View Full Version : Level 7 discussion
Shiz
2nd April 2010, 07:09 PM
1) +hp
2) new encounter power of level 7 or lower (sometimes the earlier levels have good coices)
3) retraining option
2) Trask has three options:
Zealous Sanction: single target ranged vs WIL, 2d8+wis dmg, next ally to hit the target can spend a healing surge
Searing Light: single target ranged vs REF, 2d6+wis dmg, target is blind (grants CA and cannot see anyone) until EOMNT
Light of Arvandor: area 1 burst at range vs WIL, 1d8+wis, allies in the burst gain +2 power bonus to AC UEOMNT. Bonus would not stack with Shield of Faith
Trask is thinking to retrain Cause Fear to Divine Glow: close blast 3 vs REF, 1d8+wis, allies in burst get a +2 attack bonus UEOMNT.
Cause Fear is very situational, but it did save our bacon in the Gel Cube fight.
Lycos
2nd April 2010, 08:08 PM
Are we getting close already? Wow.
Shiz
2nd April 2010, 08:10 PM
Less than 1,000. I am guessing this fight and some quest rewards MIGHT get us there. Not sure.
Lycos
5th April 2010, 11:45 PM
I'm seriously thinking about retraining the Group Insight and/or Improved Initiative. No one thinks about it, and its a waste.
Religious Dabbler might be of interest. Or Devoted Paladin. Group Defense might be a possible option.
What's the down side to picking up Hero of Faith?
Initiate of the Faith would be useful as well for back-up healing.
Blade of Light sounds nice since it gives me a chance to use it on a charge.
Divine Reverence sounds interesting.
And I don't see Divine Sanction as an option for a paladin.
Shiz
6th April 2010, 09:15 AM
Divine Sanction is tied to specific powers in Divine Power. It is not a feat.
Hero of the Faith basically gives you a free re-roll on an attack roll once per encounter. If you are thinking of taking Avenger powers later, they are based off WIS.
I don't think we need more healing. Trask can throw 3 heals per encounter and he is going to probably take a power at level 7 that let's an ally who hits the target heal as well.
If Bal can take some kind of power that leverages his shield to protect an adjacent Brunhilde, that would be cool. I will sniff around the character builder.
Shiz
6th April 2010, 06:31 PM
Wow! There is a Dragon article for DDI subscribers posted today for worshippers of Sehanine with a Cleric at-will that uses a bow! This is awesome! There is even a Sehanine Paragon Path, but it is kind of weak. There is also a new magic item, the Moonbow, which doubles as an implement for Sehanine worshippers. This solves all my issues with multiclassing that I was trying to balance.
At-Will F Divine, Radiant, Weapon
Standard Action Ranged weapon
Requirement: You must be wielding a bow.
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage, and the next ally to hit
the target before the end of your next turn deals extra radiant
damage equal to your Charisma modifier.
Sagar, can I take this power through regular re-training even though if it won't be in the CB for two months?
Moonbow Level 13+
This slender bow is made of white wood so polished it looks
like pearl, and its string is almost invisible. As you draw the
string, a gleaming arrow of light appears, nocked and ready.
Weapon: Bow
Enhancement: Attack rolls and damage rolls
Critical: +1d10 radiant damage per plus
Property: Sehanine worshipers can use this weapon as an
implement for divine and arcane powers.
Property: Weapon and implement attacks made with this
weapon count as silvered (Player’s Handbook, page 220).
Property: This weapon creates its own ammunition when
drawn. It can still be used with ammunition, if desired.
Power (At-Will): Minor Action. This weapon sheds bright light
or dim light in a 5-square radius, or ceases to shed light.
Shiz
6th April 2010, 11:08 PM
I'm seriously thinking about retraining the Group Insight and/or Improved Initiative. No one thinks about it, and its a waste.
Religious Dabbler might be of interest. Or Devoted Paladin. Group Defense might be a possible option.
What's the down side to picking up Hero of Faith?
Initiate of the Faith would be useful as well for back-up healing.
Blade of Light sounds nice since it gives me a chance to use it on a charge.
Divine Reverence sounds interesting.
And I don't see Divine Sanction as an option for a paladin.
Religious Dabbler would be tough since Divine class at-wills usually use WIS and yours is low for a combat ability.
For Blade of Light, see my other thread about an new at-will that you can use to charge. Still, how often do you expect to charge?
I don't see Divine Reverence in the Character Builder as an option for Baladir.
Group Defense seems a bit underpowered since a marked creature is unlikely to attack us anyway. It just makes it 5% harder if it does.
Lastly, as we get up in level, we are going to fight more and more monsters with status effect powers against us. That makes a feat like Don't Count Me Out (+2 on ST vs stun/immobilize/daze/weaken) really nice for a tank.
Just my thoughts.
Shiz
21st June 2010, 01:45 PM
Start thinking, people. We are waiting for our next extended rest to level up.
Unless Sagar gives us more than the normal retraining, here is Trask's plan:
New Encounter Power: Zealous Sanction: single target ranged vs WIL, 2d8+wis dmg, next ally to hit the target can spend a healing surge
Retrain: Swap out Righteous Brand and take Sehanine cleric at-will bow power.
DinbinFanfoom
21st June 2010, 01:56 PM
I was thinking of swapping out my heal skill (I have the 3rd best, but it's rarely been used) for something like acrobatics.
Asharad
21st June 2010, 02:36 PM
Funny to compare when this thread was started to the current date. :)
DinbinFanfoom
23rd June 2010, 10:12 AM
Given recent developments, I think Brun might swap Heal skill for Stealth. All too often we end up with only one person able to position themselves for ambushes. The other option was Acro, but she hasn't really had to use that one yet. Stealth roll mod would be +11, which is respectable, I think.
Shiz
23rd June 2010, 10:13 AM
Given recent developments, I think Brun might swap Heal skill for Stealth. All too often we end up with only one person able to position themselves for ambushes. The other option was Acro, but she hasn't really had to use that one yet. Stealth roll mod would be +11, which is respectable, I think.
-1 or -2 for scalemail, but yeah.
DinbinFanfoom
1st July 2010, 11:06 AM
I assume we'll "ding" when we get back to town?
Sagar
1st July 2010, 11:59 AM
I assume we'll "ding" when we get back to town?
You'll DING at your first extended rest. I thought you were trying to make one here in the dungeon...
Lycos
1st July 2010, 01:38 PM
You'll DING at your first extended rest. I thought you were trying to make one here in the dungeon...
We are.
DinbinFanfoom
1st July 2010, 01:39 PM
We are.
When? Now?
Lycos
1st July 2010, 01:55 PM
When? Now?
When we get to talk to the Fire God.
Part of what I am asking for is an extended rest for us.
Shiz
1st July 2010, 03:56 PM
I am still not sure we need that to take down the Oni and not sure we can spare the time.
Lycos
2nd July 2010, 09:46 AM
I am still not sure we need that to take down the Oni and not sure we can spare the time.
We have the kids. How can we not spare the time?
And I prefer to go into the fight with full abilities. And he's not going to be alone. I'm sure of that.
Shiz
4th July 2010, 08:46 PM
Start thinking, people. We are waiting for our next extended rest to level up.
Unless Sagar gives us more than the normal retraining, here is Trask's plan:
New Encounter Power: Zealous Sanction: single target ranged vs WIL, 2d8+wis dmg, next ally to hit the target can spend a healing surge
Retrain: Swap out Righteous Brand and take Sehanine cleric at-will bow power.
Changing again:
1: +5hps = 55
2: Encounter Power: Zealous Sanction
3: Retrain: Implement Expertise > Versatile Expertise (Bow, Holy Symbol)
Lycos
5th July 2010, 12:34 AM
Can I change one power and one feat? Or just one of them?
Baladir = 69 hp
Encounter Power: Resurgent Strike - On a hit, 2W + Str, and an ally within 5 rng can take a surge.
Retrain Valiant Strike for Ardent Strike.
On a hit, 1[W] + 4, target is subject to my divine sanction
I can use this in replace of a basic attack on a charge.
Shiz
5th July 2010, 12:51 PM
You can change one of the following per level: power, feat, skill
Lycos
6th July 2010, 10:38 AM
You can change one of the following per level: power, feat, skill
Then I will be changing one feat as well. I'll take a look tonight.
Shiz
6th July 2010, 10:47 AM
Then I will be changing one feat as well. I'll take a look tonight.
You cannot change two things in that list. Only one. I see you might have read my post as one of each of those. It is one of those only.
DinbinFanfoom
6th July 2010, 12:05 PM
So do we update our sheets now? Or shall I wait for the pally to "talk" more?
Sagar
6th July 2010, 12:10 PM
You do not yet have an extended rest.
DinbinFanfoom
6th July 2010, 12:22 PM
You do not yet have an extended rest.
K. I've updated my char, but only the HP (+9) really has any effect, so just use the old value if we get into combat before our rest. The other changes are situational, so I don't think the update will change anything for a bit.
Lycos
11th July 2010, 11:50 PM
My level 7 sheet is attached to Baladir's post in the abilities thread.
Shiz
12th July 2010, 09:46 AM
Looks like we all still get +1 init. YAY!
Asharad
12th July 2010, 10:15 AM
I've finally started to remember it, so good!
Shiz
12th July 2010, 02:21 PM
So, Sagar, are we getting carte blanche on power/feat/skills redesign or do you want to limit it to some extent?
Trask's planned change makes sense in the RP context since he becomes more proficient in his bow (Implement Expertise > Versatile Expertise).
His additional changes would include:
Feat: swap Skill Focus Perception out, take Distant Advantage (get CA against enemies flanked by allies)
Power: swap Righteous Brand out, take the WIS-based Sehanine bow at-will
Power: swap Lance of Faith out, take Sacred Flame instead
All but the last are martial in nature, so the last could be my normal and the rest "extra" but the last is my lowest priority.
Sagar
12th July 2010, 08:30 PM
You can change one power, one feat and one skill. You only have 8 hours to study the materials.
Shiz
13th July 2010, 09:51 AM
Ok. Updating character post.
Asharad
23rd July 2010, 10:17 AM
Added Circling Predator, which allows me a to attack, shift and attack again and leaves me with CA.
EricStratton
23rd July 2010, 12:10 PM
Someone help me out. Where are the new Warlock changes at? I don't even understand the CB anymore. I don't see anywhere to choose At-Wills so I'm assuming they are gone? But my old At-Wills still show up on my character sheet.
Basically, I'm thinking of grabbing Mire the Mind for my level 7 encounter power. It causes all my allies (in range) to become invisible to the target until eont. This power makes Eyebite kind of redundant (only I become invisible to the target) even tho it's an At-Will. I was hoping to swap out Eyebite for a burst/blast power but...where are my At-Wills??
I'm too tired for this today....
Shiz
23rd July 2010, 12:59 PM
At-wills aren't gone as far as I know. I have no idea what you are seeing. I will check out my CB tonight and report back.
Shiz
25th July 2010, 04:33 PM
Someone help me out. Where are the new Warlock changes at? I don't even understand the CB anymore. I don't see anywhere to choose At-Wills so I'm assuming they are gone? But my old At-Wills still show up on my character sheet.
Basically, I'm thinking of grabbing Mire the Mind for my level 7 encounter power. It causes all my allies (in range) to become invisible to the target until eont. This power makes Eyebite kind of redundant (only I become invisible to the target) even tho it's an At-Will. I was hoping to swap out Eyebite for a burst/blast power but...where are my At-Wills??
I'm too tired for this today....
I don't know when this change was made but you are right. Your at-wills are now 100% determined by Pact.
EricStratton
26th July 2010, 04:41 PM
Went ahead and updated my pdf even tho I don't really understand what happened to Warlocks.
Looks like the only level 7 pdf I'm missing is Brun's.
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