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EricStratton
6th July 2010, 11:00 AM
Rend risks a glance into the room. Crimson streams trail across the floor and flow through a grate surrounding a hole in the floor of this enormous shadowy cathedral. A dais along the eastern wall appears to supply the blood. A human in dark robes stands before a wall carving that depicts a ram-headed demon. The robed figure holds up a knife and sings the praises of the demon lord Orcus! A tattoo of a ram’s skull covers the man’s face.

Blue-green light emanates from crystal columns. Standing next to one of these columns is a powerful human clad in dark leather armor and carrying an axe, its spit-flecked lips moving in unending prayers.

http://www.rpgtool2demo.org/maptool/scene.asp?ID=hi13oq8zjc15w6s4fr6tvr566zd51kmwb4ukh p6n7h3hhx6zmbvqx3o88368vjzu

Shiz
6th July 2010, 11:34 AM
Go time. Boss fight. Save the world and all that!

Rend can try and sneak in further, but he would need a very good roll to go unseen probably given that there are probably more than 2 enemies in there and the clay scout knows we are coming.

Sagar
6th July 2010, 11:54 AM
If we charge in, we probably want to stay within the first 3 squares at first.. that way we don't give clear shots to anyone in rows C&D.

Lycos
6th July 2010, 01:17 PM
If we charge in, we probably want to stay within the first 3 squares at first.. that way we don't give clear shots to anyone in rows C&D.

I agree. I'm assuming there are more than just these two in this room. We just can't see them yet.

Surprise round or roll init?

Sagar
6th July 2010, 01:43 PM
And it sounds like time for Shield of Faith (+2 AC until end of encounter).

EricStratton
6th July 2010, 03:43 PM
I agree. I'm assuming there are more than just these two in this room. We just can't see them yet.

Surprise round or roll init?
That would all depend on what you wish to do.

Lycos
6th July 2010, 03:46 PM
What do the black squares represent on the map?

EricStratton
6th July 2010, 03:56 PM
What do the black squares represent on the map?
From the description of what Rend saw:

Crimson streams trail across the floor and flow through a grate surrounding a hole in the floor of this enormous shadowy cathedral.

So to be more specific - they are holes in the floor.

Lycos
6th July 2010, 04:00 PM
I can take a pot shot at the person with the knife. Do we want to charge the room or take shots from here and move in?

Sagar
6th July 2010, 04:09 PM
If we move in to the 6 open squares, we leave ourselves nicely grouped for an AoE attack...

If we go more than 3 squares in, we open ourselves to possible ranged attacks from mobs we could be protected from.

How about Sagar give everyone Shield of Faith and we charge in, hand-crossbows blazing, as it were.

Greebo
6th July 2010, 04:24 PM
We could send the melees in more than 3 squares and leave the casters in the rear...

EricStratton
6th July 2010, 04:33 PM
Can I get some Perception and Religion checks, please?

Many thanks, mgmt.

Greebo
6th July 2010, 04:38 PM
Perception +2 : 18
Religion +5 : 21

Lycos
6th July 2010, 04:59 PM
Perception +3 +11 = 14
Religion +6 20 = 26

Shiz
6th July 2010, 05:05 PM
Rend Perception +10:20 , untrained in Religion

Maz Perception +2:20 , Religion +7:19

I propose that Maz and Sagar lead the way in, but don't expect surprise. Expect to be ambushed. The Clay Scout reported us to someone.

Sagar
6th July 2010, 05:47 PM
Perception: +9 -- 12
Religion: +8 -- 26

EricStratton
6th July 2010, 06:11 PM
Maz, Sagar, Cilene, and Greebo stick their heads into the doorway and take a look around. They share a puzzled look and pull Rend back into the room. The three of them compare notes. Rend and Mazirith (Perc: 20) notices the blood draining into the hole in the floor. Greebo (Religion: 21) saw the seal of Orcus on the floor and the eastern wall are worn and not kept up as they should be. Cilene and Sagar (Religion: 26) study the dress of the priest and determine he's an underpriest and, once they discuss it between themselves, more than likely not Kalarel.

Shiz
6th July 2010, 06:20 PM
Well, we aren't going to learn any more hanging out here. Let's move in, spreading out to the left (north).

Greebo
6th July 2010, 07:06 PM
Did anyone bring the kryptonite?

Sagar
6th July 2010, 07:16 PM
Blood draining into a hole.. perhaps the real summoning is below us. Was there another way down?

Shiz
6th July 2010, 07:52 PM
Regardless, we have to kill these guys. Rend wild shapes and gnashes his teeth at Greebo.

Sagar
6th July 2010, 11:38 PM
I wonder if we can plug that hole..
Clots can come at the most inopportune times....

I say we charge and have at em...

Shiz
7th July 2010, 01:09 AM
Jagged, Cilene, Greebo?

Lycos
7th July 2010, 09:57 AM
Let's move. Kill. Kill. :D

Greebo
7th July 2010, 09:58 AM
Jagged, Cilene, Greebo?

Yes?

Shiz
7th July 2010, 10:18 AM
I will take that as a vote to attack.

Since Jagged will always vote to attack, I guess we can move.

Eric, we burst into the room in the follow rank:

Maz - Sagar
Rend - Jagged
Greebo - Cilene

Sagar
7th July 2010, 10:39 AM
If we get surprise, I'll use command on the first guy we see. Command "COME!"

+5 vs Will, Target dazed, drop prone where he is at. (Gives CA, +2 to hit)

10 vs Will

14 init

Lycos
7th July 2010, 10:42 AM
9 Init

Celine will cast Hypnotic Pattern onto square H10.

Hypnotic Pattern - Effect: You conjure a swirling pattern of colors and lights in an unoccupied square within range that lasts until the end of your next turn. You can use the Hypnotic Pattern Attack power, using the pattern's square as the origin square.

For the next round, the following attack will be triggered.

Hypnotic Pattern Attack - (requires Hypnotic Pattern) - Trigger - an enemy starts its turn within 3 squares of the pattern., +6 vs Will, Hit: The Target is pulled 3 squares toward the pattern and slowed until the end of your next turn.

To Hit:

Warrior 1: Re-using my initial roll, still a 15.
Warrior 2: 14
Pale Human 1: 21
Pale Human 2: 24

I'm hoping that it will pull our targets into the hole.

Shiz
7th July 2010, 10:49 AM
Rend +4 = 15

Maz +2 = 18

Shiz
7th July 2010, 10:51 AM
9 Init

Celine will MM on the guy at the altar.

Magic Missile [Level 1] - +6 vs Reflex, Range: 20, Target: One Creature, Hit: Damage 2d4 +5

15 vs Reflex.

9 pts of damage.

Up to you and the DM if you want to start using the new MM rules now, later or never.

Greebo
7th July 2010, 10:59 AM
I'm waiting for an init table and results before posting.

EricStratton
7th July 2010, 11:01 AM
Up to you and the DM if you want to start using the new MM rules now, later or never.
We'll stick w/ the old rules for now. When this campaign ends we'll revisit it (and the rest of the new rules).

Greebo
7th July 2010, 11:02 AM
Oh I suppose I should roll init huh...

EricStratton
7th July 2010, 11:06 AM
Waiting on Jagged. What is it with barbarians? First to charge in, last to roll init.

attriel
7th July 2010, 11:46 AM
rawr!

init 14

EricStratton
7th July 2010, 03:15 PM
As you step into the room, the underpriest calmly finishes his chanting. He announces to the room, "Ah, our guests have arrived. You cannot stop us now, heroes. Surely you have felt it. The portal is almost open!"

He looks around the room. "They will make a fitting sacrifice to Orcus and help us bring about the end of this world." He moves down the steps of the large alter (to M6) and quietly chants a spell. The warrior suddenly looks stronger and meaner as he is Infused with Shadows (bonus to attack).

The warrior flexes getting a feel for his new found power. Then charges Mazirith (to E9) but even enhanced is no match for the swordmage's defenses (20+1 (charge) vs 22 AC).

Everyone...

http://www.rpgtool2demo.org/maptool/scene.asp?ID=k9ucrverm3vb9m3hpu1z6c2qwr5gz3l8pwm1t 2odhmq8xypoz5fw8mohw1jvrfy8InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used22Underpriest0????-?20Warrior 10????Bonus to Attack until EoNT-Warrior-R2?18Mazirith35/430270-15Rend35/3602100-14Jagged38/4301100-Bestial Armor14Sagar37/370182/2-9Cilene32/340290-9Greebo40/400170-Crown of Stars

Greebo
7th July 2010, 03:23 PM
Look, an empty map!

Everyone dies!

(http://www.rpgtool2demo.org/maptool/scene.asp?ID=hi13oq8zjc15w6s4fr6tvr566zd51kmwb4ukh p6n7h3hhx6zmbvqx3o88368vjzu)

Greebo
7th July 2010, 03:24 PM
Move: G12 - along southern route to avoid OA
Minor: Curse warrior
Standard: Eldritch Blast +5 vs. Ref; d10+4+d6(curse) + d6 crit
Nat 20: 25 vs. reflex - automatic hit - probable critical
10+4+6+crit4 = 24 dmg

And that felt so good, burn an AP
Witchfire - Encounter - +5 vs. Ref; 2d6+4 and target is -6 to attack rolls till end of my next turn: Fumble

And that's what happens when I get over anxious...

Shiz
7th July 2010, 03:40 PM
Maz will shift to E10 and attack witha Luring Strike (allows a shift before or after the attack and another shift and slide if it hits).

Move: shift to E10
Minor: mark warrior with Aegis of Shielding
Standard: Luring Strike, +9 vs FOR, d8+1 dmg

19 vs FOR but if that misses, then he will use his Memory of a Thousand Lifetimes for 21 vs FOR.

Hit: 6dmg and Maz shifts to F10 and slides warrior into E10.

Then as part of the power, Maz shifts again to F9, setting up a flank possibility.

Damn that power is confusing...

Shiz
7th July 2010, 04:05 PM
DM says 19 vs FOR hit so...

With the Warrior at E10, Rend will (minor) mark the Warrior as Quarry, and then move to D10 and Savage Rend (Spear):

+7 vs REF, d8+6, hit: slide 1

11 vs REF has to miss.

AP: try again

15 vs REF, 15dmg, slide to F10

attriel
7th July 2010, 04:23 PM
I'm going to wait to see where the mob ends up after Maz, b/c I think the only place I can go is into where maz started, assuming rend doesn't go there first so ... yah

EricStratton
7th July 2010, 06:29 PM
Round 1:

Mazirith floats like a butterfly around the confused Warrior (Maz to F9, Warrior 1 to E10) then (19 vs FORT) also stings like a butterfly doing minimal damage but setting the large man up for later (6 dmg).

Suddenly from behind the south western column another large screaming warrior comes barreling toward Mazirith. "For Orcuuuuuss!" Maz takes the surprise attack in stride deftly parrying the blow (16+1 (charge) vs 22 AC).

With Warrior 1 in position Rend marks him as his Quarry, and then moves forward (to D10) and tries to Savage Rend him. His first vicious bite misses (11 vs REF) but the second doesn't (AP used; 15 vs REF) leaving a deep wound (6+15=21 dmg) and pushing the warrior back (to F10).

Rend
First thing you notice are larges chains descending down into the large hole in the middle of the floor easily big enough to climb down.

Second, you sense the presence of more figures lurking in the shadows to the north. More than just...

Rend's hackles go up before the new foes even come into view. From around the corner drift two pale humans, their feet appearing to barely touch the ground. They come up behind Mazirith their fangs and claws flashing in the light of the crystal columns. Mazirith spins around easily blocking both attacks (15+2 (flanking) vs 22 AC; 13+2 (flanking) vs 22 AC). The creatures hiss in rage.

Jagged, Sagar, Cilene...

http://www.rpgtool2demo.org/maptool/scene.asp?ID=hi13oq8zjc15w6s4fr6tvr566zd51kmwb4ukh p6n7h3hhx6zmbvqx3o88368vjzuInitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used22Underpriest0????-?20Warrior 121????Bonus to Attack until EoNT-Warrior-R2; Aegis of Shielding (Maz); Quarry (Rend);?20Warrior 20????-?18Mazirith35/430270-15Rend35/3601100-14Pale Humans0????-?14Jagged38/4301100-Bestial Armor14Sagar37/370182/2-9Cilene32/340290-9Greebo40/400170-Crown of Stars

Shiz
7th July 2010, 10:03 PM
Ok, that could have been ugly....

Jagged, I think you can get to the priest guy with a move and charge and an OA or two...just a crazy idea!

Lycos
8th July 2010, 12:35 AM
My move is posted at #28 above.

Sagar
8th July 2010, 09:22 AM
Sagar tries to figure out what the pale humans are:

Arcana +8 = 21
Nature +4 = 17
Religion +8 = 21
Please use the appropriate skill.

attriel
8th July 2010, 09:30 AM
Jagged looks at Maz, surrounded, and shrugs. He then sprints (Move: Combat Sprint: Speed +4, +4 all defenses vs OA; move to M12) [i]I don't know if I can skirt the corner at D12, if not I'll take the OA from mook 1). He then roars another blood curdling screech and charges the priest (Standard: Howling Strike: +9 vs AC, 1d12+1d6+5 dmg, can be used as a MBA for charge)

12 vs AC
7 dmg, if I hit the squishy :o

Greebo
8th July 2010, 11:07 AM
Change of action - no move.
Free: Use quickcurse rod to curse warrior 2
all else the same regarding warrior 1

Lycos
8th July 2010, 01:05 PM
I'm changing my turn. I'll let you know when I'm done.

Lycos
8th July 2010, 01:20 PM
Done. Thanks.

Celine yells to the monsters nearby while pointing at the nearby hypnotic pattern. :D

"Oooooooooooooooooooo, loooook, pretty lights!"

EricStratton
8th July 2010, 04:20 PM
Round 1 con't:

Jagged looks at Maz, surrounded, and shrugs. He then Combat Sprints past Warrior 1 (to M12) who swings his axe around (19 vs 16 AC) cutting the barbarian's arm (38-6=32 HP). He then roars another blood curdling screech and charges the priest his axe bouncing off magical armor (12 vs AC = miss).

Sagar tries to figure out what the pale humans are (religion 21). He's never seen them before but he recognizes them from a book series he loved as a young boy - Dusk. These are vampires, specifically Vampire Spawn Fleshrippers. They are fast, well defensed, but short lived creatures with a nasty necrotic claw attack. They get extra feisty when their prey is dripping blood.

With that knowledge in hand, Sagar then....

Meanwhile, Cilene casts Hypnotic Pattern floating over the large pit in the center of the room (square H10).

Please copy & paste all the rolls and whatnot into your next round's post.

Greebo decides it's just too crowded out there and stays put where he uses his Quick Curse rod to curse Warrior 2, then puts a normal, but just as annoying, curse on Warrior 1. Then he casts an especially powerful Eldritch Blast dead center of the Warrior's chest (natural 20) causing blood to erupt out of poor bastard's nose and mouth (21+24=45 dmg, bloodied).

And that felt so good, he keeps on rolling (AP used, 0 left). Unfortunately his palms got sweaty from the excitement and his wand drops to the floor (natural 1).

Sagar...

http://www.rpgtool2demo.org/maptool/scene.asp?ID=hi13oq8zjc15w6s4fr6tvr566zd51kmwb4ukh p6n7h3hhx6zmbvqx3o88368vjzuInitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used22Underpriest0????-?20Warrior 145????Bloodied; Bonus to Attack until EoNT-Warrior-R2; Aegis of Shielding (Maz); Quarry (Rend); Cursed (Greebo)?20Warrior 20????Cursed (Greebo)?18Mazirith35/430270-15Rend35/3601100-14Vampire Spawn Fleshrippers0????-?14Jagged32/4301100-Bestial Armor14Sagar37/370182/2-9Cilene32/340290-9Greebo40/400170-Crown of Stars

Sagar
8th July 2010, 05:34 PM
Sagar shifts east and north (move - E10) and unleashes holy power from his symbol to Turn Undead (standard, encounter, close burst 2, +5 vs Will, d10+3 radiant damage to undead, push 5, immobilized until EoNT-Sagar), Miss = 1/2 damage).

Sagar will grab his axe (minor), use and action point (free) and swing a a righteous brand at Warrior 1 (+6 vs AC, d12+5 damage, +3 to hit to Maz).

sonofabitch!!

7 vs Will, Vamp 1
14 vs Will, Vamp 2
9 damage if hit (+ radiant vulnerability)

natural 1 vs Warrior

attriel
8th July 2010, 10:44 PM
He then sprints (Move: Combat Sprint: Speed +4, +4 all defenses vs OA; move to M12)

Round 1 con't:

Jagged looks at Maz, surrounded, and shrugs. He then Combat Sprints past Warrior 1 (to M12) who swings his axe around (19 vs 16 AC) cutting the barbarian's arm (38-6=32 HP). He then roars another blood curdling screech and charges the priest his axe bouncing off magical armor (12 vs AC = miss).


I think you missed the +4 defenses vs OA, giving me a 20 vs 19, miss!

EricStratton
9th July 2010, 12:22 AM
I think you missed the +4 defenses vs OA, giving me a 20 vs 19, miss!
I couldn't even make it one round before messing up.... I'll fix it tomorrow.

Lycos
9th July 2010, 10:19 AM
Meanwhile, Cilene casts Hypnotic Pattern floating over the large pit in the center of the room (square H10).

Please copy & paste all the rolls and whatnot into your next round's post.


Actually, the effect happens during round two as the mobs begin their turn. If they're hit, they go to the square where the pattern is.

EricStratton
9th July 2010, 10:48 AM
Round 1:

Jagged looks down as his arm and finds no wound. The warrior had missed after all! (19 vs 16+4 (Combat Sprint) AC).

Sagar shifts east and north (move - E10) and unleashes holy power from his symbol to Turn Undead. The vampires laugh as they easily resist the miscast spell (7, 14 vs WIL = miss, miss; minions = no dmg from miss).

Sagar grabs his axe (minor), swings (AP used) a Righteous Brand at Warrior 1. But things just aren't going his way today and his axe slips out of his hands (natural 1).

End of Round 1

EricStratton
9th July 2010, 10:49 AM
Actually, the effect happens during round two as the mobs begin their turn. If they're hit, they go to the square where the pattern is.
Ah, ok. Thanks.

EricStratton
9th July 2010, 11:00 AM
Start of Round 2:

Sagar yells, "Jagged, watch yourself!" as yet another creature emerges from the north this one moving to protect the underpriest. It's small and shadowy seeming to peel apart from the darkness rather than emerge from it (Dark Step - move, gain bonus against OAs, and gain CA against any target it ends up adjacent to).

With Jagged disoriented the creature's dagger (18+2 (CA) vs 16 AC) finds an especially tender spot (gains extra dmg from CA: 38-12=26 HP).

The underpriest is unable to recall the exact words to Infuse his followers With Shadows (recharge failed). So he opts instead to club Jagged over the head with his mace (16 vs 16 AC; 26-8=18 HP, bloodied) and then step away (shift to M5).

At the sight of the bloodied barbarian the priest smiles. "See? We are legion and cannot be defeated! And this," he gestures around the room at the other creatures. "This is just the beginning!"

The two warriors slowly turn around to look at the dazzling display Cilene has conjured (15, 14 vs WIL). Their eyes glaze over and a small smile tugs at the corners of their mouths. They both reach for the lights as if children wanting to play with the pretty marbles. The underpriest who is no longer smiling calls out, "No, you idiots!" as they both tumble into the darkness below. Rend hears them land with a sickening thud followed by two distinct voices moaning and...is that weeping?

Mazirith, Rend...

http://www.rpgtool2demo.org/maptool/scene.asp?ID=hi13oq8zjc15w6s4fr6tvr566zd51kmwb4ukh p6n7h3hhx6zmbvqx3o88368vjzuInitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used28Shadowy Creature0????-?22Underpriest0????-?20Warrior 161????Bloodied; Aegis of Shielding (Maz); Quarry (Rend); Cursed (Greebo)?20Warrior 220????Cursed (Greebo)?18Mazirith35/430270-15Rend35/3601100-14Vampire Spawn Fleshrippers0????-?14Jagged18/4301100Bloodied; Bestial Armor14Sagar37/370082/2-9Cilene32/340290-9Greebo40/400070-Crown of Stars

Shiz
9th July 2010, 11:25 AM
Maz will use his Channeling Shield (Imm Interrupt, Encounter Utility) to absorb 8pts of the damage Jagged received from the Underpriest. This gives Maz +3dmg on the next successful attack before the end of his next turn (this turn).

Move: He will then move to K7 (OAs from the fleshrippers) and strike the Shadowy Creature with

Std: Transposing Lunge (+9 vs AC, 2d8+5+3dmg, hit: teleport the target into a space adjacent to you)

16+9 vs AC, 18dmg, teleport target to K6

Minor: Mark Shadowy Creature with Aegis

Shiz
9th July 2010, 11:33 AM
Rend will (minor) Wildshape to normal and use his free shift to E11.

Std: Faerie Fire (Spear), Area burst 1 within 10, +7 vs WIL, Hit: targets are slowed and grant CA (save ends both). When save is made, 3d6+5 radiant damage and targets grant CA until end of my next turn, Miss: d6+5 WIS radiant and targets grant CA until end of my next turn.

Centered on L5

Underpriest: 17 vs WIL
Shadowy Creature: 17 vs WIL

miss dmg = 6 radiant, grants CA
hit dmg only after initial save is made = 15 radiant, grants CA

Sagar
9th July 2010, 01:15 PM
Sagar (Free action) will try to identify the shadowy creature (+8 arcana, +4 nature, +8 religion).
14 arcana
10 nature
14 religion.

Sagar will fire a lance of faith at the vampire spawn 2 (+5 vs REF, d8+3 radiant damage).

21 vs REF on Vamp 2
4 damage + radiant vulnerability

Sagar will then move to H8 (move) and cast a healing word (minor) on Jagged (10+3+d6 hp) = 16 total

attriel
9th July 2010, 01:45 PM
Hearing Sagar begin chanting, Jagged forgoes tending his wounds and steps towards the foes that Mazirith has moved away (Move: M6), and brings his axe around in a great swinging sweep (Standard: Great Cleave: Burst 1, Each Enemy, +9 vs AC, 1d12+5 dmg +1dmg/enemy (+2))

21 vs AC Shadow (10 +9 +2(CA))
15 vs AC Priest (4 +9 +2(CA))
8 dmg (1 +5 +2)

Lycos
9th July 2010, 02:24 PM
Move: Cilene moves to D11.

Standard: MM at the Priest.

Magic Missile [Level 1] - +6 vs Reflex, Range: 20, Target: One Creature, Hit: Damage 2d4 +5

24 to hit vs Reflex.

10 pts of damage to the priest.

Changing my standard

Lycos
9th July 2010, 02:30 PM
...is that weeping?

I just took note of this... Hmmmmm...

EricStratton
9th July 2010, 02:48 PM
Round 2:

Mazirith throws a shield up around Jagged just as the priest's mace comes down absorbing the dmg (26-(8-8)=26 HP) and bolstering his own strength (+3dmg on the next successful attack before the end of his next turn (this turn)).

He then moves to attack the Shadowy Creature (K7). As he moves past both vampires lash out. Maz dodges the first (19 vs 22 AC) but ends up ducking right into the second (natural 20; 35-5=30 HP). Once in position he attacks with a Transposing Lunge (25 vs AC) teleporting the creature over (K6) and stabbing it in the gut (18 dmg). Finally he marks the creature with Aegis of Shield.

Rend Wildshapes to normal shifting over (to E11) and casts Faerie Fire on the priest and creature both of which become lethargic and disoriented (17, 17 vs WIL = hit, hit; slowed, grants CA (save ends both)).

The two vampires get the same dumb struck look on their faces that the warriors had (21, 24 vs WIL = hit, hit). They trot stupidly over to the lights and fall down the hole. Rend hears another pair of sickening thuds but no moaning or crying this time (dead, dead).

Unfortunately for our heroes those two vampires are quickly replaced by four more swarming out of the darkness. Two go for Mazirith and Jagged (K8 and L6) while the other two go for Sagar (E9 and F9).

Sagar gets clawed by one of them while other punches itself in the face (natural 1, 25 vs 18 AC; 37-5=32 HP).

Mazirith barely notices his vampire (natural 1) while Jagged takes a finger to the eye blood squirting out (21 vs 16 AC; 26-5=21 HP; bloodied).

I figure Jagged, Sagar, and Cilene will want to amend their turns a tad.

Sagar (14 Arcana) is unable to figure out what the shadowy creature is.

http://www.rpgtool2demo.org/maptool/scene.asp?ID=hi13oq8zjc15w6s4fr6tvr566zd51kmwb4ukh p6n7h3hhx6zmbvqx3o88368vjzuInitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used28Shadowy Creature18????Aegis of Shielding (Maz); slowed, grants CA (save ends both)?22Underpriest0????slowed, grants CA (save ends both)?20Warrior 161????Bloodied; Quarry (Rend); Cursed (Greebo)?20Warrior 220????Cursed (Greebo)?18Mazirith30/430270-15Rend35/3601100-Faerie Fire14Vampire Spawn Fleshrippers0????-?14Jagged21/4301100Bloodied; Bestial Armor14Sagar32/370082/2-9Cilene32/340290-9Greebo40/400070-Crown of Stars

Greebo
9th July 2010, 02:58 PM
Move to D11
Minor: Curse fleshripper 5
Standard: EB+5 vs. reflex on fleshripper 5, d10+4+d6(curse)

18 vs. ref
14 dmg

Lycos
9th July 2010, 03:21 PM
Yup, here comes my amended turn.

Move: Cilene moves to D11.

Standard: Scorching Burst at L5.

Scorching Burst [Level 1] - +6 vs. Reflex, Area burst 1 within 10 squares, Hit: Damage 1d6+5

Keeping the 24 to hit from the previous post to hit the priest.
Vampire Spawn: 25
Shadowy Creature: 23

Cilene is trying to figure out the Shadowy Figure as well. 29 Arcana.

10 pts of damage to all.

I love my DPS wizard. :D

attriel
9th July 2010, 03:36 PM
Hearing Sagar begin chanting, Jagged forgoes tending his wounds and steps towards the foes that Mazirith has moved away (Move: M6), and brings his axe around in a great swinging sweep (Standard: Great Cleave: Burst 1, Each Enemy, +9 vs AC, 1d12+5 dmg +1dmg/enemy (+2))

21 vs AC Shadow (10 +9 +2(CA))
15 vs AC Priest (4 +9 +2(CA))
8 dmg (1 +5 +2)

Shift ot L7 instead of M6
Same attack, but +3 dmg instead of +2

21 vs AC Shadow (10 +9 +2(CA))
13 vs AC Flesh 4 (4 +9 )
21 vs AC Flesh 4 (12 +9 )

9 dmg (1 +5 +3)

Sagar
9th July 2010, 04:40 PM
Sagar (Free action) will try to identify the shadowy creature (+8 arcana, +4 nature, +8 religion).
14 arcana
10 nature
14 religion.

Sagar will fire a lance of faith at the vampire spawn 2 (+5 vs REF, d8+3 radiant damage).

21 vs REF on Vamp 2
4 damage + radiant vulnerability

Sagar will then move to H8 (move) and cast a healing word (minor) on Jagged (10+3+d6 hp) = 16 total

Amended:

(Move) Sagar will shift to F11 (move),
(STD) Fire at Vamp 3 to break the flank on Maz (21 vs REF, 4 damage + Radiant vulnerability)
(Minor) And go ahead with the healing word on Maz (+16 hp)

Sorry Jagged, I can't get you in range.

EricStratton
12th July 2010, 12:59 PM
Round 2 conclusion:

Hearing Sagar begin chanting and mistakenly thinking it's meant for him, Jagged forgoes tending his wounds and steps towards the foes that Mazirith has moved away (Move: shift to L7), and brings his axe around in a great swinging sweep. The axe cleaves the shadowy creature bloodying it (21+2 (CA from Faerie Fire) vs AC; 18+9=27 dmg, bloodied) and one of the vampires dies in a puff of ash (21 vs AC = dead). The other ducks under the axe with room to spare (13 vs AC).

Sagar moves away from the new vampires (shift to F11) and vaporizes the vampire flanking Mazirith (Vamp 3: 21 vs REF = dead). Then with apologies to Jagged he gives a healing word to Mazirith (30+16 = full health = 43 HP, surge used, 6 remaining).

Cilene moves out of the hallway some (D11) and casts Scorching Burst at the two remaining Vampire spawn. They both go up like autumn festival bonfires. Their shriek's die away as they disintegrate into piles of ash (25, 23 vs REF = dead, dead).

Hope the change of targets is acceptable.

Where Sagar failed at identifying the shadowy creature, Cilene does not (Arcana: 29). She's done extensive studies on Dark Ones, creatures from the shadowfell. She explains Dark Ones live among shadar-kai, much the way as halflings find their place among populations of humans, dwarves, and elves. Dark ones prefer to dwell in homes that are at least partially underground.

This specific Dark One is a Dark Creeper. These creatures, commonly used as spies and assassins, are very skilled at using a dagger. They have the ability to Dark Step around the battlefield seeming to appear as if from nowhere gaining a combat advantage on their target and then, when they have that combat advantage, doing extra damage. Finally, when killed they explode in a spout of darkness blinding those near it.

Greebo moves next to Cilene (D10), curses the Dark Creeper, and (18+2 (CA from Faerie Fire) vs REF) shoots in the back with an Eldritch Blast (27+14=41 dmg, bloodied).

Hope the change of targets is acceptable as well.

End of Round 2

=========

Start of Round 3

The Dark Creeper waits for the Underpriest to go.

The Underpriest still can't remember how to Infuse his people With Shadows (recharge failed). He gets over his disappointment quickly by hitting Jagged (21 vs 18 FORT) with a Shadow Curse burning the barbarian (21-11=10 HP, bloodied) and reducing the effectiveness of his armor (-2 AC until EoNT-Underpriest-R4). Then he retreats toword the back of the room (O5). He's able to clear his head of the Faerie Fire (save: 18) but not before his mind explodes in a mental fireball of pain (15 dmg, grants CA until EoNT-Rend-R3).

The Dark Creeper shifts to the east (L6) and, seeing as how it can't do any damage to Jagged thanks to the Aegis of Shielding, stabs Mazirith in the ribs (28 vs 16 AC; 43-8=35 HP). But (save: 17) the pain of the Faerie Fire is too much for his small mind to bear. As he dies his lashes out with his dagger at Mazirith who parries the Death Attack (18 vs 22+1 (bloodied) AC). His eyes roll up into the back of his head and he falls over in a heap (41+15=dead). His body lays there for a moment then explodes with a loud bang spraying black filth in Jagged and Mazirith's faces (both - blinded (save ends)).

Down the pit Sagar can see the big chains start to shake. He hears grunting followed by "whoa!" and a splash.

Everyone...

http://www.rpgtool2demo.org/maptool/scene.asp?ID=hi13oq8zjc15w6s4fr6tvr566zd51kmwb4ukh p6n7h3hhx6zmbvqx3o88368vjzuInitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used29Underpriest15????grants CA until EoNT-Rend-R3?20Warrior 161????Bloodied; Quarry (Rend); Cursed (Greebo)?20Warrior 220????Cursed (Greebo)?18Mazirith35/430260blinded (save ends)15Rend35/3601100-Faerie Fire14Jagged10/4301100Bloodied; -2 AC until EoNT-Underpriest-R4; blinded (save ends)Bestial Armor14Sagar32/370082/2-9Cilene32/340290-9Greebo40/400070-Crown of Stars

Shiz
12th July 2010, 01:47 PM
Maz moves to M5 and does his best Mortal Combat "Get Over Here!" impression:

Lightning Lure (Rng 3, +6 vs Fort, d6+6 lightning dmg, pull trg to nearest adj space)
11 vs FOR, 9dmg

Bah, so much for a FOR attack against a caster.....

He then marks the priest with his Aegis (minor).

ST = I can see!

Shiz
12th July 2010, 01:52 PM
While Maz tries that, Rend Wild Shapes again (minor), moves to L10 and does his better Mortal Combat "Get Over Here!" impression:

Cull the Herd (beast form), Range: 5, +7 vs WIL, 2d8+5, Hit: pull the target 3 squares.
12 vs WIL, 9dmg, pull 3

Lycos
12th July 2010, 02:40 PM
Casting MM at the priest.

Magic Missile [Level 1] - +6 vs Reflex, Range: 20, Target: One Creature, Hit: Damage 2d4 +5


15 to hit vs. reflex

8 pts of damage

Greebo
12th July 2010, 06:56 PM
Move I7, never getting adjacent to the blackness
Minor curse underpriest

Standard... just for variety, EB+5 d10+4+d6(curse) on underpriest

18 vs. ref
8 dmg

Sagar
13th July 2010, 07:47 AM
Sagar will move to I9, give a healing word to Jagged, then prepare a healing strike to be used on the first creature that climbs up the chains (std, triggered).

Healing word: Surge +3+d6 = 19 healed

Healing Strike: 6 vs AC, 2d12+3 radiant damage, target marked EoNT, surge+3 to Jagged.

10 (+CA?) vs AC
13 damage

attriel
13th July 2010, 09:56 AM
Jagged closes in on the priest (Move: O6), then brings his axe down (Standard: Hammer Fall: +9 vs Fortitude, 2d12+5 dmg, Prone). As his eyes clear (11 vs Blind), he realizes he just gouged a hole in the stone three feet to the right of the priest

Hammer Fall: 2+9-5 = 6 vs Fort
Save vs Blind: 11

EricStratton
13th July 2010, 10:02 AM
Round 3:

Mazirith moves (to M5) and yells "Get Over Here!" The underpriest says "No!" (11+2 (CA from Faerie Fire vs FORT). Maz says "Shut up you!" and marks him. Then he wipes the goo out of his eyes (ST: successful).

While Maz tries that, Rend Wild Shapes again (minor), moves (to L10) and also yells "Get Over Here!" Again, the underpriest holds his ground and yells "No!" (12 vs WIL).

Jagged...

http://www.rpgtool2demo.org/maptool/scene.asp?ID=hi13oq8zjc15w6s4fr6tvr566zd51kmwb4ukh p6n7h3hhx6zmbvqx3o88368vjzuInitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used29Underpriest15????Aegis of Shielding (Maz)?20Warrior 161????Bloodied; Quarry (Rend); Cursed (Greebo)?20Warrior 220????Cursed (Greebo)?18Mazirith35/430260-15Rend35/3601100-Faerie Fire14Jagged10/4301100Bloodied; -2 AC until EoNT-Underpriest-R4; blinded (save ends)Bestial Armor14Sagar32/370082/2-9Cilene32/340290-9Greebo40/400070-Crown of Stars

attriel
13th July 2010, 10:07 AM
Round 3:

Jagged...


posted while you were posting i think

EricStratton
13th July 2010, 10:11 AM
Round 3

Following the sound of the underpriest's voice Jagged closes in on him (Move: O6), then brings his axe down (6 vs FORT). As his eyes clear (11 vs Blind), he realizes he just gouged a hole in the stone three feet to the right of the priest.

Sagar moves closer to the fighting (to I9), gives a Healing Word to Jagged (10+19=29 HP, no longer bloodied, 9 surges remaining; Sagar: 1/2 Healing Words left), then prepares a Healing Strike to be used on the first creature that climbs up the chains (std, triggered).

Cilene casts Magic Missile at the priest and (15 vs REF) clips him in the side (15+8=23 dmg).

Greebo joins the battle (to I7) avoiding the holes in the floor, curses underpriest, and then continues the squishy domination of this round by (18 vs REF) hitting the man in the other side with an Eldritch Blast (23+8=31 dmg).

End of Round 3

http://www.rpgtool2demo.org/maptool/scene.asp?ID=hi13oq8zjc15w6s4fr6tvr566zd51kmwb4ukh p6n7h3hhx6zmbvqx3o88368vjzuInitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used29Underpriest31????Aegis of Shielding (Maz); Cursed (Greebo)?20Warrior 161????Bloodied; Quarry (Rend); Cursed (Greebo)?20Warrior 220????Cursed (Greebo)?18Mazirith35/430260-15Rend35/3601100-Faerie Fire14Jagged29/430190-2 AC until EoNT-Underpriest-R4Bestial Armor14Sagar32/370081/2Readied: Healing Strike on first creature to come up chains9Cilene32/340290-9Greebo40/400070-Crown of Stars

EricStratton
13th July 2010, 10:21 AM
Start of Round 4:

The underpriest shifts away from Jagged (P6) and casts a perfectly placed Shadow Curse on Mazirith (natural 20). The curse causes Maz great pain (35-16=19 HP, bloodied) and reduces his defenses temporarily (-2 to AC until EoNT-Underpriest-R5).

From down the hole Sagar hears a cringe inducing curse word followed by another splash. There is much angry screaming coming from below now.

Everyone....

http://www.rpgtool2demo.org/maptool/scene.asp?ID=hi13oq8zjc15w6s4fr6tvr566zd51kmwb4ukh p6n7h3hhx6zmbvqx3o88368vjzuInitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used29Underpriest31????Aegis of Shielding (Maz); Cursed (Greebo)?20Warrior 161????Bloodied; Quarry (Rend); Cursed (Greebo)?20Warrior 220????Cursed (Greebo)?18Mazirith19/430260Bloodied; -2 to AC until EoNT-Underpriest-R515Rend35/3601100-Faerie Fire14Jagged29/430190-Bestial Armor14Sagar32/370081/2Readied: Healing Strike on first creature to come up chains9Cilene32/340290-9Greebo40/400070-Crown of Stars

Shiz
13th July 2010, 10:22 AM
Maz, with clear eyes, tries his Luring attack again,

Lightning Lure (Rng 3, +6 vs Fort, d6+6 lightning dmg, pull trg to nearest adj space)

18 vs FOR, 7dmg, pull back to N5

Shiz
13th July 2010, 10:24 AM
Rend circles around (without touching the altar) and charges from the flank with a

Pounce (beast form),+7 vs REF, d8+5, Hit: target grants CA to the next attack before the end of my next turn. Can be used as a melee basic attack when charging (+8 vs REF).


12+7+2+1 = 22 vs REF, 11+1=12dmg, CA to next attack

+1 dmg to bloodied enemies from Autumn Harvest Totem

Greebo
13th July 2010, 10:25 AM
I love variety.

Move to 08
EB+5 vs. ref; d10+4+d6(curse)

16 vs. ref
5+4+3 = 12 dmg

Lycos
13th July 2010, 10:27 AM
Move: Cilene will move to G7.

Standard: Cast MM at the priest again.

Magic Missile [Level 1] - +6 vs Reflex, Range: 20, Target: One Creature, Hit: Damage 2d4 +5

17 to hit vs. Reflex.

9 pts of damage.

attriel
13th July 2010, 11:19 AM
Jagged, sighted once more, brings his axe around in another strike (Standard: Recuperating Strike: +9 vs AC, 1d12+5 dmg, +8THP)

Strike: 11+9+2(CA) = 22 vs AC
7+5 = 12 dmg
+8THP

Sagar
13th July 2010, 11:53 AM
Sagar will wait to see what Maz, Rend and Jagged do to the priest before posting..

Shiz
13th July 2010, 12:16 PM
Sagar will wait to see what Maz, Rend and Jagged do to the priest before posting..

If 31 is bloodied, it should be dead.

EricStratton
13th July 2010, 12:26 PM
If 31 is bloodied, it should be dead.
31 isn't bloodied. But it's dead anyway. Post coming.

EricStratton
13th July 2010, 12:28 PM
Round 4 con't:

Mazirith, with clear eyes, tries his Luring attack again this one successfully (18 vs FOR). The priest starts to bleed uncontrollably as he's dragged along the floor (31+7=38 dmg, bloodied; pulled N5).

Rend circles around (without touching the altar) and charges from the flank (to O5) with a Pounce (22 vs REF) upon the priest's back where Rend procedes to bite and claw (38+12=50 dmg, still bloodied, CA to next attack).

Jagged, sighted once more, brings his axe around in another strike (22+2 (CA from Pounce) vs AC) bringing the underpriest very close to death (50+12=62 dmg) and healing himself (+3 THP).

Only 3 THP b/c you're not raging.

Greebo pushes Sagar out of the way and (16 vs REF) fires an Eldritch Blast that hits the priest in the chest stopping his heart instantly (62+12=dead). With this dying breath he lunges at Mazirith who (18 vs 22+1(bloodied) AC) pushes the feeble attack away with his free hand.

Sagar, if your attack would've made a difference in terms of healing that you can't do outside of combat, roll and I'll resolve it. Else, we're done here.


End of Encounter

+170 each

EricStratton
13th July 2010, 12:30 PM
Current status

http://www.rpgtool2demo.org/maptool/scene.asp?http://www.rpgtool2demo.org/maptool/scene.asp?ID=hi13oq8zjc15w6s4fr6tvr566zd51kmwb4ukh p6n7h3hhx6zmbvqx3o88368vjzuInitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used18Mazirith19/430260Bloodied; 15Rend35/3601100-Faerie Fire14Jagged29/433190-Bestial Armor14Sagar32/370081/2-9Cilene32/340290-9Greebo40/400070-Crown of Stars

Shiz
13th July 2010, 12:42 PM
Let's use Sagar's last HW on Maz, please, then Maz will spend an additional surge.

Greebo
13th July 2010, 12:45 PM
Now I'll go peer down the hole those guys fell into - if I am understanding that right...

Shiz
13th July 2010, 12:49 PM
If someone is trying to climib up, pew pew pew at him.

Lycos
13th July 2010, 01:49 PM
Yeah, if they are all bad guys left in the hole. Cilene will just scorching blast them until they are dead.

Shiz
13th July 2010, 01:55 PM
While his groupmates watch the hole, Rend will explore the room, looking for a way out other than the door in.

Greebo
13th July 2010, 01:56 PM
If someone is trying to climib up, pew pew pew at him.

What's the skill check roll on climibing?

Shiz
13th July 2010, 02:10 PM
Athletics

Greebo
13th July 2010, 02:11 PM
Athletics

http://www.smileyhut.com/silly/whoosh.gif ;)

Shiz
13th July 2010, 02:22 PM
Someone at least look/listen down the hole. The summoning ceremony is probably down there seeing as that is where the blood is flowing.

Lycos
13th July 2010, 02:24 PM
Cilene will approach the hole carefully, and look down into it.

Greebo
13th July 2010, 02:46 PM
Someone at least look/listen down the hole. The summoning ceremony is probably down there seeing as that is where the blood is flowing.
Today 11:45 AM
Greebo
Re: Part 18 - Entering the Cathedral
Now I'll go peer down the hole those guys fell into - if I am understanding that right...

Shiz
13th July 2010, 03:07 PM
MIssed that.

Greebo
13th July 2010, 03:32 PM
Shiz: cli-mib-ing ;) That's what I was joking with you about. :)

Sagar
13th July 2010, 03:32 PM
Sagar's attack must be used in combat but I couldn't reach the priest in one move so it's all good.

Sagar will give Maz a healing word (surge +3+d6)

attriel
14th July 2010, 09:16 AM
Jagged will surge once (+10) and then look down the shaft as well. If there's nothing coming up, check the altar.

10 for the shaft
16 to look at the Altar and see if there's anything worth smashing or taking

Sagar
14th July 2010, 09:52 AM
Since someone is watching the shaft, Sagar will trot over to check the bodies, visually and magically. Starting with the priest...

Arcana +8 = 24
Perception +9 = 14

Greebo
14th July 2010, 10:17 AM
Can cilene drop a light cantrip down the hole?

EricStratton
14th July 2010, 10:45 AM
Handling healing first:

Sagar's attack must be used in combat but I couldn't reach the priest in one move so it's all good.

Sagar will give Maz a healing word (surge +3+d6)

Jagged will surge once (+10) and then look down the shaft as well. If there's nothing coming up, check the altar.

10 for the shaft
16 to look at the Altar and see if there's anything worth smashing or taking

Maz: 19+10+3+3 = 35/43 (5 surges remaining)
Jagged: 29+10 = 39/43 (8 surges remaining)

Current status:
InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used18Mazirith35/430250-15Rend35/3601100-Faerie Fire14Jagged39/433180-Bestial Armor14Sagar32/370082/2-9Cilene32/340290-9Greebo40/400070-Crown of Stars

Shiz
14th July 2010, 10:52 AM
Let's use Sagar's last HW on Maz, please, then Maz will spend an additional surge.

Another surge for Maz please.

EricStratton
14th July 2010, 11:05 AM
Another surge for Maz please.

Maz: 43/43, 4 surges remaining.

Lycos
14th July 2010, 11:25 AM
Sure, I pick up something on the floor. Cast Light on it and drop it down the hole.

EricStratton
14th July 2010, 11:29 AM
Rend looks around the room looking for another exist. Aside from the various holes in the floor, he doesn't find any other way in or out of the room.

Greebo, Cilene, and Jagged slowly peer over the edge of the hole. Jagged lets out a surprised gasp and reaches for Cilene's arm as he finds himself looking down a 50 foot drop. The four large chains are connected to the floor and run down the sides of the hole. From here you can see the blood from the alter runs down the chains making them shiny and slick.

The walls of the hole descend almost the length of the hole giving you a very narrow field of vision. What you can see at the bottom is a brightly lit pool of blood. There's no telling from here how deep it is. The only possible signs of the warriors or vampires that fell down the hole are ripples in the blood pool and the chains swinging slightly.

Jagged backs slowly away from the hole and moves on to check the alter. He finds an ornate dagger sticking out of the chest of a bound kobold. Having figured it out for himself he (Perc: 16) proudly announces that this is where they sarafized...scaraficed...killed things whose blood runs down the hole.

With inspections on the rest of the room ongoing Sagar checks out the underpriest. Despite the battle the priest's mace still gleams like new. Deeper inspection (Arcana: 24) reveals it's an Inertial Mace.

Inertial Mace
When you force your foe to move against its will, the solidified energy sheathing this weapon expends itself with an echoing snap, sending other enemies stumbling away.
Level: 3
Price: 680 gp
Weapon: Mace
Enhancement: +1 attack rolls and damage rolls
Critical: +1d10 force damage

Power (Daily * Augmentable): Free Action. Trigger: You push or slide an enemy with an attack using this weapon. Effect: You push each enemy adjacent to you, other than the enemy you pushed or slid, 1 square.

Augment 2 (Force): Your attack deals 1d10 extra force damage.

I will freely admit that I don't know what Augmentable is. Based on what I've seen on the internet it was introduced in PH3 and has something to do w/ the psion class which I don't have.

EricStratton
14th July 2010, 11:30 AM
Sure, I pick up something on the floor. Cast Light on it and drop it down the hole.
The rock descends down the hole adding minimal light to the already brightly lit area. It plunks down into the pool of blood what little light it added disappearing.

Shiz
14th July 2010, 11:40 AM
Inertial Mace
When you force your foe to move against its will, the solidified energy sheathing this weapon expends itself with an echoing snap, sending other enemies stumbling away.
Level: 3
Price: 680 gp
Weapon: Mace
Enhancement: +1 attack rolls and damage rolls
Critical: +1d10 force damage

Power (Daily * Augmentable): Free Action. Trigger: You push or slide an enemy with an attack using this weapon. Effect: You push each enemy adjacent to you, other than the enemy you pushed or slid, 1 square.

Augment 2 (Force): Your attack deals 1d10 extra force damage.



Strange magic item is a PHB1 era adventure. The bottom line is none of us can augment the power. Still, an interesting item if any of us used a mace. We throw it in the bag of Holding for now.

Lycos
14th July 2010, 12:20 PM
Ok, Cilene will move away from the hole. She'll check for magic on the altar and the area in general. Are these holes magically made or were they natural? If their magical, is there a way to interupt or stop this. It's obviously really un-natural.

21 Arcana

Shiz
14th July 2010, 12:22 PM
Well, we seem rested and ready for what should be Kalarel down there.

How shall we climb down? Blood-soaked chains don't appeal to me. We have ropes I assume?

Sagar
14th July 2010, 03:30 PM
Yes.. who shall we dangle down there as a target for all their spare ranged ammunition? :p

Greebo
14th July 2010, 03:36 PM
Greebo mutters...

"BLUG!" (summon Blug into active form)

Order Blug to fly down the pit and examine what's down there, and report back to me.

Greebo
14th July 2010, 03:37 PM
Scene not valid - can we get a map update?

Shiz
14th July 2010, 03:41 PM
We should have more than one rope. Tie up a few and the heavies can all go down together - Maz, Sagar, Jagged and maybe even Rend.

EricStratton
14th July 2010, 04:54 PM
Strange magic item is a PHB1 era adventure. The bottom line is none of us can augment the power. Still, an interesting item if any of us used a mace. We throw it in the bag of Holding for now.
I can only give you guys PHB1 stuff if you want. :roll:

Shiz
14th July 2010, 05:07 PM
It wasn't an objection, just an observation. We can always have the enchantment transferred to another weapon per the appropriate ritual.

EricStratton
14th July 2010, 05:52 PM
It wasn't an objection, just an observation. We can always have the enchantment transferred to another weapon per the appropriate ritual.
I gotcha. Teeeeeechnically there wasn't supposed to be any loot worth taking in this room. But I thought the underpriest deserved a cool mace. I figured no one here uses one so it didn't really matter what it was. Maybe when one of you perma-dies in the next fight you can reroll a psion. ;)

EricStratton
15th July 2010, 04:46 PM
Greebo, can you give me a stealth roll for Blug, please.

attriel
16th July 2010, 11:06 AM
I believe Greebo was leaving for a 10-day trip today?

11 stealth i think?

Lycos
16th July 2010, 11:30 AM
I believe Greebo was leaving for a 10-day trip today?

Yup, I talked to them last night. They left for Orlando this morning.

Shiz
16th July 2010, 11:34 AM
/em Time Out!

EricStratton
16th July 2010, 12:56 PM
I talked to him about it before they left and he said he'd have his comp w/ him and would be getting online long enough to play (not DM) D&D stuff. So I'll wait for his role if for no other reason than to make sure he will indeed be playing.

Greebo
22nd July 2010, 07:46 AM
Blug Stealth +4

EricStratton
26th July 2010, 12:30 PM
Blug disappears down the hole while the group waits patiently. After a couple tense minutes he reappears, flutters back to Greebo, and gives his report.

Blug explains that he saw several creatures down there. The clay scout from earlier was there next to a human in white robes. The scout saw Blug (21 Perc vs 17 Stealth) and fired upon him but missed (9 vs 17 REF). Blug was also spotted by a rotting undead mage of some sort (18 vs 17 Stealth) but was too far away to attempt a shot. Aside from those he also counted more than a half dozen skeletons and the two big warriors that fell down the hole. One of them was limping and bleeding badly.

As for features of the room he saw the large pool of blood at the bottom of the hole and a very large portal of some sort at the north end of the room. It seemed to be pulsing and bubbling. In front of the portal was a large set of runes on the floor.

http://www.rpgtool2demo.org/maptool/scene.asp?ID=yf58odh4x19hverihyfntizf5wybiby3zgreg e7dufnri1ib1j1vzjgomuazjrvj

Greebo
26th July 2010, 01:26 PM
Relay to the group.

Did there seem to be any other way into that room besides falling down the hole?

Shiz
26th July 2010, 01:42 PM
Rend starts fastening a few ropes to the grate. How many belay lines do we want?

EricStratton
26th July 2010, 02:17 PM
Relay to the group.

Did there seem to be any other way into that room besides falling down the hole?
Not that he could see, no.

Greebo
26th July 2010, 02:26 PM
Great...

And its how far down?

Shiz
26th July 2010, 03:09 PM
Assuming we have two ropes down (we could use more), Rend suggests Maz and Sagar first. Then Rend and Jagged.

Sagar
26th July 2010, 03:34 PM
I wish we had a few big booms we could drop down and stun then all...
Or burn them...
Or shock them...
Or something

Lycos
27th July 2010, 11:32 PM
Celine could cast some scorching blasts for some cover. Let me think if there might be a better option.

Looking at the options, I could use sleep, but it would work out
better if they were better grouped.

Are we getting a rest to reset our encounter powers?

EricStratton
28th July 2010, 10:28 AM
Are we getting a rest to reset our encounter powers?
If you'd like to, you may.

Shiz
28th July 2010, 10:38 AM
We should definitely take a 5 minute break. I had assumed that we did that while searching the room.

Now, can we decide how to proceed? I suggested one approach and no one has objected. So, we send Maz and Sagar down first, eh?

Greebo
28th July 2010, 10:39 AM
Has our disruption up here slowed/interrupted the ceremony?

Shiz
28th July 2010, 11:05 AM
The blood is still flowing, I assume? We know they know we are coming.

EricStratton
28th July 2010, 11:08 AM
Has our disruption up here slowed/interrupted the ceremony?
You're surprised when Blug pipes up explaining the man in the white robes had his eyes closed and was chanting.

Arcana roll to attempt to determine more.

Greebo
28th July 2010, 11:13 AM
Arcana power activate! +5 = 22

EricStratton
28th July 2010, 06:20 PM
Arcana power activate! +5 = 22
Greebo closes his eyes for a moment.
Being so close to the portal you can feel just how big and corrupted it is. You question Blug for specifics on its size and composition. The information he gives you combined with (Arcana 22) what you sense around you leads you believe that what you've done in his room has delayed only yourselves. The ritual is nearly completion.

Greebo
28th July 2010, 11:12 PM
Do I think we have time to catch our breath before we go down?

EricStratton
29th July 2010, 09:47 AM
Do I think we have time to catch our breath before we go down?
Just enough but yes, you do.

Sagar
29th July 2010, 09:59 AM
No sense saving surges.. and we should go in full HP. We'll probably need them.

Sagar will surge to full.

Do we want to disguise a corpse or two and drop them down with ropes to draw some fire? We can lower them like they are us and maybe get a few mobs closer to the hole.

Alternately, we can go down and lower corpses at the same time so there are more targets.

Shiz
29th July 2010, 10:20 AM
Everyone surges to full if needed, as long as it leaves them with 2 surges.

Let's just do this and stop frittering. Maz grabs a rope, looks at Sagar and winks.

Lycos
29th July 2010, 11:13 AM
Cilene will use a surge to full. Also, she will use her teleoprt spell to get her down there.

Fey Step [Eladrin][move action] - teleport up to 5 squares

A square is 5'? or 10'? If 5' then she'll go halfway down the rope and teleport the rest of the way.

Shiz
29th July 2010, 11:34 AM
Cilene, please wait until a melee or two are down.

Eric, Maz start down a rope. If Sagar doesn't grab the other rope, then Rend will.

Sagar
29th July 2010, 12:27 PM
I liked the idea of taking the corpses, throwing a cloak over them, and lowering them down.

If we could get the skeletons closer together....

One thing we need to remember.. focused fire. As a group, we should be on no more than 1 or 2 mobs at a time. Thin 'em out fast, folks.

Greebo
29th July 2010, 12:44 PM
How far down was it again?

Lycos
29th July 2010, 12:59 PM
If we could get the skeletons closer together....

Cilene grins and nods her head. :twisted:

Lycos
29th July 2010, 12:59 PM
How far down was it again?

50 feet

Greebo
29th July 2010, 01:02 PM
50 feet

5 squares - how far is your fey step? Cause mine is only 3.

Lycos
29th July 2010, 01:06 PM
5 squares - how far is your fey step? Cause mine is only 3.

Mine is 5. Then I will wait until the tanks are on the ground, and then I will teleport down, and help provide covering fire.

attriel
29th July 2010, 01:14 PM
Jagged grabs the priests body and ties the rope around it's ankle.

"Are we going?"

Greebo
29th July 2010, 01:33 PM
oh wait - 1 square is 5 feet, so 50 ft. is 10 squares...

Greebo
29th July 2010, 01:34 PM
I plan to descend part way down the rope, firing as I go, and when I kill someone, I'll teleport further down. Hopefully there are lots of easy kills.

Everyone surged up?

Sagar
29th July 2010, 02:48 PM
Ready here.

Are there places to secure several ropes?

Shiz
29th July 2010, 04:08 PM
Ok then. Maz and Sagar first. When they get down, Rend and Jagged. Then the casters.

Sagar
29th July 2010, 05:06 PM
I REALLY don't like the idea of going down 2 at a time unless it is ABSOLUTELY necessary. Climbing that far will take a bit of time and we REALLY don't want to leave people outnumbered that badly for that long.

Shiz
29th July 2010, 05:24 PM
We can use 4 ropes, then. All the melees go down together.

Lycos
29th July 2010, 05:36 PM
Really, going down a rope is much faster than going up a rope. Slide.

Sagar
29th July 2010, 05:53 PM
OK.. 4 ropes .. all down together.

Question: Can I cast Shield of Faith (+2 AC until end of encounter) just before we start down and have it last?

Shiz
29th July 2010, 06:59 PM
Shield of Faith is only a minor now. It got changed in the last Errata.

EricStratton
31st July 2010, 05:36 PM
OK.. 4 ropes .. all down together.

Question: Can I cast Shield of Faith (+2 AC until end of encounter) just before we start down and have it last?
I have to say no here. I don't want to set a precedent of pre loading buffs that I may regret later.

EricStratton
31st July 2010, 05:49 PM
How are you positioned as you come down?

NW - NE
SW - SE

Maz - Sagar
Rend - Jagged

?