PDA

View Full Version : Scene: "Taking It To Another Level, Part 4"


DinbinFanfoom
6th July 2010, 12:29 PM
The last we saw our intrepid spelunkers, they had just finished an epic battle with some creepy mutants int he basement of a ruined temple, and drove off the apparent leader. Will he return? What awaits them?

Where to, buckaroos?

Asharad
6th July 2010, 12:36 PM
If I haven't already I will light another torch.

DinbinFanfoom
6th July 2010, 12:38 PM
Crashing lights his second torch. KT's is burned down, but still has life yet.

Lycos
6th July 2010, 01:20 PM
Map:

http://www.rpgtool2demo.org/maptool/scene.asp?ID=powd7xypv6ukzrf4qotre3jwddoztzmq7arog npxqtg8ir35m7lkv5ullx3gm7cs

Lycos
6th July 2010, 01:21 PM
Have we searched the southern room? If not, search the southern room as well, and then we move East.

Greebo
6th July 2010, 01:38 PM
I'll light upa new torch and also search in the south.

DinbinFanfoom
6th July 2010, 03:28 PM
Under the broken down chair, Damelon finds another scrap of paper:

“The High One is concerned. Something is wrong with the Two Waters… they do not ‘taste right’ anymore, he says… I cannot tell the difference… I bathed in it as usual today, and though it seemed a big more… bright than usual, all seemed fine… Can water be bright? That’s the best way I can describe it… more, shiny or something. I do not see what the fuss is.”

Shiz
6th July 2010, 05:01 PM
Damelon will do a search of the walls for secret doors, and, if nothing is found, we follwo the Black east.

Reminder, each search roll is for close burst 1

G30: 24
I31: 9
L31: 23
O31: 14

DinbinFanfoom
7th July 2010, 12:30 PM
Damelon finds no secret doors. Just lots of broken down furniture. It looks like some of the "creatures" were residing down here at points... though who knows if they actually "sleep" or not.

Shiz
7th July 2010, 12:31 PM
To the east then. We are all surged up, correct?

DinbinFanfoom
7th July 2010, 12:35 PM
To the east then. We are all surged up, correct?
If you want to be...

Currently:

Sigurd: 20/28 HP, 7/9 Surges
Erik: 22/25 HP, 6/7 Surges
Damelon: 19/25 HP, 5/7 Surges
Lamsi: 4 Damage
Crashing: 18/27 HP, 8/9 Surges, Torch 2
KT: 22/25 HP, 7/8 Surges, Torch 2

Shiz
7th July 2010, 01:00 PM
Glad I asked. Crap.

Everyone remember you get +4hp when surging while resting with KT.

Damelon surges once to full.

Greebo
7th July 2010, 01:05 PM
Glad I asked. Crap.

Everyone remember you get +4hp when surging while resting with KT.

Don't you go assuming I'm going to sing to you all while you rest. You ask nice now!

Asharad
7th July 2010, 01:11 PM
Good call Dam. I will surge once.

DinbinFanfoom
7th July 2010, 01:20 PM
Anyone else?

EricStratton
7th July 2010, 02:59 PM
Erik is fine.

I'm guessing Sigurd will want to.

Lycos
7th July 2010, 03:52 PM
Yes, one surge for me.

DinbinFanfoom
9th July 2010, 12:11 PM
OK, surges applied. Heading East? Or up?

Shiz
9th July 2010, 12:21 PM
East. Pursue!

Lycos
9th July 2010, 12:30 PM
I'm ok with East, but let's do it with caution. Plus, if we see any indication of a large group again, we should head up and recharge. Come back fresh. Unless, I'm not the only one without any dailies left, perhaps we should head up now.

Shiz
9th July 2010, 12:36 PM
Damelon missed with his Daily so he still has it.

Lycos
9th July 2010, 12:38 PM
Damelon missed with his Daily so he still has it.

A miss is not spent here? I thought a miss meant, yeah you tried, but its gone.

DinbinFanfoom
9th July 2010, 12:38 PM
The group finishes looking through the guardroom and barracks and moves to the East hallway.
Within seconds of stepping into it, it's easy to see that this is some sort of prison... at regular intervals down both the north and south walls, there are what appear to be cells. Some have entirely collapsed (doors 1, 3 & 4 on the North, doors 2 & 4 on the South) , one seems to be open (you note that the door is missing on door 2 on the North) and a couple have closed and bolted doors. (Doors 1 & 3 on the South side).

Shiz
9th July 2010, 12:49 PM
A miss is not spent here? I thought a miss meant, yeah you tried, but its gone.

That daily is Reliable which means it is not lost on a miss.

DinbinFanfoom
21st July 2010, 12:05 PM
OK, so how far down the east corridor do you progress?

Lycos
21st July 2010, 12:18 PM
I'm ok with East, but let's do it with caution. Plus, if we see any indication of a large group again, we should head up and recharge. Come back fresh. Unless, I'm not the only one without any dailies left, perhaps we should head up now.

I'm still in favor of going up and getting a rest before we find ourselves in deep ****.

Shiz
21st July 2010, 12:57 PM
Keep going for now. Advance to T24.

DinbinFanfoom
21st July 2010, 01:35 PM
The party moves cautiously foreward, Damelon in the lead. As they progress east in the corridor where the black creature fled, they see an intersection ahead of them. The corridor turns north, but the party can see a crumbling door standing ajar to the south at that point, too. The dust of the floor is almost nonexistant here. Lots of traffic all over.

Lycos
21st July 2010, 02:23 PM
Map:

http://www.rpgtool2demo.org/maptool/...lkv5ullx3gm7cs (http://www.rpgtool2demo.org/maptool/scene.asp?ID=powd7xypv6ukzrf4qotre3jwddoztzmq7arog npxqtg8ir35m7lkv5ullx3gm7cs)

Shiz
21st July 2010, 03:38 PM
North might take us closer to the water pollution source, but leaves us open to getting attacked from behind.

DinbinFanfoom
23rd July 2010, 01:25 PM
And so...

Shiz
23rd July 2010, 02:06 PM
I don't want to drive the train without input

EricStratton
23rd July 2010, 02:58 PM
Erik has never been one to worry about his behind. We need to find the source.

DinbinFanfoom
29th July 2010, 12:51 PM
So you're pushing on, up the passageway? Do you turn north at the corner, or enter the doorway south?

Shiz
29th July 2010, 01:04 PM
North.

Lycos
6th August 2010, 03:04 PM
Dinbin, Dinbin where for art thou?

DinbinFanfoom
9th August 2010, 06:21 AM
Sorry, was off camping for the weekend. I'll be posting more later today.

DinbinFanfoom
9th August 2010, 09:31 AM
Moving north, the party creeps up the corridor. Along the way, they pass several small alcoves... rusted and broken iron grates would bar the recesses, but these are so decayed as to fall to bits at the touch. Inside a couple of the alcoves, which appear to be very tiny cells, you can see what appear to be humanoid skeletons propped up against the walls.

The hallway finally opens up into a large, dark room. At several points on the wall there are metal protrusions affixed to hanging chains. In the center of the room is a large table, partially collapsed at one end.

Shiz
9th August 2010, 10:21 AM
No sign pf the water pollution source?

EricStratton
9th August 2010, 11:12 AM
"Well this place is cozy."

DinbinFanfoom
9th August 2010, 11:20 AM
No sign pf the water pollution source?
Not here, no.

Shiz
9th August 2010, 11:27 AM
Damelon will search the alcoves. Do you want separate checks? How many?

DinbinFanfoom
9th August 2010, 02:04 PM
Damelon will search the alcoves. Do you want separate checks? How many?
One is fine.

Shiz
9th August 2010, 02:18 PM
Damelon check = 21

DinbinFanfoom
9th August 2010, 10:23 PM
Damelon scours the alcoves in the hallway. The figures slumped against the walls appear to be prisoners... he sees evidence of shackles on their ankles. They appear to have been dead a long, long time; their bones practically fall apart when touched. It appears this ruin wasn't always a healing shrine dedicated to life-giving water...

Shiz
9th August 2010, 11:24 PM
Anyone else want to search here?

Asharad
10th August 2010, 08:32 AM
I guess I should too. (27)

DinbinFanfoom
10th August 2010, 08:58 AM
While Damelon focuses on the alcoves, Crashing plays his torch around the larger room. It definitely looks like some sort of "truth extraction chamber". In one corner, under a pile of rotted rags and some wood, he sees a small box of some sort. Pulling it out, he finds it to be a small chest, in remarkably good shape for it's age.

Asharad
10th August 2010, 09:41 AM
Does it look trapped? (23)
(Good call Shiz)

Shiz
10th August 2010, 10:28 AM
Damelon will try and open it, if Crashing gives the all clear. Here is a thievery roll if needed = 19.

DinbinFanfoom
10th August 2010, 12:17 PM
Crashing determines that it doesn't look trapped. Damelon opens it and inside is a small pile of rust and a few nice gems (total value: 300g). Crashing surmises that they were probably "confiscated".

Shiz
10th August 2010, 12:30 PM
Back to the south option.

Lycos
11th August 2010, 11:13 AM
I forget. What are the squiggly lines on the map represent?

DinbinFanfoom
13th August 2010, 11:40 AM
They're chains hanging from the walls.

The party retreats back to the south, the way the dark creature went. As they step through the open door, they find themselves on the edge of a slimy pool. It looks familiar.

Greebo
13th August 2010, 11:44 AM
http://www.rpgtool2demo.org/maptool/scene.asp?ID=powd7xypv6ukzrf4qotre3jwddoztzmq7arog npxqtg8ir35m7lkv5ullx3gm7cs

Greebo
13th August 2010, 11:45 AM
Perception - is the creature hiding in here?

(+5 perc)

DinbinFanfoom
13th August 2010, 12:04 PM
KT doesn't see any evidence of the black creature in the vicinity... except...

He leans out over the pool a bit and looks up. It appears the ceiling is rather high here. He sees an alcove above him, on the west wall. Some sort of ledge.

Lycos
13th August 2010, 12:07 PM
Sigurd will try and look into the pool to see what might be below it.

Is this the same silvery green slime as before?

7 for perception.

Is this slime?

Asharad
13th August 2010, 12:14 PM
Have we actually been in this room before? I'm all turned around.

Lycos
13th August 2010, 12:17 PM
Have we actually been in this room before? I'm all turned around.

No, this one is new to us.

Shiz
13th August 2010, 12:42 PM
Damelon will search the alcove and ceiling for the Thing. You guys try and figure out how to cleanse this water.

Perception +6 = hey, it's dark in here. I can't see s**t.

Asharad
13th August 2010, 12:46 PM
perception:16

DinbinFanfoom
13th August 2010, 01:20 PM
Damelon and Sigurd angle to look at the room in detail. The gunk looks... sludgy. Not quite like the other stuff flowing in the tunnel.

Crashing (perc) rolls his eyes. He realizes the party is in the lower level of the room Damelon nearly fell into (and then nearly lowered himself down into) from up above, yesterday.

Greebo
13th August 2010, 01:20 PM
n/m - just read din's post

Lycos
13th August 2010, 02:26 PM
Damelon and Sigurd angle to look at the room in detail. The gunk looks... sludgy. Not quite like the other stuff flowing in the tunnel.

This may be closer to the source?

Shiz
13th August 2010, 02:55 PM
Crashing, can you nature on this water and figure out what is wrong with it?

Asharad
13th August 2010, 03:40 PM
I can try!

nature:18

DinbinFanfoom
16th August 2010, 10:12 AM
Crashing crouches and looks at the pool. He dips his staff into it and withdraws a sample. He peers at it closely. It doesn't look anything like the slimy greenish silver stuff they saw earlier... looks like regular, sludgy, scummy water.

Shiz
16th August 2010, 09:58 PM
Do we have any sense of depth? We have explored almost all of these tunnels now. We either missed something or our expedition into here is over.

DinbinFanfoom
16th August 2010, 10:40 PM
Damelon bends down to look closer. He can't see the bottom of the pool, it's too dark and murky. Something drips down next to him. Turning his head and looking up, he sees some shiny marks on the wall above, leading to the "ledge", higher up. Standing and craning his neck, he sees that it's smears of the shiny silver-green goo on the vertical surface... as if something clambered up there not long ago, to the kitchen above.

Notes: There are significant areas of the main floor that you have not visited.

Greebo
17th August 2010, 11:06 AM
Main floor map link please?

Lycos
17th August 2010, 11:17 AM
Main floor map link please?

http://www.rpgtool2demo.org/maptool/scene.asp?ID=w2ti7okinetyoy51nuez4on8k6r3get9cwv7c q8ytyl7izogdz7jdgqi136hgz93

Shiz
17th August 2010, 04:45 PM
How difficult does the climb to the ledge look?

Lycos
17th August 2010, 04:50 PM
There's only three rooms left on this level, let's uncover what they have and figure out our next steps from there.

Let's go to O19, and check that room out.

Shiz
17th August 2010, 05:27 PM
There's only three rooms left on this level, let's uncover what they have and figure out our next steps from there.

Let's go to O19, and check that room out.

We should check the ledge first.

Damelon will grab a rope and start climbing = 12

Second attempt if needed = 20

Asharad
17th August 2010, 05:40 PM
I thought that the ledge was just the floor above this one.

DinbinFanfoom
18th August 2010, 09:42 AM
We should check the ledge first.
Damelon will grab a rope and start climbing = 12
Second attempt if needed = 20
Damelon leans out and looks up at the ledge. The stonework isn't exactly smooth, but it isn't rough enough to climb either. He does see something on the wall of the ledge above, however... some sort of protrusion... probably a clasp to latch the Kitchen door open. It is about 20' up, and partially obscured by the ledge.

Since you plan to climb a rope... how do you anchor the rope up there?

Asharad
18th August 2010, 10:43 AM
We're looking up at a hole in the floor of the room above us, correct? The ledge isn't like a ledge as a design feature, its really just the edge of the floor before the hole, correct?

If so, lets finish this floor and then move up. And use the stairs.

DinbinFanfoom
18th August 2010, 11:04 AM
We're looking up at a hole in the floor of the room above us, correct? The ledge isn't like a ledge as a design feature, its really just the edge of the floor before the hole, correct?

If so, lets finish this floor and then move up. And use the stairs.
OK, since it might be a bit confusing... Picture time!

A - The lower level where you are standing
B - The upper ledge
C - The door-hook
D - The slimy splotches
E - The murky pool

Lycos
18th August 2010, 11:07 AM
Din, you're a pretty good artist. And my hats off to you for going the extra step of drawing that, scanning it in and then uploading to here.

You're dedicated man! ;)

Asharad
18th August 2010, 11:40 AM
OK, since it might be a bit confusing... Picture time!

A - The lower level where you are standing
B - The upper ledge
C - The door-hook
D - The slimy splotches
E - The murky pool


Nice.

So yeah, what we are talking about as a ledge is actually just the upstairs where the floor (ceiling from our perspective) is missing? Or does it look like it was designed that way?

DinbinFanfoom
18th August 2010, 11:46 AM
Nice.
So yeah, what we are talking about as a ledge is actually just the upstairs where the floor (ceiling from our perspective) is missing? Or does it look like it was designed that way?
Yes. No, it's not "missing" per se. It appears to be designed that way. This entire two-level pit appears to have been constructed as-is. None of the walls are rough stone.

I'm good at quick sketching in 3d from mental layouts. Not good on the details or peoples faces and stuff.

Shiz
18th August 2010, 03:03 PM
Wow, that was helpful. I did not have anything close to that in my mind. Let's backtrack to someplace we didn't search.

Shiz
18th August 2010, 03:05 PM
Wait, assuming ES's post in his own advanture is a clue, he saw something in the water.

EricStratton
18th August 2010, 03:08 PM
Wow, that was helpful. I did not have anything close to that in my mind. Let's backtrack to someplace we didn't search.
Yes, that was very helpful.

And yes, I totally posted my Group 8 move in Group 4. :floored:

It's here if you want to see the roll - http://www.legendsofwestwood.org/forum/showpost.php?p=284078&postcount=31

"Hey! I think something's in the pool. I just saw ripples. Granted, I still don't have my glasses...."

Perc 18-1 to see if I saw what I thought I saw.

Lycos
18th August 2010, 03:27 PM
Huh? Something in the pool?

Sigurd looks again. + 5 Perception

20 perception...

Asharad
18th August 2010, 03:33 PM
"I didn't think I saw anything in der when I lo...OH MY GODS! IT'S FULL OF SNAKES!"

Just kidding, but I will look again. (20)

DinbinFanfoom
19th August 2010, 09:52 AM
Erik draw's the group's attention to the murky sludge pool again. Whatever it was, it appears to have stopped, at least, as far as he can tell. Alerted, Sigurd and Crashing focus their view and see a few more ripples, very faint, about 3 feet from the edge of the ledge you are all standing on.

Lycos
19th August 2010, 10:08 AM
Sigurd will back away from the pool slowly to give himself some room and readies his axe.

Asharad
19th August 2010, 10:19 AM
Is there anything laying around (rock, bit of pottery, whatever) I can chuck in the water?

DinbinFanfoom
19th August 2010, 10:47 AM
Sigurd attempts to move away from the ledge but backs into the west wall (see map).

Crashing finds a small piece of what looks to be dusty fingerbone on the floor and tosses it across the pool. It barely spashes, but he sees ripples move from the edge to the splash, and then appear to return to the edge after a few moments.

Lycos
19th August 2010, 10:58 AM
I assume there is 5' of space here, that's the standard size of a square I thought. I'm not hanging out on the very edge of the pool.

DinbinFanfoom
19th August 2010, 01:19 PM
I assume there is 5' of space here, that's the standard size of a square I thought. I'm not hanging out on the very edge of the pool.
OK, you are 3' from the edge.

http://www.rpgtool2demo.org/maptool/scene.asp?ID=powd7xypv6ukzrf4qotre3jwddoztzmq7arog npxqtg8ir35m7lkv5ullx3gm7cs

Lycos
19th August 2010, 01:41 PM
OK, you are 3' from the edge.


Hey! That 3' could mean the difference of life or death!!!

Seriously, I didn't want it to sound like Sigurd is just at the edge peering into the water.

OOOOOoooooooooooo... I see something... *splash*

DinbinFanfoom
19th August 2010, 04:05 PM
From the rear of the group, Lamsi pipes up.

"Something... smell bad."

It's faint at first, but eventually the rest of the group smells it too.

Crashing notices that something small breaks the surface of the sludge near the ledge. It looks like the fingerbone that Crashing threw... it's sticking up from the water about an inch or so and sways slightly.

Lycos
19th August 2010, 05:00 PM
Sigurd says, "This is not good. Get back before whatever it is drags you into the water."

Sigurd wants everyone to back up past W25.

Asharad
19th August 2010, 05:07 PM
I'll gather up as much random junk as I can and throw all of it in there.

DinbinFanfoom
20th August 2010, 08:43 AM
While Sigurd urges everyone to retreat, Crashing begins tossing handfuls of debris and pebbles into the murk. It roils a bit more obviously now, and finally bulges up and forward.

Initiative!

Lycos
20th August 2010, 09:34 AM
Initiative +5

16

Asharad
20th August 2010, 09:44 AM
Somebody speak "Friend" so we can enter. (init 20)

Lycos
20th August 2010, 09:55 AM
Somebody speak "Friend" so we can enter. (init 20)

Umm, we're already IN. :roll:

Shiz
20th August 2010, 04:25 PM
Damelon Init = +4 = 10

EricStratton
20th August 2010, 05:09 PM
Init 15+3

Greebo
23rd August 2010, 09:59 AM
Init +1 = 11

DinbinFanfoom
23rd August 2010, 01:27 PM
As the third or fourth handful of debris tossed by Crashing hits the surface of the water, it erupts upwards. Something slimy, dark and incredibly stinky rises and schlops a semi-liquid pseudopod out towards the shaman. It splatters messily againt Crashing's side (ATK 25 vs FOR: Hit) and he feels the burn (DAM: 10, -2 FOR defense save ends).

KT, Sigurd, Crashing and Damelon feel slightly nauseated from the stench (-2 ATK).

Round 1

Crashing...

Map (http://www.rpgtool2demo.org/maptool/scene.asp?ID=powd7xypv6ukzrf4qotre3jwddoztzmq7arog npxqtg8ir35m7lkv5ullx3gm7cs)

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Sludge0????-?18Crashing (T2)17/27017/92/2-2 ATK, -2 FOR (SE)-16Sigurd28/28006/90-2 ATKMR, FR15Erik22/25016/70--11KT (T2)22/25017/82/2-2 ATKSS, SoC10Damelon25/25004/70-2 ATK-8Lamsi4????-?

Greebo
23rd August 2010, 01:30 PM
Any defense or save vs. the "stench", Din?

Shiz
23rd August 2010, 01:32 PM
Aura?

DinbinFanfoom
23rd August 2010, 01:34 PM
Any defense or save vs. the "stench", Din? Nope.
Aura?Could be. Maybe some ident rolls?

Asharad
23rd August 2010, 01:36 PM
Papa Gator to x26 (he's a ghost alligator, he'll be fine.- +1 fort, Will, ref).

Nature check:13

PG will use Protecting Strike:+6 vs Will...maybe with a -2, not sure since he wasn't around= 16 or 14 vs will
Damage:7

On a hit me and Sig get +2 temp hit points

Greebo
23rd August 2010, 01:49 PM
Knowledge check on what type of roll?

DinbinFanfoom
23rd August 2010, 01:57 PM
Knowledge check on what type of roll?
Nature, as Crashing has done, above.

Greebo
23rd August 2010, 02:03 PM
Nature check +1

It's an Oil Slick!

Lycos
23rd August 2010, 02:30 PM
Nature check +0.

Definitely an oil slick. :D

Sigurd makes a recuperating strike on the sludge.

Recuperating Strike; +7 attack, 1d12+4 damage, on hitting you gain temporary hit points equal to your Constitution modifier (+1).

19 + 7 = 26.

9 points of damage.

1 thp to me.

DinbinFanfoom
23rd August 2010, 04:12 PM
Crashing tries to ignore the goo all over him and summons Pa'Pagator into the fray. The reptile returns the favour by chomping down hard on a sloppy tendril of the monster. (ATK vs WIL, DAM: 7) Sigurd and Crashing feel bolstered (+2 THP). Crashing wracks his brain but can't think of what this critter might be. He doesn't remember any in his village, anyway...

Sigurd lashes out with vigour (ATK vs AC, DAM: 9) and connects solidly. Well, kinda solidly. His weapon passes through largely unhindered and the blob shudders. He also can't think of what this creature might be. It's gross, though. Like a giant booger. Smells TERRIBLE.

Erik...

EricStratton
24th August 2010, 10:24 AM
I don't really know much biology but here we go. Nature: 15+0

Erik will move one square to the west (V24, I think) which should give him a clear shot at the creature. From there he'll cast Dragonfrost at it.

DF: 4+5 vs FORT
Dmg: 1d8+6 = 14 and it's pushed 1 square.

DinbinFanfoom
24th August 2010, 10:50 AM
Round 1 (continued):

Erik shifts west and does his best to get a good shot at the gooey beast, but his aim is poor (9 vs FOR: miss).

KT tries to identify the goop, but can't place it (9 nature). (Want to do anything else?)

Greebo
24th August 2010, 11:53 AM
Round 1 (continued):
KT tries to identify the goop, but can't place it (9 nature). (Want to do anything else?)

Yes

Minor - Majestic Word - to Crashing - surge hps + 4, +4 thp
Move - None
Standard - Blunder on sludge
+5 vs. will, d6+4 dmg, slide target 2 squares, during slide 1 ally (or self) can make OA with a +2 to the roll vs. target

If it hits, Damelon will get the attack and I will slide the sludge south one. If the party wishes, I'll slide it north one back to its original position too

17 vs. will, 6 dmg

Shiz
24th August 2010, 12:54 PM
Leave it adjacent to Damelon, please. Sigurd's OA is more powerful than Damelon's since Damelon doesn't have CA. Slide it west (Sigurd OA) then back to X27 or X28.

Damelon's regular turn:

Clever Strike (melee), +8(+2 with Crashing adjacent) vs AC, d6+4, if an ally is adjacent to the target and able to attack the target, I get CA.

19 vs AC, 16dmg

Lycos
24th August 2010, 12:57 PM
Sigurd's OA

+7 attack, 1d12+4 damage (+2 more to hit from KT)

24 to hit.

16 damage.

Greebo
24th August 2010, 01:11 PM
Leave it adjacent to Damelon, please. Sigurd's OA is more powerful than Damelon's since Damelon doesn't have CA. Slide it west (Sigurd OA) then back to X27 or X28.

It doesn't matter where I slide it, it's not actually an OA, it's that one ally or self can make a MBA. Sorry.

Either way, I'll slide it away and back - and you two can sort out who gets the MBA with the +2 to hit.

DinbinFanfoom
24th August 2010, 01:16 PM
KT takes a moment to utter some encouraging words to Crashing (+6+4 HP, 4 THP) and then turns his attention to the goop monster, uttering a string of expletives that has Lamsi scratching her head in confusion. The blob flips south and then north at the all the racket, and Sigurd takes the opportunity to hack at it (15+7+2-2=22 vs AC, DAM: 16). The creature shudders, bloodied.

Damelon unleashes a wicked strike (9+8+2-2=17 vs AC, DAM: 16) which opens severe gashes in the creature. It appears to be in rather rough shape.

Lamsi has no clear shot. She can't even see what all the ruckus is about.

End of Round 1

Round 2

The creature rears up and attacks Crashing again (19 vs FOR-2, DAM: 11) and the shaman's skin smoulders painfully. (-4 FOR now, SE) It then flows south-east and down(shift 2, minor), back into the gloom. It's dark smudge shape can barely be made out in the dark water.

The smell doesn't seem SO bad to KT anymore (no more -2 ATK).

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Sludge48????Bloodied; ?18Crashing (T2)20/27016/92/2-2 ATK, -4 FOR (SE)-16Sigurd28/28206/90-2 ATKMR, FR15Erik22/25016/70--11KT (T2)22/25017/82/2-SS, SoC10Damelon25/25004/70-2 ATK-8Lamsi4????-?

Map (http://www.rpgtool2demo.org/maptool/scene.asp?ID=powd7xypv6ukzrf4qotre3jwddoztzmq7arog npxqtg8ir35m7lkv5ullx3gm7cs)

Crashing...

Greebo
24th August 2010, 01:33 PM
You missed the damage done by my own attack.

DinbinFanfoom
24th August 2010, 01:39 PM
You missed the damage done by my own attack.
Fixed.

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used23Sludge54????Bloodied; ?18Crashing (T2)20/27016/92/2-2 ATK, -4 FOR (SE)-16Sigurd28/28206/90-2 ATKMR, FR15Erik22/25016/70--11KT (T2)22/25017/82/2-SS, SoC10Damelon25/25004/70-2 ATK-8Lamsi4????-?

Lycos
24th August 2010, 02:22 PM
Sigurd passes unless it comes closer. He'll let the ranged attackers finish it off.

Asharad
24th August 2010, 02:39 PM
PG will move to w27
I will use Thunder Bear's Warding.

Attack: +6-2vsfort THUNDER!=21 vs fort
Damage:5 and everyone next to PG gets +2 damage resistance. Also, I get another +2 hit points.

Speak with spirits on my save (+4):11

DinbinFanfoom
24th August 2010, 03:05 PM
At Crashing's urging, PG swims down and the shaman can barely make out what appears to be a titanic struggle going on deep underwater. (21 vs FOR, DAM: 5) Crashing feels a bit better (+2 THP) and the party steels themselves for combat (+2 DR).

Sigurd readies for a counterattack.

Erik cannot see the creature from his current angle (it has moved down).

KT can see it, but barely (same for Sigurd, Crashing, Damelon).

KT...

Greebo
24th August 2010, 03:08 PM
Total cover?

Well I'll try my Cutting Words: +5 vs. will, d8+4 dmg, pull target 2
16 or 19 or 21 depending on cover, 10 dmg if it hits and pull the slime ball BACK to the surface

Lycos
24th August 2010, 03:59 PM
Well I'll try my Cutting Words: +5 vs. will, d8+4 dmg, pull target 2
16 or 19 or 21 depending on cover, 10 dmg if it hits and pull the slime ball BACK to the surface

:lowlol:

How do you insult a slime ball?

Shiz
24th August 2010, 05:17 PM
Nice pull.

Greebo
24th August 2010, 05:23 PM
:lowlol:

How do you insult a slime ball?

I tell it that it's mother wears army boots!

DinbinFanfoom
25th August 2010, 09:47 AM
KT peers down and curses at the slimeball. It dissipates (dead).

Lycos
25th August 2010, 09:54 AM
/sarcasm on

Throw more stuff in the water Crashing, let's see if we can get a water elemental to slap you around a little. :lowlol:

Asharad
25th August 2010, 10:26 AM
Assuming I am not still burning I will surge once then look in the water for loot. (28)

Greebo
25th August 2010, 11:06 AM
HA! Kill shot for the army boots!

DinbinFanfoom
25th August 2010, 11:06 AM
Crashing mends himself a bit and stops smouldering (+6 HP, -1 Surge). He crouches and peers down into the slimy water. It's hard to tell where the creature ends and the liquid of the pool starts, but from what he can tell, the creature itself was carrying nothing... how would it? He DOES see various rough outlines farther down in the murky depths, however, something squarish and maybe even metallic.

Lycos
25th August 2010, 11:51 AM
Ah Haaaa! Letting Crashing play with giant boogers might pay-off. :D

Shiz
25th August 2010, 01:00 PM
I guess we draw straws to see who swims? 1d10 and low roll gets wet?

Greebo
25th August 2010, 01:04 PM
After spending time in the ocean, a little pool of water doesn't worry KT.

KT will jump in and go check out the squarish thing.

DinbinFanfoom
25th August 2010, 01:06 PM
KT hops into the pool. The water feels... disgusting. It's like sewage, almost. Not that he knows what swimming in that is like. Treading water on the surface, he dunks his head underwater and looks down into the murky depths...

Perception Roll, KT.

Greebo
25th August 2010, 01:17 PM
Perception +5

I think I got **** in my eye

DinbinFanfoom
25th August 2010, 01:21 PM
KT's eyes burn as he opens them underwater. The light from the torches up above flickers down through the surface somewhat but the pool looks a lot deeper than he thought. He thinks he can make out the bottom, 20' or so below. The floor appears rough and jumbled. He makes out several shapes that don't appear to be part of the floor... but he can't tell what they are. It's too dark and murky down there. He focuses on the area where he saw the glint before, and he still sees it, but he can't tell what it is from here.

Asharad
25th August 2010, 02:28 PM
I'm pointing to about where it is.

DinbinFanfoom
25th August 2010, 03:48 PM
I'm pointing to about where it is.
KT sees the doppelganger.. I mean... "thing" but can't make out what it is. It's on the bottom of a slimy, dark, murky pool, and he's floating on the top. This ain't the Bahamas.

Asharad
25th August 2010, 03:58 PM
"Hey KT, it down there! Hold your breath and swim down ta grab it!" Crashing says helpfully.

Greebo
25th August 2010, 04:00 PM
Din - maybe you didn't understand what I meant by "go check out the thing".

That didn't mean stay on the surface trying to look at it.

DinbinFanfoom
25th August 2010, 04:09 PM
Din - maybe you didn't understand what I meant by "go check out the thing".
That didn't mean stay on the surface trying to look at it.
Sorry, misunderstood.

KT holds his breath and swims (or what passes for that in this gunk) downwards. The bottom of the pit-pool finally comes more clearly into view. As the bard feels around on the bottom, he can feel that the liquid in the pool seems to be ebbing and flowing a bit... pushing him left and right in a barely perceptible fashion.

Peering at the dark corners of the "room bottom" he can see that there seem to be rectangular openings about one foot high and three feet wide at the base of each wall... the current doesn't seem to be particularly strong... but he gets the feeling that his area might be attached to another, larger one.

His eyes play across what look like several large and broken bones... a partially... melted? skull, and finally his hands close on the metal object he saw earlier. Drawing it closer, he sees that it appears to be some sort of chain-mail vest... or at least a partial vest. It seems to be quite full of holes.

Gimme another perception check...

Greebo
25th August 2010, 04:41 PM
Can I bring that to the surface for closer, and more importantly, oxygen rich examination?

DinbinFanfoom
25th August 2010, 04:51 PM
Can I bring that to the surface for closer, and more importantly, oxygen rich examination?Sure. It's carryable.

Greebo
25th August 2010, 04:59 PM
Surface with the mail and describe what I saw. Examine the mail more closely - what caused the holes? Rust? Damage? Oh and get out of the water after I surface.

DinbinFanfoom
25th August 2010, 05:09 PM
KT picks up the mail and sidecrawls his way to the surface. He tosses the mail up onto the ledge and hold his arm out to Sigurd to be hauled out of the water.

Crashing (the perceptive one!) notes that some dark smudges are appearing on the south and north sides of the pool-bottom, against the wall.

Initiative!

Greebo
25th August 2010, 05:16 PM
Ah ha! I've furthered the story by triggering more combat! :D

Shiz
25th August 2010, 05:20 PM
Damelon init+4 = 13

Asharad
25th August 2010, 05:34 PM
More stuff coming thought the grates there at the bottom?

INitative=5
Nature=30

Lycos
25th August 2010, 05:37 PM
Init + 5 = 13

DinbinFanfoom
26th August 2010, 09:44 AM
More stuff coming thought the grates there at the bottom?
INitative=5
Nature=30
It appears that way. Hard to tell from this distance but Crashing's memory is jogged by seeing what appear to be blobs similar to the last one... He realizes that they are "Gray Oozes", and are basically semi-liquid blobs of pus and semi-dissolved organic matter. They are technically blind, but feel vibrations in the water or ground or air and home in on prey that way, engulfing and digesting them. Every time they manage to hit, they will improve their chances of hitting in the future (-2 to FOR, cumulative). Their semi-liquid state means that while they move slowly, they climb well and can flow around things easily (minor: shift 2). Being heavily acidic themselves, they resist that type of damage and are immune to gaze attacks, as they do not see. They also smell so bad so as to distract their attackers (-2 ATK).

(High AC, REF, middling FOR, WIL)

DinbinFanfoom
27th August 2010, 11:57 AM
Paging Mr. Erik...

EricStratton
27th August 2010, 12:28 PM
I would've sworn I did that. Sorry.

Erik 14+3

DinbinFanfoom
27th August 2010, 12:46 PM
Round 1

Lamsi has no shot; she doesn't wanna move south and block KT from exiting the pool, given the commotion.

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used25Lamsi4????-?17Erik22/25016/70--16Grey Ooze 10????-?16Grey Ooze 20????-?13Sigurd28/28206/90-MR, FR13Damelon25/25004/70--5Crashing (T2)26/27015/92/2--3KT (T2)22/25017/82/2-2 ATKSS, SoC

Map (http://www.rpgtool2demo.org/maptool/scene.asp?ID=powd7xypv6ukzrf4qotre3jwddoztzmq7arog npxqtg8ir35m7lkv5ullx3gm7cs)

Erik...

Greebo
27th August 2010, 12:54 PM
So I didn't make it out of the water?

Shiz
27th August 2010, 12:58 PM
Is this a new encounter as far as powers go?

DinbinFanfoom
27th August 2010, 01:04 PM
So I didn't make it out of the water? No.
Is this a new encounter as far as powers go?Technically, so yeah, sure.

EricStratton
27th August 2010, 01:17 PM
Erik will ready Chaos Bolt in case a slime somehow makes it past our front line defenses.

Asharad
27th August 2010, 01:34 PM
Sig, get KT out of the water!

DinbinFanfoom
27th August 2010, 01:34 PM
Round 1, Continued:

Erik bides his time, looking for a shot.

The northmost ooze (1) flows up and towards KT's wildly paddling legs. It rises above the water surface and slams him hard (20 vs FOR, DAM: 11, KT is -2 FOR). KT is bloodied.

The southern ooze (2) flows forward and smacks at the hapless bard as well (13 vs FOR-2, DAM: 6, KT is -4 FOR). KT is in really rough shape.

Erik: You can peek around the corner and shoot at Ooze 2.

Sigurd...

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used25Lamsi4????-?17Erik22/25016/70--16Grey Ooze 10????-?16Grey Ooze 20????-?13Sigurd28/28206/90-MR, FR13Damelon25/25004/70--5Crashing (T2)26/27015/92/2--3KT (T2)5/25017/82/2Bloodied; -2 ATK, -4 FORSS, SoC

Asharad
27th August 2010, 01:36 PM
Point of order...PG isn't on the map and I never put him away. So somebody is in his space.

DinbinFanfoom
27th August 2010, 01:37 PM
Point of order...PG isn't on the map and I never put him away. So somebody is in his space.Doesn't he poof at the end of an encounter? No?

Edit: It appears the dismissal is a minor action, so no, he shouldn't have poofed... updating map...

Edit: Just shifted the action south. Gonna be interesting getting KT out of the water...

Asharad
27th August 2010, 01:56 PM
We got this. I don't see a major reason to fight these guys here.

Let's all move back down the hall (24).

Sigurd, if you can't pull him out and then shift out of the way just clear out. I'll heal him and haul him out and we can all get out of this enclosed space next turn.

If I can't haul him out I'll move and let Dam try. Pg can cover our retreat.

Dont go north because we dont know what is north.

That make sense?

This should all be in italics, as it is ooc, but my italic button isn't working.

DinbinFanfoom
27th August 2010, 02:01 PM
This should all be in italics, as it is ooc, but my italic button isn't working.It's OK, Ooze don't speak Common. :D

Yeah, my buttons are broke too. No bold, no italics. The []'s still work though, so you can enter them manually.

Like so.

Shiz
27th August 2010, 02:15 PM
We explored North. The big room there is safe. Or we can just fill in those alcoves and get flanking.

Sigurd V22, Damelon X22, Lamsi W18ish with Erik, etc.

Asharad
27th August 2010, 02:27 PM
Ah, okay, north then si we have more room.

DinbinFanfoom
27th August 2010, 02:32 PM
OK, Erik and Sigurd are up...

Greebo
27th August 2010, 02:38 PM
KT the Jewish mother says, "Fine, go on, leave me! Its not like I matter to you anyway."

Asharad
27th August 2010, 02:40 PM
OK, Erik and Sigurd are up...

I think Sig is up.

EricStratton
27th August 2010, 03:00 PM
Ok, if I can be allowed to redo my round 1 turn instead of ready an action I'll move V18, just inside the north room.

Lycos
30th August 2010, 01:05 PM
Minor?: Sigurd grabs KT and hauls him out of the water.

Athletics? 17

Move: Sigurd moves to W21
(Moving North as suggested)

Sorry about the delay, I didn't realize it was my turn.

DinbinFanfoom
31st August 2010, 12:16 PM
Round 1 (Revised):

Erik hightails it north. (Assuming speed 6, you can't quite round the corner from your previous position)

Sigurd reaches down and grab's KT's hand and hauls him bodily out of the water (probably more of a standard action, like a grab, but given that you're just moving next, shouldn't be a problem. KT triggers no OA's as a grabbee). Sigurd moves north and gets ready.

Map (http://www.rpgtool2demo.org/maptool/scene.asp?ID=powd7xypv6ukzrf4qotre3jwddoztzmq7arog npxqtg8ir35m7lkv5ullx3gm7cs)

Damelon...

Shiz
31st August 2010, 12:24 PM
Damelon will act as rearguard and delay until after KT.

Sigurd, can you retconn to V22? Damelon wants to be in the opposite alcove with Crashing at W21.

DinbinFanfoom
31st August 2010, 12:30 PM
OK Crashing, KT, you're up.

Greebo
31st August 2010, 12:52 PM
Move to W22 - everyone else should back up so W25 is open - crashing to W24, Dam to X24, everyone else in the alcoves or hallway to get lines of fire on W25

Asharad
31st August 2010, 12:58 PM
Papa Gator will Protecting Strike ooze1
Attack v will:12
Damage:8
KT and I get +2 temp hit points

I'll move to v22 and PG will blink out of existence.

DinbinFanfoom
31st August 2010, 01:07 PM
Crashing urges his gator pal to attack the nearest goop. The reptile attempts to do just that but can't get a purchase on the slimy tendrils at all (12 vs WIL: miss). Crashing cuts his losses, saluting the gator as he leaves the room. *poof*

KT skedaddles, but keeps an eye over his shoulder. When he stops his tactical retreat, he readies himself for combat (triggered action).

Damelon looks mildly concerned. He...

Greebo
31st August 2010, 01:12 PM
Oh I'm sorry - I wanted to say, I want to ready an action to fire at an ooze if it comes onto land with a clear line of sight.

DinbinFanfoom
31st August 2010, 01:14 PM
Oh I'm sorry - I wanted to say, I want to ready an action to fire at an ooze if it comes onto land with a clear line of sight.
Edited.

Shiz
31st August 2010, 01:18 PM
Damelon double moves to X22, giving an OA. As he reaches Lamsi, he will indicate she should move back behind Erik.

DinbinFanfoom
31st August 2010, 01:38 PM
Damelon sprints north. As he takes off, the nearest ooze swings a sloppy pseudopod at him, but he leaps over it (10 vs FOR: miss). As he passes Lamsi, he urges her to move back.

End of Round 1

Round 2

As directed, Lamsi retreats to the larger chamber and readies her bow next to Erik's ear.

Erik...

Map (http://www.rpgtool2demo.org/maptool/scene.asp?ID=powd7xypv6ukzrf4qotre3jwddoztzmq7arog npxqtg8ir35m7lkv5ullx3gm7cs)

EricStratton
31st August 2010, 01:43 PM
From where I'm standing can I see two corners of the ooze's square? I think?

If so, Chaos Bolt on Ooze 2.

CB: 15+5 vs WIL
Dmg: 1d10+6 = 8 dmg

If not, I'll just ready Chaos Bolt.

DinbinFanfoom
31st August 2010, 01:52 PM
What Ooze? KT's torch is range 5. Plus one corner of your square has to see ALL of the target's square for no cover at all, just FYI.

Lycos
31st August 2010, 04:32 PM
Don't worry guys. I'm behind you 100%. :D

Asharad
31st August 2010, 05:42 PM
We could just wait and see if they follow. KT still have the chainmail?

Shiz
31st August 2010, 05:54 PM
He didn't drop it or fall unconscious so he should.

EricStratton
31st August 2010, 06:35 PM
What Ooze? KT's torch is range 5. Plus one corner of your square has to see ALL of the target's square for no cover at all, just FYI.
I guess I don't see it then. I'll ready CB in that case.

DinbinFanfoom
1st September 2010, 12:41 PM
Round 2 (Continued):

Seeing only darkness at the end of the hall, Erik bides his time.

Time passes. Nothing appears around the corner.

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used25Lamsi4????-?17Erik22/25016/70--16Grey Ooze 10????-?16Grey Ooze 20????-?13Sigurd28/28206/90-MR, FR5Crashing (T2)26/27015/92/2--3KT (T2)5/25017/82/2Bloodied; -2 ATK, -4 FORSS, SoC2Damelon25/25004/70--

Sigurd...

Shiz
1st September 2010, 01:17 PM
We might as well wait another round for KT to get safe and look at the chainmail he grabbed.

DinbinFanfoom
1st September 2010, 01:49 PM
How long will you wait? Is KT moving farther north?

Greebo
1st September 2010, 02:34 PM
I wasn't planning on it but I wasn't expecting the tanks to become REMFs either... ;)

I'll inspect the chainmail. I'm curious about the wholes. Let me guess - do they look like they were eaten by acid or some such? ;)

DinbinFanfoom
1st September 2010, 02:38 PM
With a few of them keeping eye on the now-quiet passageway, the rest gather to examine the chainmail. As KT suspects, the holes are partially from natural rusting decay and partially from acid burns. Damelon recognizes it as the chainmail that fell from the upper level off of the ledge when he opened the door up there. It's in pretty bad shape.

Lycos
1st September 2010, 03:06 PM
With a few of them keeping eye on the now-quiet passageway, the rest gather to examine the chainmail. As KT suspects, the holes are partially from natural rusting decay and partially from acid burns. Damelon recognizes it as the chainmail that fell from the upper level off of the ledge when he opened the door up there. It's in pretty bad shape.

Arcana check, just to make sure?

So much for the +1 Chain Mail of Awesomeness that I was hoping for. :D

Greebo
1st September 2010, 03:10 PM
Arcana check, just to make sure?

So much for the +1 Chain Mail of Awesomeness that I was hoping for. :D

In your case, that'd bring your Awesomeness up to a -4 ;)

Lycos
1st September 2010, 03:12 PM
In your case, that'd bring your Awesomeness up to a -4 ;)

Jealous, aren't ya biyotch?

*kisses his powerful biceps* :D

DinbinFanfoom
1st September 2010, 04:17 PM
Erik? Crashing?

Asharad
1st September 2010, 04:33 PM
papa gator to w23

healing spirit on KT

he can spend a healing surge. I think I am one hitpoint down, so I will take the 1d6 and top myself off.

EricStratton
1st September 2010, 04:49 PM
Erik just went but he'll just keep on reading CB if a slime shows up. He'll also make a point to show how manly he is standing between Lamsi and danger.

DinbinFanfoom
1st September 2010, 04:57 PM
Crashing summons Papa Gator and heals KT up. Nothing else appears to happen for quite some time. The oozes stay in their room, in the pool, presumably, though you can't see them.

End of Encounter.

Shiz
1st September 2010, 07:20 PM
I assume KT will surge a few times. Do we re-engage the pool or go back to the upper levels?

Asharad
2nd September 2010, 09:07 AM
I don't have a burning desire to go back after the oozes, unless someone else does.

Greebo
2nd September 2010, 09:39 AM
Yeah I guess I *had* better surge up huh...

Surge to full - first surge at normal (thanks to Ash) and subsequent surges at +4 thanks to my awesome music.

DinbinFanfoom
2nd September 2010, 09:50 AM
KT surges up (+6+10+10 HP = Full, surges now at 4/8).

Anything else you want to do down here before you head back up?

InitCombatantDmgTHPA/PSurgesHealsEffectsDailies Used25Lamsi4????-?17Erik22/25016/70--13Sigurd28/28206/90-MR, FR5Crashing (T2)26/27015/92/2--3KT (T2)25/25014/82/2-SS, SoC2Damelon25/25004/70--

Greebo
2nd September 2010, 11:02 AM
It's a little amusing that none of us are so xp hungry that we want to go back in after fresh meat...

Not I. Lets proceed.

Greebo
2nd September 2010, 11:24 AM
Crap wait.

There's two spots down here we HAVEN'T Explored.
B15 and O18 on http://www.rpgtool2demo.org/maptool/scene.asp?ID=powd7xypv6ukzrf4qotre3jwddoztzmq7arog npxqtg8ir35m7lkv5ullx3gm7cs

DinbinFanfoom
2nd September 2010, 11:29 AM
OK, definitely gonna need a concensus here of some sort, as difficult as that may be. :P

Ignore the other thread for now...

Greebo
2nd September 2010, 11:33 AM
We may not want to KILL everything - but to not at least look?

INCONCEIVABLE!

Lycos
2nd September 2010, 11:50 AM
We're down here. We might as well check out all of the areas down here.

Asharad
2nd September 2010, 11:54 AM
Yeah, lets look around at least.

Shiz
2nd September 2010, 11:56 AM
Let's move to O18 area first.

Sigurd
Damelon
Crashing
KT
Erik
Lamsi

DinbinFanfoom
2nd September 2010, 12:13 PM
Perception roll, Sigurd.

Lycos
2nd September 2010, 12:32 PM
Perception +5

20.

Did you guys just hear something?

DinbinFanfoom
2nd September 2010, 12:46 PM
As Sigurd rounds the bend, he carefully scans the floor and notes that something looks amiss directly in front of him (east of you on map). The floor has several cracks across it here.

Shiz
2nd September 2010, 01:11 PM
Damelon will get down on hands and knees and examine, Perception +6 = 18, using his personal experience of the pits in this accursed place to figure it out.

DinbinFanfoom
2nd September 2010, 01:20 PM
Damelon pushes Sigurd's legs aside a bit as he crawls forward. Yes, it appears to be another pit trap. The light is very dim here (torch is around the corner) but he sees no levers nearby. The two cracks across the passageway appear to be five feet apart, and the one down the middle joins them at their midpoints.

Lycos
2nd September 2010, 01:41 PM
Erik, you want to jump in again??? LOL :D

Shiz
2nd September 2010, 02:04 PM
Hand the torch forward.

DinbinFanfoom
2nd September 2010, 02:09 PM
Crashing hands his torch to Damelon. Damelon plays the light around the passageway. The cracks are more evident, but no more than he saw before.

Lycos
2nd September 2010, 02:09 PM
Sigurd gives Damelon plenty of room. He'll move back while Damelon works.

DinbinFanfoom
2nd September 2010, 02:17 PM
Sigurd and Damelon trade places in the line.

Shiz
2nd September 2010, 02:26 PM
Well, there hasn't been monsters on the other side of any of the pits so far. Damelon will give the torch to Sigurd and jump.

Athletics +9: 11/2 = 1 square jumped.

Greebo
2nd September 2010, 02:53 PM
Well, there hasn't been monsters on the other side of any of the pits so far. Damelon will give the torch to Sigurd and jump.

Athletics +9: 11/2 = 1 square jumped.

Wow, for a finance guy, you suck at math. ;)

(Right conclusion, but its /10 or /5 depending on standing or running)

Shiz
2nd September 2010, 03:18 PM
I wrote 2 but was thinking 10. Wierd. Still, he jumped 1. I hope that is enough.

DinbinFanfoom
2nd September 2010, 03:30 PM
Damelon makes a standing leap and clears the cracks. The ground seems firm on the other side.

Lycos
2nd September 2010, 04:18 PM
You want the torch Dame? Or are you going to look from there for another lever?

DinbinFanfoom
2nd September 2010, 04:28 PM
You want the torch Dame? Or are you going to look from there for another lever?
Damelon already has the torch. Read up.

Lycos
2nd September 2010, 04:32 PM
Damelon will give the torch to Sigurd and jump.

No he doesn't Mr. Smarty Pants DM. :p

Shiz
2nd September 2010, 04:36 PM
Damelon will proceed to the limit of the light of the torch in Sigurd's hands.

DinbinFanfoom
3rd September 2010, 09:50 AM
Sorry.

Damelon moves east to the corner and looks north. The passageway continues, but he doesn't know how far. (perception roll, Damelon)

Shiz
3rd September 2010, 10:10 AM
Perception +6 = 9

DinbinFanfoom
3rd September 2010, 10:19 AM
You can't see very far at all. You can't tell how far it goes. Knowing what you know of this level (see map) you know it can't go far.

Shiz
3rd September 2010, 10:45 AM
I will return to the group and we will explore the other unfinished area

Athletics +9: 15/10 = 1 square

DinbinFanfoom
3rd September 2010, 10:51 AM
Damelon hops back across and the group treks over to the west end (B14). Is Damelon still leading?

Shiz
3rd September 2010, 11:31 AM
Damelon, reminded of the treacherous pits, will bravely take over the lead but he will move at half speed once we reach undiscovered areas and watch for traps carefully.

DinbinFanfoom
3rd September 2010, 11:38 AM
Damelon, reminded of the treacherous pits, will bravely take over the lead but he will move at half speed once we reach undiscovered areas and watch for traps carefully.
Gimme perc then.

Asharad
3rd September 2010, 12:09 PM
I'll peek over his shoulder and help to look. (23)

Shiz
3rd September 2010, 12:49 PM
Search = 13, any bonus for caution?

DinbinFanfoom
7th September 2010, 10:09 AM
Search = 13, any bonus for caution?Rolling higher would indicate improved caution. :D
I'll peek over his shoulder and help to look. (23) LOL! ("Hmm... doesn't look like Damelon's paying much attention... I'd better keep an eye out...")

With Damelon leading the way the party works it's way towards the last unexplored passageway. They encounter another pit trap just around the bend; Damelon is a bout to place his foot on it when Crashing grabs his arm and points at the floor. Shining their torches ahead, they see this tunnel to be a dead-end as well, with a lever on the wall.

Shiz
7th September 2010, 10:30 AM
That about finishes the basement section. Make our way up top?

Asharad
7th September 2010, 10:32 AM
"Traps. Veerry dangerous. You go first."

DinbinFanfoom
7th September 2010, 10:40 AM
End of thread. See other thread.