View Full Version : 02: Discussion
Sagar
17th February 2010, 01:56 PM
I think we should tell the elves about the orcs. First, they need to be warned. Second, they may have some insight into what is going on.
I also (insight) want to know if they are surprised or expecting the news.
Kiir
17th February 2010, 02:17 PM
Sounds logical to me.
Greebo
18th February 2010, 05:23 PM
I'd like to get some feedback on the last dialogue.
This was actually a skill challenge - which I suspect you figured out at some point. My question is - as a diplomacy skill challenge, how did you feel it went in comparison to other diplomatic challenges (City councilman, interrogation, and Mirtala the catatonic prisoner)?
I tried to make it feel more natural, and let you control the conversation and decide when to ask for rolls or let you add rolls on your own.
You lost, I'm sorry to say, but with no real negative consequences - you just don't get some info you would otherwise have gotten.
Lycos
18th February 2010, 05:36 PM
I didn't get the feeling that it was a "SKILL CHALLENGE". Which for me is much better to not to know. I prefer the RP part of it.
Sagar
18th February 2010, 09:35 PM
I agree with Lycos on this. I like the flow of this better.
Greebo
26th February 2010, 11:26 AM
Question - since nobody has posted anything in more than 2 days I think...
Would you rather I pick up the pace, vis a vie (sp?) Overlook - and get you into the main action sooner? We did that in adventure 1 - and I thought Adventure 2 might offer an opportunity, since the city is quite large, to branch out if you wanted.
Lycos
26th February 2010, 11:43 AM
I think in cases like this, it might help. Also, you as GM, might want to create something to usher us if necessary to the place in which you want us to be.
To be honest, at this point, I don't really have that much money on me, so shopping is not a possibility. However, I do like the haunted tower option myself, as a side quest sort of thing.
attriel
26th February 2010, 02:27 PM
I thought we were stopping for the night and heading to Bodrin's, so I was letting anyone that wanted to do something in particular do so.
although there was an awful lot of detail on Overlook for an overnight stop :oi
Greebo
3rd March 2010, 12:36 PM
That was a travel skill challenge. As with the earlier diplomatic skill challenge, I'm trying to make them more responsive and less fixed.
As before, your feedback is appreciated.
Lycos
3rd March 2010, 12:58 PM
That was a travel skill challenge. As with the earlier diplomatic skill challenge, I'm trying to make them more responsive and less fixed.
As before, your feedback is appreciated.
I think its working better.
Kiir
4th March 2010, 02:46 PM
Okay I have two options for Urvi, I can move and mark orc 5, if you guys can't handle him in melee range which is fine. Or I can move to M4 and mark the two orcs there which will stop the axe throwing and take them out of throwing axes at anyone else. I am leaning towards moving to M4, but if people think it would be better I can take on orc 5 instead.
Sagar
4th March 2010, 03:32 PM
You only get one action this round. Is moving and marking 2 actions?
Kiir
4th March 2010, 03:59 PM
You only get one action this round. Is moving and marking 2 actions?
I don't think we're in a surprise round anymore, so I should be able to do all my normal actions.
Lycos
4th March 2010, 04:06 PM
I'm not so sure how long Raj and I will last long meleeing this orc. I prefer being in the back in fights (my melee skills are weak), but if we think we need to have Urvi move away from the group. I'll press on.
Greebo
4th March 2010, 04:29 PM
Surprise is over yes.
Lycos
5th March 2010, 02:27 PM
Anyone have an Arcane Power in pdf format?
attriel
11th March 2010, 10:35 AM
Hey, if Urvi double shifts out of the way, and then Raj steps up some, he can use his dragon breath and get 4 out of 5 at the cost of moving down the initiative to Urvi's slot!
Lycos
23rd March 2010, 03:09 PM
Ok, I think we should be able to do a frontal assault on these guys. Sounds goood?
Lycos
24th March 2010, 10:40 AM
*crickets chirping*
Sagar
24th March 2010, 02:47 PM
Can we crack open the gates and hit them with ranged?
attriel
24th March 2010, 03:19 PM
The look fairly spread out, and I'm guessing we'll have some pretty bad line of sight on most of them.
But we can try it! IC it's not like Urvi drew us a detailed map, so we won't know LoS issues until we open the gate!
Sagar
24th March 2010, 03:41 PM
Bluff? Someone crack open the gate.. step in.. look shocked .. and back out. We wait for them to get close and burn em?
Sagar
24th March 2010, 03:44 PM
I am willing to do it (bluff 10) and Str of 16 to open the gate. That way, if they come bunched together, I can AoE and duck back behind the gates.
attriel
24th March 2010, 04:33 PM
I'm a religious figure, so I have a legitimate reason ... not that I'm expecting them to ask or anything ...
Lycos
25th March 2010, 10:32 AM
Sounds good. Let's do it.
Greebo
25th March 2010, 10:58 AM
Give me your locations on the map where you want to be when you crack the door.
Who's goin to step in and look surprised?
Lycos
25th March 2010, 11:02 AM
Do the doors open in or out?
Greebo
25th March 2010, 11:04 AM
Do the doors open in or out?
Hmm.
1 - in
2 - out
Out, towards you!
Lycos
25th March 2010, 12:24 PM
I guess since they can see through the gate like we are able to do. It might be best that Jacoby goes as far as M4 or H4 depending on the door that is pulled. He wants to be behind the door that is pulled open.
Asharad
25th March 2010, 03:14 PM
WHo has the best bluff skill?
Kiir
25th March 2010, 03:26 PM
Raj at 10 with Jacoby a distant second at 6, we'll just go with the other 3 of us can't bluff well at all.
Lycos
26th March 2010, 12:27 PM
Raj, you going to stick your head in there?
Sagar
26th March 2010, 12:31 PM
Yup
Lycos
26th March 2010, 01:40 PM
Nice. :D
Lycos
2nd April 2010, 04:50 PM
Should we use some of this armor as a disguise to get us further in without detection?
attriel
2nd April 2010, 07:02 PM
Should we use some of this armor as a disguise to get us further in without detection?
Looks around "Which one of us is going to be mistaken for an orc?"
Lycos
2nd April 2010, 08:09 PM
Looks around "Which one of us is going to be mistaken for an orc?"
Are they that much bigger than humans here?
attriel
2nd April 2010, 08:23 PM
Are they that much bigger than humans here?
well, I figured they were in like light leather or something (I've asked IC). We'd need helmets or at least hooded cloaks, or the not-orcish features might be noticeable.
And I have no clue what we're doing with the goliath and the half dragon. At least the angel is just spacey and doesn't come with the wings attachment ;o
Lycos
6th April 2010, 02:38 PM
The only thing of value here are the great axes. I think we can leave them here with their bodies. If on the way out, we can pick up the axes if we really are strapped for cash, and we have space in our inventory.
Sagar
6th April 2010, 08:58 PM
I agree. Leave the stuff and head to the door.
Lycos
9th April 2010, 10:24 AM
I think we should crack the door open so that we can determine how many there are.
Sagar
12th April 2010, 01:42 PM
Raj can move forward 6 and just get the witch in range for a 2d10 lightning spell. I am a bit nervous, though, of the balcony. Could there be friends there?
I can fly myself and one companion up to the balcony, if we're interested. Unfortunately, I can't get us back down again as easily.
Lycos
12th April 2010, 02:16 PM
I agree, but to hit them I need to move in.
Sagar
12th April 2010, 02:34 PM
I can fly in 8 and take one other person. That gets someone closer without using a move for them. But it's still >6 steps away from her.
attriel
12th April 2010, 04:03 PM
"There are archers on the balcony!"
That's no balcony, it's a space station!
Sagar
13th April 2010, 09:31 AM
Want me to fly a tank up to the balcony to take on an orc archer?
Alternately, I can fly someone in towards the witch. That will get them 8 spaces closer without using their own movement.
If we like one of these ideas, who should I take?
Lycos
13th April 2010, 10:17 AM
That's not bad except if we get too spread out.
I'm thinking that we should take out the archers first. Just a thought. If you take anyone take either Shere or Urvi.
Asharad
13th April 2010, 10:24 AM
If we dont take the archers I'm afraid they will just kill us while we focus on the witchguy.
Asharad
13th April 2010, 10:25 AM
Maybe spilt into two teams and take the archers out?
Lycos
13th April 2010, 10:49 AM
Maybe spilt into two teams and take the archers out?
3 on the archers and 2 on the witch?
attriel
13th April 2010, 11:23 AM
The archers are on separate sides, so that'd be 2 2 and 1 ...
Lemmee find out the answer from greebo on the stairs. Because it's only 5 or 6 to get to the square next to them, one less to the stair. If we can attack them that way, then why not jus one each on the archers and the rest take out the obvious spellcaster? Because I can't think that desecrating the altar is going to be good news for team us :o
Greebo
13th April 2010, 11:23 AM
What was the question? sorry
Asharad
13th April 2010, 11:25 AM
I was thinking 3 on one archer and 2 on another. take the archers out as fast as possible.
Lycos
27th April 2010, 10:21 AM
I vote on going down the stairs to the orcs down there unless there is another way to proceed.
attriel
27th April 2010, 11:03 AM
I say we have to go down, we know that there were at least some orcs down there (they attacked us), and it looks likely that that's where the monks lived.
Greebo
28th April 2010, 04:19 PM
Sorry for the delay, not a lot of time to post lately.
Sagar
28th April 2010, 11:58 PM
We probably have to go down to save them - if any yet live.
Lycos
29th April 2010, 11:13 AM
Nobody recognizes the militant looking orcs yet but Shere recognizes the Angry Orc as an Orc Berserker. Wicked with a great axe and able to charge for extra distance, Berserkers are known mainly for throwing themselves into the fight with reckless, and often short lived, abandon.
RAISE MEAT SHIELDS!
I'll be in the back if you need me. :D
Greebo
6th May 2010, 12:00 PM
Meat shield is down! Repeat, meat shield is DOWN.
Lycos
6th May 2010, 12:27 PM
Meat shield is down! Repeat, meat shield is DOWN.
:eek2: Run AWAY!!! ;)
Don't worry Urvi, on my next turn, I'll toss that heal to you.
If I remember right though, it will just get her to 0 hitpoints, even if it is greater than 8 hit points, right Greebs?
Greebo
6th May 2010, 12:34 PM
:eek2: Run AWAY!!! ;)
Don't worry Urvi, on my next turn, I'll toss that heal to you.
If I remember right though, it will just get her to 0 hitpoints, even if it is greater than 8 hit points, right Greebs?
No, a heal on an unconscious person lets them spend a surge and heal from 0 as their starting point.
Lycos
6th May 2010, 12:36 PM
Ok, thanks.
Greebo
18th May 2010, 12:49 PM
Did you forget my THP?
Shere growls as his teeth and nails stretch out (Minor: Razorclaw Shifting: Speed +2, +1 AC, +1 Reflex, EOE). He smirks as he stands steadfast (Minor: Enduring Spirit: +4 All Defense, EONT), and draws on his inner reserves (Standard: Second Wind: +10HP, +2 All Defense BONT).
"Is that all, you snuffling beasts?"
+2 Speed
+10 HP
+7 AC; down to +1 after my next turn
+7 Reflex; down to +1 after my next turn
+6 Will
+6 Fortitude
Raising me to 24 AC, 20 Fort, 24 Reflex, 22 Will
And putting me at 22 HP.
IIRC, identical buffs don't stack, so "All defenses" for 2nd wind and "all defenses" for enduring spirit would not pile up together, but the AC/REflex, being explicit, would. I thus take that as +5 ac, +5 ref, +4 will, +4 fort, falling to +1 ac and +1 ref after eont.
attriel
18th May 2010, 01:54 PM
OK, NP. Like I said, I neglected to look it up, so I wasn't sure.
Would my +1AC/R stack then, or am I +4/all to EONT then +1/AcR EOE?
The "bring it on" thing was cooler when it was +7 AC :o now it seems dangerous :o
Greebo
18th May 2010, 02:05 PM
OK, NP. Like I said, I neglected to look it up, so I wasn't sure.
Would my +1AC/R stack then, or am I +4/all to EONT then +1/AcR EOE?
The "bring it on" thing was cooler when it was +7 AC :o now it seems dangerous :o
Actually, rechecking the PHB, the stacking limits refer to FEAT bonuses... checking DMG but you may be at +7 after all.
attriel
18th May 2010, 02:45 PM
Actually, rechecking the PHB, the stacking limits refer to FEAT bonuses... checking DMG but you may be at +7 after all.
well, for next time anyway.
For this time, they're dead :o
Greebo
18th May 2010, 02:47 PM
well, for next time anyway.
For this time, they're dead :o
Yes the irony of you going all Ahnold on them and everyone else killing them while you wait for the attack that never comes is quite entertaining to me. ;)
Greebo
18th May 2010, 03:30 PM
Lycos,
I'm assuming you perm deleted your recent post casting healing word on Shere.
Please don't do that. Edit only, no deletes, in my game threads, if you don't mind. :)
Lycos
18th May 2010, 03:52 PM
Lycos,
I'm assuming you perm deleted your recent post casting healing word on Shere.
Please don't do that. Edit only, no deletes, in my game threads, if you don't mind. :)
Oops, sorry. I won't do it again. Soft deletes are ok? I just don't want to clutter up the thread.
Greebo
18th May 2010, 04:10 PM
Oops, sorry. I won't do it again. Soft deletes are ok? I just don't want to clutter up the thread.
My threads get cluttered. Dont' worry about it. :) I prefer people post actual updates/changes/cancellations as new replies so a new post tells me there was a change.
Lycos
20th May 2010, 01:48 PM
Surge up Raj!
Greebo
15th June 2010, 02:13 PM
For Sagar:
rollresult count(*) distribution
1 28 4.56%
2 32 5.21%
3 28 4.56%
4 24 3.91%
5 28 4.56%
6 27 4.40%
7 40 6.51%
8 28 4.56%
9 36 5.86%
10 23 3.75%
11 30 4.89%
12 41 6.68%
13 35 5.70%
14 34 5.54%
15 28 4.56%
16 30 4.89%
17 24 3.91%
18 35 5.70%
19 26 4.23%
20 37 6.03%
All d20 rolls
320 >10
294 < 10
You were just due dude. :)
Greebo
15th June 2010, 03:16 PM
oh but if it's any consolation?
My last D&D session - that was me. Crap rolls, ALL FREAKING DAY.
Lycos
29th June 2010, 01:52 PM
Ok, one option is that I can run to row 15, use Cutting Words and If I hit, I will pull the guy threatening the dwarf off of him for 2 squares.
attriel
29th June 2010, 02:51 PM
Shere can just reach the caster with Shared Madness from here, and that lets a second target "that you can see" get damage. So I can target the caster, zot the hero. Or I can target a grunt (lower will save) and zot the hero.
It'll get his attention maybe at least.
Also I could blast a minion and zot the caster. That commotion might get his attention too
Sagar
29th June 2010, 03:10 PM
Remember. One action only during surprise.
So you can run OR attack.
Unless you want to charge which does both.
Note: We get surprise and then a round of actions.
I suggest we use AP's now too. Get 3 attacks in before they respond.
Primary targets are the 3 casters and the Orog hero.
Raj can't reach the hero from here.
Who has ranged attacks? Let's discuss where to put them.
attriel
29th June 2010, 04:04 PM
I suggest we use AP's now too. Get 3 attacks in before they respond.
except, as has been stated, none of us can hit the hero from here, so we might want to see what we can do against the grunts and caster with the surprise and first round, and save the AP for when the orog is close enough to strike
Lycos
29th June 2010, 10:20 PM
I want to try and at least move the Orog away from the dwarf. It's best not to leave him next to the dwarf in case he wants to use him as a pawn. AKA "Sagar's favorite move." LOL
attriel
30th June 2010, 12:03 AM
As Sagar noted -- you can run out, and then next turn use cutting words on the Orog. None of us, I think, can actually hit the Orog from here. I can do him damage, and that's only as a side effect of the action on something else.
Asharad
30th June 2010, 08:45 AM
I've got los on a couple of the regular orcs from where i am, I'm just going to take a shot at one of them, then move to try and take out the drudges (probably)
Sagar
30th June 2010, 03:20 PM
I agree. Fire at what we can hit now. Then move and cull next round.
Focus fire to assure we reduce numbers before they get a chance to attack.
Lycos
13th July 2010, 03:00 PM
I've got one heal left. Heal Urvi or Duma?
Asharad
13th July 2010, 03:04 PM
You'd get more out of Urvi from a hit point standpoint.
Lycos
13th July 2010, 04:28 PM
You'd get more out of Urvi from a hit point standpoint.
You have no more healing left?
Asharad
13th July 2010, 05:24 PM
Not really a healer.
Sagar
13th July 2010, 05:36 PM
Do we have any healing potions floating around?
attriel
13th July 2010, 07:36 PM
FYI, Kiir has indicated to me that she's not really interested in playing Urvi right now, so after this adventure I was planning to have her wander back into the woods.
But since we're in the middle of a fight and at the beginning of this area, letting her die might not be apropos.
I just wanted to let you know, in case anyone has a brilliant power they can only use when someone dies ; we don't need to pull out all the stops to save Urvi beyond what we need her for for the rest of the adventure. But she might be useful against Og still ... :)
attriel
13th July 2010, 07:37 PM
Do we have any healing potions floating around?
I believe Urvi has one and I think Shere might as well. Urvi might have trouble drinking hers, however.
Lycos
13th July 2010, 09:52 PM
I believe Urvi has one and I think Shere might as well. Urvi might have trouble drinking hers, however.
Not if this heal hits her in time. :D
Greebo
14th July 2010, 04:33 PM
While I'm not pulling any punches with these orcs (they are orcs, they know how to fight), I was relieved that my 2nd natural 20 in a row was for a debuff.
Lycos
14th July 2010, 04:35 PM
That was fortunate for me. :D
Greebo
14th July 2010, 04:39 PM
From what you've seen so far, the eye doesn't seem to be a ranged combatant - instead his power is in his ability to heal others and give them the chance to attack a weakened target.
Sagar
26th July 2010, 09:11 PM
I am at a bit of a loss, now.
I don't have any high damage attacks left and Og is not even bloodied nor is the eye.
They have more HP, better resistances, and hit harder than we do. On top of all that, our rolls in general and my rolls in particular have royally sucked. (unless I was attacking myself or the party, and then they were high :p).
So, do I do an AoE one more round or do I grab Duma and fly outta here.
If I AoE, there is a reasonably good chance I won't be conscious long enough to do a second wind...
If only we had a holocaust cloak...
Asharad
27th July 2010, 08:28 AM
I am at a bit of a loss, now.
I don't have any high damage attacks left and Og is not even bloodied nor is the eye.
They have more HP, better resistances, and hit harder than we do. On top of all that, our rolls in general and my rolls in particular have royally sucked. (unless I was attacking myself or the party, and then they were high :p).
So, do I do an AoE one more round or do I grab Duma and fly outta here.
If I AoE, there is a reasonably good chance I won't be conscious long enough to do a second wind...
If only we had a holocaust cloak...
Yeah, we're in a tough spot.
Realistically, at this point I am probably dead. It happens, adventurer is a dangerous job! I appreciate the effort but at this point your best bet is to concentrate on saving Tor. He's less worse off than I am and may be salvagable.
Greebo
27th July 2010, 09:05 AM
There is no saving Tor Shere. He has fallen below negative 1/2 bloodied hps. He can only be brought back now by the proper rituals.
attriel
27th July 2010, 09:16 AM
Yeah, we're in a tough spot.
Realistically, at this point I am probably dead. It happens, adventurer is a dangerous job! I appreciate the effort but at this point your best bet is to concentrate on saving Tor. He's less worse off than I am and may be salvagable.
Tor? That's Tor over there! Tor daeeed.
Greebo
27th July 2010, 10:03 AM
I do feel I should go on record here that I am not TRYING to kill the party - I'm simply playing the orcs to their full potential.
Moving Urvi to save the dwarf was, I'm sorry to say, a bit of a lawful stupid move.
attriel
27th July 2010, 11:18 AM
I do feel I should go on record here that I am not TRYING to kill the party - I'm simply playing the orcs to their full potential.
Moving Urvi to save the dwarf was, I'm sorry to say, a bit of a lawful stupid move.
I thought so myself, but everyone was all gung-ho on stopping the big orog dude, so Urvi listened to her party :o
Greebo
10th August 2010, 02:03 PM
I did not pull punches here, as you guys can tell. In retrospect, I made one mistake - I should have had Og use his Fearsome Sweep against both Raj and the Dwarf, which had a good chance of taking Raj down if he tried to move, but the bull rush just seemed to make sense - Og was burning, he wanted you to burn and not save the Dwarf.
Congratulations on surviving - making use of the fire was your saving grace.
Greebo
10th August 2010, 02:04 PM
I thought so myself, but everyone was all gung-ho on stopping the big orog dude, so Urvi listened to her party :o
I know - but Og wasn't going to waste time on the dwarf with a threat in the room either. He was going for the dwarf only after he realized that he'd lost. Og radiated fury - like he had a job to do and he'd failed and blamed the Dwarf for it somehow... (passive insight: Jacoby)
Sagar
11th August 2010, 11:28 AM
I did not pull punches here, as you guys can tell. In retrospect, I made one mistake - I should have had Og use his Fearsome Sweep against both Raj and the Dwarf, which had a good chance of taking Raj down if he tried to move, but the bull rush just seemed to make sense - Og was burning, he wanted you to burn and not save the Dwarf.
Congratulations on surviving - making use of the fire was your saving grace.
I thought you pulled several punches - especially there towards the end.
And I, for one, appreciate it :lowsmile:
Tor... do you want to be rezzed if we can work it out?
Or would you rather be reincarnated (new character) or something else?
I'd like to know your wishes before I try to push a course of action with the paladin.
Greebo
11th August 2010, 11:33 AM
I thought you pulled several punches - especially there towards the end.
No - I really didn't.
I offered you a couple of tips, and I made a couple honest mistakes in my tactics, but I genuinely played the orcs to the utmost of my ability. My two biggest mistakes were bull rushing Raj instead of swinging the sword, and ... I think I missed a tactical opportunity until it was too late at one point.
Where did you feel I pulled punches?
Lycos
11th August 2010, 11:33 AM
I thought you pulled several punches - especially there towards the end.
Agreed.
The reminder of the tactical situation for me was key. I didn't realize that much movement had occured.
Sagar
11th August 2010, 01:06 PM
When you had Og use AoE's where his guys would get hurt too.
Granted, it was in character for Og, but it helped us too.
Greebo
11th August 2010, 01:12 PM
When you had Og use AoE's where his guys would get hurt too.
Granted, it was in character for Og, but it helped us too.
Yeah, that was not me pulling punches - that was me playing true to Og's character.
This is directly from the text of the adventure:
Tactics
---
Og drops Kalad to the floor, draws his bastard sword
and wades into the battle. He’s irate, so if orc drudges
block his path to the PCs, he doesn’t think twice about
cutting his way through to reach the characters. Once
there, he uses fearsome sweep to rip through his opponents,
adjusting his position each round to catch as
many enemies as he can. The first character to hit him
with a melee attack receives lay him open on Og’s next
turn. Og knows he has failed in his mission and sees this
battle as his chance to redeem himself.
The eye of Gruumsh hangs back, knowing not to get
in Og’s way. He supports Og by hitting the PCs early
with chaos hammer and then directs the battle by using
swift arm of destruction to prod the berserkers into the
thick of things. Even if the PCs corner the orc, he fights
back with ferocity, using bull rush to shove PCs into
forges or into the raging fire.
It doesn't specifically mention Og being willing to hit the zerkers, but since the Eye also knows to stay out of his way, presumably the zerkers do too - and generally they did, but not always.
attriel
12th August 2010, 10:34 AM
Since I'm playing Urvi, I'm ok with not raising Shere at this time.
From his perspective, he died fighting the good fight. If Sehanine feels that his time isn't done, she'll send him back somehow, but he's happy dead.
I had been figuring that, at the end of the adventure, I'd retire Urvi and I haven't been feeling in-tune with Shere much lately, so I was going to ask about changing characters. Dieing certainly has that effect :o
Greebo
12th August 2010, 10:42 AM
You're not alone - Lycos is looking to change his character as well.
It is feasible to complete this adventure with 4 of you plus Kalad - and Kalad will get a share of the XP as a result, but he will remain firmly an NPC.
However, if you want to recruit a fifth, I'm fine with that too - and you can choose whether or not you want Kalad to accompany you. Of course, Kalad obviously knows the mountains and more about this "Nexus" - so having him along brings certain benefits in addition to the extra hand in combat.
Sagar
12th August 2010, 10:43 AM
I, on the other hand, REALLY like Raj and would like to see him survive a while :)
Greebo
12th August 2010, 10:45 AM
Hmm. I will posit that you have sufficient time to:
- Raise Shere, rest, and proceed
* or *
- Go to Overlook, change the characters that wish to be changed, and proceed
Technically it's only a few miles from the Monastery to the Vents, while Overlook was a bit of a hike - so if you return to Overlook, you'll face two trips - to Overlook and then to the Vents, but if you go straight to the vents, it'll only be one trip - from here to the Vents.
Greebo
12th August 2010, 10:45 AM
I, on the other hand, REALLY like Raj and would like to see him survive a while :)
Yes, you have something in the future to look forward to...
Sagar
12th August 2010, 10:51 AM
Any chance we can head to the vents and find Attriel's new character along the way?
A lost soul. A captured prisoner. A mystical hermit looking to re-enter the world...
Greebo
12th August 2010, 11:00 AM
I think we can work something out - this is a good enough point to readjust if ppl want.
Ash, are you happy with Duma?
Lycos
12th August 2010, 11:01 AM
I'm ok with hanging onto Jacoby until we go back to town.
attriel
12th August 2010, 11:59 AM
OK, I'll try to draw up a new character today or tomorrow.
I'll keep running Urvi until we're someplace out of immediate dangers
Lycos
12th August 2010, 12:05 PM
OK, I'll try to draw up a new character today or tomorrow.
I'll keep running Urvi until we're someplace out of immediate dangers
I'll try to follow the same timeline.
Sagar
12th August 2010, 12:14 PM
Should we consign Tor to the flames, then?
Hard to bury him in stone and it seems kinda crass to just leave him here.
If we do, I'll get the dragon symbol and his healing potion and any money he has left.
We can also offer his gear to Kahal.
But we consign him with his armor, a weapon and his normal holy symbol.
Lycos
12th August 2010, 02:34 PM
Ok, thoughts on what character class that I should put together to replace Jacoby?
Greebo says a Leader class, but we have Urvi as Warden. So, is it still really needed. The only other that I can think of that might be fun would be a Devoted Cleric. I think I'm done with the bard.
Any other thoughts or suggestions?
Sagar
12th August 2010, 02:38 PM
I though Urvi was going to be retired.
Lycos
12th August 2010, 02:43 PM
I though Urvi was going to be retired.
Ahhhh, right. Hmmmm, Warden might still be an option then.
Atty, do you know what class you want to play?
Also, Greebo, what stat schema should we use when starting these characters?
Greebo
12th August 2010, 02:51 PM
Ok, thoughts on what character class that I should put together to replace Jacoby?
Greebo says a Leader class, but we have Urvi as Warden.
Warden is a defender.
Leaders are: Bards, Clerics, Warlords, Shaman, Artificer and Ardent
Lycos
12th August 2010, 02:52 PM
Warden is a defender.
Leaders are: Bards, Clerics, Warlords, Shaman, Artificer and Ardent
I meant Warlord.
Greebo
12th August 2010, 02:53 PM
Also, Greebo, what stat schema should we use when starting these characters?
Any legal character in the character builder is fine.
Level 3 - 1 non-wonderous magical items beween levels 2 and 3, and 1 more non-wonderous between 4 and 6
Greebo
12th August 2010, 02:54 PM
What I am saying is that *URVI* is a warden - warden is a defender. Your party, if Urvi and Jacoby leave, has no tank (Kalad is temporary), and no healer.
Asharad
12th August 2010, 03:18 PM
I think we can work something out - this is a good enough point to readjust if ppl want.
Ash, are you happy with Duma?
Actually it's funny you ask. I was thinking of sending you a PM to see if I could alter Duma a bit. It would almost make sense, given his race and his recent near death experience.
The fault is mine, I essentially set him up incorrectly.
Lycos
12th August 2010, 03:48 PM
What I am saying is that *URVI* is a warden - warden is a defender. Your party, if Urvi and Jacoby leave, has no tank (Kalad is temporary), and no healer.
Right. I gotcha. Once, I know what Atty wants to go for, I can decide from there. I can fill in as a Warlord for the leader position or fill in with a defender of some type depending on Atty's choice.
GravenStone
12th August 2010, 03:54 PM
If I am correct that there's still one slot open after all the juggling, I'll see where things shake out before selecting. I need to go back over the different classes and their roles anyway.
Sagar
12th August 2010, 04:19 PM
So we'd need a tank, healer and maybe a sneak / tricksy type (rogue).
Greebo
12th August 2010, 04:38 PM
I would suggest that you, as a party, do a skill set review as well as a class review.
Lycos
12th August 2010, 04:57 PM
I would suggest that you, as a party, do a skill set review as well as a class review.
A skill set review? What would that look like?
Greebo
12th August 2010, 04:59 PM
A skill set review? What would that look like?
You look at all the skills the party has and identify weak spots.
Lycos
12th August 2010, 05:19 PM
Ok, so with who we currently have, what are our weak spots?
I'm guessing someone who can disarm traps and check for them, right?
I'm guessing a healing type of person?
I'm guessing a tank type character.
Does the group think that is a valid assessment?
attriel
12th August 2010, 05:23 PM
Lemme play with the builder tonight. I've had a bunch of strikers, so I'm thinking of actually trying something different.
How far astray were you planning to lead Duma, Ash?
Asharad
12th August 2010, 07:18 PM
Well, I was thinking of just making him a more offensive inclined striker type in the maldiction mode (more evil, essentially).
That said, if we were hurting for a tank, I wouldn't mind trying that at all. It would take a new character, of course.
GravenStone
12th August 2010, 08:45 PM
Any legal character in the character builder is fine.
Level 3 - 1 non-wonderous magical items beween levels 2 and 3, and 1 more non-wonderous between 4 and 6
Are you talking item levels here, or character levels when they would earn another non-wondrous item?
Greebo
12th August 2010, 09:39 PM
character level 3
1 item level 2 or 3
1 item level 4, 5 or 6
total of 2 magical items both non-wonderous
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