge 2, 10 ongoing, Escape Ends13Stirge 227????-?13Stirge Swarm 134????Swarm?13Stirge Swarm 264????Bloodied; Swarm; Grabbed Belvar?12Fia31/46017-Aura Swarm 16Althaea43/6001112Aura Swarm 2; Aura Swarm 1 Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=t4dln4zx2v3xj76qdj3l3hzwasp2ch9ot7sau wivuo65fykmnva3gyxncwhfftky)

attriel
26th February 2010, 02:37 PM
Round 3, rewind:

As the swarm lurches at Watcher, Belvar takes a swing (Forgot his Mark+12 vs AC Swarm 1, 1d12+8 dmg) (25 vs AC, 13/2=6 dmg)

Round 4, cont:

Belvar throws off the Stirge, again, and cleaves at it, targetting this time the Stirge first (+12 vs AC Stirge 2, 1d12+8 dmg Stirge 2, 4 dmg Swarm 1) (Miss!)

The stirge attempts to attack Belvar again, but is so confounded by being flung off that it misses entirely (1). The swarms attack Dirk and Watcher again (1 vs Watcher, C vs Dirk , 12 dmg, 5 ongoing), giving Belvar another strike at Watcher's foe (24 vs AC, 9/2=4 dmg bloodied).

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Dirk30/55017-Aura Swarm 1; Aura Swarm 2;5 ongoing SE17Watcher28/54017-Aura Swarm 1; 5 Ongoing, SE17Zero One20????Aura Swarm 2?14Belvar51/720112-Aura Swarm 1; Aura Swarm 213Stirge 227????Marked Belvar; Grabbed Belvar?13Stirge Swarm 144????Bloodied; Swarm; Marked Belvar?13Stirge Swarm 264????Bloodied; Swarm?12Fia31/46017-Aura Swarm 16Althaea43/6001112Aura Swarm 2; Aura Swarm 1 Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=t4dln4zx2v3xj76qdj3l3hzwasp2ch9ot7sau wivuo65fykmnva3gyxncwhfftky)

DirkDarkBlade
26th February 2010, 04:55 PM
Dirk will slide to E6 (move) so as to avoid the other swarms Aura.

Then will again attack Swarm 2 using his clever strike (Dex vs. AC). He also gets credit for CA since Belvar is still next to the swarm.

Then I will try to save vs the 5 ongoing.

OOC: Is that correct? now lets just hope the dice like me today. EDIT: Sigh...I odn't think that will save 8(

Kiir
26th February 2010, 05:30 PM
Althaea's spirit companion will shift to E4 (move action). She will then cast Healing Spirit on Watcher (surge +2 hit points, 2d6+2 hit points to Dirk, minor action). Her spirit companion will then strike out with Protection Strike on swarm 2 (standard action, +10 vs Will, 1d8+6 damage, 4 temp hit points to those adjacent to spirit companion (Belvar and Dirk)).

Well if I am going to roll 1s at least they aren't too harmful where they were rolled, but seriously a 2 rolling 2d6 I feel like I have Catan dice

Dirk Heal: 4 hit points
Watcher Heal: Surge +2
Attack vs Will Swarm 2: 21 vs Will
Damage: 7 (so 3)
4 temp hit points to Dirk and possibly Belvar (if he has less then 4 at that point)

attriel
1st March 2010, 09:06 AM
Someone want to post for Fia since Din says he's not got time to post much right now?

And also waiting on Belvar and Watcher, so there's no rush on Fia

EricStratton
1st March 2010, 10:15 AM
Watcher's surge value = 13 hp

Watcher will shift to E2 and mark Stirge 2 as my Quarry.

Then attack with Circling Strike.

Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+5) damage.
Effect: Before or after the attack, your beast companion can shift 1 square.
Armblade Scimitar +2: +12 attack, 1d8+7 damage

Attack: 8+12+1 (Warforged Tactics) = 21 vs AC
Dmg: 1d8+7+1d8 (quarry - Lethal Hunter) = 1+7+1 = 9 dmg

Not going to use the shifting part of Circling Strike so Belvar can continue to have AC against Stirge 2 (flanking from Zero One).

(wow...two 1s for dmg. Yikes.)

DinbinFanfoom
1st March 2010, 12:09 PM
Fia will fire another Ray of Frost (RNG 10, ATK +10 vs FOR, DAM: 1d6+6, Target slowed) at Swarm 2.

drathos
1st March 2010, 02:53 PM
OOC: Not sure from the table if I'm grabbed or not so just in case..
Belvar will try to shrug off the stirge grabbing him (28 vs Fort).

Belvar will then swing his axe, delivering a Crushing Surge to Swarm 2 (marking).

Attack: 14 vs AC
Damage: 14
+6 THP if hit, +3 THP if miss.

He will then spend his Action Point and turn on Stirge 2, Cleaving (and marking) it.

Attack: 30 vs AC
Damage: 10
4 damage to Swarm 1

attriel
2nd March 2010, 12:48 AM
you escaped, I forgot to update the stirge's column I guess. The stat effects this time are just getting too confusing IMO

Sorry I didn't get a chance to post, I'll try to do that in the morning before the inevitable meetings start

attriel
2nd March 2010, 10:34 AM
Round 4, Cont:

Fia lands another frosty ray on the swarm attacking Dirk (21 vs AC, 8/2=4 dmg), causing a few more of it's members to drop.

Althaea sends her companion closer to the action and sends healing to her companions (15 to Watcher, 4 to Dirk). It then attacks the swarm (21 vs Will, 7/2=3 dmg; 4THP Dirk, Belvar)

Round 5:

Dirk shifts as he continues to bleed (5 ongoing) and strikes quickly at the swarm, his dagger leaving a swath of emptiness (28 vs AC, 26/2=13 dmg, DEAD). The bleeding continues unstaunched

Watcher shifts, leaving a trail of ichor (5 ongoing) and swatting at bugs (swarm aura), and makes a strike at the stirge, suprising it as it turns to keep an eye on Zero One who turns out to not be moving (21 vs AC, 9 dmg; bloodied). He is unable to stop the infernal bleeding (1 save)

Belvar tries to attack the swarm, but comes fails as he continues being pecked at (5 aura) (14 vs AC, miss). He then reverses the swing and brings the blade through the stirge (30 vs AC, 10dmg stirge, 4/2=2 dmg swarm)

The stirge has taken a liking to Belvar's blood, trying to attach once again, but unable to get past the warriors defenses (17 vs AC).

The swarm moves back at Watcher again and also fails to connect (14 vs AC). Belvar takes his revenge on the swarm for turning away from him, but his blade again passes harmless through (14 vs AC)

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Dirk33/55017-Aura Swarm 1;5 ongoing SE17Watcher33/54017-Aura Swarm 1; 5 Ongoing, SE17Zero One25????Aura Swarm 1?14Belvar50/720112-Aura Swarm 113Stirge 246????Bloodied; Marked Belvar?13Stirge Swarm 146????Bloodied; Swarm; Marked Belvar?12Fia31/46017--6Althaea43/6001112- Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=t4dln4zx2v3xj76qdj3l3hzwasp2ch9ot7sau wivuo65fykmnva3gyxncwhfftky)

EricStratton
2nd March 2010, 10:56 AM
Watcher, Round 6.

Move: Zero One will shift to G3 and Watcher will shift to replace Zero One (F2).

Standard: With Stirge 2 flanked with Belvar, Watcher will Circling Strike again and, again, choose not to move Zero One.

CS: 5+12+2 (CA) +1 (Warforged Tactics) = 20 vs AC
Dmg: 1d8 + 7 + 1d8 (quarry - Lethal Hunter) = 12+7 = 19 dmg

Save against swarm dmg: 16+2 (Warforged Resilience) = 18 save

--

Circling Strike
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+5) damage.
Effect: Before or after the attack, your beast companion can shift 1 square.
Armblade Scimitar +2: +12 attack, 1d8+7 damage

attriel
3rd March 2010, 08:29 PM
We're at the bottom of Round 5 (Fia and Althaea), then we'll need the top of Round 6 (Belvar, Dirk and Watcher) (Watcher has already posted)

Just in case anyone's confused as to where we are in the posting

Kiir
3rd March 2010, 08:33 PM
Spirit companion will shift to D3 (move) then attack the swarm with a protecting strike (standard, +10 vs Will, 1d8+6 damage, 4 temp hit points to Watcher).

attack 13 + 10 = 23 vs Will
damage 5 +6 = 11 damage (5 damage)
4 temp hit points to Watcher

drathos
3rd March 2010, 10:50 PM
Posting a couple options depending on if both are alive or one dies before my turn. Rolls should be the same

If the Stirge is dead, shift to F3 to gain CA on the swarm.
If either are dead, the attack will be Crushing Surge (marking).
If both are alive, I will Cleave the Stirge (marking).

Attack: 14 vs AC
Damage: 18
Extra: If Cleave, 4 damage to Swarm. If Crushing Surge, +6 THP to me on hit, +3 THP on miss.

(*&@_%! 2 on the attack roll, perfect 12 on damage that likely won't happen..:mad:

DinbinFanfoom
3rd March 2010, 11:35 PM
Keep on keepin' on!

Fia will fire another Ray of Frost (RNG 10, ATK +10 vs FOR, DAM: 1d6+6, Target slowed) at Swarm 1.

Och, that's a miss.

DirkDarkBlade
4th March 2010, 10:35 AM
Dirk will slide to G3 (if the Stirge is still alive) - move action. He will use his clever strike against the critter (Dex vs AC - +14 atk, 1d6+6 damage. Since an ally is ajacent to the stirge I also gain CA and do 2d8+4 sneak attack damage).

If the Stirge is dead he will instead slide to D3 - move action. He will use his clever strike against the swarm (Dex vs AC - +14 atk, 1d6+6 damage/2 for swarm. Since an ally is ajacent to the stirge I also gain CA and do 2d8+4 sneak attack damage/2 for swarm).

Sigh: I am not going to even bother rolling damage...can someone please tell me when the 1's get adequate representation please?

attriel
4th March 2010, 11:16 AM
Round 5, Cont:

Fia blasts out another ray, but it flows through a hole in the swarm (12 vs F), freezing some of the leaves and grass on the ground

Althaea's Spirit Companion steps up and blasts the swarm with cross healing power (23 vs Will, 11/2=5 dmg, +4THP Watcher)

Round 6, Start:

Dirk shifts around and stabs at the stirge, but finds himself stumbling on the frost Fia has thrown around (Nat 1). He is also unable to staunch the bleeding (15 save)

Watcher and Zero One (5 aura dmg apiece) move as a unit, sliding around to strike the stirge. Watcher's blade skims the edge of the Stirge, wounding it barely (21 vs AC, 19 dmg), and with a final bit of leaking (5dmg, bloodied), Watcher stems the wounds from the Swarm (18 save)

Belvar quickly aims his strike, but finds the little pests quite difficult to strike (14 vs AC) amidst the swarm's nits (5 aura).

The Stirge again attacks Belvar, latching onto the warrior again with a vengeance driven by need (30 vs AC, 2 dmg;ongoing 10 Escape Ends, +5 AC/R Stirge)

The swarm also attacks Belvar, drawing blood strongly now (Crit, 12 dmg, Ongoing 5 Save Ends, bloodied)


Ouch. I went ahead and gave Watcher the hit, because otherwise that round just SUCKED

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Dirk33/55017-Aura Swarm 117Watcher27/54017-Bloodied; Aura Swarm 117Zero One30????Aura Swarm 1?14Belvar31/720112-Bloodied; Aura Swarm 1; Grabbed Stirge 2; Ongoing 10, Escape Ends; Ongoing 5, Save Ends13Stirge 246????Bloodied; Marked Belvar; Grab Belvar; +5 AC/R?13Stirge Swarm 146????Bloodied; Swarm; Marked Belvar?12Fia31/46017--6Althaea43/6001112- Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=t4dln4zx2v3xj76qdj3l3hzwasp2ch9ot7sau wivuo65fykmnva3gyxncwhfftky)

Bottom of Round 6, Fia & Althaea
Top of Round 7, Dirk, Watcher, Belvar

DirkDarkBlade
5th March 2010, 10:27 AM
Dirk will use his clever strike yet again against the Stire (Dex vs AC - +14 atk, 1d6+6 damage. Since an ally is ajacent to the stirge I also gain CA and do 2d8+4 sneak attack damage).

OOC: Oops, sorry forgot about rolling the save. Thanks!

Kiir
5th March 2010, 11:54 AM
Althaea's spirit companion moves to E2 (move action), she then casts Healing Spirit at Belvar (minor, surge +2, 2d6+2 hit points to Watcher). She then directs her spirit companion to attack the swarm again using Protecting Strike (standard, +10 vs Will, 1d8+6 damage, each ally adj to my spirit companion gains 4 temp hit points (so Watcher)).

Belvar Heal surge +2
Watcher Heal 11
Attack 11 +10 = 21 vs Will
Damage 7 (so 3)

DinbinFanfoom
5th March 2010, 08:25 PM
One more time!

Fia will fire another Ray of Frost (RNG 10, ATK +10 vs FOR, DAM: 1d6+6, Target slowed) at Swarm 1.

"That is how it is done!"

DAM: 12

drathos
6th March 2010, 01:39 AM
As a reaction to the crit from the swarm bloodying me, I will use my Unbreakable encounter utility (reduce the damage by 5+CON=8).

On my turn, I will shrug off the grabbing Stirge (Athletics +11 = 18 vs Fort).

Then repeat the previous round's plan:

If the Stirge is dead, shift to F3 to gain CA on the swarm.
If either are dead, the attack will be Crushing Surge (marking).
If both are alive, I will Cleave the Stirge (marking).

Attack: 26 vs AC
Damage: 7
Extra: If Cleave, 4 damage to Swarm. If Crushing Surge, +6 THP to me on hit, +3 THP on miss.

Finally, save vs ongoing 5 damage = 15

Well.. At least the 1 was on the least important roll..

attriel
7th March 2010, 12:38 PM
Round 6, cont:

Belvar absorbs some of the last blow against him without seeming to take any harm (-8 dmg)

Fia fires a frosty blast into the swarm, and smiles as a noticeable number of critters falls over (C, 12/2=6 dmg)

Althaea follows up with her companion striking out. Healing Watcher (11) and Belvar (20), it lashes the swarm lightly (21 vs W, 7/2=3 dmg, 4THP Watcher)

Round 7, start:

Dirk (5 aura) strikes against the Stirge grasping Belvar, but can't connect as it flails around with Belvar trying to throw it off (19 vs AC, Miss)

Watcher (5 aura) continues the tactics that have worked so far, and lands a strong blow (31 vs AC, 13 dmg)

Belvar (5 aura) throws off the stirge (18 vs F), and, seeing the stirge reeling, focuses his attack on the swarm (26 vs AC, 7/2=3 dmg Swarm, 4 dmg Stige dead). With a last trickle of blood, he stems the bleeding from the swarm's previous attack (15 save)

The swarm, reeling, strikes at Belvar (25 vs AC, 12 dmg, 5 ongoing SE)

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Dirk28/55017-Aura Swarm 117Watcher37/54017-Aura Swarm 117Zero One35????Bloodied; Aura Swarm 1?14Belvar42/720112-Aura Swarm 1; 5 Ongoing, SE13Stirge Swarm 152????Bloodied; Swarm; Marked Belvar?12Fia31/46017--6Althaea43/6001112- Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=t4dln4zx2v3xj76qdj3l3hzwasp2ch9ot7sau wivuo65fykmnva3gyxncwhfftky)

If it weren't a swarm, I'd've just ended combat now. But between the aura, and the half damage ... well, this fights still up in the air!

DinbinFanfoom
7th March 2010, 04:43 PM
Fia will fire yet another Ray of Frost (RNG 10, ATK +10 vs FOR, DAM: 1d6+6, Target slowed) at Swarm 1.

"Fiddlesticks!"

DirkDarkBlade
8th March 2010, 10:22 AM
Dirk will shift to D4 (Move) and attack the swarm with a Torturous Strike (attack) taking the oppurtunity to sneak attack the critters (CA) while calling each of the little critters offensive names (free). OOC: Now if only the dice will agree with me.

Torturous Strike: +14 attack Dex vs. AC; Damage 2d6+10. Sneak Attack 2d8+4

EricStratton
8th March 2010, 12:49 PM
Watcher:

Minor: Mark Swarm 1 as my Quarry.

Standard: Hit and Run on Swarm 1.

Attack: 3+12+1 (Warforged Tactics) = 16 vs AC
Dmg: 1d8+7+1d8 (quarry - Lethal Hunter) = 17 dmg

Hit And Run
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+5) damage.
Effect: If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.

Move: He'll send Zero One out of the swarm's aura (E7). And then move to D2 (via E1) setting up flanking for Belvar. The movement doesn't provoke an OA due to Hit and Run.

Kiir
8th March 2010, 01:09 PM
Althaea will move her spirit companion to E3 (shift, move action) , then have it attack the swarm with Protecting Strike again (+10 vs Will, 1d8+6 damage, 4 temp hit points Watcher, standard action).

21 vs will
13 damage (so 6)
4 temp hit points to Watcher

attriel
8th March 2010, 11:23 PM
Meh. The tail end of the fight always bores me. So, everyone does this round, it misses, Fia & althaea kill it bottom of the 7th, yay, done. Swarm damage to those nearest, and one round of ongoing to Belvar. Current standings posted below.

Being thoroughly roused from the evening's rest, the group will be unable to go back to sleep soon (adrenaline). Plus, the piles of stirge corpses is somewhat foul as they twitch dying, Belvar's blood dripping everywhere from them.

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Dirk23/55017-Bloodied; 17Watcher32/54017--17Zero One40????Bloodied; ?14Belvar32/720112,1-Bloodied; 12Fia31/46017--6Althaea43/6001112,1-

EricStratton
9th March 2010, 10:02 AM
Hmm. Looks like I need to be more careful w/ Zero One's health. He only gets 2 surges a day (and Watcher only 7).

Watcher will spend 1 of his surges for himself (32+13=45 hp, 6 surges remaining) and one of his own for Zero One (40+17=57 hp, 5 surges remaining).

From Martial Power, pg 42:

Other Healing: When you are adjacent to your beast companion, you can spend a minor action and one of your healing surges to heal the beast companion as if it had spent a healing surge.

DinbinFanfoom
9th March 2010, 11:59 AM
Fia will surge twice (+11+11 = Max HP) or once if she gets a bonus from being near Althaea. (+11+?=?)

DirkDarkBlade
9th March 2010, 12:30 PM
Dirk will spend 2 surges to heal up (13+13 =26 for a total HP of 49) leaving him 5 surges for the day.

If we do decide to camp and rest I'll spend another to reach max HP. But I will save them in case we have an unexpected battle before we camp again.

Dirk will also clean the bug guts off his weapons. I don't suppose there is any point in searching the corpses for any treasure is there (ick!).

attriel
9th March 2010, 11:57 PM
Dirk will also clean the bug guts off his weapons. I don't suppose there is any point in searching the corpses for any treasure is there (ick!).

Well, it's up to you guys if you want to search for any indication of where they came from, why they were swarming that heavily, etc. But it's fairly evident that they didn't drop Mithril shields or anything, yah.

drathos
10th March 2010, 01:39 AM
Belvar will surge twice (18x2) up to 68/72 hp. Then I might as well do a Nature (? or Perception? same +) check to see what I can figure out about the Stirges.

Kiir
10th March 2010, 10:52 AM
Althaea will surge once and then do a nature check (+12) to figure out where the swarms came from.

attriel
10th March 2010, 11:01 AM
Belvar is able to tell that the stirges flocked from the direction you were headed. Althaea notes that, even for flock creatures, this was a particularly large grouping, with two full swarms of young. And their enhanced range ...

Something definitely messed with them, probably in incubation. Latent magical fields, planar gaps ... And something spooked them into moving. It's unclear from the bloody clearing whether they were aimed at the party or happened across the party and attacked as an issue of convenience ...

attriel
15th March 2010, 12:41 PM
Having caught their breath, the group decides that they will continue Northward through the wood, rather than try to return to their interrupted rest. It being early morning when they head out, the light is decent and gets stronger as the day progresses.

Three days later, however, the sunny skies have turned to rain and storms. Zero One is clear in expressing their preference to settle down in a cave and wait out the storm. The ground that you are walking on appears to be deeply mired mud, almost boglige.

Nature, Arcana, History, etc, if you want to ponder the rain/weather/mud. Or continue onwards?

DinbinFanfoom
15th March 2010, 12:48 PM
Althaea's scores are higher in the arc/his/nat areas, so Fia will let her do those, although I suppose since we're not time pressed, why not do them all? If an "insight" will help any about whether or not something looks... abnormal, here it is.

Insight +13 = 27
Arcana +12 = 19
History +12 = 18

I'm not exactly sure what we're looking for here, but Fia is tempted to wait out vs slog through this "yucky" weather. If we do decide to find/take up residence in a cave/shelter, she'll use her "fastidiousness" ritual to clean us all up after the camp is made.

EricStratton
15th March 2010, 12:56 PM
Watcher - Nature check to determine if the terrain and weather are agreeable with continuing.

Nature 10+10

attriel
15th March 2010, 01:03 PM
Fia's intuition (insight: 27) tells her that something just isn't adding up.

Watcher turns around, muttering to Zero One as he looks around.
From the state of the ground, it looks as though it's been raining HERE for at least a month. Having not been through this area before, you can't tell more detail than that. Zero One is telling you that the ground is like a swamp, but the smells aren't. The trees, the animals, the plants, Just the ground.

Kiir
15th March 2010, 01:21 PM
Nature (+12), Arcana (+14) and History (+14) check on the weather

Nature 24
Arcana 34
History 21

attriel
15th March 2010, 02:18 PM
Althaea turns her head and just stares off in the direction that Zero One ends up facing.


Read Watcher's spoiler, you got that information too.

Also, you can tell that the rain is not a natural occurrence. Something is causing it. Something magic. And it seems to you that it's coming from the Northwest. The direction that both you and Zero One are facing.

DirkDarkBlade
15th March 2010, 04:52 PM
Dirk, not having the best of nature ability Stares off in the same direction and shakes his head knowingly.

EricStratton
15th March 2010, 05:54 PM
What Watcher and Zero One discovered:

From the state of the ground, it looks as though it's been raining HERE for at least a month. Having not been through this area before, you can't tell more detail than that. Zero One is telling you that the ground is like a swamp, but the smells aren't. The trees, the animals, the plants, Just the ground.

DinbinFanfoom
16th March 2010, 08:49 AM
"OK, so as to avoid getting MORE wet, we should investigate and turn this cursed rain OFF?" Fia half suggests, half asks.

attriel
17th March 2010, 09:39 PM
OK, I'm going to take Fia's response as a party direction, I guess, since no one is disagreeing or anything

Another day of travel, and you reach the edge of the wood. As you enter a clearing, you realize that on the other side of the clearing isn't more forest. A plain stretches in front of you, and you can see the broken bits of buildings and such.

Anyone want to roll anything, otherwise let me know where you want to go; I haven't figured out labels other than the alphabetics, but it's 40 across and 28 tall, so I don't erally have enough letters to do those with any sense.

There might also be some issues with the tiles not all being the same set, so they don't quite match up :o I'm trying for large-scale scenery; might want to do scene shots at 20' squares instead of 5 next time, so I can make the view smaller and bigger at the same time ...

You are at G for Party

drathos
18th March 2010, 01:45 AM
You are at G for Party

LOL! "I keep all my filth in alphabetical order. This, for example, is under 'H' for 'toy.'" :lowlol::mrgreen:

(sorry, couldn't resist)

DinbinFanfoom
18th March 2010, 08:49 AM
Fia: "I say we check out that fissure (NW of us) before proceeding to the ruins."

Result: 16

DirkDarkBlade
18th March 2010, 10:29 AM
Dirk will keep an eye out for anything that looks out of place, is a creepy crawly (potential monster threat), or appears to be a trap.

OOC: Perception would be +11 or +21 (Passive)? I think its just the 11.

attriel
18th March 2010, 11:28 AM
Fia: "I say we check out that fissure (NW of us) before proceeding to the ruins."

Result: 16

Hrrm, I definitely need to put on some kind of grid coordinates, b/c I don't know if you mean the fallen tree or the dark patches above it, or something else :o DOH!

DinbinFanfoom
18th March 2010, 11:34 AM
Hrrm, I definitely need to put on some kind of grid coordinates, b/c I don't know if you mean the fallen tree or the dark patches above it, or something else :o DOH!
That's a tree? The dark slash thing? I meant the dark slash thing below the two tree things.

attriel
18th March 2010, 12:45 PM
That's a tree? The dark slash thing? I meant the dark slash thing below the two tree things.

Yeah, I think you're referring to the fallen tree.

OTOH, your trees, I thought they were blasted pits ...

perhaps I need to work with this tool some more :o

attriel
22nd March 2010, 11:31 PM
I appear to have lost all my notes, oops. And the map is apparently confusing us all, but we'll stick with it for now. I did realize that, in order for this to be the grand-scale area I was thinking of, those aren't 5x5 squares :o Well, each square can be 5 squaresx5 squares. That should make the map out to be 3 pitches by 4 or so, I think

Fia leads the group cautiously towards a fallen mass. As they get closer, they realize it's a wall built from trees that have been ripped out of the forest and dragged. It's obvious that this barricade has stood here for some time, as all the branches have dried out.

As you exited the forest, you realize that the rain behind you is the only sound you can hear still

I forgot to move the party, but you're at DH currently; read across, then down I guess, for declaring destinations

DinbinFanfoom
23rd March 2010, 10:26 AM
Fia will examine the wall. So we are no longer in the localized rain?

Kiir
23rd March 2010, 10:53 AM
Althaea will examine the wall using both Nature and Perception to see if it gives any clue as to what might be up ahead or how it came to be made into a wall rather then just a fallen tree trunk. Perception +13, Nature +12.

attriel
23rd March 2010, 01:33 PM
Fia notices that the rain has tapered off a lot at the edge of the field. She's still getting a little damp, however, and dripping.

Althaea takes a little time to inspect the trees, and realize that they were probably pulled from the ground by something very large, and carried. Her mind immediately jumps to "dragon," understandably, before pointing out that Giants and Ogres could have done it instead ...

Whatever the trees were assembled to protect is long gone. Consulting with Fia and Watcher, Althaea notes that it looks like the trees have been here for three or four years.

attriel
23rd March 2010, 01:36 PM
Also, none of you have heard anything about this area. As far as you knew, it should have been woodland straight on until you neared your destination. And you're fairly sure you haven't been making that good of time.

EricStratton
23rd March 2010, 03:43 PM
Let's just go around that, shall we? While whatever is at CH seems interesting we're not making good time so we should probably just move on. Where's our goal?

attriel
23rd March 2010, 03:50 PM
Let's just go around that, shall we? While whatever is at CH seems interesting we're not making good time so we should probably just move on. Where's our goal?

You're heading off the top of the map

DinbinFanfoom
24th March 2010, 01:03 PM
"On to the ruins, then?"

DirkDarkBlade
24th March 2010, 01:05 PM
Are those tents/dwellings directly to our North West? Almost to the edge of the map? Or are they something else?

The perception roll is for examing the ruins / tents / or whatever they are.

Kiir
24th March 2010, 01:12 PM
The ruins sound like a good plan, lets go and see what is there.

attriel
25th March 2010, 12:12 AM
Leaving the mysterious wall barrier behind, the group moves NW (towards BC). When they reach DG, however, they hear noises, like trees rustling in the winds. But drier. And apparently without trees. It seems to be coming from the pits (the dark spots)

(new map; characters represented by their first initial, including Zero One; I was trying to put the grid markers on again, but I didn't want to do the large-block zone squares like on the first map; I either need to find/make some tiles for my purposes, or I need to quit making 40x40 maps ...)

(scale is normal, each square is 1 square, 5'x5')

Kiir
25th March 2010, 12:17 AM
Leaving the mysterious wall barrier behind, the group moves NW (towards BC). When they reach DG, however, they hear noises, like trees rustling in the winds. But drier. And apparently without trees. It seems to be coming from the pits (the dark spots)

(new map; characters represented by their first initial, including Zero One; I was trying to put the grid markers on again, but I didn't want to do the large-block zone squares like on the first map; I either need to find/make some tiles for my purposes, or I need to quit making 40x40 maps ...)

(scale is normal, each square is 1 square, 5'x5')

The dark spots fyi are the green spots in sets of 3. There are two different sets of them. (clarifying so everyone knows what attriel is referring to). All 3 tiles in each set are one piece, it isn't 3 separate pits per area.

DinbinFanfoom
25th March 2010, 08:39 AM
If we didn't already use it, use Fia's perception roll on the pits, as we approach them, warily.

attriel
25th March 2010, 08:49 AM
If we didn't already use it, use Fia's perception roll on the pits, as we approach them, warily.

Which pit are you aiming for? Or just get between them?

DinbinFanfoom
25th March 2010, 08:58 AM
Which pit are you aiming for? Or just get between them?
The closest one.

attriel
26th March 2010, 03:05 PM
Honestly, who thinks it's a good idea to let the two primary developers on a project go on vacation at the same time over the deploy window?

soooo not having time to work on the dm aspects, sorry guys, next week should be better. They're still out, but it'll be deployed (i hope)

DinbinFanfoom
26th March 2010, 03:47 PM
Totally OK. Plus I find it easier to play in 3 games and GM one when they're all slow-paced. :D

EricStratton
26th March 2010, 03:49 PM
I feel your pain. The main dev on the project that I'm assisting on (but only in my spare time) goes on vacation next week so I take over as lead dev/support/etc etc. Not looking forward to it.

attriel
1st April 2010, 12:12 AM
Nearing the edge of the pit, Fia moves ahead to peer down into it.

It looks to be a 21'x17'x6' pit. Remarkably like a grave. A very large grave?

Before she can spend much time pondering the pit, she realizes that, like a grave, it has a dead body, a skeleton. Unlike a grave, it's still moving. Both of them.

Initiative!

Yes, the long wait was before I had you roll initiative, because I had to figure out what I was putting in the pits :o

And I guess a dungeoneering roll for everyone, too. Religion or Arcana to identify the critters



The highlighted tile is an accident, I swear. I'm not good enough with this thing to know how to hide layers yet, honest. If there were something there, I just wouldn't put it on the map until you know. Like the two skele's (X's) in the pit. And on that note, I have GOT to make me some more marker tiles ...

Kiir
1st April 2010, 12:14 AM
Init +3
Dungeoneering +7

Kiir
1st April 2010, 12:18 AM
Arcana +14

Religion +7

To figure out what the skeletons are, I mean other then reanimated skeletons brought to life by an evil necromancer.

DinbinFanfoom
1st April 2010, 09:11 AM
Fia:
Init +8 = 20
Arcana +12 = 31

attriel
1st April 2010, 10:31 AM
Fia recognizes the skeletons, as does Althaea when they rise from the pit.


High Initiative, <100 HP, 22 AC, 19/23/18 saves
Immune to disease and poison (it's already dead)
Resistant to necrotic damage (it's already rotting)
Vulnerable to radiant damage (the light, it burns)

Basic attack with bone daggers, but with bonus 1d6 on CA, CA granted when adjacent to more than 1 skeleton

Speed 8

EricStratton
1st April 2010, 10:54 AM
Watcher:

Init 15+9
Dungeoneering 16+10
Nature 4+10

DirkDarkBlade
1st April 2010, 04:22 PM
Dirk Initiative and Dungeoneering rolls.

drathos
2nd April 2010, 10:35 PM
Init!: 16
Dungeoneering: 21

attriel
7th April 2010, 01:56 PM
Dirk and Althaea are surprised by the two skeletons flowing out of the pit. They thought Fia meant dead skeletons, and it's taking them a moment to catch up to undead (this was the dungeoneering check)

Round 0: (1 action apiece, no actions for Althaea and Dirk)

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Watcher54/54017--24Zero One0????-?22Althaea60/6001112Surprised18Fia46/46017--16Death Kin Skeleton0????-?16Death Kin Skeleton0????-?16Belvar72/720112--11Dirk55/55017-Surprised


I'll do the map up in a little bit and add it

DirkDarkBlade
7th April 2010, 04:23 PM
OOC: Just remember I picked up Alertness as a feat when we updated so no CA when I'm surprised. I'm just sayin 8)...It should be on the char sheet if I did that correctly.

DinbinFanfoom
7th April 2010, 04:29 PM
Do we have combat map?

attriel
8th April 2010, 12:48 PM
Do we have combat map?

Upstarts! want everything (http://www.primeaxiom.com/rpgt/scene.asp?ID=384xwj68pd8jjwxr7v43w81mo1kljlsflvwhj 48kbrj64knmmxbl9p5v5v4ixx2s) these days!

DinbinFanfoom
8th April 2010, 12:55 PM
Upstarts! want everything (http://www.primeaxiom.com/rpgt/scene.asp?ID=384xwj68pd8jjwxr7v43w81mo1kljlsflvwhj 48kbrj64knmmxbl9p5v5v4ixx2s) these days!
See? You CAN make maps that are smaller than 40 x 40! :D

EricStratton
8th April 2010, 01:02 PM
How deep is that pit?

DinbinFanfoom
8th April 2010, 01:08 PM
I'll say this now: resist the urge to get between them. Most of Fia's good stuff are AE's.

attriel
8th April 2010, 01:22 PM
How deep is that pit?

Fia says it looks to be 6 or 7 ' deep. Gravelike.

EricStratton
8th April 2010, 01:29 PM
Hmm. Ok, me without any ranged attacks. I'll just (minor) mark Death Kin 1 as my quarry.

And try to figure out what these things are.

Religion +3

DinbinFanfoom
8th April 2010, 02:53 PM
Fia tires to light it up, baby, with a Fire Burst (RNG 20, AB 2, ATK +10 vs REF, DAM 3d6+6) centered on E1.

ATK: 18 vs REF Skel 1
ATK: 29 vs REF Skel 2
DAM: 16 fire

Then she withdraws to G7.

attriel
8th April 2010, 10:52 PM
Fia tires to light it up, baby, with a Fire Burst (RNG 20, AB 2, ATK +10 vs REF, DAM 3d6+6) centered on E1.

ATK: 18 vs REF Skel 1
ATK: 29 vs REF Skel 2
DAM: 16 fire

Then she withdraws to G7.

Surprise round. You can blast or run, but not both :o

DinbinFanfoom
8th April 2010, 11:49 PM
Surprise round. You can blast or run, but not both :o
Oh, forgot. Blast.

attriel
9th April 2010, 12:03 AM
Oh, forgot. Blast.

uh, so which is it?

DinbinFanfoom
9th April 2010, 12:17 AM
uh, so which is it?
BLAST! :D

attriel
9th April 2010, 04:33 PM
Watcher marks the nearest skeleton while Fia lets forth a blast of fire, scorching the second skeleton (18 vs R, miss; 29 vs R hit, 16 dmg).

The skeletons advance, closing on Watcher and Fia, eyes full of malice (they can't do anything either!)

FYI, you cannot melee from the pits, because of that whole 6' thing. Difficult terrain to move into or out of them, but inside is more like a loose dirt driveway, so not difficult or anything. Just carefully getting in and out over that 6' drop

Watcher learns the same knowledge that Fia got earlier. I presume one of you summarizes for the rest of the party at this point.


InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Watcher54/54017--24Zero One0????-?22Althaea60/6001112Surprised18Fia46/46017--16Death Kin Skeleton0????Mark: Watcher?16Death Kin Skeleton0????-?16Belvar72/720112--11Dirk55/55017-Surprised Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=384xwj68pd8jjwxr7v43w81mo1kljlsflvwhj 48kbrj64knmmxbl9p5v5v4ixx2s)

EricStratton
9th April 2010, 04:51 PM
Watcher, Round 1:

Zero One shifts 1 to E6 (move), then Watcher attacks with Circling Strike shifting Zero One to behind the skeleton (D5).

CS: 16+12+2 (flanking)+1 (Warforged Tactics) = 31 vs AC
CS dmg: 1d8+7+1d8 (quarry - Lethal Hunter) = 9+7 = 16 dmg

Circling Strike:
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+5) damage. Increase damage to 2[W] + Strength modifier (+5) at 21st level.
Effect: Before or after the attack, your beast companion can shift 1 square.

attriel
12th April 2010, 04:02 PM
We'll say Belvar shifts to H4 for his surprise round, then we're top of the morning in Round 1. Watcher has already posted, so Althaea and Fia, Round 1 actions

DinbinFanfoom
12th April 2010, 04:20 PM
Fia will try to get some distance.

Thunderwave (CB 3, ATK +10 vs FOR, DAM: 1d6+6, Target pushed 3 squares) on F1-H3.

ATK: 18 vs FOR
DAM: 11
Target pushed back 3 squares (into pit?)

Fia will then shift south.

Kiir
14th April 2010, 10:29 PM
Athaea summons her spirit companion at E6 (minor). She then directs it to attack Death Kin 1 using Protecting Strike (standard, +10 vs WILL, 1d8+6 damage, and each ally adjacent to my spirit companion gains 4 temp hit points).

Attack 22 vs Will
Damage 13
Zero 1 4 temp hit points
Watcher 4 temp hit points
+1 Fort, Ref, Will to Watcher and Zero 1 (based on Feat Protector Spirit Adept)

attriel
14th April 2010, 11:24 PM
Zero One circles in rapid guarded steps and distracts the skeleton as Watcher lashes out (31 vs AC, 16 dmg).

Althaea summons her Spirit Companion, which immediately blasts the skeleton (22 vs AC, 13 dmg), and sending waves of strength to her allies (4 THP Watcher, ZeroOne)

Fia, finding herself standing rather too close to an opponent, quickly summons a wave of sound, but is unable to shake it's resolve (18 vs Fort, miss). She then shifts quickly backwards.

Her target (Death Kin 2) quickly steps forward (G4) and attacks Marcus, seeing the damage he'd done to it's ally (35 vs AC, 18 dmg). Death Kin 1 steps down and away from ZeroOne, and follows up with it's own attack (18 vs AC) blunted by the beating it took so quickly.

Belvar and Dirk Round 1, then top of the order for Round 2

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Watcher40/54017--24Zero One0????-?22Althaea60/6001112-18Fia46/46017--16Death Kin Skeleton29????Mark: Watcher?16Death Kin Skeleton0????-?16Belvar72/720112--11Dirk55/55017-- Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=384xwj68pd8jjwxr7v43w81mo1kljlsflvwhj 48kbrj64knmmxbl9p5v5v4ixx2s)

DirkDarkBlade
15th April 2010, 10:17 AM
Dirk will shift to G6 and attack the Death Kin Skeleton with his clever strike. (Attack +14, Have combat advantage since other allies are next to him, Damage 1d6+6, Sneak attack 2d8+4). Dirk does not like being surprised!

OOC: OK I'm beggining to disbelieve the dice are really random. I've rolled way to many low numbers for it to be just bad luck. I know what y'all have said about the distribution of rolls, but why do so many 1's 2's and 3's show up when I roll? Sigh....If I rolled this many low numbers with a real die I would have tossed it out a long time ago.

DinbinFanfoom
15th April 2010, 12:54 PM
Fia will repeat her attack on skel 2.

Thunderwave (CB 3, ATK +10 vs FOR, DAM: 1d6+6, Target pushed 3 squares) on F2-H4.

ATK: 18 vs FOR (LOL, same as before)
DAM: none, I assume.
Target pushed back 3 squares (into pit?)

Fia will then shift east.

EricStratton
15th April 2010, 02:53 PM
Watcher, Round 2:

Move - Send Zero One around to the other side of Death Kin 1 (F7).

Standard - Hunter-Partner Strike!

HPS: 19+12+1 (Warforged Tactics) +2 (flanking) = 34 vs AC
Dmg: 2d8+7+2 (flanking bonus of HPS)+1d8 (quarry) = 19 dmg

HPS
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier (+5) damage. If you're flanking the target, the attack deals extra damage equal to your Wisdom modifier (+2).
Armblade Scimitar +2: +12 attack, 2d8+7 damage

drathos
16th April 2010, 11:06 AM
Belvar will (shift to H4 if not already there and) make a Covering Attack to help Fia get some distance on Death Kin 2 (marking).

Covering Attack
Attack: 23 vs AC
Damage: 21
Extra: Fia can shift 2 squares

attriel
16th April 2010, 01:20 PM
Belvar will (shift to H4 if not already there and) make a Covering Attack to help Fia get some distance on Death Kin 2 (marking).

Covering Attack
Attack: 33 vs AC
Damage: 21
Extra: Fia can shift 2 squares

11+12 = 33 how? :o

drathos
16th April 2010, 01:57 PM
11+12 = 33 how? :o

In the land of I Haven't Had My OJ and am Not Paying Close Attention to What I Type. :lowrazz:

DirkDarkBlade
16th April 2010, 05:16 PM
In the land of I Haven't Had My OJ and am Not Paying Close Attention to What I Type. :lowrazz:
Here I just thought it was the new math.

attriel
16th April 2010, 11:08 PM
Round 1:

Belvar steps up and quickly gains the Death Kin's attention (23 vs AC, 21 dmg), allowing Fia to quickly step aside (I moved you 2 east for this, Fia)

Dirk moves up on the other side of Fia to distract the skeleton there, but does little more than a backscratcher (16 vs AC, miss)

Round 2
Watcher and Zero One continue their one-two tactics, gouging the skeleton deeply and leaving it staggered (34 vs AC, 19 dmg, bloodied)

Waiting on Althaea, and Fia will need to pick a new attack, since a CB3 is probably not what she wants now

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Watcher40/54017--24Zero One0????-?22Althaea60/6001112-18Fia46/46017--16Death Kin Skeleton48????Bloodied; Mark: Watcher?16Death Kin Skeleton21????-?16Belvar72/720112--11Dirk55/55017-- Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=384xwj68pd8jjwxr7v43w81mo1kljlsflvwhj 48kbrj64knmmxbl9p5v5v4ixx2s)

Kiir
16th April 2010, 11:16 PM
Althaea has her companion use Protecting Strike against the Death Kin 1 again (+10 vs Will, 1d8+6 damage, 4 temp hit points to all adjacent to my spirit companion).

20 vs Will
13 damage
4 temp hit points watcher and zero one

attriel
18th April 2010, 10:57 AM
Round 2

Althaea's Spirit Companion strikes at Death Kin 1, sending the bones crashing back to the ground (20 vs Will, 13 dmg, DEAD; 4THP Watcher + ZeroOne). Fia fires off a ray of frost, but the Skeleton merely grins wickedly as it shrugs it off (18 vs Fort, miss)

Fia having moved out of it's range, the Death Kin quickly strikes at Belvar (25 vs AC, 13 dmg), gouging lines along his arm with it's bone daggers.

I took liberties with Fia's action; Picked her other at-will. Because otherwise she probably would have blasted Belvar over the edge ;)


InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Watcher40/54417--24Zero One0????-?22Althaea60/6001112-18Fia46/46017--16Death Kin Skeleton21????-?16Belvar59/720112--11Dirk55/55017-- Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=384xwj68pd8jjwxr7v43w81mo1kljlsflvwhj 48kbrj64knmmxbl9p5v5v4ixx2s)

attriel
19th April 2010, 06:31 PM
Waiting for Belvar & Dirk Round 2

drathos
21st April 2010, 01:24 AM
Belvar will shift up to H3 (to gain CA), then strike with Griffon's Wrath (marking).

Attack: 18 vs AC
Damage: 21
Extra: target takes -2 penalty to AC until end of my next turn.

DirkDarkBlade
21st April 2010, 01:53 PM
Dirk will shift to G5 and attack the Death Kin Skeleton with his clever strike. (Attack +14, Have combat advantage since other allies are next to him, Damage 1d6+6, Sneak attack 2d8+4).

attriel
21st April 2010, 06:10 PM
Round 2:

Belvar moves around to flank with Watcher, but is fended off by a rather impressive parry (18 vs AC, miss). Dirk tries to take advantage by slipping in a strike, but comes up against a bone (16 vs AC, miss)

Suddenly, Belvar hears a noise behind him, and a quick glance shows everyone that four more skeletons have suddenly erupted from the next pit.

Uh-oh.

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Watcher40/54417--24Zero One0????-?22Althaea60/6001112-18Fia46/46017--16Death Kin Skeleton21????-?16Belvar59/720112--11Dirk55/55017--10Skeleton ?0????-?10Skeleton ?0????-?10Skeleton ?0????-?10Skeleton ?0????-? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=384xwj68pd8jjwxr7v43w81mo1kljlsflvwhj 48kbrj64knmmxbl9p5v5v4ixx2s)

I made the roll that they appear at the end of round 2, and thus act in round 3. Then I rolled the init. Then you guys totally kicked the Death-Kin's ass, but I'm sticking with the plan. So, they appeared, they just "moved" out of their pit.

Top of Round 3

EricStratton
21st April 2010, 06:31 PM
Religion 17+2 on the new skeletons.

Minor: Mark Death Kin as my quarry.

Move: Zero One to H5.

Standard: Paired Predators

PP: 20+12+1 = vs AC
Dmg: 2d8+7+1d8 + 2d6 (crit) + 1d8 (high crit) = 31 + 9 + 6 = 44 dmg
Zero One: 19+11 =30 vs AC
ZO dmg: 1d8+3+2 = 5+2+3 = 10 dmg

54 dmg total.

Attack: Strength vs. AC
Hit: 2[W] + Strength modifier
Effect: Your beast companion basic attack against a target within its reach as a free action.
Beast: If your companion is a boar, a lizard, or a wolf, the attacks deal extra damage equal to your Wisdom modifier (+2).

attriel
21st April 2010, 08:34 PM
Round 3:

Watcher believes the newcomers to be some kind of skeletal skirmishers, good at fast movement through enemy controlled areas. Not as strongly defended as the Death Kin, but also not easy targets. (15+ to 25- defenses).

They definitely seem like they're going to be a problem.

Meanwhile, however, the second death kin explodes into bone dust as Watcher and Zero One pulverize it (Crit, 33 vs AC, 44 dmg; 30 vs AC10dmg, very very VERY dead)

I'm not updating the chart and the map right now, but the DK is dead, so pretend he's not on the lists anymore :o

Fia and Althaea

Kiir
27th April 2010, 12:54 AM
Spirit companion moves to I2 (move action). Then Voice of Battle vs new skele1 (+10 vs Will, 1d6+6 psychic damage, one ally within 2 squares of companion can shift 2, so Belvar, standard)

DinbinFanfoom
27th April 2010, 09:52 AM
I'm back!

Round 3:

Fia will attack the two skellies farthest east.

Icy Rays (RNG 10, 1 or 2 targets, ATK +10 vs REF, DAM 1d10+6, Target immobilized until EONT)

ATK Skel 3: 25 vs REF, DAM: 9, Immobilized until EoNT Fia
ATK Skel 4: 26 vs REF, DAM: 16, Immobilized until EoNT Fia

She'll then move to G4, to be shielded by Belvar (where the dead kin is, I assume... you'll have to remove that icon, haha!)

attriel
27th April 2010, 11:32 AM
Round 3 cont

Althaea sends her spirit companion forward and it strikes at the first skeleton, dealing it a glancing blow (28 vs Will, 7 dmg).

Fia follows up with a strike holding two of the skeletons in place (25 vs R, 26 vs R; 9, 16 dmg; IMM EONT Fia)

And here's where I realize that Belvar and Dirk need to go to, since the Death Kin is dead :o

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Watcher40/54417--24Zero One0????-?22Althaea60/6001112-18Fia46/46017--16Belvar59/720112--11Dirk55/55017--10Skeleton 17????-?10Skeleton 20????-?10Skeleton 39????Immobilized EONT Fia?10Skeleton 416????Immobilized EONT Fia? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=384xwj68pd8jjwxr7v43w81mo1kljlsflvwhj 48kbrj64knmmxbl9p5v5v4ixx2s)

attriel
28th April 2010, 05:56 PM
Oh, Dirk's out of town this week, so if anyone wants to post for him, and I'll poke Belvar

DirkDarkBlade
29th April 2010, 10:55 PM
I'm not sure what Dirk can do at this range short of using a thowing dagger. Didn't we try talking to the last set of skeletons?

So Dirk plans to slide to I3 and throw a dagger at Skelly 2 (unless a party member stops him trying to talk to the skelly's; in which case he will still slide but will hold onto his dagger).

Edit: I guess I should have rolled the attack before the damage...but then again maybe I shouldn't have bothered rolling the attack at all...

attriel
29th April 2010, 11:17 PM
I'm not sure what Dirk can do at this range short of using a thowing dagger. Didn't we try talking to the last set of skeletons?

So Dirk plans to slide to I3 and throw a dagger at Skelly 2 (unless a party member stops him trying to talk to the skelly's; in which case he will still slide but will hold onto his dagger).

Edit: I guess I should have rolled the attack before the damage...but then again maybe I shouldn't have bothered rolling the attack at all...

Not that it matters with those rolls, but you could always close the distance and melee. Just saying

drathos
30th April 2010, 01:13 AM
Belvar will move to J2 and make a Sweeping Blow on Skeletons 1-3 (marking).

Attack:
24 vs AC on Skel 1
26 vs AC on Skel 2
27 vs AC on Skel 3

Damage: 18

attriel
4th May 2010, 02:05 PM
Round 3, finis:

Belvar advances and brings his blade around in a wide arc, sending chips flying from the skeletons (24, 26, 27 vs AC; 18 dmg each).

Dirk tries to angle for a better shot, but cannot find one immediately (1 vs AC)

The skeletons, seeing Belvar so near, quickly attack. Skeleton 4 explodes into a pile of shrapnel that leaves a number of small cuts on Belvar's exposed face (12 vs R, miss; 5 dmg (10, half on miss))

Skeleton 3 strikes out with it's hands, fingers curled around into claws, but Fia's chill prevents it from controlling it's strike (1 vs AC)

Skeleton 2 disjoints and scurries through the battle (Bone Furrow: Shift 6, can move through occupied squares; attack on anything it shifts through). It moves around a lithe Belvar (14 vs Fort) and advances on Althaea, whereon it recombines and tries to attack (14 vs AC, miss)

The last skeleton disjoints and moves past Belvar (8 vs F. miss), Dirk (12 vs F, miss), Fia (16 vs F, hit, prone) and Watcher (1 vs F, miss), before attacking Watcher from behind (29 vs AC, 12 dmg).

Curse you and your immobilizing ways, Fia!

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Watcher28/54417--24Zero One0????-?22Althaea60/6001112-18Fia46/46017-Prone16Belvar59/720112--11Dirk55/55017--10Skeleton 125????-?10Skeleton 218????-?10Skeleton 327????Immobilized EONT Fia?10Skeleton 416????Immobilized EONT Fia? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=384xwj68pd8jjwxr7v43w81mo1kljlsflvwhj 48kbrj64knmmxbl9p5v5v4ixx2s)

Top of the order for Round 4! Maybe they'll be able to HIT SOMETHING next round!

EricStratton
4th May 2010, 03:10 PM
Zero One moves to J5.

Watcher will mark Skeleton 1 as his quarry and attack it with Claws of the Griffon.

CotG (main): 11+12=23 vs AC
Dmg (main): 2d8+7 = 21

CotG (off hand): 18+12=30 vs AC
Dmg (off hand): 1d4+6+1d8 (quarry) = 16

If it happens that the off hand weapon "kills" it, Watcher gets +5 tHP.

Claws of the Griffon:
Attack: Strength vs. AC (main weapon and off- hand weapon), two attacks
Hit: 2[W] + Strength modifier (+5) damage (main weapon) and 1[W] + Strength modifier (+5) damage (off-hand weapon).
Armblade Scimitar +2: +12 attack, 2d8+7 damage Lifedrinker Dagger +1: +12 attack, 2d4+6 damage

drathos
4th May 2010, 03:29 PM
Combat Challenge on Skel 3 when it tries to attack Fia.
Not sure if I could have used it on the others that did their Bone Furrow thingy, but since 3 acted first it makes sense to use it on 3

Attack: 22 vs AC
Damage: 13

Also, since Skel 4 assploded, should it still be there? Or was this a partial assplode?

attriel
4th May 2010, 04:28 PM
Combat Challenge on Skel 3 when it tries to attack Fia.
Not sure if I could have used it on the others that did their Bone Furrow thingy, but since 3 acted first it makes sense to use it on 3

Attack: 22 vs AC
Damage: 13

Also, since Skel 4 assploded, should it still be there? Or was this a partial assplode?

No, 3 attacked you, but Fia had frost bolted it to the floor; And 4 used a power that lets him explode to shrapnel and then reform. Like a controlled explosion; I'm not sure you could use your challenge on the other two either, since technically they moved, then they were out of range of any attack you could make. I did for get their -2 though for attacking out of mark; I think that means Fia was missed and is NOT PRONE.

drathos
4th May 2010, 04:38 PM
No, 3 attacked you, but Fia had frost bolted it to the floor; And 4 used a power that lets him explode to shrapnel and then reform. Like a controlled explosion; I'm not sure you could use your challenge on the other two either, since technically they moved, then they were out of range of any attack you could make. I did for get their -2 though for attacking out of mark; I think that means Fia was missed and is NOT PRONE.

Gotcha.. Misunderstood 3's move.

Combat Challenge is an interrupt when a marked enemy adjacent to me shifts or makes an attack that doesn't include me, but I wasn't sure if the shift of 1 & 2 would trigger it before they (tried to) hit me on the way through or not.

attriel
4th May 2010, 07:02 PM
Gotcha.. Misunderstood 3's move.

Combat Challenge is an interrupt when a marked enemy adjacent to me shifts or makes an attack that doesn't include me, but I wasn't sure if the shift of 1 & 2 would trigger it before they (tried to) hit me on the way through or not.

[i]Hmm. Looking at the exact wording in the compendium, I would say you get the shots on 1 and 2; I would syntactically break it as "shifts" and "makes an attack that does not include you", since shifting doesn't generally include attacking anyone ...

drathos
4th May 2010, 09:24 PM
In that case, shift my Combat Challenge to Skel 2 (will reroll if you want) since it was next to act.

DirkDarkBlade
10th May 2010, 01:14 PM
Dirk will attempt to move to J5 (behind the skele attacking Althea). He will then use his Clever Strike against the Skele (have CA since Althea is next to skele, Atk vs AC).

drathos
11th May 2010, 05:36 PM
Dirk will attempt to move to J5 (behind the skele attacking Althea).

Methinks Zero One might not like you stepping on his tail (ES moved him to that spot).

DirkDarkBlade
11th May 2010, 05:46 PM
Methinks Zero One might not like you stepping on his tail (ES moved him to that spot).
OK I 5 then. As long as somone else is attacking the mob I'm happy 8)

attriel
11th May 2010, 08:40 PM
I'll try to catch up on this tomorrow; been a busy long weekend

Kiir
17th May 2010, 12:00 PM
Althaea will shift to I8 (move action), She will then move to G8 (standard) and throw a heal at Watcher (healing spirit, secondary heal to Belvar 2d6+2, Watcher surge+6, minor)

Belvar 9 + 2 = 11 hit points
Watcher surge + 6 hit points

attriel
17th May 2010, 02:36 PM
Updated to account for Belvar's mark & challengeInitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Watcher32/54017--24Zero One0????-?22Althaea60/6001112-18Fia46/46017--16Belvar59/720112--11Dirk55/55017--10Skeleton 125????-?10Skeleton 231????-?10Skeleton 327????Immobilized EONT Fia?10Skeleton 416????Immobilized EONT Fia? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=384xwj68pd8jjwxr7v43w81mo1kljlsflvwhj 48kbrj64knmmxbl9p5v5v4ixx2s)

DinbinFanfoom
17th May 2010, 02:40 PM
Fia will fire Ray of Frost (RNG 10, ATK +10 vs FOR, DAM: 1d6+6, Target slowed) at Skel 1.

ATK: 14 vs FOR
DAM: 8, target slowed (SE)

Fia: "PITIFUL!"

attriel
17th May 2010, 02:42 PM
Watcher sends Zero One to assist Althaea while he attacks the skeleton before him (23, 30 vs AC ; 37 dmg total; bloodied), sending it reeling and clearly in dire condition.

Althaea then moves away and sends a wave of healing over both Belvar and Watcher (13 to Watcher, 11 to Belvar).

Fia tries to attack Skeleton 1, but fails to over come it. Dirk, meanwhile, quickly lunges up to the skeleton that had been harassing Althaea and strikes at it (32 vs AC, 20 dmg, bloodied), leaving it, too, reeling.

Belvar
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Watcher45/54016/7--24Zero One0????-?22Althaea60/6001112-18Fia46/46017--16Belvar70/720112--11Dirk55/55017--10Skeleton 162????Bloodied; ?10Skeleton 251????Bloodied; ?10Skeleton 327????-?10Skeleton 416????-? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=384xwj68pd8jjwxr7v43w81mo1kljlsflvwhj 48kbrj64knmmxbl9p5v5v4ixx2s)

attriel
19th May 2010, 04:10 PM
Someone want to post for Belvar, I guess he's out of town this week maybe

drathos
19th May 2010, 11:56 PM
Belvar will shift to K2 (checking climbing gear and thermal undies :lowrazz:) and Cleave Skeleton 3 (marking).

Attack: 24 vs AC
Damage: 11
Extra: 4 damage to Skeleton 4

attriel
21st May 2010, 02:16 PM
Belvar shifts and brings his blade around, tearing through the nearest skeleton (11 dmg) and continuing on to nick the other (4 dmg).

Skeleton 1 shifts (E5) and waits for Skeleton 3.

Skeleton 3 shifts (Bone Furrow) to G5, failing to knock down the stalwart Fia (1 vs Fort), then sends a blast of bone chips outwards (14 vs Watcher (miss), 16 vs Fia (miss), 24 vs Dirk (hit), Reflex, 15 necrotic dmg, prone; half damage to Watcher & Fia)

Skeleton 1 then attacks Watcher (18 vs AC. miss), but cannot get past the ranger's defense!

Skeleton 4 moves down, battering ineffectually at Belvar (11 vs Fort) before arriving at J4, attacking Dirk (N20, 13 dmg).

Skeleton 2 moves to H6 and blasts outwards (15 vs Watcher, N20 vs Fia BLoodied, 26 vs Dirk BLoodied, 26 vs Zero One, 26 vs Althaea, Reflex, 16 (17 Fia) Necrotic Damage, Push, prone; half damage to Watcher).

That "shift up to 6 squares" is quite handy! casters squishy! pointy guys mean. Tuna can, harmless!

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Watcher30/54016/7--24Zero One12????Prone?22Althaea44/6001111Prone18Fia22/46017-Bloodied; Prone16Belvar70/720112--11Dirk24/55017-Bloodied; Prone10Skeleton 162????Bloodied; ?10Skeleton 251????Bloodied; ?10Skeleton 338????-?10Skeleton 420????-? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=384xwj68pd8jjwxr7v43w81mo1kljlsflvwhj 48kbrj64knmmxbl9p5v5v4ixx2s)

EricStratton
21st May 2010, 04:13 PM
Thank goodness for bad mob rolls. Yikes.

Move:

Watcher will shift to G6 and Zero One to I6 to flank Skelly 2.

Minor:

Mark Skelly 2 as my quarry. /point I declare that I now own you.

Free:

Watcher does the robot equivalent of a sad sigh at realizing he's used all his encounter powers.

Standard:

Circling Strike on Skelly 2.

CS: 8+12=20 vs AC
Dmg: 1d8+7+1d8 = 7+6 = 13 damage

Effect: Before or after the attack, your beast companion can shift 1 square.

If the skeleton dies, Zero One will shift into its vacated spot (H6).

DinbinFanfoom
21st May 2010, 04:22 PM
Fia will fire a Ray of Frost (RNG 10, ATK +10 vs FOR, DAM: 1d6+6, Target slowed) at Skelly 1.

ATK: 15 vs FOR
DAM: 11, Slowed, SE

Fia isn't prone, right? That was left on from before?

attriel
21st May 2010, 04:25 PM
Fia will fire a Ray of Frost (RNG 10, ATK +10 vs FOR, DAM: 1d6+6, Target slowed) at Skelly 1.

ATK: 15 vs FOR
DAM: 11, Slowed, SE

Fia isn't prone, right? That was left on from before?

Everyone but Belvar and Watcher is currently Prone. The blast attack knocks prone, push 1, and hit Dirk, Fia and Althaea (the second one anyway)

DirkDarkBlade
24th May 2010, 01:06 PM
Dirk will stand quickly and attack Skele 4 (being adjacent to an ally he gets CA with his clever strike).

Oh and Dirk will call the stupid skele's all sorts of horrible names.

Kiir
24th May 2010, 01:25 PM
Althaea will stay prone, she will unsummon her spirit companion and then resummon it in H5 (2 minors). She will then cast Spring Renewal Strike at skeleton 2 (+10 vs Fort, 2d8+6 damage, one ally adjacent my companion can use a healing surge +6 (Dirk), standard). She will then use her AP to cast Healing Spirit on Dirk (surge + 2, 2d6+2 hit points to someone adjacent to my companion or the target so Watcher).

attack 2 + 10 - 2 = 10 vs Fort assuming miss
healing surge +2 Dirk
7 +2 = 9 points of healing to Watcher

attriel
25th May 2010, 09:48 AM
When Skeleton 3 moves, Belvar lashes out with a strike (Combat Challenge, oops; Crit, 18 + 2d6 (7) dmg; bloodied) (ouch)

Watcher and Zero One step around to coordinate an attack on Skeleton 2, just slipping past it's defenses (20+2 vs AC (+2 for flanking/CA); 13 dmg).

Althaea commands her Spirit Companion closer to her allies and attempts to strike through it at Skeleton 2, but the blow splashes harmlessly (10 vs Fort, miss; no heal). Cursing the ground that threw off her casting, she quickly summons more healing to Dirk and Watcher (+15 Dirk, +9 Watcher)

Fia brushes herself off, standing, and fires a quick blast at Skeleton 1, but her strikes splashes as harmlessly as Althaea's (15 vs Fort, miss).

Dirk stands and prepares to strike at Skeleton 4, realizing at the last moment that Skeleton 2 is in a much more precarious condition (Zero One moved, so you wouldn't get CA on 4 anymore, but you do on 2). He spins around and buries his blade in Skeleton 2's skull, shattering it (30 vs AC, 25 DMG, DEAD)

Belvar steps forward and strikes at Skeleton 4 (+12 vs AC, 1d12+6 dmg) (31 (CA) vs AC, 11 dmg), bringing his axe down on it, gaining it's attention

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Watcher39/54016/7--24Zero One12????-?22Althaea44/6001111Prone18Fia22/46017-Bloodied; 16Belvar70/720112--11Dirk39/55016/7--10Skeleton 162????Bloodied; ?10Skeleton 363????Bloodied; ?10Skeleton 431????Mark: Belvar? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=384xwj68pd8jjwxr7v43w81mo1kljlsflvwhj 48kbrj64knmmxbl9p5v5v4ixx2s)

attriel
25th May 2010, 09:50 AM
Skeleton 1 moves (Bone Furrow) to H7, and blasts (24 vs R, Dirk, hit, bloodied; 14 vs R Zero One, miss; 22-2 vs R Althaea, hit, bloodied; 16 vs R Watcher, miss; 14 dmg (7 watcher, zero)).

Skeleton 3 swings feebly at Watcher (15 vs AC), having failed to recharge it's blast attack.

Skeleton 4 recharges and immediately blasts again (26 vs AC, Belvar, hit; 20 vs R Zero One, hit; 16-2 vs R Dirk, miss; 7 dmg (3 dirk))

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Watcher32/54016/7--24Zero One26????Prone?22Althaea30/6001111Bloodied; Prone18Fia22/46017-Bloodied; 16Belvar63/720112-Prone11Dirk22/55016/7-Bloodied; Prone10Skeleton 162????Bloodied; ?10Skeleton 363????Bloodied; ?10Skeleton 431????Mark: Belvar? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=384xwj68pd8jjwxr7v43w81mo1kljlsflvwhj 48kbrj64knmmxbl9p5v5v4ixx2s)

EricStratton
25th May 2010, 11:46 AM
For the healer(s), Zero One has 70 total HP. So he's at 44/70.

Watcher:

Move:

Watcher shifts to G7 to flank Skelly 1.

Minor:

Quarry Skelly 1.

Standard:


Circling Strike on Skelly 2.

CS: 12+12+1=25 vs AC
Dmg: 1d8+7+1d8 = 7+5 = 12 damage

Effect: Before or after the attack, your beast companion can shift 1 square.

No move this time.

DinbinFanfoom
25th May 2010, 11:55 AM
Fia will fire Ray of Frost (RNG 10, ATK +10 vs FOR, DAM: 1d6+6, Target slowed) at Skelly 3 (or 1 if 3 is dead by her turn).

Fia furrows her brow, angrily.

DirkDarkBlade
25th May 2010, 01:50 PM
Dirk will stand quickly and attack Skele 3 (being adjacent to an ally he gets CA with his clever strike).

OK I almost forgot: Dirk will also use his Second Wind utility power to use a healing surge and regain 13 hit points. He also gains +2 to all defenses until the start of his next turn.

drathos
27th May 2010, 01:12 AM
Sorry about my absenteeism. Just had a big release and have been busy squashing bugs.. :roll:

Belvar will stand and move to G4, then spend his action point and hit Skel 3 with a Crushing Surge.

Attack: 15 vs AC (bleh..)

Kiir
28th May 2010, 03:57 PM
Althaea will delay until after Belvar goes and then stand up (move) and cast Spirit of Healing Flood against all 3 skeletons (standard, close burst 5, +10 vs Fort, 1d8+6 damage, miss: half damage, effect: Until the end of the encounter you and all allies in the burst gain regen 2 while bloodied, as a minor action a character may end this action and regain 10 + 2 hit points).

skele 1 13 + 10 = 23 vs fort
skele 3 4 + 10 = 14 vs fort
skele 4 14 + 10 = 24 vs fort

damage for skeles 1 and 4 2+6: 8 damage
damage for skele 3 4 damage

Everyone gets two regen who is bloodied

attriel
28th May 2010, 04:29 PM
Watcher and Zero One shift about and strike at the skeleton, wounding it further (25 vs AC, 12 dmg). Fia tries to strike one of the skeletons with her Frost again, but instead leaves the Spirit Companion chilled by the splash (12 vs Fort, miss).

Belvar stands up and rushes to intercede before Fia, but cannot land a blow on the icy surface of the Skeleton (15 vs AC. miss)

Althaea takes an opportunity to stand and summons a mighty healing flood to assault the skeletons and aid her companions. The nearest skeleton collapses (23 vs Fort, 8 dmg), while the other two take varying dmg (14 vs Fort, Skel 3, 4 dmg; 23 vs Fort Skel 4, 8 dmg)

Dirk feels some life returning to his limbs as Althaea's healing washes over him (2 regen), allowing him to stand (move) and attack (standard; 21 vs AC 21 dmg, dead), sending vital slivers flying (using your second wind is a Standard Action, but I figured you'd prefer to take the attack)

The last skeleton moves in and attacks Dirk with it's claws (22 vs AC, 6 dmg), snarling and snapping it's jaws

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Watcher32/54016/7--24Zero One26????-?18Fia22/46017-Bloodied; Regen 216Belvar63/720012--16Althaea30/6001111Bloodied; Regen 211Dirk18/55016/7-Bloodied; Regen 210Skeleton 439????Mark: Belvar? Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=384xwj68pd8jjwxr7v43w81mo1kljlsflvwhj 48kbrj64knmmxbl9p5v5v4ixx2s)

EricStratton
29th May 2010, 10:02 PM
Watcher moves to flank the skeleton (to J4 via K5 assuming it's difficult terrain) and Zero One will move to I5.

Then he'll mark the skeleton as his quarry (minor).

Finally he'll Circling Strike on Skelly 4.

CS: 8+12+1+2 (flank - CA) =23 vs AC
Dmg: 1d8+7+1d8 = 21 damage

Effect: Before or after the attack, your beast companion can shift 1 square.

No move this time.

DirkDarkBlade
3rd June 2010, 11:52 AM
On Dirk's turn. If the skele is stil alive he will:

Use his second wind (standard action) to heal (+13 HP, and +2 bonus to all defenses until start of his next turn) If the defensive bonus doesn't stack with the bonus (the Regen 2?) he'll do as Atty suggested and end that (gaining the HPs from that heal immediately but loosing the defense bonus. If they do stack he'll leave them alone).

Then using his Action point he will use his clever strike against Skele 4. (+14 attack, CA since an ally is adjacent, and sneak attack).

drathos
5th June 2010, 12:54 PM
(Assuming the Skeleton is still around) Belvar will shift up to H3 and hit the skeleton with a Crushing Surge (marking).

Attack: 24 vs AC
Damage: 10
Extra: +4 THP

DinbinFanfoom
8th June 2010, 10:18 AM
Fia tries again.

ATK: 26 vs FOR
DAM: 10
Skelly is slowed (half speed).

"Gotcha!"

attriel
11th June 2010, 10:31 AM
The last skeleton crumples before the onslaught of the healing party members.

Assuming you're going to take a short rest and spend surges, this is where you stand after the battle
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used24Watcher32/54016/7--24Zero One26????-?18Fia34/46017--16Belvar63/720012--16Althaea42/6001111-11Dirk38/55016/7--