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Tulenyre
9th March 2005, 03:21 PM
Underwater combat rules (so far):

All:
*Blunt and Slashing weapons damage is halved (Unarmed Combat is still fine, though).
*Ranged weapon distance is halved, unless made for underwater combat.
*Every 5lbs of gear = -1 swim check
*Standing on a the bottom of the water area doesn't constintute swimming
*Fire spells do half damage, radius/distance/etc is also halved.
*Lighting spells do double damage, radius/distance/etc is also doubled.
*Wind based spells do not work (example, Gust of Wind doesn't work).
*Listen checks -5 DC

Non Water Creatures:
*-2 to Attacks
*-2 to Damage
*Water creatures always have initiative (unless Freedom of Movement spell/item used).
*1D6 Subdual Damage per Hour of swiming due to fatigue.
*10 + Spell level concentration check to cast spells while swiming .
*Swim check DC 10 to use a move action.
*Only 1 move action available per round, can't attack when moving.
*Charging and Running is impossible (DUH!).
*Listen Checks +5 DC for determining distance and sound type.

Greebo
9th March 2005, 04:01 PM
Ok, its not my game, but can you be charged by creatures who are hydronamically shaped? (ie: dolphins)

Greebo
9th March 2005, 04:01 PM
Oh - nm - i see, thats the "NON water" creatures rules....

Tulenyre
9th March 2005, 04:30 PM
Oh - nm - i see, thats the "NON water" creatures rules....

Silly wabbit, watery graves are for dan!

Shiz
9th March 2005, 04:31 PM
Why would someone adventure underwater? Oh yeah, the DM broke the boat! I really like the subdual damage effect. I hate it when my atlatl is nerfed.

Are these "official" rules?

Greebo
9th March 2005, 04:34 PM
In a P&P game, whatever the DM rules is "Official" ;)

Tulenyre
9th March 2005, 04:34 PM
Why would someone adventure underwater? Oh yeah, the DM broke the boat! I really like the subdual damage effect. I hate it when my atlatl is nerfed.

Are these "official" rules?

Aye, they are official.. I've had to comb through about 6 books thus far since aparently they saw fit not to add a convienant place in the DM or Players guide for all this.