View Full Version : Part 14 - Smells like...hobgoblins
EricStratton
1st February 2010, 04:53 PM
Rend starts down the hallway while the rest of the group stays safely behind. He only makes it about 10 feet when he notices (Perception 27) a flagstone in the floor that appears to be misaligned from the others around it (the ones w/ the red on it in the new map. The brown wood is a table.).
Map (http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8)
Shiz
1st February 2010, 05:14 PM
Rend indicates the "trapped" tiles to the rest of the group, lightly jumps across, waves everyone forward and continues on to B9.
Maz will proceed to B7, jumping over the tiles with a quick running hop.
Do we need to make Athletics checks since a 5' jump is a DC5 with a running start?
EricStratton
1st February 2010, 06:13 PM
Do we need to make Athletics checks since a 5' jump is a DC5 with a running start?
Are you taking a running start and dropping stealth?
Shiz
1st February 2010, 09:22 PM
Not if I don't have to. It's a DC10 from a standing start right?
EricStratton
2nd February 2010, 10:33 AM
Yes. Without a running start it'd be DC 10.
Or someone could try to determine what exactly the misaligned flagstone is/does and go from there.
Greebo
2nd February 2010, 10:37 AM
Thievery check, ES?
Shiz
2nd February 2010, 10:47 AM
Thievery! I keep forgetting it.
Cilene, come take a look at this floor please.
EricStratton
2nd February 2010, 01:36 PM
Thievery check, ES?
Thievery! I keep forgetting it.
Cilene, come take a look at this floor please.
Yup.
Now, last time we heard from our lone lady she was having internet issues. If that's still the case, I'll allow someone else to roll for her to keep things moving. But having more participants would make me smile. ;)
Moonshadow
3rd February 2010, 12:42 AM
Why hello, just in time.
Lemme check out this little tile here.
19 :D
EricStratton
3rd February 2010, 10:37 AM
Cilene heads up next to Rend and examines the flagstone (19 vs DC 15). She sees the tell tale signs of trigger under the tile; how the wall is cracked a bit where they made room for the line running up to the ceiling; and, yep, there's the portcullis that would come down if it was triggered (comes down between row 7 and row 8).
Hate to do this to you (and yes I should've asked for this ahead of time) but one more roll to disarm it.
Or people can start jumping.
Shiz
3rd February 2010, 10:45 AM
If this room is a deadend like the portcullis suggests, it would be a good place for us to grab an extended rest after the fight that is probably coming up.
In that context, do we want to disarm it?
Greebo
3rd February 2010, 10:52 AM
Well how about you stand on the far side, trip the portcullis, then we'll see if we can get you out before we decide to sleep behind it...
Sagar
3rd February 2010, 12:30 PM
That may make a lot of noise...
Shiz
3rd February 2010, 01:05 PM
Are we jumping over or disabling? We aren't all going to be sneaky no matter what we choose?
Greebo
3rd February 2010, 01:11 PM
I opt for disabling the thing. We don't want to be trapped in the room. I don't object to sleeping here specifically - only 1 exit - but I don't think we have time to rest. This ritual is gonna be done sooner or later...
Shiz
3rd February 2010, 01:29 PM
Ok then Cilene, disable it.
As far as resting, we are running out of dailies and surges. Unless this is the final battle, we will need to rest.
Greebo
3rd February 2010, 01:31 PM
DM - any chance insight would suggest how long we can afford?
EricStratton
3rd February 2010, 03:06 PM
Greebo sniffs around, gets a good instinctual feel for the slight rumblings in the dungeon masonry, feels some magic in the air. And declares (26 Insight) "We've got time for one more extended rest at most. It's going to be close if we do."
Greebo:
Additionally you suspect the final confrontation could be more difficult due to the additional time Kalarel (the bad guy) has had to pry open the rift.
Greebo
3rd February 2010, 03:08 PM
I'll share my concerns with the party but if the majority is for a rest, I'll go along.
Shiz
3rd February 2010, 03:21 PM
Well we have to survive the next encounter...
EricStratton
3rd February 2010, 03:24 PM
So back to the flagstone. Attempt to jump it? Attempt to disable it? Trigger it and go home?
Shiz
3rd February 2010, 03:25 PM
Greebo raises a good point, actually.
This is likely a dead end. If our goal is to get to Kalael as fast as possible, we could just forget it and backtrack. There is still that long southern hallway to the west.
Sagar
3rd February 2010, 04:16 PM
Disable it. We don't want it behind us in case we need to come this way in a hurry.
Shiz
3rd February 2010, 04:24 PM
Ok Cilene, go for it.
Moonshadow
4th February 2010, 11:38 AM
Disable it is!
DC 17.
Shiz
4th February 2010, 11:40 AM
Now back to the west room that had a south tunnel.
Greebo
4th February 2010, 12:11 PM
Before leave in a hurry, since we just disabled the trap, lets explore the room we were just looking at.
Shiz may know something about the map I don't, but Greebo the character only knows the room hasn't been explored.
Shiz
4th February 2010, 12:38 PM
"A room with a portcullis trap is probably occupied. If we have another fight, we will have to rest before proceeding. You just argued that we don't have time.
I have no problem killing more goblins or whatever we find, but exploring the room south of the trap and getting to Kalael quickly are conflicting goals."
No one in the group has ever heard Rend at such length.
Greebo
4th February 2010, 12:41 PM
Ok fair enough - lets move on.
EricStratton
4th February 2010, 01:29 PM
Cilene makes her way to the flagstone. Not bothering to be quiet about it she kicks a stone that clicks and clacks its way into the room. Rend (PP: 20) hears a muffled, inquisitive grunt followed by silence.
Cilene's efforts to disable the flagstone trigger go uninterrupted and her deft hands quickly do the deed.
Rend and Cilene back out of the room uneventfully and the group heads back to the western well room. From there they had south. With Rend in the lead they walk into a big, featureless room. There are two sets of double doors - one to the south and one to the west. Jagged notices a board has been nailed across the western doors. Scrawled on the door in the Common script is the word "Closed."
Greebo
4th February 2010, 01:33 PM
Greebo hand's Jagged a crowbar. ;)
Sagar
4th February 2010, 02:25 PM
I still think we need to check the porticullis room. There may be something there we need to proceed.
People don't usually put a porticullis unless there is something to protect.. or capture.
Shiz
4th February 2010, 02:27 PM
You and Greebo decide then. Rend heard a noise from that room that confirms his belief it is occupied by hostiles that now know we are here.
Moonshadow
4th February 2010, 02:41 PM
Actually walking away before sneaking back could throw off the hostiles. I do think that leaving them behind us is as silly as splitting up the party. We scrapped out of that one lets not take too many chances this time.
Greebo
4th February 2010, 02:43 PM
My intuition tells me we can afford 1 more extended rest - but that should be the absolute last. I could go either way here - but ... we know the room is occupied - we can establish surprise - and we dont want to leave enemies behind us.
I vote for sneak in and coup'de grace them.
Shiz
4th February 2010, 02:54 PM
See above but Rend heard a reaction when Cilene kicked a pebble into the room by accident. They now we are here. Surprise is lost.
Greebo
4th February 2010, 02:59 PM
Yeah or someone snorted in their sleep. If they knew we were here, why haven't they attacked? C'mon sneaky - get in there and do some neck slicing!
Shiz
4th February 2010, 03:06 PM
Ok I will take a look. Rend will stealth to B9 and check out the room. From B5 that requires two rolls.
Stealth 1: 12
Stealth 2: 29
I will roll perception and/or sneak some more when I have a room to look at. Please indicate doors, furniture and lighting level.
Moonshadow
4th February 2010, 03:43 PM
Even if they know we are here we noisily walked away so while sneaking back we should be prepared for them to be sneaking after us.
EricStratton
8th February 2010, 10:34 AM
The group decides to go back to the portcullis room and make sure they won't get flanked.
Rend goes first. He turns back to shush Jagged and catches his foot on the flagstone trigger and causing him to stumble forward in a manner quite unlike his normal self (Stealth: 12). He pauses for a moment and (PP: 20) deciding things are safe moves on. Even more stealthy (Stealth: 29) he makes his way into the room (what is now D9).
The room is dimly light by wall sconces. What looked like a wall directly south he can now tell is a set of double doors - it wasn't hidden, just obscured by the table and dim light. Peaking around the eastern corner he sees another door. There are some more crates and barrels in the SE corner of the room (tan tiles to the SE). A massive oaken table (large wooden tiles in the middle) dominates the room. The table is scarred with burns and dagger cuts. Several mugs and crumbled parchments lie scattered across the table's surface.
http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8
Sagar
8th February 2010, 10:40 AM
Are the crates and barrels high enough for someone to hide behind?
Any fresh / warm liquid in the cups?
EricStratton
8th February 2010, 10:46 AM
Are the crates and barrels high enough for someone to hide behind?
Any fresh / warm liquid in the cups?
1. Not in their current configuration. You could move some crates/boxes around built a wall, though.
2. Rend will have to get closer to tell (right up against the table).
Greebo
8th February 2010, 10:52 AM
Oh great googly moogly - not another one of these rooms!
How bout we forget any fancy plans this time and just kill em...
Shiz
8th February 2010, 10:54 AM
Rend signals to Jagged and Maz to come forward as quietly as they can manage. How many stealth rolls? Maz is +2, Jagged -1.
He wants to "bull rush" the table together and push it against the southern doors.
Worst case, if we fail, it will spur any enemies to action to stop us.
EricStratton
8th February 2010, 10:56 AM
Rend signals to Jagged and Maz to come forward as quietly as they can manage.
He wants to "bull rush" the table together and push it against the southern doors.
If the operative word here is "quietly", I'll need 3 stealth rolls from each of them to make it to where Rend is.
Shiz
8th February 2010, 10:57 AM
Maz rolls, +2: 14, 12, 17
Greebo
8th February 2010, 11:04 AM
So no attempt to coup de grace I guess
Shiz
8th February 2010, 11:47 AM
There is no one to coup de grace. Do you really think all of us can stealth through one of those doors?
Greebo
8th February 2010, 11:54 AM
No I think *YOU* can stealth in and see if they're sleeping.
Shiz
8th February 2010, 11:56 AM
Not going to try that. I like my skin on me, thank you.
Greebo
8th February 2010, 12:27 PM
Send Blug to fly around Rend's head whispering mocking noises...
noptov52
9th February 2010, 02:20 PM
Stealth...
17
21
6 (ouch)
Bullrush = 21
Shiz
9th February 2010, 02:24 PM
When the three of us are ready, we charge the table to the south and try and push it against the south doors.
EricStratton
9th February 2010, 02:51 PM
Shiz, give me a STR roll for each you and Maz, please.
Greebo
9th February 2010, 03:00 PM
I'll meander down to F8 and wake up Blug in F9
Shiz
9th February 2010, 03:03 PM
Maz +1: 19
Rend +2: 14
Those mods are pure stat mods and don't include the level bonus.
Moonshadow
9th February 2010, 03:56 PM
D7 seems like an excellent place to for me. I'll wait til the table rush starts and move down under cover of the crashing noise.
EricStratton
9th February 2010, 04:58 PM
Jagged and Mazirith start to sneak down the hallway to meet with Rend. As they reach the disabled flagstone Mazirith unwittingly lets out a small sneeze (Stealth: 14) and Jagged can't help himself reply "May your god bless you." (Stealth: 17).
(Stealth 14 and 17 < Active Perception 18)
Rend cringes has he hears goblin speak coming from eastern door and he sees the door start to open. Giving up all pretenses he waves Jagged and Mazirith on and the three of them make for the table with a dash!
At the same time Greebo and Cilene nod to each other and move down the hallway following the bulldozers (F8 and D7) with Greebo pulling Blug out of his pocket as he goes (F9).
The three brutes hit the table hard. With Jagged in the middle, Rend on his right (west), and Mazirith on his left (east) they are able to shove the table (STR from west to east: 14, 21, 19) toward the door with an ear ringing screech, glasses overturning and papers flying. Rend gave it his best but he wasn't able to move the table as far as the other two leaving the eastern of the two double doors blocked but the western passable.
The table is now pushed mostly against the wall. It's at an angle; the SE corner of it touching the wall. Sorta like my awesome drawing attached.
Rend looks up at the double doors to an eye looking through a peephole in the door. Everyone hears another shout in goblin this one coming from the southern doors and knows another fight has begun.
Roll Initiative
Sagar, you get one free move to follow Cilene and Greebo down the hallway.
http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8
Shiz
9th February 2010, 05:05 PM
Rend init +4 = 14
Greebo
9th February 2010, 09:34 PM
Initiative +2 = 7
whoopie
noptov52
9th February 2010, 09:41 PM
Init = 13.
Sagar
9th February 2010, 11:45 PM
Sagar moves 5 to e7.
Init 8+0
Shiz
9th February 2010, 11:56 PM
Ooops Maz init +2 = 16
Moonshadow
11th February 2010, 10:11 AM
Initiative 23
EricStratton
11th February 2010, 10:31 AM
Sagar follows Cilene and Greebo down the hall (E7).
Round 1 Start:
Cilene...
http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Cilene34/340160-Freezing Cloud16???0????-?16Mazirith40/430150-Dimensional Thunder14Rend35/360010-Faerie Fire13Jagged39/430140-Inspiring Word12Hobgoblin Soldier 10????-?8Sagar37/370052/2-7Greebo30/400020-Crown of Stars
Moonshadow
11th February 2010, 12:50 PM
I am feeling both brave and chicken so I'll move in, but slide my back into a wall :D
Move to B10.
Just in case there is someone around the corner I'm going to cast Scorching Burst centered on I10.
HS1 - 17 vs reflex
10 pts of fire dmg.
Shiz
11th February 2010, 02:38 PM
Maz:
Move to F11
Mark Soldier 1 with Aegis
Lightning Lure vs the soldier, +6 vs FOR
Miss!
Shiz
11th February 2010, 02:42 PM
Rend:
Minor: wild shape to normal
Minor Quarry on Soldier 1
Std: Chill Wind, +7 vs FOR
MISS!
EricStratton
11th February 2010, 02:59 PM
If you could be so kind as to post your move and then roll, it would set my mind as ease. Thanks.
EricStratton
11th February 2010, 04:29 PM
Round 1:
Cilene moves into the room and slides into the corner (B10). She flings a Scorching Burst to just behind Hobgoblin Soldier 1 (I10) whose back starts to burn from the flames (17 vs REF; 10 dmg). She also hears the sound of more pained screams coming from inside the room (I rolled a 16 vs REF for you).
The western of the two doors to the south of the chamber slams open and out stomps a particularly large hobgoblin with a steel eyepatch bolted to his skull over his left eye (to D15). He clutches a bloodstained spear with many notches carved into the haft, and his heavy shield is sheathed in flayed skin.
The hobgoblin leader calls out in Common, "Don?t kill 'em. We can sell 'em to the Bloodreavers as slaves." From behind him a squad of hobgoblin grunts pour forth into the room one of them hopping up onto the table. Hobgoblin Soldier 1 also makes his way into the room (Tactical Deployment; allows allies to shift w/in close burst).
Maz, Rend, Jagged...
http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Cilene34/340160-Freezing Cloud16Eyepatched Hobgoblin0????-?16Mazirith40/430150-Dimensional Thunder14Rend35/360010-Faerie Fire13Jagged39/430140-Inspiring Word12Hobgoblin Soldier 110????-?10Hobgoblin Grunts0????-?8Sagar37/370052/2-7Greebo30/400020-Crown of Stars
Shiz
11th February 2010, 04:39 PM
Are you allowing new actions and rolls for Maz and Rend?
Maz changes:
Minor: mark the boss with Aegis (burst 2 range)
Move to F10
Std: same attack on HS1
If Eyepatch attacks anyone but Maz, Maz will use his Aegis power to reduce the dmg by 8.
Rend changes:
Minor: wild shape to normal, free shift to C11 (Rend has no way to make OAs in normal form, BTW)
Minor: still Quarry HS1
Std: Still chill wind but centered on Eyepatch so I need two more rolls.
Eyepatch: 8 vs FOR (old 1)
Grunt 2: 20 vs FOR
Grunt 3: 8 vs FOR
5dmg
EricStratton
11th February 2010, 05:13 PM
Are you allowing new actions and rolls for Maz and Rend?
You may amend your moves but the 1s stay. I mean, come on. Two 1s in a row? That's funny. ;)
EricStratton
11th February 2010, 05:23 PM
Round 1 con't:
Mazirith marks the leader with Aegis of Shielding, then moves to attack Hobgoblin Soldier 1 (F10) but misses badly (natural 1).
Rend turns back into his Shifter form (shift to C11) and marks Hobgoblin Soldier 1 as his quarry. He casts Chill Wind on the leader. The storm is a weird one as it's completely calm except for one spot (leader: natural 1; Grunt 3: natural 1; Grunt 2: 20 vs FORT = hit) where it rages killing Grunt 2 (dead).
Three 1s? Maybe it's a sign. :lowlol:
Jagged...
http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Cilene34/340160-Freezing Cloud16Eyepatched Hobgoblin0????Marked (Maz)?16Mazirith40/430150-Dimensional Thunder14Rend35/360010-Faerie Fire13Jagged39/430140-Inspiring Word12Hobgoblin Soldier 110????Quarry (Rend)?10Hobgoblin Grunts0????-?8Sagar37/370052/2-7Greebo30/400020-Crown of Stars
noptov52
12th February 2010, 09:59 AM
Move: Shift D12
Standard: Attack HS1 with Hammer Fall (Str vs. FOR Hit: 2W + Str dmg and you knock the target prone.)
Atk: 20 vs. FOR
Dmg: 14
If the first attack bloodies the target, then add Thaneborn (+2 to next attack by self or allies vs. the target).
AP: Howling Strike, +9 vs AC, d12+d6+5
Atk: 18 vs. AC (20 w/ Thaneborn)
Dmg: 18 (12 + 1 + 5).
Sagar
12th February 2010, 10:13 AM
Sagar will move to D9 and cast Shield of Faith: Close Burst 5, all allies get +2 AC until the end of the encounter.
He will then use an action point to cast Cascade of Light on Patches. (3d8+3+1 damage + vulnerability on hit, 1/2 damage on miss).
8 vs Will on Patches
17/2 = 8 damage, no vulnerability
EricStratton
12th February 2010, 11:11 AM
Round 1 con't:
Jagged shifts over to flank Soldier 1 (D12) and then delivers a vicious Hammer Fall to the hobgoblin's back (18+2 (CA) vs FOR). The powerful blow knocks the soldier to the ground (prone) breaking some ribs in the process (10+14=24 dmg, bloodied, Thaneborn Triumph (+2 to next attack by self or allies vs. the target)).
Continuing his swing (AP used; 0 left) Jagged launches a Howling Strike that, thanks to Thaneborn Triumph, just manages to make it through its defenses (16+2 (CA) +2 (Thaneborn) vs AC) causing even further injuries (24+18=42 dmg, bloodied).
Hobgoblin Soldier 1 stands up shakily and lashes out at Jagged with its flail (19 vs 16 AC) hitting him hard in the side knocking the wind out of him (39-8=31 HP, marked (HS1), slowed until EoNT-HS1-R2).
From the eastern room comes another two hobgoblin soldiers. Number 2, whom you can see is still smoking a bit from Cilene's Scorching Burst, moves past Mazirith (to E12; need OA please) to help with Jagged but slips on Soldier 1's blood and misses badly (natural 1).
Hobgoblin Soldier 3 stops at Mazirith (G10) and (25 vs 22 AC) easily slaps him across the head with his flail (40-8=32 HP, marked (HS3), slowed until EoNT-HS3-R2).
Grunt 1 hops down off the table and goes for Mazirith (G11) but he's no match for the swordmage (natural 1).
Grunt 3 makes his way behind Jagged (D12) and (18+2 (CA) vs 16 AC) stabs him in the back with his longsword (31-5=26 HP).
Another grunt, 4, comes out from behind the door (to C13) and also stabs Jagged causing blood to start to run freely (22 + 2 (CA) vs 16 AC; 26-5=21 HP, bloodied).
Sagar moves into the mouth of the hallway (D9) and casts Shield of Faith bathing his teammates in a holy light (all allies get +2 AC until the end of the encounter).
According to my notes and the spreadsheet, Sagar is out of APs.
Greebo, Cilene...
http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Cilene34/340160+2 AC until the EoE (Shield of Faith)Freezing Cloud16Eyepatched Hobgoblin0????Marked (Maz)?16Mazirith32/430150marked (HS3), slowed until EoNT-HS3-R2; +2 AC until the EoE (Shield of Faith)Dimensional Thunder14Rend35/360010+2 AC until the EoE (Shield of Faith)Faerie Fire13Jagged21/430040Bloodied; marked (HS1), slowed until EoNT-HS1-R2; +2 AC until the EoE (Shield of Faith)Inspiring Word12Hobgoblin Soldier 142????Bloodied; Quarry (Rend)?12Hobgoblin Soldier 210????-?12Hobgoblin Soldier 30????-?10Hobgoblin Grunts0????-?8Sagar37/370052/2+2 AC until the EoE (Shield of Faith)Shield of Faith7Greebo30/400020+2 AC until the EoE (Shield of Faith)Crown of Stars
Greebo
12th February 2010, 11:57 AM
move - Blug south 1 next to soldier 1
minor - curse soldier 1
Standard - EB+5 vs. ref on soldier 1
1d10 + 4 + 1d6 (curse)
10 vs. reflex
Boo
Moonshadow
12th February 2010, 12:05 PM
Cast scorching burst on f12
soldiers 1 and 2 - 19 vs ref
grunt 1 - 15 vs ref
7 pts fire dmg
move back to beside greebo.
Sagar
12th February 2010, 12:38 PM
Oops. forgot to check if I had an AP. My apologies. I was thinking "We're gonna rest after this.. burn em now...."
Shiz
12th February 2010, 05:00 PM
Maz OA: WOW
How many 1s can I roll?
noptov52
14th February 2010, 07:16 AM
Maz OA: WOW
How many 1s can I roll?
Don't ask that question :rotflmao:
Sagar
14th February 2010, 12:07 PM
There are an infinite number of one's available....
EricStratton
14th February 2010, 02:14 PM
Round 1 rewind:
As the hobgoblin moves past Mazirith, the swordmage lashes out only afterward realizing he forgot to use his sword to do so (OA: natural 1).
---
Round 1 con't:
Greebo sends Blug next to Soldier 1 (E10) and curses the solder, too. He tries to cast Eldritch Blast on it as well but it's a slow shot and the hobgoblin dodges it (10 vs REF).
End of Round 1
---
Start of Round 2:
Cilene cast a powerful Scorching Burst in the middle of the hobgoblins (F12) catching all three of them in the blast killing Soldier 1 and Grunt 1 (Solder 1: 19 vs REF; 42+7=dead; Soldier 2: 19 vs REF; 10+7=17 dmg; Grunt 1: 15 vs REF = hit = dead).
Pleased with herself she moves back to Greebo (D8).
The eyepatched hobgoblin remembers that he can move his troops around (recharge succeeded) and does so. "Get the scrawny ones!" he shouts pointing at Rend and Jagged.
Grunt 3 shifts behind Rend (C10), Grunt 4 shifts to B12, and Soldier 3 shifts to D10.
The eyepatched one then moves up adjacent to Jagged and Rend (C12) and (20+2 (CA) vs 16+2 (SoF) AC) stabs his spear into Jagged's back (21-11=10 HP, bloodied). The hobgoblins rejoice at the sight of their leader maiming the enemy (all hobgoblins get +2 to attack rolls and +2 to damage against Jagged until the end of the eyepatched hobgoblin's next turn).
Mazirith, Rend, Jagged...
http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Cilene34/340160+2 AC until the EoE (Shield of Faith)Freezing Cloud16Eyepatched Hobgoblin0????Marked (Maz)?16Mazirith32/430150marked (HS3), slowed until EoNT-HS3-R2; +2 AC until the EoE (Shield of Faith)Dimensional Thunder14Rend35/360010+2 AC until the EoE (Shield of Faith)Faerie Fire13Jagged10/430040Bloodied; slowed until EoNT-HS1-R2; +2 AC until the EoE (Shield of Faith); +2 to dmg and attack against until EoNT-EH-R3Inspiring Word12Hobgoblin Soldier 210????-?12Hobgoblin Soldier 30????-?10Hobgoblin Grunts0????-?8Sagar37/370052/2+2 AC until the EoE (Shield of Faith)Shield of Faith7Greebo30/400020+2 AC until the EoE (Shield of Faith)Crown of Stars
Shiz
14th February 2010, 07:45 PM
Maz reduces the damage to Jagged by 8 (Aegis of Shielding) since the Eyepatch was marked by Maz.
Maz can use Transposing Lunge as part of the Immediate Interrupt allowed by the Aegis even if the target is out of normal range
So, +9 vs AC, 2d8+5dmg, teleport the target into a space adjacent to you (G10)
14 vs AC so miss, no teleport, but damage mitigation.
Maz's turn next.
Shiz
14th February 2010, 07:48 PM
Maz moves to F12 and uses Lightning Clash vs Soldier 2
+9+2 vs AC, d8+6 = 26 vs AC, 8dmg
Since that hit, make a secondary attack at +9 vs REF against 1 creature within 5 of primary target, Grunt 3
17 vs REF, 8dmg.
Shiz
14th February 2010, 07:54 PM
Rend:
Minor: back to beast form
Std: Predator's Flurry (make on attack, shift 3 squares, make a secondary attack against a new target)
Primary: Eyepatch, +7 vs REF, d6+5 and daze
17 vs REF, 11dmg and dazed until end of Rend's next turn
Shift 3 to F11
Secondary: Soldier 2, +7 vs REF. d6+5+d6(quarry) and daze
24 vs REF, 12dmg, dazed
noptov52
15th February 2010, 12:21 PM
Minor: Longtooth Shifting; +2 damage rolls, +2 regen while bloodied
Jagged eyes the hobgoblin with contempt, growling "Eyepatches are so last century."
Move: Combat Sprint (+4 speed, +4 def. vs OAs) to C14
Standard: Swift Panther Rage, +9 vs AC, 3d12+5, Miss: Half damage. Effect: You enter the rage of the swift panther. Until the rage ends, you gain a +2 bonus to speed and can shift 2 squares as a move action.
Atk: 16 vs AC (miss)
Dmg: 18 (half damage 9).
Ouch, terrible rolls.
EricStratton
16th February 2010, 11:38 AM
Round 2 rewind:
Just as the eyepatched hobgoblin connects with Jagged, Mazirith puts up a shield absorbing most of the the damage from the big spear (21-(11-8)=18 HP, bloodied).
Then Maz Transposing Lunges at the hobgoblin but his attack is blocked (14 vs AC).
Round 2 con't:
Mazirith then moves behind Soldier 2 (to F12) and Lightning Clashes the hobgoblin right in the back getting him in the kidney (26 vs AC, 17+8=25 dmg, bloodied).
Lightning flashes off Soldier 2 and arcs across the room and slams into Grunt 3 stopping it's heart instantly (17 vs REF = hit = dead).
Rend changes back into a wolf and launches into a Predator's Flurry flinging himself at the biggest hobgoblin. But for a big guy he moves fast and is able to just dodge the attack (17 vs REF = miss).
Undaunted, Rend shifts out of his very uncomfortable position (to F11) and continues his attack this time against Soldier 2. The attack is much faster this time and (24 vs REF) the hobgoblin is struck about the head and neck dazing him (25+12=37 dmg, dazed until EoNT-Rend-R3, bloodied).
Jagged triggers Longtooth Shifting, and eyes the hobgoblin with contempt, growling "Eyepatches are so last century." Then shifts over (C13) and enters the Swift Panther Rage. In his fury most of his attacks miss (16 vs AC = miss) but the ones that connect leave a mark (9 dmg).
In my haste to run the last part, I'd forgotten to move the eyepatched hobgoblin on the map. He's actually right next to you (him at C12, you at D12) so you don't need to move at all to attack him. But I assume you'd want to get out of your flanked position so I moved you to C13 since the only (I think) position that guarantees you won't get flanked this turn w/o granting you an OA and allows you to attack the eyepatched hobgoblin. If you want to do something else, let me know and I'll change it. I've attached a screenshot of the map at this point to make your decision easier.
Hobgoblin Soldier 2, still dazed, brings his flail down on Rend (26 vs 16+2 (SoF) AC) but only nicking his head (35-6=29 HP, marked (HS2), slowed until EoNT-HS2-R3).
Hobgoblin Soldier 3 shifts over to Rend (E11). He twirls his flail above his head until it's going so fast you can barely see it. He brings it about and catches Rend full force in the side (natural 20; 29-14=15 HP, marked (HS3), slowed until EoNT-HS3-R3, bloodied).
The last Hobgoblin Grunt stabs Jagged in the side (20+2 (eyepatched bonus) vs 16+2 (SoF) AC; 18-5-2 (eyepatched bonus) = 11 HP, bloodied).
Sagar, Greebo, Cilene...
http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Cilene34/340160+2 AC until the EoE (Shield of Faith)Freezing Cloud16Eyepatched Hobgoblin9????Marked (Maz)?16Mazirith32/430150+2 AC until the EoE (Shield of Faith)Dimensional Thunder14Rend15/360010Bloodied; +2 AC until the EoE (Shield of Faith); marked (HS3), slowed until EoNT-HS3-R3Faerie Fire13Jagged11/430040Bloodied; +2 AC until the EoE (Shield of Faith); +2 to dmg and attack against until EoNT-EH-R3; +2 damage rolls, +2 regen while bloodied (Longtooth Shifting); +2 bonus to speed and can shift 2 squares as a move action (Swift Panther Rage)Inspiring Word; Swift Panther Rage12Hobgoblin Soldier 237????Bloodied; dazed until EoNT-Rend-R3?12Hobgoblin Soldier 30????-?10Hobgoblin Grunts0????-?8Sagar37/370052/2+2 AC until the EoE (Shield of Faith)Shield of Faith7Greebo30/400020+2 AC until the EoE (Shield of Faith)Crown of Stars
Greebo
16th February 2010, 11:44 AM
What is this eyepatched hobgoblin? (Nature+2)
Greebo
16th February 2010, 11:51 AM
Free - quickcurse rod - curse soldier 2
minor - curse soldier 3
move - blug shift to D11
Standard: EB+5 vs. ref; d10+4+1d6(curse) against soldier 2
+2 for Combat advantage (dazed)
Pretty sure a 14 vs ref misses.
EricStratton
16th February 2010, 12:05 PM
What is this eyepatched hobgoblin? (Nature+2)
Greebo, tired of calling it the "eyepatched one", remembers this big brute is a Hobgoblin Warchief. He's mean with that spear and is some times able to tactically deploy the troops around him (allows nearby allies to shift a couple spaces). He rallies his troops whenever he connects with a melee attack (allies gain a bonus to hit and damage against a target hit by the Warchief). And finally, he and his troops have trained well giving them a bonus to AC when adjacent to each other.
Sagar
16th February 2010, 12:29 PM
Sagar will give a healing work to Jagged (surge +3+d6) (minor) then move quickly towards Eyepatch (to C11). There, he will unleash a wicked healing strike (18+5+2 flanking). Jagged will get surge +3 healing (13)
Healing Word: 16 healing to Jagged
Healing Strike: 25 vs AC on patchy
HS Damage: 20 damage, 13 healing to Jagged
EricStratton
17th February 2010, 11:00 AM
Round 2 con't:
Sagar gives a Healing Word (1/2 remaining) to Jagged knitting his most vicious wounds (11+16=27 HP, no longer bloodied; 3/7 surges remaining) then....
So I went into your PDF to look up Cascade of Light just to have it and I noticed you don't have CoL. You have Moment of Glory. I wondered when I messed that up so I did some searching. Turns out when you dinged level 3 you swapped CoL for MoG (http://www.legendsofwestwood.org/forum/showpost.php?p=258409&postcount=22) but didn't change it on your power post (http://www.legendsofwestwood.org/forum/showpost.php?p=234002&postcount=3).
Would you like to use MoL here instead?
In the meantime, Greebo uses his Quickcurse Rod to curse Soldier 2 then he regularly curses Soldier 3. He orders Blug behind Soldier 3 (D11) and fires another slow moving Eldritch Blast at Soldier 3 who easily avoids it even in his dazed state (14 vs REF = miss).
End of Round 2
Cilene...
http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Cilene34/340160+2 AC until the EoE (Shield of Faith)Freezing Cloud16The Warchief9????Marked (Maz)?16Mazirith32/430150+2 AC until the EoE (Shield of Faith)Dimensional Thunder14Rend15/360010Bloodied; +2 AC until the EoE (Shield of Faith); marked (HS3), slowed until EoNT-HS3-R3Faerie Fire13Jagged27/430030+2 AC until the EoE (Shield of Faith); +2 to dmg and attack against until EoNT-EH-R3; +2 damage rolls, +2 regen while bloodied (Longtooth Shifting); +2 bonus to speed and can shift 2 squares as a move action (Swift Panther Rage)Inspiring Word; Swift Panther Rage12Hobgoblin Soldier 237????Bloodied; dazed until EoNT-Rend-R3; Cursed (Greebo)?12Hobgoblin Soldier 30????Cursed (Greebo)?10Hobgoblin Grunts0????-?8Sagar37/370051/2+2 AC until the EoE (Shield of Faith)Shield of Faith7Greebo30/400020+2 AC until the EoE (Shield of Faith)Crown of Stars
Sagar
17th February 2010, 01:50 PM
So I went into your PDF to look up Cascade of Light just to have it and I noticed you don't have CoL. You have Moment of Glory. I wondered when I messed that up so I did some searching. Turns out when you dinged level 3 you swapped CoL for MoG (http://www.legendsofwestwood.org/forum/showpost.php?p=258409&postcount=22) but didn't change it on your power post (http://www.legendsofwestwood.org/forum/showpost.php?p=234002&postcount=3).
Would you like to use MoL here instead?
Wow.. I don't even remember doing that. MoG is a nice ability though.
It turns out I was using my level 2 character sheet so I didn't have it or command listed. Sorry for the confusion.
Since I don't have a good ranged attack, Sagar would like take the battle to eyepatch. He'll give the healing word then move forward to C11 (OA from HS 3). There, he will use healing strike on eyepatch and give the surge +3 to Jagged again. I want to give the Healing Word to Rend next round so he gets the 1d6 bonus since he only has one surge left.
I'll edit the post above for healing strike.
EricStratton
17th February 2010, 01:56 PM
Wow.. I don't even remember doing that. MoG is a nice ability though.
Drunk D&D'ing. Always risky.
EricStratton
17th February 2010, 05:53 PM
Round 2 conclusion:
Sagar, after healing Jagged, goes on the offensive. He slips past Soldier 3 (to C11) but not before he's slammed in the back by a flail (26 vs 18+2 (SoF) AC; 37-7=30 HP, marked (HS3), slowed until EoNT-HS3-R3). There, he uses Healing Strike on the Warchief and (23+2(CA)-2 (marked HS3) vs AC+2 (adjacent ally)) cuts him deeply (9+20=29 dmg) granting Jagged the favor of his god (27+13=40 HP, surges remaning: 2/11).
End of Round 2
---
Start of Round 3:
Cilene...
http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Cilene34/340160+2 AC until the EoE (Shield of Faith)Freezing Cloud16The Warchief29????Marked (Maz)?16Mazirith32/430150+2 AC until the EoE (Shield of Faith)Dimensional Thunder14Rend15/360010Bloodied; +2 AC until the EoE (Shield of Faith); marked (HS3), slowed until EoNT-HS3-R3Faerie Fire13Jagged40/430020+2 AC until the EoE (Shield of Faith); +2 to dmg and attack against until EoNT-EH-R3; +2 damage rolls, +2 regen while bloodied (Longtooth Shifting); +2 bonus to speed and can shift 2 squares as a move action (Swift Panther Rage)Inspiring Word; Swift Panther Rage12Hobgoblin Soldier 237????Bloodied; dazed until EoNT-Rend-R3; Cursed (Greebo)?12Hobgoblin Soldier 30????Cursed (Greebo)?10Hobgoblin Grunts0????-?8Sagar30/370051/2+2 AC until the EoE (Shield of Faith); marked (HS3), slowed until EoNT-HS3-R3Shield of Faith7Greebo30/400020+2 AC until the EoE (Shield of Faith)Crown of Stars
Sagar
17th February 2010, 06:00 PM
I thought OA's could only be basic melee attacks. No special abilities or effects.
attriel
17th February 2010, 06:35 PM
I thought OA's could only be basic melee attacks. No special abilities or effects.
Some attacks are considered basics for use in charging and OAs
EricStratton
17th February 2010, 07:57 PM
I thought OA's could only be basic melee attacks. No special abilities or effects.
That *is* his basic melee attack.
Shiz
17th February 2010, 08:41 PM
I don't think anything Cilene or the Warchief does will affect Rend's action so:
Minor: Razorclaw Shifting power (+2 speed, +1AC and REF until end of encounter or unconscious)
Move: shift to G10
Std: Attack Soldier 2 with Cull the Herd (beast form), Range: 5, +7 vs WIL, 2d8+6, Hit: pull the target 3 squares.
12 vs WIL
Shiz
17th February 2010, 08:59 PM
Maz will trigger his Aegis shielding again if the Warchief attacks anyone else.
For his attack, Luring Strike on HS2.
First a free shift to F13, then the attack, +9 vs AC, d8+1 with a shift and slide the target into the space vacated.
17 vs AC. If it hits, 9dmg and then Maz shifts to G13 and the HS2 goes to F13.
Sagar
17th February 2010, 10:55 PM
That *is* his basic melee attack.
Slimey bastard
:lowrazz:
Moonshadow
18th February 2010, 11:46 AM
Well lets do some cleanup here.
HS2 - Magic Missile
18 vs reflex for 10 pts of force dmg
Greebo
18th February 2010, 11:47 AM
Well lets do some cleanup here.
HS2 - Magic Missile
18 vs reflex for 10 pts of force dmg
That can't be right. That might actually hit!
attriel
18th February 2010, 11:49 AM
Well lets do some cleanup here.
HS2 - Magic Missile
18 vs reflex for 10 pts of force dmg
That can't be right. That might actually hit!
Maybe it wsa 10 vs Reflex, 18 pts of force dmg?
Shiz
18th February 2010, 11:50 AM
There is still a minion alive too.
Greebo
18th February 2010, 11:54 AM
There is still a minion alive too.
So what are you going to do about it? ;)
EricStratton
18th February 2010, 12:16 PM
Start of Round 3:
Cilene decides she's seen enough of Soldier 2. The hobgoblin tries to duck behind his ally (18-2 (cover) vs REF) but is too slow and he takes the Missile to the chest (37+10=dead).
The Warchief shifts out of his flanked position (to D12) and continues attacking Jagged. "You'll make a great slave!" Jagged, unfazed by the taunts, blocks the incoming spear with a little help from Mazirith and Sagar (18-2 (marked) vs 16+2 (SoF) AC).
Mazirith, Rend, Jagged...
HS2 is dead.
http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Cilene34/340160+2 AC until the EoE (Shield of Faith)Freezing Cloud16The Warchief29????Marked (Maz)?16Mazirith32/430150+2 AC until the EoE (Shield of Faith)Dimensional Thunder14Rend15/360010Bloodied; +2 AC until the EoE (Shield of Faith); marked (HS3), slowed until EoNT-HS3-R3Faerie Fire13Jagged40/430020+2 AC until the EoE (Shield of Faith); +2 to dmg and attack against until EoNT-EH-R3; +2 damage rolls, +2 regen while bloodied (Longtooth Shifting); +2 bonus to speed and can shift 2 squares as a move action (Swift Panther Rage)Inspiring Word; Swift Panther Rage12Hobgoblin Soldier 30????Cursed (Greebo)?10Hobgoblin Grunts0????-?8Sagar30/370051/2+2 AC until the EoE (Shield of Faith); marked (HS3), slowed until EoNT-HS3-R3Shield of Faith7Greebo30/400020+2 AC until the EoE (Shield of Faith)Crown of Stars
Greebo
18th February 2010, 12:29 PM
Maz please stay about where you are. I'm going to move to flank and do EB as a melee next round.
EricStratton
18th February 2010, 05:39 PM
Never thought we'd be waiting on Shiz.... ;)
Moonshadow
18th February 2010, 06:45 PM
Never thought we'd be waiting on Shiz.... ;)
He's just so surprised that I actually killed stuff.
Shiz
18th February 2010, 07:05 PM
Maz shifts to E12 and makes his attack, 17 vs AC, 9dmg against HS3. No fancy shifting after that.
Rend does his shift and attack (12 vs WIL) againsty HS3.
Rolls in #100 and #101.
Greebo
18th February 2010, 11:18 PM
He's just so surprised that I actually killed stuff.
That makes all of us! ;)
noptov52
19th February 2010, 12:29 AM
Move: Shift C12 to flank the Warchief.
Standard: Great Cleave (Close burst 1 that you can see, +9 vs AC, d12+5+1/adjacent enemy)
Atk Grunt: 14 vs AC
Atk Warchief: 26 vs AC
Damage: 10
If somehow that hits/kills the grunt, use - Roar of Triumph (free), when you reduce an enemy to 0 hit points, each target in within 5 takes -2 to all defenses until the end of your next turn.
EricStratton
19th February 2010, 11:25 AM
Round 3 con't:
With Hobgoblin Soldier 2 dead, Mazirith shifts at the Warchief (E12), turns and attacks Hobgobling Soldier 3 who (17 vs AC) raises his shield and blocks the Luring Strike.
Rend triggers Razorclaw Shifting (+2 speed, +1AC and REF until end of encounter or unconscious) and shifts back away from the fight some (G10). He attempts to Cull Hobgoblin Soldier 3 but Rend is getting woozy from the loss of blood and his concentration wanes (12 vs WIL).
Jagged shifts in behind the Warchief (C12) brings his axe in a Great Cleave around himself. The Grunt (14 vs AC) ducks the axe which then (24+2 (flanking) vs AC+2 (adjacent ally)) embeds itself in the Warchief's back causing blood to splash out on to the floor (29+10=39 dmg, bloodied).
Hobgoblin Soldier 3 shifts behind Mazirith (F12) and (22+2 (CA) vs 22+2 (SoF) AC) gives him a nice pat on the back with the business end of his flail (32-9=23 HP, marked (HS3), slowed until EoNT-HS3-R4).
Sagar and Rend are no longer slowed or marked by HS3.
The Grunt grins at the sight of Jagged's exposed back. The grin quickly fades as (11 vs 16+2 AC) Jagged slaps the blade of the sword away without even turning around. Shaken, it scrambles back to the comfort of its Warchielf (shift to C13).
Sagar, Greebo, Cilene...
http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Cilene34/340160+2 AC until the EoE (Shield of Faith)Freezing Cloud16The Warchief39????Bloodied; Marked (Maz)?16Mazirith23/430150+2 AC until the EoE (Shield of Faith); marked (HS3), slowed until EoNT-HS3-R4Dimensional Thunder14Rend15/360010Bloodied; +2 AC until the EoE (Shield of Faith); +2 speed, +1 AC and REF until EoEFaerie Fire13Jagged40/430020+2 AC until the EoE (Shield of Faith); +2 damage rolls, +2 regen while bloodied (Longtooth Shifting); +2 bonus to speed and can shift 2 squares as a move action (Swift Panther Rage)Inspiring Word; Swift Panther Rage12Hobgoblin Soldier 30????Cursed (Greebo)?10Hobgoblin Grunts0????-?8Sagar30/370051/2+2 AC until the EoE (Shield of Faith);Shield of Faith7Greebo30/400020+2 AC until the EoE (Shield of Faith)Crown of Stars
Sagar
19th February 2010, 12:03 PM
Sagar will give a healing word to Rend (minor, 9+3+d6) then unload a righteous brand on eyepatch (+6 vs AC, d12+5 damage, +3 to hit to Jagged.) Sagar will then shift to B12 to keep Jagged from getting flanked by the grunt.
14 heal to Rend
13 vs AC on Patches
10 damage if hit, +3 to Jagged if hit.
Greebo
19th February 2010, 01:06 PM
Staying put - since I can't get to flank - so blug will stay put too.
Curse the warchief
EB+5 yada yada
Ok that's a 19 vs. ref - HOPEFULLY THAT hits, so 1d10 + 4 + 1d6 for the curse and I get 1d8 THP for blug being next to me (encounter)
now shift blug north one.
12 damage, 2thp to me
EricStratton
19th February 2010, 01:41 PM
Round 3 conclusion:
Sagar gives a Healing Word to Rend (Healing Words remaining: 0/2; 15+14=29 HP, no longer bloodied, 0/11 Surges remaining) then tries to unload a Righteous Brand on the Warchief but (13 vs AC+2 (adjacent ally)) misses. Finally, Sagar shifts over (B12) to keep Jagged from getting flanked by the grunt.
Greebo curses the Warchief and (19 vs REF) just manages to catch him in the side with an Eldritch Blast both hurting the hobgoblin (39+12=51 dmg, still bloodied) and eliciting some health from Blug (+2 THP). Then to thank the little demon he orders Blug away from the fight some (D10).
End of Round 3
----
Start of Round 4:
Cilene...
http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Cilene34/340160+2 AC until the EoE (Shield of Faith)Freezing Cloud16The Warchief51????Bloodied; Marked (Maz); Cursed (Greebo)?16Mazirith23/430150+2 AC until the EoE (Shield of Faith); marked (HS3), slowed until EoNT-HS3-R4Dimensional Thunder14Rend29/360000+2 AC until the EoE (Shield of Faith); +2 speed, +1 AC and REF until EoEFaerie Fire13Jagged40/430020+2 AC until the EoE (Shield of Faith); +2 damage rolls, +2 regen while bloodied (Longtooth Shifting); +2 bonus to speed and can shift 2 squares as a move action (Swift Panther Rage)Inspiring Word; Swift Panther Rage12Hobgoblin Soldier 30????Cursed (Greebo)?10Hobgoblin Grunts0????-?8Sagar30/370050/2+2 AC until the EoE (Shield of Faith);Shield of Faith7Greebo30/402020+2 AC until the EoE (Shield of Faith)Crown of Stars
Shiz
19th February 2010, 01:56 PM
Maz will shift to F13 and Luring Strike HS3, +9 vs AC, d8+1
22 vs AC, 4dmg, then Maz shifts to G14 and slides HS3 to F13 (Luring Strike shifting effect - shift after the attack and slide target into space you left).
Movement might change if Warchief shifts HS3 around. Maz will keep moving away from the Warchief to increase flanking opportunities for everyone.
Moonshadow
19th February 2010, 11:25 PM
This has been working out so well -
Cast Magic Missile on Hobgoblin Soldier 3
22 vs reflex - 7 pts force dmg.
Shiz
20th February 2010, 11:31 AM
Rend will flank HS3 and Pounce, +9 vs REF, d8+6 (+7 if HS3 is bloodied)
edit: be back around 2pm eastern,.,.
EricStratton
21st February 2010, 09:12 PM
Start of Round 4:
Cilene happy with her performance thus far casts another Magic Missile this one at Soldier 3. It's another good shot and (22 vs REF) first blood is drawn on the last Soldier (7 dmg).
The Warchief remembers (recharge succeeded) to order his troops around. The Soldier stays put but the grunt jumps (via a 2 move shift) up on the table (E13). Then he thrusts his spear at Mazirith who (18+2 (CA) vs 22+1(bloodied attacker) +2 (SoF)) brings his trusty sword Aecris up to block it. Finally, The Chief shifts out of his flanked position to flank Mazirith again (E11).
Mazirith shifts out from between the hobgoblins (F13) and Luring Strikes the Soldier. The lure (22 vs AC) works and Soldier 3 is both hurt (7+4=11 dmg) and moved (physically, not emotionally as far as you can tell; to F13) while Mazirith steps back (G14).
Rend, Jagged...
http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Cilene34/340160+2 AC until the EoE (Shield of Faith)Freezing Cloud16The Warchief51????Bloodied; Marked (Maz); Cursed (Greebo)?16Mazirith23/430150+2 AC until the EoE (Shield of Faith); marked (HS3), slowed until EoNT-HS3-R4Dimensional Thunder14Rend29/360000+2 AC until the EoE (Shield of Faith); +2 speed, +1 AC and REF until EoEFaerie Fire13Jagged40/430020+2 AC until the EoE (Shield of Faith); +2 damage rolls, +2 regen while bloodied (Longtooth Shifting); +2 bonus to speed and can shift 2 squares as a move action (Swift Panther Rage)Inspiring Word; Swift Panther Rage12Hobgoblin Soldier 311????Cursed (Greebo)?10Hobgoblin Grunts0????-?8Sagar30/370050/2+2 AC until the EoE (Shield of Faith);Shield of Faith7Greebo30/402020+2 AC until the EoE (Shield of Faith)Crown of Stars
noptov52
22nd February 2010, 09:50 AM
Move: Shift D11
Standard: Recuperating Strike (+9 vs AC, d12+5, Hit: you gain temporary 3 (CON) hit points If you are raging, you gain 8 (5+CON)).
Atk: 16 vs AC
Dmg: 19
Shiz
22nd February 2010, 11:13 AM
Rend will flank HS3 and Pounce, +9 vs REF, d8+6 (+7 if HS3 is bloodied)
edit: be back around 2pm eastern,.,.
Editing:
Change target to Warchief. Rend attacks from F11. The attack gives Jagged CA but he will have it from flanking anyway.
18+9 vs REF, 9dmg
I will be on a plane all day today.
Moonshadow
22nd February 2010, 11:19 AM
Damn him, NOW he's perfectly set up for a devastating AE
EricStratton
22nd February 2010, 05:57 PM
Round 4 con't:
Rend Pounces on the Warchief (from F11) and easily (25 (27?) vs AC) penetrates the hobgoblin's thick armor biting him hard (51+8+1 (bloodied target) = 60 dmg, still bloodied; grants CA to next attack).
I don't know where the extra 2 to your attack roll came from. Nor the extra +1 to your damage roll (you said +6 or +7 if bloodied). Is the copy of your PDF in the character post incorrect?
Jagged shifts in behind the Warchief and attempts a Recuperating Strike but (16+2 (CA) vs AC) misses.
The Soldier and Grunt work on Mazirith. The Grunt tries to get in behind him (F15) while the Soldier shifts over (G13) but neither of them can connect (15, 15 vs 22 AC).
Sagar, Greebo, Cilene...
http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Cilene34/340160+2 AC until the EoE (Shield of Faith)Freezing Cloud16The Warchief60????Bloodied; Marked (Maz); Cursed (Greebo)?16Mazirith23/430150+2 AC until the EoE (Shield of Faith); marked (HS3), slowed until EoNT-HS3-R4Dimensional Thunder14Rend29/360000+2 AC until the EoE (Shield of Faith); +2 speed, +1 AC and REF until EoEFaerie Fire13Jagged40/430020+2 AC until the EoE (Shield of Faith); +2 damage rolls, +2 regen while bloodied (Longtooth Shifting); +2 bonus to speed and can shift 2 squares as a move action (Swift Panther Rage)Inspiring Word; Swift Panther Rage12Hobgoblin Soldier 311????Cursed (Greebo)?10Hobgoblin Grunts0????-?8Sagar30/370050/2+2 AC until the EoE (Shield of Faith);Shield of Faith7Greebo30/402020+2 AC until the EoE (Shield of Faith)Crown of Stars
Moonshadow
22nd February 2010, 07:22 PM
*grumble grumble*
Messing up perfect AE setups
Damn men
*grumble grumble*
Lets takeout the chief!
Use Wand of Accuracy
Cast Magic Missile on the Warchief
10+3+6 = 19 vs reflex on the warchief for 10 pts of force dmg.
Greebo
22nd February 2010, 10:39 PM
Warchief or curse nearest available and
Eb +5 vs. ref, 1d10+4+1d6(curse)
16 vs. ref
15 dmg if it hits
Shiz
23rd February 2010, 10:05 AM
Amend: Rend's attack did 1 more dmg since Warchief as bloodied. See Autum Harvest Tote,m.
EricStratton
23rd February 2010, 10:44 AM
Amend: Rend's attack did 1 more dmg since Warchief as bloodied. See Autum Harvest Tote,m.
I already did that.
51+8+1 (bloodied target) = 60 dmg
Sagar
24th February 2010, 09:43 AM
Sagar will move forward (to D12) and attack Patches (Righteous Brand: +6 vs AC, d12+5 damage, +3 to hit to Greebo.)
10 vs AC to hit.
14 damage if hit (~dream.. dream..dream....~)
Greebo
24th February 2010, 09:51 AM
Well ONE of us may hit Patches anyway...
Shiz
24th February 2010, 10:02 AM
AFK until the afternoon. The next attack that bloodies an ally will be blocked by Maz's Channeling Shield utility power.
Trigger: An attack hits you or an ally within 10
squares of you
Target: The creature hit by the triggering attack
Effect: You reduce the damage the target takes
from the triggering attack by 5 + your
Constitution modifier (+3).
Aegis of Shielding: The next successful
attack you make before the end of your next turn
deals extra damage equal to your Constitution
modifier (+3).
EricStratton
24th February 2010, 10:19 AM
Round 4 conclusion:
Sagar moves to help surround the Warchief (D12) and then swings and misses (14 vs AC).
Greebo casts Eldritch Blast at the Warchief who (16 vs REF) ducks under the energy bolt.
End of Round 4
-----
Start of Round 5:
Cilene hits the big Overdrive button on her wand (Wand of Accuracy). The Magic Missile that flies out of the wand has that tingle about it. The one that, when you see it, you just know it's going to hit and hit hard. This one does just that (19 vs REF). The mighty Warchief, barely able to stand as it is, is knocked backward so hard he lands on the table limbs dangling off the edges (60+10=dead).
The last two hobgoblins look on helplessly as their leader and hero, the hobgoblin that single handedly repelled the goblin siege of Kravenfort, breathes his last breath. Later you will swear their eyes actually glowed red with rage as they howled loud enough to bring the entire Keep down around you.
The last two hobgoblins are very mad. Be careful.
Maz, Rend, Jagged...
http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Cilene34/340160+2 AC until the EoE (Shield of Faith)Freezing Cloud16Mazirith23/430150+2 AC until the EoE (Shield of Faith); marked (HS3), slowed until EoNT-HS3-R4Dimensional Thunder14Rend29/360000+2 AC until the EoE (Shield of Faith); +2 speed, +1 AC and REF until EoEFaerie Fire13Jagged40/430020+2 AC until the EoE (Shield of Faith); +2 damage rolls, +2 regen while bloodied (Longtooth Shifting); +2 bonus to speed and can shift 2 squares as a move action (Swift Panther Rage)Inspiring Word; Swift Panther Rage12Hobgoblin Soldier 311????Cursed (Greebo); In a rage?10Hobgoblin Grunts0????In a rage?8Sagar30/370050/2+2 AC until the EoE (Shield of Faith);Shield of Faith7Greebo30/402020+2 AC until the EoE (Shield of Faith)Crown of Stars
Greebo
24th February 2010, 10:48 AM
Free Action: "Awww, issums sad about ze gobby go bye bye? Wuzzy yur mommee?"
Sagar
24th February 2010, 10:58 AM
Take out the grunt!
noptov52
24th February 2010, 12:28 PM
(Waiting to see what Maz/Rend do and their positions).
Greebo
24th February 2010, 01:02 PM
As requested, 2 intimidate rolls:
29 vs. the non minion
15 vs. the grunt
It's the horns...
Shiz
24th February 2010, 03:39 PM
Maz stabs at the grunt with Luring Strike and triggers his Aegis to mark the last soldier.
16 vs AC misses, d8+1 dmg if not.
Shiz
24th February 2010, 03:42 PM
Rend shifts to G10 and charges the soldier from the flank with a Pounce, +7+2+1 vs REF, d8+6 dmg, CA to next allied attack.
Almost a crit, 14dmg, CA to Jagged!
noptov52
24th February 2010, 03:50 PM
Almost a crit
Technically speaking, with randomly generated numbers 18 is no closer to 20 than 1 is :pantless:
Move/Standard: Jagged charges the the soldier with a howling strike (should end at F13).
Atk: 15 vs AC (3 + 9 + 2(CA) + 1 (charge)
Dmg: Miss
Postscript: The number generator knew I was being a smartass...
Greebo
24th February 2010, 03:57 PM
Technically speaking, with randomly generated numbers 18 is no closer to 20 than 1 is :pantless:
Not to mention, this ain't horseshoes or hand grenades
[I]Postscript: The number generator new I was being a smartass...
<Nelson>Ha ha </Nelson>
EricStratton
25th February 2010, 09:57 AM
Round 5 con't:
Mazirith swings his shiny sword at the Grunt (16 vs AC) and misses.
Rend backs up to get a running start and Pounces on the Soldier's back (28 vs REF) clawing away at its spine bloodying it (11+13=24 dmg, bloodied, CA to Jagged).
I still don't know where the +6 to dmg comes from. Your PDF says +5.
Jagged charges the Soldier with a Howling Strike (to F13) but (15 vs AC) he too misses.
Greebo ever one to flirt with danger taunts the two hobgoblins. "Awww, issums sad about ze gobby go bye bye? Wuzzy yur mommee?" The Soldier (29 vs WIL) and Grunt (15 vs WIL) don't fully understand what he's saying but they don't really need to. They know an insult when they hear it. In their blind fury they want blood and the tiefling now has their attention.
Both the Soldier and Grunt attempt to disengage from their current fight to attack Greebo.
Will they make it? Does Greebo live to regret his decision?! Find out when we get the following OA rolls!
Against Soldier:
Rend
Maz
Jagged
Against Grunt:
Maz
Jagged
Sagar
http://www.primeaxiom.com/rpgt/scene.asp?ID=4sf2dnltkzu9q7bzo67ug3ap14seftc4ndhtc 4z3dq31v62ph11gjb4r47pcrdz8InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Cilene34/340160+2 AC until the EoE (Shield of Faith)Freezing Cloud16Mazirith23/430150+2 AC until the EoE (Shield of Faith); marked (HS3), slowed until EoNT-HS3-R4Dimensional Thunder14Rend29/360000+2 AC until the EoE (Shield of Faith); +2 speed, +1 AC and REF until EoEFaerie Fire13Jagged40/430020+2 AC until the EoE (Shield of Faith); +2 damage rolls, +2 regen while bloodied (Longtooth Shifting); +2 bonus to speed and can shift 2 squares as a move action (Swift Panther Rage)Inspiring Word; Swift Panther Rage12Hobgoblin Soldier 324????Bloodied; Cursed (Greebo); In a rage?10Hobgoblin Grunts0????In a rage?8Sagar30/370050/2+2 AC until the EoE (Shield of Faith);Shield of Faith7Greebo30/402020+2 AC until the EoE (Shield of Faith)Crown of Stars
Sagar
25th February 2010, 10:20 AM
OA vs Grunt: Great Axe, +6 vs AC, D12+5 damage...
20 vs AC to hit
9 damage
Greebo
25th February 2010, 10:51 AM
Woohoo - 6 free attacks!
EricStratton
25th February 2010, 11:25 AM
Maz, Jagged - don't worry about rolling vs the Grunt.
Greebo
25th February 2010, 11:34 AM
Maz, Jagged - don't worry about rolling vs the Grunt.
ya think? ;)
Greebo
25th February 2010, 12:04 PM
Free: "Oops - now you lost your grunt boyfriend too! Bad day for you!"
EricStratton
25th February 2010, 12:08 PM
ya think? ;)
On second thought, don't bother rolling b/c you won't be able to hit it - AC bonus from taunting DM is much too high. Looks like it's going to make it to Greebo. ;)
Sagar
25th February 2010, 12:33 PM
Crit on the mage? That's gonna leave a mark....
Greebo
25th February 2010, 12:52 PM
On second thought, don't bother rolling b/c you won't be able to hit it - AC bonus from taunting DM is much too high. Looks like it's going to make it to Greebo. ;)
Shenanigans!!!
Shiz
25th February 2010, 04:37 PM
Rend OA vs Soldier, +7 vs REF, d8+5 dmg
17 vs REF, 12dmg, slide back to G13
Savage Rend can be used as a MBA and, yes, the dmg should be +5. +6 is Trask.
Maz OA vs Soldier, +6 vs AC, d8+2 dmg = miss
noptov52
25th February 2010, 09:56 PM
Jagged OA vs Soldier, +9 vs. AC
Atk: 25 vs. AC
Dmg: 13 (4 + 5 (str) + 2 (Longtooth) + 2 (Bracers of Striking))
EricStratton
25th February 2010, 11:07 PM
Round 5 con't:
Both the Soldier and Grunt attempt to disengage from their current fight to attack Greebo.
The grunt makes it past Mazirith and Jagged. He's got one more man to beat. Unfortunately, that man is Sagar who backhands him with his axe killing him (dead).
The soldier ducks under Mazirith's sword. Distracted he doesn't see Rend who Pounces on him biting and clawing. He manages to shrug the wolf off his chest and, in doing so, doesn't see Jagged's axe come down in between his shoulder blades. His eyes go wide and he weakly claws at his back before crashing to the ground (dead).
End of encounter
XP for killing the hobgoblin Warchief and clearing his Council Room: 1500.
+25 to Rend for spotting the flagstone
+25 to Cilene for disabling it
+25 each to Rend, Maz, and Jagged for pushing the table
+25 to Rend for the idea to push the table
+25 to Greebo for the end move
I think that covers everything.
Sagar
26th February 2010, 09:08 AM
You forgot +50 to Sagar for kickin' arse and healing names in the same round :p
EricStratton
26th February 2010, 10:43 AM
You forgot +50 to Sagar for kickin' arse and healing names in the same round :p
I went thru the encounter twice looking for some reason to give you bonus xp. I tried, I really did.
EricStratton
26th February 2010, 10:47 AM
The Warchief's body still smokes a bit from Cilene's Magic Missile. You can hear the scratches of rats somewhere down the hall. Blood and meed mix and leak off the table with a steady dripdripdrip.
Jagged looks around and exclaims, "Well, that wasn't such a chore now, was it?"
Shiz
26th February 2010, 10:58 AM
5 minute rest, first. Surge if you ca. Rend is out.
Then search the bodies. Then explore the east room first.
Greebo
26th February 2010, 11:24 AM
Search routine! (After the rest - where I'll use 1 surge) - and then we said we would take a nap, didn't we?
Shiz
26th February 2010, 11:50 AM
Yeah, search both rooms and take an extended rest in one of them.
EricStratton
26th February 2010, 02:15 PM
The group searches the hobgoblins and their rooms.
Rend discovers that the Warchief was either a budding druid or had killed a druid to equip himself. His armor is Bestial Leather and the nasty looking spear appears to be a Alfsair Spear.
In the Warchief's room, Greebo finds a good sum of money. It takes him a bit to count it but he comes up with 456 gp.
Cilene and Sagar walk the main room while Jagged and Mazirith go through the barracks. Sagar picks up some of the papers that been littering the table prior to the fight. The pages that aren't burnt (he glances at Cilene) are well smeared from spilled drink and blood but he can see they appear to be orders for slaves. He can make out two "clients" - Krand of the Bloodreavers located in Thunderspire, and someone known simply as Morgana located in the Chaos Scar.
Group gathers to share info and back pats on a job well done. Jagged lets out a long yawn.
Extended rest coming. Who wants the Armor and Spear? Rest defenses desired? Watch order?
====
Bestial Armor
Crafted from the skin, fur, and bones of cave bears, this armor gives its wearer a feral relentlessness when pursuing prey.
Level: 3
Price: 680 gp
Armor: Leather
Enhancement: +1 AC
Power (Daily): Free Action. Use this power when you hit a target after a charge. Make a melee basic attack with a +2 power bonus against the same target.
---
Alfsair Spear
This spear is a favorite druid weapon.
Level: 3
Price: 680 gp
Weapon: Spear
Enhancement: +1 attack rolls and damage rolls
Critical: +1d8 psychic and poison damage per plus
Property: You gain an item bonus to Nature checks equal to the spear?s enhancement bonus.
Property: Classes that use totems can use this spear as an implement for class powers and paragon path powers.
Power (Daily * Poison, Psychic): No Action. Trigger: You score a critical hit against an enemy with this spear. Effect: The enemy hit by the triggering attack is dazed until the end of its next turn.
Shiz
26th February 2010, 03:40 PM
Rend will take the spear. I assume I can choose which item I use for implement attacks for now.
Jagged gets the magic leather and Rend takes Jagged's hide armor.
EricStratton
26th February 2010, 05:30 PM
For the sake of time, you weren't going to be attacked anyway.
The team heals their wounds and gets some much needed rest. At one point in the middle of the "night", you are awoken by an earthquake. It's not major - no walls crumble or ceilings collapse - but it's enough to give you a good scare.
After six (extended rest is 6, right?) hours Jagged, on last watch, wakes the team and expresses with impressive morning breath the need to get moving.
To be continued tonight I hope.
EricStratton
26th February 2010, 09:00 PM
Jagged dons his new armor giving his to Rend. Rend gives his new spear a few swings to make sure he's got the balance point right. He also takes a moment to clean Jagged's blood off of it.
Anything else you want to do?
Ready to go the group heads back to the big empty room they had been in just a few hours ago.
The western doors still have a board nailed across them which still has scrawled on it in the Common script the word "Closed."
Greebo
27th February 2010, 09:01 AM
Lets go to the large central area and south. This earth quake worries me - we must be running out of time now.
Sagar
1st March 2010, 06:37 AM
I generally like to open things that say closed...
EricStratton
1st March 2010, 10:18 AM
One for South, One for West.
Greebo
1st March 2010, 10:25 AM
Oh go ahead and open the west - since it's human (or otherwise) nature to push the big red button labeled "DO NOT PUSH UNDER ANY CIRCUMSTANCES OR ELSE"
EricStratton
1st March 2010, 10:29 AM
Any objections to going West?
Moonshadow
1st March 2010, 10:40 AM
If it's closed there must be a reason.
Pry off those boards Mr.Tank.
Shiz
1st March 2010, 02:15 PM
Wait, Rend will listen at the door.
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