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View Full Version : 02-03 The Hall of Moradin


Greebo
7th April 2010, 11:55 AM
Placeholder - very busy today - will update soon as I can.

Sagar
7th April 2010, 12:23 PM
I hate busy placeholders. Not as bad as busy potholders, but very nearly.

Greebo
8th April 2010, 11:32 AM
Shere eyes the doors to the Temple of Moradin carefully - but spots nothing out of the ordinary . The walls are solid, as are the doors, and they fit more tightly than the gates, so you cannot immediately tell if the doors are locked or not.

Shere then approaches the door and listens for sounds beyond, but hears very little through the thick wood. However...
You do hear what sound like faint incantations being chanted in a shrill voice. The incantations are made in a crude language. Roll intelligence.

attriel
8th April 2010, 12:34 PM
I R SMRT!

No.

I R NOT SMRT!

Int 5

Asharad
8th April 2010, 01:12 PM
What do you hear?

Greebo
8th April 2010, 01:15 PM
I R SMRT!

No.

I R NOT SMRT!

Int 5

You do not recognize the language

attriel
8th April 2010, 01:20 PM
What do you hear?

"Something is inside, chanting. Doesn't sound like the monks, however, so it's probably not call to morning prayer."

"Should I open it, or does someone else want the honors?"

Asharad
8th April 2010, 04:34 PM
Lemme listen.

well, heck! MOaTLT go!

religion=18

Greebo
9th April 2010, 12:19 PM
Lemme listen.

well, heck! MOaTLT go!

religion=18

Gimme a perception roll too please - to see if you hear it before you translate it. :)

Asharad
9th April 2010, 12:34 PM
perception!

Greebo
9th April 2010, 12:56 PM
You hear it, you understand the language - it's Giant - and the speech is the sound of someone performing a ritual of consecration - or rather - desecration, by the sound of it.

Asharad
9th April 2010, 01:20 PM
I'll share that information.

Lycos
9th April 2010, 02:04 PM
I'll crack the door open enought to see inside.

Do you want a roll?

6

Greebo
9th April 2010, 02:34 PM
I'll crack the door open enought to see inside.

Do you want a roll?

Yes, stealth.

Lycos
9th April 2010, 03:47 PM
Done above.

Greebo
9th April 2010, 04:09 PM
Group perception please
Init too

Greebo
9th April 2010, 04:11 PM
The dome of this massive chamber features a brilliant mural of dwarves fighting giants in what looks like the same mountains through which you have traveled. At the center of the room is a dais ringed with blood-spattered steps. Atop it stands a cracked anvil, clearly an altar, but now desecrated by dripping gore and smears of filth. A hideous orc crone dressed in tattered rags screeches when she sees you, hopping from one leg to the other in outrage.

http://www.primeaxiom.com/rpgt/scene.asp?ID=drjq8e264iszwn8hcv45fklk33e8a7g2w7uol qtd5mywmw12jilt9i6frel6kxjw

Map notes:
Brown = balcony that circles the room. Brown in center is the rising steps of the altar. Curtains represent pews facing the altar.

attriel
9th April 2010, 04:13 PM
Perception +5: 10
Init +2: 4

seriusly, I rolled m bonus both times? oi!

Greebo
9th April 2010, 04:16 PM
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used4Tor Shere40/40009/90-4Witchy orc0????-?0Urvi39/490010/130-0Jacoby Intar35/35007/80-Song of Courage0Rajkelleran Stormclaw30/34006/70-Lightning breath0Duma33/33005/70-Crown of Retaliation

Will update as numbers come in.

Greebo
9th April 2010, 04:17 PM
Shere - roll-off for init w/ the witchy orc. 1d20

Kiir
9th April 2010, 04:19 PM
Init +2
Perception +8

Hopefully this means my attack rolls will be good!

Init 5
Perception 10

attriel
9th April 2010, 04:20 PM
Man, we both have a +2 init and we both can't roll worth a damn?

what are the odds!

I go last!


awww, 14, i guess i won :o

Lycos
9th April 2010, 04:30 PM
Rolls.

Perception 16
Init 20

attriel
9th April 2010, 04:34 PM
Rolls.

Perception 16
Init 20

Asps. Very dangerous. Send the bard first.

Lycos
9th April 2010, 04:37 PM
Asps. Very dangerous. Send the bard first.

This might be a tough crowd. :D

Sagar
9th April 2010, 04:43 PM
Init: +1 +8 = 9

Percept: +1 +1 = 2

Asharad
9th April 2010, 04:45 PM
Perception+5=25
Initiative+1=9

Greebo
12th April 2010, 12:58 PM
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Jacoby Intar35/35007/80-Song of Courage9Rajkelleran Stormclaw30/34006/70-Lightning breath9Duma33/33005/70-Crown of Retaliation5Urvi39/490010/130-5Tor Shere40/40009/90-4Witchy orc0????-?

Jacoby

Lycos
12th April 2010, 02:12 PM
Move: Jacoby moves to O7.

Standard: Casts Stirring Shout on the witch.

Stirring Shout - +6 (CHA) vs. Will, Rng 10, Hit: 2d6 + Charisma modifier (+4) psychic damage. Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier (+4).

14 to hit vs. Will.

12 pts of damage if I hit.

Greebo
12th April 2010, 02:56 PM
Some more notes on the map ... now that you can see more clearly that the door is open.

The dome of this massive chamber features a brilliant mural of dwarves fighting giants in what looks like the same mountains through which you have traveled. At the center of the room is a dais ringed with blood-spattered steps. Atop it stands a cracked anvil, clearly an altar, but now desecrated by dripping gore and smears of filth. A hideous orc crone dressed in tattered rags screeches when she sees you, hopping from one leg to the other in outrage.

The seating area is sunken - filled with pews. There are stairs down into it at the corners of the pews closest to you. In the sunken area, the terrain is difficult.

The ceiling is way high up - up to 140 feet at its peak. The room is illuminated by two blazing braziers on the dias with the witchy orc.

The area is littered with corpses - dwarvish corpses - especially around the Dias. Bodies and pools of blood are all over the floor between the doors and the dias.

The witchy orc is apparently in the process of desecrating the altar to Moradin.

Greebo
12th April 2010, 03:01 PM
Jacoby enters the room, stopping at the border of the pit. He focuses his will on the witchy orc - but finds her will to be stronger than expected. She doesn't even notice his attempt to assault her mind. (12 vs. will; miss).

Out of nowhere seemingly, two heavy bolts fly at Jacoby. One misses, but the other slams into him (25 vs. AC), knocking him off balance while piercing his body (8 dmg).

Jacoby, save or be pushed into the sunken area. If you succeed, you'll fall prone.

Sagar
12th April 2010, 03:34 PM
Did both bolts hit him on the same side? If so, which side?
Are they crossbow bolts or something larger - like from a ballista?

(perception, +1 just in case it's necessary)

Asharad
12th April 2010, 04:00 PM
"There are archers on the balcony!"

Not sure how much else I want to move or due until we get a map.

Probably I want to hide!

attriel
12th April 2010, 04:03 PM
"There are archers on the balcony!"

Not sure how much else I want to move or due until we get a map.

Probably I want to hide!

We have a map:
http://www.primeaxiom.com/rpgt/scene.asp?ID=drjq8e264iszwn8hcv45fklk33e8a7g2w7uol qtd5mywmw12jilt9i6frel6kxjw

Greebo
12th April 2010, 04:06 PM
Map updated.

There are indeed 2 bowman on the balcony. These orcs are wielding belly-bows, which patch a HECK of a punch.

Raj - no perception roll needed. :)

Asharad
12th April 2010, 04:16 PM
I'm going to delay until tor and urvi go. I'd like some meat between me and the archers. :)

Lycos
12th April 2010, 04:41 PM
Are we able to move under the balcony?

Greebo
13th April 2010, 11:17 AM
Are we able to move under the balcony?

Makes sense to me. Sure.

attriel
13th April 2010, 11:21 AM
Greebo -- if Shere moves in and up the stairs on the left (H4 to G4 to F4), I think I wouldn't take an OA? Because of the stairs, and because he has a crossbow?

Before I move, I wanted to find out about that :o

Greebo
13th April 2010, 11:27 AM
Ah, that question. Yes, the belly bow wielding orcs are using both hands to grip their weapons. They could conceivably club you with it, but otherwise have no melee weapons ready.

The stairs are not a consideration - moving from the top step (G4) to the landing (F4) offers ample reach for a melee wielder.

So you'll have to risk whether the orc might risk damaging his weapon to get a swing at you or not. :)

attriel
13th April 2010, 11:43 AM
Shere will move through the doors and turn right, heading up the closest staircase and stepping up to the balcony (Move: F4), and quickly mutters an oath (Minor: Oath of Enmity, Crossbow 1) and summons the might of Sehanine to bind his blow (Standard: Bond of Retribution: +7 vs AC, 1d10+4 dmg, target takes 2 radiant if I'm attacked by any other enemy)

Should we have APs ? We had the fight in the hills, then the orcs in the courtyard for two, right?

Retribution +7: 27 Crit
Damge: 14
2 radiant if any other attacks me

Sagar
13th April 2010, 01:16 PM
Raj will cast Sorcerous Sirocco (you and one ally move speed +2, can fly, must land by end of turn or fall) and lift himself and Urvi up to the orc on the east balcony. Urvi will land at O4 and Raj will land at Q6. From there, Raj will blast the orc with dragonfrost (d8+7, +6 vs Fort). How tall is the balcony railing? Can I push him over the edge?

Raj is apparently so excited by his first use of this new ability and visions of the orc plummeting to it's death that he forgets to cast the spell (natural 1).

Greebo
13th April 2010, 01:54 PM
Yes sorry everyone has 1 AP, atty.

Lycos
14th April 2010, 10:20 AM
Are we waiting on a player or witchy orc?

Greebo
14th April 2010, 10:57 AM
I was waiting to see if Atty wanted to use his AP, since he asked. And since Raj flubbed, I

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Jacoby Intar27/35017/80-Song of Courage14Crossbow orc 10????-?14Crossbow orc 20????-?9Rajkelleran Stormclaw30/34016/70-Lightning breath5Urvi39/490110/130-5Tor Shere40/40019/90-5Duma33/33015/70-Crown of Retaliation4Witchy orc0????-?

And Urvi is up before Shere.

attriel
14th April 2010, 11:28 AM
Actually, since Raj is flying Urvi up to the archer, Shere's character would dictate that he defend the altar. So, if I can change my action, presuming Urvi is OK with the flying thing, I'd like to switch from running up the stairs and Bond of Retribution to running down the pews and Radiant Vengeance; And yes, I was planning to use my AP if I had one, but now I'll wait to find out which aciton I'm taking :o

Kiir
14th April 2010, 11:37 AM
Urvi is fine with flying up, waiting to see where she ends up before posting though.

Greebo
14th April 2010, 12:31 PM
Urvi is fine with flying up, waiting to see where she ends up before posting though.

Per Raj, you're at O4. I just haven't updated the map. Work is hectic.

Kiir
14th April 2010, 02:07 PM
Urvi will mark crossbow orc2 (free action). She then attacks orc2 with Earthgrasp Strength (+7 vs AC, 1d12+4 damage, target is knocked prone and can't stand till EoNT (mine), When it does stand before the end of the encounter it takes 1d10+4 damage).

21 vs AC
14 damage

9 damage when it stands after the end of my next turn

Greebo
14th April 2010, 04:46 PM
Actually, since Raj is flying Urvi up to the archer, Shere's character would dictate that he defend the altar. So, if I can change my action, presuming Urvi is OK with the flying thing, I'd like to switch from running up the stairs and Bond of Retribution to running down the pews and Radiant Vengeance; And yes, I was planning to use my AP if I had one, but now I'll wait to find out which aciton I'm taking :o

You're after Urvi - whatever action you wish. :)

Greebo
14th April 2010, 04:49 PM
Quick update:

Raj flies Urvi with him up to the balcony, and is so stoked about the flying thing, he forgets to look where he's shooting. His blast of cold passes directly by Urvi's nose.

Urvi, however, keeps her head, and swings her very sharp axe at the belly bow wielding orc (still not identified). The blow knocks the orc off his feet, and earthen power holds him in place (prone, can't stand EONT Urvi; 21 vs. ac hit - 14 dmg)

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Jacoby Intar27/35017/80-Song of Courage14Crossbow orc 114????Bloodied; Prone till EONT Urvi - dmg on stand;?14Crossbow orc 20????-?9Rajkelleran Stormclaw30/34016/70-Lightning breath5Urvi39/490110/130-5Tor Shere40/40019/90-5Duma33/33015/70-Crown of Retaliation4Witchy orc0????-?

attriel
14th April 2010, 07:36 PM
Shere, seeing Raj take Urvi up to one of the orcs, shifts to move towards the other staircase before stopping, and refocusing on the dais. "Sehanine will not allow this temple to be desecrated!" Screaming an oath (Minor: Oath of Enmity, Orc Hag), he moves determinedly down the walk (Move: J8) and blasts the hag with Radiant Vengeance (Standard: Radiant Vengeance: +6 vs Reflex, 1d8+5 radiant dmg, +4THP)

He follows up (AP) with another radiant blast (Standard: Radiant Vengeance)

Vengeance 1: N20, 26 vs R
Dmg: 13 Radiant
+4 THP

Vengeance 2: 19 vs R
Dmg: 11 Radiant
+4 THP (non stacking)

Asharad
15th April 2010, 09:38 AM
Duma will move to f5 (under the balcony)and take a long range shot with Avenging light at the witchy orc.

Avenging Light (range 10/radiant):
+5 vs for (-2 for range?)=16 (or 14)
Damage:13

Lycos
15th April 2010, 10:31 AM
Can the pews provide cover against these orcs at all?

Greebo
15th April 2010, 12:49 PM
Atty: The doors are there for show - so you actually end up at J9 if that's ok.

Shere Advances into the temple, proclaiming his outrage at the horrendous act of desecration being finished. His righteous fury lashes into the witchy orc (still not identified) (crit; max dmg; retribution). He follows that attack with another blast of power, which slams into the orc again, bloodying her, badly.

Duma (actually at F5) takes a long range shot blasting light at the witchy orc which (14 vs. fort) manages to hit her as she staggers from the back to black blows from Shere. The burning light (13 dmg) is too much for her and she bursts into smoke and collapses. (DEAD).

You bastards...1 round, really??? Sheesh

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Jacoby Intar27/35017/80-Song of Courage14Crossbow orc 114????Bloodied; Prone till EONT Urvi - dmg on stand;?14Crossbow orc 20????-?9Rajkelleran Stormclaw30/34016/70-Lightning breath5Urvi39/490110/130-5Tor Shere40/40409/90-5Duma33/33015/70-Crown of Retaliation4Witchy orc36????Dead; ?

http://www.primeaxiom.com/rpgt/scene.asp?ID=drjq8e264iszwn8hcv45fklk33e8a7g2w7uol qtd5mywmw12jilt9i6frel6kxjw

But ... even as she falls, you hear sounds coming from the altar, and seemingly out of the floor near the altar emerge 7 more orcs. You recognize most of them as mere Drudges - but the last looks particularly tough...

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Jacoby Intar27/35017/80-Song of Courage14Crossbow orc 114????Bloodied; Prone till EONT Urvi - dmg on stand;?14Crossbow orc 20????-?12Tough Orc0????-?12Drudge 10????-?12Drudge 20????-?12Drudge 30????-?12Drudge 40????-?12Drudge 50????-?12Drudge 60????-?9Rajkelleran Stormclaw30/34016/70-Lightning breath5Urvi39/490110/130-5Tor Shere40/40409/90-5Duma33/33015/70-Crown of Retaliation

The tough orc wields a glaive - and takes up position behind his drudges. They line up and glare at Shere, ready to charge.

Jacoby...

Greebo
15th April 2010, 12:50 PM
Can the pews provide cover against these orcs at all?

From above? Only by going prone.

attriel
15th April 2010, 12:51 PM
Shere's gloating grin falters. "Oh, shi..."

Lycos
15th April 2010, 02:20 PM
Jacoby casts EyeBite onto Crossbow Orc 2

Eyebite - +6 (CHA) vs Will, Hit: 1d6 + Charisma modifier (+4) psychic damage, and you are invisible to the target until the start of your next turn. Increase damage to 2d6 + Charisma modifier (+4) at 21st level.

Crit! 4 extra points.

14 points of damage. Is there any other modifiers for using a wand?

It has: Critical: +1d8 damage, I'm not sure if that's the wand's charge or if cast through the wand?

When you hit a target with eyebite using this wand, you gain combat advantage against the target on your first attack next turn.

So, I have CA on it next turn.

Sagar
15th April 2010, 02:52 PM
You get +1d8 for each + bonus of the wand. So roll your D8.

Lycos
15th April 2010, 03:03 PM
You get +1d8 for each + bonus of the wand. So roll your D8.

Thanks.

Greebo. Modifications to my turn made to include this damage.

Asharad
16th April 2010, 09:19 AM
One surprise after another!

Greebo
16th April 2010, 11:33 AM
I had updated the wrong orc w/ Urvi's attack. It was cb 2 that she hit before.

Jacoby, seeing the rush of new enemies, feels a cold determination creep over him. There is no time, no feeling, no world - there is only him, and the orc on the balcony he turns to face. With a word of power, Jacoby's eyes flash with mystic energy - and the eyes of the crossbow orc flash as well, burning out of his skull. The orc crumples. (crit; dead).

The tough orc orders his troops to charge (delayed)

The drudges rush Shere (charge) as a wall. The two in the rear stand ready to replace the fallen. The drudges able to reach Shere with their clubs swing (9; 21; crit; 28 vs ac17) and Shere is pumelled soundly (15 dmg -4thp = 11).

The tough orc advances, swinging a vicious looking glaive in a skillful form. He joins the charge, and his weapon just breaks past Shere's guard (17 vs. ac17; 6 dmg). Despite the onslaught, Shere manages to stand his ground (NOT bloodied, damnit ;) )

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Jacoby Intar27/35017/80-Song of Courage14Crossbow orc 10????-?12Drudge 10????-?12Drudge 20????-?12Drudge 30????-?12Drudge 40????-?12Drudge 50????-?12Drudge 60????-?11Tough Orc0????-?9Rajkelleran Stormclaw30/34016/70-Lightning breath5Urvi39/490110/130-5Tor Shere23/40009/90-5Duma33/33015/70-Crown of Retaliation
http://www.primeaxiom.com/rpgt/scene.asp?ID=drjq8e264iszwn8hcv45fklk33e8a7g2w7uol qtd5mywmw12jilt9i6frel6kxjw
Raj; Urvi; Shere; Duma

Sagar
16th April 2010, 12:24 PM
Raj will take one step south (Q6) and, using the railing to steady his aim, launch his Dancing Lighting encounter power at the tough orc. (R10, 2d10+7 lightning damage, 4 thunder damage to each adjacent creature).

Crosses his fingers and hopes for a good roll.

WOOT!

27 lightning damage to the Tough Orc
4 thunder damage each to Drudges 1,2,3 and 6.

Lycos
16th April 2010, 12:29 PM
27 lightning damage to the Tough Orc
4 thunder damage each to Drudges 1,2,3 and 6.

Jacoby lets out a YEAH! *fist pump* :mrgreen:

Greebo
16th April 2010, 12:35 PM
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Jacoby Intar27/35017/80-Song of Courage14Crossbow orc 10????-?12Drudge 40????-?12Drudge 50????-?11Tough Orc27????Bloodied; ?9Rajkelleran Stormclaw30/34016/70-Lightning breath5Urvi39/490110/130-5Tor Shere23/40009/90-5Duma33/33015/70-Crown of Retaliation

Geez - I should never have thrown you the xp you needed for L3 ;)

Lycos
16th April 2010, 12:51 PM
By my Virtue of Valor, 2 THP to Raj, please. Oh, and 2 THP to Shere because of the witch death as well, if its not too late.

Greebo
16th April 2010, 12:52 PM
Noted

Sagar
16th April 2010, 01:17 PM
Don't worry, Greebs.. the dice will turn.

They always do....

attriel
16th April 2010, 01:32 PM
Uh. damn. Am I even needed? :o

Not to cause myself trouble, but did CB1 do something?

Shere denounces the glaive'd orc (Minor: Oath of Enmity) and then shifts forward (Move: Shift: I10) to bring his flail about for retribution (Standard: Bond of Retribution: +7 vs AC, 1d10+4 dmg, 2 radiant to Tough if any of the other 3 attacks me (hit or miss))

Crit 27 vs AC
14 dmg to Tough
2 radiant to tough if any other than tough hits or misses me

Greebo
16th April 2010, 01:42 PM
Oops. I did skip CB1 didn't I. Well he'll have to go next turn.

Lycos
16th April 2010, 01:51 PM
Don't worry, Greebs.. the dice will turn.

They always do....

Plus, 3 crits in round one? When is that ever going to happen again??? But its great for us when it does. :D

Greebo
16th April 2010, 03:34 PM
Plus, 3 crits in round one? When is that ever going to happen again??? But its great for us when it does. :D

How does one determine the odds of getting 3 out of 4 20's? 3 out of 3 would be 1 in 8,000... that's easy...

Greebo
16th April 2010, 03:35 PM
Don't worry, Greebs.. the dice will turn.

They always do....

And then shere rolls his crit... ;)

Asharad
19th April 2010, 09:03 AM
Duma considers just taking a break and making everyone some coffe, but then decides he should try to help.

Move: D7
Attack: Hand of Radiance
Ranged 10: up to three creatures
To hit:+5 vs reflex

I think that I have line of sight on all three of them from d7.

Tough ORc:17 vs reflex
Druge4:6 vs reflex
Drudge5:17 vs reflex

Damage:7

Lycos
19th April 2010, 10:25 AM
Move: D7


That Orc next to you might have something to say about that unless you are willing to ignore him and take the OA.

Greebo
19th April 2010, 10:58 AM
That Orc next to you might have something to say about that unless you are willing to ignore him and take the OA.

Duma's under the balcony. The orc is above. No OA.

Lycos
19th April 2010, 12:10 PM
Duma's under the balcony. The orc is above. No OA.

Ahh, ok.

Jacoby casts Cutting Words onto Drudge 5

Cutting Words - +6 vs Will, 1d8 + Charisma modifier (+5) psychic damage, and you pull the target 2 squares. Increase damage to 2d8 + Charisma modifier (+4) at 21st level.

15 vs. Will, hit?

Greebo
19th April 2010, 01:33 PM
Ahh, ok.

Jacoby casts Cutting Words onto Drudge 5

Cutting Words - +6 vs Will, 1d8 + Charisma modifier (+5) psychic damage, and you pull the target 2 squares. Increase damage to 2d8 + Charisma modifier (+4) at 21st level.

15 vs. Will, hit?

Make it drudge 4. Duma just killed 5. And the tough orc, thanks to Shere's help.

The last remaining orc with the bellybow looks like he's fit to be tied.

We still need a move from Urvi but the Crossbow orc is the only one left after everyone else...

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Jacoby Intar27/35017/80-Song of Courage14Crossbow orc 10????-?9Rajkelleran Stormclaw30/34216/70-Lightning breath5Urvi39/490110/130-5Tor Shere23/40209/90-5Duma33/33015/70-Crown of Retaliation

Kiir
19th April 2010, 06:43 PM
Sorry busy weekend and Monday

Urvi move to I4(move) and then moves again to G4 (move). Then glares at the orc marking him (free).

Sagar
19th April 2010, 11:29 PM
If I want to shoot the bellybow orc (assuming it's still alive), does it have any cover from my current position (one balcony to the other)?

Greebo
20th April 2010, 12:42 PM
If I want to shoot the bellybow orc (assuming it's still alive), does it have any cover from my current position (one balcony to the other)?

Yes - the balcony railing is solid, so he has partial cover. (-2)

And there are no published specs on the bow - so I'm going to classify it as Military Ranged - as a Sorcerer, Military Ranged is out of your scope, so you'd need to take a Weapon Proficiency feat to learn to use it.

Sagar
20th April 2010, 03:25 PM
I'm not going to shoot the bow. I'll use my dragonfrost. (+6 vs Ref, d8+7 damage).

Crit: 15 damage.

I SO need to get a magic dagger.
But you know, as soon as I do, I'll never roll a crit again...

attriel
20th April 2010, 03:39 PM
I've gotten lost at this point. Do we need a move from me? Or does XBow go before me still now? which round is raj rolling! aaaaah!!!

Lycos
20th April 2010, 03:45 PM
Urvi made her move for last round. Crossbow Orc is next. Raj made his move.

After Crossbow Orc goes...

I believe we are back to Urvi, Shere, Duma, Jacoby...

Greebo
20th April 2010, 04:11 PM
Yeah, you're waiting on me. Sorry, hectic at work today.

Lycos
20th April 2010, 05:08 PM
Yeah, you're waiting on me. Sorry, hectic at work today.

No problemo. :D

attriel
20th April 2010, 08:09 PM
Yeah, you're waiting on me. Sorry, hectic at work today.

No problem. I was just confused on whehn Raj was doing whatever he's doing. i thought we'd just been missing Urvi last round, she posted, then Raj posted, raj goes before urvi, but raj already went, was i supposed to turn left at albuerquerue?

Greebo
21st April 2010, 10:50 AM
Yeah i've been playing loose with move order.

While the rest of you deal with the orcs on the lower level, Urvi moves to confront the last remaining orc. The orc (free) drops his bellybow, (minor) draws a battleaxe, and (standard) swings it at Urvi. (I put Urvi at F4 because G4 is kinda on the steps and the orc couldn't OA w/ his bow anyway). The swing is skilled, but not skilled enough (15 vs. AC).

Raj, from the far balcony, has ample time to focus his concentration and sends a blast of frost directly at the orc's head (CRIT; 15 dmg; bloodied). The orc's face freezes in pain, briefly.

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Jacoby Intar27/35017/80-Song of Courage14Crossbow orc 10????-?9Rajkelleran Stormclaw30/34216/70-Lightning breath5Urvi39/490110/130-5Tor Shere23/40209/90-5Duma33/33015/70-Crown of Retaliation

Urvi, Shere, Duma, Jacoby...

Greebo
21st April 2010, 10:52 AM
Raj I took the liberty of moving you within range.

Lycos
21st April 2010, 11:47 AM
If the orc is still alive when my turn comes up. Jacoby casts Cutting Words, preferably the Elven "I'm Rubber, Your Glue" chant.

Cutting Words - +6 vs Will, 1d8 + Charisma modifier (+5) psychic damage, and you pull the target 2 squares. Increase damage to 2d8 + Charisma modifier (+4) at 21st level.

Can I pull the orc off the balcony?

15 vs. Will, hit.

9 points of damage.

If I can pull him off the balcony, I will put him at G6.

Greebo
21st April 2010, 12:20 PM
Roll damage, J

Sagar
21st April 2010, 12:22 PM
Raj I took the liberty of moving you within range.

Sorry. I thought I counted it out and was in range. Thanks for the move.

Greebo
21st April 2010, 12:47 PM
Corrected table:
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used20Jacoby Intar27/35017/80-Song of Courage14Crossbow orc 115????Bloodied; ?9Rajkelleran Stormclaw30/34216/70-Lightning breath5Urvi39/490110/130-5Tor Shere23/40209/90-5Duma33/33015/70-Crown of Retaliation

Lycos
21st April 2010, 12:51 PM
Roll damage, J

Updated my original post. Do I get to pull the orc down from the balcony on his head?

attriel
21st April 2010, 12:53 PM
Moving to get decent shot (Move: I'm not sure where I need to go to see around the balcony), Shere calls down Sehanine's Vengeance (Standard: Radiant Vengeance: +6 vs Reflex, 1d8+5 radiant dmg, +4THP)

attriel
21st April 2010, 01:11 PM
Moving to get decent shot (Move: I'm not sure where I need to go to see around the balcony), Shere calls down Sehanine's Vengeance (Standard: Radiant Vengeance: +6 vs Reflex, 1d8+5 radiant dmg, +4THP)

10 vs reflex, NEXT!

Greebo
21st April 2010, 01:21 PM
Updated my original post. Do I get to pull the orc down from the balcony on his head?

You can try but he gets a save, which if he makes, lets him fall prone instead.

Lycos
21st April 2010, 01:22 PM
You can try but he gets a save, which if he makes, lets him fall prone instead.

I'll leave him then.

Greebo
21st April 2010, 01:28 PM
I'll leave him then.

Chicken :)

Asharad
21st April 2010, 03:21 PM
I'll move to J6 and take a shot at the orc, I'll try avenging light

Range:10
Attack:+5 vs fort (-2 for partial cover)(+2 for motl)=15 vs fort
damage:1d10+4=6

Greebo
22nd April 2010, 01:55 PM
Waiting on Urvi.
Again.

Kiir
22nd April 2010, 10:16 PM
Sorry with the weather being nice now not online as much.


Mark orc (free) then attack with Strength of Stone (+7 vs AC, 1d12+4 damage, 4 temp hit points, standard)

Lycos
22nd April 2010, 11:22 PM
And after all that anticipation. A one. A ONE!

LOL

Greebo
26th April 2010, 01:19 PM
Heh.

ok...nutshell:

Urvi: Marks and misses.
Shere: Misses
Duma: Wings him
Jacoby: FINISHES HIM, and the orc is pulled off the balcony onto his head. Splat!

Combat ends.

It's obvious that there is a trap door of some kind at or behind the altar, since that's where the extra orcs came from.

Anticipating your search, the tough orc wore chain, used a glaive and had a tattered cloak, the witchy orc used a bone rod (nothing special), the bolt thowers wore leather and had battle axes along with the belly bows, and the drudges wore hide and used clubs.

Lycos
26th April 2010, 01:21 PM
Again, I think we'll take the battle axes with us on the way out if possible.

Should we move down through the trap door?

Sagar
26th April 2010, 03:42 PM
Did you anticipate arcana checks or do we still need to do that?

Just in case, detecting magic on the stuff the orcs (especially the tough orc and the witch) had.

Arcana, +7+17 = 24.

Greebo
26th April 2010, 03:44 PM
Did you anticipate arcana checks or do we still need to do that?

Just in case, detecting magic on the stuff the orcs (especially the tough orc and the witch) had.

Arcana, +7+17 = 24.

I anticipate nothing that requires a roll. :)

And you sense no magic at all in the area.

Lycos
26th April 2010, 04:03 PM
Jacoby moves to the trap door and looks down it to see what I can see and hear without actually going down yet.

20.

Greebo
26th April 2010, 04:23 PM
The trap door opens to a spiral staircase with a solid wall encasing it. You cannot see how far down it goes. You do, however, hear sounds coming up the stairwell - sounds of rummaging and the like.

Sagar
26th April 2010, 04:49 PM
Do we seen any other entrances to this room? The dwarves have to live somewhere and it seems odd they would all come up and down a trap door.

Lycos
26th April 2010, 04:53 PM
Yeah, I'll try to covertly tell everyone that I think there are more orcs down here.

Using the skillz of Chuck, I will say, "Larry". ;)

Greebo
26th April 2010, 04:54 PM
Do we seen any other entrances to this room? The dwarves have to live somewhere and it seems odd they would all come up and down a trap door.

No other exits at all.

The temple is octagonal. You've been around it on the outside. There is nowhere else to go.

And they *are* dwarves. They like to be underground.

Greebo
26th April 2010, 04:59 PM
Yeah, I'll try to covertly tell everyone that I think there are more orcs down here.

Using the skillz of Chuck, I will say, "Larry". ;)

Roll stealth.

-10 for being a smartass. :)

Lycos
26th April 2010, 05:14 PM
Stealth check +3, 14.

4 if you're going to subtract the 10.

Greebo
27th April 2010, 10:19 AM
Thanks. Ok - the party knows that you hear sounds from below that sound like rummaging.

Now what?

Sagar
27th April 2010, 11:20 AM
Stealth chic, take a sneak peak into the trap door and tell us what you see.

How far down can she go before she can be seen?

attriel
27th April 2010, 11:24 AM
Stealth chic, take a sneak peak into the trap door and tell us what you see.

How far down can she go before she can be seen?

What stealth chick? I've got the best in the party at 4

Shere will step up and slip silently down the stairs ahead of the party to identify ... what awaits!

Stealth 9
Perception 20

It's a safe bet the empire knows we're here ...

Lycos
27th April 2010, 11:26 AM
What stealth chick? I've got the best in the party at 4


The pony tail threw him off for a second. He meant you. ;)

Sagar
27th April 2010, 12:15 PM
Sorry.. wrong game again.

It's surprising difficult to keep the playing characters separate. I don't have that problem with the DM'd characters.

Greebo
27th April 2010, 12:17 PM
Shere...

um...

Shere...

7UdaGgnNwNg


Minus the rickrolling at the end

Greebo
27th April 2010, 12:18 PM
Judging from the duration of the clanging as Shere's canteen goes bouncing down the stone, spiral stairs (after it slips out of his hands), the stairs probably descend for about 20 squares.

attriel
27th April 2010, 02:49 PM
"Well, I guess there's no point in waiting. Lets go!" And Shere leads the group down the stairs. Not racing down, since we don't know what's there and don't want to run into the battleaxe, but not sneaking either, since it's too late for that.

Lycos
27th April 2010, 04:17 PM
Order:

Shere
Urvi
Raj
Duma
Jacoby

Yell if you don't like the lineup.

Greebo
27th April 2010, 04:24 PM
the map for this next one is huge so ... tomorrow

Sagar
28th April 2010, 10:04 AM
Lineup works for me.

Greebo
28th April 2010, 10:41 AM
Lineup works for me.

??

attriel
28th April 2010, 10:45 AM
??

what lycos posted for the party order; he was agreeing so that it was clear someone had read it and approved

for the record, I too am OK with it since I led into this dingy hole :o

Greebo
28th April 2010, 11:06 AM
oh. duh. sorry.